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mea ete Coa oat adTALES From
THE YAWNING PORTALCREDITS
Compilers: Kim Mohan, Mike Meas ‘Graphic Designer: Ei Te Producer: Size!
ead Riles Developer jeremy Crawford Coverllstator lr Jacobson Project Manager: Heather Fleming
Fifth Edition Conversion: Chis Sims, Sean Intro Ilutatrs: Wark Behm xc Bele, Produc Engineer Cyn allway
eyo Jenner Clarke Wilkes Zotar Boros, Noah Bradley Sam Carr, Imaging Tehwilans Sven len, Carmen
Jedd Chvrier, Bud Cook, Olga Deda, (Cheung Kevin Yee
Managing EatrjerenyCrawfors Wayne England ake Hurt, 22, Tyler Art Administration: David Gershman
tor kim Mohan, cele Carter Jsctbeon Titue Lunter Bryon Mletheney, Preps Speci eerson Duns
‘trial Aasatance Chris Dupus, Ben Seat Murphy, Claudio Posts, Ned Roger,
Petisor Mat Sernett Chis Seaman, Cory Tego-Erdne. Fran Other DED Team Members: Bat Carol,
Yobuineel Mark Winters, Sam Wood. ohn Fl Trevor Kidd, Adam Lee,
‘At Director: Kat vin Ben Wooten
‘Gstopher Lindsay, Shelly Mazzanoble,
‘Chrstopher Perkins Hilary Ros,
Lis Schuh, Nathan Start Creg Tio,
Shawn Wood
[Addtional At Direction: Shauna Narciso, Cartographer json A. Engle, Rob
Richard Whiters azraret Mie Schiey, en Weetten
CREDITS FROM THE ORIGINAL ADVENTURES
Tomb of Horrors (1978) iting and Production: Dave Cook, eR. Cartography: Todd Cambie
Design: Cary Cyaax Leaton, Lawrence Schick llrtretone Dennis Cremer, Todd Lockwood
Mustratans Erol Otue, jo Ose, Gregory
hie lume Mountain (1979) ie Reming, Ousid afore, Own. The Forge of Fury (2000)
Desig: Lanrerce Schick Sutherland Design Richard Ester
Eating and Suggestions: Mike Car, len ting Miranda Horner
‘aromas, Harold Jonrson, Tim Jones, Again the Gant (1981) Cartography. Todd Gamble
JefTLeason Dave Sutherland, Jeon Wels, Design Cry Gygax lustratont Denne Cromer, Todd Lockwood
‘Ans Dave Suthelnd, Erol Ot, Darlene ding ke Carr, Timothy Jones, on
Pe, Je Dee, David S. afore, in Peter, Lawrence Sehick Dead in Thay (2014)
Reso il Wilingharn srt Davd ©. Sutherand Il, David A. Design Scot Fitzgerald Cray
“ample Jeff Dee, David. LaFore, tng Ry Valse
The Hidden Shin of Temoachan (1980) Erol Ove, Bil Willingham Cartography: Mike Schley
Design Hari ohnaon JePR Lesson lstrating rc Belle, Sam Care, Tyler
‘Able Resistance: Dave Cook Lawrence Schick The Sunless Citadel (2000) Jacobson, Miles Johnstone, Mark Winters
ting Haro [ohnson Design Broce R Corde
‘tng Mond Hoorer
‘ON THE CovEeR
‘As proprietor ofthe Yawning Portal, Ouran has heard amazing
{ales fom adventurers ofa sms fom across the mlverse, 3
‘Seenin th ray of characters y Tye Jacobson.
See ifyou can identify the face and
the adventure ound in Tales rom
the owning Portal
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6620¢2207000001 &N
ISBN, 978.0.78686600.7
Fist Printing: Api 2017
987654321
he npc ents lt pecs pee teats Wana Goo eed eer ne oer a ines party
sien be Cont Tar naw re a op aU ar ets hoy padrion cata i ma eat aApproaching Khundrukar....
‘The Forge of Fury.
Aftermath .
Running the Adventure.
The Ruins ofthe Shrine.
Ch. 4: White Plume Mountain.
Running the Adventure on
Locations in the Dungeon ...
Escaping the Dungeon...
‘Running the Adventures...
‘Steading of the Hill
Giant Chiet..
‘The Glacial Rift of the Frost
Giant Jat.
‘Animated Table...
Barghest.
Centaur Mummy.
Enchanter..
Bvoker
Giant Toe Toad.
Giant Lightning Eel.
Giant Skeletor =
Giant Subterranean Lizard.
Map 1: Fortress Level.
‘Map 1.2: Grove Level
Map 2.1: The Stone Tooth
Map 2.2: The Mountain Door n.n-.37
Map 2.3: The Giitteshame.
