Star Wars RPG (D6) - Rules of Engagement - The Rebel SpecForce Handbook (Comprimido) PDF
Star Wars RPG (D6) - Rules of Engagement - The Rebel SpecForce Handbook (Comprimido) PDF
w II
He quietly crawled to his slithole. Imperial r
trooperswereout there, acouple hundred meters
away. Nobody was interested in night combat, so
by unspoken agreement the shooting stopped at
sunset. Despite the infornialnocturnal cease-fire,
Jopknew betterthantotrompalongat night. That
’\
uiouldgiue away ourposition, he thought, andyou
never know i f a sharpshooter i.s sitting out there.
Fortunately, the Imperials didn’t really know
where the Alliance troopers were, and mostly
stayed in their fortified position. Jop’s platoon
had remained under cover enough to keep the
Imperials guessing.
Jop dozed, droppiug into a dreamless, time-
less sleep. Suddenly, h e felt something cold
brush his cheek. His eyes snapped open, his
heart leapt, and h e froze. The moons had gone
down. It was pitch-black.
“You’re all right, troopy. Go back t o sleep,” a
voice calmly intoned in his ear. He stayed still
and waited. No sound. He realized his heart was
pounding. He slowlymoved his hand to his rifle,
picked it up, and waved it in the dark. Nobody
there. Time passed. His heartbeat slowed to
normal. The stars slowly moved in t h e sky.
Eventually, he dozed once again.
The next morning, h e told the story t o his
squad over another helping of cold gray ”nutri-
tive supplement”-pausing only t o wash the
gummy taste out of his mouth with alukewarm
cup of cafstim. ”Who in t h e name of Garhol’s
The Corps included His Majesty's Roto-gunners. the
Historical Special Forces Imperial Atrisian Grenadiers. and the Queen's Own
Tlierc have hcen a nuinher of special forces units Armored Cavalry Troop.
throughout history--most notably. the Old Republic
Rocket Jumpers. Freedom Warriors and Atrisian As- Special Operations
sault Corps. "You aren't Skywalker. You aren't even So/o."-
The Rocket Jumpers-officially designated "the SpecForce Infiltrator to Rebel SpecOps trooper.
Rocket-jumper Elite Advance Unit"-were short-range Rebel Special Forces (SpecForces) should not be
assault troops propelled by primitive rocket packs. confused with the similar sounding Special Opera-
They juniped into heavy fighting to break stalemates tions (SpecOps) groups. Special Forces units are made
and sieges, seized and held ground until regular units u p of military professionals of the highest caliber (in
could reinforcethearea, and rapidlyreinforced threat- uniform and under military jurisdiction) who perform
ened positions. Only the most highly qualified and planned, specific missions. Special Operatioris agents
dedicated troopers were allowed to serve the Repuh- tend to work on murky undercover missions involving
lic i n this way. investigation, snooping. desperate lightfights, and
The: Freedom Warriors were highly trained troops performing chaotic, seatuf-thepants missions. Spec-
supporting the Jedi Order in resource-heavy opera- Forces recognizes the need for SpecOps-and indi-
tions. Alttrouyti the unit's ranks were only open to vidual SpecForce rnenihers niayeven consider SpecOps
those who could not feel the Force as Jedi do, the members capable snldiers-hut tend to think of their
Freedom Warriors were ahle t o effectively hattle Sitti-
counterparts a s amateurs, relying rriainly on lack.
tainted s i i l d i t ~ sand Sith-spawned ~nonstrosities. SpecOps, on the other hand, reyarrls SpecForce as a
T h r ,2trisiaii Assault Ciirps wiis tlir. h a m n r ~ of
r th<, collt.ction ofarrogmt, aptiglit,ovrrtraiiied gruiitswitti
Einperiirs of t l i e Kitel Pliaril dynasty-fast. Iiard-hit- d r l u s i i i i i s of iniport;iiice. Ttic rivalry h r t w i ~ the
~ i two
tirig. iiii(lnhlc t i i roll o v e r cvi~ryencinyit ~~ircouiitcrrd. liranctics of thi. Alliiiiire runs w.ry ilf:c[i.
Regulars and Partisans
Spwial forces troops ("Sptxcs") are (Irnwii
iiiainlyfromregular trorips. but arc ni~ir?cart~-
fullyand specificdly t r a i i i r d t o figlit i n certaiii
ways. on spccific terrain arid frw se1w.t niis-
sions.
lii the nioder~ig i h x y . special forces arc
usvd heavily by hiitti sidm i n tlii,(;alactic Civil
War. Hot11 t h e Enipirennd K r h r l Allimcv tiavc
several such units. forrried by t h e I w s t ptiysi-
ciilly and rncntnlly ahle viiluiitwrs av;iilahl(..
N o one is drafted into elitv tinits.
Tlic Kebel Alliance relies 0 1 1 Spec.Fi,rws t t )
raid Iniprial strongtiiilds, pri.pare liindirig
zones for rrgular troops, Iioard mil capturc
Iinpcrial ships. guard liiises.operate tactically
irnportaiit ~ ~ ~ i i i p i i i ai111
~ : n execiitt'
t, aliiiost ev-
ery sort of important inissioii rx<'q,l mii:
taking imtl hold in^ tcrritory. ' 1 ' 1 ~Alliance
rarttly taktxs growicl, and when it dot,s-usii-
ally temporarily-it uses rrgular g r o u n d
troiqis.
Regular troops-actually piirtisan lighters
and ~ j a r t - t i r i i t ~ s o l d i i ~ r s - - i i r ~ ~ r r i ~ ~ s tfl yr oi Im
rawii
a va i Ia I) Ie s i x c t o r f 1) re 1.5 ( i i i <, k 11a iiit.rl
"St:cForcc.s" by Alliaiirv special forces sol-
dicrs) and tire usiiiilly only L I S C ~to f i l l o u t
rank-anrl-file. Alliance Hiph C ~ i n i n i a nsimply
~l
h a s littlc use f o r standard infantry until strat-
egy calls for a general uprising. L.iical sector
forces tistt regiiliir troiilis iiiucli ~niorcoftw.
partially from lack of otlier troops a i d par-
tially liecaris(: a staIidard s
niissioii is tri keep t h r I i i i ~ i c
r
Candidates
iriterviews of friends,
\-/
relatives anti acuuairi-
Specialization
" h r 1~'XptYt.S t/Wy /InlJ<
.s[x,'l(fll.sl .srllllf~f~lllll<'llL!l.
nwr.s (ISi i , i 2 / 1 "-linperial
Ilbiqtoratc (iffirer corn-
t ing 0 1 1 AI Iiaii<.c,
ni1.11
SprcFr)rci. struvturr.
Once traincx t<rapi.;ik
i n funtlamrn t a l skills,
special forces t r r-l II I('f3S
:..
. . A
i1t:tnoIitiuiis aiid repairskills, lorexarnple) is .': ..
C '
'
less stringent. .. . .
Urhan Comhat Specialists (urn). Ur-
ban Combat Specialists are deployed in
cities and nitTroplexes. lJCSs balance
their training hetween stealth and combat,
w i t h secondary instruction in teclinical and " . .
nnrrational skills.
I 1
r
-.
"t'
1'1~
ill
11-
.' c
ak
IS.
CS
in1
;I,-
;e.
of
'AS
Officers Downtime-the period between missions-is sel-
',Rurrkingoffifirerson the lines are dangerous."-Experi- d o m purely recreational for Specs. Skills are con-
i,nctd tronptJr's c'~irnment. stantly being kept up and sharpened. Marginal skills
A large Iwrcentagc of hiiirian Alliance SpecForce are improved and new ones tleveloprtl. An experi-
enced SpecForce trnoper is likely to be adept at a wide
offict:rs arc. cx-lrnpcrials wlii) have been extensively
varietyof skills and operations, and has probably been
vetted by Alliance Intelligence. SpecForce officers are
iisually a l i t t l e younger than their regular counter- cross-trained to specialist levels in other fields (medi-
parts, especially at higher ranks. The nature of special cal, technical o r operational).
SpecForce troops spend a great deal of their time
forces usually allows a rapid rate of advancement,
b o t h for success and becauseof positions opening due maintaining their o w n equipment. While techs are
to the SpecForce's high casualty percentage. SpecForce priniarilyresponsible for unit equipment maintenance,
officers are typically exceptionally intelligent, physi- personal gear upkeep is the individual trooper's duty.
cally f i t and are among the niost talented and driven Blasters need only be cleaned and checked weekly.
officers in the galaxy. It takes an extraordinary officer b u t many units use chemical o r compressed-air
to command the respect of SpecForce troopers. slugthrowers o r mechanical bolt-throwers, all of which
require more regular attention. SpecForce troops that
The Doily Grind use armor must check i t for damage and repair any
minor failures; serious damage must be brought to the
unit technician for repair o r the battalion quartermas-
ter for replacement. Other equipment, like night-
goggles and stealth boots, must be checked for mal-
function after every m i s s i o n Trchnicians g:t the worst
of this, as thcy iiiiist p < ~ r f o r rtheir
ii own gear mainti,.
nancc as well as unit erpipineiit repairs. plus spend
t i i i w sliarpeiiing other skills.
S p i u also tend to Iic i n trimsit ii great deal of tinir,
whcthi.r froni systcin t u systt,rii or OII t l i r g r o u n d L i f t .
iihriard ship i s cranrprd anil dull. Spaerrs are iised to
thi1 (.Iosi'quartrrs arid h a w dutiixs t o k r r p tlii:ni busy.
but specs Ilavi. to filltheir sparr tinre somrhow. Evtvi
t h r i i i i i s t dedicated soldic:r finds r n i p t y stri,tclr<,s of
t i i i i e . I.oiig Iiyperspaci. jiiiiips arty notoriously tenst:.
v s p r c i a l l y w h r n thrSpecs know they areon tlreway t o
~
-
il l i ( i s t i l r <'11('111y I f i i tiirgvf I i i i s i i i i t l i s o r 1if.i. i i r i i i s iii
f a s t . Ify o o r i ~ e i i p ~i si i il ' t r~t,;idy,yo11 I i ~ s r .
tllt,air. tlit,y i i r r i i o t likvly t o p i s c ' a tlirt'irt l < t ~ l t w i t l l x ~ r ,
Ncver point your w r a p n n at a friendly. T l l r s t i i i i - you i,iiii't interi~iig,itca c ' o r l i w
d n r d s i i f r positxiii f i r a pistol is t c i Iriild i t at iiriiis' Al s < i not,, thiit Iitiiii,iiioitl (lriii(ls iirc' v<.ry r;ir,,ly i i
lt,iigtli iii frimt I I ~ ~ I I IUlirii
I. piissililr grip t h e w t ' i l p i n t l i r w t iiiiil aim' f.iirly ,';is\. c'xtr;i(,t iiiforiiiiitioii troni.
with t w o Iiiiiicls \Vir11 ii rille. k c ~ yp w i r t i m d OIIC t l i r but iiri' c i f t r i ~i l c s t r i i y i l 11. ~ ~ i i s l i i k Ift ,y
. o i i i ~ri,;i<,tioii i s
trigger iiiiil t l i e iitl1t.r oii iiiiy q ) p r ~ ~ p r i a tf rtm, i i i t grill: t l i i r t ii t;ir<('t i s ii tliroat. y o ~s110uli1
i fii~i,. Iiiit ckiii't (ki it
OOpcI~
cce of
iter it
c in t o
inrts.
'5, re-
i also
irrdos
Lilt t o
heen
Double File. A file fimilirtion can easily he doubled infantry support weapi)r~sarc. av;iilahlc.
utiiclr r t d u c r s t h e overall ilrea that a unit is spread * Reverse Triangle. This foriiintion has two widely
arross. This i i l s o inipmves intcrnal comriiunicntiorr spacrd troopers It-aclinga rear-position triiu11eriirnicd
arid RIIIIWSa trooper t o c'onccntrate attention 011 a
w i t h n heavy weapoii. Thv formatiim a l l ~ m st l i r less
siriglr fiil(l-of-firc. rather than splitting h i s attentioli heavilyarmed troopers tocover t l i e p u n ~ i e rwhile
. the
I)t~tweeiit w c fire arcs (left and right). This has mic
gnniier provides hzavy firepuwer w i t h t h e h i g w
iiiajor disadvantage-the unit is fairly bunched u p aitd r ~ i i g c i n f a n t r y s u p I , o rweapon
t (Ish'). Tlw f t i r m,I t i'o 1 1 i s
i s in dnnger o f Iwing obliterated b y grer~acles,iiiine's or
less ahle to iwpc w i t h side attacks t l i a n a siriiplc
i n c i ~ i n i i i gartillery firc. L)ouhle-file formation is t~sccl
triangle, but gerirrallp makes 1111 for this with sliirer
priniarilp iis ii i l c f e n s i w grouping against opponents firepower.
tlmt d o not possess thr ;iforcmeritiorted heavy w e a p
011s. Diamond. The p r e l e r r r d 111r1iiiiti1111 fur a fire t ( w i i of
four. This is essenti;illy J c ~ ~ ~ i i l i i n a tof i oiintri;inglc a r ~ d
Column. A colutiiii, i n which troopers asseirihle i n a revers(' triansle f o r r r i a t i ~ mw i t h ;I leatlirig trooper.
r;iiik-an&fih~, i s rartdy used by SpecTroops. l h e c o - two t r o o p r r s spaced roiighly 10-20 i i i ( ~ t e r apitrt,s with
ii~iiiiis ~ ~ ~ ( . ~ i r s i ( ~ l i ; ~ lhl yy u
IJrban
s e d Cornbat Specialists a giinrtcr o r s e r ~ e a n It ~ r i n g i ~iip
i g t h r rear.
as a l a s t - i i i ~ ~ v i i istreet
g lorin;itior~. Imperial rrgalar
trciopivs iise t h i s c o n f i g l ~ r a t i o rmltch ~ more often as ;I Square. Actually a dianiontl with ii cciitcr trooper:
1 i 1 ~ i r c I i ifor
i i ~ma ti or^. thus a leader. ttirpr troopers. w i t h n triiilirig ~IIIIIICY or
serge;int.
I.ine. A I~IICi s R s i m p l e line ahreast. s o i i i ~ ~ t i n l e s
stiig:errd. tisri;rlly well-spacrtl. allowing a unit to bring Oval. A rare forllintiort iisccl by fairly large groups.
~ i i i i x i i i i i i i i fircpiiwer
i onto a target. The formatiori is This formation has i i lciid troopvr. two 111 six S I I R C I ~ ~
I r s t i i s i d ill moderatr o r less-cluttered terrain, w i t h arid staggered troopers, followcd lip i i r ~ i wgiiard
s;rtisfa(.tory ('over t o iillow approacti. Diamond-Column. This is it s11i1c(d 1.01uni11w i t h
Triangle. 111 asimple trialigle, one trooper leads troopers arrariged i n a two-oric-two f i ~ r m a t i oUsed
~i~
i)tlit'r suldiws with a fairly wide space hetween them. b y largc taskforces.
' I l l i s allows the two followiiig troopers to providi* Diamond-Line. This is ir sp;iced lilitl w i t h trtmpers
w w r firc against attacks f r o r i i the front. rear and arrartged in a twoniie-two forniatioii. Also L I S by ~
s i c k s . The triar~glt.formation is usuiilly usccl when 110 large tnskfnrces.
Hand Signals
It is very harcl to siieak around and approach a are gencrally used under stealth discipline, h u t ran
targetcrl position with a sergeant harking orders. also h e used t o communicate at distances under
Similarly. comlinks arefairlyeasy to detect, and will combat-which is usually a fairly loud environ-
probably alert Ilreintendcd targets. However, com- ment-with the aid of niacrobinoculars. Following
munication is essential to successful operations. is a list of common hand signals: this list is not
Thestandard and highlyeffectivesolution to this comprehensive as individual unit commanders ot-
is use of hand signals. Different militaries have ten develop specific signals for the troops under
different signals; the following are commonly but their command. A fairly complicated string of
not universally used by SpecForces. Hand signals phrases can he signaled with these motions.
I
@ @ ..- -- e . - . . ..
r
Technology
"It:s wisrer to i>.*rpendn i u l r r r i ~iln ci~inbnltlmn lo hll out kitalip dnrricuork."
-Irritated sergeant t o an rqually irritated quartermaster.
Wealmiis i n and of themselves do not win wars. but they are the tools
with which wars are won. The Empire spends vast aniounts of inoney on
"special weaporis" and "custom ordinance" but what usually counts on
the avt'ragt. Inttlefield is durable. rrliable and easy-to-use techriology.
Wcapons arix a part of a typical SpecForce trimper's equipnicnt loadout.
C(jriiinuiii~atii)ris.niedical equipnierit and engineering tools are all
usrful. but tlrry alone railnot ensLirr rl victory. Victory conies from
(amoiig otlivr factors) iritclligent use of technology b y talented, inoti-
vatrd arid disciplined soldiers.
Special Forces often have access to tiigh-qua!ity (and somrtirnes
c~~xperinreiital) equi~iinieiit.The Allianci- has only a l i r n i t r d supply i i f
superior gisar and very littlc experirnrntal equipment. M o s t of the ciquip-
merit i t iises are acqiiired through coniiiirrcial chanrwls, b y a few ri!iiiote
I Water-Purifying Canteen
Model: SuwivalGear Water JugFiltei
Type: Water Purifier
Cow 100 credits
Availability: I
Game Notes: The water-purifying canteen car1 remove w n t a
nation from tainted water. It takes two minutes 10 purify ligl
contominofed water, four minutes to purify rnodernfdy tonto
natedwater. eight minutes to purifyconfunrinafedwater.twei
minutes to purify high& comiminafed water. and I D hours
purify toxic water. (See payes 20-21 for more information
water contamination),
Ration Concentrates
Food itself is a problem. Most condensed, hig
efficiencyprepared meals are unappetizing, eaten col
and heavily packaged and preserved. Dozens of cor
panies catering to outdoor enthusiasts are reapii
substantial profits off of Alliance purchasing program
although those same companies are also losing tho]
sands of tons of product a year to Rebel privateer
driving their insurance rates through the roof.
