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Star Wars RPG (D6) - Rules of Engagement - The Rebel SpecForce Handbook (Comprimido) PDF

This document provides an overview of special forces in the Star Wars universe. It discusses the history of special forces like the Rocket Jumpers and Freedom Warriors from the Old Republic era. It distinguishes between special forces and special operations, with special forces being elite military units that perform planned missions, while special operations work on more covert, unpredictable missions. It also briefly describes the creation of the Rebel Alliance's Special Forces (SpecForces) and their role in conducting hit-and-fade operations against the Galactic Empire through raids, sabotage and insurgent campaigns.

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0% found this document useful (0 votes)
365 views130 pages

Star Wars RPG (D6) - Rules of Engagement - The Rebel SpecForce Handbook (Comprimido) PDF

This document provides an overview of special forces in the Star Wars universe. It discusses the history of special forces like the Rocket Jumpers and Freedom Warriors from the Old Republic era. It distinguishes between special forces and special operations, with special forces being elite military units that perform planned missions, while special operations work on more covert, unpredictable missions. It also briefly describes the creation of the Rebel Alliance's Special Forces (SpecForces) and their role in conducting hit-and-fade operations against the Galactic Empire through raids, sabotage and insurgent campaigns.

Uploaded by

bardwolf
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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1

IIY 'I'l310'I'BY S. O'BRIE

othy S. 0'Brit.n I J d ' ~ ~ i o l m l c Jand


nt
*Ad~litioiinll~.~Ii~iii~..I~~iSeiden

Fernanclcs (rvtired), Terry


Miller, 1). S w t t Palter, Peter
rge R.Stmytoii. PiiuI Sudlow,
T A D L E OF C O N T E N T S
.
Chapter One: Rebel SpecForces 4
I n t r o d t i c t i o n 4 ...Historical Special Forces 6 ...Special Operations 6 ... Regulars a n d Partisans ti
. ( ' r m t i o r i o f Alliance Special Forces 7 ... Special Forces in the New Republic 8

Chapter Two: SpecForce Life 9


Candidates 9 .. Training Ill ... Specialization I O ... Trooprrs 11 ...Officers 1 3 ... The Daily Grind 13 ...Ranks in
hitiartre Special Forces 13 ~ ~ . S p e c F o nTerms
w and Jargon 15

Chapter Three: Operations and Missions 17


strategy 17 ...Operations 17 ...Special Forces Missions 18 ...Raids 18 ... Ambushes 18 ...CriticalStrtkes 18
..ltecunnaissanre 18 ...Operational Principles 19 ... Intelligence and Operational Execution 20 ... Field Tactics 21
...How to Stay Alive 111 The Field 21 ... Optional Rule: Contaminated Drinking Water 22 ...How to Secure a Zone 24
.tJnit Formations 25 ... Hand Signals 27 ...Crossing 'Terrain 29 ...Operations to Avoid 30

Chapter Four: Quartermaster's Supplies 31


Technology 31 ... Availahility 32 ... Rations and Basic Supplies 32 ... Clothing. Fatigues and Armor 33 ... Climbing
Fquipmrrit 35 . .Optional Rule: Climbing Difficulties 3F ... Communications 36 ... Optional Rule: Communications
niffirultirs 37 ,..Siirvival Equipment 3R ...Optiorial Rule: Encumbrance 38 ...Medical Equipment 39 ... Smsors
acid .Anti-Sensur Fquiixnenl 40 ... Ma~.robiiiri,culars.Pickups and Sniffers 40 ... S<arrirers 42 ... Sensor Trips 42
,.<ni~Si.nsi,r t:qiiiimiciit ,1:i .. Mixc4laiicwiis Equipmwil 4 4 ... Optional R o l r Equiimwnt Maintenance 45
SpecForces
.. Introduction
'lnhulfon liourlcan put
togetlier a strike tromi ol
triwrzty .soldiers, riipa11k
of .succ~ecding at m y rr1i.s-
s i o i i . urii1c.r urry circiiiii-
nrlyutirre in the
.st~irzc~~.s,
gdiixy. '-At t rihuted t o
(;meral Crix Madirie.
The galaxy i s at war.
7'11 11 Giilac t ic E m pir e
occupies thousaiids of
systt'iiis aiid exercises
i n d i r e c t c o i i t r o l ovt'r
tiiousiiirds iiiore. It isop-
posed b y the Rebel Alli-
anct'. a siiiall hand of
freedom fighters dedi-
cated t o ovwthrowing
t h e despotic r e s'1'111e.
The Alliance wages an
Ellipire-wide hit-and-
fade war. Local sector
f o r c e s keep t h e i r op-
p r r s s o r s off-halance
w i t l i xnliustws, sahotagc acid i i ~ s u r g c i icacnpaigns.
l Starfiglitcrs strike
f r o m hyperspace against Imperial convoys. The t i n y Alliance fleet i s
constantly strengthening itself, in preparation for the day it can engage
t h e mighty lirrperial Navy i n direct comhat. 'l'lie Alliance refuscs t o takc-
ground or keep territory, instead attackin!: the Empire's weak points and
morale. For this duty, t h e Alliance liiis raiscd a corps o l elite strike ttmiis.
t h e sliarp end of tlic Alliance lighting forces: Special Fo
A specrtll force is any li titirig unit specially traine
extremely difficult mission. ' l h c I<ehrl SpecForces (oltcri referred t o
simply as "SpeCForce"). Imperial Storrn Conimandos and 'Thyrsrls Sun
G u a r d s werc created t o hniidle specific inissioiis that regular troops
could n o t be cxiiected to pc:rforr~i. Stormtroopers, for c x a i i i l ~ l cassault
,
e n t ~ i yIwsitions and guard high-security installations. Alliaricc Iiifiltrn-
tors enter higli-security areas t o sabotage enemy equipment im(l sow
confiisioii. Patlifiriders scout and srcur(' lariding zones. SpnceOps t r o o p
c r s pcrform ship-l)cnrding actions.
“So. Sergeant, when
quietly. “This thing‘s sta
out the last of his cold rati

I on watch tonight. Get some sleep. There’s


’ push coming on tomorrow.”
”Thrilling.” Jop had only been in one minor
lightfiglit, and wasn’t eager t o experience it again.

w II
He quietly crawled to his slithole. Imperial r
trooperswereout there, acouple hundred meters
away. Nobody was interested in night combat, so
by unspoken agreement the shooting stopped at
sunset. Despite the infornialnocturnal cease-fire,
Jopknew betterthantotrompalongat night. That
’\
uiouldgiue away ourposition, he thought, andyou
never know i f a sharpshooter i.s sitting out there.
Fortunately, the Imperials didn’t really know
where the Alliance troopers were, and mostly
stayed in their fortified position. Jop’s platoon
had remained under cover enough to keep the
Imperials guessing.
Jop dozed, droppiug into a dreamless, time-
less sleep. Suddenly, h e felt something cold
brush his cheek. His eyes snapped open, his
heart leapt, and h e froze. The moons had gone
down. It was pitch-black.
“You’re all right, troopy. Go back t o sleep,” a
voice calmly intoned in his ear. He stayed still
and waited. No sound. He realized his heart was
pounding. He slowlymoved his hand to his rifle,
picked it up, and waved it in the dark. Nobody
there. Time passed. His heartbeat slowed to
normal. The stars slowly moved in t h e sky.
Eventually, he dozed once again.
The next morning, h e told the story t o his
squad over another helping of cold gray ”nutri-
tive supplement”-pausing only t o wash the
gummy taste out of his mouth with alukewarm
cup of cafstim. ”Who in t h e name of Garhol’s
The Corps included His Majesty's Roto-gunners. the
Historical Special Forces Imperial Atrisian Grenadiers. and the Queen's Own
Tlierc have hcen a nuinher of special forces units Armored Cavalry Troop.
throughout history--most notably. the Old Republic
Rocket Jumpers. Freedom Warriors and Atrisian As- Special Operations
sault Corps. "You aren't Skywalker. You aren't even So/o."-
The Rocket Jumpers-officially designated "the SpecForce Infiltrator to Rebel SpecOps trooper.
Rocket-jumper Elite Advance Unit"-were short-range Rebel Special Forces (SpecForces) should not be
assault troops propelled by primitive rocket packs. confused with the similar sounding Special Opera-
They juniped into heavy fighting to break stalemates tions (SpecOps) groups. Special Forces units are made
and sieges, seized and held ground until regular units u p of military professionals of the highest caliber (in
could reinforcethearea, and rapidlyreinforced threat- uniform and under military jurisdiction) who perform
ened positions. Only the most highly qualified and planned, specific missions. Special Operatioris agents
dedicated troopers were allowed to serve the Repuh- tend to work on murky undercover missions involving
lic i n this way. investigation, snooping. desperate lightfights, and
The: Freedom Warriors were highly trained troops performing chaotic, seatuf-thepants missions. Spec-
supporting the Jedi Order in resource-heavy opera- Forces recognizes the need for SpecOps-and indi-
tions. Alttrouyti the unit's ranks were only open to vidual SpecForce rnenihers niayeven consider SpecOps
those who could not feel the Force as Jedi do, the members capable snldiers-hut tend to think of their
Freedom Warriors were ahle t o effectively hattle Sitti-
counterparts a s amateurs, relying rriainly on lack.
tainted s i i l d i t ~ sand Sith-spawned ~nonstrosities. SpecOps, on the other hand, reyarrls SpecForce as a
T h r ,2trisiaii Assault Ciirps wiis tlir. h a m n r ~ of
r th<, collt.ction ofarrogmt, aptiglit,ovrrtraiiied gruiitswitti
Einperiirs of t l i e Kitel Pliaril dynasty-fast. Iiard-hit- d r l u s i i i i i s of iniport;iiice. Ttic rivalry h r t w i ~ the
~ i two
tirig. iiii(lnhlc t i i roll o v e r cvi~ryencinyit ~~ircouiitcrrd. liranctics of thi. Alliiiiire runs w.ry ilf:c[i.
Regulars and Partisans
Spwial forces troops ("Sptxcs") are (Irnwii
iiiainlyfromregular trorips. but arc ni~ir?cart~-
fullyand specificdly t r a i i i r d t o figlit i n certaiii
ways. on spccific terrain arid frw se1w.t niis-
sions.
lii the nioder~ig i h x y . special forces arc
usvd heavily by hiitti sidm i n tlii,(;alactic Civil
War. Hot11 t h e Enipirennd K r h r l Allimcv tiavc
several such units. forrried by t h e I w s t ptiysi-
ciilly and rncntnlly ahle viiluiitwrs av;iilahl(..
N o one is drafted into elitv tinits.
Tlic Kebel Alliance relies 0 1 1 Spec.Fi,rws t t )
raid Iniprial strongtiiilds, pri.pare liindirig
zones for rrgular troops, Iioard mil capturc
Iinpcrial ships. guard liiises.operate tactically
irnportaiit ~ ~ ~ i i i p i i i ai111
~ : n execiitt'
t, aliiiost ev-
ery sort of important inissioii rx<'q,l mii:
taking imtl hold in^ tcrritory. ' 1 ' 1 ~Alliance
rarttly taktxs growicl, and when it dot,s-usii-
ally temporarily-it uses rrgular g r o u n d
troiqis.
Regular troops-actually piirtisan lighters
and ~ j a r t - t i r i i t ~ s o l d i i ~ r s - - i i r ~ ~ r r i ~ ~ s tfl yr oi Im
rawii
a va i Ia I) Ie s i x c t o r f 1) re 1.5 ( i i i <, k 11a iiit.rl
"St:cForcc.s" by Alliaiirv special forces sol-
dicrs) and tire usiiiilly only L I S C ~to f i l l o u t
rank-anrl-file. Alliance Hiph C ~ i n i n i a nsimply
~l
h a s littlc use f o r standard infantry until strat-
egy calls for a general uprising. L.iical sector
forces tistt regiiliir troiilis iiiucli ~niorcoftw.
partially from lack of otlier troops a i d par-
tially liecaris(: a staIidard s
niissioii is tri keep t h r I i i i ~ i c
r

tion. preparation and political groundswell,


followed b y a period of hit-and-fade warfare
(often referred to as a "shadow war") to woar
down arid eventually crack the Imperial grip
on the galaxy, followed b y a gtmeral uprising
and conversion of the Rebellion to a conven-
tional war.
The first step was executed o v e r a period of
years. Arms stockpiles were built up and free-
dom-minded officers recruited. Allies gradu-
ally made contributions and small forces of
"shadowwarriors"-troops that specialize in
hit-and-fade ground combat-began to raid
Imperial installations. As Imperial crackdowns
and "police actions" grew harsher, Rebel com-
mandos began to strike back.
The second phase was thus launched un-
evenly. There was n o formal beginning to hit-
and-fade actions. Local resistance had been
going rin for some time. Unfortunately. local
lorces could be crushed under the mass and
might of t h e Ernpirc. The Alliance had t o de-
v d i i p a fast-response military force. I t readily
I>ei.i+iiii: apparent that while tilost of the Alli-
l i e local. the dcadlirst forces
aiic'e I i i r c c wiii~ld
~
woilld have t o \)I! uridt:r the direct ciintrol o f
Allimct, Itigti Commaiitl.
The i'illiiuice was entering it Icing pwiod ol
liit-;iii&fa(lr operati(ins. Early suct'L'ssi:s were
s i x i l l atid mitigatrd Ijy tht. ovrrwhelmirig size
. .
ofthe Empire. The conventional phase ofthe Rebellion veterans of the war have retired in the post-Endor
started i n m i n e sectors. faltitred in most, and contin- period) and are given much better equipment.
ued i n a lurching way i n o t l i i ~ s . New Repuhlir Special Forces arc instrumental i n the
Tlir iiewly fiirnied Spc:cial Forces were initially di- ongoing drive against the Empire until the cli;inge in
v i d r d into two regiriients--C[)mbat and Recon. Over military policytoward the Empire, shortly bcfore Miin
several missions they evolved i n t o the modern regi- Mnthma's resignation. Once the final phase o f Organa's
ments. This turned SpecForce from t w o medium-sized overall plan is implemented and a conventional war
units into several smaller units. Their numbers were starts up, Special Forces conies into its own as the
reinvigorated b y a n infusion of SecForce experts. This Alliance's most elite fighting force.
led t o increased confusion. SpecForce, spread among As t h e New Republic-Empire War calms down,
several wrnrnands and without a dedicated coni- SpecForce contracts again, returning to roughly tlie
niander, began to falter. same operation size it was under the Alliance. In t h i s
Then. shortlyafter the Battle of Yavin, General Crix later period, SpecForce is a tool for defense and rapid
Madine defected t o the Alliance and was placed in solutions to military problems, and its role as an
command of Sperial Forces. At the time, SpecForce invasion force is left largely behind.
was chaotically organized and squandering
its resources. Madine moved through
SpecForce like blast of wind, clearing away
confusiiiri and swi.i:ping u p the very best of
t h r Alliiincc military for dilly. The best of the
SecForces wercoffered piisitions i n SpecForce.
I'hi, l)i)rdt,rliiic, S I w i ~ F o r c ctriiupt'rs wert.
w t i i 1 i ~ ~i ltl ~ t i ,I ~ l i i i l ior
i ~tr;insferrtd
('oiivwitioiiiil war ciiiiipiiigiis r e s t a r t e d
Sr<-Fi)rC.cs.u i t h S p r r F o r w IcridinS critical
s ~ i ~ ) ~ i l)<,s;ii> i ~ r t . tci iii;rkr, Iastiiig footholds i n
t 111. Eiiipir,,. Sliid:<,rcc. I)t,caiiiv a military
Iiriiii(.li f c a r t ~ i Iiy l tlii' l~:iiipire When Imperial
~ i r ~ q ~ aiiitiiitioiicd ~ ~ i ~ ~ "Ki.l)cl ~ l i i terrorists" they
i i i t i i i i i t Spe(.Forw. t l i c . hranch 0 1 thr Allianct,
t l i i i t 1111. I . h ] i i r c ' s military f w r r d tlie most.
As tlii,(.~,iiv~.iitii)ii~il w;irhcnts 111). SpecForce
u n i t s ( ' i t t i r x l i i v ' t t i l he u w d iiiorc' i i i i d more.
Infiltrdtor ;i11(1 l ' ; i t l i f i i i d ~ ~iri i i i t s ;ire already
livin'f i i s r d ti, prcpart' the uiiy h r invasion
i i i i d S1ia<~f'Olis i i i i t l IlWS units will likely
Iw a t t x t i r ( 1 t o r q u l ; i r lini. d i v i s i i i ~ ~ spcJar- s,
I i m d i n g p l a r i ~ ~ t i liiiidiiigs ~ry a i d assaults.

Special Forces in the New


Republic
Al1iiiiii.e Sprcial F,ircrs I)vconic:s New fk-
piitilic Spm.i;il Fiirces after t l i c . Alliance sei-
7urv o f ('iiri~scant.The New K i y u h l i c maiii-
. , . .5 pccForcr undvr t h v c o i ~ i n i i l n d( i f Gen-
t .ii11s
(Iriil Mii<liiwrintil his t l r i i t l i .
'1'111. initin tliffcreiiw hrtwern Alliance and
New, R t ~ i i i i l > l i cS ~ w ~ : F o r c ~is~ th.it
s t h e later
tinits iirv sonwwhat Iietttv trained, perhaps a
littk 1f.s~ i ~ x ~ i t ~ r i r or iii vaverage
~~l isince many
SoecForce
Life
"Regular troops in the fjeld liue in holes orruins, eatout ofroldrotionpocks,
and moue und fight nccording to opaque orders (usually relayed from well
behindthe front lines) Troopcrsare~~neruliycareful. fairly well-tr~i~iedund
have u .single outvridrriggml: auoidgrtting shot. They ure iind(w t t r r i w ~ I ~ J I
only froin the enenty, but frorrr lucul creul~iri~s uiiddiscw.se.s,andiend to rwor
dorun to thrirpl~y.sirnlorfdineni~~1 rha.s.si.s..5/1ecI~l
forrc,s nw nrr,clr the .SUUK,,
on@ niore s o . "--I)Linn .liissigan. riiilitilry ari;ilyst.

Candidates

iriterviews of friends,
\-/
relatives anti acuuairi-

candidate's loyalty and


I
political acreptability.
Althouplr the vast nia-
jr)rityof Imperial troops
are ilraftces, 110 trooper
is d r a f t r d i n t o special
military s w v i r e . All 1111-
p e r iai in i Ii t a r y PI i te
forces are r i i a d i ~tip of
volunteers. P o l i t i c a l
c'oniiections a r e o f little
or IIO valur to iritlividu-
als attempting t o enter
Impcrial spccial forces
(alt hotigli tinncceptablv
p o l i t i c a l views are
ciitlse for disquiilifica-
lion). It is unclear
whether storintroopers
undergo the same can-
didacy requirrmcnts.
The hlli;in(.e makes
I;' .
aconcerted effort t o p e r f o r i n backgtroundchecks, but n o t make i t through special forces d r o p r a m p go o n to
interviews of relatives o r old freinds are usually ini- good careers.
I p r a r t i r a l . Extremely complete personal interviews, The identities of special forces trainees are high-
intt.rrogations and examinations make up the bulk of level secrets. The trainee ID card carries a holoflat,
thrSpccI~ircevettingprocess.Incaseswhereacandi- rank and security clearance, but no name. I f special
date is hiplily questionable, he or she is disqualified. forces t r o o p IDS were known to an enemy, families
Alliance Intelligence makes t h e vetting of SpecForce would he endangered and personality profiles might
candidates a high priority and the percentage of Inipe- be assembled. This i s a particular concern for Alliance
rial ajients pentrating the organization is surprisingly SpecForces, but also a problem for Imperial forces.
IOW. Fundamental SpecForce training exercises include
Surprisingly, the Empire has given the Alliance an twomonths ofweapons drills in blasters, slugthrowers.
advantage in developing special forces assets. The heavy weaponry, and hand weapons. The trainees
anti-alien bias of the Imperial political system has p e r f o r m numerous deployment simulations: overland
created a large pool of marches, stealth drills,
non-humans w h o a r e f i ...:
! d r o p s h i p and para-sail
strongly opposed to the deployments, and so on.
New Order. Many of these Also fundamental to ad-
aliens possess special
skills or-abilities particu- 137.\ l, a vanced training are Iec-
tures on military history.
theory and practice. As
training progresses. the
trainevs go through in-
creasingly difficult scc-
iiaiios. i n c . l u d i ~live-fire
i~
drills and f;iilure-ri$@
r i ~ e n i ~ c t n ~ ~finistung
~its,
w i t h ail r x t r ( m t , l y realis-
tic war g;iine. Oiict, this
p r o ~ r i i n ii s ( w i n p l e t e .
SpccForcc tr;rint,ts iitl-
vane(' t o n furthcr Icur-
w r r k sljct.i;tliz;iti(iii pro-
gram

Specialization
" h r 1~'XptYt.S t/Wy /InlJ<
.s[x,'l(fll.sl .srllllf~f~lllll<'llL!l.
nwr.s (ISi i , i 2 / 1 "-linperial
Ilbiqtoratc (iffirer corn-
t ing 0 1 1 AI Iiaii<.c,
ni1.11
SprcFr)rci. struvturr.
Once traincx t<rapi.;ik
i n funtlamrn t a l skills,
special forces t r r-l II I('f3S

are sent t o their lirial


traininclcann, for "finisti-
- Pathfinders. I'athfiriders' main coiicentra-
t i u n is stealth and scoiitirig of nnexplored or
f
.
uilknown terrain. Pathfinders receive the ba- A
sic SpecForw training iii 1i;ind-to-tiaiid coni-
I ~ a t . t l ~ ~ ~ i i g l i t r c l i r i i ~ ~ a l i i i s t r u r t i o ~ i ( c o i r i ~,'~ i i t e r s ,
0

:..
. . A
i1t:tnoIitiuiis aiid repairskills, lorexarnple) is .': ..
C '
'

less stringent. .. . .
Urhan Comhat Specialists (urn). Ur-
ban Combat Specialists are deployed in
cities and nitTroplexes. lJCSs balance
their training hetween stealth and combat,
w i t h secondary instruction in teclinical and " . .
nnrrational skills.
I 1
r
-.

"t'
1'1~

ill
11-
.' c

ak
IS.
CS
in1
;I,-
;e.
of
'AS
Officers Downtime-the period between missions-is sel-
',Rurrkingoffifirerson the lines are dangerous."-Experi- d o m purely recreational for Specs. Skills are con-
i,nctd tronptJr's c'~irnment. stantly being kept up and sharpened. Marginal skills
A large Iwrcentagc of hiiirian Alliance SpecForce are improved and new ones tleveloprtl. An experi-
enced SpecForce trnoper is likely to be adept at a wide
offict:rs arc. cx-lrnpcrials wlii) have been extensively
varietyof skills and operations, and has probably been
vetted by Alliance Intelligence. SpecForce officers are
iisually a l i t t l e younger than their regular counter- cross-trained to specialist levels in other fields (medi-
parts, especially at higher ranks. The nature of special cal, technical o r operational).
SpecForce troops spend a great deal of their time
forces usually allows a rapid rate of advancement,
b o t h for success and becauseof positions opening due maintaining their o w n equipment. While techs are
to the SpecForce's high casualty percentage. SpecForce priniarilyresponsible for unit equipment maintenance,
officers are typically exceptionally intelligent, physi- personal gear upkeep is the individual trooper's duty.
cally f i t and are among the niost talented and driven Blasters need only be cleaned and checked weekly.
officers in the galaxy. It takes an extraordinary officer b u t many units use chemical o r compressed-air
to command the respect of SpecForce troopers. slugthrowers o r mechanical bolt-throwers, all of which
require more regular attention. SpecForce troops that

The Doily Grind use armor must check i t for damage and repair any
minor failures; serious damage must be brought to the
unit technician for repair o r the battalion quartermas-
ter for replacement. Other equipment, like night-
goggles and stealth boots, must be checked for mal-
function after every m i s s i o n Trchnicians g:t the worst
of this, as thcy iiiiist p < ~ r f o r rtheir
ii own gear mainti,.
nancc as well as unit erpipineiit repairs. plus spend
t i i i w sliarpeiiing other skills.
S p i u also tend to Iic i n trimsit ii great deal of tinir,
whcthi.r froni systcin t u systt,rii or OII t l i r g r o u n d L i f t .
iihriard ship i s cranrprd anil dull. Spaerrs are iised to
thi1 (.Iosi'quartrrs arid h a w dutiixs t o k r r p tlii:ni busy.
but specs Ilavi. to filltheir sparr tinre somrhow. Evtvi
t h r i i i i i s t dedicated soldic:r finds r n i p t y stri,tclr<,s of
t i i i i e . I.oiig Iiyperspaci. jiiiiips arty notoriously tenst:.
v s p r c i a l l y w h r n thrSpecs know they areon tlreway t o
~

Ranks in Alliance Special Forces


Since t h e Alliance's military forces are a mish- During training and while on SpecForceonly mis-
mash of a r m y and navy forces, determining t h e sions, SpecCom ranks i t s members in t h e following
relative rank of various officers can be confusing. manner:

SpecForce Equivalent Alliance Equivalent Alliance


Rank Command Level Army Rank Navy Rank
(;iiiitir;il 1)ivisiiiri General Adniir,il
~ ~ ~ I l ~ ~ l l e l Kcgiincnt ('IC:) CI)llm!l ('<ip'aln
Major Regiment o r Company (TC) Major ~onimaiider
Captain Company o r Platoon (TC) Captain Lieutenant
Senior Lieutenant Platoon (TC) Lieutenant Lieutenant
Lieutenant Platoon Lieutenant Ensign
h l a s t t ~SiLrgi';iiit l'lat<iiin S < u ) n d in (:ornrnand Sergeant Major C h i d Petty Offic er
Siny;itit sq""d Sergrwit Petty Officer
Senior Trooper Fire Team Senior Trooper Senior Deckman
(First Trooper)
Trooper - Trooper Deckman

. Note: "TC"iridicutes Taskforce Command elegibiliry


a dangerous niission. SpaceOps troopers are particu- Most Specs rrport that missions are usually less
larly iiotorious for being vicious; this antisocial behav- tense than off-times.The actioil-oriented Specs find
ior is gcnernlly attrihuted to the SpareOps’ long pcri- uiinhat prcfcrablv to thc inlcrininable waiting and
ods aboard ship-in close quartcrs and waiting for training that doinitiates their 1ivt.s. Tliese missions are
action-for the bulk of their tours of duty. extremely stressful themselves, of course. with high
Kest and recreation is crucial to keepinginorale up. casualty rates in every unit.
SpecForce units can’t simply drop into resorts o r SpecForcc units concentrate almost entirely on the
return home, so most of this recreation is spent on task at hand. Mission parameters usually leave no
Alliancesafeworlds. Interestingly, Specs tend t o spend room for error or distractions, and a single trooper’s
their off-time pursuing intense or dangerous sports misstep can result i n failure. Units are extremely tight-
and activities. Water-skimmer racing, rockclimbing. knit, with bonds running as deep or deeper than
para-sailing. big-game hunting, deep-sea fishing, and family. Such agroup has no room for rnisfits,outsiders
contact sports like shockball are all popular pastimes or loners, and troopers who do not fit into the group
while on leave. Leaves are nearly sacrosanct, since the are quickly transferred. Specs who can’t find a home
mental healthofSpecForces isaprimaryfactorintheir unit usually find themselves assigned to a SpecOps
performance. Except under t h e most serious condi- Mission Group eventually-a minor embarrassment.
~ , can expect to have the full term of the
t i o ~ a~Spec
leave o f f ,ranging from three-day passes to one rnonth
vacations.