Map 2.4: The Sinkhole
Map 2.8: The Found
Map 2.6; The Black Lake..
Map 3.1: The Hidden Shrine
‘of Tamoachan,
Map 4.1: Cutaway View.
Map 4.3; Geysers and Chains.
Map 4.4 Boiling Lake..
Map 5.1: The Doomvaut.
Map 5.2: Player Ma nnnnnnn
Map 5.3: Abyssal Prisons,
Map 5.4: Blood Pens.
Map 5.5: Masters’ Domain
Map 5.6: Far Realm Cysts.
Map 5.7 Forests of Slaughter.
Map 5.11: Temples of
Extraction
Map 5.12: The Phylactery Vaul..161
‘Map 5.13: The Phylactery Vault.
Map 6.1: Hill Giant Stronghold,
Upper Level
Map 6.2: Hil Giant Stronghold,
Dungeon Level
Map 6.3: Frost Giant Stronghold,
Upper Level... 180
‘Map 6.4: Frost Giant Stronghold,
Lower Level
‘Map 6.5: Hal of the Fire
Giant King, Entrance Level.
Map 6.6: Hall ofthe Fire
Giant King, Second Level.
Map 6.7: Hall of te Fire
Giant King, Third Level
Map 7.1: Tomb of Horrors.
174INTRODUCTION
-ELCOME TO TALES FROW THE YAWNING PORTAL.
‘Within this book you will find seven of the
‘wig blights arrive from area 55 and attack.
‘i Investigating. Any character who gazes into area 55
and succeeds on a DC 10 Wisdom (Perception) check
‘spots the blackened op ofthe Gulthias Tree in the dis-
tance. If the check succeeds by 3 or more, the character
also spots the twig blights creeping around in area 55.
55. TwiLicHT Grove
Briars. The most successful aboveground plants that
‘Belak has transplanted in the Twilight Grove are the
briars though they appear sickly and pale with blighted
leaves. Other common plants and bushes are also repre-
‘sented, though they are equaly afflicted.
‘The briars don't hinder Small and smaller creatures.
Larger creatures must ether spend 2feet of movement
forevery I foot moved or make a DC 10 Constitution
\ saving throw for every 10 feet moved, On a failed save,
the ereature takes 1 piercing damage from the briars.
‘A Sfootby-5foot area of riars can be cleared if i
takes 20 damage of any type other than psychic.
Creatures. Ten twig blights, less aay that were dis-
patched in area 54, are spread about the grove. After
‘moving 50 feet into the cavern, the characters come
‘upon Id of the hostile creatures. Any significant noise,
ssuch as from combat or clearing the briars, also attracts
1d4~ 1 twig blights (minimum 0) each round,
Development. Ifthe characters get to area 36 before
all the twig blights have engaged, the rest ofthe mon-
ters hold of their attacks. Any conflict that involves
yelling in a language other than Goblin, the use of ashy
‘magical effects, or similar noticeable elements alerts,
[Belak in area 56 tothe approach of invaders.
56. THe Guuraias Tre
Creatures. Belk the Outcast spends much of his time
studying the Gulthias Tree, but he is well aware when
the characters are approaching. He isa human druid,
and he has the following spells prepared:
Cantrips (at will): druideraft, poison spray, shillelagh
Istlevel (4 slots: cure wounds, entangle, faerie fre,
thunderwave
2nd level (3 slots: barkskin Naming sphere
‘Standing with Belak are Sir Braford and Sharwyn
Hycrele (both described in appendix B) Belak’s giant
frog, Kulket, lurks stealtily inthe branches ofthe
Gulthias Tree. A character who has a passive Perception
score of 15 or higher or succeeds on a DC 15 Wisdom
(Perception) check spots the frog. If combat breaks out,
the frog jumps down and joins the fight in the second
round, Three twig blights are here, (0.
Interaction. When the characters arrive, Beak says
loudly, “Hold a moment, you know not what you dot" If
the characters engage him in conversation, he can share
the following information:
What are you doing? “1am Belak, called the Outcast. My
circle expelied me, the fools. Why? Because I dared to
‘expand nature's reach in ways they couldn't grasp. I
have found what I sought inthe Gulthias Tree”
What isthe Gulthias Tree? “It’s beautiful, no? Ie lives,
‘though it looks dead. In an age long past, someone
%ee 2
“recor
ca pie cee
eae
ee ee
Bircsers marae
Fruit. Two magical fruits (evocation schoo!) ripen on the
acer ese ee ee
Bee eae
Up to a week before the summer solstice, a ruby red fruit
Bove rreet hn nee ae
ea
esc ieer tereee
Up to a week before the winter solstice, a sickly white:
pee:
| takes 70 necrotic damage. Each fruit has 1d4 seeds that, if
planted, grow leafless woody shrubs that animate as twig,
seni
ee ainta eee
ee,
‘completely into the tree. Once the victim is completely.