IRation Concentrates
Modd: Advriiture~Ifiker & Huntrr Katioii I’,irk
Type: (“Uiqxict field r r i ~ a l
Cost: 5 c.redits
Availability: I
I i Breath Mask
The Easy Breathing breath mask has dual nrodc?
i i i ~ i i n i i f i i ~ ~ t t ~ plants
t-iit~ o r from uiiuwal s w r c c s like filter and feed. In filter mode, the. breath iiiask filter
Iirivat<.rr prizi- cargot’s. When superior or unusual nearly all gaseous toxins. Filters have a one-hou
t ~ ~ i i p i i i t ~isr iivaiiabit,,
it it is usiially forwarded to Spe- lifespan, are easy to replace, and can l i e [)urclisse(
ria FMWS. Slierial Operations o r Intelligence. Wheri lrorn general retailers ttir(iughout t h r civilizrd galax:
s w h i t t w i s ar e issuet1 t i i troops, it must be diligently fur about five credits apiece. I n feed mode. the brratt
~ i i i i i n l i i i r i i ’ dand repairml. S<.)rrie
of it is uiily issued for mask can supply a half-hour of any type (if gaseou:
s ~ i w i f i viiiiss~o~is
iintl lor limited tiiiies. atmosphere. Atmosphere canisters are 211 credit!
apiece. and alsu available i n general retailers through
Rations and Basic Supplies out the civilized galaxy; customers must specifyatmo
“77ii.s i s ~ ~ i ~ i ~ l ’ ~ ’ ’ -army
I i i i ~trairiei.
~ ~ ~ ro in~first
~ l field sphere type and conipositiou
tii;itiwivt~r. IDreath Mask
AII avrragc human or near-human trooper rnust Model VargeCorv C a ~ yRrratlriitg Brr.lth Mask
coii’iiiiiii’ a l ) w t thrct: kilograrlls of food aiitl ten kilo- Type: Breath mask
q;itris(ifwatt’r~ierdny.’llni.wat(’r n e d s tohrpot.ibIe. Cost 50 creilils
Availability: I
a n d t11t. fo(id irrispoiled and nutritious. Food, riot inti-
initi(ins. is t l i c Iiasic inatt~rial(if war. Food call usually Oxidizer
lw r i i t m i t d 011SpecForcc ~~iissions. but water is found Useful for operating in hostile atmospheres. an
i n [lie fidtl wtirn possible arid n i ~ i s be t cleaned. oxidizer extracts breathable gasscs from a surround-
Water-Purifying Canteen ing atmosphere. The oxidizer uses a powerful inhaler
I’ht.Survival(;ear watt’r filter car1 purify u p to a halt to pullinellough molecules of breathablegasand then
l i t w ( i f fluid wiitc>rwith relative rapidity, ~lependingoir
filters them t o provide the user with air. Oxidizrrs arc
corninonly used by scouts and prospectors. and can
I of c(iritainiliati(1n. Th e filter can renwvc all
orgiiui<, ~:orltamillntesiiud !)I) percent of artificially
also be used t o re-filter ship air. Thr unit operates for
four hours on a full charge.
g i ~ i i ( ~ i i t toxins.
td If no othcr source of water is avail-
atile. iiscirs rair r t y c l e wiltt’r with u p to 75 percent IOxidizer
effiviriicy. I i u t this is iisually avoided for psychologi- Model: Gandorthral Atmosl’hrrics Oxidizer
ciil re~isiiis. (;iveii t i c cl;ingers (if drinking unpurified Type: M o l ~ u l . r ronygrn Pxtractor
w i i t r r i i i t tir field (sec pa 20-21). thisisperhapsone Cost: 350 credits
Availability: 2
of t l i t ? i m i s t u w f u l iiic (iiequipment a Spec can Ganw Noles: l ’ o w w pack r c c l i a r g ~ ~ s
takes O I I P Itour
<‘drry.
I
an
Id-
er
3
l
re
111
ir
i
wlth
with
aii integrated equipment harness and helmet
b r e a t h mask (6-hour filter) a n d I
iOH
Syntherope
The, SurcGrip clinibing syntherope is typical of its
kind. It can he irsed t o support climbers or haul equip-
Optional Rule: Climbing
in(mt. <mil is used f o r hasic safety support. The Difficulties
synttwroi)r is sold in a dispenser with r e d and catch.
SpecForce often coats syntherope with FrictionGrip. Use theguidelines below tosupplement them.
to ensure that grip is easy to maintain during a climb. When makinga movement check under climbing
conditlons, use the climbing skill.
ISyntherope Very Easy: Moving on ladders under ideally calm
Mud& SurcCrip Ciimbing Synthuropc conditions. 'Climbing" a level graded incline of
T w : Syritlretic fihrr linc
Cost: 5 crrtlits about 45 degrees.
Availability: 2 Easy: Using laddexs in a burry. Climblng an easy
Game Notes. 20 metrrs. Can support 500 kilograms. Using rope
adds * 11) t n d i m h g (+2Dtorbrrihiryif treatrd with FrictianCrip). grade with many handholds and'footholds. , . ~
.
noots
I
Explosives
Partial armor (blast vest or other such minor Portable colnputer
combat armor)
Comset
Helmet
E-web power generator
Main weapon @robablya rifle)
E-web blaster
Three grenades
Scanner
Three days' rations
Medical backpack
Raughty a halfdozen other small objects (power
tools, spare blaster power packs, a secondary
weapon' pistol, knife, etc.)
medpacs, a glowrod, t w o thermal flares, a singleper- s H m d / l r l d Diagnostic Scanner. Easy fin1wd or Moderate sen-
son d i c r o m e shelter, a breath mask, six meters of sonroll touse. Provides readout ofvitalsigrqwittt specificdata,
and recomnwnded treatment.
syntherope in a dispenser, a utility knife in a auto- * Medi.dirines Anvstht:tics, hlood prrssure. respiration and pulsf
sharpening sheath, a blaster power pack, and a small and othei vcsential medicincs (lor titiinans and o i l ~ r
re~gulators.
high-power generator. common specirs). r a n he cnstom~filled.
A very similar pack, a multipack, is used b y long- * Emrryncy f k m d i i r e Dnrabase. Easy cornpuler p r o q ~ r m l n . q
-
range scouts. It has a somewhat different standard set repurr roll. Using scanner readings the database provides uspr
with a quick reference collection of treatment proceilur~s.
of equipment.
-
Fillmfion Mask: Suppliesrich o x y g ~ n
Ilow: maybe connected to
other atmosphere canisters for non-~xyqmbreathws.
Shelter Closure Packs' Pressurized sealant bandages with medicines
The Hiker & Hunter DuraShelter is a small, easily which. when exposed to air. Sterilize a wound up to IO reritiniC
erected shelter that collapses to a package about the t e n in diameter.
size of a large datapad. The shelter is popular with
hunters (and Rebels) for its d i c r o m e reflection coat-
ing. The d i c r o m e surface is reflective until charged.
- Medicine Dispenser: Moderate fin1 aid roll. Can be custom-
loaded.
- it absorbs the ba-
Whilecharged. * Ponable Repolsor-Sirelcher:Collapsihle one-person operation
sic images of the surrounding stretcher capable of supporting 150 kilos.
*Pressure Colfr. Circular metal sleeves of varyiny diameters (5
environment and blendsinto 30 centimetws) which inflate pressurized chambers around
the background. wounds.
-
* Slenle HralI,ig Clorh: Covers an a r ~ aup t o 1.6 meters x 75
wntimetws with a stcriiizcd. hrat-iusulated cowrinx,
lioo Urw~er.wll'losrrio F I u l d . S w 1 ~Requirrs
~ Mod~ralvfin! ord
roll. I n t r a w n w s f w d p r w i d c s uiiiwrsal pliism;i itiiliilizittion
SV~111115
Medisensor
A n w d i s m s o r is an extremely Iiaiiily t o < ~fi)r l
field nieilics (who typically add surl~e<luil>-
mt'nl t o a n i i ~ d i c ahackpack).Thc
l unit i s s n ~ i i l l
and light. i i i i d can he rarriecl on a h r l t c l i p A
sniall keypad arid display s c r w n reltiys data
back and forth h c t w w i i the seiisot~and t h e disc-
Medical Equipment
Fastflesh Medpac
T h e RioTecti Fastflesh (
inedpac is an improved 1
version ofthix standard
first-aid inetlpat.. A'
While i t is designed
t o h e used o n l y
.....
nec
Hio
Scanners
mniic~
stem
ff an
are
sing
can
pat-
s in
rips
titer
/ti,.
tI a
5s-
re
ni-
te
Sensor No-show
1
i
I
vtect
,tor?
i i,,<S
IC,,,,~
uity ately maintain equipment can 1
%it11 hic mishaps at the worst possible t El
en in high-radiation
supplies can degrade, and droids can cease func-
)ti
Transoortation
Ships
Although SpecForce is not specifically a space service, its units d o
spend an inordinate amount uf time i n space, usually in transit between
assignments. SpaceOps troopers and some HWSs are assigned to space
duty, hut most other specs are just along for the ride and look forward to
getting o f f a s soon as possible.
landing Craft
A landing craft is, technically, a ship without hyperdrive capability
used to transfer troops Iron) ship to surface. The term “shuttle” is often
used interchangeably with “landing craft,’’ but “shuttle” is a broad de-
scription which includes nun-combat and civilian craft, whik “landing
craft” is more suitably military-sounding.
Kappaclass Troop Shuttle
A shuttle design dating from the Old Republic Navy, the Kuppu-class
shuttle carries a full platoon into hot landing zones, using its double
blaster cannons and repeating blasters for supporting fire. The Kappa
was one of the last landing shuttles used by the Imperial Navy prior to the
modern drop-ship design. The Kappas were designed to carry AT-PTs for
close support, as well a s platoon supplies and equipment. The shuttle
interior troop cabin design allows for internal modifications-the seats
are moveable and removable. and up to an additional platoon can be
seated aboard if the cargo space is sacrificed, or the shuttle can carry
twice its listed cargo if the passenger seating is eliminated.
The Kappa is still in use by Imperial forces, and still in limited produc-
tion for sale to system militaries and mercenary units. It is also a much-
deniarrded ship for use by Alliance SpecForces.Very few Kappas still have
the AT-PTs they were originally outfitted for.Some units, especially nierc
units and shock-troop platoons, use the AT-PT bay in the rear of the ship
to store and maintain power armor. Others simply use the bay as an
assault staging area.
n
5 do
vern
lace
,d t o
ility
Iten
dr-
lini:
lass
ihle
:)pa
the
for
ttle
ats
be
rry
uc-
ch-
,Ye
:rc
lip
an
Ili
1
..- - .....
Plasma Torch Boarding Device
Fire Arc: Front
Skill: Starship gunnery
crew: 2
Fire C mrml OD
Ronge 4 nicters
Futos 4f31) Donrqe. 8U
Weapons: Nores: The plasma torch boarding device is mounted on a
2 Laser Cannons ship's airlvck system. The controls are just inside thp main
Fire Arc: Turret airlock. Roil t h e target ship's hull -2D: if the torches roil scures a
crel,,. 1 "lightlydamaged" m u l l , it has breached thr hull. Once the hull
Skill: Starship gunnery is breached, the torch requires a full minute to n i t a onemeter-
F;re Con&/: 1D+2 wideby-twrrmeter-high hole. The extendable boarding tube at-
Soace Ranee. 1-3/12/25 taches t o the hull and forms and airtight seal in 30 seconds.
Alrnosphe; Ran&'10&300/1.2/2 5 km
Durnage 5D Squad Pod
2 Concussion Missile Launchem Alliance techs occasionally modify escape pods to
Fre Arc: Front drop a small taskforce of SpecForce troopers onto a
Skdl. Starship gunnery planet's surface, usually while creating a distraction
Fire Conml: iD
Spacr Runge. 1[31/7 elsewhere in orbital space so the pods aren't sitting
Afrnosphere Ronse: 50-i0013nn/7nn targets. These pods are only one-way and retrieval
Damage. 7 0 must be arranged separately. The pods are automatic,
Katarnclass Boarding Shuttle and head toward their landing point at full speed. with
Rendili StarDrive's Kafam-class Imardirig shuttle is evasive maneuvers programmed in.
intended to quickly move troops to boarding actions. ISquad Pod
The Imperial N a v y uses the Katarn t o iiiovc Naval Crafl: Aliianw Sqiiarl h ~ l
troiip~~ quickly
s into t)oardiris action. as d o the Alli- Type: Mwlifwd cs,-ai)c pod
arirt' SpactO ps troops. X a l c St.irfichtcr
Thr Katarn is desiyned as a hoardinl: shuttle and Length h ,,,t~!11,\
f e a t i m s a nose-t:nd boardiiig airlock. The ship rains a Skill: NOW
Cww: Piont,
prize. scrils t h r airlock to its hull, and launches a Passengers I!)
boartlinl: party through the hull in as little as t w o Cargo Capacity: I!)(! k i k q m r n s
mill ut r s . Consumahlrs: I d ; q
Spacp: I I J
m Kororn-class Doording Shuttle Manruvrrahility: XI
Craft: IR.iidtli Star I l r i v r ' s Kolorri-rlass lio;udwr: Shuttle Atmosphere: 115. 1:2110 kinlr ( d r o p )
rypc: n l l . r l t l l l l l ' S i l l l t t l P Iiull: Ill
Troop Transports
Transport ships are usually overcrowded, none too
clean. noisy. and full of jumpy. anxious and bored
t r t q i e r s . Transports usually have some recreational
facilities. but never enough to keep the embarked
I on a troopers from periods of mental drag. There is a Kleequeclass Transport
main widespread farcical opinion among Alliance naval per- A medium-rdnge shuttle modified
Ires a sonnel that the reason SpecForce troops-particu- into a regimental troopship, Kleeques
'hull
eter- larly SpaceOps platoons-are so ferocious is that they
don't want t o have t o retreat back to a transport.
are used bv some of the larger Alii-
ante units to move from o p
-
leaf-
erational theater to
- \
s.
BR-23 Courier
The BR-23 Courier is an outdated personnel trans-
operational th+
s to port formerly manufactured by Republic Sienar Sys-
oa tems. When the Empire suddenly swung away from
ion this sort of design and Sienar found the TIE market
ing vastly more profitable, the large. Courier back stock
val was partially refitted anddroppedontheopen market.
tic, Most of this surplus entered the .freighter market.
ith although tlie dural)lc little craft has found its way run blockades and as landing craft into hot
into cut-rate shuttie services arid personal skiff landing zones. Alliance space, personnel and cquii>-
use. .4Ilianw Support Scrvice sna[,s up thc merit pressuri.s Ircingwliat thcyare. tile K1et:qrir.s
Couriers wlitw it finds thein (occa- tend l o bc iivcrt~r~~wtleil. ovt,rworked i i i i d
siiinnlly c w i i rcsortirig to hnyirr!r
uiiil~~r~~rt~wi~rl.
t h c m i ) . AS t1lc.y i t i t ' easily re-
Kleeque-closs Transport
t r a n s p o r t duty.
7 y p c Mi,ililirrl I ~ r i , . ~ n . i : i i i i r n t n l l r o o p s l i i j ,
Scale: Sil,irfiglitvr
I.Vngth: "ill 111<,1r,s
Skill: S i ~ tr,iiisii<irts
w t i l i t i i o ~1'r;rnnixrt
~
Veh icI es
-
d
credits (new). lO.000 credits (used)
Maneuverabilily: I D
MOW: 70; a n kzrltl
Body Strength 3D
sFIIY,Is:
PusroL. 5/01)
Scun lO/lD
Search' I5/21)
Focus 2/3D
Weapons:
Laser Cannon
Ftre Air: Frarit
sro/e:Speeder
Skill, Vehicle blaster
l i r e conm,/: 2D
H ~ 25.1~ 00/300/5oo
~ c
Damage: 5D
Drogue
Whisper-quiet with moderate cover, decent speed
and sustained hover capability, the WorkStar is used
by some SpecForce units to rapidly and quietly move
cross-coiiiitry. l h e Alliance-modified WorkStar is able
to carry an operator and two troopers.
IDrogue
Craft 21o~liliild..ArdI<~h W,wk?Iar l < r p u l s ~ ~ r Skiff
l~ft
'T)pc,: \ ~ r i i i l ! c ~ uskill
~ < ~
Scale: sp?c<Iw
Lmglh: 5 u w t e t ~
Skill: I R q ~ ~ ~ l s upilr<iIiim
~ ~ r l i t i skill
crew: I
P,ascngem: 2 ( s ~ i h t r ~Irwn
i ~ t ccirso <aimcity)
Cargo Capacity: :350 kil<igmnis
Cover: I:,$
Altitiide Ran@: t;roniiid I r v ~ ~ l - Z (I lIlIl C I P ~ S
.
L
. . ..
/
,
pack op&.tiorr (rckkets)
% AltiNde Range: 35 nielers
Cost: 150 credits, 25 credits (fuel)
Move:18
Game Notes: One hour repulsorlilt charge. RockrIJets have
fuelkir5 bursts: eacttburstrnoves thewcarer35 rnrters horizon-
tally o r 50 meters vertically.
Gliders
Essentially repulsor engines w i t h airfoils, gliders
fin- Control. 2D are useful for stealthy approaches and atmospheric
drops. The Empire uses a custom-manufactured glider
for their special missions forces, but t h e Alliance has
Jet Packs t o make do w i t h modified gliders that were originally
intended for civilian use.
Popular w i t h people who need t o move fast in the
field, in numbers and individually, Jet packs are br- Paraglider
comiiigiricrr.asingly(.oiripact,versatile arid quiet. Mili- I'aragliders come i n several varieties. The Nen-
tary units have used thern. on and o f f , for millennia. Carvon paraglider features a light repulsor motor.
They a r e itlcal fur rapid inovrnierit of unit^ without Lisetl to maintain or chaiigr altitude wht.n cnriditions
nceiling t o k w p a p<'rsoiinclcarrier in a combat zone. ;ire unfavorahle.Gerirrally the paraglider i s c o n t r o l l r ~ l
IJniwtuii;itely, t1it.y iisually aren't subtle arid expose hy iiimipiilating the gliders winss via hand mintrots
their piliit 111 fire. Tlirir military use may retnrn ill the a n d shifting wcight. They are valued h y SpecFor<.esfor
next gi~mrratiorias lighter aIIi1 qiiietiv units Iiecorrir their quiet rimning i d sensor t r a i i s l n r t w v y .
availahit,.