Amphibians-Also Ainphibs, Fish. Aquatic Wilder- KIA-Killed In Action.


ness Fighters. Often literally correct, as Mon KSAs-Imperial radtroopers (picked up from Spe-
Calamari, Quarren and other amphibian species cial Ops agents; KSA stands for “Kinky Silver Ar-
make up a significant percentage of these units. mor”).
Blaster Magnet-Also Vupebuit SpecForce euphe- Landing Zone-Also LZ.The area in which troops
mism for an Imperial officer. land.
Cold-Alsochi/&, frosty. Refers t o a trooper’sability Lowdrop-Troopsaredeployed or “dropped”while
to maintain calm under fire. in atmosphere.
Commando-Generic term forSpecForce troopers, Mindspook-A Special Operations agent with en-
usually used by non-Specs. hanced mental powers, usually a Forceusingagent.
Cool Drop-An insertion. typically by para-sail or Mud Foot-SpecForce derogatory term for inexpe-
paraglider, into a relatively safe area. rienced Alliance infantry.
Drop-Mso furadrop. Landingvia para-sail. Dropped Nature Love-Wilderness Fighters.
troops typically land in a preselected drop zone or
DZ. OBC-Order of Battle Companies.
Drop Zone-Also DZ A pre-selected area where Plastic Soldiers-Stormtroopers. Also toy soldiers,
troops are deployed, or dropped. whitehuts, snowmen.
Reld Promotion-Refersto rankadvancement given Pop Gun-Compressed-air slugthrower.
to troops in the field for acts of skill or bravery: is Puppetmen-Imperial special mission troops, term
also slang for “killed in action,” typically in a suc- derived from their use in political-gain operations
cessful mission (from the High Command habit of to frame “Rebel terrorists“ for carefully calculated
promoting and commending fallen troopers). atrocities. SpecForce troops utterly despise ISM
Gunner-NsoHSW Heavy WeaponSpecialist, uses personnel.
an ISW. Pyroman-Also boomer. Demolitions expert.
Hardpoint-Also strongpoint. A fortified enemy RecoveringSpook-A Missioncroupagent attached
emplacement or other well-defended target. to a SpecForce unit.
High drop-Deploying troops from orbit. Rocket Jockeys-Starfighter pilots: SpecForce
Hot Drop-Landing in a dangerous area, typically troops cheerfully despise the arrogant and (they
one patrolled or while under fire. believe) better-treated starfighter pilots.
ISW-Infantry Support Weapon. Sand Ban-Desert Wilderness Fighters.
SpecForce Terms and Jargon (ea
Sranner-Sensor specialist Not to tie corifuscd
with tvDe of sensor Forces trooDers

ders, troops that


ring dangerous com-
SpecCom.
Troopies-Alliance regular soldiers. generally
SpecCom-Special Forces Command. SecForce troopers. Not derogatory; usually used in
SpecForce-Abbreviated term for Alliance Special a parental sense.
Forces. UCSs-Urban Combat Specialists.
SpecTech-(Often simply “Tech.“)SpecForceTech- Useless-Imperial officers, especially ranking rear
nician or SpecForce Technical Services. echelon officers.
Special-I. Generic military term for anything un- Vacheads-SpaceOps troopers; t o their faces, the
usual, a s in special weapons. special missions, Spe- name comes from their operational environment;
cialoperations, special situations, or special agents. behind their backs, t h e name refers to their harsh-
Bland and non-descriptive, the term has become ness and reputed lack of intelligence. They d o not
almost meaningless. 2. Non-descriptive term used respond well to the term.
to describe anything odd or suspicious.-“What a
speciul honor.” Whiskers-Accumulated experience, as in “he’s
got long whiskers.” Sometimes a literal description,
Special Forces-1. Any elite military unit assigned as SpecTroop human males often wear beards.
t o difficult missions; small caps when used generi-
cally, i.e. Imperial special forces. 2. An Alliance Wookiees-Forest Wilderness Fighters.
military branch primarily dedicated t o hit-and-fade W r a i t h s A l s o ghosts, shadows. SpecForce Infiltra-
operations; capitalized as the name of a main mili- tors.
tary branch.
Operations
and
Missions
the attackers no gain in equipment and no
obvious advantage toward gaining territory
(although raids can do both). Raids are used
prirnnrily t o damage linperial pc.rsonnt:l, I i o t l i
physically (by inflicting hiyh casualties) and
mentally (by undermining the Imperial atti-
tudes of dominance and superiority). Most
SpecForce missions are essentially raids.
Interestingly, SpecForce units never I e w e
their dead behind on a raid. Fatalities are
recovered a n d shipped out of the area, a prac-
tice called "shuttling your dead." This is done
for t w o reasons: to create t h e impression that
the raiders inflicted great damage without
taking serious casualties, and as a matter of
personal honor and pride. Specs that fail to
recover their fallen comrades often suffer se-
vere morale problems.
Ambushes
An nnrbush is an operation where an attack-
ing f o r r e hides. waiting for a passing enemy i n
order t o IaitIich a surprise attack. Arrihushes
can h e perfornied by rcgular trimps (n1id in-
d w d often tire). SpecForce ;imhushes nsually
have a specific. objective: the seiziirt! ol a
particular shipment, piecf, uf i:qt~i[initlntor
individiiill. Thest, opvratioiis are tisunlly
hrought t o the attention of-and arc sonic-
times supervised Iiy-.4llian<.c Inti:lligerice.
Sucli a i i i l i r i s l i t ~ saril often carried out Iiy the
lnliltrators, cspccially i n liiii)(,ri~il~i~(iiit rolled
arcas.
Critical Strikes
A strrlw is a raid against a p i r t i c i i l n r tiirgt't
to ;icIiirvc an importarit giial: saliotag(.. p r r -
soiiiiel seiLiire ( 1 A rrit.iny troops or c;iptiird fririidli(,s)
or intclligciici~retrieval. Strikes are p c r l o r n i 4 Iiy ev-
vry kind of SpccForre troop. the specific k i l i d risually
detwmiiied by target terraiii arid m i s s i o n needs. Sorric
cxamplcsof criticalstrikcsare:arriissioii tor1r:striiyan
iniportant shield gerierator clcep in enemy ti:rritiiry. a
niicsion t ( i iicqiiire crucial data without n k r t i n g Inipe-
rial i ~ i i t h ~ i r i t i rosr. a strike on air Iinperial star galleoii
t o sei7.e cargo. Critical strikes arc iisiiiillyroiiceivrd as
joint operatioris. with uriitsfroru tlicverious SpecForce
regiments coordinating their activitic,s to achieve thr
i i i i s s i o n ohjrctive.
Reconnaissance
R r ~ ~ ~ i i i ~ a i . s . sor
u ~wcon,
i c ~ . is simply military infor-
r i i i i t i i i i i gattieriiix: sricakirig iiito ericniy tcrritory and
looking a r o u n d t a f i i i d detect aird identify ciirniy
Special Forces Missions troops m o v r n i c ~ i i t sforce.
, size and apparelit activities.
I<ecoii niay l i e ciinsidered direct rrsearch: long-rangc.
sciiiis arid iiitelligcnrc rescarch may indicate pitabli.
water is av;iilaIik and thick jungle in an irrea. but the
hest way to get nil i&:a of what is really happening in
ii Iiarticular artw is t o go in on the q o u r i d and Iliakc
visual contac't.
j no Recon missions also attempt t o capture enemy doesn't actually do it. Pursue the mission goal. Do not
tory troops or officers for interrogation. SpecForce units deviate, d o not hecome distracted. Tempting targets
ised avoid reconnaissance-in-forre (where a large unit may allow ii corninander an opportunity for satisfar-
mth ilus~ies i n t o ~~it:myterritory
unt il they encounter strong tiori, hut that does 110 good if time and r ~ ~ s o u r c are
es
and rrsistarii.e); that mission type is better suited t o regu- wasted ant1 the overall rnissiorr fails.
atti- lar t r v o p s with heavier firepower. Although all
lost Stayflexible. Thereareoftenseveral ways to pursue
SpecForce units perform recon. Pathfinders are proh- a mission (though SpecCom typically selects opera-
ably the most dedicated to the mission. tional guidelines with an eye towards risk niiniiniza-
we
are Operational Principles tion and audacity). Ifan obviously superior method
rac- presents itself. it may he best to take advantage i ~ it. f
-From the Alliuricr SpecForce OfficersTrairiingManuul For example, if your unit tias orders to kidnap a par-
one
hat There are more ways to lose than win. hut under- ticular officer from a base and it is discovered he
out standing basic operational principles will give any makes nightly trips to a nearby town, take him either
r of cornrnander or trooper an edge on victory. Most o p whilehe'sintownorintransit.Remernber,themission
I to eratiom fail because of a fundamental breakdown in objective is to do something, not necessarily d o
se- one o r more of the following areas: somethingacertairi way. Ifamethod of achievingyour
objective with a lower expenditure of resources and
Concentrate resources. Give yourself every advan-
lower risk to your troops presents itself, take it.
tage. Re sure each trooper has every erg of firepower
c k- available plus any and all other equipment necessary Take and keepthe initiative. Hasically, kcep o n your
r in t o do the. job. Attacking units m u s t have sufficient toes aiid keep tlieenemyoff balance. Special Forces in
1es weipht of numbers--preferably a snrplos of n u n i k r s particular niilst ntairitain initiative. SpecForcc i i i i s -
ill- when possible-tii ~ i v t ~ t tmission hr the hest chan~.r
of sioiis are irilierently proactive. L)on't s u r r w d c r that
.A w r y d i l military adage. fundaniental t i , advantage by respmiling to enerny activity t i w oftcir.
IlY
a dorcni of s q i i i r a t e worlds. is that numbers Get there first with more. Act and force the <'neinv
or count: "Vi,,tiiry S<IIIS to bigzer units." While
'ly ttieAlli;inw i'aiiiiiit match the Ellipire in over-
Ie- all riii~irliers.i t ca11 r.ouct~rtrateits resources
'e. to great rffwt 011 riiiecific niissions.
I<' Economize force. While a s s ~niass t is inrpor-
.d iriiportant no\ to placc all
iui, o n e gamblt~or o ~ i e unit.
llriits s11ould r(:st'rvc mough trwips t o bolster
>
. t aforwiird forcc'iii tlit.eveiit ofiirriishap. While
r- this m i y s i w i i t o uinfli(.t with rt'sourct' coii-
siJrvatioii. i t x'lu;llly i ~ l l o w si i shrewd coni-
i'- t~ h a v ~
n r a i ~ d to t ~~i i ~ u $ units
r and troops t i l
v coiiwritr;iti~i l l h t h the prelirniniiry arid eritl-
e ins st;i$ts of i i r l tqwriitiori.
I1 Unify command. A crucial flaw in nrany
h mixt trial iip~~;itiiiii~i is a failure to explain oh-
jrctives and Iilirrrs to thr: t r o o p s that ~ r i r ~ s t
1 carry t11ern imt. Iiiiperial uhsession with se-
S c r r q tilocks tlii.ir aliility t i l iise this pririciplc,.
?his is a?gr;ivattd by infigtitinx and animosity
betwvt.lr tti,. viirious l>rancliesof the Iniperinl
milit;iry'iiitrlligenct~ conrlnunity. While Alii-
d l K A hrniiclrrs d w ' t always work togrther at
peak efficicri<.y.t t i r Alliarlcc niakrs a point of
keepiiig ~ ~ i ~ n ~ n r a i tand d c r frontlinb:
s troops in-
fiirnitd of tlivir !,itu;hoii. Alliaiice operations
~~ltini;iti.lytrai,r I);ic.k t o i 1 1 1 r taskforce coni-
m m l t whew ~ primary io11 is to coordinate
units. l<mkiiigcoiiriiiaild Iradrrsliip is as much
a tnirtt(.r of i i ~ l i ~ ~ i i i i ~ t rits
i ~itt i is
~ isetting
~i an
exill~llplr
Maintain the mission objjective. Knowiirg
yo11 iirt,sii1)posvd t o 111)is i i s i ~ l i ~ if;i
whitt s s unit
react. Keep the enemy wonderiny what you
will do next. Mire the enemy in confusion arid
fear. This can h e difficult to achieve, but i f
properly performed t h e question of keeping
iiiitiativc may brconie rapidly moot.
Stay mobile. You’re outnumbered and
outgunned. Don’t make an easy taryet. This
applies b o t h to field tartics and overall strat-
egy. Units in t h e field should not be in one
place longer than is absolutely necessary. At
the end of a successful mission, congratulate
yourself after you have left the area. Strateyl-
cally. don’t rely on one base and don’t keep all
your assets on one planet.
Keep security tight. Mission securityis vital
to mission success, for the simplest of rea-
sons: if the enemy knows y o u are coming, the
enemy can prepare an ambush or gather
enough firepower to repel your assault. This
r a n h e troublesonre i n t h e Alliance, since wc
try to keep our units informed (see “unify
c ~ ~ i ~ ~ i i i i a tOursec-urity
rd”). isstill relatively tislit,
p i r t i i i l l v htv-;rr~scwe’ i i r c I;rrgdy nindt. up of
~ r l talented ptmple. a i d partially
d i ~ t l i c ; i t ~and
Iwcause uur tnissioltc o f t m inovc faster tli;in
w t i a t r v i r enprny spies t h a t h a w peniitratcrl
our olicriitions t ~ i i i rqx,rt.
i

Make surprises. KctAp yiirir o p p o n ~ ~guess- it


iitg. Prt.dictnbilitycnrl l i i ~ f a t a lso. rcrnc‘inOcr to
switcli tactics and avoid talling into piitterrts.
~ c v thr niost ohvioiis path of
Alsii. r t ~ i i i e i ~ i l that
attackis usually tht,one t l ~ the t e w i n y i s best
prt’pand t o d f r f ~ ~ i i i l .
Keep it simple. Intric.;itr. c o i i i p l ~ ~pxl m s art’
sriswptihle t r i inin(ir t’rrors iiiid “ i n c ~ ) n s c i ~ u ~ ~ t t i ; r l ”* Create and maintain mental domination. OIIP of the
[ r o t h i i s . Arty prob1e111will deiitimstratt. itself, USII- ~irirniiry functions of SpecForce i s t<>firnily i ~ s t a l ~ l i sint i
;illy catiistroptlic;illy. Sinipk,. straightforward plaris tlrr Irnperial mind t h e i d r a that theA1li;lnwis gnins t o
Ii;ivc thr, ailvautagc, c ) f f i w c r cracks. win. i s ultilnately unstoppahle, and cannot I x s t ir~itperl
t ~ i i t .SpwForce furthers this idva by striking against
Generate and maintain morale. l l p h e a t. ciinfide~tt.
1rnpt.riiil targets that should he secure and succctcliiig
v ~ i l i ~ ~ t tunits e t ~ rwith 11% skill figlit hettcr than tlowi-
i n what strrml(l h e i i n p ~ ~ s s i htasks.
le Imperial propa-
t r o d d ~ i i ~. ~ e s s i ~ r r i si.onsl.ript
tic. units with tiiore skill.
gatirla portrays the Alliance as a ntotley c o t k c t i o n if
Mi1it;rrii.s t h a t riiust rvly on ctiiiscripfs iisually reros-
terrorists who viciously strike against rlefrnsc.lcss
iiiri. l l i i s a n d try t o make iip tlic rliffrrtqire in sheer
civilians. T o a sinal1 t,xttmt. this is t r w : S1iecFiirct.s
i i u r i i b i ~ i s Wc,
. w.iiit t o figlit. s o we iisu;illy do i t better.
terrorize thi: I n ~ l i e r i aestahlisliment.
l
G e i ~ i ~ r a t i irnor~iI<.
ig iiieans rliffertmt things to iliffcrrnt
units. 1 n t i n ye~icral.coniniirrlders s h o u l d nidw sur(’
t l w i r units gc’t as niucli rest. rrcrr.ation ;iiid reward ils Intelligence and
p<issil>lt,.Also. reiiietiihi:r: t l i u r is iio suhstitutr for
ovt’rt I)raisi? frorn n r e s p w t t G critirmandc~r. Operational Execution
tfnderstand t h e Costs. U h t i i iyiieriils make war. /.ImI&~i/i n t i d l i ~ t v i wwrporls w c rnd~~qmik,
siildiivs d i e I h i is l ~ of war. Ilsually,
~ ail i i i t ~ v i t i i l ifact
I k ~ t u i l e r iritclligt~niy
l reports w e i n o c ~ - u r u l ~
thr~righ. tt1t.v dit. i n I)rc‘litt;il,li.~~nys. neingiir the field.
w e n <rut of conil)ilt. is r1;riigt~r~us-a noticcahlr per- l/rgh/ydrlnilrd ;ii/ellig<,ricc?reports (ire 1r11ps
ccitt;tgi, ( i f cilsualties art’ f r w i ~ i ~ i i - ~ o i ~ittjurit:s.
ib~tt -tlarl~eti’s I ~ w osf Fui~ctiortalMilitary l i i t e l l i ~ w i ~ ~ e .
l’roopcrs will hi% hurt. m r t coniniattdt~rsarid soldiers
pt t h e fact that t l w y i t i t d tliciir fellows Irave ii Orir of tlir i l i a i n iliffcrcnces h e t w w n S i i t ~ T o r c r ;ind
.
su11st;iritiol ctt;tit<,e of h e c o t i ~ iti~srialtics.
~r~~
Spi.cOps is that SpecOp Mission Groups tcntl I11 iirider-
take ill-plmned a n c l niiscimceiverl iiiissioits ( u s u a l l y
.
wittiout adequate equipnient, backup or intelligence). unremarkable clothing. If entering in uniform, move
The fact that they afteii succeed simply makes through low-populationareas. Whether in hot combat
SperForce like them IPSS. or [ire-action nianeuvers. avoid unnccessarv risks.

serits its owri troulile


Field Tactics thoush. as t l i c probability of niission error iiicreajes
nking Water

Lightly Inflicts 2D of 1D days .


..,: ...
Contaminated damage every *:
: ..
. ..
_.
twplve hniirs
Moderately Inflicts 2D of ID days
Contaminated damage every
six hours
Inflicts 3b of 11) days
damagc every
three hours
Highly Inflicts 4D of 30 days
Contaniinated damage every
half hour
Inllicts SD d a m a ~ e 5D d a y s
every ten riiinutes
* Note: Armor bonuses do not apply to Strength
rolls t o resist damage from contaminated water.
These results d o not inflict normal damage, how-
ever. Calculate the wound level a s normal (seestar
Wars,ReuisedandExpanded page97). Gamemasters
can c h o o s e - o r roll I D to randomly select-from
the following optional results in lieu of t h e regular
damage penalties. Note that, unless indicated oth- Second Wound
erwise, only one of the penalties should be selected Minorparasitic infection. Picktwoitemsfrom the
and that the effectsof the contaminated water last "stunned" effectsand oneitern fromthe "firstwound"
for the effect duration (indicated above) or until effects).
medical treatment is received; the base difficulties
Internal bruising/bleeding. Character suffersa -
for healing the damage caused by contaminated
water are a Difficult first aid or Very Difficult (A)
2D penalty to Strength t o resist damage and must
receive medical attention before the water's effects
medicine roll, unless stated otherwise. (Only one
finraidor medicineattempt can bemade perdayto wear off;failure to receive treatment results in the
character's death.
counteract the water's effects.)
Fear.A Difficultwi//powerroll must be made every
Stunned rouiid that an affected character is engaged in coni-
Blurredvision. - l D tovision-basedsearch checks, bat. Failure t o make the reqnired wiOpoturr roll
- l D to anyDexterityskillrolls that requirethe useof indicates the character's nerve breaks and he or
sight: blaster, melee combat, dodge and so on) she beginsa blind retreat inarandonllydetermined
Painful stomach cramps. Movement is reduced direction. Multiple-action penalties apply when
by 2. making the willpower roll.
Low-grade fever. -iD tostealth when attempting to Increased aggression. Character must make a
hide from heat sensors. Moderate witlpouler roll t o refrain from attacking
any nearby target-friend or foe; character may not
use stealth during this attack.
Piualysis. Character is rendcrcd cxmpletely im-
mobile, ttiough he or she rcnlains coriscinus. If the
character d w s not receive medical attention. the
paralysis becomes permanent after the effect dura-
tion elapses.
Blindness. Difficulty for any vision-based sklll or
attribute checks are increased hy five difficulty
levels. If medical treatment is not received before
the contantinotion effect’s time has elapsed, the
blindness is permanent.
Tremors/s/convulsions. Character cxpcriences sei-
zurcs. Seizures inflict the character’s Strengfh+lD
damage. During the seizure and for ID rotillds after.
the character’s skills arc all reduced by -31) (niirii-
mumofOD).Strengthisnotaffectedforthepurposes
ofreststingdarnage, andinthis casearmor bonuses
lieves he or s h e is the subiect of a consoiracv apply.
Character must make a Difficdt Perception‘rolltb;
refrain from attacking fellow squad members. All Dead
multipleaction penalties apply. Permanent psychosisjdementia. Charactcr’s Pw-
Respiratory ailment. Character has extreme diffi- cepliun, Knowledge, Technical, and .Mechunicnl at-
culty breathing. Movement is reduced t o 2. If bacta tributes and skills are permanently reduced t o I D
treatnient is not received hefore the effect’s dura- and can not be advanced.
tion has elapsed, the character suffocates. Nerve damage. Character suffers a loss of motor
Stupor. All attributes and skills reduced to 1D for control. De.rteri/y and related skills are all perma-
the entire effect duration unless the character re- nently reduced to 1D and can not he iniprovtrd
ceives immediate medical attention (Heroic firstaid Cnma. Character lapses into a coma for the i%ffect
or Very Difficult ( A ) medicine roll). duration. All attributes and skills are retlurcd l o OD,
*Blackouts. 1facharacterrollsa“l”ontheWildDie and movenrent is reduced to 0. Character must
durinyanyattributeorskillchecks, heorsheexpe- receive a Moderate first aidroll once per day or will
riences a blackout for ID rounds. During the black- lapse i n t o systemic shutdown (see helow). If the
out the chararter fails prone and cannot move, see character is stabilized. he o r she awakeils after the
or hear. effect rluration has elapsed.
Partialparalysis. Character loses theuseof alimh Tissue liquefaction. The character’s skin tissues
(at gamemaster’s discretion). Paralysis in a leg break down rapidly, causiny extreme pain, bleeding
reduces movenient to 5. Paralysis in an arm reduces and-if medical treatment (aVery Difficult( A I m x f i -
Dextrrrly by -2t). cine roll) is not received before the effecl duration
e l a p s e s 4 e a t h . Character’s attrihutrs, skills iiiid
Mortally Wounded Inovenwit are all reduced to OD.
Catastrophic parasitic infection. Choose one Systemic shutdown. Character has suffered irre-
“stunned”effect,one ”firstwound” effect, one ”sec-
versible physical darnage and cannot survive with-
ond wound” effect and one “incapacitated” effect. out permanent medical attention (life-sulq~orta13-
*Organ failure. Movement reduced to 0, character paratus and so on). All attributes and skills reduced
requires inmediate medical atteiitioll or will die in to OD. I n the field,the character can be stabilized by
5D himrs. a Heroic firstuidor Very Difficult ( A ) rncdi&e roll;
* Psychosispemen tia. Perception, Knowle&, 7ech- if the character does not rec.eivi>t he requil-et mrdi-
nica/. arid ;Mt.hwfi<-i?/attributes .lnd skills are r e cal attention, death occurs after the effect’s dura-
duc.ed tin ID for effect duration. The character suf- tion has elapsed.
fersno pernianent nicntal damage, recovering rom- Death. Cliaracter dies imiiiediately, unless ht- or
pletely after the effect’s duration has elapsed. she is placed i n t o a lift:-support system or hacta
iiiimersioii. If reniovetl from bacta or life-support.
death is instantaneous.
How To Secure A Zone keep the rifle s t o r k at your shoulder. When not firins
on an enemy target, hold your weapon at the ready.
"Asecuri' urea never 1,s "-Offhand cornment f r o m one aimed forward and at a slight dowriward ;rnglc. 110 nilt
I!(:S to ariotlwr.
your tr;gger liond friirii tlrr i ~ w p o r i .
rerr~oi'e
4 zone can he any area: a field, prairie, room,
Check corners and blind spots. An cneiny trooper
building. spaceship. city, and so on. Basic rules apply
might he hiding behind virtiiallyanycorner o r p i c c e o l
in securing any of these areas. A secure zone, as
furniture. D o not simply glanct i n a room. Enter i t
defined b y SpccCom. is an area that is known to he
quickly-preferably w i t h a partner-and look into
devoid of enemy activity. Aperlectly ordinary civilian
rueryarea that might l i o l d a n enemy: closets, cabinets.
builtlingthat presentsnoohvious threat isstillconsid-
alcoves, cupboards. storage closets. wardrobes, re-
ered unsecured until the absence of the enemy has
freshers, arid so on. Recessed ceiling pancls can also
h r e n visually confirmed.
hide an enemy. Infiltrators and Storm Comniandos
The following guidelines are thestandard SpecForce
love to hide on ceilings and have special equipment to
rnethods for securing a zone and should he closely
help them remain suspended; other troops have been
adhered IO:
known t o use t h e same trick.
Keep your weapon ready at all times. One of the Check targets. Military targets arc- acceptable, and
reasons military units still use fairly long weapons is
lethal force is sanctionrd on sucli opponents. Ifow-
that rifles cannot be holsteretl and therefore must he
ever, civilians, surrendering rneiiiies aiirl other IIOII-
kept clost, at haiid. Pistols errcwrage the dangerous cornhatarits are not acccptnble t;rrgt.ts. Iiiip('riiil Army
illusioii of conveiiimiw and tvnd t o be holstcrril. 111 ail
and Navy t r o o p r r s often surreiiilcr. so take, a split-
i m s r w r e d zoiit:. krcp your u c n p o n out and pointed
sccond to riiakc s i i r r ~ I I I m I ' p ~ i i i t i i i yoi11.
g wi'iipon at
ahcarl of ~ ( I I I rtcidy
, to fir?. LigtitliSlits tend t i l hr. v(,ry

-
il l i ( i s t i l r <'11('111y I f i i tiirgvf I i i i s i i i i t l i s o r 1if.i. i i r i i i s iii
f a s t . Ify o o r i ~ e i i p ~i si i il ' t r~t,;idy,yo11 I i ~ s r .
tllt,air. tlit,y i i r r i i o t likvly t o p i s c ' a tlirt'irt l < t ~ l t w i t l l x ~ r ,
Ncver point your w r a p n n at a friendly. T l l r s t i i i i - you i,iiii't interi~iig,itca c ' o r l i w
d n r d s i i f r positxiii f i r a pistol is t c i Iriild i t at iiriiis' Al s < i not,, thiit Iitiiii,iiioitl (lriii(ls iirc' v<.ry r;ir,,ly i i
lt,iigtli iii frimt I I ~ ~ I I IUlirii
I. piissililr grip t h e w t ' i l p i n t l i r w t iiiiil aim' f.iirly ,';is\. c'xtr;i(,t iiiforiiiiitioii troni.
with t w o Iiiiiicls \Vir11 ii rille. k c ~ yp w i r t i m d OIIC t l i r but iiri' c i f t r i ~i l c s t r i i y i l 11. ~ ~ i i s l i i k Ift ,y
. o i i i ~ri,;i<,tioii i s
trigger iiiiil t l i e iitl1t.r oii iiiiy q ) p r ~ ~ p r i a tf rtm, i i i t grill: t l i i r t ii t;ir<('t i s ii tliroat. y o ~s110uli1
i fii~i,. Iiiit ckiii't (ki it

Moving With Cover Fire


1 firing
rea d y .
Do not

OOpcI~
cce of
iter it
c in t o
inrts.
'5, re-
i also
irrdos
Lilt t o
heen

g t m m l l y iii thi. rriidrlle ill t h e ovcriill forirrnt ioii. wlier?


they caii see well cnough t o issuv o r d e r s in m y direi,-
t i o i i : t h i s is ciillt:rl "rnairrtm;ince of iiitt:rnal c o i ~ i i i i u i ~ i -
cation." ( h i i r i r r s aiso keep t o the iniddie ( i f tlit. f o r m -
tion. i n { d e r t o provide fire w here v e r it is rirctlecl.
I<~i~rairiiiig t r o o p e r s a r e placrd betwecn t l i r point aiid
tlie iiiaiii hotly
At tlie rear of tht, furi~ratioiiis t i c " r e a r guard." it
1msition alnrost as unpopular as point. Kc;ir gu;irtls
tiavt. t i i watch for reiir attacks while k i q i i i i g i i p with
tht, nisin horly-riot an casy task.
Tht. following foririation types are a i n o n ~ tlw n i w t
coiiiiiiori favored by SpecForce troops, though iridi-
vidual unit conriirariders often ~ W C ~ O nI Ie w nrovt~niitiit
stratesirs t o suit particular missions:
File. Single-file fi)rniation is the iinturai niethiid of
nrovirrg down narrow paths arid thriiugli constrii.trd
terrain. and is t h e n i o s t coniiiii)ii formation t y p i ~I:ilcs
.
art, usually stapgcred--one trooper slightly o f f to t h r
icft, tile next slightly off to thc right. When c ~ i i i i h a tis
i ~ x p c c t i d trnopers
, remain spread o u t . with as much
iis a IO-nieter-wide gap betwceri thein. 'This forrriatiorl
is recoinmtmtled for a force inoviny directly t o w a r d s
~ l s siz(, ~ I K I
;in erieiny; niovirig single-file c o ~ ~ c ea~unit's
reduces tlir unit's targr't priifik:.
.-

Double File. A file fimilirtion can easily he doubled infantry support weapi)r~sarc. av;iilahlc.
utiiclr r t d u c r s t h e overall ilrea that a unit is spread * Reverse Triangle. This foriiintion has two widely
arross. This i i l s o inipmves intcrnal comriiunicntiorr spacrd troopers It-aclinga rear-position triiu11eriirnicd
arid RIIIIWSa trooper t o c'onccntrate attention 011 a
w i t h n heavy weapoii. Thv formatiim a l l ~ m st l i r less
siriglr fiil(l-of-firc. rather than splitting h i s attentioli heavilyarmed troopers tocover t l i e p u n ~ i e rwhile
. the
I)t~tweeiit w c fire arcs (left and right). This has mic
gnniier provides hzavy firepuwer w i t h t h e h i g w
iiiajor disadvantage-the unit is fairly bunched u p aitd r ~ i i g c i n f a n t r y s u p I , o rweapon
t (Ish'). Tlw f t i r m,I t i'o 1 1 i s
i s in dnnger o f Iwing obliterated b y grer~acles,iiiine's or
less ahle to iwpc w i t h side attacks t l i a n a siriiplc
i n c i ~ i n i i i gartillery firc. L)ouhle-file formation is t~sccl
triangle, but gerirrallp makes 1111 for this with sliirer
priniarilp iis ii i l c f e n s i w grouping against opponents firepower.
tlmt d o not possess thr ;iforcmeritiorted heavy w e a p
011s. Diamond. The p r e l e r r r d 111r1iiiiti1111 fur a fire t ( w i i of
four. This is essenti;illy J c ~ ~ ~ i i l i i n a tof i oiintri;inglc a r ~ d
Column. A colutiiii, i n which troopers asseirihle i n a revers(' triansle f o r r r i a t i ~ mw i t h ;I leatlirig trooper.
r;iiik-an&fih~, i s rartdy used by SpecTroops. l h e c o - two t r o o p r r s spaced roiighly 10-20 i i i ( ~ t e r apitrt,s with
ii~iiiiis ~ ~ ~ ( . ~ i r s i ( ~ l i ; ~ lhl yy u
IJrban
s e d Cornbat Specialists a giinrtcr o r s e r ~ e a n It ~ r i n g i ~iip
i g t h r rear.
as a l a s t - i i i ~ ~ v i i istreet
g lorin;itior~. Imperial rrgalar
trciopivs iise t h i s c o n f i g l ~ r a t i o rmltch ~ more often as ;I Square. Actually a dianiontl with ii cciitcr trooper:
1 i 1 ~ i r c I i ifor
i i ~ma ti or^. thus a leader. ttirpr troopers. w i t h n triiilirig ~IIIIIICY or
serge;int.
I.ine. A I~IICi s R s i m p l e line ahreast. s o i i i ~ ~ t i n l e s
stiig:errd. tisri;rlly well-spacrtl. allowing a unit to bring Oval. A rare forllintiort iisccl by fairly large groups.
~ i i i i x i i i i i i i i fircpiiwer
i onto a target. The formatiori is This formation has i i lciid troopvr. two 111 six S I I R C I ~ ~
I r s t i i s i d ill moderatr o r less-cluttered terrain, w i t h arid staggered troopers, followcd lip i i r ~ i wgiiard
s;rtisfa(.tory ('over t o iillow approacti. Diamond-Column. This is it s11i1c(d 1.01uni11w i t h
Triangle. 111 asimple trialigle, one trooper leads troopers arrariged i n a two-oric-two f i ~ r m a t i oUsed
~i~
i)tlit'r suldiws with a fairly wide space hetween them. b y largc taskforces.
' I l l i s allows the two followiiig troopers to providi* Diamond-Line. This is ir sp;iced lilitl w i t h trtmpers
w w r firc against attacks f r o r i i the front. rear and arrartged in a twoniie-two forniatioii. Also L I S by ~
s i c k s . The triar~glt.formation is usuiilly usccl when 110 large tnskfnrces.
Hand Signals
It is very harcl to siieak around and approach a are gencrally used under stealth discipline, h u t ran
targetcrl position with a sergeant harking orders. also h e used t o communicate at distances under
Similarly. comlinks arefairlyeasy to detect, and will combat-which is usually a fairly loud environ-
probably alert Ilreintendcd targets. However, com- ment-with the aid of niacrobinoculars. Following
munication is essential to successful operations. is a list of common hand signals: this list is not
Thestandard and highlyeffectivesolution to this comprehensive as individual unit commanders ot-
is use of hand signals. Different militaries have ten develop specific signals for the troops under
different signals; the following are commonly but their command. A fairly complicated string of
not universally used by SpecForces. Hand signals phrases can he signaled with these motions.
I
@ @ ..- -- e . - . . ..
r

Hand Signals (continued)


Operations To Avoid weapons u n i t s art' s u i t a b l r fur this sort i)i opi'ratiori.
I x i t other SpecForct- units art' not.
"Fii;lrire IS rlrod(v. "-Third L.aw of M i l i t a r y Success. Blind recon. N u unit should bt. srnt out 011 coni-
Spi,cial F i i r e s a r c ideal lor somr iiiissioiis a n d pletely hliiid r t a m Iiiissioiis. i.e.sc(i11thgout tt%rriti)ry
poorly suited t i ) u t l i e r s . T k r e are. lrowt.ver. iiiissioiis 011 which 110 <lata is ~ i v a i l a l ~ lIfea , l ~ s o l l l t d no
y iiiforrwi-
I I O one ii:(rrit.s t o undertakt.. b u t a r r cruciiil i i r i t l best on an a r e a , f'ittllfindcrs x i : t l r r tiest-
t i i i i i is iiviiil~il)l(~
t , x t v u t t d by SprcForce. SprcForcr troops are all niadc rqui[ipid Spt'cs for tlic j o b Usirally. t:veii tlrey prefer
awart' w r y quickly that the f i ~ l l ~ i w i rInission
ig t y p ~ ii prol)c ilyl)y lor basic geography iiiid e ~ i v i r o t i ~ ~ ~ e n
arc iiot m s y ( i t - i m d riiust I)c iuriclt.rtakcr1 u i t l i cxtrriiir (liltil ,
(.11UtiOll. Siiiride missions. Oliviously. n o o n c 7 w a i t s t o go on
Regular ficld duty. I<esulartroops ilrr better for the a mission w i t h w x r n t i a l l y iio ch;rr~crof surviviil. Sui-
day-to-day gririrl of regular iirltl operations. That's cide niissioiis ;ire mounted from time t o time, b u t e v ~ n
what they'rt. frir~SpecForcr units simply aren't geared ssful suicide inissioii is hitsically R failure.
f i i r this sclrt o l activity.
Straight lntrl missions. Spccs are c-omhat troops.
Hardpoint clearance. SpecForct. units a r c usetl tci riot spies. ~ A I t I i o u ~riiatry
lt operatiorls a r c irioutited
s i i l t t v i u p o r clear hardpoints. but they areu't usually w i t t i troops in civilian drrss, i n quiet civilian zoiies,
t t w right t o o l . Iirfiltrators arts somctiriirs scnt i n t o iind even agaiiist r i m m i l i t a r y targets (sucli as ('OMP-
c l t w i j i i t 1riiprri;il iiests. t1WS units a r c sornt:ti~iies N O R stnti(iiis). S p e r F o r c ~ sslioulil n o t lie u s r d lor
;issigri(~rl t o rriitforcv ri,guI.irs on a11 assault. mil iiiissioiis a i i h i t e l a g m t I x t t e r suitcd f o r . Siimt. I n t r l
S l x i c r ~ O p st r o u 1 ) s i i r c i i i lact i i t t r r i i l e d t i ~ s r c u r c l a n ~ l i i i g missions (lo involve SpecForce backup. Tilesearealso
infantry is the hest solutitr~l
m i e s , b u t usually regular rc~gardedas cliatic'y. but usuallyw~orkout hetter. espc-
to this sort of oper;rtioal. cinlly wlreii clcnr p i l s and chairi of i.oIiitiiand is
Frontal assault. U m ' t wastf3 your highly traitie(1 workvd out prior t o rleployment.
S p w T o r c v s o t i \lie lroiit lines of ii ground assault. U s r No-Goal Operations (NGOs). SpecForct.s s liould not
t hrin f o r recoii, insertion. I L p = p i r r i i t i o i i , r(.inforce~ I)rserlt o t i v a g u t ~ l y i l r f i n t missions,
~d sent into the f i e l d
!n('!it.arid othcr operatiiins c a l l i n g f o r s ~ i i n l lfirst
. uiiits. for ilidcfiiiite iicriods. o r tird t o SecF'ort-tx iriiits w i t h
Groimd holding. 111 g c n t w l . tht. Alliaricc sliould not general tiar;tssrnent o r d e r s . Sperf%rcc, units sltoulil
t r v t u hiilil grciuiid If g r ~ i ~ ~ i i ~ l - ~ r ( i sl dne1
ii,g always hiivt. spt,cific ~ i i i s s i ~ goals-cvf~ll
iii il broadly
riwrlars iire tiettrr eqiii,iped i d triiined for i t . I k a v y ddiiif~(l-iin(l tiiriL' liitiits.
Quartermaster's
Supplies