ee
Beane ee ae
peeves cere
Seon eee circa eee
‘becoming neutral evil. Such a creature exists only to serve.
eee ees daan
Be er eee
spas
‘Barshn. The tals AC can't be lower han 16
“hee Thal If the Culthias Tee ces, the thal des 24
hours late
‘staked a vampire on this very spot. The stake took
‘oot. And so grew the Gulthias Tree, reverberating
‘with primal power for those who ean tap it”
What's with the stick monsters? “The twig blights grow
rom seeds of the tree's fruit”
What's going on with the fuit?°l give fruit to the goblins
‘with orders to disperse their seeds on the surface.
Deceitful beings that they are, the goblins barter the
fruit, but the seeds are dispersed all the same. My
plan for colonizing the surface with the chikdren of
Gulthias continues.”
What did you do tothe other adventurers? "They were
the first supplicants. The Gulthias Tree has accepted
‘them, and they are mine to contro, just lke the twig
blights. You can't save them”
Woy are you talking to us?~Though your remains would
‘enrich the compos, you'll serve my needs better as
‘supplicants. You shall retain your lives, after a fashion.
‘Surrender and submit peacefully, or perish!”
While this interaction proceeds, Sir Braford, the three
‘wg blights, and Belak’s frog positon themselves be:
tween the characters and Belak (Sharwyn stands next
to Belak),
‘Combat. Ia fight breaks out (which will happen un-
less the characters actually submit to Belak), the twig
blights, the frog, and Sir Braford atack the characters
physically. Sir Braford uses Shatterspike (see appendix
‘A) to destroy his foe's weapon. if possible.
Belak casts barkskin on himself, possibly before
melee occurs. He also makes early use of his wand of
‘entangle (see appendix A), attempting to hold the trans-
‘gressors in lace. IfBraford looks lke he needs healing.
Belak cass healing spells on him, as well Sharwyn
uses her repertoire of spells to best advantage, resorting
toher dagger only in desperation.
Development. During a battle, ifany twig blights re.
‘main in area 85, 1441 of them (minimum O)enter this
‘area each round.
Targeting the Tree. A successful DC 15 Wisdom
(losigh) check or Intelligence (Arcana or Nature) check
allows a character to deduce that destroying the tree
might have an effect on Sir Braford, Sharwyn, and the
‘weg blights. Ifanyone attacks the Gulthias Tree, Be
lakand the twig blights try to kill the aggressor. Ifthe
Gulthias Tree dies, Belak loses his influence over the
twig blights, Sharwyn, and Sir Braford. These monsters
turn on Belak before targeting the characters again.
Wall. The courtyard's walls stand 20 feet tall, and
the eavern's stalactite- dotted ceiling fs 50 feet wp.
‘Treasure. Belak has a key (o area 53), three potions
of healing, two doses of anttorin, and his wand of en-
‘angle. Sharwyn wears her gold Hucrele signet ring
(worth 20 gp)
AFTERMATH
the characters kil the Gulthias Tree, Sharwyn and
Braford die 24 hours later (unless you decide they can
be saved somehow) IfBelak survives, his former se
‘ants tra on him, and he attempts to escape. If he suc-
ceeds in getting away. he might appear later to trouble
the characters,
I the characters reveal the truth about the fais
seeds tothe villagers of Oakhurst, those folk eut down
and burn all growing saplings,
curation ave setoos seer ofthese bomina
"upon the wold Who knows what hese wise plants |
_are doing now?" ae
‘The mayor is right. Twig blights that are already loose
{n the world can stil reproduce through root sprouts, as
aspen trees do. though itis likely a hopeless task, the
‘characters can Search out these twig blights and destroy
‘them. I's up to you and your players to determine what
hhappens next. Atany rate ifthe characters warn Oak-
Inurst’s residents about the seeds, they have taken their
first steps toward gaining a measure of fame and estab
lishing a rapport with local residents.