Sc~vrralSpt'cForce units like jet packs for rapid
IPoroglider
Craft: N t ~ r ~ ~ l ~ ' aKr ~vto: IrRvcrcatiormi
~ l'aragtdw
niovemrnt. r,sl)erially I l r l ~ aCombat
~i Specialists arid
Tylw: R ? c w a tim a t p x a ~ l z ~ l r r
1iiiiltratt)r u i i i t s . While they arc not i i s r f u l for long- S c a k s,>c<~<lvr
distancv iiiov(:iiit:iit. they (wi tit. very handy lor fast Lenglil: 1 r n C t P I 5
attacks. h n k i r i g maiit3iivi'i-s iiiid rapid withdrawals. Skill: l<cputsoriifl o1xvalion giidvr
crt-w: I
Arakyd Whisper .Jet Pack Altitiidr Range: <;romd I t w - 2 . 0 0 0 i i i r t ? r ~
A 2OkIi;rrge jet pack w i t h Iiuver iiiodi, arid R 150- Cost: :31lO cwdils
kilograni cargo ca1)ai:ity (iricludirig pilot), the Whispcr Availability 2. F
Manwvrrahility: :I11
is preferred b y Infiltrator u i i i t s for its internal sound Move: 80. ZJ(I kmli
bafflers. mid-rniigr pr:rform;ln(.i~. inodrrate weight (BO Body Strength: II)
kilns), high eifii.irricy. a r i d h a r d y cimstriirtiori.
Cornhat Paraglider
Arokvd Whisoer Jet Pack lliesi, unusual conveyances Iiavc beeti suI)stan-
tially riiodifictl from tlieir civiliiin form in i i nuniber of
ways. Sensor-Iiafflirie reflec bodv !xirielsahsorb inany
'9 < i
I
I
@ @ .. - .. . .
bility alld haridling. In general. t h e paraglider can usiris the same frequency (allowing the pilot t o remain in visual
i carry u p to 80 kilograms of equipment in addition to cnntact with other team members).
the, pilot. Para-wing Glider
The crmbat paraglider also possesses a pull-down The ShadoWing-4 is a recreational para-wing glider
display visor that is deployed directly in front of the based on Iniperial military gliders. The civilian niodels
pilot's f a w This display gives easy access to night is equipped with safety features including a sensor
vision. terrain following and directional modules. beacon, navigational equipment and emergency thrust-
Finally, each paraglider is equipped with a low- ers. The gcomorphous wings allows it superior ma-
powered transponder that allows the pilot t o locate neuverability and, combined with the highly efficient
other similarly equipped paragliders in the immediate repulsorlift, a high flight ceiling. It is, however, quite
vicinity (for operations i n darkness or other low-vis- fragile and should not be used in poor weather. Alli-
ibility conditions). ance-modifiedversions remove the broadband sensor
beacon to keep it sensor transparent. The Shadowing-
6 is a hit larger and can carry a passenger, hut other-
wise performs identically t o t h e Shadowing-4.
Shadowings are particularly popular with Pathfinders
and Infiltrators as drop craft for their high-altitude
capability.
IPoro-wing Glider
Cran: Nri,r~YattrnSlradoW!ng-4 r'ar+W#+! I i l i d e r
Type: Glider
k a l e : Sl,',rdrr
I.cnph: 1 iiirtrrs
Skill: K t ~ l , d r ~ ~ ru]wr,~ti,m
lifl
crew: I
cover: i . l
Altitude Kangr: l ; r ~ u i i t Il ~ ~ v ~ I - 5 , I I ~I ITI JW I ~ T S
cost: I.~,Ollll
(.rPtl,tS
Manvu\wability: X J
MOW: ill:2IJlI kiiili
Body Strrngth: I 2
m
lld Microweight Glider recent history. They are not yet commonplace. Some
A hobby glider, popular lor its low price and high Alliance commands use them as patrol riding beasts,
performance. the microweight is gonlyused by Alliance although they aren’t common enough t o use in large
er troops when other models are not available. Its flight numbers with-
.I$ ceiling is very low antl its sensor footprint is fairlyhigh out
or due t o a strong repulsorfield and a reflective wing
jt- coating used t o enhance strength and durability. The
a- microweight is useful for troops not trained to gliding,
ll t a s its agility comes from its compact repulsor engine.
te The niicroweight can b e folded down to a small back-
II- pack-sized bundle, for transport.
)r
7. IMicroweight Glider
r- Craft: llliseni Aerodyne HobbyCralt Microweight
1 Type: Ultra-light repulsor vehicle
Scale: Speeder
S
Length: 2.1 meters long. 4 meter wingspan
e Skill: Repulsorlift operation
rWwl
.~.-... i.
cover 1/2
Allilude Range: Ground level-300 meters
Cost: SI10 credits (new). 300 credits uspd
Maneuverability: 3D
Dergruutfa
i l j s d ~ i la(i bcasts of burden and noted fur their
cwrsidcriihlc loyalty to tliosc who Ireat them well,
b e r ~ r u u t f have
~ i l ~ exportrd
~ n t o several worlds i u
I
I Dewback
Dewbacks are ridinglizards f r o m t h e sandy w o r l d of
Tatooine. They are exported, but not common off that
world except In theserviceof desert stormtroopers. A
desert-specialist team nf Wilderness Fighters also uses
dewhacks-which they call "su:i lizards" since they
o l i e r i i l f ~so ~ n i i c lfaster
i in I h e heat of th(, day.
IDewback
Runyip
This stubborli ilnd annoyinp herbivorr fruni Tran
Maricl is reasonably conimon on frontier. planets. not
for its manners but for its excellcnt fimting on t r t . x l i -
errnis grourid and considerahle load-bearin!: capac-ity.
It has lorig cars a n d a srnii-prehensile iiosi:, used 10
grasp lraves and shrubbery. 'The runyip can bear
loads u p to 250 k i h s without difficulty, and twice as
riiuch o r morc in emergencies.
IRunyip
Typr: Park m i m a l
DFXTERIlY 4 D
M.>"rmr,\t 41)XE
PERCEPTION 3D
S l R E N C M 3Di2
l.iltirrg SU
Special Ahililies:
K$ck S111.2D drm.tsc.
M o w : 9; 27 kmh
Sire: Ibi 1 rii~ters(<its l i o d < i v r )
Om,Tin.?ss: 41)
Tauntaun
Tauritauris, native t o t h e frozen world of Hotli, are
iiwd h y soinr arctic Wilderness Fighters as ridill$
hcasts and tieasts of burden. They arc' Iiandy for their
will eat anything from fitngus to
hriiail diet-they
carrion. 1
:. . ...
Droids
''Th,, droid that .saws yotir /ifi, isn 'f irritating. "-Con-
nion t(~ciiniciaii'srehuttal t o conrplaints about droids.
Exploration Droid
Explwer droids are handy for remote scout work,
light pack work and watch duty. F2s are not able to
pack nearly as nruch as a MULE, but are more difficult
t o detect as they leave no repulsor signature. The F2 is
able to recognize its "masters" and is programmed to
be extrernelyloyal, often performing beyond its design
specifications.
IExploration Droid
Type: Cybot Galactica F:! Exploration nroid
DEXTERITY 2D
KNOWLEDGE I D
Survival I D
MECHANICAL 2D
Weaoons I
Hand Weapons
t-
i
I
..
operate silently. LaserHone has perfected vibration
engirieeririg that emits no sound i n the human-audible
range. TheTalondoes giveoff a slight ultrasonic whirir
that can be dctrcted by properly adjusted audio sell-
sors.
IVibrodogger
Model: 1.asrrHorw Taloti Vibrotlaggcr
Type: l'ersanal combat vibroblade
Cost:50 credits
S k i l l Meler cornlml: vibrodagger
Availability: 2. R
Difficulty: ~ a s y
Damage: STR+2D(miximimi: 6D)
Multi-Weapon
Infiltrators share acommontendency a m o n g t r o o y
ers: theytrytocarryrnoreweaponsandgearthan they
reasonably can. This weighs them d o w n under exces-
sive mass and makes finding any one piece of equip-
ment difficult in t h e clutter. A recent attempt b y unit
iiriiiorers to cut down on this t:xtra gear is a multi-
weapon. coriihinirig an ordinary cosh. dagger and
garriitc iii OIIC liiiiisiiig. The tiiliular ilcvicc has a
w c ~ i g h t tc~l li i l i - i ~ r i dii thin slidiiig h g g r r with a twist
lock viii(~rgiiigf r ~ o i i itlit. iitht>r, iiiiil ii coil(id giirrott'
c o r d v i t h h a i d l i t i g ring. Multi-wi.apoiis are usiially
s < v i i r i dhy ii I m y i i r i l straii. Sincc tht.sc are individu-
;illy ilt,vt,loptvl by i i i i i t iiriiiort'rs. iitlier dt,signs have
iipptvir<d iicciirdiiig t o iiidividuiil r r q w s t s . tlie n i o s t
Iiopiiliir viiriiilioii b r i n g ii s l i r i w i r t ~iii place iif the
g.irriitr c w r d
IMulti-Weapon
hlodt~l:\l11.111<.,~ 11,11111 i l t < l l hlllltl~\\<..,~I,ill
'I>pc:i ' < T S , ~ , I , ~ roll,l,<,t
l ,,~,,il,.~~~',,l,,,,,
C m t : A < # tfor \;ti?
Skill: \ l ~ ~ I kc~m11,,~1
t ~ ,
, I , i y i " ~ icNl1, q,trr,>t<,
A w t i l a l d i t y :i
I ~ ~ d t ~ if ,,, ii fg.irii,tr
~ ~ 1frc1m i,~'liiiiiii
51 R *1 I ) i . s I'Ii. ill.
Combat Knife , Daalagr:
ili,l\i,l,llll1
ll,l<L!kT
till)
,.,>Si, ~ l l < - l i l g,""111.
,
Ranged Weapons
c
I !* ..- -...
011 /
,le
ne
Ranged Weapons \
'11-
t
Y
,-
I
I
Alliance Adjudicator
t Repeating Dlaster
J
* .
somewhat fragile d u e to the precise alignment of the hit targets at fairly long ranges with personal weapons.
internal lenses and their susceptibility to misalign- Alliance Intelligence and SpecForce uses this weapon
ment. The Penetrator is generally considered a"spook and others in the same class to pick off targets at
weapon, '' though some Specs use the weapon in the extreme range.
field.
ISnipe(s Dlast Rifle
IPenetrator Mini-blaster Model: Merr-Sonn I.DI Rlaster Rille
Model Luxan Personal Armaments, Ltd. Penetrator ME50 Type: Long range hlast rifle
Type: Miniaturized heavy sportins hlastrr Scale: Character
Scale: Character Skill: Blaster: hlaster rifle
Sklll: Blaster: sporting blaster Ammo: 100
Ammo: 100 Cost: 3. 000 credits
Cost: 600; 50 (power cell) Avallabllity: 2, F, R. or X
Avallabllity: 4, F o r R Rre Conbol: IDIZ
Body: 10 Range: 2-50/150/500
RIP Rate: 1 Damage: 5D
Range: 5-20/40/60 Game Notes: The rifle's fire control is due t o built-in macrw
Damage: 5D sropic sight and autrrsteady gyrogimhals. Additional sighting
GiuneNotes: Increasenormal blasterdifficulties by onelevel due modifications require removal of this sight.
10 precise targetinyrequirements@ecauseofthefocused beam).
Intimidator Firearms
A wicked little rapid-fire blaster pistol, the Intimida- Firearms are not a s powerful as blasters and lack
tor lacks stopping power, but does lend suppression range, but have the advantage that they can be si-
in target-rich environments. Used by a few Infiltrators lenced, while a blaster cannot. Without a silencer or
ant1 spooks. integrated silencing system, ;ifirt:arni is very loud and
can he heard for several hundred nictrrs under ideal
IIntimidator conditions.
Model: M c r r ~ S o rMunitions
~~~ "lntimitlator" 111-5
Type: Rapi<l-lircI ~ I a s i r pr s t d Men-Sonn Silencer
Sal?: C'harartrr An attachment placed onto the barrel of a firearm,
Skill: Hlastrr l d a s t w pistol the NonSonic silencer ahsorhs sound by emitting pre-
Ammo: 51) cisely tuned counter vibrations. The result is a silent
Cost: I , 230 25 ipowcr par.k). ZOO (optw,nal rrtiactahle stock)
Availability: 3 X wvapon that rnakes no noise even i f dropped onto a
Fire Control: 21) hard surface. This silencer does not work on blasters
Range: :$7#25/5il because most of a hlaster's report conies from the bolt
Damage: ,311 interacting with atmosphere.
Game Notes: Firwootrol l ~ i ~ n u s a p p l i r s o n l y t o n i u l t i p l e s h o t s a t
iliftwriir taryrts withiit a :IO-deqrre arc of lire. singl? sliots or IMerr-Sonn Silencer
inulti~dciliots at t h r same taryet grant n o hurtus Additiun of
Model: Mrrr-Sonn NrrnSonic. Silcricer
rtTrdctal>ir ctuck r t t l t l i + II) t o h h l e r roll w k n aiming lor one
Type: l:irciariii iioisc s ~ ~ p p r c s s o r
n,,:,,d
Scale: Cl,arartr.r
Skill: Blaster r q x ~ i rrnodifivation
:
Rifles and Carbines cost: 1. zoo credits
Availability: 2, K
Heavy Carbine Gam? Notes: Ahsorhs the sound of i, Im~ilrinipwvmtins l h e
Popular with Wilderness Fighters and Urban Con- i w d lor a Pcrcvp~ronchcck when fired
hat Specialists for its good range, stopping power and Alliance Adjudicator
easy handliiig. l.ong rifles snag and trip i n cluttered A relatively conmion slugthrower, used hy civilians
~ n v i r ~ n r i i e i i tasprohlerri
. the short-barrrled carbines as a personal defense weajxin, thtt Alliance tecli-rnodi-
largely overcome. lied Adjudicator is one of t h e most common
IHeavy Carbine slugthrowers used hy Infiltrator units. The pistol is
"g;lnt-Zaivel 91 I 8 Carlhne completely silenced and highly suitable f o r stealth
iiiissioiis. The original nrodel's wrist-mounted spring
clamp-holster has been removed. and is usually worn
Skill: t3,rsirr lirnvy mrI>ine o n ii belt. wrist o r ankle holster.
Ammo: i o 0
Cost: I . IIIIO < ~ l r Y , l s IAlliance Adjudicator
Model: Modified Czcrka Adjudicator
Daniag~:51). i Type: Silenrrd slugthruwing hdd+ut ipistol
k a l e : Character
Sniper's Blast Rifle S k i l l Slugthrower
Merr-Sorin's L U I is an expensive ar:, 'are "target Ammo: 1
cost: :m i n (amlrlo)
rifle"sold to sports shooters. hunters. a;id anyoneelse Availahility: 2, F o r K
who 11asthe credits and proper licensing and wants to
--
Missile Weapons
nechette Launcher Grenade Mortar
Useful for taking orit clustered gr-oups or improving A rare item, the Espo grenade mortar is in high
hit oddsonasirigletarget,aflechettelauncherhasthe demand among Heavy Weapon Specialists since a
a(lvaiitages of a grenade and the range of a rille. The shipment was "liberated" bya privateer raid. TheEspo
canisters hold scores of microdarts that shred every- mortar fires any type of grenade (which otherwise has
thing i r i the blast a r m its normal characteristics), with excellent range and
ammo capacity.
IFlechette Launcher
M a d e 1 Golan Arms FCl Flechette I.auncher m Grenade Mortar
Type: F l e r l i r t t r laoncltt~r Model: Espo Grenade launcher
Scale: ('haracter or Spcrder S U I 1 Blaster arlillery
Skill: Missile wrapoirs crew: I
Ammo:6 per canister Ammo: 100
cost: ROII. 100 (antipersonnrl canister). 200 (anti-v?hicle canis- Cost: 3. SO11 credits
ter) Avallability: 3 (2. F, R. or X in Corporate Sector)
Availability: E . F, R, or X Body: I D
Fire Rate: 1 Fire Rale: 5
Range: 5~25/lOOi250 Fire Contml: 1D
Blast Radius: &I1315 Range: ~ ~ I O O / ~ O O kr"
/I
D a m a g ~ 6D/S11/3D
: (~liaractcrscalf:, antip?rsonnel). Sl)/4D/3D Damage: Varies by grenade type
(spwdrr s c a l r . ariti-vcliicle) Game Notes: Fires any type of grenade.
Micro-Grenade Launcher
A half-meter long tubular antipersonnel grenatle-
delivery system. this weapon has found its way into
several Alliancc HWS squads. It is still fairly rare. hut
;it least o n e Alliance arms factory has schcdulcd n
clorie vvrsion for production.
IMicro-Grenode Launcher
Modrl: Locris Syrirlica1r.s M o d ~M<X.-I l
Type: Micr+grvnark launcher
Scale: C h a m r t v r
Sktll: Missile u - t ~ a i x m s micrr,-greriade
. laonchrr
Animo: :XI (maga7inej
Cost: 2. SINl: I . 111111 (rnicri,-grmade niag,>rine)
Availability: :j, r
Fire Rate: I
Fire Control: I n (SCP I;.irnc NOIPS)
Rocket Launcher
Merr-Sonn's RPS-1X rocket launcher is primarily
niarkc'ted to the merreriary a n d system clefcnst. mar-
ktit hut is also found arming Alliartce units. This is the
rocket launcher Iinr that Locris based the somewhat
more sophisticated RDP rocket launchers on, lint thv
RI'S is more dirertly It.thal.
m Rocket Launcher
Model: Merr~Sorlrihlodei K P S 4 Rocket I.annchcr
Type: Kockvt l a ~ m c h c r
scale: Chararter
Skill M i s s i l r wcalmu$. rockri l a u n c l ~ w
Ammo: 4 l ~ n t t ' r n a magaiinr):
l 211 (rxtercm n i a q r i n e )
cost: I , 5 t m x111( i n t t w i a l I l l i ~ g i i l l ~ ~ I~, ~oon
) : ( e x t e r r ~ ariiagiwiw1
Availability: :I, F o r I<
Firc Ralc: I
Rang?: :3-:311/ 1 l l l l ~ ~ O l 1
Blast Radius: 0 ~ 1
Damage: t i l )
I@ ..- -...
crew: 4
Artillery cover: 111
Ammo: LO
",.ti~niordi~ t4iiclr.\u:is/r //ley hod orfiller).. '-Artillery cost: 25. oon ( ~ I w )
crewer's ol)iiiiciii. Availability: 11. X
Body: 2U
Artillt~ry.I i k r iitfaiitry support weapons, are gener-
ally l r i t 10 Hmvy Weaporis Specialists. SpecForce is
ristii~;trtillrryiiiorrthan it had expected to, especially
as tlic ciiiirt~iitioiialside of thc war heats up.