Technology
"It:s wisrer to i>.*rpendn i u l r r r i ~iln ci~inbnltlmn lo hll out kitalip dnrricuork."
-Irritated sergeant t o an rqually irritated quartermaster.
Wealmiis i n and of themselves do not win wars. but they are the tools
with which wars are won. The Empire spends vast aniounts of inoney on
"special weaporis" and "custom ordinance" but what usually counts on
the avt'ragt. Inttlefield is durable. rrliable and easy-to-use techriology.
Wcapons arix a part of a typical SpecForce trimper's equipnicnt loadout.
C(jriiinuiii~atii)ris.niedical equipnierit and engineering tools are all
usrful. but tlrry alone railnot ensLirr rl victory. Victory conies from
(amoiig otlivr factors) iritclligent use of technology b y talented, inoti-
vatrd arid disciplined soldiers.
Special Forces often have access to tiigh-qua!ity (and somrtirnes
c~~xperinreiital) equi~iinieiit.The Allianci- has only a l i r n i t r d supply i i f
superior gisar and very littlc experirnrntal equipment. M o s t of the ciquip-
merit i t iises are acqiiired through coniiiirrcial chanrwls, b y a few ri!iiiote
I Water-Purifying Canteen
Model: SuwivalGear Water JugFiltei
Type: Water Purifier
Cow 100 credits
Availability: I
Game Notes: The water-purifying canteen car1 remove w n t a
nation from tainted water. It takes two minutes 10 purify ligl
contominofed water, four minutes to purify rnodernfdy tonto
natedwater. eight minutes to purifyconfunrinafedwater.twei
minutes to purify high& comiminafed water. and I D hours
purify toxic water. (See payes 20-21 for more information
water contamination),

Ration Concentrates
Food itself is a problem. Most condensed, hig
efficiencyprepared meals are unappetizing, eaten col
and heavily packaged and preserved. Dozens of cor
panies catering to outdoor enthusiasts are reapii
substantial profits off of Alliance purchasing program
although those same companies are also losing tho]
sands of tons of product a year to Rebel privateer
driving their insurance rates through the roof.
IRation Concentrates
Modd: Advriiture~Ifiker & Huntrr Katioii I’,irk
Type: (“Uiqxict field r r i ~ a l
Cost: 5 c.redits
Availability: I

I i Breath Mask
The Easy Breathing breath mask has dual nrodc?
i i i ~ i i n i i f i i ~ ~ t t ~ plants
t-iit~ o r from uiiuwal s w r c c s like filter and feed. In filter mode, the. breath iiiask filter
Iirivat<.rr prizi- cargot’s. When superior or unusual nearly all gaseous toxins. Filters have a one-hou
t ~ ~ i i p i i i t ~isr iivaiiabit,,
it it is usiially forwarded to Spe- lifespan, are easy to replace, and can l i e [)urclisse(
ria FMWS. Slierial Operations o r Intelligence. Wheri lrorn general retailers ttir(iughout t h r civilizrd galax:
s w h i t t w i s ar e issuet1 t i i troops, it must be diligently fur about five credits apiece. I n feed mode. the brratt
~ i i i i i n l i i i r i i ’ dand repairml. S<.)rrie
of it is uiily issued for mask can supply a half-hour of any type (if gaseou:
s ~ i w i f i viiiiss~o~is
iintl lor limited tiiiies. atmosphere. Atmosphere canisters are 211 credit!
apiece. and alsu available i n general retailers through
Rations and Basic Supplies out the civilized galaxy; customers must specifyatmo
“77ii.s i s ~ ~ i ~ i ~ l ’ ~ ’ ’ -army
I i i i ~trairiei.
~ ~ ~ ro in~first
~ l field sphere type and conipositiou
tii;itiwivt~r. IDreath Mask
AII avrragc human or near-human trooper rnust Model VargeCorv C a ~ yRrratlriitg Brr.lth Mask
coii’iiiiiii’ a l ) w t thrct: kilograrlls of food aiitl ten kilo- Type: Breath mask
q;itris(ifwatt’r~ierdny.’llni.wat(’r n e d s tohrpot.ibIe. Cost 50 creilils
Availability: I
a n d t11t. fo(id irrispoiled and nutritious. Food, riot inti-
initi(ins. is t l i c Iiasic inatt~rial(if war. Food call usually Oxidizer
lw r i i t m i t d 011SpecForcc ~~iissions. but water is found Useful for operating in hostile atmospheres. an
i n [lie fidtl wtirn possible arid n i ~ i s be t cleaned. oxidizer extracts breathable gasscs from a surround-
Water-Purifying Canteen ing atmosphere. The oxidizer uses a powerful inhaler
I’ht.Survival(;ear watt’r filter car1 purify u p to a halt to pullinellough molecules of breathablegasand then
l i t w ( i f fluid wiitc>rwith relative rapidity, ~lependingoir
filters them t o provide the user with air. Oxidizrrs arc
corninonly used by scouts and prospectors. and can
I of c(iritainiliati(1n. Th e filter can renwvc all
orgiiui<, ~:orltamillntesiiud !)I) percent of artificially
also be used t o re-filter ship air. Thr unit operates for
four hours on a full charge.
g i ~ i i ( ~ i i t toxins.
td If no othcr source of water is avail-
atile. iiscirs rair r t y c l e wiltt’r with u p to 75 percent IOxidizer
effiviriicy. I i u t this is iisually avoided for psychologi- Model: Gandorthral Atmosl’hrrics Oxidizer
ciil re~isiiis. (;iveii t i c cl;ingers (if drinking unpurified Type: M o l ~ u l . r ronygrn Pxtractor
w i i t r r i i i t tir field (sec pa 20-21). thisisperhapsone Cost: 350 credits
Availability: 2
of t l i t ? i m i s t u w f u l iiic (iiequipment a Spec can Ganw Noles: l ’ o w w pack r c c l i a r g ~ ~ s
takes O I I P Itour
<‘drry.
I

Radiation Deflection Badge Thinsuit


A common itern in high-radiation laboratories and Karflo'sThinsuit provides insu-
workplaces. a deflector badge screens out low and lation against temperature ex-
rnediunr lcvels of radiation. High lcvels can overcome treincs from -30 to 100 degrees stan-
the. badge's capacity, however; when operating within dard, vacuum exposure, and
mtami-
z rightly
a high-rad facility care must always be exercised. The limited protection from
l la mi^ badge can beset a low-alert level, sounding an alarmif chemicaland radiationex-
twenty increasing radiation is detected. Military troops often posure. The suit covers
,"TS to carry these badges to reduce the threat of battlefield
ion on
the whole body except
radiation. the face, which is pro-
tected by a detachable
IRadiotion Deflection Dodge breath mask (&hour fil-
Model: Rallkind Industrials Radiation Screener
high- Type: industrial radiatiarl deflector
ter), and h a s storage
cold, C w : 300 credits pockets for 5 additional
com- Availability: 2 filters. The thinsuit is
iping Game Notes: Power cell must be replace alter 50 hours 01 use. puncturcand tear-resis-
ams, regardless of actilal radiation levels (rellscost iocredits). Adds tant, and in a pinch can
+21) t o smxwI rolls made due tn radiation exposure. Badge
hou- changes color i f its radiation drWction levels areexcedrd. Use work as an emergency
3ers, the same r l l r c t s as wateimnlaniinatiirn (pages 20-21) to drter- spacesuit. SpaceOps like
miiw IhG: s t v r r i t y of radiation contamination. thinsuits for theirutility.
while Wilderness Fight-
Clothing, Fatigues and Armor ers like thcm for their in-
"If iI i s I I I ) ~ .s i i ; i w h ririd itch it '11 probob1.y .sii,:r yovr snlatiort.
liidc "-C(oiniiieiit f r o r i i a IJ
Thinsuit
Alliarice i i i i i f ~ ) r r i i svary widcly. Most are asspmbled M o d ~ l : KxrfI,, l'o~poriilic,ii
from iridiviilii;illy i)urchasr!d clothing and by droicl- .riiirlsuii
autorniitrd Alliaiicc iiiicrofactorivs. Afcw fatigues and l.ype: 1 , i g I ~ t w ~ i g
siir\:iv&
l~t swt
des: hvailahilitg: 2
.ories arc purchased specifically for
ters Special Fori.i.s
our Combat Jumpsuit
Sed Camouflage Poncho A one-piece outfit that can he
axy .Alli;ince riirits tliroiighout t tw tailorrd to most htinianoids, a
atli galaxy augmi'iit their chtinces coiiihat j u m p s u i t c a n br
)US nc~:essririzctlwith blast v w t s or
lits helincts. or worii heiieath civil-
gh- ian tlrt:ss. The juriipsuit niatrrial
no- rlrif~sfast arid hreatlies well. imd
provides good insulation. At-
tachrrirnt rings and potkrts s e
curt: wcapons and rquipment.
The jumpsuit is usually cornple-
riirnted with a durahle helmet,
illid S t i f f b O < J t S alld $1<Jv?S. Hi.<lVy
w r a l m i s crews like t o iise t h i s s o r t

an
Id-
er
3
l
re
111
ir

Light Scout Armor


Developed for use by corporate scouts. Pathfinders
arc fond of this sort of armor for t h r modrratt~protei.-
tiori and camouflage i t offers. Tliis light armor conies

i
wlth
with
aii integrated equipment harness and helmet
b r e a t h mask (6-hour filter) a n d I

Cam0 Armor wearers. the shadowsuit is issued only to select Infil-


()wasionally worn by Specs expecting to nerd hoth trator units. The shadowsuit uses only the finest
effrctive aririor arid a partial stealth advantage. The shadowsilk available, carefully camodyed in shades
raniiniflagc ifrnior blends into backgrounds by acti- of black. and specially fluffed to cut audible rubbing
vating a network of photoreactive (light- and color- "whisk." l h e gloves and slippers have a muffled grip
seiisitive) fibers.The p-fibers absorb nearby reflected layer to limit contact sound. There are a limited num-
c<il<rrsarid c.liangr hue to matctr, allowing the Sprc to ber of these hand-crafted s u i t s available. and there is
reiiiaiii fairly well-hidderi. a backlo2 of orders. The shadowsuit cnvers the entire
body except the eyes (which are usually covered with
ICarno Armor snooper goggles). The shadowsuit relies entirely on
Model: (:rt,slraldync.IixIu\tries Scout ,Ariii~r passive absorptive qualities f o r srealth errhancernent
Type: I.iglit w r > u t , a r ~ m x
cos1: 1.51ll1< I l V l l t S and has no telltale energy signature or sensnr scram-
Availability: 2 hlers.
(;mw Nolrs:
tiiisiiwii iidrlr i I 1 ) ~ ~ h y s i c a*Prrwrg;ii,r
I. t,irs~i.arins,anrli..:s m Shadowsuit
.
( ' ~ r Ii i ~i ~ l i l III ~~i)1mieiit's wun-It if t h c wvarvr rcriiiiiiis Model .AllianceInfiltrator Siinrl,,wruit
,,\<>tN>,>lt55 Type: A l l t l ~ S P I I S O rsuit
Cost: Ni,t for siik
Shadowsuit Availability: 3
tland-sewii from shadowsilk (iturtly, durable and Ganw Notes: Adds 4 2 0 tO cnriik
light-absorbing fabric) and hand-tailored to individual
b
Infil-
'mest
ades
hing Boots and Gloves
grip The SureCrip brand is perhaps the nwst commi)n
111111- type of ciirnhing gear. SureGrip items-like clim txuits-
re is are coated with a FrictionGrip. Some Infiltrators wear
rtire similar gear to scale sheer wails, though roinmercial
with models-for recreation mountain-scalirig. ior ex-
i 011 ample-are available and can be used i n the w m t ui
lent an equipment shortage.
~aIII-

iOH
Syntherope
The, SurcGrip clinibing syntherope is typical of its
kind. It can he irsed t o support climbers or haul equip-
Optional Rule: Climbing
in(mt. <mil is used f o r hasic safety support. The Difficulties
synttwroi)r is sold in a dispenser with r e d and catch.
SpecForce often coats syntherope with FrictionGrip. Use theguidelines below tosupplement them.
to ensure that grip is easy to maintain during a climb. When makinga movement check under climbing
conditlons, use the climbing skill.
ISyntherope Very Easy: Moving on ladders under ideally calm
Mud& SurcCrip Ciimbing Synthuropc conditions. 'Climbing" a level graded incline of
T w : Syritlretic fihrr linc
Cost: 5 crrtlits about 45 degrees.
Availability: 2 Easy: Using laddexs in a burry. Climblng an easy
Game Notes. 20 metrrs. Can support 500 kilograms. Using rope
adds * 11) t n d i m h g (+2Dtorbrrihiryif treatrd with FrictianCrip). grade with many handholds and'footholds. , . ~

Moderate: Using ladders at High Speed. Climblng


Adhesion Disc a moderate grade with many handholds and
Adhesiondiscsareused toclimbsmooth faces with footholds.
n o purchase. They stick to a surface via molecular
electric cling. A disc set includes foot, hand and knee Difficult: Using ladders at AlloUt Speed. Climb
discs. aild can be used in conjunction with climbing iiig a difficult grade with some handholds and
eloves hoots. or a cliniliine f(JOth1JldS.
suit, hut not laddei' s or Very Difficult: Climbing a steep 5 ~ a d ewith few
roliti hmdholds nlld fClOt~lIJkls.
Herolc: (:iiiilbing a stwp grade with w r y fcw
ilalltllll~lclsand f o l l t h t ~ l d s .
Heroic t IO:CliinlJingashrer grade withvery feu.
luiiidiiolds ilnd footholds.
.Vodiiiers:
+5 to climber's difficulty: S l k k o r loow surface.
+IO to climber's difficulty: 1;ww than hisic
Ilclridllolds aud lootholds
Cliinlxm iisiially IIIOVF) i n groilps and c m h i n e
actions. with irr.quent res! breaks and patitmt
striiiiy pr(qt!ss.
Pathfinders rarely use comlinks-only when very im-
portant-and other Specs iise cornlink only a little
more oftrn
Comlink
The MultiNode is typical of field comlinks used by A host of factors can complicatc comniunica-
Alliance troops. To keep the threat of detection and tions. Most civilian cornlinks are supported by
signal interception low, these comlinks are tuned to a repeater stations, processing nodes, conisats
very narrow wavelength. The comlink can be set to and fairly short transmission distances. Military
beep or vibrate t o flag a call. communications are confounded by intervmlng
SecForce and SpecForce unit techs commonly wire terrain. inadequate repeating stations, enemy
their unit's comlinks into headsets or helmets, distin- jamming, and strong electrical activity.
quishable by antennas sticking out at odd angles. The Empire uses fairly hardy comlinks manu-
factured to military specifications. The Alliance
I Cornlink has to rely onoutdoor enthusiast hardware. nie
Model: RCC MultiNode Cornrnunicalions Link high-end civilian equipment roughly parallels
Type: Highdurability comlink military quality. and occasionally has a few cx-
SWII Comrnuniralions: comlink
Cost: 75 crpdits encryp
Availability: E . I

Dimculty: M o d t ~ a l r Almost any cornlink, even a fairly low-power


Game Nales: SO kilimetr,r sarfacr ran?,?, surface-tonrhit rarqc k, can reach orbital comsats in clear
ill (.lrrw wrnttwr
weather. Ordinary cornlinks use a wide-hand
Cornset broadcast to reach comsats, but these are much
Tiit, OinniNodc is a typical 01 I i l M comsets used by too easy to trace. A s a result, military units use
Alliance taskforccr coninianders. To keep t h e threat of comlinks with narrow beamcast antennas, which
detectioii and signal interception low, thcse coniscts reduces thechances of detection (though it also
are timed t o a very narrow ~ ~ i i i i i i u i i i c a t i owavr-
i~~ reduces communications range and clarity). In
length. 'Tire( )riitiiNodc weighs just uiidcr two kilos and addition, hunter-killer sats are routinelydeployed
is the size of a SIIISIIclothcs case. It can be wired into against enemy comsats. The H K bats are them-
v&icles for iiilditioiial sig- selves a target of ships and starfighters.
niii and pro<-essin~ power. When attempting to jam enemy communica-
tions thecomjammer operators adds his coinrnu-
ciian(.r of i l e t e c - nicutions skill roll to the opponent's difficulty.
timi. S w l i ( ' o n - Detectingaiid locatingconilinks involvessensor
silt.; arr caphlc. rolls. Use the rules on page 51 of the Stur Wars
01 puricliiii~ Rolepluyirg &me, Expanded and Reoised Edition.
through all but The following are basic difficulty guidelines
ttl? worst W l l l l t - [or field communications:
Very Easy: Base communications set. HoloNet
node. Surface-hased comm signal within a sys-
tem.
Easy: Military field comset. Civilian comset in
city.
Moderate: Military field cornlink. Civilian comset
in rural area.
Difficult: Civilian comset in wild area.
Modifiers:
+5 to operators difficulty: Heavy cloud cover.
Active energy fields (such as from moderate
combat within 20 kilometers).
+ 10to operatorsdifficulty: Storm activity. Broad-
based enemy jamming. Ionic interference (such
as from a TIE fighter operating within 20 kilome-
ters). Heavy combat conditions (due to strong
energy fields).
+I5 tooperatorsdifficulty: Nearby, verystrong.
or specific bandwidth energy fields. Trying to
punch through planetary shields (either way).
I
@ @ ..- . e . - . .. -

Directional Transponder Cost. I.000 credits


Availability: 2
The Graph 18 is a very handy device for scouts,
~

Game Notes: Successful usi. adds +2D to .seon-hirrg. lrczck;q


hikers, Pathfinders and Wilderness Fighters. The trail- a l f m p t s lo navigntc iinfaniiliar t e r r a i n
slxirider locates itsell o n a planet h v tracking. and
ccirwlatiug known orllital fcatures. planetary north/ Survival Equipment
south, and solar and lunar degree. The unit has aver
25,000 planetary maps recorded and is easily updated "Terrain can he your best friend.. .or your uiors1 night-
with coirmiercially available software or updates from more. "-Wilderness fighter t o SpecForce trainee.
Alliance MasterNav, although the unit is only a s good In thefield,SpecForcetroopsareoften issued equip-
as the best data available. Thc unit is sonicwhat bulky, ment that helps them adapt and survive harsh o r
wrighing about three kilos and is roughly the size of a hostile environments. This equipment is designed to
briefcase. keep troops alive and relatively comfortable prior to
A niore compact and powerful version of this de- engagement with an enemy; well-rested troops that
vice, called a survey datapad, is used by deepspace have not been injured or sickened by local conditions
scouts. but it is not yet for sale to t h e general public. will fight better than exhausted, demoralized soldiers.
Survival Pack
A survival pack is a stiff backpack, used t o carry
several kilos of equipment. Standardissue Alliance
survival packs include two week's rations, three

Optional Rule: Encumbrance


Stur Wars is not ordinarily concerned with t h e Note: Troopers a r e also likely to carry a great de;
concept of encumbrance. but with SpecTroopers more than this in the unit's vehicle or on a pac
entering the field with as much firepower as they animal. In addition, each trooper has a specific rol
can possibly get awaywith,it's good t o have an idea within the squad: communications, heavy wear
of what a reasonable amount of equipment is. The ons, medic, and so on. Specialized items such a
following are methods that can be used to deter- communications gear, an infantry support weapor
mine what acharacter can o r can't carry in the field. medical kits, and other such equipment should ais<
Characters that attempt t o carry too many items be carried by the appropriate squad member wit1
are subject to the fatigue rules (specifically, t h e no penalty.
effects of arduous terrain) on page 53. Method 2: Acharacter can carry one medium-size
The gamemaster has final discretion on what a object for every "pip" of Shengrh that h e or sht
character can reasonably be expected t o carry. possesses. Remember that 1D equals 3 "pips." Fo
Method 1: The characters can carry the items example. a character with a StreWh die code 0
listed below with no penalty. They can also carry 3D+2 can carry 11 mediumsized objects: 3 "pips
one additional itern per die of S&.eng[h (excluding per die multiplied by 3 dice equals 9; the additiona
*pips"), F~~ a character with of "+2"in the die code brings the total t o 11.
3D+2 can carry three additional items. Medium-sized items include (in addition to thl
Almost any trooper can b e reasonablyexpected above list)*:
to wear or carry the following items: Backpack
Fatigues Directional transponder/automap

.
noots
I

Explosives
Partial armor (blast vest or other such minor Portable colnputer
combat armor)
Comset
Helmet
E-web power generator
Main weapon @robablya rifle)
E-web blaster
Three grenades
Scanner
Three days' rations
Medical backpack
Raughty a halfdozen other small objects (power
tools, spare blaster power packs, a secondary
weapon' pistol, knife, etc.)
medpacs, a glowrod, t w o thermal flares, a singleper- s H m d / l r l d Diagnostic Scanner. Easy fin1wd or Moderate sen-

son d i c r o m e shelter, a breath mask, six meters of sonroll touse. Provides readout ofvitalsigrqwittt specificdata,
and recomnwnded treatment.
syntherope in a dispenser, a utility knife in a auto- * Medi.dirines Anvstht:tics, hlood prrssure. respiration and pulsf
sharpening sheath, a blaster power pack, and a small and othei vcsential medicincs (lor titiinans and o i l ~ r
re~gulators.
high-power generator. common specirs). r a n he cnstom~filled.
A very similar pack, a multipack, is used b y long- * Emrryncy f k m d i i r e Dnrabase. Easy cornpuler p r o q ~ r m l n . q

-
range scouts. It has a somewhat different standard set repurr roll. Using scanner readings the database provides uspr
with a quick reference collection of treatment proceilur~s.
of equipment.
-
Fillmfion Mask: Suppliesrich o x y g ~ n
Ilow: maybe connected to
other atmosphere canisters for non-~xyqmbreathws.
Shelter Closure Packs' Pressurized sealant bandages with medicines
The Hiker & Hunter DuraShelter is a small, easily which. when exposed to air. Sterilize a wound up to IO reritiniC
erected shelter that collapses to a package about the t e n in diameter.
size of a large datapad. The shelter is popular with
hunters (and Rebels) for its d i c r o m e reflection coat-
ing. The d i c r o m e surface is reflective until charged.
- Medicine Dispenser: Moderate fin1 aid roll. Can be custom-
loaded.
- it absorbs the ba-
Whilecharged. * Ponable Repolsor-Sirelcher:Collapsihle one-person operation
sic images of the surrounding stretcher capable of supporting 150 kilos.
*Pressure Colfr. Circular metal sleeves of varyiny diameters (5
environment and blendsinto 30 centimetws) which inflate pressurized chambers around
the background. wounds.

-
* Slenle HralI,ig Clorh: Covers an a r ~ aup t o 1.6 meters x 75
wntimetws with a stcriiizcd. hrat-iusulated cowrinx,
lioo Urw~er.wll'losrrio F I u l d . S w 1 ~Requirrs
~ Mod~ralvfin! ord
roll. I n t r a w n w s f w d p r w i d c s uiiiwrsal pliism;i itiiliilizittion
SV~111115

Medisensor
A n w d i s m s o r is an extremely Iiaiiily t o < ~fi)r l
field nieilics (who typically add surl~e<luil>-
mt'nl t o a n i i ~ d i c ahackpack).Thc
l unit i s s n ~ i i l l
and light. i i i i d can he rarriecl on a h r l t c l i p A
sniall keypad arid display s c r w n reltiys data
back and forth h c t w w i i the seiisot~and t h e disc-

Medical Equipment

Fastflesh Medpac
T h e RioTecti Fastflesh (
inedpac is an improved 1
version ofthix standard
first-aid inetlpat.. A'
While i t is designed
t o h e used o n l y
.....
nec
Hio
Scanners

mniic~

stem
ff an
are

sing
can
pat-
s in
rips
titer

/ti,.
tI a

5s-
re
ni-
te

Sensor No-show
1

i
I

ILanding Deacon Lock-Breaking Kit


onits)
Model Ailiatre Landing B r a w n A thief's best friend,most lock-breakingkits areself-
wl:i n Type: Moltifrcqneriq iandirig beacon assembledfromothertoolkits, withsomeunusualand
rer IS Curt No1 avdilahlt. f o r sale rare components acquired fromspecial security manu-
Availability: 3 facturers.
Game Notes: Uses sensors to detect. Moderate if frequency and
mode is known, Very Difficult otherwise. Ilock Dreaking Ktf
ipire Model Individual manufacture
seful Type:Securitycode descrambler
hips, Cost: 8,OW credits (legitimate agent), 16,000+credits (Illegal)
Skill Security: lockpicking
"-15 Availability: 4, R or X
unit Game No1es:Adds +ZDto a user'ssrcuri@skiil when attempting
,wer t o open an electronically sealed entryway.
:tup
with
!ma-
;if it
s vi-
. CN
has

vtect
,tor?
i i,,<S
IC,,,,~
uity ately maintain equipment can 1
%it11 hic mishaps at the worst possible t El
en in high-radiation
supplies can degrade, and droids can cease func-

Blasters require attention and cleaning at least


igc.. WeeklyJncludingprismaticcrystal alignment, s t m
US('
<'?s Conditions Suggested Matntenance Schedule Suggested Repair Dlfliculty
pts
Drsvrt Hhstrrs sh(~uldbe cleaned once per day t o Moclvrate
prwt.nt failure of the triggvr rriechanism.
SliryIltr~,wersshould br oilcrl twice per day.
cool in^ units i n medical kits and electronic
cqrripiricrit should be cleared of sand and grit.
Swamp/jungie Blasters should be cleaned twice per day to Maderate to Difficult
,itis prevent rustlcorrosion.
11 Electronic equipment should be waterproofed
prior to mission deployment; waterproofing
to
should be checked twice per day.
ea- [Ilastcrs should tie de-ionized twice per day Moderate to Difficult
tis. to prcvwif static electric discharge
-i e- Ekctronic cqiiipnirnt shoulii h e adapted for
,ly cold-wc.athcr use prior to mission depluyiiieiit:
t's c-ol(l-wcathrr niodiii~.atii~ns
m u s t ht. maintained
twice per day.
High Radiation Blasters and all electronic equipment should be Difficult
calibrated three times a day to assure that
circuitry is not degrading.

)ti
Transoortation

“Get fhere first with more. ” 4 1 d adage on winning battles.


