THE COSM
Magic 0 Social 23 Spirit 0 Tech 26
Kadandra is a reality of perfectionism and
advancement. With no Magic or Spirit axioms, it
lacks what we would call “fiction.” The closest
KADANDRA
things to fiction are failed experiments and
incorrect hypotheses. And as a reality without ego
and with the betterment of all at the forefront of the
social psyche, information is open to all. However,
Kadandra is not a utopia. There are outcasts,
and those who might not have words to describe
their selfish feelings still harbor them beneath the
surface.
Due to its lack of stories, Kadandra is not as
enriched with Possibility energy as Core Earth. But
their drive to learn “what is real?” set them on a
path that might have lead them to rival or surpass
the Akashans, were their journey not cut short
when Marketplace invaded.
The Law of Intrigue destroyed Kadandra’s open
communication and cooperation. When a Batch
clone inevitably turned against its clone-siblings,
paranoia, backstabbing, envy, and greed became
rampant. Luckily, Kanawa offered Kadandra the
security of the Plexus to store data and keep it safe
from rivals. The Kadandran openness was cast
aside.
As with all assets, Marketplace kept a section
of Kadandra reality in reserve, to use as a resource.
Few true Kadandrans remain, but some left their
cosm through Marketplace and into Core Earth’s
Possibility Wars.
KADANDRANS
Kadandrans are clones, but they are considered
“human” for Perks that have human as a requirement
and for the racial attribute maximum of 13. Each
Kadandran has one cybernetic or cyberware limb,
which the Kadnadran uses (thematically) to help
in her given field. Unless the Kadandran obtains
the limb from Cyberware Implants or Recalibrated
Cyberware Perks, it is considered “cybernetic” and
has no additional benefits over a normal flesh and
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bone limb. A cybernetic limb is not considered •
This does not change the XP cost of future
“Cyberware” for Perk prerequisites. Perks. For example, if the Storm Knight buys a
Reality Perk as a third Perk (first after character
Racial Ability: Kadandrans are cloned in
generation) for 8 XP (5+3), the fourth Perk
batches. Over time, the clones learn to work
would cost the normal 7 XP required (or 10 XP
together in harmony and develop a higher level
if it is a Reality Perk).
of coordination with others. When using Extra
Effort to help another’s test, they count as double
the number of people per success level; Standard:
two extra people (+2), Good: four extra people (+3),
NEW PERKS
Outstanding: 6 extra people (+4).
Gear: Kadandrans may select any gear up to Tech KADANDRAN
26. The manufacturing is either Kadandran or
Cosm: Kadandra
Marketplace, so there are branding and cosmetic
differences. Remnants of the native population of Kadandra,
Kadandrans are batched human clones created to
Perks: Other than the general Perk categories open
excel at a specific task, especially when working
to all, Kadandrans have access to or are barred
together. Since the invasion by Marketplace,
from the following Perk Categories.
the cosm of Kadandra has been added to the
• Cyberware: A Kadandran can purchase any Conglomerate; only a tiny segment of the world
Cyberware Perk. It was shocking to discover still has its original reality. Kadandrans are rare in
that all Kadandran cyberware is compatible the Possibility Wars, but they may take any of the
with Cyberpapal tech, and vice versa. The Perks below.
coincidence seems implausible.
KADANDRAN MASTER
• Hacker: The “open source” social conditioning
• Prereqs: Beta Clearance, Kadandran
of Kadandrans makes hacking a foreign
Prodigy. Cyberware Implants or Recalibrated
concept. Kadandrans cannot take Hacker
Cyberware.
Perks, although they can still use computers
and cyberdecks to do basic hacking. Reality-rated Kadandrans use cyberware to store
data and help with their research. This stored data
• Kadandran: A new Perk Category is open for becomes a self-contained library the Kadandran
Kadandrans (see below). can instantly access. The Kadandran increases
• Psionics: The Law of Rationalism denies the base attribute of their Prodigy by +1 and its
that psychic powers can manifest through maximum increases to 14.
one’s mind alone at a Social Axiom of 23 or Example: If Reality is the Kadandran Master’s
lower. Kadandrans cannot access the Psionics Prodigy skill, then his Spirit is increased by +1 and
Perk category without cyberware. This tech his Spirit’s maximum is raised to 14.
requirement is nullified if the Storm Knight’s
Social Axiom reaches 24. KADANDRAN PRODIGY
• Prereqs: Kadandran, at least three adds in
• Reality: Kadandrans are more knowledgeable
the chosen skill. Must be selected at character
about the theoretical aspects of Reality
generation.
than Core Earthers. But Kadandra’s limited
Possibility Energy and lack of storytelling Reality-rated Kadandrans frequently become
and fiction slows their actual use. The Reality experts in a field, not just through education but
Perk category is open to Kadandrans, but each also throgh intuition and talent. Choose one skill
Reality Perk costs an additional 3 XP. and increase the number of adds in that skill by 2.
Gain the Mastery Perk in that skill for free.
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AVAILABLE POWERS
Below is the list of powers that Kadandran psis
can access.
Psi Breakthrough: Alter memory*, awareness*,
biodensity, celerity, clarity*, confusion*, copycat*,
energize*, foreshadow*, fulgurkinesis, invigorate,
mind sense*, minor telekinesis, mnemonist, psychic
shield*, psychometry*, relieve pain, sonic scream,
strangle*, telekinetic barrier, telekinetic strike,
updraft
You can find powers without an asterisk in
the Pan-Pacifica Sourcebook.
*Detailed in Torg Eternity.
PSYCHIC BREAKTHROUGH
• Prereqs: Kadandran, Cyberware Implants or
Recalibrated Cyberware.
The Law of Rationality limits and inhibits the
manifestation of psychic powers at Kadandra’s
Social Axiom of 23. But researchers learned how to
tap the mind with technology.
Perks in the Psionics category are now available to
the character. Gain the Psionic Perk for free.
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