Damage: 5D
Golan M I 02 Fire Arc Game Notes:Shells i n transit can be shot tlowii bylaswweapons
(this is Very Uifficult). Shells remain ill t l w air f o r nric m u i i t l lor
S l o w touetl. olil-f;tshioned, and loud. lob-shell artil- cvcryrange harid i t rrosses: 1 r o u n d for s1m1 rangr, 2 mtiiitls lor
l r r y lii3s tlit, g c a t advantage of being able to pick out rnedium range, 3 rounds lor long r m g r . Sl,ells arpnot ?specially
~lurable(tl~ry'rririten
Iol,rcakup)anrl
d~~ liaveaBi,dySirril~flr
t;irg<'ts t h e crew can't see, o n the other side of inter-
0 1 only ID.
\,r.riiiig trrrriiii. at extrerrie r a q e , and drop a shell o i i
top of t h c m frorii riowhere. Alliance SP .9 Anti-Infantry Artillery
.I'lii.(;ijl;iii.~rin.;M102Fire Aicartillerypiecewasan
iitti'iiipt t ( i recreatr a ii1arkt.t for lob-shell pieces. h u t Vehicle
tlit' priiiit. iiiarket, the Empirc, had little interest iri Golan's self-propelled .9 artillery piece is not in
x t i l l i . r y . M o s t ol the prodwtion run scattered across coinmoil use by Alliance forces, as they take up agreat
tiit. i i r i i i s ttiarket. arid a numlrt.r came into the posses- deal of cargo space. but when it is needed it performs
s i o i i of tlrr Alliariu~.The Fir? Arc incorporates a laria dectwtly. A practically idrritical weapon is used hy the
lrt, ( ; r ~ i t i i i i l S ~ ~ e e l ~ omriiprohe
f,r-:~ sensor array tu irn- Imperial Army.
1iro\t' its tiirgvtiiig at short rar:gcs.
IAlliance SP .9 Anti-Infantry Artillery Vehicle
IGolan M I 02 Fire Arc Model GoIan Arms SP .9
IModcl: (,olim \rri~sh l l l i i Err Arc r \ i l d l c r y P i r r r Type: Modified anti-infanlry Imtttwy
1 l p c : ~ , , ~ ! , ~ ~ ~ , ~ l , , ~ si1dI
, , , ~ f I,iuii,:her
,~~.,, Scale: Speeder
S w k : \\,,lL,T Skill LIlaster artillery ( t o lire). repulir~rliit,iprmlicms (to d r i w )
Skill: :i,l,ll,~rv crew: 1 , gu,,,,rrs 3
cover. I:uII packs are comfortingly familiar. Power packs can he
Ammo: linlimited
Cost: 20.000 (used)
used as currency in any back-world with periodic
Availahillly: 2. X contact with the galaxy. Credits have abstract and
Body: :%Ll fluctuating value, hut power packs a r e always usable.
Move: 21; 60 kmh This high degreeof standardization is forextremely
FLIT Rate: 1; practical reasons: all manufacturers comply to Old
Fire Conbol: ZD
t3re Arc: Turret, front. l e k righl Republic-set standards in order to have equal access
Range: 20-600/3/16 km to the market. Soldiers want to be able to have easy
Blast Radius: 5 meters access t o blaster gas. If a blaster uses irregular stan-
Damage: 4D dards, it fails in the market. Quality is less a factor in
this than one might think: tibanna spin-sealed blaster
Alliance Speizoc v-I88 Heavy Anti- gas is more efficient than most other kinds, but is rare
Vehicle Artillery Piece and requires effort to regauge blaster systems. It is
The Alliance has several Speizoc v-188s. some liher- accordingly not dominating t h e market, despite the
ated, others purchased in the invisible market. This is predictions of market analysts.
one of the heaviest guns available t o Alliance forces. Power packs are refilled from blaster gas canisters,
Most are deployed t o secure warehouses, waiting the able to hold up t o 5,000 shots worth of small-arms fire.
outbreak of conventional war, some are in the field Filling an empty power pack is automated and takes
with regular u n i t s in conventional theaters. A few are only about a minute. Small-arms combat powrr packs
in SpecForce service. for missions that require extra generally hold 100 shots, although some blasters art'
punch.Stored unitsareusuallynotequipped withself- modified to squeeze out extra power by igniting more
propulsion. but the field units have been mounted 011 gas per shot. This is highly inefficient, rtqiiiriiig 4OO'Y,
a rnodified Aratech 430 Super-Heavy .Armored Chassis as n i u c h gas for a mere 2 W increase in power.
(theiianieisniorrinipressive than thevehicle).These IDlarfer Power Packs
440s have themselvcs been modified. with repulsor Model Staiidanl LlidsIw P m w r P , r k
niutivat~~rs added for increasemobility. targetingcorn- %ale: Cl1;lrarItN
puter upgrades, highefficiencyrechargers,and a sepa- cost: 25
rat? firsion grncrator to power t h e gun. Availability: I
Damage: Pcr w o q m n
IAlliance Speizac v-I 88 Heavy Anti-Vehicle Game NO~PS: hlay bt, trrzrl for .uis I,lnslrr i n i l s tl;lss. hliirtr'r
ipislol packs fit most b I a s 1 ~ 1IiisLoIs. h i a s t r r r i l k p x k lit n w s i
Artillery Piece I > l i l S l W nllc. Pic
Ammunition ISlugs
Model: Various oianufa&trc
"Ailznro i-lieuper lhun medpucs. Expending uiriiriiinI-
IS Scalr: Characler
/lot1 is prefrruhle to e.rpending mrdictil supplies "-
Coinhat survival advire. .A\aiiahility: Wiglily v;xial)lc; I . 2. o r :I
Dumage: IW w(lal),,,,
Detonite Tape
Dctunitc tape is a plastic adhesive tape impreg-
rinted w i t h ii rlctonite gt,l and packaged i n S-tneter
rolls. Tlw c<inipiiiincl is highly stahle and requires
iriteriw tieat o r ati eltxctrical charge to detonate.
I)ctoriit<, t a p t ' i s use tnuch likeshaped charges, to opeti
liiitdirs aiid Iiiills. hut is more flexible and self adhe-
sive. Wtapris iilso r a s y t u cut. and cart lie used insmall
atii(iitiits t o s t ' w r cwiitections and (cause precisti d a n -
Antigrav Field Mines
act'. Handy for covering retreats and as nasty surprises
for patrols or convoys. Specs ai-e f m d of laying riut i1
niitie field,pullinyoff a hit-and-ladt attack. arid retreat-
ing acrrrss t h e field with ground vehicles. hovercraft.
or animal mounts. When the r e ~ ) t ~ l s ~ i r - ~Impt,ri-
~i~~t~ile
als givr chase, they r u n into anothcr trap.
Grenades
Smoke Grenades
Sniokc, grenades were <iriginallydeveloped as i i r i ~ i -
lethal rxlilosivcs. ideal for sowing chaos among enemy
ranks. The- LilnsTcctl Nacht-5 smokc grenades (nick-
nniiietl . ' s n t o k t n " ) . The Alliance has iiiodified several
Thermal Detonators
Cdses of Nactit-5 grrnadcfs to rrleas':: colored smoke: Used as a military-errgirieeriiig explosive. harndiuiri
red. grcrn ;md Ih=.Tliesearcoften issued triSpecForce charges. coiritnonly knowri as thermal dt~totint~irs. are
mits to l i e used as low-ttacti. long-distance sign;rlling highly effective but highly iinstahle. They are rarely
drvicrs u s e i for direct attack-too dangeruus to thc: user.
Instead the charges are primarily used for hlastiiig
arid othcr deniolitioris work. Only the extremrly des-
---
perate use thermal detonators as weapons. Since it is
so unstable (and popular as a terrorist weapon), pos-
tive attention-getters and decoys. Inactivated luma
flares are half-meter long tubes housing one rocket-
c
session of liaradiuni charges is illegal without a li- propelled flare. Single-use, the flares effectively turn
cense. and illegal possession is a capital offense in dark night into bright daylight.
many systems. Tarascii (a subsidiary of BlasTech) is
one of the few explosives companies licensed to manu- ILuma Flare
facture baradium. The Empire tries to keep a careful Model: Salamini Chemical Munitions ModelL3287
Type:Aerial llluniinatiun
watch oil baradium distribution, but shipments d o go Skill Missile weapons
missing-even ships well-prepared to carry baradium cost: inn credits
surrender to pirates when carrying the touchy mate- Availability: 2
rial. One stray shot could easily destroy both ships. Range: 5 kilometers verticai. 10 kilometers horizontal
Blast Radius: 20 meters
IThermal Detonators Damage: 4D
GameNotes: Maximum range forthe lumaflarelslive kilometers
Model: Tarascii Explosives ThPrmal Drtonator
vertical and 10 kilnmeters horizontal. The illumination lasts lor
Type: Baradium exIiInsive device
thrre minutes. and an a r r a 300 meters i n diameter i s aflecttxl.
Scale: Character
Whik not designed as a weapon. luma flares wiii cause 4D burn
Skill: Demoiitiuns or Grenade
damage to anyone within 20 meters o i the detonation point.
Cost: 2, 0011 u v d i t s
Availahllity: 2. K Anynnc within 50 meters of the detonation point and who i s
looking directly at the drtonation point must make a Difficult
Blast Radius: O-'."X/i2/20
Percrpfiorr total o r l w blindrd for eight minutes.
Damag~:illll/Xil6D/2i)
Gam? Notrs: M ~ s h a p s - s u c h a r o i l i i ~ ~ ~ " 1 " otlrr
n Wiid
Dit,-iriilic.atr p r ~ i t i i i t u r rrxplosirm
Thermal Well
The Alliairci~is 1 1 0 more pleased 10 work
with hiiriiili~i~ii 1li;iri anyone CIS(:, but often
firids the satiotage potential t o outweigh the
risks. To i i i i i i i i i i i ~ rtlrt'sr risks, Alliitric~~
tc(.hni-
(.iiiiis h a v ili-vt~li~lxxl
~ a iiietliod of mixing the
bnr;rdiuin w i t h st;ihilizcd ytterhiurii, resulting
i n i i i r i u r t i dviisi:r iiiaterial. The resulting stahi-
l i z d Ibaradiiiiii i g i i t r s wtirw vri<.rgizi
t l r m ( ~ x p l i ~ 'l'hi,d ~ ~ thernial
. rea<-timi lasts fiir
several seconds and r c 11:s tciiiperiitures of
several t h ~ i i ~ a nrlt.grc il , hot crl~lugh to melt
through fivv i w t c r s of 1 nia~-ri~tr'~is t l w thi!r-
i i i a l splier!, sinks towaril tlw ccritcr of local
gravity This makt7s a ririich iiiore suitable
salmtagi. wi'iipoii t h a i i a tliernial detonator,
i i l ~ l tco disable in;ichin~rywitlrtiut tirstriiying
the s a h o t r i i I s .
Thermal Well
! , i t i l l l l l i lill,itli,,Mil <I<
.scale: ['l,'<r<,,.lt.r
Skill: l i t w x h t i , , ~ i \
Cosl: Ni,l lor S A
Avaiialiliily: 1
Bkut Radius: 11 I
Damage: 1011
Cime Notes: M ~ s l ~ a p - s u c l ar r d h g a "1"on t i x Wild
l)I<.-,r,<i,<.,,t<Y ~ > r < ~ , l ~ ~ I,:l,iti',,,
,t,,w
Luma Flare
Priiiiarily u s r d RS an illuniiiiatioii d w i c e for
artillery. ii ii1arkt.r fur starfiglitr.r strikes. or a
r e s c w sigiiiil. Iiiiiiii flares also scrvc ;is cffec-
L
SpecForce
Introduction
Divisions
.
Divisions are niade u p of several regiments, gener-
ally one regiment of each specialist troop type. A
division should he able to call up a sizable number of
tach kind nf qwcialist, hut attrition a n d transporta- ed that SbecTr 1
tion difficultiessometimes makes this a logistical chal-
lenge. Thus, a division theoretically has a minimum of
eight regiments under i t s command.
Regiments
Regiments, like divisions, are priniarily an account-
ingunit. Theyrarelyseeaction asaunit. Regiments are
usually commanded by a colonel, although majors are
often in command as situations dictate. Regiments are
consistently numbered by type in each division (see
below). Regiments are made up of three to six compa- colors and the designations change as needed.
nies, four being the norm. Most squads are primarily of a particular troop
A regiment is the pool from which operational type, hut can include cross-attached elements, most
taskforces are assembled. Once a mission is defined often as an attached fire team. Any squad with a heavy
and a taskforce commander assigned, the TC meets weapons detail. APC driver, Pathfinder point team, or
with regimeiitalcoirirriaodrrs and hashes out the needs other inconsistent squad meinher has a cross-attacli-
of ttic niissiciri. Regiments. companies, platoons, antl nient. These cross-attached squad members tend to
sqiiads art' then assigncd to thc mission as available. renraiii attached to their squad for morale arid perfor-
niance purposes.
Companies
A ciinroaiiy is usually corripriscd of five platoons Fire Teams
and coniniiiiided Iiya captain or major. Conr~ianiesare A fire team is the basic tactical ?lenient of squad
usiially t l i i ~laryi,st unit t o s ~ action
e Fiinctionally, rrianeuvcr. consisting of two t o five troopers. Trmipers
there art' two kinds ol cornpanii.s. urtdi!r companies shiiiild lint act i n the field without fellow 1e;irri nieiri-
arid t;iskforce rwnpariies. hers, if possihlc. A lire team is usually supervised by a
( ) d e r coriipniii(~s(order ( i l hnttl<. curnpanies, or senior trooper, also callcd a first trooper in scandocs.
OHCs) m i ;~1111inistrativt~ units, useful for keeping
trackofassrts. OlK'sare IIIRCI~. i i p n f a singlespecialist Taskforces
type, aiid rnrcly SIT artinn as it unit. As mentioned earlicr. SpecFiirce missions are per-
~askforc,,,.~)niI,anies (TFCs) are i~ross-attacht:dwith formed by a faskforce.A taskforce may includtx any-
other rt.ginrrrital rirder coinpariics ti1 comprise ficld where f r o m a regimental-sized unit to several squads.
inissicin uriits. S i i r l i w i t s are gent:rally composed of Most taskforces are conipany- or platom-sized A
t w o u r three platoijns of ;I partii.alnr troop type (for taskforw is commanded by a lo.skforw conrrrianrk~r,a n
rxample. I'atliliiiders), with twii or three other pla- officer teniporarily assigied to mission command. A
toolis of n r i x d kinds rounding the unit out. Thus, the 'IC isselected purelyon thebasisofahility.Thereis no
conipiiriy I S referrcd t o as a Pathfinder company. brit ego involved-TC is not a coveted position. The I C is
may includi, a nuinher of other specialists. ultimately responsible for mission succcss antl every
I ~ i ~ ~ i t t i ~ ~ r ~ . a s e . ~ . i i n i p a r i i r s a r c ihyaletterin
clriitifi~~d
niission is considered crucial to the advancement of
t h e iiiirehcsli al[ili;rlict: i.v. Aurek, Ile:;tr, Crcsh. arid the Alliance's war.
U o r n ('oinpanies. lJsuallytheTCisofararikappropriiite tothesizeof
thr! units involved. A platoon-sized taskforce is typi-
Platoons cally coniniandeti hy a lieutenant. A company-sized
Platoons a r e niiide up of four sqiiiids. 'They are taskforce would prohahly he cornrrianded by a captain
ideiitified numerirally ;rnd cornmaridecl by a lieuten- or major.
ant. I'latorms arc also cross-attaclwd with other pla- Once selected. the TC requisitivris however rnariy
toons t o nint(.ti tli<.ir niissions and sent on i~iissionsas units of appropriate size are needed for the inissio~i,
sniall tasklorc.i% limited by the availahle force niix. There is no typical
taskforce niix. A taskforce may he made up of one
Squads Pathfinder company. Another could he a S p c e O p s
A squad has five t o fiftem trnopers a n d is coni- c m q > a n ywith an Infiltrator squad. Another niiglit he
nrandt~dhy i i swgcairt. Sqiiads arc identified by color- as complicated as: two Pathfinder squads, one Infiltra-
K r i l Squail. I l l u r Sqtiad. ( ; r w r i Sqiiad. ani1 Gold Squad, tor squad, one Wilderness Fighter squad, o n e HWS
lor ~ ~ x a i n ~ ~ l r . ~ l l i e r ~ ~mettirid
i s i i i , s~jla~.si~iiirigsquad
i~t squad, one UCS company, and necessary additional
specialists.
2nd Regiment
SpecForce Pathfinders
"The easy woy is alriiays rnirted. "-
Pathfinder observation.
Pathfinders makecovert drops into
Imperial-held territory to perform dan-
gerous reconnaissance missions, clear
beachheads, and hold landing zones
until relieved. This sort of mission
must usually be performed bya fairly
small taskforce, perhaps a company
at most. If not relieved or retracted
this small force can be annihilated
once the local Imperial forces have
regrouped.
The Pathfinder's secondary mission
is to scout for other Spec units i n
ground operations, This mission is
a150 perfi~iriiiwli n ~ n i a luriits.
l Iiut ;it
1 st Regiment
comparatively quiet suburban developments.
Urban Combat Specialists prefer to engage in am-
bushes, hit-and-fades and running battles. They are
typically equipped w i t h hand weapons. blasters, gre-
rratles. explosives. light ISWs. a n d lightly armored
combat repulsorcraft.
4th Regiment
SpecForce Wilderness Fighters
i i ~ i r r uslrollyirl
' ~ l l i i i ~ i ~ u i / i ~ ~ r t ~ q rfirils.. ~erit tiadi~'r~ntli~~r "-
W i l i i t w i c w Figlitrr observation.
:\ltliough the vast majority [if the galactic populn-
in urbanized z ~ i i r s ,rural iiiid wilderness
a r r i i s coiiiprisr sonie 95 pi:rcrnt of iiiliabitnlile plan-
rirf;iccs. The Alliance finds itself often ntwlilig
u t ( ~ o p t ' r a t i ~ i ni nsa v a r i e t y i i f wild t r r r i i i t i . T l r r r c
art7s o iriarryiIiffi,rriit tt,rraiii types that t l i e wilderness
figliters suh-spccialize h y companies in spt?cific erivi-
r o i i i i i m t s : aquatic. arctic. desert. fortxst/junsle, r i i ~ i ~ i t i -
- - . t a i l i s . and Iilains. Wilderness r c q -
incnts trrid to be spread a littit. t h k
ncr than t h e others. Ilnsurprisiirgly.
t h r d t ~ iwildernt:ss
) is also wlicrc' tliv ~~
"
1
Character Points: Varies, typically (L5
Move: I O
Equipment: Repurr Trrlmiciunr H r a v y blaster pistol (50). tech-
iiicallnol kil h n h < z l E r l @ n < ~ < , rIieavy
s hlastcrpistol(51)). 1 cube
tirituiilc, &lapad w t h t r ~ h n i c aniirt~r,ls.
l Medic. 5 mcdpars,
advancrd mvdical kit, nu wrapon
ISpecForce DriverslPilots
duties, b u t theyarespread thin).Interrogation bynon-
telepaths usually requires a combination of dominat-
ing presence. cultivation of false camaraderie, and
nwntal manipulation.