“Getting there is fhe first problem. ”-Old response to that adage

Ships
Although SpecForce is not specifically a space service, its units d o
spend an inordinate amount uf time i n space, usually in transit between
assignments. SpaceOps troopers and some HWSs are assigned to space
duty, hut most other specs are just along for the ride and look forward to
getting o f f a s soon as possible.
landing Craft
A landing craft is, technically, a ship without hyperdrive capability
used to transfer troops Iron) ship to surface. The term “shuttle” is often
used interchangeably with “landing craft,’’ but “shuttle” is a broad de-
scription which includes nun-combat and civilian craft, whik “landing
craft” is more suitably military-sounding.
Kappaclass Troop Shuttle
A shuttle design dating from the Old Republic Navy, the Kuppu-class
shuttle carries a full platoon into hot landing zones, using its double
blaster cannons and repeating blasters for supporting fire. The Kappa
was one of the last landing shuttles used by the Imperial Navy prior to the
modern drop-ship design. The Kappas were designed to carry AT-PTs for
close support, as well a s platoon supplies and equipment. The shuttle
interior troop cabin design allows for internal modifications-the seats
are moveable and removable. and up to an additional platoon can be
seated aboard if the cargo space is sacrificed, or the shuttle can carry
twice its listed cargo if the passenger seating is eliminated.
The Kappa is still in use by Imperial forces, and still in limited produc-
tion for sale to system militaries and mercenary units. It is also a much-
deniarrded ship for use by Alliance SpecForces.Very few Kappas still have
the AT-PTs they were originally outfitted for.Some units, especially nierc
units and shock-troop platoons, use the AT-PT bay in the rear of the ship
to store and maintain power armor. Others simply use the bay as an
assault staging area.
n

5 do
vern
lace
,d t o

ility
Iten
dr-
lini:

lass
ihle
:)pa
the
for
ttle
ats
be
rry

uc-
ch-
,Ye
:rc
lip
an

Ili

1
..- - .....
Plasma Torch Boarding Device
Fire Arc: Front
Skill: Starship gunnery
crew: 2
Fire C mrml OD
Ronge 4 nicters
Futos 4f31) Donrqe. 8U
Weapons: Nores: The plasma torch boarding device is mounted on a
2 Laser Cannons ship's airlvck system. The controls are just inside thp main
Fire Arc: Turret airlock. Roil t h e target ship's hull -2D: if the torches roil scures a
crel,,. 1 "lightlydamaged" m u l l , it has breached thr hull. Once the hull
Skill: Starship gunnery is breached, the torch requires a full minute to n i t a onemeter-
F;re Con&/: 1D+2 wideby-twrrmeter-high hole. The extendable boarding tube at-
Soace Ranee. 1-3/12/25 taches t o the hull and forms and airtight seal in 30 seconds.
Alrnosphe; Ran&'10&300/1.2/2 5 km
Durnage 5D Squad Pod
2 Concussion Missile Launchem Alliance techs occasionally modify escape pods to
Fre Arc: Front drop a small taskforce of SpecForce troopers onto a
Skdl. Starship gunnery planet's surface, usually while creating a distraction
Fire Conml: iD
Spacr Runge. 1[31/7 elsewhere in orbital space so the pods aren't sitting
Afrnosphere Ronse: 50-i0013nn/7nn targets. These pods are only one-way and retrieval
Damage. 7 0 must be arranged separately. The pods are automatic,
Katarnclass Boarding Shuttle and head toward their landing point at full speed. with
Rendili StarDrive's Kafam-class Imardirig shuttle is evasive maneuvers programmed in.
intended to quickly move troops to boarding actions. ISquad Pod
The Imperial N a v y uses the Katarn t o iiiovc Naval Crafl: Aliianw Sqiiarl h ~ l
troiip~~ quickly
s into t)oardiris action. as d o the Alli- Type: Mwlifwd cs,-ai)c pod
arirt' SpactO ps troops. X a l c St.irfichtcr
Thr Katarn is desiyned as a hoardinl: shuttle and Length h ,,,t~!11,\
f e a t i m s a nose-t:nd boardiiig airlock. The ship rains a Skill: NOW
Cww: Piont,
prize. scrils t h r airlock to its hull, and launches a Passengers I!)
boartlinl: party through the hull in as little as t w o Cargo Capacity: I!)(! k i k q m r n s
mill ut r s . Consumahlrs: I d ; q
Spacp: I I J
m Kororn-class Doording Shuttle Manruvrrahility: XI
Craft: IR.iidtli Star I l r i v r ' s Kolorri-rlass lio;udwr: Shuttle Atmosphere: 115. 1:2110 kinlr ( d r o p )
rypc: n l l . r l t l l l l l ' S i l l l t t l P Iiull: Ill
Troop Transports
Transport ships are usually overcrowded, none too
clean. noisy. and full of jumpy. anxious and bored
t r t q i e r s . Transports usually have some recreational
facilities. but never enough to keep the embarked
I on a troopers from periods of mental drag. There is a Kleequeclass Transport
main widespread farcical opinion among Alliance naval per- A medium-rdnge shuttle modified
Ires a sonnel that the reason SpecForce troops-particu- into a regimental troopship, Kleeques
'hull
eter- larly SpaceOps platoons-are so ferocious is that they
don't want t o have t o retreat back to a transport.
are used bv some of the larger Alii-
ante units to move from o p
-
leaf-
erational theater to
- \
s.
BR-23 Courier
The BR-23 Courier is an outdated personnel trans-
operational th+
s to port formerly manufactured by Republic Sienar Sys-
oa tems. When the Empire suddenly swung away from
ion this sort of design and Sienar found the TIE market
ing vastly more profitable, the large. Courier back stock
val was partially refitted anddroppedontheopen market.
tic, Most of this surplus entered the .freighter market.
ith although tlie dural)lc little craft has found its way run blockades and as landing craft into hot
into cut-rate shuttie services arid personal skiff landing zones. Alliance space, personnel and cquii>-
use. .4Ilianw Support Scrvice sna[,s up thc merit pressuri.s Ircingwliat thcyare. tile K1et:qrir.s
Couriers wlitw it finds thein (occa- tend l o bc iivcrt~r~~wtleil. ovt,rworked i i i i d
siiinnlly c w i i rcsortirig to hnyirr!r
uiiil~~r~~rt~wi~rl.
t h c m i ) . AS t1lc.y i t i t ' easily re-
Kleeque-closs Transport
t r a n s p o r t duty.
7 y p c Mi,ililirrl I ~ r i , . ~ n . i : i i i i r n t n l l r o o p s l i i j ,
Scale: Sil,irfiglitvr
I.Vngth: "ill 111<,1r,s
Skill: S i ~ tr,iiisii<irts
w t i l i t i i o ~1'r;rnnixrt
~

Veh icI es

-
d
credits (new). lO.000 credits (used)
Maneuverabilily: I D
MOW: 70; a n kzrltl
Body Strength 3D
sFIIY,Is:
PusroL. 5/01)
Scun lO/lD
Search' I5/21)
Focus 2/3D
Weapons:
Laser Cannon
Ftre Air: Frarit
sro/e:Speeder
Skill, Vehicle blaster
l i r e conm,/: 2D
H ~ 25.1~ 00/300/5oo
~ c
Damage: 5D
Drogue
Whisper-quiet with moderate cover, decent speed
and sustained hover capability, the WorkStar is used
by some SpecForce units to rapidly and quietly move
cross-coiiiitry. l h e Alliance-modified WorkStar is able
to carry an operator and two troopers.
IDrogue
Craft 21o~liliild..ArdI<~h W,wk?Iar l < r p u l s ~ ~ r Skiff
l~ft
'T)pc,: \ ~ r i i i l ! c ~ uskill
~ < ~
Scale: sp?c<Iw
Lmglh: 5 u w t e t ~
Skill: I R q ~ ~ ~ l s upilr<iIiim
~ ~ r l i t i skill
crew: I
P,ascngem: 2 ( s ~ i h t r ~Irwn
i ~ t ccirso <aimcity)
Cargo Capacity: :350 kil<igmnis
Cover: I:,$
Altitiide Ran@: t;roniiid I r v ~ ~ l - Z (I lIlIl C I P ~ S

More: 11. $11 !mi11 (wrlicd), H: 25 kmlr [twwmit;%l)


Bud? Str.PLI~th:Ill
SpecForce Freerunner APC
Oiir of dozen> 01 Frerrunner variations. tliis m o d e l
carries a siliind off (iftheir land in^ craft and dirvctly
i n t i ) c o n i l ~ i iwitli
t dv<.errtarnior and good liresupport
ISpecForce Freerunner APC

.
L
. . ..
/
,
pack op&.tiorr (rckkets)
% AltiNde Range: 35 nielers
Cost: 150 credits, 25 credits (fuel)
Move:18
Game Notes: One hour repulsorlilt charge. RockrIJets have
fuelkir5 bursts: eacttburstrnoves thewcarer35 rnrters horizon-
tally o r 50 meters vertically.

Gliders
Essentially repulsor engines w i t h airfoils, gliders
fin- Control. 2D are useful for stealthy approaches and atmospheric
drops. The Empire uses a custom-manufactured glider
for their special missions forces, but t h e Alliance has
Jet Packs t o make do w i t h modified gliders that were originally
intended for civilian use.
Popular w i t h people who need t o move fast in the
field, in numbers and individually, Jet packs are br- Paraglider
comiiigiricrr.asingly(.oiripact,versatile arid quiet. Mili- I'aragliders come i n several varieties. The Nen-
tary units have used thern. on and o f f , for millennia. Carvon paraglider features a light repulsor motor.
They a r e itlcal fur rapid inovrnierit of unit^ without Lisetl to maintain or chaiigr altitude wht.n cnriditions
nceiling t o k w p a p<'rsoiinclcarrier in a combat zone. ;ire unfavorahle.Gerirrally the paraglider i s c o n t r o l l r ~ l
IJniwtuii;itely, t1it.y iisually aren't subtle arid expose hy iiimipiilating the gliders winss via hand mintrots
their piliit 111 fire. Tlirir military use may retnrn ill the a n d shifting wcight. They are valued h y SpecFor<.esfor
next gi~mrratiorias lighter aIIi1 qiiietiv units Iiecorrir their quiet rimning i d sensor t r a i i s l n r t w v y .
availahit,.
Sc~vrralSpt'cForce units like jet packs for rapid
IPoroglider
Craft: N t ~ r ~ ~ l ~ ' aKr ~vto: IrRvcrcatiormi
~ l'aragtdw
niovemrnt. r,sl)erially I l r l ~ aCombat
~i Specialists arid
Tylw: R ? c w a tim a t p x a ~ l z ~ l r r
1iiiiltratt)r u i i i t s . While they arc not i i s r f u l for long- S c a k s,>c<~<lvr
distancv iiiov(:iiit:iit. they (wi tit. very handy lor fast Lenglil: 1 r n C t P I 5
attacks. h n k i r i g maiit3iivi'i-s iiiid rapid withdrawals. Skill: l<cputsoriifl o1xvalion giidvr
crt-w: I
Arakyd Whisper .Jet Pack Altitiidr Range: <;romd I t w - 2 . 0 0 0 i i i r t ? r ~
A 2OkIi;rrge jet pack w i t h Iiuver iiiodi, arid R 150- Cost: :31lO cwdils
kilograni cargo ca1)ai:ity (iricludirig pilot), the Whispcr Availability 2. F
Manwvrrahility: :I11
is preferred b y Infiltrator u i i i t s for its internal sound Move: 80. ZJ(I kmli
bafflers. mid-rniigr pr:rform;ln(.i~. inodrrate weight (BO Body Strength: II)
kilns), high eifii.irricy. a r i d h a r d y cimstriirtiori.
Cornhat Paraglider
Arokvd Whisoer Jet Pack lliesi, unusual conveyances Iiavc beeti suI)stan-
tially riiodifictl from tlieir civiliiin form in i i nuniber of
ways. Sensor-Iiafflirie reflec bodv !xirielsahsorb inany
'9 < i
I
I
@ @ .. - .. . .
bility alld haridling. In general. t h e paraglider can usiris the same frequency (allowing the pilot t o remain in visual
i carry u p to 80 kilograms of equipment in addition to cnntact with other team members).
the, pilot. Para-wing Glider
The crmbat paraglider also possesses a pull-down The ShadoWing-4 is a recreational para-wing glider
display visor that is deployed directly in front of the based on Iniperial military gliders. The civilian niodels
pilot's f a w This display gives easy access to night is equipped with safety features including a sensor
vision. terrain following and directional modules. beacon, navigational equipment and emergency thrust-
Finally, each paraglider is equipped with a low- ers. The gcomorphous wings allows it superior ma-
powered transponder that allows the pilot t o locate neuverability and, combined with the highly efficient
other similarly equipped paragliders in the immediate repulsorlift, a high flight ceiling. It is, however, quite
vicinity (for operations i n darkness or other low-vis- fragile and should not be used in poor weather. Alli-
ibility conditions). ance-modifiedversions remove the broadband sensor
beacon to keep it sensor transparent. The Shadowing-
6 is a hit larger and can carry a passenger, hut other-
wise performs identically t o t h e Shadowing-4.
Shadowings are particularly popular with Pathfinders
and Infiltrators as drop craft for their high-altitude
capability.
IPoro-wing Glider
Cran: Nri,r~YattrnSlradoW!ng-4 r'ar+W#+! I i l i d e r
Type: Glider
k a l e : Sl,',rdrr
I.cnph: 1 iiirtrrs
Skill: K t ~ l , d r ~ ~ ru]wr,~ti,m
lifl
crew: I
cover: i . l
Altitude Kangr: l ; r ~ u i i t Il ~ ~ v ~ I - 5 , I I ~I ITI JW I ~ T S
cost: I.~,Ollll
(.rPtl,tS
Manvu\wability: X J
MOW: ill:2IJlI kiiili
Body Strrngth: I 2
m
lld Microweight Glider recent history. They are not yet commonplace. Some
A hobby glider, popular lor its low price and high Alliance commands use them as patrol riding beasts,
performance. the microweight is gonlyused by Alliance although they aren’t common enough t o use in large
er troops when other models are not available. Its flight numbers with-
.I$ ceiling is very low antl its sensor footprint is fairlyhigh out
or due t o a strong repulsorfield and a reflective wing
jt- coating used t o enhance strength and durability. The
a- microweight is useful for troops not trained to gliding,
ll t a s its agility comes from its compact repulsor engine.
te The niicroweight can b e folded down to a small back-
II- pack-sized bundle, for transport.
)r
7. IMicroweight Glider
r- Craft: llliseni Aerodyne HobbyCralt Microweight
1 Type: Ultra-light repulsor vehicle
Scale: Speeder
S
Length: 2.1 meters long. 4 meter wingspan
e Skill: Repulsorlift operation
rWwl
.~.-... i.
cover 1/2
Allilude Range: Ground level-300 meters
Cost: SI10 credits (new). 300 credits uspd
Maneuverability: 3D

Mounts, Pack Animals and


Droids
’lhis more primitive method of transportation is
still widely used, evcn with modern groundcraft antl
rrpulsorcraft. Walkirig is slow and tiring, hut difficult
ti) detect and able to cross nearly w r r y ground type.
Crratur.es h a w the added benefit oi usually hcinx
edihlv i l l tlre i’vriit oi short food supplies.
Dantha
Huge q r r a d r u p e ~ l with
s shaggy coats. the Iiaiitha is
very roiiitnoii througliuut the galaxy, with dozeris i i f
wild rind dorriestic hreeds. They are used by hundreds
of s[x!ci<~s o n tliousantls of worlds and call carry vast
aniuurits of haggage or several riders. They are not
p;irticul;trly quiet, however, being heavy, luriihcriug
rreatiir<’s. A I m i l t l i a car1 carry up to :100 kilograms all
day 101,g
IDantha
‘lypr: Sack ; r i m i ; ~ I
DMTERITY 211
PERCEPTION 2 0
STRENCiTH XI)
Special Ahilitirs:
I{twm S I K + l l ) dm~,agc
7r0111p(v 5 I K & W M ~ V
Move: 5. I S k r i i l i .
Sim: ?-:I i w t r r s (;it slioiildvri
Onlerillrss: 211

Dergruutfa
i l j s d ~ i la(i bcasts of burden and noted fur their
cwrsidcriihlc loyalty to tliosc who Ireat them well,
b e r ~ r u u t f have
~ i l ~ exportrd
~ n t o several worlds i u
I
I Dewback
Dewbacks are ridinglizards f r o m t h e sandy w o r l d of
Tatooine. They are exported, but not common off that
world except In theserviceof desert stormtroopers. A
desert-specialist team nf Wilderness Fighters also uses
dewhacks-which they call "su:i lizards" since they
o l i e r i i l f ~so ~ n i i c lfaster
i in I h e heat of th(, day.

IDewback

Runyip
This stubborli ilnd annoyinp herbivorr fruni Tran
Maricl is reasonably conimon on frontier. planets. not
for its manners but for its excellcnt fimting on t r t . x l i -
errnis grourid and considerahle load-bearin!: capac-ity.
It has lorig cars a n d a srnii-prehensile iiosi:, used 10
grasp lraves and shrubbery. 'The runyip can bear
loads u p to 250 k i h s without difficulty, and twice as
riiuch o r morc in emergencies.

IRunyip
Typr: Park m i m a l
DFXTERIlY 4 D
M.>"rmr,\t 41)XE
PERCEPTION 3D
S l R E N C M 3Di2
l.iltirrg SU
Special Ahililies:
K$ck S111.2D drm.tsc.
M o w : 9; 27 kmh
Sire: Ibi 1 rii~ters(<its l i o d < i v r )
Om,Tin.?ss: 41)

Tauntaun
Tauritauris, native t o t h e frozen world of Hotli, are
iiwd h y soinr arctic Wilderness Fighters as ridill$
hcasts and tieasts of burden. They arc' Iiandy for their
will eat anything from fitngus to
hriiail diet-they
carrion. 1
:. . ...
Droids
''Th,, droid that .saws yotir /ifi, isn 'f irritating. "-Con-
nion t(~ciiniciaii'srehuttal t o conrplaints about droids.

Exploration Droid
Explwer droids are handy for remote scout work,
light pack work and watch duty. F2s are not able to
pack nearly as nruch as a MULE, but are more difficult
t o detect as they leave no repulsor signature. The F2 is
able to recognize its "masters" and is programmed to
be extrernelyloyal, often performing beyond its design
specifications.
IExploration Droid
Type: Cybot Galactica F:! Exploration nroid
DEXTERITY 2D
KNOWLEDGE I D
Survival I D
MECHANICAL 2D
Weaoons I

“When in doubt, open fire.”-SpecForcc dxioin

Optional Rul Deadliness in Wors


SpecForce adventures feature a significant amount of combat.
Stur Wars combat is, in theory, fairly deadly given the nature of
technology that is present (blasters, smart explosives, sensors and
so forth). There are only five wound levels and an average character
is essentially useless after being wounded two o r more times. A
blaster pistol inflicts more damage than an average character’s
Strength, and arinor typically adds only a die t o reduce that.
In practice, character points can drastically offset this apparent
danger. Characters can spend up t o five points, one at a time, to
increase their resistance rolls. For a character with an average 2D
S w n g f t i , that’s the equivalent of 7D Sfrength to reduce damage In
addition, the effects of the Wild Die can, in some cases, add a great
deal of resistance t o damage 7D (or more) Strengfh against 4D
blaster damage isn’t much of a contest.
Combat should be dangerous-if combat is easy on the player
characters, they will just blast their way out of every situation
without much effortand fearlessly walk where they should fear to
tread. This is unheroic There are, however, ways to keep combat
deadly
Keep character points modest. Character points should not be
dispensed lavishly. If a player has too many points available they
can improve their skills and throw their character point pools at a
skill. Character points shouldn’t be heavily restricted; the charac-
ters should he able to improve skills and have some in reserve for
emergency situations. Three to fivepoints might be given out for an
average adventure, even for adventures where the players spent a
lot of points. Five to eight points might be given out for a tough
adventure. A really hard, deadly adventure with good roleplaylng
and sharp thinking calls for eight to ten points.
Combined actions. Soldiers group together in units in order t o
have more firepower than they can bring t o bear alone. The com-
bined action rules allow characters t o pour fire into a target and
inflict a great deal of damage, The fullcombined actions rules are on
pages 82-83 of the Star Wars Role Playmg Game, Second Edition,
ReoisedandExpunded. Most combined actiondifficulties for combat
are Very Easy to Moderate.
Optional Combat Rules For example. a character with 7 0 in blusrer can
Skill Dumuge Bonus One way to mak decide to spend 4 blaster dice to hit; If successful
deadly is to make damage reflect skill-when a she can add an additional 3D to thc weapon's dam-
character hits, add the result points (th
between t h e w h i t difficultynumbe

the difficulty number by 20 points, in this case, he Recommendations


would add 4 points of damage to his weapon's It is highly recommended that gamemasters use
damage roll the optional rules on page 96 of The Star Wars
Dice pook If a straight bonus is still too deadly Roleplaying Came, Revised undExpanded regarding
(the idea is t o make thmgs exciting. not automati- hit locations when dealing with partially armored
cally fatal), try dice pools. This optional rule allows characters. It is also highly recommended that the
characters to choose how many dice in their com- gamemaster carefully read and become quite famil-
bat skill goes toward h~ttingthe target and how iar with Chapters Five and Eight and the combat
many dice are applied to doing damage A less- sections of Chapters Six and Seven of the Smr Wars
skilled character will probably use all their dice on Roleplaying Game, Second Edition, Revised arid Ex-
hitting the target, but askilled marksman will prob- wnded.
ablythrowanurnberof diceintohittingavitalarea.

Hand Weapons

t-
i
I
..
operate silently. LaserHone has perfected vibration
engirieeririg that emits no sound i n the human-audible
range. TheTalondoes giveoff a slight ultrasonic whirir
that can be dctrcted by properly adjusted audio sell-
sors.
IVibrodogger
Model: 1.asrrHorw Taloti Vibrotlaggcr
Type: l'ersanal combat vibroblade
Cost:50 credits
S k i l l Meler cornlml: vibrodagger
Availability: 2. R
Difficulty: ~ a s y
Damage: STR+2D(miximimi: 6D)

Multi-Weapon
Infiltrators share acommontendency a m o n g t r o o y
ers: theytrytocarryrnoreweaponsandgearthan they
reasonably can. This weighs them d o w n under exces-
sive mass and makes finding any one piece of equip-
ment difficult in t h e clutter. A recent attempt b y unit
iiriiiorers to cut down on this t:xtra gear is a multi-
weapon. coriihinirig an ordinary cosh. dagger and
garriitc iii OIIC liiiiisiiig. The tiiliular ilcvicc has a
w c ~ i g h t tc~l li i l i - i ~ r i dii thin slidiiig h g g r r with a twist
lock viii(~rgiiigf r ~ o i i itlit. iitht>r, iiiiil ii coil(id giirrott'
c o r d v i t h h a i d l i t i g ring. Multi-wi.apoiis are usiially
s < v i i r i dhy ii I m y i i r i l straii. Sincc tht.sc are individu-
;illy ilt,vt,loptvl by i i i i i t iiriiiort'rs. iitlier dt,signs have
iipptvir<d iicciirdiiig t o iiidividuiil r r q w s t s . tlie n i o s t
Iiopiiliir viiriiilioii b r i n g ii s l i r i w i r t ~iii place iif the
g.irriitr c w r d
IMulti-Weapon
hlodt~l:\l11.111<.,~ 11,11111 i l t < l l hlllltl~\\<..,~I,ill
'I>pc:i ' < T S , ~ , I , ~ roll,l,<,t
l ,,~,,il,.~~~',,l,,,,,
C m t : A < # tfor \;ti?
Skill: \ l ~ ~ I kc~m11,,~1
t ~ ,
, I , i y i " ~ icNl1, q,trr,>t<,
A w t i l a l d i t y :i
I ~ ~ d t ~ if ,,, ii fg.irii,tr
~ ~ 1frc1m i,~'liiiiiii
51 R *1 I ) i . s I'Ii. ill.
Combat Knife , Daalagr:
ili,l\i,l,llll1
ll,l<L!kT
till)
,.,>Si, ~ l l < - l i l g,""111.
,

Ranged Weapons

c
I !* ..- -...
011 /
,le
ne
Ranged Weapons \
'11-

t
Y
,-

I
I

Alliance Adjudicator

t Repeating Dlaster

J
* .