In addition if the characters return the Hucrele signet
rings tothe family matriarch, they receive the prom-
ised monetary award. I they bring back the remains of
‘Sharwyn and Sir Braford, the matriarch begins funeral
arrangements and invites the characters to attend. If
they accept, they can begin to establish a longterm rela
tionship withthe Hucrele family, which can prove useful
inlater adventures.WO CENTURIES AGO, THE GREAT DWARF
smith Durgeddin the Black and his clan
‘were driven from theie home by a horde of
fierce ores and tolls. They plundered the
ddwarves' ancestral halls and slew all they
could catch. Fleeing his enemies, Durged-
dined the destitute remnants ofhis clan
{in search of a new home. After years of wandering, the
dwarves discovered a great cavern system beneath the
‘Stone Tooth: a rugged, forested hill erowned by a bare
rocky crag. There Durgeddin and his followers founded
the stronghold of Khundrukar,
‘About a century ago, a member of Durgeddin’s clan
was captured by a powerful orc tribe during a raid, and
the ores learned oftheir enemy's hidden stronghold,
‘The ore chieftains raised a great army and marched
fon Khundrukar. Ina hard-fought siege lasting months,
the ores tnneled around the dwarven defenses. When,
they finally stormed the place, they pt all within tothe
‘sword, then carried off wagonloads of booty.
Inthe years since the great battle, various creatures
hhave occupied the stronghold and used the place asa
‘base for ther raids. At other times, the caverns have lain
‘empty except forthe mindless and bloodthirsty mon-
‘ters that haunt such places. Today legends of Durged:
din’s Vengeance (or the Smith's War) and the extraor-
inary blades the dwarves forged in anger still surface
from time to time inthe lands near the Stone Tooth,
ADVENTURE SYNOPSIS
The Forge of Fury is setin the ruined stronghold of
Kundrukar. tis designed fr four Seve player char.
acters. They can advance to Sth evel with good play
The characters come tothe Sone Tooth in earch of
‘reputed ache of Durgedins superior blades and find
the stronghold inhabited by dangerous monsters. The
complex consist of the following fve sections
‘The Mountain Door, The Mountain Door comprises the
uppermost level ofthe cavern complex. tis currently
inhabited by a tribe of fierce ore, led by a brutal ogre
known as Great Ue.
‘The Glitterhame. The largest level of Khundrukar,
the Gliterhame isan expanse of beatiful natu
ral caverns now infested by troglodytes and other
cave-dwelling monsters.
‘The Sinkhole. Screams in the Gliterhame descend 10
fn underground river, which runs through a comer of
the caverns forgotten by the denizens above.
‘The Foundry. Beyond the Gliterhame lies a complex
of chambers and passageways carved by Durgeddin's
fotk. A small band of duergar (gray dwarves) currently
hold Durgeddin’s hall, working to uncover the secrets
ofthe smiths ancient forge. A great crevasse drops to
the Black Lake.
‘The Black Lake. The most dangerous denizen of the
‘caverns under the Stone Tooth lars inthe cold, still
‘waters of the Black Lake. Nightscae,a young black
‘dragon, discovered a passage into the lake through.
‘an underwater siphon connecting to a mere onthe far
‘ide ofthe hill The dragon has claimed the ancient
‘wealth of Khundrukar as her hoard.
CHARACTER Hooks
You can place the Stone Toth and its caverns anywhere
‘yo like fn your campaign word. The Foge of Fury
‘works wellifyou pick remote range of agged bills
highlands several days from the nearest community,
“The town of Blasingell brief described inthis ad-
‘venture, if need a loeation where the characters can
make their final preparations
"Your aext tak iso decide how the part learned
about Khundrukar Pick one ofthe following options
that sits your campaign, oF make up an explanation.
Fottow THE Map
“The party has acquired a map showing the location of
secret dwarven stronghold named KhundrukarPer-
haps the characters discovered the map and other lore
about the place during a previous adventure oF wurned
‘pina forgotten corner af alibrary. Tales atibated to a
previous, failed expedition make relerene ta hoard of
‘wondrous arms and armor
PLACING THE ADVENTURE
‘ny seg that incdes a mountainous region hs 3
‘ready tose lation the aren tonghld in The
Fog ofan
Dreponlnc On Kenn, thundukarcan be placed
snyatere nthe Kala Moura. An independent
Stronghold tat has no dec tunes connecting to
‘Thorbardin, twas overrun by atackers dng he Age of
Might During he Age of espa vas sexed by High
lord Vrminar res. Canada oplacing the orcs in
Reade ith obese wth Te
heron Once an outpost in he western Mror Holds,
Kundroar war besieged and clesred of ts habitants
When th Kingdom of Cllr vac ht and. The
Ugpessors ft the lace unoccupied fer the vito.
Siete ha en othe hand fare pups
Forgtten Realms Located northwest of Mrabarin
the pre ofthe Worl, Khunrutar was a shel art
Strongheld hat beeame overun by renegade ore rom the
Manon tribe unhappy what hey sa aster
Kingdoms bevayal of he old wa
Creal andra stands inthe Pra inthe
westem brachensgab Hil The foes el shor afer
the Mate Wars, when a wave of ores and here ha.
ranoidivaders swept over thereon
(jeninioaasenivasoo sea