Interrogation trickery can include "acceleration," a
process of grueling interviews followed by a short
sleep cycle, followed by a "morning" interview (the
Cornmimications 3D+2. sensors 3D-2 illusion is enhanced by an early breakfast and the
PERCEPTION ID12
appearance that the freshly washed and groomed
STKENGTH 2D
TECHNICAL 2D interrogator has slept). The subject of t h e accelera-
Comrnuniratiurrs repair SI), first aid 2D+2. sensors repair 30 tion is led to believe that his timesensitive d a t a i s out
_ . . 0-5
Character Points: Varirs: tvnicallv of date-12 hours of realtime is apparently 24 or 36
Move: 10 hours. Subjects are usually willing to gloat in their
Equipmenl: Blaster pistol (4Q). coms~1or scanner (as approprl-
at?). comlink (as appropriate)
sleep-deprived state.
Another trickof interrogation is simulated torture-
SpecForce Interrogators the subject is l e d to believe that a vicious torture
session is being perpetrated in the next room. Horrible
"Listen, I'm only the first interviewer. I f you don't
screams and sound effects enhance t h e illusion, and a
cooperutr.. .well, you'ue heord about Wookiees and
false camaraderie with the interrogator helps to draw
orms. '-Interrogator to Imperial prisonei-. the desired information out in exchange for safety-
SpecForcr relies heavily o n intelligence gathered simulated t o r t u r e is m u c h moreeffective than the real
lroni a wide variety of sources. M u c h of i t conies thing.
through Allinncr. Intrlligerice. collectcii from surveil-
l a n w taps. rla1;rsliciug and i i k - f a s h i o w d spying. Most ISpecForce Interrogators
of the rt'st is gathered b y military i n t t ~ l l i g e i i c e - s ~ i y s l i i ~ ~
orhital pass("s. ground r0~~111i missions arid interroga-
tion (if p r i s o ~ ~ t ' r s .
.\Ili;ince i i i t < ~ ~ r r < ~ ~ o r s different froin Imp<:-
a tvt'ry
are
rial intt:rrog;itors. T w i i n i c a l l y , i n t e r r r i p t i o n is siniply
asking (1ucstioiis. 'So the interruyators of the Ernpire,
pztrt iciilarly the Imperial Security Kureau, this involves
ttit. itiil of "f;t(.ilit;itiii~i," a c u p l w n i s n l for torturf%.Tor-
t u r c is riot a I ) i i r t i ~ i t l a r l y c f f e ~ t inicthodve ofacquiririg
military iiilorniati(in, howevvr, siuce victims will m u -
ally s a y ariytliii~gt o t.nd tlic expwiencc,, happily fabri-
itiiigwliiitrvt.r tlrequrstirincr secnis t o want t o l i t ~ i i r .
)rturc is jrist as i i s r t u l iii wriirgiirg oitl Ipiilitical coli-
frssioris. IIU! t l i t : rt.sults look h r t t c r i n rLXports.
Alliarirc i n t e r r o g a t o r s arc m o r e i n t e r e s t e d i n
straiglrtfurwiird rrriIit;iryiriforrnatiori. aiid rely on coni-
p a r a t i v r l y sulitlt. r i r ~ ~ t t i o dintirrii[latic,n,
s: ~)crc'eptiori
SpecForce Procurement Specialists
manipuialiori. s l w p tleprivatioii. i d - i f possihlr- "( bnibat .supply I S .short of eueryttiing but the c<nmiy. "-
telepathic proI)ing. .4lliance I n t t 4 i g r u c e iiitcrrogati(in (~oninioiitrooper coniplaint.
is a s1ow.r process than I m p w i a l niethiids, h u t 01 a A SpecForce procurenlent specialist (nicknamed a
higher quality and w i t h a vastly larger survival rate fur "scr(iungcr") is d e d i c a t t d t o the acquisition of inipor-
p r i s o w r s . SpecFiir<.r lias its ow11 iutt!rrugators for tant combat niatrrial froiii unorthodox sources while
c a w s w l r r r r t i i r p r i s o n i ~in r q i i r s t i o l i cannr,t hrrn~wt.d. OII i t r i i i s s i o i i . Scroungers arr usually somcwhat com-
tht. i i l f o r r i i t i t i c t i i is tiriit>-critical,or a regi~ilarinterroga- bat deficient. b u t vital t o long-term mission successes.
t i o n o f f i w r is iiot dcemed appropriate I i u e t u theater Only sent 011 niissioris of medium- t o long-term dura-
dtrnger. t i o n s c r o i ~ n g r r sbuy. borrow, steal, requisition. liber-
A I I i a n c ~Iriti4ligtwce
~ interrogators tiave luxuries ate. or o t l i r r w i s e obtain itenis and equipment needed
S ~ i c ~ c F ion~t tew o z i i t o r s do not: time arid facili- hut either iinavailable o r not foreseen by mission
Spv<fori.t. iiiterr(igatiirs arv usrially dropped i n t i i plannt.rs. Inclusion of it scrounger is precautionary. a
a site. ruslie'tl tri tlic prisiiiier, and p r e s w d t o provide hedge ayiiinst the unexpected. They have a difficult
information a s ra1)iillyas p o s s i h k ~Teli:pathic
. removal and dangerous job-they must go out i n t o the field t o
is prelc.rrrcl, hut usually uriavailahlr (t.lorteks. a car- locatc and reniove needed equipment, usually w i t h
iiivoriius li,ir1i;ithi<. specips syinpiitlietii. w i t h the Alli- miriimal h a c k u p Purchast.s are preferred. but cons
~ n c c itre'
, ~IIIIOSI ;tlw;iys assigiiril t o i n t c r r o g a t i i ~ n a i d ci)iniri;iiidrerinyig a r r routine. Occasionally such
coinmandeeringis backed up bytheauthorityofarms. MECHANICAL ID+]
and tends to resemble robbery. Such measures are PERCEPTION 2D+2
undesirable and scroungers prrfer the art of the deal. Bargairi 3Di2. coii 31142. invrst~saitortBr). p ~ ~ r ~ ~31).
a ~ ~ < , ~ ,
31)
ISpecForce Procurement Specialist STRENGTH 20
Lifting 20.2
Type: SpecForce "Scrounger' TECHNICAL 1D+2
DEXTERITY ID+Z Security 2 D t l
Blaster ?D+2.dodge 3D Character Points. Varies; typically
KNOWLEDGE ZD+2 .~ . 0-5
Move: 10
Bureaucracy 3D.2. business 3012. CuitureS 2Di2, languages QUiPment: Datapad, blaster pistol (SD). lock-breaking kit ( + I D
2D.1. streetwise 3D.1 to securiQ to pick a lock)
1/11
Notable
SpecForce
Units
“Cornbut-ready units cun ’tpass inspection. Inspection-ready units don ‘tpass
combat. “-Old trooper’s truism.
Taskforce Shen
TaskforceShenis a top-secret. highlyelite, silent-missions unit srrvirrg
i n thv Mid-Rim region. This uriit is built arorliid an Infiltrator colrlparly:
two Infiltrator platoons, ii Pathfinder platoon and two techriic;al squads.
The platoons are srnall. nuinhering five t o eight troopers per s q u a d The
technical squads are primarily repair t e c h and afew mrdics, iiiid usually
remain at base for inissiniis; they are combat-ahle, hut rarcly see actioil.
Other vt.terarl units are sornrtimcs attached as necessary for wilderness
o r urlian terrain, althouglr thr Pathfintlcr platoorl is usually mnrc tiran
adrquate. Less subtle units-SpaceOps and HWSs-are never iittached
t o Taskforct. Shell.
Typical missioiis for Taskforre Sheri are silent raids. arrlbush~~s mtl
critical strikes. The unit is ideal f o r raids and ambushes. One of t h r rrlost
challenging and e n j ~ y e dnlissions are raids against srtppos~:dlys ~ c u r e
Imperial garrisons. In such a raid the ohjective is t o seed terror irr the
hearts ofthe Iiiipcrials--usually hy elinrinating the garrison corlllilalidcr
and his cadre of personal guards. Practically identical r ~ ~ i s s i oiirc
i ~ sRISO
carried nut against sniall ISR Imnch huildirlgs. Similarly, Taskfr~rceShen
ambushes Irnperial patrols, always carefully leaving a surviving witness
to tell the tale of the unit’s swift and silent execution of the operation.
TaskforceShenis often“loaned”to Alliance lntelligerlce to cxtract data
or personnel (including Imperials) from enemy territory. Taskforcc Stlen
is occasionally sent after the planetary rnilitary units of Imperial-aligned
worlds, hut their prt:ferrt.d targets are the servants of the Empirc.
t
.. .
--
KNOWLEDGE 3D
Intimidali~m 4U+2,larq~;qes411,
Strcetwisr 1D+?, s ~ ~ r v i v41)+2.
i~i
tactiCs 60. willpower 4U.2
MECHANICAL 2D+2
Jet park operation 3 b 2 ,
reputsorlift operation 4D
PERCEPTION 3D
Command 5V, run 4 D + l . hidp
4D+2. search 4D+1. sneak 6D+2
STRENGTH 3D
Brawlins 5D. Stamina 4D
TECHNICAL 2D+2
Demolitions 3 I i r 2 . first aid 3D.
security 41)+2
Force Points: 2
Character Points: 15
Move: 10
Equipment: Silenced slug-
thrower pistol (3D). silrnt vilr(t
dasger (SIR1 2D. m a i n i u u : 6V).
niillti-w~iaim~i (rlasgcr: SI'R. IU
+?, COSII. SI.R*II). S l i C r l W i f P :
STK+2D). shadowsuit ( + X t o
V i l i ~ l l k ) . s110oixT g"i'll's ( , 211 I < >
.wm<./, 111 1 0 M hi'tll)
First lieutenant
Vu Nin,
Taskforce Shen
Licuteriaiit V u Niii is an
Alderniiniaii who l i i t c l already joinell the Allictrict, as a
SecForce ti-oopw wlieir the L k a t t i Stilr destroyed h u
wurltl. S h e iirirircdiately r t ~ j i ~ c s t ead tr;insfer t u
SpecForces (;is d i d a f a i r l y Iarpcr o r i i i i b t ~ r o f
i2ld(.r;iariiaris). was rii.ct:ptcrl i r i t o tlie tr;iiriing pr(7.
?,rain. iiiid t l r w r Iwrself releritlcssly topass. She trairied
to fight w i t h an d f i v i c i i c y arid d t d i c a t i o l i that would
chill tlie h o i i t ~ sof lifv pacifist ptwple. In liw trainirig
she showed ii r o l i l - l i l o i ~ i l eaptitude
~l that tlie Infiltra-
t o r prograin looks f o r , ilnd was trairied t u that spe-
cialty. Aftcr sr;idiiati~in,Niii applivd to t hr Altleraariiari
[ ) ~ a t l Ixpioii.
i taskforct: assipnetl
i i i i all-Al[l~,r~iaiii~iii
wily t l i r worst kirid of i i ~ i s s i o ~ iShe
s . was rejected 011
t l i r ?,n,uiirls tlint 'I';iskfljrce Shrri w q l i i r r d Iri1iltrat~)rs
iiiiincdiatt:ly (the l m i t had brert decinl;tttd i n orie of its
few lailiires). wtiilc tlic lq$mhat1 dozelis of availahle
applicarrts.
Disappiiiitcd 1 1 ~ drdicatcd,
1 Niri started iii'l'askforce
Sheir as a trooper arid quickly rose i i i the ranks. A f t v r
alittlt.overa year she wnsgivenafielcl pri~rrii~~tioii, aiid
four irioiitlis l i i t w w a s tapped t o r t y l a r e Major Stevrz's
first l i r u t i w i n t . S h e I i a s rlistiiipuishrri h w s c l f in tlic
position. aiid iiow s w i r i s content IO r(:iiiiiirt i n the
taskforre iintil tlit: end. Shi. tias (in<:iiiajor arid four
iiiiiior AIhi1i.e d t ~ r i r a t i ~ i r iand s . ~OIIIIII~II~S the, re-
s p c t of hcr troops. 111 spite of her tragedy aiid licrcr:
Ii;itr~crlof t h e t:iiipir(,. Niii in;innges to kee[iapiwerally
c l i w r f u l nttilrirlc. riinking hi-r tlie I I I O S ~p o p u l a r of tlic
t l i r c r taskforre iilfit.ers.
-
KNOWLEDGE 3D
ILieutenant Vu Nin Alien species 4D. tactics 4Di2. survival 5D
Type: SpecForcr Infiltrator Officer MECHANICAL 2D+I
D F X E R I T Y 3D+2 Kepulsoriift operation 4D. 1. space transports 2L)*2
nlastcr 511. 1,rawlmy parry 511. dudgc 5n, fircarms t i l l . IIIPIPC PERCEPTION 3D+2
combat til)+ I,iiicler cornlmf: wbroknife tiD12. melee parry 51) Command SD+I. hitk 4D.2. s c a r c l ~4 r h 2 . s w a k 51)
KNOWLEDGE 3D SI'RENGTll3D+l
Iiitiriiidation 4U. languages 3D+2. strcetwije 40. survival 4D+2. Brawling 4DiZ. ciiinbinyijurnping40, stamina 4D+1
tactics 4D+2,willpoww 4D-1 TECHNICAL 2D
MECHANICAL 2D+Z Demolitions 3D. first aid 30.2
Jet p a r k operation 3Di2. repulsurlift pera at ion 4 0 Force Points: 2
PERCFPTION 3D Character Points: 9
Command 4D. hide 4Dil. search 4U.1, sneak S D t l M W ~ :in
STRENGTH 3D Equipment: Blaster rifle (5D). 2 grenades (SD). vibroknife
Brawling I D * 2 , stamina 4D (STR+IV). survival pack. speeder scout bike
TECHNICAL 2D+2
Demolitions 3 U . I . first aid 3D, security 4U+ I Taskforce Shen Infiltrators. Dexteriry 3D+2, blaster
Force Poiuts: 2 4 0 brawling parry SO, dodge 4D+2, firearms 5D+l,
Charader Points: IO melee combat 50-2, melee combat: uihroknife 60+2,
Moue: 10
Equlpmenl:Silenced slugthrower pistol (3D), silent vibrodagger melee parry SD,Knowledge 30, streetwise 4D+2,sur-
(STR+2D (maximum: 6D)). multi-weapon (dagger: STR+ID+2. oiual 30+2, Mechanical 2D+2, repulsorlifl operation
r o s h : STRIIV. slicewire: STRt2D). shadowsuit (+2D to sneak). 30+I,Perception 30, con 4 0 + l , hide 40+2, search 4 0 ,
snooprr y<'ggles ( + 2 Dto search in low light) sneak SD, Strength 3D, brawling 50, Technical 2D+2,
drmolitions .3D+2, securiry 3D+Z Move: 10. Equipment:
lieutenant Mishowan Shigormallan Silenced slugthrower pistol (3D), garrote (STK+ID),
Raist,(l o t i tlic, rough-atiil~rcadyworld of Yelsain. vibroknile(STR+ IIl),sliadowstiit (+Zl)tosnrak).Cliar-
S l i i g ~ ~ r t i ~ agut lla~ sicki and tired of the r t i n o t e planet at
iiri early;igc,. Whilta Iit'was still a teenager. Shigorrn;rllan
Taskforce Shen Pathfinders. nexkrity3L) +2,hlrrster
grahhrtl i t (.liiiiice t o work his way offworld, signirry
41)+2,blcister: blaster rifle ,5D+2, dodge 4L1, greriude
aboard ii spice frrishter as a carso handler. lirrfortu- 4 I L 1. rvhiclr h~asrcrs40+2,Knouiledge 30, olieri s p e ~
Yrls;rirrisn anti-tax irisurre(.tirin boiled uver
i i i i t r l y . t II~,
cies 411, surtiuol 40. Mechanii-nl 2l)+1. repiilsorllfi 011-
at ahout tlii. s i i i i i r tiiire, i t n d Shigi~rrtiallarrfound him- m r d o n 3il+1. Perception .711+2, (.ominand 4L)+2, hide
selftlict,rrq.t (ifiigrent diwlof utiwiiiitt:d ISBattcntiorr.
4L)+I, search 4D, sneak 4L1.2, Strength :ID+ I , brau?lint
After a f i w iiioiitlis of h a r n s s r ~ ~ eShigoririallan
~rt. f d l in ~ staorninu 4D+I , Teclrnical
4L)+2,l l i f i l b i i i . ~ ; u i i i p i n40,
w i t l i ii grotqi of R~.lielsand s i g n t d on. After a few niore 211, dc~molitioris.?L), firrt (lid ,311+1. Move: 10. E q u i p
11ii~irthstic, j o i i i t d the Spi'cForcc' prcigram wticre t i c
ment: Hlastcr rifle (5D), 2 grenades (SD), c-arnoullage
excelteil i n t h r s ~ ~ i u t i rexercises. ig Hc was assigned t o priricho ( + I D t i ) sneak). speeder scout Iiike, survival
ttre t'?ttlifitidvrs spt,('ializatiiin p r o ~ ~ r m(contrary r t(i
p i c k . Character points: 2-5. The Pathfinder platoon
his jir?ft.ri,itcrs: tic w;iiited t o join the Wilderncss
rarvly e t i l r r s coriibat and is tisually used to scout out
Fighters) istic1 g r x t u n t v d w i t l i rlistiriction. an area liefor? the Infiltrators move i n
A1tt.r (iiily a few nrissioiis. Trooper Shiyorrnallari
w a s ir Ieiidiir in his squad and he was pronroted t o
scrgr;rtrt after a fcw ni~irrths. A year later he was agaiti
1)rottti)tt'[l-tliis tiinc t o I~icutenartt-ari11 transferred
t o 'I'askforw Slri~ir.Hr has only been i r i his current
[iositiort lor ii f r v weeks; he h i i s yet t!i really gain his
troopt,r's I(Jy;rltit~s. a s h e i s replacinpa popular lieuten-
ant w110 was killed iii a u t i ~ i i .