somewhat fragile d u e to the precise alignment of the hit targets at fairly long ranges with personal weapons.
internal lenses and their susceptibility to misalign- Alliance Intelligence and SpecForce uses this weapon
ment. The Penetrator is generally considered a"spook and others in the same class to pick off targets at
weapon, '' though some Specs use the weapon in the extreme range.
field.
ISnipe(s Dlast Rifle
IPenetrator Mini-blaster Model: Merr-Sonn I.DI Rlaster Rille
Model Luxan Personal Armaments, Ltd. Penetrator ME50 Type: Long range hlast rifle
Type: Miniaturized heavy sportins hlastrr Scale: Character
Scale: Character Skill: Blaster: hlaster rifle
Sklll: Blaster: sporting blaster Ammo: 100
Ammo: 100 Cost: 3. 000 credits
Cost: 600; 50 (power cell) Avallabllity: 2, F, R. or X
Avallabllity: 4, F o r R Rre Conbol: IDIZ
Body: 10 Range: 2-50/150/500
RIP Rate: 1 Damage: 5D
Range: 5-20/40/60 Game Notes: The rifle's fire control is due t o built-in macrw
Damage: 5D sropic sight and autrrsteady gyrogimhals. Additional sighting
GiuneNotes: Increasenormal blasterdifficulties by onelevel due modifications require removal of this sight.
10 precise targetinyrequirements@ecauseofthefocused beam).
Intimidator Firearms
A wicked little rapid-fire blaster pistol, the Intimida- Firearms are not a s powerful as blasters and lack
tor lacks stopping power, but does lend suppression range, but have the advantage that they can be si-
in target-rich environments. Used by a few Infiltrators lenced, while a blaster cannot. Without a silencer or
ant1 spooks. integrated silencing system, ;ifirt:arni is very loud and
can he heard for several hundred nictrrs under ideal
IIntimidator conditions.
Model: M c r r ~ S o rMunitions
~~~ "lntimitlator" 111-5
Type: Rapi<l-lircI ~ I a s i r pr s t d Men-Sonn Silencer
Sal?: C'harartrr An attachment placed onto the barrel of a firearm,
Skill: Hlastrr l d a s t w pistol the NonSonic silencer ahsorhs sound by emitting pre-
Ammo: 51) cisely tuned counter vibrations. The result is a silent
Cost: I , 230 25 ipowcr par.k). ZOO (optw,nal rrtiactahle stock)
Availability: 3 X wvapon that rnakes no noise even i f dropped onto a
Fire Control: 21) hard surface. This silencer does not work on blasters
Range: :$7#25/5il because most of a hlaster's report conies from the bolt
Damage: ,311 interacting with atmosphere.
Game Notes: Firwootrol l ~ i ~ n u s a p p l i r s o n l y t o n i u l t i p l e s h o t s a t
iliftwriir taryrts withiit a :IO-deqrre arc of lire. singl? sliots or IMerr-Sonn Silencer
inulti~dciliots at t h r same taryet grant n o hurtus Additiun of
Model: Mrrr-Sonn NrrnSonic. Silcricer
rtTrdctal>ir ctuck r t t l t l i + II) t o h h l e r roll w k n aiming lor one
Type: l:irciariii iioisc s ~ ~ p p r c s s o r
n,,:,,d
Scale: Cl,arartr.r
Skill: Blaster r q x ~ i rrnodifivation
:
Rifles and Carbines cost: 1. zoo credits
Availability: 2, K
Heavy Carbine Gam? Notes: Ahsorhs the sound of i, Im~ilrinipwvmtins l h e
Popular with Wilderness Fighters and Urban Con- i w d lor a Pcrcvp~ronchcck when fired
hat Specialists for its good range, stopping power and Alliance Adjudicator
easy handliiig. l.ong rifles snag and trip i n cluttered A relatively conmion slugthrower, used hy civilians
~ n v i r ~ n r i i e i i tasprohlerri
. the short-barrrled carbines as a personal defense weajxin, thtt Alliance tecli-rnodi-
largely overcome. lied Adjudicator is one of t h e most common
IHeavy Carbine slugthrowers used hy Infiltrator units. The pistol is
"g;lnt-Zaivel 91 I 8 Carlhne completely silenced and highly suitable f o r stealth
iiiissioiis. The original nrodel's wrist-mounted spring
clamp-holster has been removed. and is usually worn
Skill: t3,rsirr lirnvy mrI>ine o n ii belt. wrist o r ankle holster.
Ammo: i o 0
Cost: I . IIIIO < ~ l r Y , l s IAlliance Adjudicator
Model: Modified Czcrka Adjudicator
Daniag~:51). i Type: Silenrrd slugthruwing hdd+ut ipistol
k a l e : Character
Sniper's Blast Rifle S k i l l Slugthrower
Merr-Sorin's L U I is an expensive ar:, 'are "target Ammo: 1
cost: :m i n (amlrlo)
rifle"sold to sports shooters. hunters. a;id anyoneelse Availahility: 2, F o r K
who 11asthe credits and proper licensing and wants to
--

Fire Kale: 2 Cost: 300 credits


Range: 1-5/10/25 Availability: 2 or 3
Damage: 31)*1 Fim Rate: 1
~ m g e~: - z ~/~oo~~oD
Silenced Slugthrower Damage: 4D
The AlliaiiceSH-9 is ainodifiedversionof theCzerka
SH-9, which has a predisposition t o silencing. Alliance Magna Caster
A dart-shooting magnetic rail gun, this weapon is a
technicians modified the weapon so that the only
noise it makes is a moderate clicking as the slide clone of the unusual Frohad Galactic Firearms Magna
operates. Infiltrators areveryfond ofthis weapon, one Caster-100, a whisperquiet weapon that impressed
of the lew ranged weapons available in their armory. the lew Infiltrators to get a hold of them. It was not
available on the black market in sufficient numbers to
ISilenced Slugthrower satisfy Alliance needs, and was manufactured by Alli-
Model: AlliancciCzrrka A r m SH-9 ance arms factories in a short production run. As the
Type: Modified slugtlirowing pistol magna caster uses a simple-to-produce steel dart
Scale: Character loaded into a side-loading clip, it is fairly easy to keep
Skill: Firearms. pistol
Ammo: I O
ammunition stocks supplied. The Alliance currently
Cost: Modifitid version nut for sale has no magna casters in stock, a s they have all been
Availability: 4 issued, but they d o periodically recycle through quar-
m g e : ?-to,3n/iio termasters as their operators become inactive.
Damage: 3 D i 2
Came Notes: Silenred slugthrower makes w r y little noise. add- IMagna Caster
ins w l y * I t o i>l)pOll<!"f'S s<,on-lr.
Model: Alliance Magna Caster
Type: Mitqicitically propellt.d cmissilc weapon
Other Ranged Weapons Sralc: character
Skill: Missile wcapor~'i n q n a c a s h
Air Gun Ammo: I U (clip)
A coiiiitioii sports targeliiig weapon, the air gun is Cost: Not availalilc lor sale (2. IKIO I 5 0 ( q u a r r d d i p ) )
not eslwcially pnwc~riul.h u t ;it
sliort ranges and in t l i v Availability: 3
iiands of :I skilled shootcr it can iw effective. once it Fire Rate: 2
K m g 5-50/7511011
~
has Iiceii upgriitled with a powerful compresscd air nattrAgq:ixi,S L ) ~
caiiistvr This wi'apoii is comnionly used by scveral o f
the sneakier Sl)cxc tinits. It has the. advantage of being Vac Blades
available iii sports shops througlwut thegalaxyantl of Another silent Infiltrator weapon. wrist-mounted
vac 1)ladc:s fire three circular Iilades at a target. The:
usually n o t being coiifisc-;ttetl i f discovrrcd. since it is
l a i i i i c . l i t m are itsuaily worn i n pairs (one per arm i f the
gcner;illv rf,garded as a toy.
species hits inor(: than two) t o keep thc need for
IAir Gun reloads t o R n i i i i i i n i t n i .
Model: i k ~ k Sgicrts
i Air I'istc>l
Type: ( ' ~ w ~ p r ~,iir
~ ~im,t<>i
st~d m Voc Blades
Sral*: ('t,ar<Kt*T Model: Gokm Arms Vac ,\tterk M a r k ~ l 2 i
Skill: Firrarcn, ,iir / w t o i Type: A n l ~ - ~ ~ ~ r sur o nspm,
nd
Amnw: 211 %ale: ('hararter
Cost 2 I J l J ~ ~ r c ~ I 1 t s Skill: M i s s i k w?apon w c biadPs
Availability: I Amnlo: 2 i:ii,litllCS per s h n t )
Kangv: .~~111:211. '$1) Cost: XI(1, :JO (i~ladr,clil))
Dalsagr: :{I) A d l a h i l i l y : :3, I:
Ganw Notes: .Air qunr rir;rkr vrry I h l f l t ~rioisc. xldinq only , 2 t o fire Kate: 2
(11)110111'111'\ s.(,,,11 I , I<,
tlPt,,(., Kange: t(1LZI. 3WSl
Damage: 51) i r ~ m ~ l ~ i r ~31)ed( s]r.p n r a t r sliots)
Bolt-thrower Gmnr NOIPJ:I Ikiially. all IIvw s l t ~ t sarc. lirrcl asainst mt. ,qqx>-
This 1nfiltr;itor weapcm is R I o w ~ t c r i is olution t u iiciit ('m hc lirrtl innrc. against sei,ara~c:r,pi,c,iiciits Ilfirerl t l i i s
W i - t e ~ . l rcotiilict. thc bolt-~tirower is constructed ""y. C.i(.l, h l , l t l l ~51101 i s ,(.<,lllrCS a SCpBrati. n i l s c d , ~",'~<,,2<"" 1011.
fromi spririr: stcrl, spun yraphite, and uses a flufled w i t h penalties

shadowsilk braid to provide ii nearly silent ranged


weapon with st<ippingpovwr approacliiii 7 t hat 01 a Heavy Weapons
blaster. 'rile Imlt-thrower tias the stronz di
" 7 1 i ( w on, oer) feu' rniliturp probleiris fhrit ('(litiIor he
of being i i one-sirot. slow-loadinl: weapon This is riot
r w / scifficic~nrfirt~powen
r ~ ~ . s ( ~ /cc'rlli "-1 leavy weapon
collsiderrd :isufficient disadvaiitagr to (witiitt~rttie specialist creed.
weap<Iti's;\clv;\ntages. Heavy weal>oiis--nr Infantry Support Weapons
Dolt-thrower (ISWs)-are nrainly t h e province ol Heavy W e a p o n s
Modrl: , \ I I L ~I IM~M ~ I ~ O V , ~
Speciiilists. SpccForce has no standard heavy weap-
Type: M?, Ilti,ll,.i,l bow ons, aiid a giiiint-r can expect to work with a varirty ol
Scale: <~l,,\r;Lcl,~r 1SWs. rarigingfronr light rr~i~mtiril:l,lasters
t o turholasei
skill: HOU lilt.< Iklli, ,it Imw artillery.
Ammo: I
Repeating Dlasters
Light Repeating Blaster
fMas'l'~~.lr'srepeating blaster, based on a riot gun
moilel origiiially mtrketed i n the Corporate Sector, is
quite popular w i t h Alliance ticavy weapons Specs for
its relativr ease of handling and high volume of fire.
This wcaixiii i s fiiund b o t h as an ISW and as a primary
trooper weapon.
Ilight Repeating Dlaster
Model: F3lasTrch I.ight Krpeating Blastrr
lype: Repealing b l i i s l ~ r
Scale: (:iiararlcr
Skill: Blastrr. rciwalirig blasler
Ammo: .'!I10
cost: I, 51)O crc<l,l5
Availability: 2. K
Ran#': :C-.'iO/ 1011~
:!I10

Missile Weapons
nechette Launcher Grenade Mortar
Useful for taking orit clustered gr-oups or improving A rare item, the Espo grenade mortar is in high
hit oddsonasirigletarget,aflechettelauncherhasthe demand among Heavy Weapon Specialists since a
a(lvaiitages of a grenade and the range of a rille. The shipment was "liberated" bya privateer raid. TheEspo
canisters hold scores of microdarts that shred every- mortar fires any type of grenade (which otherwise has
thing i r i the blast a r m its normal characteristics), with excellent range and
ammo capacity.
IFlechette Launcher
M a d e 1 Golan Arms FCl Flechette I.auncher m Grenade Mortar
Type: F l e r l i r t t r laoncltt~r Model: Espo Grenade launcher
Scale: ('haracter or Spcrder S U I 1 Blaster arlillery
Skill: Missile wrapoirs crew: I
Ammo:6 per canister Ammo: 100
cost: ROII. 100 (antipersonnrl canister). 200 (anti-v?hicle canis- Cost: 3. SO11 credits
ter) Avallability: 3 (2. F, R. or X in Corporate Sector)
Availability: E . F, R, or X Body: I D
Fire Rate: 1 Fire Rale: 5
Range: 5~25/lOOi250 Fire Contml: 1D
Blast Radius: &I1315 Range: ~ ~ I O O / ~ O O kr"
/I
D a m a g ~ 6D/S11/3D
: (~liaractcrscalf:, antip?rsonnel). Sl)/4D/3D Damage: Varies by grenade type
(spwdrr s c a l r . ariti-vcliicle) Game Notes: Fires any type of grenade.
Micro-Grenade Launcher
A half-meter long tubular antipersonnel grenatle-
delivery system. this weapon has found its way into
several Alliancc HWS squads. It is still fairly rare. hut
;it least o n e Alliance arms factory has schcdulcd n
clorie vvrsion for production.

IMicro-Grenode Launcher
Modrl: Locris Syrirlica1r.s M o d ~M<X.-I l
Type: Micr+grvnark launcher
Scale: C h a m r t v r
Sktll: Missile u - t ~ a i x m s micrr,-greriade
. laonchrr
Animo: :XI (maga7inej
Cost: 2. SINl: I . 111111 (rnicri,-grmade niag,>rine)
Availability: :j, r
Fire Rate: I
Fire Control: I n (SCP I;.irnc NOIPS)

Garnr Notrs: . I l l i s ruiwi,-grc.iiade lriiiiiclirr lhas a witilxilcri7etl


f i r w o n l r u l system. if thv shooter makes a Modrrarc Pew v p f m r t
m )+ i D 10 hit I f 1 h ~ ~ ~ 1 1 0 oisl Ir irr i r y i i t 1 1 ~ ~ ' s a m r
,,,I1 ( l w < ~ w l i ~atltl
largrl rep~'ated1y.rlir +IT) a d d coritiiiiicx uiilil I l w Iiirgi't is
swi1,:Iird

Rocket Launcher
Merr-Sonn's RPS-1X rocket launcher is primarily
niarkc'ted to the merreriary a n d system clefcnst. mar-
ktit hut is also found arming Alliartce units. This is the
rocket launcher Iinr that Locris based the somewhat
more sophisticated RDP rocket launchers on, lint thv
RI'S is more dirertly It.thal.
m Rocket Launcher
Model: Merr~Sorlrihlodei K P S 4 Rocket I.annchcr
Type: Kockvt l a ~ m c h c r
scale: Chararter
Skill M i s s i l r wcalmu$. rockri l a u n c l ~ w
Ammo: 4 l ~ n t t ' r n a magaiinr):
l 211 (rxtercm n i a q r i n e )
cost: I , 5 t m x111( i n t t w i a l I l l i ~ g i i l l ~ ~ I~, ~oon
) : ( e x t e r r ~ ariiagiwiw1
Availability: :I, F o r I<
Firc Ralc: I
Rang?: :3-:311/ 1 l l l l ~ ~ O l 1
Blast Radius: 0 ~ 1
Damage: t i l )
I@ ..- -...

crew: 4
Artillery cover: 111
Ammo: LO
",.ti~niordi~ t4iiclr.\u:is/r //ley hod orfiller).. '-Artillery cost: 25. oon ( ~ I w )
crewer's ol)iiiiciii. Availability: 11. X
Body: 2U
Artillt~ry.I i k r iitfaiitry support weapons, are gener-
ally l r i t 10 Hmvy Weaporis Specialists. SpecForce is
ristii~;trtillrryiiiorrthan it had expected to, especially
as tlic ciiiirt~iitioiialside of thc war heats up.
Damage: 5D
Golan M I 02 Fire Arc Game Notes:Shells i n transit can be shot tlowii bylaswweapons
(this is Very Uifficult). Shells remain ill t l w air f o r nric m u i i t l lor
S l o w touetl. olil-f;tshioned, and loud. lob-shell artil- cvcryrange harid i t rrosses: 1 r o u n d for s1m1 rangr, 2 mtiiitls lor
l r r y lii3s tlit, g c a t advantage of being able to pick out rnedium range, 3 rounds lor long r m g r . Sl,ells arpnot ?specially
~lurable(tl~ry'rririten
Iol,rcakup)anrl
d~~ liaveaBi,dySirril~flr
t;irg<'ts t h e crew can't see, o n the other side of inter-
0 1 only ID.
\,r.riiiig trrrriiii. at extrerrie r a q e , and drop a shell o i i
top of t h c m frorii riowhere. Alliance SP .9 Anti-Infantry Artillery
.I'lii.(;ijl;iii.~rin.;M102Fire Aicartillerypiecewasan
iitti'iiipt t ( i recreatr a ii1arkt.t for lob-shell pieces. h u t Vehicle
tlit' priiiit. iiiarket, the Empirc, had little interest iri Golan's self-propelled .9 artillery piece is not in
x t i l l i . r y . M o s t ol the prodwtion run scattered across coinmoil use by Alliance forces, as they take up agreat
tiit. i i r i i i s ttiarket. arid a numlrt.r came into the posses- deal of cargo space. but when it is needed it performs
s i o i i of tlrr Alliariu~.The Fir? Arc incorporates a laria dectwtly. A practically idrritical weapon is used hy the
lrt, ( ; r ~ i t i i i i l S ~ ~ e e l ~ omriiprohe
f,r-:~ sensor array tu irn- Imperial Army.
1iro\t' its tiirgvtiiig at short rar:gcs.
IAlliance SP .9 Anti-Infantry Artillery Vehicle
IGolan M I 02 Fire Arc Model GoIan Arms SP .9
IModcl: (,olim \rri~sh l l l i i Err Arc r \ i l d l c r y P i r r r Type: Modified anti-infanlry Imtttwy
1 l p c : ~ , , ~ ! , ~ ~ ~ , ~ l , , ~ si1dI
, , , ~ f I,iuii,:her
,~~.,, Scale: Speeder
S w k : \\,,lL,T Skill LIlaster artillery ( t o lire). repulir~rliit,iprmlicms (to d r i w )
Skill: :i,l,ll,~rv crew: 1 , gu,,,,rrs 3
cover. I:uII packs are comfortingly familiar. Power packs can he
Ammo: linlimited
Cost: 20.000 (used)
used as currency in any back-world with periodic
Availahillly: 2. X contact with the galaxy. Credits have abstract and
Body: :%Ll fluctuating value, hut power packs a r e always usable.
Move: 21; 60 kmh This high degreeof standardization is forextremely
FLIT Rate: 1; practical reasons: all manufacturers comply to Old
Fire Conbol: ZD
t3re Arc: Turret, front. l e k righl Republic-set standards in order to have equal access
Range: 20-600/3/16 km to the market. Soldiers want to be able to have easy
Blast Radius: 5 meters access t o blaster gas. If a blaster uses irregular stan-
Damage: 4D dards, it fails in the market. Quality is less a factor in
this than one might think: tibanna spin-sealed blaster
Alliance Speizoc v-I88 Heavy Anti- gas is more efficient than most other kinds, but is rare
Vehicle Artillery Piece and requires effort to regauge blaster systems. It is
The Alliance has several Speizoc v-188s. some liher- accordingly not dominating t h e market, despite the
ated, others purchased in the invisible market. This is predictions of market analysts.
one of the heaviest guns available t o Alliance forces. Power packs are refilled from blaster gas canisters,
Most are deployed t o secure warehouses, waiting the able to hold up t o 5,000 shots worth of small-arms fire.
outbreak of conventional war, some are in the field Filling an empty power pack is automated and takes
with regular u n i t s in conventional theaters. A few are only about a minute. Small-arms combat powrr packs
in SpecForce service. for missions that require extra generally hold 100 shots, although some blasters art'
punch.Stored unitsareusuallynotequipped withself- modified to squeeze out extra power by igniting more
propulsion. but the field units have been mounted 011 gas per shot. This is highly inefficient, rtqiiiriiig 4OO'Y,
a rnodified Aratech 430 Super-Heavy .Armored Chassis as n i u c h gas for a mere 2 W increase in power.
(theiianieisniorrinipressive than thevehicle).These IDlarfer Power Packs
440s have themselvcs been modified. with repulsor Model Staiidanl LlidsIw P m w r P , r k
niutivat~~rs added for increasemobility. targetingcorn- %ale: Cl1;lrarItN
puter upgrades, highefficiencyrechargers,and a sepa- cost: 25
rat? firsion grncrator to power t h e gun. Availability: I
Damage: Pcr w o q m n
IAlliance Speizac v-I 88 Heavy Anti-Vehicle Game NO~PS: hlay bt, trrzrl for .uis I,lnslrr i n i l s tl;lss. hliirtr'r
ipislol packs fit most b I a s 1 ~ 1IiisLoIs. h i a s t r r r i l k p x k lit n w s i
Artillery Piece I > l i l S l W nllc. Pic

Model: \Iliani.i.-inl.,d,fi~.~ S p p i m r v ~XXl l ' m c i r a l o r


Type: hli,r!iiiril : m t i ~ v e I , i c kgun IDlaster Gas Canister
Scale: Spw'ler Model Standard BlastPt C a s r)isl,eclsrr
Skill: Hlaster aitillcry. aiitikrrliicie x u n %dr:('llala(.ter
crew: I . g,,,ln,~rs 8 Cost: 1. 250
cover Fllli Availability: L'. R o r F
Ammo: i'iiiirnilril Game NO~PJ: C m d i u g pori autmnrtically fills p m w r 1,;ick iii
Cost 70. i100 ( a s riiotlifietli a l x ~ I lO r i u m l s
Avallahility: :1. X
Body: :il)*
i
Move: 135, 1111) k r r h Slugs
Fire R a e : 1 2 Much less standardized than blaster ammunition.
Fin: Control: I l l . I
Fire An': ' l u r r t t . front. Irlf. rig111 firearm slugs arc less effective and more expensive
Range: 51i-li~i01S~LS kin than blaster shots. but still fairly d r ~ ~ d lThry
y are
Blast Radios: 20 mctcrs most ruminonly available on Industrial- and Informa-
Damage: 7D'SLl-2 :$I)+? tion-technology wtirlds.

Ammunition ISlugs
Model: Various oianufa&trc
"Ailznro i-lieuper lhun medpucs. Expending uiriiriiinI-
IS Scalr: Characler
/lot1 is prefrruhle to e.rpending mrdictil supplies "-
Coinhat survival advire. .A\aiiahility: Wiglily v;xial)lc; I . 2. o r :I
Dumage: IW w(lal),,,,

Power Packs Explosive Slugs


Power packs art' among tht. most st.mdard items in A reinvented arid recycled idea for ages. t>xplosivc
the galaxy. They vary littie from system to system or slugs help mitigate tlir advantage armor has ov('r
~ r marlufacturer. Soldiers can go from
~ l a n i i f a c t i i rta nt-dinary slugs. This sort of aiiiiriuiiiliori is c ~ ~ t i ~ t ~ ~ r ~ n l y
world to world, and while the food. social customs. used by Rebcl uitits 011 Icss-advanced planets. u h v
terrain. clirnalt.. gravity, and atmospheric pressure firc'ariiis outnrirriher lilastcr wcapons.
might bt. radically different, the blaster gas power
Smoke Grenade
Impact Grenade

Antigrav Field Mine

Thermal Detonator Thermal Well


Skill: Deiriolitioris
Availability: 2. R ISmoke Grenade
Difficulty: hlrldemtc Model: BlasTech Nacht-5 Smoke Grroadr
Damage: 11) QCT charge (plus bunuse,~) Type: Smoke grenade
Gam- Notes: Shaped charges arc used tu penetrate strung Scale: Character
building materials. such as duracrete, plasteel, and durelium Cost: 25 credits
ships' hulls. Successful use of a shaped charEe increases the Skill: Grenade
explosion's damnye- +2D. Ranges: . ~ 7 ~ z a / 4 0
Blast Radius: W3
Plasticene Thermite Gel Damage: None
Availability: 2. R
Thermite gel, a grey-white moldable substance, can Game Notes: Releases thick, obscuring smoke, which adds r 2 D
he used to hurn through many materials, and is often to blaster shooter's ditlicuity.
used toniakeimproviseddoors.MostSpecsdonotuse
thermite gel, unless they have a great deal of dernoli- impact Grenades
tions training. Developed by an engineer who once had a delayed-
timer grenadelobbed hackat him (which turnedout to
be a dud), the BNO impact grenade is very handy for
siyht-specificdestruction. No stornitrooper evertosses
back an impact grenade. The BNO is only used by
approved troopers and under certain circumstances-
the B N O must tie thrown fairly strongly to detonatc,
h u t if dr(rpped against a hard stirlac<, it mislit br
instantly fatal.

Detonite Tape
Dctunitc tape is a plastic adhesive tape impreg-
rinted w i t h ii rlctonite gt,l and packaged i n S-tneter
rolls. Tlw c<inipiiiincl is highly stahle and requires
iriteriw tieat o r ati eltxctrical charge to detonate.
I)ctoriit<, t a p t ' i s use tnuch likeshaped charges, to opeti
liiitdirs aiid Iiiills. hut is more flexible and self adhe-
sive. Wtapris iilso r a s y t u cut. and cart lie used insmall
atii(iitiits t o s t ' w r cwiitections and (cause precisti d a n -
Antigrav Field Mines
act'. Handy for covering retreats and as nasty surprises
for patrols or convoys. Specs ai-e f m d of laying riut i1
niitie field,pullinyoff a hit-and-ladt attack. arid retreat-
ing acrrrss t h e field with ground vehicles. hovercraft.
or animal mounts. When the r e ~ ) t ~ l s ~ i r - ~Impt,ri-
~i~~t~ile
als givr chase, they r u n into anothcr trap.

Grenades
Smoke Grenades
Sniokc, grenades were <iriginallydeveloped as i i r i ~ i -
lethal rxlilosivcs. ideal for sowing chaos among enemy
ranks. The- LilnsTcctl Nacht-5 smokc grenades (nick-
nniiietl . ' s n t o k t n " ) . The Alliance has iiiodified several
Thermal Detonators
Cdses of Nactit-5 grrnadcfs to rrleas':: colored smoke: Used as a military-errgirieeriiig explosive. harndiuiri
red. grcrn ;md Ih=.Tliesearcoften issued triSpecForce charges. coiritnonly knowri as thermal dt~totint~irs. are
mits to l i e used as low-ttacti. long-distance sign;rlling highly effective but highly iinstahle. They are rarely
drvicrs u s e i for direct attack-too dangeruus to thc: user.
Instead the charges are primarily used for hlastiiig
arid othcr deniolitioris work. Only the extremrly des-
---
perate use thermal detonators as weapons. Since it is
so unstable (and popular as a terrorist weapon), pos-
tive attention-getters and decoys. Inactivated luma
flares are half-meter long tubes housing one rocket-
c
session of liaradiuni charges is illegal without a li- propelled flare. Single-use, the flares effectively turn
cense. and illegal possession is a capital offense in dark night into bright daylight.
many systems. Tarascii (a subsidiary of BlasTech) is
one of the few explosives companies licensed to manu- ILuma Flare
facture baradium. The Empire tries to keep a careful Model: Salamini Chemical Munitions ModelL3287
Type:Aerial llluniinatiun
watch oil baradium distribution, but shipments d o go Skill Missile weapons
missing-even ships well-prepared to carry baradium cost: inn credits
surrender to pirates when carrying the touchy mate- Availability: 2
rial. One stray shot could easily destroy both ships. Range: 5 kilometers verticai. 10 kilometers horizontal
Blast Radius: 20 meters
IThermal Detonators Damage: 4D
GameNotes: Maximum range forthe lumaflarelslive kilometers
Model: Tarascii Explosives ThPrmal Drtonator
vertical and 10 kilnmeters horizontal. The illumination lasts lor
Type: Baradium exIiInsive device
thrre minutes. and an a r r a 300 meters i n diameter i s aflecttxl.
Scale: Character
Whik not designed as a weapon. luma flares wiii cause 4D burn
Skill: Demoiitiuns or Grenade
damage to anyone within 20 meters o i the detonation point.
Cost: 2, 0011 u v d i t s
Availahllity: 2. K Anynnc within 50 meters of the detonation point and who i s
looking directly at the drtonation point must make a Difficult
Blast Radius: O-'."X/i2/20
Percrpfiorr total o r l w blindrd for eight minutes.
Damag~:illll/Xil6D/2i)
Gam? Notrs: M ~ s h a p s - s u c h a r o i l i i ~ ~ ~ " 1 " otlrr
n Wiid
Dit,-iriilic.atr p r ~ i t i i i t u r rrxplosirm

Thermal Well
The Alliairci~is 1 1 0 more pleased 10 work
with hiiriiili~i~ii 1li;iri anyone CIS(:, but often
firids the satiotage potential t o outweigh the
risks. To i i i i i i i i i i i ~ rtlrt'sr risks, Alliitric~~
tc(.hni-
(.iiiiis h a v ili-vt~li~lxxl
~ a iiietliod of mixing the
bnr;rdiuin w i t h st;ihilizcd ytterhiurii, resulting
i n i i i r i u r t i dviisi:r iiiaterial. The resulting stahi-
l i z d Ibaradiiiiii i g i i t r s wtirw vri<.rgizi
t l r m ( ~ x p l i ~ 'l'hi,d ~ ~ thernial
. rea<-timi lasts fiir
several seconds and r c 11:s tciiiperiitures of
several t h ~ i i ~ a nrlt.grc il , hot crl~lugh to melt
through fivv i w t c r s of 1 nia~-ri~tr'~is t l w thi!r-
i i i a l splier!, sinks towaril tlw ccritcr of local
gravity This makt7s a ririich iiiore suitable
salmtagi. wi'iipoii t h a i i a tliernial detonator,
i i l ~ l tco disable in;ichin~rywitlrtiut tirstriiying
the s a h o t r i i I s .

Thermal Well
! , i t i l l l l l i lill,itli,,Mil <I<
.scale: ['l,'<r<,,.lt.r
Skill: l i t w x h t i , , ~ i \
Cosl: Ni,l lor S A
Avaiialiliily: 1
Bkut Radius: 11 I
Damage: 1011
Cime Notes: M ~ s l ~ a p - s u c l ar r d h g a "1"on t i x Wild
l)I<.-,r,<i,<.,,t<Y ~ > r < ~ , l ~ ~ I,:l,iti',,,
,t,,w

Luma Flare
Priiiiarily u s r d RS an illuniiiiatioii d w i c e for
artillery. ii ii1arkt.r fur starfiglitr.r strikes. or a
r e s c w sigiiiil. Iiiiiiii flares also scrvc ;is cffec-

L
SpecForce

"Thekey lo SpecForce 3 flexibility is ifs unigiie command structure, allocoirig


uirlually any cwrrposition oftroops and equijinirrif with m i r i i n i u r n confclsion
om/ friilian. "-Excerpt from an Internal Alliarrre dorunlent.

Introduction

Divisions
.
Divisions are niade u p of several regiments, gener-
ally one regiment of each specialist troop type. A
division should he able to call up a sizable number of
tach kind nf qwcialist, hut attrition a n d transporta- ed that SbecTr 1
tion difficultiessometimes makes this a logistical chal-
lenge. Thus, a division theoretically has a minimum of
eight regiments under i t s command.
Regiments
Regiments, like divisions, are priniarily an account-
ingunit. Theyrarelyseeaction asaunit. Regiments are
usually commanded by a colonel, although majors are
often in command as situations dictate. Regiments are
consistently numbered by type in each division (see
below). Regiments are made up of three to six compa- colors and the designations change as needed.
nies, four being the norm. Most squads are primarily of a particular troop
A regiment is the pool from which operational type, hut can include cross-attached elements, most
taskforces are assembled. Once a mission is defined often as an attached fire team. Any squad with a heavy
and a taskforce commander assigned, the TC meets weapons detail. APC driver, Pathfinder point team, or
with regimeiitalcoirirriaodrrs and hashes out the needs other inconsistent squad meinher has a cross-attacli-
of ttic niissiciri. Regiments. companies, platoons, antl nient. These cross-attached squad members tend to
sqiiads art' then assigncd to thc mission as available. renraiii attached to their squad for morale arid perfor-
niance purposes.
Companies
A ciinroaiiy is usually corripriscd of five platoons Fire Teams
and coniniiiiided Iiya captain or major. Conr~ianiesare A fire team is the basic tactical ?lenient of squad
usiially t l i i ~laryi,st unit t o s ~ action
e Fiinctionally, rrianeuvcr. consisting of two t o five troopers. Trmipers
there art' two kinds ol cornpanii.s. urtdi!r companies shiiiild lint act i n the field without fellow 1e;irri nieiri-
arid t;iskforce rwnpariies. hers, if possihlc. A lire team is usually supervised by a
( ) d e r coriipniii(~s(order ( i l hnttl<. curnpanies, or senior trooper, also callcd a first trooper in scandocs.
OHCs) m i ;~1111inistrativt~ units, useful for keeping
trackofassrts. OlK'sare IIIRCI~. i i p n f a singlespecialist Taskforces
type, aiid rnrcly SIT artinn as it unit. As mentioned earlicr. SpecFiirce missions are per-
~askforc,,,.~)niI,anies (TFCs) are i~ross-attacht:dwith formed by a faskforce.A taskforce may includtx any-
other rt.ginrrrital rirder coinpariics ti1 comprise ficld where f r o m a regimental-sized unit to several squads.
inissicin uriits. S i i r l i w i t s are gent:rally composed of Most taskforces are conipany- or platom-sized A
t w o u r three platoijns of ;I partii.alnr troop type (for taskforw is commanded by a lo.skforw conrrrianrk~r,a n
rxample. I'atliliiiders), with twii or three other pla- officer teniporarily assigied to mission command. A
toolis of n r i x d kinds rounding the unit out. Thus, the 'IC isselected purelyon thebasisofahility.Thereis no
conipiiriy I S referrcd t o as a Pathfinder company. brit ego involved-TC is not a coveted position. The I C is
may includi, a nuinher of other specialists. ultimately responsible for mission succcss antl every
I ~ i ~ ~ i t t i ~ ~ r ~ . a s e . ~ . i i n i p a r i i r s a r c ihyaletterin
clriitifi~~d
niission is considered crucial to the advancement of
t h e iiiirehcsli al[ili;rlict: i.v. Aurek, Ile:;tr, Crcsh. arid the Alliance's war.
U o r n ('oinpanies. lJsuallytheTCisofararikappropriiite tothesizeof
thr! units involved. A platoon-sized taskforce is typi-
Platoons cally coniniandeti hy a lieutenant. A company-sized
Platoons a r e niiide up of four sqiiiids. 'They are taskforce would prohahly he cornrrianded by a captain
ideiitified numerirally ;rnd cornmaridecl by a lieuten- or major.
ant. I'latorms arc also cross-attaclwd with other pla- Once selected. the TC requisitivris however rnariy
toons t o nint(.ti tli<.ir niissions and sent on i~iissionsas units of appropriate size are needed for the inissio~i,
sniall tasklorc.i% limited by the availahle force niix. There is no typical
taskforce niix. A taskforce may he made up of one
Squads Pathfinder company. Another could he a S p c e O p s
A squad has five t o fiftem trnopers a n d is coni- c m q > a n ywith an Infiltrator squad. Another niiglit he
nrandt~dhy i i swgcairt. Sqiiads arc identified by color- as complicated as: two Pathfinder squads, one Infiltra-
K r i l Squail. I l l u r Sqtiad. ( ; r w r i Sqiiad. ani1 Gold Squad, tor squad, one Wilderness Fighter squad, o n e HWS
lor ~ ~ x a i n ~ ~ l r . ~ l l i e r ~ ~mettirid
i s i i i , s~jla~.si~iiirigsquad
i~t squad, one UCS company, and necessary additional
specialists.
2nd Regiment
SpecForce Pathfinders
"The easy woy is alriiays rnirted. "-
Pathfinder observation.
Pathfinders makecovert drops into
Imperial-held territory to perform dan-
gerous reconnaissance missions, clear
beachheads, and hold landing zones
until relieved. This sort of mission
must usually be performed bya fairly
small taskforce, perhaps a company
at most. If not relieved or retracted
this small force can be annihilated
once the local Imperial forces have
regrouped.
The Pathfinder's secondary mission
is to scout for other Spec units i n
ground operations, This mission is
a150 perfi~iriiiwli n ~ n i a luriits.
l Iiut ;it

1 st Regiment
comparatively quiet suburban developments.
Urban Combat Specialists prefer to engage in am-
bushes, hit-and-fades and running battles. They are
typically equipped w i t h hand weapons. blasters, gre-
rratles. explosives. light ISWs. a n d lightly armored
combat repulsorcraft.

ISpecForce Urbon Combat Specialist


Type: SpccForce Urban Combat Specialist
DEXTERITY ZDi 1
Blaster 3D+l, dodge 3D. grenade 3D. melee combat 3D. melee
parry 3D
KNOWLEDGE 2D+I
Streetwise 3D+2
MECHANICAL ID+I
Kepulsorlift operation 2 D
PEFXEPTION ZD+2
Command 3D+I , hide 3D.2. sneak 3D+2
STRENGTHZD
Brawling 3D. climbiny/jumping 2Di2. stamina 3 D
TECHNICAL I D + I
Demolitions 3D. first aid ZL,
Character Points: Varies. typically 0-5
Move: I O
Equipment: Rlastrr p i s t h l (4D). 2 #rtn;des (51,). viiirilkriilr,
'SlR*ll)>

4th Regiment
SpecForce Wilderness Fighters
i i ~ i r r uslrollyirl
' ~ l l i i i ~ i ~ u i / i ~ ~ r t ~ q rfirils.. ~erit tiadi~'r~ntli~~r "-

W i l i i t w i c w Figlitrr observation.
:\ltliough the vast majority [if the galactic populn-
in urbanized z ~ i i r s ,rural iiiid wilderness
a r r i i s coiiiprisr sonie 95 pi:rcrnt of iiiliabitnlile plan-
rirf;iccs. The Alliance finds itself often ntwlilig
u t ( ~ o p t ' r a t i ~ i ni nsa v a r i e t y i i f wild t r r r i i i t i . T l r r r c
art7s o iriarryiIiffi,rriit tt,rraiii types that t l i e wilderness
figliters suh-spccialize h y companies in spt?cific erivi-
r o i i i i i m t s : aquatic. arctic. desert. fortxst/junsle, r i i ~ i ~ i t i -
- - . t a i l i s . and Iilains. Wilderness r c q -
incnts trrid to be spread a littit. t h k
ncr than t h e others. Ilnsurprisiirgly.
t h r d t ~ iwildernt:ss
) is also wlicrc' tliv ~~

Allianw pri,lers to h;ise itself. as far


from Iinptvial centers its possibk,.
When riot ensaged i n Iiiissioiis. wil-
di'rness fighters arc usually assigit.cl
t o these bases t o r e i n f o r c e t h e
SrcForce troopers guarding tlieni.
Wilderness Fighters arc m i d l y
equipped w i t h blaster wwporis and
siirvival picks. and iirr likely t o iii~:tl
r r p i i l s o r i m f t t o m i v c i n thi: widr-cpi,il
sparcs. Most are trairied t o mt' heavy
weapons and artillery t o lesst7ii thcir
reliaricc i v i HWSs. Wilderness regi-
rnrnts are the only Sl'ecFiircc Iiriiiich
t o maintain repulsortank units vrvwcd
b y oiic t r o o p t y p c
a
1-
e
1-

"

1
Character Points: Varies, typically (L5
Move: I O
Equipment: Repurr Trrlmiciunr H r a v y blaster pistol (50). tech-
iiicallnol kil h n h < z l E r l @ n < ~ < , rIieavy
s hlastcrpistol(51)). 1 cube
tirituiilc, &lapad w t h t r ~ h n i c aniirt~r,ls.
l Medic. 5 mcdpars,
advancrd mvdical kit, nu wrapon

SpecForce Drivers and Pilots


SpecForceunits travel extensively, both from planet
to planet and 011 planetary surfaces. This requires
ships and vehicles, which in turn requires skilled
drivers and pilots. Operating comhat craft is a job for
professionals, even under non-combat conditions.
SpecForce transports are usually overpowered and
heavily armed, and should be handled with care.
SpecForce drivers are able to handle anything from
a ground vehicle personnel carriers to a hovercraft to
a repulsortank. They are often called on to crew a
driver's gun while underway, and to boldly plow into
the soit of hot comhat niost military-vehicle drivers
are imdrr orders tu avoid
SprcForct? pilots don't get t h e attcntion that
starfightw ~)ilots-such as th? i i i f , ~ i i i ( ~ uRogue
s Sqund-
roil-do. 11111 t h q fly inissions a s rlangc!rons ;is m y
"lightcr jock" does. (:(iinhat s t i i ~ t t l ~are s ilndtv threat
iiot w i l y friirii starfightcrs and other space-bc~sctl wea1)-
011s. h i i t i i l s o f r ~ grouiirl-basctl
m ;inti-space w m p o n s .
k i n g rr.spimsihlt, f o r the safr pass;ige of ;I u n i t of
tioopws w h i k wrt!stling thr controls of a massive
(~oinlx~t s l i u l t l e simply 1idds 1,) the stress.

ISpecForce DriverslPilots
duties, b u t theyarespread thin).Interrogation bynon-
telepaths usually requires a combination of dominat-
ing presence. cultivation of false camaraderie, and
nwntal manipulation.
Interrogation trickery can include "acceleration," a
process of grueling interviews followed by a short
sleep cycle, followed by a "morning" interview (the
Cornmimications 3D+2. sensors 3D-2 illusion is enhanced by an early breakfast and the
PERCEPTION ID12
appearance that the freshly washed and groomed
STKENGTH 2D
TECHNICAL 2D interrogator has slept). The subject of t h e accelera-
Comrnuniratiurrs repair SI), first aid 2D+2. sensors repair 30 tion is led to believe that his timesensitive d a t a i s out
_ . . 0-5
Character Points: Varirs: tvnicallv of date-12 hours of realtime is apparently 24 or 36
Move: 10 hours. Subjects are usually willing to gloat in their
Equipmenl: Blaster pistol (4Q). coms~1or scanner (as approprl-
at?). comlink (as appropriate)
sleep-deprived state.
Another trickof interrogation is simulated torture-
SpecForce Interrogators the subject is l e d to believe that a vicious torture
session is being perpetrated in the next room. Horrible
"Listen, I'm only the first interviewer. I f you don't
screams and sound effects enhance t h e illusion, and a
cooperutr.. .well, you'ue heord about Wookiees and
false camaraderie with the interrogator helps to draw
orms. '-Interrogator to Imperial prisonei-. the desired information out in exchange for safety-
SpecForcr relies heavily o n intelligence gathered simulated t o r t u r e is m u c h moreeffective than the real
lroni a wide variety of sources. M u c h of i t conies thing.
through Allinncr. Intrlligerice. collectcii from surveil-
l a n w taps. rla1;rsliciug and i i k - f a s h i o w d spying. Most ISpecForce Interrogators
of the rt'st is gathered b y military i n t t ~ l l i g e i i c e - s ~ i y s l i i ~ ~
orhital pass("s. ground r0~~111i missions arid interroga-
tion (if p r i s o ~ ~ t ' r s .
.\Ili;ince i i i t < ~ ~ r r < ~ ~ o r s different froin Imp<:-
a tvt'ry
are
rial intt:rrog;itors. T w i i n i c a l l y , i n t e r r r i p t i o n is siniply
asking (1ucstioiis. 'So the interruyators of the Ernpire,
pztrt iciilarly the Imperial Security Kureau, this involves
ttit. itiil of "f;t(.ilit;itiii~i," a c u p l w n i s n l for torturf%.Tor-
t u r c is riot a I ) i i r t i ~ i t l a r l y c f f e ~ t inicthodve ofacquiririg
military iiilorniati(in, howevvr, siuce victims will m u -
ally s a y ariytliii~gt o t.nd tlic expwiencc,, happily fabri-
itiiigwliiitrvt.r tlrequrstirincr secnis t o want t o l i t ~ i i r .
)rturc is jrist as i i s r t u l iii wriirgiirg oitl Ipiilitical coli-
frssioris. IIU! t l i t : rt.sults look h r t t c r i n rLXports.
Alliarirc i n t e r r o g a t o r s arc m o r e i n t e r e s t e d i n
straiglrtfurwiird rrriIit;iryiriforrnatiori. aiid rely on coni-
p a r a t i v r l y sulitlt. r i r ~ ~ t t i o dintirrii[latic,n,
s: ~)crc'eptiori
SpecForce Procurement Specialists
manipuialiori. s l w p tleprivatioii. i d - i f possihlr- "( bnibat .supply I S .short of eueryttiing but the c<nmiy. "-
telepathic proI)ing. .4lliance I n t t 4 i g r u c e iiitcrrogati(in (~oninioiitrooper coniplaint.
is a s1ow.r process than I m p w i a l niethiids, h u t 01 a A SpecForce procurenlent specialist (nicknamed a
higher quality and w i t h a vastly larger survival rate fur "scr(iungcr") is d e d i c a t t d t o the acquisition of inipor-
p r i s o w r s . SpecFiir<.r lias its ow11 iutt!rrugators for tant combat niatrrial froiii unorthodox sources while
c a w s w l r r r r t i i r p r i s o n i ~in r q i i r s t i o l i cannr,t hrrn~wt.d. OII i t r i i i s s i o i i . Scroungers arr usually somcwhat com-
tht. i i l f o r r i i t i t i c t i i is tiriit>-critical,or a regi~ilarinterroga- bat deficient. b u t vital t o long-term mission successes.
t i o n o f f i w r is iiot dcemed appropriate I i u e t u theater Only sent 011 niissioris of medium- t o long-term dura-
dtrnger. t i o n s c r o i ~ n g r r sbuy. borrow, steal, requisition. liber-
A I I i a n c ~Iriti4ligtwce
~ interrogators tiave luxuries ate. or o t l i r r w i s e obtain itenis and equipment needed
S ~ i c ~ c F ion~t tew o z i i t o r s do not: time arid facili- hut either iinavailable o r not foreseen by mission
Spv<fori.t. iiiterr(igatiirs arv usrially dropped i n t i i plannt.rs. Inclusion of it scrounger is precautionary. a
a site. ruslie'tl tri tlic prisiiiier, and p r e s w d t o provide hedge ayiiinst the unexpected. They have a difficult
information a s ra1)iillyas p o s s i h k ~Teli:pathic
. removal and dangerous job-they must go out i n t o the field t o
is prelc.rrrcl, hut usually uriavailahlr (t.lorteks. a car- locatc and reniove needed equipment, usually w i t h
iiivoriius li,ir1i;ithi<. specips syinpiitlietii. w i t h the Alli- miriimal h a c k u p Purchast.s are preferred. but cons
~ n c c itre'
, ~IIIIOSI ;tlw;iys assigiiril t o i n t c r r o g a t i i ~ n a i d ci)iniri;iiidrerinyig a r r routine. Occasionally such
coinmandeeringis backed up bytheauthorityofarms. MECHANICAL ID+]
and tends to resemble robbery. Such measures are PERCEPTION 2D+2
undesirable and scroungers prrfer the art of the deal. Bargairi 3Di2. coii 31142. invrst~saitortBr). p ~ ~ r ~ ~31).
a ~ ~ < , ~ ,
31)
ISpecForce Procurement Specialist STRENGTH 20
Lifting 20.2
Type: SpecForce "Scrounger' TECHNICAL 1D+2
DEXTERITY ID+Z Security 2 D t l
Blaster ?D+2.dodge 3D Character Points. Varies; typically
KNOWLEDGE ZD+2 .~ . 0-5
Move: 10
Bureaucracy 3D.2. business 3012. CuitureS 2Di2, languages QUiPment: Datapad, blaster pistol (SD). lock-breaking kit ( + I D
2D.1. streetwise 3D.1 to securiQ to pick a lock)
1/11

Notable
SpecForce
Units
“Cornbut-ready units cun ’tpass inspection. Inspection-ready units don ‘tpass
combat. “-Old trooper’s truism.

Taskforce Shen
TaskforceShenis a top-secret. highlyelite, silent-missions unit srrvirrg
i n thv Mid-Rim region. This uriit is built arorliid an Infiltrator colrlparly:
two Infiltrator platoons, ii Pathfinder platoon and two techriic;al squads.
The platoons are srnall. nuinhering five t o eight troopers per s q u a d The
technical squads are primarily repair t e c h and afew mrdics, iiiid usually
remain at base for inissiniis; they are combat-ahle, hut rarcly see actioil.
Other vt.terarl units are sornrtimcs attached as necessary for wilderness
o r urlian terrain, althouglr thr Pathfintlcr platoorl is usually mnrc tiran
adrquate. Less subtle units-SpaceOps and HWSs-are never iittached
t o Taskforct. Shell.
Typical missioiis for Taskforre Sheri are silent raids. arrlbush~~s mtl
critical strikes. The unit is ideal f o r raids and ambushes. One of t h r rrlost
challenging and e n j ~ y e dnlissions are raids against srtppos~:dlys ~ c u r e
Imperial garrisons. In such a raid the ohjective is t o seed terror irr the
hearts ofthe Iiiipcrials--usually hy elinrinating the garrison corlllilalidcr
and his cadre of personal guards. Practically identical r ~ ~ i s s i oiirc
i ~ sRISO
carried nut against sniall ISR Imnch huildirlgs. Similarly, Taskfr~rceShen
ambushes Irnperial patrols, always carefully leaving a surviving witness
to tell the tale of the unit’s swift and silent execution of the operation.
TaskforceShenis often“loaned”to Alliance lntelligerlce to cxtract data
or personnel (including Imperials) from enemy territory. Taskforcc Stlen
is occasionally sent after the planetary rnilitary units of Imperial-aligned
worlds, hut their prt:ferrt.d targets are the servants of the Empirc.

t
.. .

--
KNOWLEDGE 3D
Intimidali~m 4U+2,larq~;qes411,
Strcetwisr 1D+?, s ~ ~ r v i v41)+2.
i~i
tactiCs 60. willpower 4U.2
MECHANICAL 2D+2
Jet park operation 3 b 2 ,
reputsorlift operation 4D
PERCEPTION 3D
Command 5V, run 4 D + l . hidp
4D+2. search 4D+1. sneak 6D+2
STRENGTH 3D
Brawlins 5D. Stamina 4D
TECHNICAL 2D+2
Demolitions 3 I i r 2 . first aid 3D.
security 41)+2
Force Points: 2
Character Points: 15
Move: 10
Equipment: Silenced slug-
thrower pistol (3D). silrnt vilr(t
dasger (SIR1 2D. m a i n i u u : 6V).
niillti-w~iaim~i (rlasgcr: SI'R. IU
+?, COSII. SI.R*II). S l i C r l W i f P :
STK+2D). shadowsuit ( + X t o
V i l i ~ l l k ) . s110oixT g"i'll's ( , 211 I < >
.wm<./, 111 1 0 M hi'tll)

First lieutenant
Vu Nin,
Taskforce Shen
Licuteriaiit V u Niii is an
Alderniiniaii who l i i t c l already joinell the Allictrict, as a
SecForce ti-oopw wlieir the L k a t t i Stilr destroyed h u
wurltl. S h e iirirircdiately r t ~ j i ~ c s t ead tr;insfer t u
SpecForces (;is d i d a f a i r l y Iarpcr o r i i i i b t ~ r o f
i2ld(.r;iariiaris). was rii.ct:ptcrl i r i t o tlie tr;iiriing pr(7.
?,rain. iiiid t l r w r Iwrself releritlcssly topass. She trairied
to fight w i t h an d f i v i c i i c y arid d t d i c a t i o l i that would
chill tlie h o i i t ~ sof lifv pacifist ptwple. In liw trainirig
she showed ii r o l i l - l i l o i ~ i l eaptitude
~l that tlie Infiltra-
t o r prograin looks f o r , ilnd was trairied t u that spe-
cialty. Aftcr sr;idiiati~in,Niii applivd to t hr Altleraariiari
[ ) ~ a t l Ixpioii.
i taskforct: assipnetl
i i i i all-Al[l~,r~iaiii~iii
wily t l i r worst kirid of i i ~ i s s i o ~ iShe
s . was rejected 011
t l i r ?,n,uiirls tlint 'I';iskfljrce Shrri w q l i i r r d Iri1iltrat~)rs
iiiiincdiatt:ly (the l m i t had brert decinl;tttd i n orie of its
few lailiires). wtiilc tlic lq$mhat1 dozelis of availahle
applicarrts.
Disappiiiitcd 1 1 ~ drdicatcd,
1 Niri started iii'l'askforce
Sheir as a trooper arid quickly rose i i i the ranks. A f t v r
alittlt.overa year she wnsgivenafielcl pri~rrii~~tioii, aiid
four irioiitlis l i i t w w a s tapped t o r t y l a r e Major Stevrz's
first l i r u t i w i n t . S h e I i a s rlistiiipuishrri h w s c l f in tlic
position. aiid iiow s w i r i s content IO r(:iiiiiirt i n the
taskforre iintil tlit: end. Shi. tias (in<:iiiajor arid four
iiiiiior AIhi1i.e d t ~ r i r a t i ~ i r iand s . ~OIIIIII~II~S the, re-
s p c t of hcr troops. 111 spite of her tragedy aiid licrcr:
Ii;itr~crlof t h e t:iiipir(,. Niii in;innges to kee[iapiwerally
c l i w r f u l nttilrirlc. riinking hi-r tlie I I I O S ~p o p u l a r of tlic
t l i r c r taskforre iilfit.ers.
-
KNOWLEDGE 3D
ILieutenant Vu Nin Alien species 4D. tactics 4Di2. survival 5D
Type: SpecForcr Infiltrator Officer MECHANICAL 2D+I
D F X E R I T Y 3D+2 Kepulsoriift operation 4D. 1. space transports 2L)*2
nlastcr 511. 1,rawlmy parry 511. dudgc 5n, fircarms t i l l . IIIPIPC PERCEPTION 3D+2
combat til)+ I,iiicler cornlmf: wbroknife tiD12. melee parry 51) Command SD+I. hitk 4D.2. s c a r c l ~4 r h 2 . s w a k 51)
KNOWLEDGE 3D SI'RENGTll3D+l
Iiitiriiidation 4U. languages 3D+2. strcetwije 40. survival 4D+2. Brawling 4DiZ. ciiinbinyijurnping40, stamina 4D+1
tactics 4D+2,willpoww 4D-1 TECHNICAL 2D
MECHANICAL 2D+Z Demolitions 3D. first aid 30.2
Jet p a r k operation 3Di2. repulsurlift pera at ion 4 0 Force Points: 2
PERCFPTION 3D Character Points: 9
Command 4D. hide 4Dil. search 4U.1, sneak S D t l M W ~ :in
STRENGTH 3D Equipment: Blaster rifle (5D). 2 grenades (SD). vibroknife
Brawling I D * 2 , stamina 4D (STR+IV). survival pack. speeder scout bike
TECHNICAL 2D+2
Demolitions 3 U . I . first aid 3D, security 4U+ I Taskforce Shen Infiltrators. Dexteriry 3D+2, blaster
Force Poiuts: 2 4 0 brawling parry SO, dodge 4D+2, firearms 5D+l,
Charader Points: IO melee combat 50-2, melee combat: uihroknife 60+2,
Moue: 10
Equlpmenl:Silenced slugthrower pistol (3D), silent vibrodagger melee parry SD,Knowledge 30, streetwise 4D+2,sur-
(STR+2D (maximum: 6D)). multi-weapon (dagger: STR+ID+2. oiual 30+2, Mechanical 2D+2, repulsorlifl operation
r o s h : STRIIV. slicewire: STRt2D). shadowsuit (+2D to sneak). 30+I,Perception 30, con 4 0 + l , hide 40+2, search 4 0 ,
snooprr y<'ggles ( + 2 Dto search in low light) sneak SD, Strength 3D, brawling 50, Technical 2D+2,
drmolitions .3D+2, securiry 3D+Z Move: 10. Equipment:
lieutenant Mishowan Shigormallan Silenced slugthrower pistol (3D), garrote (STK+ID),
Raist,(l o t i tlic, rough-atiil~rcadyworld of Yelsain. vibroknile(STR+ IIl),sliadowstiit (+Zl)tosnrak).Cliar-
S l i i g ~ ~ r t i ~ agut lla~ sicki and tired of the r t i n o t e planet at
iiri early;igc,. Whilta Iit'was still a teenager. Shigorrn;rllan
Taskforce Shen Pathfinders. nexkrity3L) +2,hlrrster
grahhrtl i t (.liiiiice t o work his way offworld, signirry
41)+2,blcister: blaster rifle ,5D+2, dodge 4L1, greriude
aboard ii spice frrishter as a carso handler. lirrfortu- 4 I L 1. rvhiclr h~asrcrs40+2,Knouiledge 30, olieri s p e ~
Yrls;rirrisn anti-tax irisurre(.tirin boiled uver
i i i i t r l y . t II~,
cies 411, surtiuol 40. Mechanii-nl 2l)+1. repiilsorllfi 011-
at ahout tlii. s i i i i i r tiiire, i t n d Shigi~rrtiallarrfound him- m r d o n 3il+1. Perception .711+2, (.ominand 4L)+2, hide
selftlict,rrq.t (ifiigrent diwlof utiwiiiitt:d ISBattcntiorr.
4L)+I, search 4D, sneak 4L1.2, Strength :ID+ I , brau?lint
After a f i w iiioiitlis of h a r n s s r ~ ~ eShigoririallan
~rt. f d l in ~ staorninu 4D+I , Teclrnical
4L)+2,l l i f i l b i i i . ~ ; u i i i p i n40,
w i t l i ii grotqi of R~.lielsand s i g n t d on. After a few niore 211, dc~molitioris.?L), firrt (lid ,311+1. Move: 10. E q u i p
11ii~irthstic, j o i i i t d the Spi'cForcc' prcigram wticre t i c
ment: Hlastcr rifle (5D), 2 grenades (SD), c-arnoullage
excelteil i n t h r s ~ ~ i u t i rexercises. ig Hc was assigned t o priricho ( + I D t i ) sneak). speeder scout Iiike, survival
ttre t'?ttlifitidvrs spt,('ializatiiin p r o ~ ~ r m(contrary r t(i
p i c k . Character points: 2-5. The Pathfinder platoon
his jir?ft.ri,itcrs: tic w;iiited t o join the Wilderncss
rarvly e t i l r r s coriibat and is tisually used to scout out
Fighters) istic1 g r x t u n t v d w i t l i rlistiriction. an area liefor? the Infiltrators move i n
A1tt.r (iiily a few nrissioiis. Trooper Shiyorrnallari
w a s ir Ieiidiir in his squad and he was pronroted t o
scrgr;rtrt after a fcw ni~irrths. A year later he was agaiti
1)rottti)tt'[l-tliis tiinc t o I~icutenartt-ari11 transferred
t o 'I'askforw Slri~ir.Hr has only been i r i his current
[iositiort lor ii f r v weeks; he h i i s yet t!i really gain his
troopt,r's I(Jy;rltit~s. a s h e i s replacinpa popular lieuten-
ant w110 was killed iii a u t i ~ i i .
S l i i ~ ~ i r ~ i i aisl l ambrash b u t capable officer w i t h a
great dral of potcntial. His personality doesn't quite
tiiesli w i t t i the iriore itit(:irse Iiifiltra?or officers (tie
joiired thc Alliiiricr i i i o r c o i i t ofirritatioiitlianftiry)anil
he I ~ i t s i i 'quite
t got the liaris of Iicinyati officeryet. but
tiis caii-do attittide will carry l i i t r r far. H e has beerr
decorittrrl t w i c r f o r valor. and Iias maira~erlt o avoid
11t:iirg wo111i~1i~11.

ILieutenant Mishowan Shigormallan assiked b ha I


must coordinate ;heir a c t i i t i e s w i t h those of
I
'Typv: S i w r Fori,. lb!hftr>dwO V i w r
DLYTEKllY :31)+2 Shen.
M d 5 i r r 511.2 bhisI?r t i l r l s l r i rill? t i l ) + Z . I
<IOd!+. 511 q!<'rlA<lt. 51). I . \ t 4 , , & l,ldSl*TS 411.2
Team 19
This platoon-sized unit of SpaceOps and HWSs is
attached t o the 14th Roving Linc undrr Captain Qarl.
Th<: lirw consists of a Mon Cal cruiser (the Munton
Wa n d i w r ) ail assault frigate. a n escort frigate, and a
Corelliancorvctte.Team 19is theniain boardingparty
and the core of the planetary assault force. The line
exists to harass Imperial outposts along the border
between thelnnerandOuterRimregions,andTeam 19
sCrves as the sharp edge of the line's trooper com-
pany.
The Team is coinrnanded by Lieutenant Miko Beski,
a SpaceOps officer who answers directly t o Captain
Qarl. Team 19 is comprised of five squads: three station. Beski is soaccustomed tospace that as achild
SpaceOps squads, aHeavy Weapons Specialists squad, h e used to get gravity-sick while on a planetary sur-
and a technical squad made up of transportation, face-to this day he prefers artificial gravity. Beski
medical and scan-coni specialists. The H W S and tech- joined the Alliance when the Empire disarmed the
nical squads are divided u p among the SpaceOps Duros system and placed the system under martial
squads. giving the Team three tactica! units. An Aegis observation and patrol, effectivelyoccupyingtheDuros
combat shutll? serves Team 19 on its niissions. homeworld without actually bothering to declare it.
The Alliance quickly invited Beski to join the SpaceOps
lieutenant Miko Deski division arid he passed the program with honors.
M i k o k s k i was 1)orii arid raistd i n space, part of a B m k i is currf.ntly quite satisfied with his post. and
f i ~ t i i i l y( 1 1 sc'curity troops on ii I)uros trading outpost has n o si~nilii.antpcrsonalitv conflicts with h i s i)ccrs.
aithough tie 1iad to 1;rove Iiiniself t o t l i regw
lar troop company conimander, who is noli-
7 plustd t o not lir i n conirr~andof an assault
force i n the line. Heski is currently up for
promotion, and if transferred (tie is likely to
take t h e proniotion) the issue of his liii(i's
c~~nirnarid will likely greet his rr,placrnient.
Lieutenant Miko Deski

Sergeant Whumparrin
An e s c a p e d Wookice l a b o r s l a v e ,
M'lrumparrin was rescued by a S ~ ~ ~ team ~ ~ ~ O p s
and joined thc Alliance as a trooper. Ht. was
assigiied a firi~-supprirtposition as a riiattrr
convrnience-he was strong enough to carry
Knowkdge 2D+2, suruioal 3D, Medianical 30, cupital
ship gunnery 41). repulsorlift operation .7& I , s/(irship
gunncry 4D,Pw-ceptior~2 h 2 , sewcli 40. Strengli ,:<D,
bnlu'lirig 30 ~ 2lifting
, 411, .sturninu X I + I , Tel-hnirril 30,
dtmolitions .10+2,first aid311+1.Move: 10. Equipment:
Coinlink, vibroknife (STR+lD), heavy weapon (varies
by mission). Character Points: 5 .

are the ones that don't come offas planned-the


enemy resists more stiffly than expected or are
suddenly reinforced Even success can be dan-
gerous, if theteam finds itself the onlyunit that's
doing well it can find itself wiiining its way Into a
corner
Other adventures. involving more character
conflict, can revolve around a taskforce mis-
match-imagine Team 19 in the same operation
as Taskforce Shen. Other adventures could re-
volve around this rough-and-tumble unit during
a planetary leave.

The Nishr Taskforce


l l i e N i s h r T;iskliircc is :I Wilclcriless c~iinp:iny,v m i -
sistiiig of 1hrec Wili1t:rrirss Fighter platimis a i ~ dthe
Pathfindi.r platooit that initially srmrtcrl thc planet
Nishr. This t;iskforcc>is I ' O ~ I I ~ ~ I I Iby I : ~Major
~ ~ fisk
Csino, ii vttcran of a doze^ short R i m cairipaigirs. A
S p i ~ O p niissinri
s group am1 an Intel ntficrr is ;ittarlrrd
t o the i i n i t tnr uriusiial supp<irt.
'File t;iskforcv is ~ ~ s s t ~ n t i ;il~light l l y armor c ~ i n ~ p a n y .
One of the platoon.; is e q u i p p t d with friy~ruri~iers,
aiiotiirr with ultra-light assault vt.hides. lh<,thirrl
n r , ~ i j i i l s i i r - i i i i i l j i l tiiifantry.
p l a t ~ w is ~ l Pathfinder
a r ~the:
platiioii bike-iii~itint~~~l. Major Csino often li.iids t l w
corrilmiy from i i hi,nvy tr;rki.r c ~ ~ n i n i ; i nvchicle. d TIII:
unit has sevrrni I~aseso n the ~Ilmet,iiininly o n t t w
primary rontinenl, I.'eldt. T h e nisin has? is Base Sevc~i.
located in a r i ahiind~~ned s u r v r y niiiie scwrill Irtlndreil
kiloriivtvrs ;iwciy froin the cdge of Nislr rivilizatiori.
The p1arit.t Nislir is an Outer H i m world 1:1~1niii1;1tt~d
hy flat i d (iperi terrain. iiilinhitrd by B riict' oi n ~ a r -
iiiiii~aiisc n l l i ~ thc l N i s h It was garrisoned sc.vorill
~ii~inths:i~f~f~irit~Io~i~ti~aI~:ilii~~ Recently, Nishrw.rs
tlir d,jt,ct of ii gcncral s r i ~ ~ p r c s s i o nleading . to the
Nishr Tnskforcc assignlnriit ( s ( ~Chapter N i n v for
niorr drtails).
'She unit's specific niissioii is t o liarass fniperinl
doomed t o b e a smoking
wreck). a n d t h e foot-
bound infantry are sini-
ply targets. The Imperials
have w i t h d r a w n t o t h e
highlands s u r r o u n d i n g
the garrison, and placed
h e a v y g u a r d s on t h e
passes. Csino realizes his
forces have no chance if
they enter range of t h e
garrison's weapons.
T h r s i t u a t i o n has dete-
riorated t o a stalemate.
Governor-General Kollis
has requested additional
support. which i s not irn-
mediately fortticoniinz-
Nishr is not an Iniperial
p r i o r i t y . Csino has r r -
quested an Infiltrator
team t o takr garricoii coni-
niand, hut nonc a r e avail-
able. He is innking d o with
P;ttIilindt~r~Wil~l~~rii~
Fightvr night raids ,111 tlit.
tirnvy wcapoirs h i i r i l -
forct's OII tlit' ~ilaiir.th i order to dr aw a [lisi)ri)i)i~rtiori~ points. Tlii. (.amp;rigii IS
i i t r nuiiiher of rririfiircerncnls onto the p l a ~ r ~Thist. settling clow~rinto a steady griiiil. Si.cFiircc has h<,rn
niissioii wiis not wcll tiiriiiglit oiit initially. hut is coiri- able l o help b y dropping sonic' s u p p l i w i m d thrurigli
riiittt:d t o IIOU and inintinurs. TI]? o d d s ( i f its sucre. O p e r a t i m Shailowplay. iii which a coniliiit freighter
are ilt.cc.iit-tht, siiiiill 'IIE wing attachid t o tlie gar dipped inti) Nishr's ;itiiimplwrc, skirruiivrl ai'ross l h t x
so11 w a s wiprtl out by X-wings in an orbital s(irtii. edge of ttic garrison's w i i s i i r s a i i d dropped 40 glidc.rs,
coiirliicted rliiring arid i.iivi.ring tht, taskfiirce drop. weighted down with ice hlocks. The glirlt.rs autoiriati-
a ~ tllr ~ dNavy lias not yvt s ~ c ifit i to replrnisli tliewing. cnlly Ianrltd i n a reurotr descrt arra. Tlic icv iiit.ltril
Withoiit ' 1 1 1 ~og)positii)ii, the Iiiodi:ralc arnior fielded slid evaporated brforr liiipcrial scouts arriveil. TIK.
h y Nislir T;iskforce is ;il)lt, t o match the garrison lnipvrials are c i m v i n r c d tiiat t i t . l i e l i r l torcvs iiiiv(1
1roo[is. coiisistirig of t w o linr. tmttalions, an irssiiiilt Iwrn r c i n f i i r c i ~ lby ;it least ;I pl;tt<iori i i f Infiltrator
Imttalii,n ani1 a rcpiilsorlift battalioli. plus a sinalli~r- Tlie Ixycholugical b;iIarire rrmaiiis in t l w Alliarice
tliaii-iiwr;lg(. storiiitroopei- contingent arid a i avcr-
favor
a$e-sizcd scciirity i.rirupany. 'I'ht. garrison i.urrcntly m Major Fisk Csino
has I I O ('oin1)Fiirce siip~)iirt. lyw: S p e ~ F o r r vU l i l ~ l i ~ i i v cFiglitw
~) Olfirrr
Once tlic t;iskfor(.e liad i.stal)lishecl its Iiasc arid IWXTERITY 3D+I
prripcrly scoiiti7dttrc tcrritiiry. Csirlo 11x1 his niission I \ l . M W 51)+2.i,lastrr.lrt,lltTy 11). d,?<Ig<, 51). qrv,,a<l*.4ll, 1. 111t+f'
group i'iiritacl I(~c;il Nisli, t o gaiii their support in t l i r C 51)
r O i i l l m t 4 l I i 2 . Y C I I I ~l~las1crs
KNOWLEDGC. 3D+ I
carlipiiigii. S(ilne of the N i s h wcre intercstid. wen Survival 5D.2
eagt'r t u l ~ t ~ I)ilt l p tlir majority w e r e still afraid of MECHANICAI. 2D+ I
l i i i p c r i d rtJtriliutiori. l < r i u l s d i f f qimiiti,m 31)- 1
With this iiiodcst support. Csinu startcd i r i o u r i t i n ~ PEKCEPIION 3D+Z
( ' I i l l l i n o i l d SI)+I. Iiiclc. 11)12. srirak 51)*:!
a hait-antl-cli;ise cariipaig. drnwi,i SIRENGTH 3D
trols i n t o uiisilft. territory w i t h Pi lirawiing 41). clinil,icig ~ i i i n p i i i g:3l)*2
li(ins, r r c m t l y c.ulniiiiatiiig iii this t~liniinationof most TECIlNICAl. 2 D i l
of repulsorlift Ixittalioii in a massive ;riniiush W i t h thv l)wiolitions :\l)+2, Iir.1 iiitl : $ I ) , L
niiihile i~lcrnviitsof the garrison destroyed. the Alli- Characler Points: LO
Mu"<? 111
ance controls t l w couiitrysidt:. Walkers arc uiiahle t u ( I o ) . Iwavy i r x k t ~SIITYIYII
tquipmenl: R l a s i ~ r~>ISIOI imr-k
c o r 11 t'r t 11t' IIi ni I)Ir rep ti I s o r r ra f t ( a1t hough any v#!roknile(STR. Ill)
frtm-uiinrr o r \ll.hV iii it w;ilkt,r's sites is practically
1
SpecForce Wilderness Fighters. Dexterity 3D+1,
bluster4Di I , blosteruriillery40, dodge 4 0 , grenade 40,
melee cornhut 4/)+Z, uehirle blusters 4/), Knowledge Nishr Taskforce Ideas
2D. I , .siiriwu/ 40+2.Mwhnnical .?D+I , repul.wrlift 01)-
erntion 4D. I'i~rcrplion3U+Z commund4Di 1. hide 4 0 + 2 ,
sneuk 4D+2, Strmgth 3D, brawling 4 0 , climbing/jump-
ing 3D.2, Technical ZD+I , demolitions 4D, first aid 30.
Move: 10. Blaster pistol (4D), ULAV or Freerunner,
survival pack, vibroknife (STR+ID). Character Points:
Typically 3-7.
Bases and
Staging
-
Areas
"Homei.T where you can hangyour helmet, k i r k hnr-k,putyoor bm:t.sup, ( u r d
clean your weapon. "-Unidentified SperForre trooper.
Every unit requires a b a s t of opc,iatioris. For Imllerial troops tliis
implies a rrrilitary base,. evcri a g a r r i s ~ w
~ni t h full security. a r r i i m r w t , i i i i t i
rquipprd w i t h iriodorn living a n d recreation facilitivs. For A l l i a i c e troog~s
a h a s r i s usu;rlly a temporary tiorlre. t i i d r l e ~away ~ iii il remote arva,
r q u i p p t d with only what hasir gear coiiltl bt, salvngetl. s c r o ~ l l ~ g r c l ,
liberated, o r bought 011 the Alliance's irrcoirrc%.