S l i i ~ ~ i r ~ i i aisl l ambrash b u t capable officer w i t h a
great dral of potcntial. His personality doesn't quite
tiiesli w i t t i the iriore itit(:irse Iiifiltra?or officers (tie
joiired thc Alliiiricr i i i o r c o i i t ofirritatioiitlianftiry)anil
he I ~ i t s i i 'quite
t got the liaris of Iicinyati officeryet. but
tiis caii-do attittide will carry l i i t r r far. H e has beerr
decorittrrl t w i c r f o r valor. and Iias maira~erlt o avoid
11t:iirg wo111i~1i~11.
Sergeant Whumparrin
An e s c a p e d Wookice l a b o r s l a v e ,
M'lrumparrin was rescued by a S ~ ~ ~ team ~ ~ ~ O p s
and joined thc Alliance as a trooper. Ht. was
assigiied a firi~-supprirtposition as a riiattrr
convrnience-he was strong enough to carry
Knowkdge 2D+2, suruioal 3D, Medianical 30, cupital
ship gunnery 41). repulsorlift operation .7& I , s/(irship
gunncry 4D,Pw-ceptior~2 h 2 , sewcli 40. Strengli ,:<D,
bnlu'lirig 30 ~ 2lifting
, 411, .sturninu X I + I , Tel-hnirril 30,
dtmolitions .10+2,first aid311+1.Move: 10. Equipment:
Coinlink, vibroknife (STR+lD), heavy weapon (varies
by mission). Character Points: 5 .
FALSE FRONT-
(Desh 32 1 QUARTERS
- QUARTERS
The Enemy
n
.
I Army
n
I Cold Assault
Sfotmtrooper Wormtrooper
Scout
W
i
i A
Radiation Zone
I
i
I
1
i
I
I
I
I
1
I
his officersto the core, broke the hold his forces had Imperial Navy Troopers. Dexterity 2D+I, blaster
on their theater of operations and cracked the war on 3 D + I , blaster: bluster rifle 4D+2, brawling pany 30+1,
Minntaa wide open. dodge 3D+ 1. grenade 30+1, melee comhat.?Il+l, melee
puny .30+1, niririirig 3D+2, Krif)w/edge ID+ I , infirnida-
IImperial Army Sharpshooters tion XI+I , , .streetwiseZll+1. Mechanical 10.2, Repulsor/ift
DFXTEKITY 2D+2
Blaslcr 5D12. blaster: blaster rille 7D* I , blaster:repeating blaster
operation 2D+2, capital ship shields 2D+2, Perception
6012, blaster artillery 4D+2. brawling parry 3@+2,dodge 4Dt2. 30, command 40,search 4D,Strength 2D+Z, brauiling
grenade 4012. melee combat 3Dt2. melee parry 3Di2. running 40+% stamina 3D+% Technicul ID, security 2D. Move:
3D.2, whicle blasters SD+2 10. Equipment: Blast helmet (+IDphysical, + 1 energy)
KNOW.WGE ID blaster pistol (40). comlink. Character Points: 2.
Intimidation B D streetwise 2D. survival 3D
MECHANICAL 3D+2
Corriinuiiications 4U.2. ground "Chicle operation 5Di2. hover CompForce
vehicle operation 4D+2. repulsorlift operation 4Dt2
PERCEITION 2D+I "ConrpForce troopers can't shoot straight a n d don't care
Command 3D.I. hideBD+l, search31)rl. siieak3D+l libout anything except shooting. "-SpecForce stereo-
STRENGTH 1D+I
~ ~~ ~ type.
Brawling 3D-1, clinrbin$/jumpinX Z D i l . stamina 3D+1
TECHNICAL ID CornpForce, universally referred to as CompFarce
hmmur rrpair 2D. hlaster repair2D. first aid 2Di2. ground vehicle by both Imperials and Rebels, is the military arm of
rzpair 211. hover vehiclv repair 2D. rrpulcorlilt repair 2U COMPNOR. the overarcing political entity that con-
trols the Imperial liureaucracy. ConipForce is avolun-
teer force with two branches. Observation and As-
SBUlt.
O h s ~ ~ r v a t i ~isi nprimarily a political overwatch
hrilnvh that k w p s an eye on t h e regular military
hranchcs. In theory, this ohservation is to learn from
t h e day-to-day operatirins of tlte Imperial military antl
pirss t l i r l e s s o ~ i son t u t l r r Assault tirancli. In practice,
O t ~ s i ~ r v a t spies
i i ~ ~ ion the iirilitary t o ensure a d h e r m c r
111 Inqwrial p(iliticnl doctrine. Ollservation personnel
iirr recruited directly from SA(;r(iup, COMPNOR's
yoirtlr servici: prosrani, arid serve a five-year stint with
ail option f o r it s t ~ n n d period (11 srrvict!. After (Ibser-
v;itioii voIm1cers finis11a tour of rliity, thry rarely joiit
Assault or t h e ~ o n v ~ n t i i i n itiilitary.
iil M o s t j o i n the ISH
O I ~ another C O M P N O K Oraiicli, with the bulk of the
rcniainder joining niiother branch of the lntperial hn-
rcaucracy.
Assault is the cornbat hranc:h. These volunteers are
a l s recruited
~ directly from SAGroup, and servea five-
year stint with a re-till option and recall-to-service
ohligation Assault trains its recruits i ~ luntlanrental t
cornliat skills. but puts rnoreefiort into political iiidor-
trinatiori. ' h t ? quality of the skills training is low. and
t h e training ronditioiis ~langcr~~us-Ci~nipForce drop-
cArnp h i l s ix%!n descrihed as "training by attrition."
. A d v a n ~ ~ rwt li n bat clri 11s involve live-lire exercises with-
out safely nirasurc's. Trainees are driven to the utter
liriiits of exhaustion and put through real-condition
survival trainin2 without rescue options. all in the
nmiii' of realisin. ('oinpForre has an 88 percent failure
rate,. aitd snme drop cantps have a fatality!crippling
disahility rille as high as 22 percent. The net result is
tlirit CiinipAssault triiqiers are re;rdy. willing and able
t o die for the Empire.
'This training results in poorly trained troopers
cntcriirg cornbat sitllations with mininiitl support. Br-
cnusc (if Observation's Iiolitiral activities i n the mili-
tary I)rancltes, Ci)nipPorce is roundly despised by
c
both Army and Navy and they often find they have Stormtroopers
betterthings t o d o in combat than backupCompAssault
troopers. Compoundingthe problem is the perception “lrnperial stormhoopm are smart; Irnperiul officersw e
that CompAssault is full of programmed flunkies who stupid. ”
get the best medical facilities and latest equipment. “Stormtroopersshoot straight and don’t care about casu-
The main useArmycommanders find for CompAssault alties. ”-SpecForce stereotypes.
is to support stormtrooper landings-thehsault units One of the most recognizable symbols of the Em-
are unofficiallyreferred to as “ s o a k units, an opera- pire, the stormtrooper legions are the largest elite
tional term for units used to absorb casualties for force in the galaxy. Encased in protective armor, aided
more useful troops. by helmet-mounted equipment and ruthlessly loyal to
Although raw CompAssault troopers are poorly the Empire, these mysterious soldiers enforce the
prepared for their duties, there are an increasing Emperor’s will o n thousands of worlds.
number of veteran units who have survived the worst The origin of the stormtrooper legions is unknown.
and trained themselves. These veterans are quite They were simply announced early in the Empire’s
fearsome and are passing on their training to the history in aregular information broadcast, and posted
newer units. Such veteran units are a genuine threat, in key facilities. Their numbers grew as time went on
but still relatively rare. and their sphere ofoperation expanded rapidly. Their
CompAssault units, raw orveteran. are uncrackable training facilities are unknown. Their recruitment
under combat conditions. Their indoctrination com- source is unknown. Speculation runs wild. Onc of the
pels them to stand their ground and execute their commonest rumors is that stormtroopers are clones,
orders regardless of casualties. Even stormtrooper grown i n secret facilities and iniprinlcd with all t h e
units are kiiown to retwat for tactical reasons. hut military training t hey need. Otlicr riiniors suggest t hat
CoiiiiiAssault iiever backs down. they are recruited arid trained on hiddcn worlds. Still
ICompForce Trooper others claim that the s t ~ ~ r m t r i i o p e are r s recruited
‘Type: Kaw c<m1,.kssmlt ~ I r o , q , C r from the general pi~pulatiori.but chaniieled tlirouglr a
I)EXTERtTY 2D+2 sccret training program and imprintrd with niindwipe
Hlaster :$I),
rl<,<lgcx 1 * 2 sessions. All. sonie, several. o r n i ~ n eof these inay he
KNVWLEIKE 2Dt2 true. The stormtroopers have no conuiicnt.
:iri
slirv1v~i Some facts are known about the storintriioper 11,-
MECHANICAL in+z
PERCEPTION 2D gions:
Seiirtli : X I , srwak 31)
Order of Battle. Tlie storintrooper legion’s internal
STRENGTII 2D
structure is similar to the Imperial Army O K . hut m i r e
i
I
TLCI1NIC:AI. I D
Chararlrr Points: \‘arks: typically 0-3
More: O
I
flexible. A squad has from 1 t o 12 stiirmtroopers.
Sqiiads are organized into platoons, platoons i l l t o
I Equipment: R1astt.r riflc (5D). partial ariiiur ( - 2 inergy, I D I
i Surv,val SI1
refers to hutt/rgroiip.$.)Divisions, i n t u r n forrir into
legions. a unit corresponding to the Arnmyhattle~rou~~.
i MECHANICAL 2D+2
PERCFPIION 3D
Thereis no largrrstorrntroiiper unit, althiiugh swim1
legirins niayconibine forces i n a w r t o r or operatiiin A
1 %.arch 5r). siirak 511
S.rRF,NGTII 3D
TECHNICAI. ZD
ronirnnn arraiiXrriient is tu assixn a legiou t n each
branch of sector’s Inipcrial governnient: one Ic.girin for
I Character Polnls: Larirs; typically 2 ~ 7
the Army, another for the Navy, and a third t o the
I Moff’s discretion (the Moff‘s Own).
Move: 10
Eqaipnwnt: Hlastrr rifle ( S O ) , poww a m r x ( + I O ~ n e r g y +. 2 U Composition. Stornitrooprrs are infantry forces.
pl~ysicdl),hravy IilasIcr pistol (5D). tllwe grim:%des (511). knife
T h c r e a r e 110 s t i ~ r n i t r i i i i p e r - c r c w c . d t a i i k s , n o
~
w i t . 11)). lil(lt~llal
stormtrooper artillery units. If arnior or supporting
! Additional skills: CornpAssault iinr resinwrits include fire is needed, the Imperial corruuander assigns s~i(.h
I r v r r y k i r d of i n f a n t r y , i n c l u d i i ~rnobile units with
C ~ m i ~ ~ Fdrivers
~ i r ~ xand~ gunner:; as appropriate. Raw elements from available Army tinits. Stnrriltri)iipcrs
trooiwrs liavr required skills at +I[) over their hasic perform both space-based and ground-l)astYl dtltivs.
i altritmtr. vi4w;in trooper have the requirr skills at +XI
ovrr tlw Imsic attrihirtr
perfectly at home with both ship-hoarding aiid I l l a l l -
etary assault.
1 Elite Corps. Tlie Empire has enemies i n all cii~iwiv-
i able cnvirorirncnts and is prrpared 10 meet these
threats on tlrtlir own ground. To this end, srveral ditv
7
corps of specialized st(irnmtroopers have been raised, with NCOs. Issues of rank seem not t o arise, and
each trained to fight in a particular terrain or perform troopers with lower serial numbers follow the orders
a specialized function. These specialists range from of higher-number troopers. Names are never used by
desi.rt ass;iult troopers to scout troopcrs, and can bc stornitroopers. who arc always referred to by serial
found f r o m drvp space to subsea terrains. Such spe- number.
cialized u n i t s a r r found in most sectors, although i u Stormtroopers are a threat to any military force
difiering numbers depending on the composition of they engage. They d o not shrink in the face of death
worlds-a sector with a minute percentage of deserts and have taken on suicide missions without objection
has an equally sniall proportion of desert assault or even comment, although they are known to retreat
troopers. ZercFg assault troopers, on the other hand, and rally if taken by surprise. These faceless, nameless
are found in roughly equal proportions in sectors troops may be the ultimate symbol of the Empire.
throughout t h e galaxy.
IStormtrooper
Deployment. Each Star Destroyer- usually has a Type:Standard stormtrooper
division of stormtroopers on board to supplement the DFXTERlTY 2ll
Naval troopers, often includingelite specialized units.
Small ships often have proportionate stornitrooper
units. The working Alliance theory is that these
stormtroopers are on hoard as much to assure com-
mand and crew loyalty a s t o provide firepower.
Stormtroopws seem incapable of defection or disloy-
alty. Imperial garrisons a r c typically assigned a
s t o r n i t r o o ~ ~battalion
er to oversee the Army troopcrs
and garrisori staff Nearly w e r y Iinperial base has at
kast ;I siiinll st(~iriiitr~iiper unit av;rilnble to it-wen a
lowlysub~l,rt.fccli ' i 1 i i callonasqriad ( i f storuitro(ipers
lor srrrrrity.
Storiimtro~i~~~rs fiillow the rirdrrs of their i'wriiy.
Navy o r gov~rniiiciitcoriuiiandrrs, hut reiriaiii a sepa-
rate i)rgariizati(iii.Their own officer corps is very lean
ani1 many s t o ~ ~ ~ n ~ r omits ~ i p cs~enm
r t u lunctioii only
h
I
i
I
iI
I
(11 desert assatilt trooliers, o r saircltroopers. t%pert i n
small-irriit tactics iind a l i l r t o survive even in tlw
Iiottcst and driest are;i lor days withotit resupply.
i I)t,sc,t~tassatilt tro<ipt~rs I i a w also been used in hot.
Stormtrooper Scout
No iiiilitary is able to do without the iiitelliaence
provided by a rrconnaissance force. EWII today. with
thc aid uf monitor satellites, probe droids. spyslrip
nrbitflights, and long-rang? sensors. thcre is iio suhsti-
lute for direct ohservatior~.This role is fillcd i n the
sti~rintri~~~ legions
p e r by stormtrooper scouts, tiikt,.
niouritcd atid protected hy light armor. Stormtrooper
scimts nr? not intended t o enter main cwnbat, hut are
able to hold thvir own in n s k i r m i s h
..
Equipment: Sorosuub Stormtrooper One blaster carbine (5D+Z)
Storm Commando (adds + I D to bluster skill if retractahle stock is used), blaster
The natural enemyof the Rebel Infiltrators and one pistol (4D). combat knife (STR+IIb2), slorm commando armor
of the most feared stormtrooper units, the Imperial (see tielow).
storm cornmandos were trained by the very man who Assault Team. As storm commando, plus vehicle
whipped SpecForce into shape: General Crix Madine. blusters 5D+2, bluster artillery 4D+% Additional e q u i p
Madine began his career iri the Imperial Army, ment; 2 concussion grenades (5D), occasionallysingle-
volunteered for special missions, was assigned to a trooper heavy weaponry.
crack unit, and rose through the ranks to eventually SaboteurTeam.As storm commando, plussheetwise
commarid his own battalion. After the Battle of Yavin 50, hide 80+2, sneak YD. securily 5D+Z demolitions
the Emperor commanded that a special corps of com- GD+% Three satchels detonite (9 cubes) occasionally
mando stormtroopers becreated to combat theRebel- thermal detonators or thermal wells.
lion. The storrntrooper corps were apparently unable
to d o so within their own training structure, and Tech Team.As storm commando, plus repulsorlift
Madine was assigned the task of forming units and operation 60, repulsorlift repair 40, droid progrurnrning
training stormtroopers in the skills and disciplines of 50, droid repair 60, computer prograrnrning/rqx~ir6D.
commando tactics. Madine found them quite able to Communication equipment, computer probes, tool
learn, and established the machinery of storm com- kits.
mandos in only a few months. Shortly after the first
storm commando units were deployed Madine had a
crisis of conscience. and deferted t o the Rehellion.
The nrachirrery he created rvmains i n place. The
storm coinniaiidos were simn used in siege-hreaking
opwatioiis, extractions. sabotage, arid pre-assault
optwtioiis against invasicrrr arid Rase Ilelta Zero tar-
gt>ts. Storm (.ornniaridos a r e one of t h e few
stmiitroopvr units that Specl.'iir<.rconsiders a prior-
ity thrmt i.ikv other r l i l c stornitroupc.r units, storm
~ ~ ~ i r i ~ n i aarr i i ~traiiiecl
l ~ i s t o ht, fairly self-sufficient. mid
arc iilllt. to iitairltaiu thi:ir OWII gear and health.
A i t n i t r,f storin roniniiintlos call ritnxr from 1 t o 4 0
tri)r,l)crs.Tyl,i(.;llly, iini'qiiartcr is a lint, t t r t i t , with the
stiinilaril ; ~ t t r i h u t c ands skills. A s t ~ u i diluartrr is the
assault Iemit, tr;iinid to oper;ltt, vchicle blasters i i n d
artillcry. Atir~llicrquarter is dt~sigiatedthe snbiitrur
teatit. mid hiis cxtcnsivc stealth. tlrmolitions, and anti-
srcilrity trt+irling. The last qunrtrr is t h t trcll tcarn.
i h l t . to rqxiir or jury rig n vast itrriiy of techitology.