' l h e < ~ r i ~ t i c a l iriilitary
ly. t1nst:s corne i i r two basic varirtic,s: i ~ o i r i ~ i i i ~ n ~ l
bases and field bases. Acoiiunanrl I,asc is a permarlcnt or s e n ~ i ~ ~ c r r i i a r r r ~ n t
. :.
f cicllrty housirrg a ~oiiiiiraiitlcenter. o f f i w r s . troops. iiiid e q u i l m ( ~ ~ r t .
Coririnand hast,s arc intrrided t o be p l a ~ i n i n gand operational ~ o i r t r ( ~ l
c t n t e r s . Thry support a primarily strategic iriissioii. thr coiiir~rimda l l d
c o n t r o l o f a lilrgerrrilitaryf(Jrceforextcrrdr(l periods.Arr i r i i ~ ~ ~ ~ r i a l ~ a r r i s o ~
is the p t r f e c t txarrrple of a corrriiiarrd h s e . frilly e q u i p l ~ ( t~ol siipport ;I
tiug~:coriir~iandstaff and t r o o p c c ~ r ~ q d i r i i ~ Colnrrmrld
!~rt. h a w s are not
neci~ssarilystatic, p r r r i ~ a n t ~otr, large. Inlt most are a11 three
A field base is a temporary encampment, housinga ncar-humans who call themselves the Nish. T h e Nish
small command stall hut primarily a functional troop are currently in the early stages of an Industrial revo-
center geared t o support tactical missions. usually of lution. Most of the planet is at a Feudal teciinoloLT
small- or nrediurii-sized units. A field base m a y b e an level. but an increasingly large section of ttie southern
overnight camp, a short-term refuge,or an indefinitely temperate zone of t h e largest contitient, Ftrldt. is ad-
c s t a l i l i s l i i d op(wtionnl ceiitt'r, Ixit i t is always teiiip<i- viincirig into tlie agir of s t r a n - d r i v e n macliinrry.
rary N i w t r e n iiioiiths prior t o the Kattlc o f Yavin. Nishr
By iir.ci.ssity. t h e A l l k i i i c i ~rrsually operatcs out ( i f wiis quitt- s u k i r m l y &arrisonrd by t l i e F.iripire, t i l s e
field I x i s r s . 'l'lit. Kel)ellion iiiust r ~ i i i a i imobile.
i at all cure tIi<% planet. which haliperis ti) occupy a iiioder-
11 .Alliaiicc High Vonilliand shuttles from att,ly inipirtarit logistical positior~and posscssawt~alth
locatioii 10 I i i c a t i i i i i as iiiwi dictates. Alliance f l t y t s . 01 vnluable ininrral r c s ~ i i ~ r c eThis s . zarrisouing was
stiirfiglitcr Ixist%s, c u n i n i ~ i i dfac.ilitics, and nimt espe- x r . o i i i p a u i r d by survey tcarns froin Inipcrial Mining
cially Spi.ct'i)rcc. II;ISCS iw all t w i i l m r n r y aiid rr,atly to ( ~ o r p o r a t i m i ,tlii' i i a t i ~ i i a l i ~ cniining
d coiigloiirrratc~
tvacuatt' 011 ~ n i n i r r ~nai li t i c r . that prrivicles a large portion of the niint.rals used i n
t h r Iinperial military rxpaiisi(in.
Nishr Dase Seven The g x r i s m i was placrcl in the w u t e r of a rcgion of
l ' t w plaiirl Nislir is an O u t r r Kiln world doniirrated tiighlantls just 011 thr. rdge 111 t l w t t ~ c h n o l ~ ) g i c a lad- ly
t)y rolling plains. light forcst. hills. low riiountains, ;ind vancing Frldt area. 'fhe c+m-ison coin111a11d~~. Mafiir
r e d of
cIi!wi-t. Nisllr is iiiliiil)itc!d by a I ~ i n g ~ ( ~ s t a h l i s trace (kxiicral V i i i Koliis. was also iiatiitxl plirnetary govc-r-
situati~iriand rtyui:stril R I'atlrfinclrr recoii. Thr recon
tearii r q m r t e d t h r s t a t e of Imperial-Nishrelations, and
Alliance sector c~iiriinaiiddr:cided the planet was suit-
iible f o r a native-support gucrrillaoperati(ir1. The Nistir
Taskforce was assembled from a Wildern(:ss c o i n p i n y
arid theoriginal I'atlrfinder platoon toscout Nislir. a n d
p l x e d uirder the corriiiiarid of Major Fisk Csirro. l l ~ ?
taskforre was d r o p p r d t l i r e r weeks after the Nistrr
Suppression. Thus began the Nislir Campaign.
Thr taskforce ( s e eChapter Eight) quickly located a
doz(:n good has? sites. selected three for activt' use.
arid selected three more as fall-back sites. The sites
w e r r nuiiilierrd iiiortlvr of discovery, not importance.
and Rase Site Seven was chosen as the tirain base.
Base Scveri is in a11 abandoned test inine in the
I.ukhur Uadlarids. The ~iiiiic'supperrriost layer was
t~xpaiidedt o i ~ c c o m ~ ~ i o dthe a t ert:pulsorcraft and tht!
riiiiic control r e n t c r a(lapted to a field o~icrations
room. aiid the scwiii(1 layer converted til field quilr-
tcrs.
Ihse operations are coordinated hy Lirutcnant Zast.
<Dose IO Cave)

FALSE FRONT-

patrol w t r e t o bother coming out this far (whiirh they


haven’t since heing hottled up).
Base Ten is an ohscrvation post i n a highland cave’,
used by the Pathfinder platoon to scout Imperial posi-
tiiins on approaches t o the garrison. Lately, the post
has also heen used as a staginy base for night raids on
eiwmy hardpoints.
‘The other base sites are scattered across the conti-
nent. If Alliance relief forces arrive. they will have p r e
se1t.cte.d base sites available. If lrnpcrial relief forces
arrive, the task force will likely have immediate need of
their backup bases.
a

(Desh 32 1 QUARTERS

QUARTER5 ~ -' \'- REG ROOM

- QUARTERS

Section Desh-32 iiitdical leave. I'articularly onerous i l u t i c s arc p(,r-


f o r n i ~ cbl y droids. excrpt wlieri a trooper is assigned
19's "lmsc" is ii qiiiirters se( tion o i i the M m
'I'(aa~ii
"droid duty" as a rt~primand.
Cal miiiiniiiid criiiser hli~nl(inWiiiidwtv,aft and hdnw 'The corn~nandsectioii is where 1.t. Beski and the
thesickbayaiicl just forwiird of thvship's i l o r k i q I ~ i y . srrg!arits work out the details of assigned operations,
' T h v unit is t wit rally Iociittd t o hc. able to respoiitl t o w i t h their qiiarti:rs ininif~diatelyoutside the planning/
sccnrity (.i!11s ;is sooii as Ipossible. adj;i,.rnt t<r thr h r i e l i n $ r ~ ~ o r n . ' l h t ~ p l a ~ i i i i ~ ~ groom
/ t ~ r iis~equipped
?fir~g
dockinl: hay t o ti(, oil liiiiid t o rt.peI hoarders (d<,cking with seatiria t o r 40, a small holotank. plotting boards,
bays are tlic t o p p r i i i r i t y target of hoarding actims),
and scomp-links to the lxidge.
and by long-estahlislird h a l i t h r t w e w t h c crrw qiiar- 'Ilic iiied stiftioil is tcnded by the unit medics, with
tcrs iind command sectii)ns.
taiice n f a11 FX-7 medical iissistimt.
Sectiori I k s l i - 3 2 11oi1. Traiii 19's barracks, c o i r i -
Minor iiijurirs are dcnlt with in-housc--only s e r i w s
niarid sut~srcti11i1, r r i i ~ statinii,
l and armory. TIic sec- cases, usually combat injuries, gn t o sick bay.
tion is trrirlcd by a f t w droiils, three SE4 servant
The ;irrriory is rim by M(;A1)47. an All-series arrrinry
driiids, two ASPS and iiii AI) nriiior~:r. i l l 1 111 these
droitl. l'hc nrnrory itst7lf is a vault with ilurarrium
droitls are, t o sonic- rxtciit. uridc~rthc. siipervisioii of hulktieads and I,last doors, and ti code-lock keyed only
the ship's overscor d r t i i d CV-'?-C. tn A l ~ w Ciiptaiii Qarl, 1.t. Ucski, or MGAD-47 access.
The h;irra<.ks are crowded, small. highly live(l-irr, This vault i s where thl. unit' s serious wvaponry i s
a~rddccoratrrl t o t l w unit's tastt.s. M o s t barracks stored, from Wliurrrp's re[ieatiiiq blaster to t h e t'lcx
Irousckeepiiil: is p c ~ f r ~ r i i i ehy
d t l i e troopers. t o iiiain- missile launchers. (The main ship's armory. housins
tain dis~.iplin(*.I)roiil servico is a rim' privilrgr. granted the large blaster gas canisters and is under ailother
hy Lieuteiiant H r s k i only t o troopers who l ~ a v outp(:r-e arirrory droid's suprrvisioir.)
t l i i ~ n r s e l \ w .o r ill thi. place of a trooper under
formc~l
The Enemy

'7nzperinl.s/earn loo. "-General Madine, Commander Special Forces, cau-


tioning a subordinate.
Gamemaster Note: I

Companies. A special missions company has three


special mission platoons of standard configuration
and an augmented scout platoon consisting of four
lances w i t h 20 bike troopers, a lieutenant and a ser-
Zeant major. This veteran scout unit is used to r r c o n -
noiter niission sites arid hattles. (These bike troopers
arc r r i i t scout stormtroopers. they are .Army si.iiuts.)

Special Missions Operations


Political Gain Operations
I.ntely these units tieing rised t o iriiiiiic Alliance
activities and stir public iipiuiiin against the Kt.l)elliiiii,
Such oper;itions (1'i)Iitical hili Opernti,)ns. PGOs or
"straw-irrari ups") <.;illf o r t l i r special niissioii force t i )
covt,rtly d r o p onto it plaiirt with weak IIiiIicriaI ties o r
iiicrmsiiig Kc:tirl ties arid perpetrntt' tt,rrorist activi-
ties: sahotage. a issiiiatiaus. kidnapping, aiiil tioinb
irigs. Credit is cliiinrcd in tlie iianic of the Allianci. iiiid
wvritually t t i r local govi,rnment appi,als t o i t s Impe-
rial governor for h c l p Iiiiperial ships a n d trrrops art.
Inoved i n t o the areas, known aiid susprctetl Kcl)tls
are ;irrcsterl, arid tlie trrrorist attacks i ' i ' i i i e as tlir
~iiissioiisforce iiiovrs 1111.
Rebel Activity Clearance
Special iiiissions forces are also used ag;iirist artivc,
Rehel gurrrilla units when ltiey arc hec,,ming a par-
t i c i i l a r pest. The itleii i s that t t i r best way t o fight a hit-
and-fade force is with another hit-and-fade force. This
is most effective in areas with c o n s i d r r ; i l ~ lcover, ~~
s u c h iis forest. juiiglc or urban t i ~ r a i n s RAC . opcrii-
tioris are fairly effertivc:, but not particularly I)iq)iiliir
w i t h higlicr ranks. who pi-"fer using regular troops
( a i d are I i l i r i d t o t h e rralitics of this c.onfliet).
Assassination
When the Army needs t o have a military assassiiiii-
tticy use a spccial rriissions squad By
tion p t ~ r f o r m e d
the I)ook. military assassination is t i i Iic wrrii4 out
wily against military pvrsonnel. hut the Army <.liooses
t o regard a11 Rebels as military insurgents. Such assas-
sinationsarein fact usually ciirricd i i r i t against ranking
Relivl officers, wtwn t h v y c a n lit: I o c a ~ d i\. r f w i i t ,
well-publicized case of this was thccx(~<.utii)ri ofCoI<i-
nrl J r p h Sliannessi, not m o r e than a ~ ( ~ I Z I ~ineters
II
Iriiiii h i s tiasc c a m p Shannrssi's s u d i l e n deatli sliook
!' @
@
[ .. - -

The Enemy
n
.
I Army
n

Imperial Army Special CompForce


Missions Trooper Assault Trooper

lY6 Imperial Royal Guard


:. . -. n
trooper Assault
rooper

I Cold Assault
Sfotmtrooper Wormtrooper
Scout
W
i
i A
Radiation Zone
I
i
I
1
i
I
I
I
I
1
I
his officersto the core, broke the hold his forces had Imperial Navy Troopers. Dexterity 2D+I, blaster
on their theater of operations and cracked the war on 3 D + I , blaster: bluster rifle 4D+2, brawling pany 30+1,
Minntaa wide open. dodge 3D+ 1. grenade 30+1, melee comhat.?Il+l, melee
puny .30+1, niririirig 3D+2, Krif)w/edge ID+ I , infirnida-
IImperial Army Sharpshooters tion XI+I , , .streetwiseZll+1. Mechanical 10.2, Repulsor/ift
DFXTEKITY 2D+2
Blaslcr 5D12. blaster: blaster rille 7D* I , blaster:repeating blaster
operation 2D+2, capital ship shields 2D+2, Perception
6012, blaster artillery 4D+2. brawling parry 3@+2,dodge 4Dt2. 30, command 40,search 4D,Strength 2D+Z, brauiling
grenade 4012. melee combat 3Dt2. melee parry 3Di2. running 40+% stamina 3D+% Technicul ID, security 2D. Move:
3D.2, whicle blasters SD+2 10. Equipment: Blast helmet (+IDphysical, + 1 energy)
KNOW.WGE ID blaster pistol (40). comlink. Character Points: 2.
Intimidation B D streetwise 2D. survival 3D
MECHANICAL 3D+2
Corriinuiiications 4U.2. ground "Chicle operation 5Di2. hover CompForce
vehicle operation 4D+2. repulsorlift operation 4Dt2
PERCEITION 2D+I "ConrpForce troopers can't shoot straight a n d don't care
Command 3D.I. hideBD+l, search31)rl. siieak3D+l libout anything except shooting. "-SpecForce stereo-
STRENGTH 1D+I
~ ~~ ~ type.
Brawling 3D-1, clinrbin$/jumpinX Z D i l . stamina 3D+1
TECHNICAL ID CornpForce, universally referred to as CompFarce
hmmur rrpair 2D. hlaster repair2D. first aid 2Di2. ground vehicle by both Imperials and Rebels, is the military arm of
rzpair 211. hover vehiclv repair 2D. rrpulcorlilt repair 2U COMPNOR. the overarcing political entity that con-
trols the Imperial liureaucracy. ConipForce is avolun-
teer force with two branches. Observation and As-
SBUlt.
O h s ~ ~ r v a t i ~isi nprimarily a political overwatch
hrilnvh that k w p s an eye on t h e regular military
hranchcs. In theory, this ohservation is to learn from
t h e day-to-day operatirins of tlte Imperial military antl
pirss t l i r l e s s o ~ i son t u t l r r Assault tirancli. In practice,
O t ~ s i ~ r v a t spies
i i ~ ~ ion the iirilitary t o ensure a d h e r m c r
111 Inqwrial p(iliticnl doctrine. Ollservation personnel
iirr recruited directly from SA(;r(iup, COMPNOR's
yoirtlr servici: prosrani, arid serve a five-year stint with
ail option f o r it s t ~ n n d period (11 srrvict!. After (Ibser-
v;itioii voIm1cers finis11a tour of rliity, thry rarely joiit
Assault or t h e ~ o n v ~ n t i i i n itiilitary.
iil M o s t j o i n the ISH
O I ~ another C O M P N O K Oraiicli, with the bulk of the
rcniainder joining niiother branch of the lntperial hn-
rcaucracy.
Assault is the cornbat hranc:h. These volunteers are
a l s recruited
~ directly from SAGroup, and servea five-
year stint with a re-till option and recall-to-service
ohligation Assault trains its recruits i ~ luntlanrental t
cornliat skills. but puts rnoreefiort into political iiidor-
trinatiori. ' h t ? quality of the skills training is low. and
t h e training ronditioiis ~langcr~~us-Ci~nipForce drop-
cArnp h i l s ix%!n descrihed as "training by attrition."
. A d v a n ~ ~ rwt li n bat clri 11s involve live-lire exercises with-
out safely nirasurc's. Trainees are driven to the utter
liriiits of exhaustion and put through real-condition
survival trainin2 without rescue options. all in the
nmiii' of realisin. ('oinpForre has an 88 percent failure
rate,. aitd snme drop cantps have a fatality!crippling
disahility rille as high as 22 percent. The net result is
tlirit CiinipAssault triiqiers are re;rdy. willing and able
t o die for the Empire.
'This training results in poorly trained troopers
cntcriirg cornbat sitllations with mininiitl support. Br-
cnusc (if Observation's Iiolitiral activities i n the mili-
tary I)rancltes, Ci)nipPorce is roundly despised by
c

both Army and Navy and they often find they have Stormtroopers
betterthings t o d o in combat than backupCompAssault
troopers. Compoundingthe problem is the perception “lrnperial stormhoopm are smart; Irnperiul officersw e
that CompAssault is full of programmed flunkies who stupid. ”
get the best medical facilities and latest equipment. “Stormtroopersshoot straight and don’t care about casu-
The main useArmycommanders find for CompAssault alties. ”-SpecForce stereotypes.
is to support stormtrooper landings-thehsault units One of the most recognizable symbols of the Em-
are unofficiallyreferred to as “ s o a k units, an opera- pire, the stormtrooper legions are the largest elite
tional term for units used to absorb casualties for force in the galaxy. Encased in protective armor, aided
more useful troops. by helmet-mounted equipment and ruthlessly loyal to
Although raw CompAssault troopers are poorly the Empire, these mysterious soldiers enforce the
prepared for their duties, there are an increasing Emperor’s will o n thousands of worlds.
number of veteran units who have survived the worst The origin of the stormtrooper legions is unknown.
and trained themselves. These veterans are quite They were simply announced early in the Empire’s
fearsome and are passing on their training to the history in aregular information broadcast, and posted
newer units. Such veteran units are a genuine threat, in key facilities. Their numbers grew as time went on
but still relatively rare. and their sphere ofoperation expanded rapidly. Their
CompAssault units, raw orveteran. are uncrackable training facilities are unknown. Their recruitment
under combat conditions. Their indoctrination com- source is unknown. Speculation runs wild. Onc of the
pels them to stand their ground and execute their commonest rumors is that stormtroopers are clones,
orders regardless of casualties. Even stormtrooper grown i n secret facilities and iniprinlcd with all t h e
units are kiiown to retwat for tactical reasons. hut military training t hey need. Otlicr riiniors suggest t hat
CoiiiiiAssault iiever backs down. they are recruited arid trained on hiddcn worlds. Still
ICompForce Trooper others claim that the s t ~ ~ r m t r i i o p e are r s recruited
‘Type: Kaw c<m1,.kssmlt ~ I r o , q , C r from the general pi~pulatiori.but chaniieled tlirouglr a
I)EXTERtTY 2D+2 sccret training program and imprintrd with niindwipe
Hlaster :$I),
rl<,<lgcx 1 * 2 sessions. All. sonie, several. o r n i ~ n eof these inay he
KNVWLEIKE 2Dt2 true. The stormtroopers have no conuiicnt.
:iri
slirv1v~i Some facts are known about the storintriioper 11,-
MECHANICAL in+z
PERCEPTION 2D gions:
Seiirtli : X I , srwak 31)
Order of Battle. Tlie storintrooper legion’s internal
STRENGTII 2D
structure is similar to the Imperial Army O K . hut m i r e
i
I
TLCI1NIC:AI. I D
Chararlrr Points: \‘arks: typically 0-3
More: O
I
flexible. A squad has from 1 t o 12 stiirmtroopers.
Sqiiads are organized into platoons, platoons i l l t o
I Equipment: R1astt.r riflc (5D). partial ariiiur ( - 2 inergy, I D I

p h v s i ~ a l ) ,t l i r ~ egrrii;ides (Sn). k n i k ( S I ’ K I ID)


companies, companies into battalions. Here the struc-
I ture varics a s battalions form into divisions. a unit
I IVeteran CompForce Trooper corresponding ti) the Ammy regiment. a r i d not relatcd

i t o the Old Republic division. (To add to this confusion,


the Ammy no longer uses the term division, and instead

i Surv,val SI1
refers to hutt/rgroiip.$.)Divisions, i n t u r n forrir into
legions. a unit corresponding to the Arnmyhattle~rou~~.
i MECHANICAL 2D+2
PERCFPIION 3D
Thereis no largrrstorrntroiiper unit, althiiugh swim1
legirins niayconibine forces i n a w r t o r or operatiiin A
1 %.arch 5r). siirak 511
S.rRF,NGTII 3D
TECHNICAI. ZD
ronirnnn arraiiXrriient is tu assixn a legiou t n each
branch of sector’s Inipcrial governnient: one Ic.girin for
I Character Polnls: Larirs; typically 2 ~ 7
the Army, another for the Navy, and a third t o the
I Moff’s discretion (the Moff‘s Own).
Move: 10
Eqaipnwnt: Hlastrr rifle ( S O ) , poww a m r x ( + I O ~ n e r g y +. 2 U Composition. Stornitrooprrs are infantry forces.
pl~ysicdl),hravy IilasIcr pistol (5D). tllwe grim:%des (511). knife
T h c r e a r e 110 s t i ~ r n i t r i i i i p e r - c r c w c . d t a i i k s , n o
~

w i t . 11)). lil(lt~llal
stormtrooper artillery units. If arnior or supporting
! Additional skills: CornpAssault iinr resinwrits include fire is needed, the Imperial corruuander assigns s~i(.h
I r v r r y k i r d of i n f a n t r y , i n c l u d i i ~rnobile units with
C ~ m i ~ ~ Fdrivers
~ i r ~ xand~ gunner:; as appropriate. Raw elements from available Army tinits. Stnrriltri)iipcrs
trooiwrs liavr required skills at +I[) over their hasic perform both space-based and ground-l)astYl dtltivs.
i altritmtr. vi4w;in trooper have the requirr skills at +XI
ovrr tlw Imsic attrihirtr
perfectly at home with both ship-hoarding aiid I l l a l l -
etary assault.
1 Elite Corps. Tlie Empire has enemies i n all cii~iwiv-
i able cnvirorirncnts and is prrpared 10 meet these
threats on tlrtlir own ground. To this end, srveral ditv
7

corps of specialized st(irnmtroopers have been raised, with NCOs. Issues of rank seem not t o arise, and
each trained to fight in a particular terrain or perform troopers with lower serial numbers follow the orders
a specialized function. These specialists range from of higher-number troopers. Names are never used by
desi.rt ass;iult troopers to scout troopcrs, and can bc stornitroopers. who arc always referred to by serial
found f r o m drvp space to subsea terrains. Such spe- number.
cialized u n i t s a r r found in most sectors, although i u Stormtroopers are a threat to any military force
difiering numbers depending on the composition of they engage. They d o not shrink in the face of death
worlds-a sector with a minute percentage of deserts and have taken on suicide missions without objection
has an equally sniall proportion of desert assault or even comment, although they are known to retreat
troopers. ZercFg assault troopers, on the other hand, and rally if taken by surprise. These faceless, nameless
are found in roughly equal proportions in sectors troops may be the ultimate symbol of the Empire.
throughout t h e galaxy.
IStormtrooper
Deployment. Each Star Destroyer- usually has a Type:Standard stormtrooper
division of stormtroopers on board to supplement the DFXTERlTY 2ll
Naval troopers, often includingelite specialized units.
Small ships often have proportionate stornitrooper
units. The working Alliance theory is that these
stormtroopers are on hoard as much to assure com-
mand and crew loyalty a s t o provide firepower.
Stormtroopws seem incapable of defection or disloy-
alty. Imperial garrisons a r c typically assigned a
s t o r n i t r o o ~ ~battalion
er to oversee the Army troopcrs
and garrisori staff Nearly w e r y Iinperial base has at
kast ;I siiinll st(~iriiitr~iiper unit av;rilnble to it-wen a
lowlysub~l,rt.fccli ' i 1 i i callonasqriad ( i f storuitro(ipers
lor srrrrrity.
Storiimtro~i~~~rs fiillow the rirdrrs of their i'wriiy.
Navy o r gov~rniiiciitcoriuiiandrrs, hut reiriaiii a sepa-
rate i)rgariizati(iii.Their own officer corps is very lean
ani1 many s t o ~ ~ ~ n ~ r omits ~ i p cs~enm
r t u lunctioii only

Increasing Slormtrooper Effectiveness


Stormtroopers are the elite fightingforces of the characters who put on trooper amor still
Empire, but nearly any player character can blow suffer the penalty, of co nd maybe a Percep
them away in droves. In most cases this is perfectly tion penalty a s well-"1 can't see a thing in thi
fine, but there are times when a gamemaster wants
I
i
i
i
1
I
I

h
I

i
I

iI

j Desert Assault Stormtrooper


i [)rst.rt is an ~ ~ x ~ t ~ p t i ~ ~ i i ; rtrrraiii
l l ~ ~ Itxitiire-
~~iii~~io~t
itiiy pliinet with ii lirnitc.d-water regioiis n~anifrstsa
I ilc.set~t.Altli~iuglin tlcsrrt is terliiiiciilly niiy area witli-
o u t sigtiiticant water. froreti desert opcrati(~ris are left
i tocolcl ;iss;iult tr,iupers. Hot deserts are the province

I
(11 desert assatilt trooliers, o r saircltroopers. t%pert i n
small-irriit tactics iind a l i l r t o survive even in tlw
Iiottcst and driest are;i lor days withotit resupply.
i I)t,sc,t~tassatilt tro<ipt~rs I i a w also been used in hot.

I wet, trcipical tt,rrnin operatioris-tlirir cooling u n i t s


arid si,alrd w i i t t i ~systems are msily niodilierl t c ~cope
with sitclr areas.
jt I Desert Assault Stormtrooper STRENGTH 2D
Brawling 3D. stamina 4D.
TECHNICAL 2 D
Demolitions 3Dil. spcurily 411+1. powcrsuit repair 4 0 + i
Charactrr Points: Varies: typically 0-5
Move: 1 1 , in armor X Space Move: I
Survival I D
MECHANICAL 2D ISpacetrooper Armor
Model Standard spacetrooper armor
Type: Zero-s military power armor
Scale: Character
Cost: Not available for sale
Availability: 3.X
Weapons:
Grenadehumher
Scale. Character
Skill: Missile weapons
Runge ~ 5 0 / 1 ~ 1 0 / 2 0(space:
0 0/1/2)
Gume Notes. Fires concussion grenades and yas/stnn grr,.
nades.
Concussion Grenades
A m m o 30
Alust R o d m 0-2/4/6/10
Dumnge SD/ID/3D/2U
Gas/Stun Grenades
Arrmo 30
nliisr tlUilll,.S oz1411i~x
I ) o T , ~11,4ui:ir11m
~ ~ ~ ~ ~ ~(strlrij
Mini-Proton Torpedo Iarnrher
. S d e Cl,aractw
Slrrll Siarship gnirrwry
I h p 25~1i~ll.'3llll,'i1lil
(spare 113'7)
.4m,r,,, ij
h""q l i t )
Rlaster Cannon
Charavtrr
.Si'OiC,
Skill Rl<istrr

Stormtrooper Scout
No iiiilitary is able to do without the iiitelliaence
provided by a rrconnaissance force. EWII today. with
thc aid uf monitor satellites, probe droids. spyslrip
nrbitflights, and long-rang? sensors. thcre is iio suhsti-
lute for direct ohservatior~.This role is fillcd i n the
sti~rintri~~~ legions
p e r by stormtrooper scouts, tiikt,.
niouritcd atid protected hy light armor. Stormtrooper
scimts nr? not intended t o enter main cwnbat, hut are
able to hold thvir own in n s k i r m i s h
..
Equipment: Sorosuub Stormtrooper One blaster carbine (5D+Z)
Storm Commando (adds + I D to bluster skill if retractahle stock is used), blaster
The natural enemyof the Rebel Infiltrators and one pistol (4D). combat knife (STR+IIb2), slorm commando armor
of the most feared stormtrooper units, the Imperial (see tielow).
storm cornmandos were trained by the very man who Assault Team. As storm commando, plus vehicle
whipped SpecForce into shape: General Crix Madine. blusters 5D+2, bluster artillery 4D+% Additional e q u i p
Madine began his career iri the Imperial Army, ment; 2 concussion grenades (5D), occasionallysingle-
volunteered for special missions, was assigned to a trooper heavy weaponry.
crack unit, and rose through the ranks to eventually SaboteurTeam.As storm commando, plussheetwise
commarid his own battalion. After the Battle of Yavin 50, hide 80+2, sneak YD. securily 5D+Z demolitions
the Emperor commanded that a special corps of com- GD+% Three satchels detonite (9 cubes) occasionally
mando stormtroopers becreated to combat theRebel- thermal detonators or thermal wells.
lion. The storrntrooper corps were apparently unable
to d o so within their own training structure, and Tech Team.As storm commando, plus repulsorlift
Madine was assigned the task of forming units and operation 60, repulsorlift repair 40, droid progrurnrning
training stormtroopers in the skills and disciplines of 50, droid repair 60, computer prograrnrning/rqx~ir6D.
commando tactics. Madine found them quite able to Communication equipment, computer probes, tool
learn, and established the machinery of storm com- kits.
mandos in only a few months. Shortly after the first
storm commando units were deployed Madine had a
crisis of conscience. and deferted t o the Rehellion.
The nrachirrery he created rvmains i n place. The
storm coinniaiidos were simn used in siege-hreaking
opwatioiis, extractions. sabotage, arid pre-assault
optwtioiis against invasicrrr arid Rase Ilelta Zero tar-
gt>ts. Storm (.ornniaridos a r e one of t h e few
stmiitroopvr units that Specl.'iir<.rconsiders a prior-
ity thrmt i.ikv other r l i l c stornitroupc.r units, storm
~ ~ ~ i r i ~ n i aarr i i ~traiiiecl
l ~ i s t o ht, fairly self-sufficient. mid
arc iilllt. to iitairltaiu thi:ir OWII gear and health.
A i t n i t r,f storin roniniiintlos call ritnxr from 1 t o 4 0
tri)r,l)crs.Tyl,i(.;llly, iini'qiiartcr is a lint, t t r t i t , with the
stiinilaril ; ~ t t r i h u t c ands skills. A s t ~ u i diluartrr is the
assault Iemit, tr;iinid to oper;ltt, vchicle blasters i i n d
artillcry. Atir~llicrquarter is dt~sigiatedthe snbiitrur
teatit. mid hiis cxtcnsivc stealth. tlrmolitions, and anti-
srcilrity trt+irling. The last qunrtrr is t h t trcll tcarn.
i h l t . to rqxiir or jury rig n vast itrriiy of techitology.
A l t h o i i ~ l ihighly vffec.tivr, thr- storm corninando
u n i t s n r r riot nunierous.not t w ' i t u m p a r e d to Army
sliecial iiiissions. Thvir niimbrrs ar(' growing. how- Coruscant Guard
w e r . ~ n iirtwltt d an inm,asing thrt..rt t o the I<ebeI- A storintrooper p<olirc m r p s f o u n d only mi
liim Coruscmt and ot11t.r Core Worlds (on Coruscmt t h e y
are rrfcrred to as the Corustilnt (;uartl), these clite
I Storm Commando storintrorqjc'rs rarvly see military vornhat, instc:ad
used ti) enforce Ini1)erinl military voile. They arc scen
m o s t oflcn i n Intprrial Centcr, thc huh of tht: Ittipcrial
capital, hut can bv found virtually anywlicrc. i r t the
Core W o r l d s . Inipt+iil G u a r d s hiivt. arithority to
f o r w ntartial law anywhere, regardless of Ioral k y a l
status. nnrl ilre routinely used for political as well as
IrXiil p r p o s t ' s . l'his corps ( i f stiirnttroogiers wciirs
distinct arnior: red with ari unwsuill Iiclnlet rlc-sign,
prolialily in1cndt.d to makc- tlirnl notice;ihlp aiid tiit'nio-
rablc
blasterrifle(5D)(adds + I L)tob/c~slerskillifretractable Cumlink Ionsue-activated top-security srmmblrd Iwlmet
stock i s used). blaster pistol (4D), taser stall (5D, has ronilink
SrnIPd Body 1;1oa<. C l i n l a t c i ~ , n t r ~ , lI,uc!y
l ~ ~ g1uvc ant1 l,r,!atll
s t u n setting), (:oruscarit Guard armor (as regular ar- mask allows oper,xtim 111 ~xtr?nwlycold or w ~ a mv1imati.s and
mor. w i t h I R / W nightvision viewplate with helmet IK/ toxic air m"irOllrnents.
lJV lanips. allowing perlect vision even in coniplete hffTAS Multi-Frequency Targcting Acquisition System: adds
darkness). 4 D to Prrccplton and seurch checks in low-visihility situations.
-21) to ranged wrapon skill iises against targets moving niwr
than 10 meters per round: polarized lenses prevent flash-blind-
imperial Royal Guard inx.
The aciiic of thc elite stornitrnoper corps, the Impe lllili& Belt. High+tension wire. grappling hooks. spare blaster
rial Koval Guard is entrusted w i t h t h e most valuable powrr packs, ion flares, concentratetl rations, span' coorlmk.
water packs. 2 medpacs.
life in the Empire: the Emperor's own. Clad in avariant
nl the r e d Imperial Guard armor, with flowing red
robes. these stormtroopers are expected t o be able to Imperial Special Weapons
fight any loe on any ground. To keep in lighting trim,
the Royal Guard rotates through stornitrooper field and Equipment
duty. It is believed, b u t not confirmed, that Royal
Guard units rotatethroughallcorpsonaregular basis, Drop Pods
serving as assault troops, zerwg t p o p e r s and storm Drop pods are uses by special missions units to
ciininiaridiis i n turn. Although i t is believed that only directly enter a zone of operations. These pnils are
SO o r si1 Riiy;il Guard p r o t i ~the t Emperor at any timr; stealth-equipped and able t o enter air atmosphere
t h v r r may lw scvcral hundred of these extraordinary w i t h t i o more distur1~;iricethan a sniiill riiett'or.
s t i i r i i i t r ~ i ~ ' i i ) ~i t,!r sthcr F.nil)irr's st?rvicc.W1ii.n in traiii-
itis r<it;iIiixi, tlit' I h y a l i ; t i a i d wriirs thc standard Troop Pod
uiiiloriii 111 tIieiri,iirrt,iit duty. ; i l t h o u ~ ltil r t ~ y i ~ p t ~ riii ate