A l t h o i i ~ l ihighly vffec.tivr, thr- storm corninando
u n i t s n r r riot nunierous.not t w ' i t u m p a r e d to Army
sliecial iiiissions. Thvir niimbrrs ar(' growing. how- Coruscant Guard
w e r . ~ n iirtwltt d an inm,asing thrt..rt t o the I<ebeI- A storintrooper p<olirc m r p s f o u n d only mi
liim Coruscmt and ot11t.r Core Worlds (on Coruscmt t h e y
are rrfcrred to as the Corustilnt (;uartl), these clite
I Storm Commando storintrorqjc'rs rarvly see military vornhat, instc:ad
used ti) enforce Ini1)erinl military voile. They arc scen
m o s t oflcn i n Intprrial Centcr, thc huh of tht: Ittipcrial
capital, hut can bv found virtually anywlicrc. i r t the
Core W o r l d s . Inipt+iil G u a r d s hiivt. arithority to
f o r w ntartial law anywhere, regardless of Ioral k y a l
status. nnrl ilre routinely used for political as well as
IrXiil p r p o s t ' s . l'his corps ( i f stiirnttroogiers wciirs
distinct arnior: red with ari unwsuill Iiclnlet rlc-sign,
prolialily in1cndt.d to makc- tlirnl notice;ihlp aiid tiit'nio-
rablc
blasterrifle(5D)(adds + I L)tob/c~slerskillifretractable Cumlink Ionsue-activated top-security srmmblrd Iwlmet
stock i s used). blaster pistol (4D), taser stall (5D, has ronilink
SrnIPd Body 1;1oa<. C l i n l a t c i ~ , n t r ~ , lI,uc!y
l ~ ~ g1uvc ant1 l,r,!atll
s t u n setting), (:oruscarit Guard armor (as regular ar- mask allows oper,xtim 111 ~xtr?nwlycold or w ~ a mv1imati.s and
mor. w i t h I R / W nightvision viewplate with helmet IK/ toxic air m"irOllrnents.
lJV lanips. allowing perlect vision even in coniplete hffTAS Multi-Frequency Targcting Acquisition System: adds
darkness). 4 D to Prrccplton and seurch checks in low-visihility situations.
-21) to ranged wrapon skill iises against targets moving niwr
than 10 meters per round: polarized lenses prevent flash-blind-
imperial Royal Guard inx.
The aciiic of thc elite stornitrnoper corps, the Impe lllili& Belt. High+tension wire. grappling hooks. spare blaster
rial Koval Guard is entrusted w i t h t h e most valuable powrr packs, ion flares, concentratetl rations, span' coorlmk.
water packs. 2 medpacs.
life in the Empire: the Emperor's own. Clad in avariant
nl the r e d Imperial Guard armor, with flowing red
robes. these stormtroopers are expected t o be able to Imperial Special Weapons
fight any loe on any ground. To keep in lighting trim,
the Royal Guard rotates through stornitrooper field and Equipment
duty. It is believed, b u t not confirmed, that Royal
Guard units rotatethroughallcorpsonaregular basis, Drop Pods
serving as assault troops, zerwg t p o p e r s and storm Drop pods are uses by special missions units to
ciininiaridiis i n turn. Although i t is believed that only directly enter a zone of operations. These pnils are
SO o r si1 Riiy;il Guard p r o t i ~the t Emperor at any timr; stealth-equipped and able t o enter air atmosphere
t h v r r may lw scvcral hundred of these extraordinary w i t h t i o more distur1~;iricethan a sniiill riiett'or.
s t i i r i i i t r ~ i ~ ' i i ) ~i t,!r sthcr F.nil)irr's st?rvicc.W1ii.n in traiii-
itis r<it;iIiixi, tlit' I h y a l i ; t i a i d wriirs thc standard Troop Pod
uiiiloriii 111 tIieiri,iirrt,iit duty. ; i l t h o u ~ ltil r t ~ y i ~ p t ~ riii ate
'lhcsc pods arc' r i s i 4 by special niissions frjr<.t.s t i i
t l i i v r i i w i ~u i i i t s . not d i s p e r s e d nni(ing t l i e i r d r o p t w o squads simu1t;inrously. ' ~ I I I .p o d s arc, lylii-
s t i ~ r n ~ l r ~I i r~i ~i t~l i r~c in ~ . r
<:allyscnt out in largt: n u m l x r s . S i i n i t ~ a rtroop
i~ pods.
M'hilv t h w is iiii cvcii tiiort' ,:lite unit 1 1 1 Impi:ri;il others are supply pods ( w e beltnv), a n d a Iiigh 1)t.r-
KII~~II ( ~ i i i i i ~ ~ l - L StwrrciSii ltit~ I'ri)tectors-tlic Royal c m t i i g r arc. c l w ~ i ypods.
( i i i a r i l i s Ihr p r a c t i c a l s u m i n i t of the elitt,
stiiriiitrooiit'r i'orils. R i ~ ~ i i o<:xist r s ( i f n spcciiil unit
1 1 1 x i m i l , iiriiiorril wiirrioin wlio also guard tlic Eni-
p w n i i n t l tiis riiost liivored swvitiils arid advisors.
~iii~.iiii~iriiii~[l.
SpecForce Campaigns
l h r iiiost obvious campaign. the c;rmpaigri this hook is interidetl for,
involves the players taking the role of the sipriificant SpecForce troopers
i n a unit-squad. platiioii. or even R coriipany. Thc: significant charactvrs
in a unit caii be anybody crucial t o t l i e unit's iipt?ratiiii!s: a l l offict.r,
sergeant, attached HWS. Infiltrator, ScawCorri op'rator, or any i i t h c r
trooper in tlie unit above the norm
Sl)'.cFi,r[.riiiiits adapt t o suit their iiiissinns; as long as the unit actually
of SpccTroopers call
ni;iki:s s o r w kind of seiist', nearly a n y ~ m m h i n a t i o n
work. T h e niiiiii comhinatiiin t o iivoid is stealthy troops w i t h loridcr
* .
Developing
SpecForce Missions
Roleplaying scenarios for
SpecForce troops are different than
standard Sfar Wurs adventures and
gamemasters may have some difficulty
adapting the material in this volume
into a gaming session. The following
i n f o r m a t i o n is intended to help
gamemasters avoid problems and
maintain tlie tone of a SpecForce s e e
nario.
~lertakt~"riiissii~ns."
SpecForce soldiers d o not pnrtici-
pate i n "adventures" like standard
I>laver
.~ characters:, ins trail^ tlwv I,I,-
Aniission
~ ~ 1 ~~~2
is a t a s k t h a t characters
art' nssignr!d, a task w i t h a specific goal a i i d a set
Imptvial officcrs and ranking officials who run the
nurriber ofsti.ps that iiiiist bea~.criniplistre~l t o achieve
inilitary Inadiin(t. Such r x ~ k i u gIiiiperials mnkc great
t l i a t goal. The niission's ohjwtivr is usrtally w r y well
villains-tlrry'ri, idrntifiahle. often cgotistical. have
tlic rescue of a specific iiidividuiil. tlie dc,-
distinct ~ierso~iaIities.are~lirectly r c s ~ ~ ~ ~ i i s i b l e f ~ ~ r r t wdefined:
ch
( i f t h v Euipirtt's evils, and arc usually eager to boast
struetion of a hase. the assassination of a partii.ular
iindgloat. At higlier ranks thryalsohave thcresources
tiirget. a n d so on.
A n i i s s i o ~can
~ l i e broken down i r i t o tht. fdliiwing
t o e s c q x 'it ttir last riiintite i n a carefully concealed
s h t t l c . (:it Ioww ranks they just retreat.) StqIS:
Briefing. The chiiracters are asseln1,led niicl a r e
Multi-character Play givm thc reltwnt factscoriccrriing the mission's goals.
O n r . of tlir' prot,lt-ms of ruiiriing large units is t h e The hriefing also suggests a coursc: of ;rctiorl for the
ainotint of paperwork i t rc.quires of the ganreniaster ctlaractrrs. For example. a team of SpccForcc soldicrs
(assunring the. gamenlaster hothers to keep notes on are orckr(d to capture a spvcific Imperial officer who
tliesecharilcters at all). I t c a n Iircolnr a chore tracking possesses secret informatimi vital to k h c l intcrvsts
a plat(ion {iftrtiopers. in thesector. l'hecharartrrs aregiven a dossier on thc
One ( i f t l i r prohlenis i n playing in a largish uiiit is Irripcrial, iiicludin~his habits. regular nioverncnts and
tliiit a player uiay not havc ;I cliaracter that can tori- security arrangements. 'I'hi! officer givii~gthe briefing
trilmt<>r i i r a ~ i i i r g l u l l yt o a niissioii. suggests that the teamcapture t1ielmpt:rial wliilt~heis
Roth of 111e~seproblmis can bt. siilved through a ill transit (luring his irispertion tour of garris~ins.
kirido( j i a r ~ r ~ ~ p l n y r a niiilti-cli;iracter
lled play or troupe Preparation. 'The team sh~iuldhave a frw hours to
p h y . The piayers run not line', but two to four charac- gather equili~iierit,preparr coritingcrlcy plitns and
ters in a g r w p eacli with their own personalities and study the available intelligence relevant t o the iiiis-
unusual ~ ~ ~ ~ i ~ t r i h ut toi omake r i s to tlie unit. Playrrs sioll. 1)uriny this stage, the players should bc citeour-
don't play d l of thrir characters at once; they just run agetl to plan the rnissior~carefully. 'The tram can
one at a t i r n r . litit migilt play O I I P character on one rlevelop hand signals, plan escape routrs. niotlify equip
niission and anotlrrr ( i n a tlilferer~tniissioii.clependi~~g ment. o r anything elst! they can think of to help t h c
on t l r r r i e d s ~tlit, i l olxir'<It'1011. group achitw. it's olijcctive.
This h a s sw(v?ilI)enefits-llwe aren't any spare
Execution. Thc Specs undertake thv ~i~issioti. How-
ctiara(.tcrs oii a niission, the gnmeniastcr can leave a
large part of the imit to the players. t h c unit gains a ever, no mission ever goes exactly as plarlnetl. l h c
wider rarigi3 c ) f d r v e l q ~ e dcharactcrs. thc utility of a
ganieniaster should preparc complicati~~ns for the
taskforce is l>riiadem=d(you car1 playa s m u t team one characters t o overcome: bad intelligence data. faulty
session aricl a11assault team i n another, ;or rxarnple). equipment, inhospitable cliinatrc(inditiorts,urifrierlclly
characters can ht. more specialized than t h e typical natives. and poor weather are all coiilnion coiiiplica-
player character. missions aren't ptvfornied by the tions that cari~~ccurclurirlg a mission. If tlic.charactr:rs
I have planned well o r are sufficiently skilled, they can
overcome the difficulties and achieve t h e objective.
Withdrawal. The mission doesn't end when t h e goal
is achieved. The Specs must still escape the opera-
the characters assembled in ranks and being reviewed
by their drill instructor. The characters are all supe-
r i o r soldiers or agents to begin with, hut few of them
know each other and are likely to test each other as
tional area intact. This p o r t i o n of the mission should m u c h as t h e instructors will.
also include complications: enemy reinforcements, As far as t h e characters are concerned, of course,
t h e delayed arrival of a pick-up vehicle, failure of the drill instructor "has never seen such a low-grade
communication equipment, and so on. The characters collection of misfits, screw-ups and bottom-feeders."
should always plan multiple exit routes and extraction Thispointisalwaysdrivenhometorernindtheusually
points p r i o r to the start of a mission t o ensure their cocksure trainees that they haven't passed thecourse
yet and that, despite their experience, they have a
i
survival and increase the chances of success.
great deal to learn.
One of the main purposes of training is to evaluate
Campaigns t h e trainee's abilities and temperament. Those w h o
The SpecForce campaign, like astandard roleplaying don't measure up are transferred back to their regular
scenario, is a series of linked missions. While each units; there is typically no stigma for washing out of
mission may not, o n t h e surface, lead immediately to d r o p camp. (The fact that a trooper was even consid-
the next, the actions of the player characters affect ered as potential SpecForce material indicates a supe-
events on a larger scale. SpecForce troops are ex- r i o r soldier.)
I tremely loyal and obedient; they should always strive
l to achieve tlie mission goals, even ift h e overall pur-
Those who excel far beyond their comrades are
also transferred, usually to Special Operations orlntel-
! pose of t h e assignment i s nut made available to them.
Every Spec should he made t o understand the concept
ligerice. llnit nioralc is n o t scrved b y including troop-
ers who irritate their conirades. Other disqualifiers
of "need t u know"-if the player character does not include insubordinate. disrespectful or superior atti-
require a picce of information to accomplish a mis- tudes, self-destructive habits, ovtarly casual o r inattcn-
sion, t h e Ailiance will in all liktilihood refrain from tive manner, insufficient discipline,. and inadequate
revealing i t . niaintenarice of equipment. Although tlie Alliance i s
For example. a team of Specs capture t h e Imperial less restrictive than the Empire. failure to rnaintairi a
nfficer frmi the prcvious example. Alliance interroga-
~
miniinurn levelofmilitarydisciplineeansiniplylead to
tors learn that the there i s ii stcret (Jbiqiorate base i n higher casualties iii the field--a situation tlie Alliance
the sectur. The Specs are ordered to raid a nearby will not tolerate.
supply hase and gather shippiny nianifests for Impe- Drop camp trainees are housed in barracks and
rial war nratt,riel i i i t h e scctor; Alliance Intelligence each barracks is equipped with coniniiinal rtrfreshers.
hopes to use t h e records to pinpoint possible loca- hunks, personal lockers, public mess, a i i d a ruilinicn-
tiiins for thr U i q t o r a t e installatioii. TheSpecs should tary recreational facility. Once the initial evaluations
remain unaware of the existence of t h e enemy base are finished, there is little regular schedule. The train-
(since they cannot compromise the operation ifthey ees may rise at dawii for a day ol range shooting or lie
are unaware (if the overall goal). Finally. after recover- roused i n the early morning for a two-day forcred
ing the data. tliv Alliance pinpoints the Uhiqtorate march. One of the primary skills taught and tested at
base's location and orders t h e player characters to drop camp is flexibility and atlaptahdity. Days of
destroy it. intcnse activity may be followcd by days of routine.
guard duty. class ruoni instructiori, o r siniulated brit+
Drop Camp inss.
The squad's drill instructor (01) has a particularly
"The rnorc')ou.suwit in training, tlw less you bleed in the difficult task, aided onlyslightly b y the trainee's previ-
lrcld "-SpecF'orce sergeant t o a p:r(iup of trainees.
ous experience and high level (if ability. The L)I must
For ~arneinastersthat are interested in running a train a group o f overconfident candidates, all u f whom
SperFurcr carnpaigri. drop camp i:ithe logical starting know they are superior enough to get invited t u
point. SpecForce trainingin the first place.TheI)Imust break
I)rop camps are training centers for military per- down this arrogance and make the traint,es as capahli.
s o n u t 4 hotti for Spi'cForcc candidates arid regular as they think t l i r y are o r they will suffer the conse-
troops. Drop camp is the cradle of a unit's develop- quences. Uls are insufferable for the best of r e a s o m
ment. Although companies arid platoons are often There arc no typical scliedulrs for drop cair~p.b u t
reorganized and re-deployed. squads tend to stick one week's schedule might look something like this:
together as the building blocks of larger units. It is at
Day 1. Arrival, irispcctiiin, instruction. drill. meal.
d r o p camp that fundamental skills are developed,
lights out.
initial relatimships are built, unit bunds are forged,
and basic t o n r s are set. Day 2. Morning march. n~i!aI,firing drill. niarcli ntcal.
l'his call hv a rich s t w i n g to begin a campaign. w i t h instruction, meal. lights out.
.
Day 3. Instruction, weapons drill, meal, surprise Technicians, scan<om operators, drivers, and pi-
inspection, surprise field training. lots are mixed with other SpecForce training units for
Day 4-5. Field training, cross counlry march. the first half of their specialist training, then pulled
hack i n t o additional specialist training. This is usually
WeekTwo. Week two varies the theme. Most disap- shorter than most SpecForce training periods since
provals and drop-outs are cycled out at the end of the the technical personnel are already highly qualified
week. In the last week the trainees receive m o r e ad- and simply need some fine tuning of their skills.
vanced training in hand-to-hand combat and general Technicians spend several additional weeks learn-
special forces tactics. ing a variety of quick and dirty repair techniques,
Once the fundamental training p e r i o d is over, spe- patchworkmodification, field medical practices, and a
cialist training hegins. Training now diverges greatly- score o f fun things to do w i t h detonite. Scancom
the specialists simply have incrediblydiverse mission operators are usually drawn from scanner and com-
profiles to train for. This advanced training is per- munications posts in t h e first place, and go through a
formed by SpecForce field veterans with at least one couple of weeks of additional operations technique
year of Alliance field experienceorthree year sofother and maintenance instruction, another week of c r y p
special force experience (the minimum amount of tography. and a final a week of sensor drills and
experience is slowly creeping up as t h e Alliance ages communications exercises. T h e ultimate test of their
and gains personnel). abilities p i t s them against a unit of Infiltrators, who
Pathfinders train in a wide variety of terrains, in- drive home w i t h great relish the point that scan.com is
cluding a full t w o weeks of survival training. stealth the first line of defense against nasty surprises. Driv-
drills. and repulsurlift uperation training. crs and pilots are taught h o w to perform emergency
Iiifiltrators receive advanced melee and hand coni- maintenance. and introduced t o proactive operation
Ihat triiiiiiiig. slrigthrnwvr drills. primitive mechanical of thrir vehicles (which contrasts starkly w i t h the
w('apoiis drills. a i i d t.xtrc.mrly advanced str,iilth train- inactive nperatinii of vrhicles cnmniuii OII thc streets
lack Irangar operat- ;iiid in the skivs o f t h e average city). M u c h of this
t r alnink
' ' I .I S- 'i n simulation pods. and much o f the rest is
Wilrlt~rlrrssFigtrti,rs train for an e x t i v i i l c d period in i n active regular units, wlrerr real conditions don't
avast array r i f tt,rraiiis. tlicu coiicriitrat('i1n ii Iparticu- havc t o he s i n i u l a t c d
Iar typt. ( i f ti'rrain-iiiost Wiklerriess Fightcr squads l'lrert.;ir(.(iftt.n c~ririplic;iti~ins to this process. Some
spwiali7c i n a particular terrain type. hdditional traiii- units ~ i r o g e s slaster tliiin others. Many encounter
ing i n r q i ~ r l s ~ i r l iuf p t m i t i o i r s . artillcry. heavy v w a p r l i f f i c i i l t i a i n field traininp. ranging from i n j u r y to
o i i s . and v+>hickw ~ ~ a p ~ follows. itis as wil<lrriit:ss units Iiirdicnl einerytwcy t o collapse uridt.r pressure t u pre-
usually 1r;ivC. t i i b e mort>sclf-rt.li;uit tlinii m o s t units. g r a d u i i t i m eniergriicy activation. On t(ip (if the physi-
I1rt)mr ('iinih;it Sprcialists traiii in several urlxm cal and psyclrrilogical dangers there's the constant
terrain ty1ws. in<.liiiliiis c i t y ruins. s i i h u r l m r iircas. tlircat of s r r u l ~ l i i n gout at any time. Finally. there is
riiid ciivtlrt training operatinns training i n populattxl always ii danger that troops can suffrr training acci-
arras. hlu(.ti of tliis triiiliiiig c i i i i l)c siniulated i i i ~1x1- ck.nts: squad iircrribers rallying around a wounded
cially c.rmstructeil rxrr(.isc facilities in rt~motriirt'as. ttwnniate during iin exerris? can make a compelling
but at least sevt,riil il;iys uf training in p o l i r ~ l a t e d areas rolrplnyilrg scenario.
is r e q u i r u l , siiict> so mucti of their nperatinns arc Graduation froni the SpecForce traininp program is
p~vfiirtried iii t l w I i t w t s ul lniperial cities. followed b y a short cererirorry and celebration and
SpacrOlis t r r i o ~ i ~s~hri p s i i i i t dircctly i n t n tine vt's- (iffirialiictivntion o f t h e graduating unit. Orders and a
sels i i i i c l ai(, t riiintxl on t I i t ~ j o l iwit , 11 several r x c i ~ r s i u n s fast transft.r t o their n e w coniniand follow.
(itit<> m o o n s iiiid i n t o dwp siiiice fur ;idditional Ilrills.
Sonic c x t r a tr~ainingin ship lioarditig. i i r n i o r c ~sixicr l Designing SpecForce
rult latidings is ptxformed w i t h the
rirtiri, ship's c o ~ i i ~ i l t ~ ~ i practiciri!:
ic~nt alung with the Missions
fresh recruits. These exercises are ut;tiallV performed Ttwr are t w o r f f c c t i v c i n r t h o d s o f construrting
011s t r i p p ' d Iiulks. i n dcep spacc, or 011 r r r i i < i t rplan-
<>ti>irls(;is sii1,1i rxvr~,ises teiid t o lic$it u p scnsors
and rulining Sp?cFnrcr missions and campaigns: the
q i i s ( i d ~ cnietlrod a i i d the tiriirtahle niethotl.
is Specialists tr;iin on hlliaricr frcc
The Episodic Method
worlds for a 1t.w wi.t.ks w i t h missile wcapuns. heavy
hl;istixr w(:iii)ons atid artillery. This training includes Stanrlard .Smr CL'm-s scenarios are structured in
sonic a d v ~ i n c v ~ rl i ; i i ~ i t v ~ i a ntechniques
ce aud iicca- tyisodes: tliv cvents of one episode I c m l t i 1 the next.
sionally s o ~ r i t : rcpair training. Oncc t h e gunners art. S~iecForcemissiims can also IIC run in this manner.
f i n i s l i t d w i t h tlir grriiirrd wrapons t h c y transfer t o a of structuring Iiiissions
Howtwer. an iiltrrnate n r i ~ t h o d
l i i w ship for spiicc weapoiis traiiiiiig, nftcn in tandem can Ihr t~rriploverlthat is particiilarly suited toSpecForce
with a fr,,sli S p a e i . 0 1 1training
~ iiiiit. iiiissions.
The following sample outline-hased on the
previous examples-illustrates h o w an episodic
SpecForcr mission can be ronstructed.
Episodt- One: The Briefing. The characters are
asscnibled and giver the speciiics of a mission:
the kidnapping of a prominent Imperial general,
Evar Orllincus. The general is in the midst of an
inspection tour of garrisons on Prishella Ill. The
Specs are ordered to seize Orllincus while he is in
transit between inspections.
Episode Two: Planning. The characters exam-
ine Orllincus' travel itinerary. projected transit
route, relevant local conditions, and security
arrangements. The Alliance suggests a specific
amhush point-roughly midway between two
garrisons-though the characters should come
up w i t h at least one other potential ambush site.
At this point, t h e Specs are issued some equip-
nient and can request others. .
EpisodeThree:Insertiori.lheSpecsmust niove
i n t o positicin whilt, avoiding detection by Impe-
rial Iorcrs on the Iilnrwt. 4 para-wing drop is
' t i a r x t r r s must attempt a liiyli-nlti-
~ ) l n i i i i i ~( d
twit. uiipovwrtd iIrol>.0111. I i w j i t l l v coniplica-
-
tioil is ti;trl wt.ittlier. w h i h I i i i i ~ i p r r stlie drrip.
Episode Four: Pre-strike. 'Slit, characters niiist
iiiovt' qnickly and qiiir.tly tlirriugti mcniy-orru-
liitvl t i x r i t u r y . A n ~ i t l i e rc ~ ~ n i p l i ~ m t i is
o nt st w UII-
t t ~ d c!f ii Storni (~~niiimantlo
; i n t i ~ ~ i p ~ tarrival pla-
t o i i i i 'l'hi, ch;ti~art<:i~s (can attack t hi, platoi)n-;t
t ~ i n p t i i i tga r ~ y - t l ~ o i q lthis
i nay alrrt O r l l i n c w
10 t h r tc~iini'sprcs('~~ct'. As a i altcrnativi~.tht.
Ii1;tvc.r i ~ l i ~ i r ~riiust t i ~ iivoid
s the Storm Coni-
~n;rniliisai111I m w d t o t l i c ambiisti site.
iiig on t h e part of tlir yaliie~nnstcr.i t r(,flcx:ts the
Episode Five: Ambush. The tdi;iracters ;ittenipt to cliaritic naturv { i f the, hattlrfield iniirt' effectively.
>ippri+i,iiiI thi. Iiii1)t.riiil xcncral. Coniplicatiiig the Tht. followings i i i ~ i p l ct i i i i e l i ~ i e - l ~ a ~ eon
d the prcvi-
a11iOiis11i s tlii, arrival i i f t l i c Strirn C i ~ n ~ m a n d owho s, otlsi.xaniples-illustmtes how it SpecFcirce mission
ciiii iiiovc i n itii(1 iilti'nipt to di:stroy tht, Specs (or ;it ran be constructed
-
1f.iisthold t l i v i n r i f f uiitil r c i n h r c r ~ n ~ nCRII
Episodc. Six: Withdrawal. The characters IIIO\F t o
t s arrive).
-
i i i i c k r lire. N I J oiic gets a irietlal f o r datawork. A d r c w
r a t i ~ i iis a pliysical tciken, iisually a rnrtal pin. ofteri ribh<ili.
festriiini~ilwith rihbons illid cii.corrq~aniedb y a letter o f The Cross Crosslet. For nary valor. goin2
r ~ ~ i i i ~ r i e i arid ~ ~ t i ~f io ~
~ ~ l ribbon r da!i-to-day
~ wear. I h v far br~yoridt l i e call 01 duty. Crosslet is a gold
actual iiirtlal is only worn on Iornial occasion cross or1 a ~ i l a t i i i i i i iliackgr,
i aw;ird isawarclrd
thiiig t h e .\lli;in<.t-lias very IIW o f . Sorrie r u l t u r c s liavc- ~ ~ ~ i s f l i n r i i o uiiis l 4'1
y p c r ( n i t o f exes.
character riiakrs the rrqiiircd skill roll
I f tlie
and is within striking distance of t h r tarsrt,
she may ignore file f.ffrcts of hlin(1riess. Stir
cannut see. hut r a n hear (11 snirll a target well
criough t o strikr. 'Titis may lie i i s d as a rcac-
t i o n skill.
The character is trained to Moderate If the character's attack is successful (and is
force an opponent to drop a not panled or dodged) Qnd if the skill roll
weapon or object. meets the required difficultynumber, the
target character is disarmed.
l'iir. cIi,iractvr is t r x i i w d to \'cry Easy The ciiar;ictrr c a n add + I L7 t o hcr d ; i m a q , roll
d 4 v t . r i t p o ~ r r f ulilow
l with if thc skill roll is succrssful.
I,(.? ,.Ihow.
The character can throw a Moderate A successful skill check indicates that the
target who ha5 grappled her target Is hurled to the ground arovided the
from behind. attack is not parried or dodged). The target
suffers 3D damage. This technique may be
used as a reaction skill.
l h r character can add ,211 to her darnayc roll
if her skill roll rxcwds t h r difficultyniiiirhrr.
Failure t o lieat thr difficulty nunihcr indicates
thp C'haractrr is o f f ~ h a l a r c;and
r 1x.r o p p o n r r t l
may m;ikt. an iiklitional attack this roun<L
with no multiple action penalty.
A successfulattempt indicatesthetarget is tripped,
falling to the ground. The character must remain
prone for the remainder of the round.
If the character's skill r o l l niwts tlic difficulty
ni1niI~cr.she ma). US? h r r Iicad to s t r i k r the largt~t
(iiiflic.ting5TR+ll) d;iniage): call IIC u s r d if tlie
i'hdractrr is imuml or held: rim lir 11st4a s a
rraction skill.
The character is trained to Moderate The character attempting to grapple with a target
grapple and hold a target plus an opposed must make a Moderate ntartial QT[S roll to hold her
immobile. Smngth roll opponent. For every round the target is held, the
character must make an opposed Strength roll. If
the target heats her Strength roll he breaks free of
the hold.
liisrunr Tlie cliaratfer knows how to Moderate If the cliaractrr's attack is successful(and is not
Kiiorkdoun tiiiixiiiiize iiripacl, knocking the parried o r dodged) and if the skill roll meets the
target to the floor. required difficulty number. the target is knocked
to the ground. The fallen character must either
wait one round to stand o r suffermultiple action
gw.v.
;:? Instan! Stun The character is trained to Moderate If the character's attack is successful (and is \~~
strike at critical pressure trot parried or dodged) and if the skill roll meets
~
Mission Type
Roll Mission Type
2 Illfiltrate Imperial garrison
3 Eliminate rnemy unit
1 Capturt>i w m y officer
possess 1 g 1 5 of the hand-to-hand techniiues:)
However, gamemasters can limit the number of 5 Recover s t o l e i i data
techniques a character can possess by develop 6 Lk:slr<iy r v e i i i y liase:
7 Aml)risli ericniy ciiiiw~y
ingmartiai arts "stylepackages." The gamemaster
may decide that only six of the techniques are 8 Rescue friendly agent
available to "Ktara martial arts," and players 9 Eliminate enemy officer
must select from that list. Learning a technique 10 Sabotage enemy installation
from outside a style costs 10 Character Points I1 Hoard witmy vessel
and takes three weeks of training. 12 Protc,ct a R c b t ~ lw i t I i d r a w a I , ' h ; i s r / ~ ~ ~ ~ n v ~ i ~
9 Parrying. Tospeed theconibatprocedure(and
MissioN
n Complications
Koll Complicatioiis
2 Bad weather
3 Faulty intelligence data
4 Human error (a backup team is eliminated,
a character makes noise during a stealth
approach, etc.)
5 SptrcForcc t ~ a m is drtccterl hy ericnry
-,
ii I.ocal creatures are I i o s t i l e
Cont;iniinattvd wate'r
8 Faulty, damaged o r lost equipment
9 Difficult terrain
10
I1 Low visibility
I'oor ClJVI'r
I' h J C a 1 iri1iabit;irits arc hiistil<.
i
I
Enemy Forces I
.
Alien Temolates
Most of this book refers primarily to human troop-
ers. This is a matter of convenience and dwslr't iiieatl
that aliens can't be Speclroops. If a player wants an
alien character, design it with the following templates
in mind.As longas thecliaracter roughlycorresponds
to the regiment norms, it should be playable. Note that
many aliens who may seem perfect for a troop type
may be unacceptable for cultural or background rea-
7 Scout troopers sons-a Defel would be an excellent Infiltrator, but
they are so rare and useful that it's unlikely to have a
Rebel Defelassigned to SpecForce. It would most likely
aircraft)
12 Impt,rial Storm Corriniandos with
Iiriperiiil SpcArial M i s s i o n s platoon
Iiackup hmvy vehicle support
(KI'-STs, A I - A I ' S o r otlrcr ground
wliiclrs) and air support CIIE
r s , fighters. assault
l 3 1 1 n i l ) ~ ~TIE
shiittlc~s.o r othcr aircraft)
Character Templates
'I'tw follriwing 1tmplatt.s art' haserl on the
trcioperslound i l l C'lia~iterS~vcn.Theymayhe
a d j i i s t w l t o suit player preferences, with
garrrem;rstt~rapproval. Some o f the templates
are comhillcd to save space. The technirian
Dexterity - 3D+2 Perception - 3D+2
Blaster Command
Blaster: hlaster rifle - Hide -
Blaster artillery ___ Search
Dodge Sneak .
Greriade-
Vrliicle lilastc.rs __
Knowledge __ 3 D
Allen spe<.ies
Survival
..
: Connection With Other Characters:
..
0
I..................................
-
Special Abilities Move - IO
.:
-
.................................... .
Dexterity -3D+1 Perception - 3D+2
Blaster Cornmand
Dodge Uide
Grenade Srrrak
M r l c e combat ___
Melee p i r r y
Knowledge - 3D+l
Strwtwise
Technical ~ 2D+1
rItv~iditio~~s
First aid -
................................. .
Special Abilities
Nom,
hlove : IO
Foire Sensitive? - N o
Forw Points 1 :
Clark Side Points ~
-- !
I
Character Name:
Type: SpecForce Wilderness Fighter
Genderfipecier:
Age: Height: Weight:
5 Physical Descrirnion:
2
2 -__~_______
f
__
.......................................
3 -
.
n
_i
..
Blaster Command
Blaster artillery __ Hide
Dodge Sneak __
Grenade
Melec combat _ _
Vehicle blasters __
Knowledge - 3D+1
Siirviv;tl
.................................. .
Special Abilities
Noni.
Move -
Force Sensitive? -No
10 :
Forre Poirils I .
Dark Side Point5 __
Character F'oint.- 10~
Character Name:
Type: SpecForce Infiltrator
GenderBpecies:
Age: Heighb Weighb
Physical Description:
.................................... .
Dexterity - 3D+2 Perception __ 3D
3laster Con
3rawling parry _ _ Hide
lodge Searrh
~.
'irearms Sneak
&+e conihat __
blncler comhat:
vibrokriife
Ylrli~ parry
lnowledge __ 3D Strength 3D
Ntreetwisr flrnwllng
liirvival
I
Character Name:
Type: SpecForce Heavy Weapon Specialist
a
Dexterity - 3D+2 Perception - 2D+2
Blaster Search
Blaster: repeating
blaster
Blaster artillery __
Missile weapons __
Vehicle hlastrrs __
____
Mechanical __ 3D Technical 3D
cdpltdl 41ip Blaster rqxti r
gurinery Deiiiolitirins
Repulsorlift First aid .
operatioii
Starship gunnery __
............................ * e * * * *
.:
Special Abilities
Now
Move - IO
Force Sensitive? - No
Force Points 1 :
.
Dark Side Points __
Chardcter Points 10
s
0
w
0
T
2
Characier Name:
Type: SpecForce Technician/Engineer/Medic
5..
0
3D Perception - 2D+2
: without
PerSonaMy: Acoupleyrarsago you werea tech-Iread
: aan d golexiieric~~ce.
much conlidmce. Today a tech-hracl
yorl'rr
with lot tougl~enedyou up
It's givrn and
. YOU c never
you wotild have
still a tPchie at heart.
but you'rr
expcActed.
.................... ..........~.*...
...
Dexterity
Blaster
Vehicle blasters __
3D Perception-
..
2D+2
. e
.
Strwtwisr e You 201 hlacklistrd offtli? rircuit brcause one (11 your
inrchanics hadsuspected ties totheKehrllior~.Well.ttre
9
Empire drtrve you right i n t u the Alliance. didn't thep?
Y o u weren't trrrihly iriterestrd in thc starfigliter pro-
*
: gram. Inrt you did nrake it into SprcForcr w l r e r r your
:.
skills are of more us?.
-
thesechys. tlotrodding is ~ort1i~jse;rrrogarrt
snub-jocks
Mechanical - 3D+2 Technical 3D w h o dnn't hhvc a squad riding with t h e m
Hover vt,tiicle
operntiori
First aid
Kepulwrlift repair-
: war.
Objectives: To get bark into the rare ~ a m after
e the
Ground vrhicle 5i'dce trmsports
A Quote: "Thew we go, troops: a nice smooth
:
...
o()eratioii repiir
riclc ... twy. yori a11 rixlit'? Y O U guys are turninl: green."
Repulsorliit
operation Connection With Other Characters:
Space transports __
... e
.......*...........................*.
Speciol Abilities
.:
Move - 10
N<>W Force Sensitive? - No
Force Points 1 :
"-rk Side Points __ :
Character Name:
Type: SpecForce Scanner/Communicatlons O p e r a t o r s
GenderBpecles:
Age: Height: Weight
..
....
Dexterity 30 Perception - 2D+2
Blaster
Dodge
.
I
,
.
: Equipment: Blaster
coinlink
pistol (4D). cOmsrt o r srtltlrier
- 2D+2
: Dackground: Y o u thought yuu lhad a fairly s a k
position i n t h r Alliaricr, but i t turns out tliat y o u r
.
Knowledge rorribat scorm wrrr high m i w g h to .issign you to if
Coirimuni(.atioiis __ frontline unit where you've gottrn B very clear ideir ill
how had the battle actually is. Y o n j<,ined SprcForce
.
after your first twr-they need your rxprrtisr aird
yru'vt, tlrcitirtl that if yoiirr i r l romhat. vott'rc i n all t l w
way.
Personality: A little I ~ R ~ V O U siiicr you get a L.Iearer
: Ypicturr
S.
of thr sitiiatioii than t r i o s t of the t m q w r s chi.
-.
o u know that yiw're a rriticiil train mrriibtv. aiid
<lt.tcrniinetl to grt the joli donr.
Objectives:srrvrtilri~~rit
tothe t m t ,jfy,rur;itii~itics.
Mechanical - 3D+2
..
Special Abilities Mo\ e 10
Ncjiw Force Sensitive? - N o
Force Points I .
D a r k Side Points __ 0
C h a r a c t e r Points-
~ 10 *
Character Name:
rype: SpaceOps Trooper
GenderlSpecies:
Age: Height Weight:
Physical Description:__ -
....................................
Dexterify ~3D+2 Perception - 3D+2
Blaster Command
Brawling parry _ _ Search
Dodqe
Grenade
Mder I ornhdt ~
Mi.lvi. c oinl)cit
zero
Technical 2D
C;ipitnl ship r r p a i r -
First aid
Svcurity
Space t r a n s p o r t s
rcpiir
................- ....:
Special Abilities
N,>,l,.
MOW 10
Force Sensitive? - 'vo
Force Points 1 :
.
Dark Side Points ~