'lhcsc pods arc' r i s i 4 by special niissions frjr<.t.s t i i
t l i i v r i i w i ~u i i i t s . not d i s p e r s e d nni(ing t l i e i r d r o p t w o squads simu1t;inrously. ' ~ I I I .p o d s arc, lylii-
s t i ~ r n ~ l r ~I i r~i ~i t~l i r~c in ~ . r
<:allyscnt out in largt: n u m l x r s . S i i n i t ~ a rtroop
i~ pods.
M'hilv t h w is iiii cvcii tiiort' ,:lite unit 1 1 1 Impi:ri;il others are supply pods ( w e beltnv), a n d a Iiigh 1)t.r-
KII~~II ( ~ i i i i i ~ ~ l - L StwrrciSii ltit~ I'ri)tectors-tlic Royal c m t i i g r arc. c l w ~ i ypods.
( i i i a r i l i s Ihr p r a c t i c a l s u m i n i t of the elitt,
stiiriiitrooiit'r i'orils. R i ~ ~ i i o<:xist r s ( i f n spcciiil unit
1 1 1 x i m i l , iiriiiorril wiirrioin wlio also guard tlic Eni-
p w n i i n t l tiis riiost liivored swvitiils arid advisors.
~iii~.iiii~iriiii~[l.

IImperial Royal Guard


Space: 5
ITroop Pod Atmosphere: 295: 850 kmh
C& Imperial lroop Drop Pod Hull: 4D
Type: Orbit-tirsurlace deployment pod Shields: 2D
Scale: Stariighirr Sensors:
Length: IO riictcm Pussiur W I D
Skill: N o w s r o n 50121)
Crew: None Searrh 60j2D+l
Passengers: 20 Focus 3/3D
Cargo Capacity: 200 kilograms WeapoTlS:
Consumable% I day 2 laser Cannons (fire-linked)
Space: 10 Fire Arc: Front
Maneuverahlllty: 3D Skdl: Starshlp gunnery
Atmosphere: 415; 1.200 kmh (drop) crew: 1 (co-pilot)
Hull: 21) Fire Control: 2D
T i e Nates: Space Range: 1-3/12/25
Srealth. t21) to srnsor operator's attempts t o identify; failure Atmosphere Rorye: 10&300/1.2/2.5 km
usually indicates t h e pod i s a meteor or stray hunk a i scrap. Damage: 5D

Supply Pod MTII 91 Drop-ship


Supply pods are dropped either with troop pods or The MT/191 dropship is an older shuttle used by
later, a s part of a resupply mission. The pods usually Imperial forces to drop company-sized units into hot-
carry a mix of rations, blaster gas canisters. reloads, zones. It is primarily used to drop Naval and Army
mission updatt:s. and other supplies as requested. The companies, as stormtrooper units typically use their
pod is equipped with a self-destrurt charge, set off own assault shuttles. When riot in dropship service.
whcii entrance is ;ittrmpttrrl wittiout p n q x r auttioriza- the MT/l91 is used as an intra-fleet cargo arid person-
tion. nt:l shuttle.
ISupply Pod Lleforc a drop, the MT/IYl is covered with VACX
ablative coating, allowing the ship to powerdive into
Craft: Ir~qwr1;il'1,<)011 llro1) l'od
Typr: ( l * ~ , , t - t ~ , - ~ , , ~ i , * ~d~c. y ~ h y m ~ 1i0t1
nt an atmosphere and survive the resulting high-friction
Scale: S l X l ~ g h t t T tcmperatures. The ship is also equipped with heavy-
Length: i!l riivters duty gravity compensators and inertia dampers t o
Skill: N m r limit passenger turbulence. At the end of the dive. the
Crew: None
Pa.srsgen: N O W , VACX has burned off and the MT/191 makes a con-
Cargo Capacity: 1 m ~ t r i tto n trolled landing.
Spare: I O ' h e dro[i-ship is equipped with a cockpit-mounted
Maneuverability: :iU rctrartable light laser cannon It canni~tbe extended
Almospherr.: 415. I.2110 kmli (dro(i) during drops. is underpowered and only useful as an
Hull: X I
Wpapona: anti~~erso~ir~el/ariti-vet~icle weapon. The ship is de-
St~lf-I)eslmrl cllargr cently arntored and shielded against light ground weap-
H ~ , , \ Inaiilo.\ i o ~ i ~ o i : i ~ ~ o onry. hut vulnerable to niodwi starfighter weapons.
/ J m w g e 41) Current landing doctrine calls for the MT/191 to land
i n nurribers and be escorted i n by TIE fighters, and for
Mu-3 Shuttle thc drop-ship's landing zone to be prc-bonihed.
The third variaut on Sienar's M[r-cliiss shuttle, this The M1'/191 is i n regular service throughout the
one LISVII t i l land platrwn-sized units, including special Empire. A few of these ships have bet:n captured by
iriissioirs antl stornitrrmper units, i n their zones of Alliance forces and put into service as troop shuttles
olrratiou. Mu s t t ~ i t t l i are
: ~ iiscd for general transport, antl SpecForce assault taskforces. VACX coating is
and mission drops when stealth is no1. a priority. difficultto come by, however, and the stlips are usw
ally coated with homebrew coatings. madeupof what-
IM u 4 Shutfle
ever the local Alliance forces can mix. This has led to
Craft: SiP,LiLr Flrr.1 systr,r,s Mu4 St,,,tll<~
Type: Mu .'Ikkisss h i i l t k ~ occasional problems, as some mixes have fused.
Sralc: S l a r f c g l l l ~ r nielted. burned off.and i n one case, ignited. A mix of
I.*ngth: 2il inl(It(lr5 air-foam/silicate ~ e r a n i i cseenis to work hest, but tri-
Skill: 5p.i". I r m s i w i r t s als continue.
crew: z
Crew Skill: V x i m IMTI191 Drop-Ship
Pilssmgers: 411
Craft MdIer 8 I l a x M'l:l!)i l)rapSliip
C q a Capwily: 511 ~ w t I rO ~~ S
Typ?: S p r i a l - p u r p o s v s h u l t l r and trool, trdnsport
Consunmhlrs: 2 iiioiiths
Scab: Stsrliglitrr
Hyperdrivr Multiplier s2
length: 52 5 imvters
llyperdriw Backup: n2!1
Skill Spar? t r a l l l ) o r t s
Nar Coinpuler: \ t , s
Crew: 1
M a n ~ a v i ~ n l ~ i l i Ill
ty:
Crew SkIII: Varit.5 grrally
hit the target failsbut is within fiveof the difficulty number. t h e
missile has lorked on. GAM missiles have a tracking abilityof 4D, ICSPL Projectile launcher
maveoi550,andmayrollonceperround tohit,withamsximum Model: BlasTech CSPL12 "Caspel"
range of 40 kilomctrrs. ahout 80 rounds. If the tracking roll T w :Projectile launcht,r
missesthediiiiculty by I0oimore. thcmissilehas lost its target. Scale: Character
If lock is lost, the missile may lock onto another target Skill: Missle weapons Caspel
Ammo: 4 (magarine)
CSPL Projectile launcher
Used by many Army and some stormtrooper units
for several purposes, the Caspel can b e functional Damage: Varies: see canister effects
(marking terrain with dye or smoke for pickup, land- Canister F.ff&:
Dye Canister: Marks terrain in IC-meter radius.
ing, or airstrike). useful for capturing prisoners (with Smoke Canister: Marks terrain. obscures vision.
the T-238 or Spore/B canisters) or deadly (with the T-238 Conisler: Causes nausea, incapacity. Can be blocked by
plack gas or Fex-M3 loads). Stormtroopers are known breath mask. Damage: ID.
t o use even the deadliest canister loads at short range. CtyoBun Canister: Cryogenic gas. Damage: 2D.
Phck Gus Canister: Corrosive gas, effective against sealed suits.
Their armor is generally impervious to gas attacks. Damage: 3D.
Spore/B Conister: Bothan stun sparec. Can be blocked by breath
mask. Damage: 4D stun.
Fex-U3 Canister: Highly toxic nerve gas. Effective if in contact
with exposed tissues. Damage: 5D.

RIJIXS OF ENBAGEMENT THE REBIII. SPECFORCE HANDBOOK


SpecForce
Campaigns
Introduction
Roleplaying campaigns based on SpecForce operations are iinusiial
when compared to standard scenarios. M o s t campaigns feature highly
individualistic characters with only iiioderiitcly overlappiny goals. l l i c
clraractrrs are thrown toget licr b y fate o r chance, sonietinics ill-preparcd
iml unwilliiig, oftcri as (lesperatr t o escape as they arc to triurnph. 111
Spccl~orrccampaigns. t l i e characters arc already part o f R team. w i t h
nbi1itit.s specifically a i i w d at the situations thcy're likely t o encouiitei~.
Military riinipiiigns also vliminatc R coninion gmiemaster's frustrii-
tioil: h o w togct thisgroupof misfits hcadingiri thedirt.ctii,iiniiadventurc.
ca~~sfor.Iiiarrri~itaryiiilit,everiina~iAlliancei~~iit,y~~ii dowiiatyon'rrtiild
and go o n the riiissioii you're assigned
However, I)cing part o f a military u n i t doesn't inrail sacrificing player
distinctiveiiess or individuality (at least, r i i i t in t h e Kcbel Alliance). Team
spirit is huil! in the field and a trooper's unique rontrihution i s avalualilt~
~ ; i r t ~ i f t h a t . I f a t r i ~ ~ ~ p c r ~ l r e a d y k n i ~ w s l i ~ i w t o f i r itallowstli;it
~ariflewt~ll,
trooper t o sli('ci;iliztl. It also allows m o t h e r trooper t o conceiilratc on
what they do WCII.
AS~~ecForccuiiitis~~Isofilletlwittispecialists bydesigii.M;rnySprrFor~,c
units arc full of rtlatively iritrrctiarige;ibl~~ troopers. hut many others arc
made tip (if Iiighly piilished specialists. For t.xample, the Katarii Ciimman-
dos is a iiiilitary unit w i t h full discipline iind a forinidable reputation. hiit
is i i i [io way a standard unit. N o line troiqicrs are present among the
Katarns, just specialists.
On the other tinrid. a character's personality is not siniplya function of
their skills. A cliaracter can he quite intercsting and rnemorablc without
having skills sharpened t o a fine edge or being a w i l d individualist. G o o d
roleplaying requires the development nf an interest ins. fleshed-out char-
act('r-not characters w i t h nrar-suli(.rliiiiri;rri skills.

SpecForce Campaigns
l h r iiiost obvious campaign. the c;rmpaigri this hook is interidetl for,
involves the players taking the role of the sipriificant SpecForce troopers
i n a unit-squad. platiioii. or even R coriipany. Thc: significant charactvrs
in a unit caii be anybody crucial t o t l i e unit's iipt?ratiiii!s: a l l offict.r,
sergeant, attached HWS. Infiltrator, ScawCorri op'rator, or any i i t h c r
trooper in tlie unit above the norm
Sl)'.cFi,r[.riiiiits adapt t o suit their iiiissinns; as long as the unit actually
of SpccTroopers call
ni;iki:s s o r w kind of seiist', nearly a n y ~ m m h i n a t i o n
work. T h e niiiiii comhinatiiin t o iivoid is stealthy troops w i t h loridcr
* .

Scouts. Veteran scout units, accustomed to


combat and allowed a long leash.
Heavy Weapons. Veteran gunners with
survivor's attitudes arid steady ainr with s u p
i ' . port weapons.

Mercenary and Planetary


Defense Force Campaigns
With some work, the material in this vol-
u m e can also he used t o support veteran mer-
cenary or planetary defense force canipaigns.
Many worlds that maintained a military under
the Empire revived their special forces as
soon as they were able, and the Galactic Civil
War and its afterrnath created a huge market
for effective'mercenary units. Serving in the
Atrisian Corps or Churhee's Riflescan hevery
interesting and exciting new looks at playing
i n the 9 i i r Wurs setting.
Gamemaster Advice off as planned and this can he very satisfying, but
there's more adventure in a mission that runs into a
Keep the enemy smart, numerous a n d nasty. He- snag-there's a fresh stormtrooper company at that
roes are measured by their opposition. If the enemy is hase that intelligence didn't know about. or the secu-
hard to heat, they're worth beating. If they're easy to rity arrangements have been changed, or the supply
heat. why show u p to play? drop drifted a few degrees-right into the ocean. A
Keep the pressure on. Players should be allowed simple mission can get complicated more satisfact*
enough time t o plan out their operation, but not al- rily than an already-complicated mission, which just
lowed time todither. Once underway, amission should gets messy.
move alonz smartly, or at least with a good deal of When in doubt, have a squad of stormtroopers
tension. show up. If the mission is coming off too easily or
9 Have lots of extras handy. The rest of the squad,
starting to drag or the players are getting cocky, have
platoon or taskforce are around to make your life a patrol trip over the team or just wander by. This can
simpler. not more complicated. There's nothing quite d o wonders for getting attention and settling the unit
like feeding cannon fodder to the cannons to spur down, even if no firefight starts up.
players into action. Extras are a handy way to feed Don't he afiaid to blast a character. The characters
information to the players ("New intelligence from a are in combat as part of their role, and combat is a
patrol. sir!"). lend lirepower when needed, or wrench particularly unhealthy situation. Rreerinl: through
thr playcr's Inyalties. This doesri't niean being com- missions without getting wounded periodically can
plixtt!ly callous. o r Iiattirig the gameinaster characters lead to a stiflingly dull campaign-hesides, with
hi, tu.~~-ili~lii~nsion;il shadows. I ~ r v c l i )a] ~few of thesc inedpacs and nmre advanced treatments availahle.
s q i i i i i l in:itc's, Iiavi, tlicrrr o t k r crucial ;rtlvirct o r save even very serious injuries are rrpairahle. Getting
thi. pliiyt,rs Sr(,ni i t crossfiri,.I'hi5 iii;ikt.s tlii~irilrairiiitic wounded. or even killed, is very much a part of tht, job
IN' all t l w i i i o r c t,ffrrtivr. i n SpccForce.
Keep plots simple. 'flic playvr's iiiissioii is to g~
//r<~d n o~ .t l i i t t i i i i t l gi't o i i t w i t l i as iiiaiiy troopers as Villains
~ x i s s i l ~Missloris
l~~. 4 i r i r i l r l Oc rclativrly sinilh:. SpecForce has a built-in adversary: the Imperial
...But not ionsimple. M i s s i r ~ i i sd o r,(.casiijrr;illyroiiie nlilitnry, ranging from Army line troopws to Special
Missions units t o s t o r i n t r o o p e r s a n d elite
stimutroopers. Military campaigns have a n uniisual
difliculty i n finding villains to hang a plot o n M o s t nf
thc enemy, though dangerous. arcn't villainous. Mist
o l them are doing their job: drfrnding the Empire
against what they consider a gcnuine t h r i m to the
greater good, or at least the status qUlJ.
Arrliy and Navy troopers aren't very good villains,
except as all-purpose thugs. They're mostly cannon
fodder. Special missions units, on the other hand. can
be goljd villains since they have the stats iind attitutlc
t n present a challcngc t o SpecTrooprrs.
CompFnrcc tronpcrs aren't much brttrr its villaiiis,
except Sor the veteran units, who can br a nlajor
threat. CompForce is primarily dangerous i n their
unflinching dedication to their missions (which are
usually violent. well-planned and aggressive).
Stornitroopws are stock villains fnr the iiiost part.
They're tough. dedicated and capable of trernentluus
inipersonal evil. hut fairly intt:rcliangeiihle and make
unimpressive ongoing villains. Elite units are a little
more useful as recurring villains-for onc~thing, you
can tell thtmi apart froin the hordes of standard
stm~ntroopers.Elite units like the Blizzard Fnrcc or
Snow, Hawks or Nightwhispers can hi. excellent rrcur-
ring nemesis units--especially since they can he d e
feated i n part, hut rarely i n whole. and just keep
coining hack. Extraijrdiii~l~elitr units, IikeRoyal Guard,
can iiiake cxtra-spccial villain apprarances, huL s l ~ i ~ i l d
h e n rarity.
Same small group of heroes all the
time, and you r a n play several charac-
ters in one campaign.

Developing
SpecForce Missions
Roleplaying scenarios for
SpecForce troops are different than
standard Sfar Wurs adventures and
gamemasters may have some difficulty
adapting the material in this volume
into a gaming session. The following
i n f o r m a t i o n is intended to help
gamemasters avoid problems and
maintain tlie tone of a SpecForce s e e
nario.

Tile real villains of a Spix-Furcc canipaign are the


a Missions

~lertakt~"riiissii~ns."
SpecForce soldiers d o not pnrtici-
pate i n "adventures" like standard
I>laver
.~ characters:, ins trail^ tlwv I,I,-
Aniission
~ ~ 1 ~~~2
is a t a s k t h a t characters
art' nssignr!d, a task w i t h a specific goal a i i d a set
Imptvial officcrs and ranking officials who run the
nurriber ofsti.ps that iiiiist bea~.criniplistre~l t o achieve
inilitary Inadiin(t. Such r x ~ k i u gIiiiperials mnkc great
t l i a t goal. The niission's ohjwtivr is usrtally w r y well
villains-tlrry'ri, idrntifiahle. often cgotistical. have
tlic rescue of a specific iiidividuiil. tlie dc,-
distinct ~ierso~iaIities.are~lirectly r c s ~ ~ ~ ~ i i s i b l e f ~ ~ r r t wdefined:
ch
( i f t h v Euipirtt's evils, and arc usually eager to boast
struetion of a hase. the assassination of a partii.ular
iindgloat. At higlier ranks thryalsohave thcresources
tiirget. a n d so on.
A n i i s s i o ~can
~ l i e broken down i r i t o tht. fdliiwing
t o e s c q x 'it ttir last riiintite i n a carefully concealed
s h t t l c . (:it Ioww ranks they just retreat.) StqIS:
Briefing. The chiiracters are asseln1,led niicl a r e
Multi-character Play givm thc reltwnt factscoriccrriing the mission's goals.
O n r . of tlir' prot,lt-ms of ruiiriing large units is t h e The hriefing also suggests a coursc: of ;rctiorl for the
ainotint of paperwork i t rc.quires of the ganreniaster ctlaractrrs. For example. a team of SpccForcc soldicrs
(assunring the. gamenlaster hothers to keep notes on are orckr(d to capture a spvcific Imperial officer who
tliesecharilcters at all). I t c a n Iircolnr a chore tracking possesses secret informatimi vital to k h c l intcrvsts
a plat(ion {iftrtiopers. in thesector. l'hecharartrrs aregiven a dossier on thc
One ( i f t l i r prohlenis i n playing in a largish uiiit is Irripcrial, iiicludin~his habits. regular nioverncnts and
tliiit a player uiay not havc ;I cliaracter that can tori- security arrangements. 'I'hi! officer givii~gthe briefing
trilmt<>r i i r a ~ i i i r g l u l l yt o a niissioii. suggests that the teamcapture t1ielmpt:rial wliilt~heis
Roth of 111e~seproblmis can bt. siilved through a ill transit (luring his irispertion tour of garris~ins.
kirido( j i a r ~ r ~ ~ p l n y r a niiilti-cli;iracter
lled play or troupe Preparation. 'The team sh~iuldhave a frw hours to
p h y . The piayers run not line', but two to four charac- gather equili~iierit,preparr coritingcrlcy plitns and
ters in a g r w p eacli with their own personalities and study the available intelligence relevant t o the iiiis-
unusual ~ ~ ~ ~ i ~ t r i h ut toi omake r i s to tlie unit. Playrrs sioll. 1)uriny this stage, the players should bc citeour-
don't play d l of thrir characters at once; they just run agetl to plan the rnissior~carefully. 'The tram can
one at a t i r n r . litit migilt play O I I P character on one rlevelop hand signals, plan escape routrs. niotlify equip
niission and anotlrrr ( i n a tlilferer~tniissioii.clependi~~g ment. o r anything elst! they can think of to help t h c
on t l r r r i e d s ~tlit, i l olxir'<It'1011. group achitw. it's olijcctive.
This h a s sw(v?ilI)enefits-llwe aren't any spare
Execution. Thc Specs undertake thv ~i~issioti. How-
ctiara(.tcrs oii a niission, the gnmeniastcr can leave a
large part of the imit to the players. t h c unit gains a ever, no mission ever goes exactly as plarlnetl. l h c
wider rarigi3 c ) f d r v e l q ~ e dcharactcrs. thc utility of a
ganieniaster should preparc complicati~~ns for the
taskforce is l>riiadem=d(you car1 playa s m u t team one characters t o overcome: bad intelligence data. faulty
session aricl a11assault team i n another, ;or rxarnple). equipment, inhospitable cliinatrc(inditiorts,urifrierlclly
characters can ht. more specialized than t h e typical natives. and poor weather are all coiilnion coiiiplica-
player character. missions aren't ptvfornied by the tions that cari~~ccurclurirlg a mission. If tlic.charactr:rs
I have planned well o r are sufficiently skilled, they can
overcome the difficulties and achieve t h e objective.
Withdrawal. The mission doesn't end when t h e goal
is achieved. The Specs must still escape the opera-
the characters assembled in ranks and being reviewed
by their drill instructor. The characters are all supe-
r i o r soldiers or agents to begin with, hut few of them
know each other and are likely to test each other as
tional area intact. This p o r t i o n of the mission should m u c h as t h e instructors will.
also include complications: enemy reinforcements, As far as t h e characters are concerned, of course,
t h e delayed arrival of a pick-up vehicle, failure of the drill instructor "has never seen such a low-grade
communication equipment, and so on. The characters collection of misfits, screw-ups and bottom-feeders."
should always plan multiple exit routes and extraction Thispointisalwaysdrivenhometorernindtheusually
points p r i o r to the start of a mission t o ensure their cocksure trainees that they haven't passed thecourse
yet and that, despite their experience, they have a

i
survival and increase the chances of success.
great deal to learn.
One of the main purposes of training is to evaluate
Campaigns t h e trainee's abilities and temperament. Those w h o
The SpecForce campaign, like astandard roleplaying don't measure up are transferred back to their regular
scenario, is a series of linked missions. While each units; there is typically no stigma for washing out of
mission may not, o n t h e surface, lead immediately to d r o p camp. (The fact that a trooper was even consid-
the next, the actions of the player characters affect ered as potential SpecForce material indicates a supe-
events on a larger scale. SpecForce troops are ex- r i o r soldier.)
I tremely loyal and obedient; they should always strive
l to achieve tlie mission goals, even ift h e overall pur-
Those who excel far beyond their comrades are
also transferred, usually to Special Operations orlntel-
! pose of t h e assignment i s nut made available to them.
Every Spec should he made t o understand the concept
ligerice. llnit nioralc is n o t scrved b y including troop-
ers who irritate their conirades. Other disqualifiers
of "need t u know"-if the player character does not include insubordinate. disrespectful or superior atti-
require a picce of information to accomplish a mis- tudes, self-destructive habits, ovtarly casual o r inattcn-
sion, t h e Ailiance will in all liktilihood refrain from tive manner, insufficient discipline,. and inadequate
revealing i t . niaintenarice of equipment. Although tlie Alliance i s
For example. a team of Specs capture t h e Imperial less restrictive than the Empire. failure to rnaintairi a
nfficer frmi the prcvious example. Alliance interroga-
~

miniinurn levelofmilitarydisciplineeansiniplylead to
tors learn that the there i s ii stcret (Jbiqiorate base i n higher casualties iii the field--a situation tlie Alliance
the sectur. The Specs are ordered to raid a nearby will not tolerate.
supply hase and gather shippiny nianifests for Impe- Drop camp trainees are housed in barracks and
rial war nratt,riel i i i t h e scctor; Alliance Intelligence each barracks is equipped with coniniiinal rtrfreshers.
hopes to use t h e records to pinpoint possible loca- hunks, personal lockers, public mess, a i i d a ruilinicn-
tiiins for thr U i q t o r a t e installatioii. TheSpecs should tary recreational facility. Once the initial evaluations
remain unaware of the existence of t h e enemy base are finished, there is little regular schedule. The train-
(since they cannot compromise the operation ifthey ees may rise at dawii for a day ol range shooting or lie
are unaware (if the overall goal). Finally. after recover- roused i n the early morning for a two-day forcred
ing the data. tliv Alliance pinpoints the Uhiqtorate march. One of the primary skills taught and tested at
base's location and orders t h e player characters to drop camp is flexibility and atlaptahdity. Days of
destroy it. intcnse activity may be followcd by days of routine.
guard duty. class ruoni instructiori, o r siniulated brit+
Drop Camp inss.
The squad's drill instructor (01) has a particularly
"The rnorc')ou.suwit in training, tlw less you bleed in the difficult task, aided onlyslightly b y the trainee's previ-
lrcld "-SpecF'orce sergeant t o a p:r(iup of trainees.
ous experience and high level (if ability. The L)I must
For ~arneinastersthat are interested in running a train a group o f overconfident candidates, all u f whom
SperFurcr carnpaigri. drop camp i:ithe logical starting know they are superior enough to get invited t u
point. SpecForce trainingin the first place.TheI)Imust break
I)rop camps are training centers for military per- down this arrogance and make the traint,es as capahli.
s o n u t 4 hotti for Spi'cForcc candidates arid regular as they think t l i r y are o r they will suffer the conse-
troops. Drop camp is the cradle of a unit's develop- quences. Uls are insufferable for the best of r e a s o m
ment. Although companies arid platoons are often There arc no typical scliedulrs for drop cair~p.b u t
reorganized and re-deployed. squads tend to stick one week's schedule might look something like this:
together as the building blocks of larger units. It is at
Day 1. Arrival, irispcctiiin, instruction. drill. meal.
d r o p camp that fundamental skills are developed,
lights out.
initial relatimships are built, unit bunds are forged,
and basic t o n r s are set. Day 2. Morning march. n~i!aI,firing drill. niarcli ntcal.
l'his call hv a rich s t w i n g to begin a campaign. w i t h instruction, meal. lights out.
.
Day 3. Instruction, weapons drill, meal, surprise Technicians, scan<om operators, drivers, and pi-
inspection, surprise field training. lots are mixed with other SpecForce training units for
Day 4-5. Field training, cross counlry march. the first half of their specialist training, then pulled
hack i n t o additional specialist training. This is usually
WeekTwo. Week two varies the theme. Most disap- shorter than most SpecForce training periods since
provals and drop-outs are cycled out at the end of the the technical personnel are already highly qualified
week. In the last week the trainees receive m o r e ad- and simply need some fine tuning of their skills.
vanced training in hand-to-hand combat and general Technicians spend several additional weeks learn-
special forces tactics. ing a variety of quick and dirty repair techniques,
Once the fundamental training p e r i o d is over, spe- patchworkmodification, field medical practices, and a
cialist training hegins. Training now diverges greatly- score o f fun things to do w i t h detonite. Scancom
the specialists simply have incrediblydiverse mission operators are usually drawn from scanner and com-
profiles to train for. This advanced training is per- munications posts in t h e first place, and go through a
formed by SpecForce field veterans with at least one couple of weeks of additional operations technique
year of Alliance field experienceorthree year sofother and maintenance instruction, another week of c r y p
special force experience (the minimum amount of tography. and a final a week of sensor drills and
experience is slowly creeping up as t h e Alliance ages communications exercises. T h e ultimate test of their
and gains personnel). abilities p i t s them against a unit of Infiltrators, who
Pathfinders train in a wide variety of terrains, in- drive home w i t h great relish the point that scan.com is
cluding a full t w o weeks of survival training. stealth the first line of defense against nasty surprises. Driv-
drills. and repulsurlift uperation training. crs and pilots are taught h o w to perform emergency
Iiifiltrators receive advanced melee and hand coni- maintenance. and introduced t o proactive operation
Ihat triiiiiiiig. slrigthrnwvr drills. primitive mechanical of thrir vehicles (which contrasts starkly w i t h the
w('apoiis drills. a i i d t.xtrc.mrly advanced str,iilth train- inactive nperatinii of vrhicles cnmniuii OII thc streets
lack Irangar operat- ;iiid in the skivs o f t h e average city). M u c h of this
t r alnink
' ' I .I S- 'i n simulation pods. and much o f the rest is

Wilrlt~rlrrssFigtrti,rs train for an e x t i v i i l c d period in i n active regular units, wlrerr real conditions don't
avast array r i f tt,rraiiis. tlicu coiicriitrat('i1n ii Iparticu- havc t o he s i n i u l a t c d
Iar typt. ( i f ti'rrain-iiiost Wiklerriess Fightcr squads l'lrert.;ir(.(iftt.n c~ririplic;iti~ins to this process. Some
spwiali7c i n a particular terrain type. hdditional traiii- units ~ i r o g e s slaster tliiin others. Many encounter
ing i n r q i ~ r l s ~ i r l iuf p t m i t i o i r s . artillcry. heavy v w a p r l i f f i c i i l t i a i n field traininp. ranging from i n j u r y to
o i i s . and v+>hickw ~ ~ a p ~ follows. itis as wil<lrriit:ss units Iiirdicnl einerytwcy t o collapse uridt.r pressure t u pre-
usually 1r;ivC. t i i b e mort>sclf-rt.li;uit tlinii m o s t units. g r a d u i i t i m eniergriicy activation. On t(ip (if the physi-
I1rt)mr ('iinih;it Sprcialists traiii in several urlxm cal and psyclrrilogical dangers there's the constant
terrain ty1ws. in<.liiiliiis c i t y ruins. s i i h u r l m r iircas. tlircat of s r r u l ~ l i i n gout at any time. Finally. there is
riiid ciivtlrt training operatinns training i n populattxl always ii danger that troops can suffrr training acci-
arras. hlu(.ti of tliis triiiliiiig c i i i i l)c siniulated i i i ~1x1- ck.nts: squad iircrribers rallying around a wounded
cially c.rmstructeil rxrr(.isc facilities in rt~motriirt'as. ttwnniate during iin exerris? can make a compelling
but at least sevt,riil il;iys uf training in p o l i r ~ l a t e d areas rolrplnyilrg scenario.
is r e q u i r u l , siiict> so mucti of their nperatinns arc Graduation froni the SpecForce traininp program is
p~vfiirtried iii t l w I i t w t s ul lniperial cities. followed b y a short cererirorry and celebration and
SpacrOlis t r r i o ~ i ~s~hri p s i i i i t dircctly i n t n tine vt's- (iffirialiictivntion o f t h e graduating unit. Orders and a
sels i i i i c l ai(, t riiintxl on t I i t ~ j o l iwit , 11 several r x c i ~ r s i u n s fast transft.r t o their n e w coniniand follow.
(itit<> m o o n s iiiid i n t o dwp siiiice fur ;idditional Ilrills.
Sonic c x t r a tr~ainingin ship lioarditig. i i r n i o r c ~sixicr l Designing SpecForce
rult latidings is ptxformed w i t h the
rirtiri, ship's c o ~ i i ~ i l t ~ ~ i practiciri!:
ic~nt alung with the Missions
fresh recruits. These exercises are ut;tiallV performed Ttwr are t w o r f f c c t i v c i n r t h o d s o f construrting
011s t r i p p ' d Iiulks. i n dcep spacc, or 011 r r r i i < i t rplan-
<>ti>irls(;is sii1,1i rxvr~,ises teiid t o lic$it u p scnsors
and rulining Sp?cFnrcr missions and campaigns: the
q i i s ( i d ~ cnietlrod a i i d the tiriirtahle niethotl.
is Specialists tr;iin on hlliaricr frcc
The Episodic Method
worlds for a 1t.w wi.t.ks w i t h missile wcapuns. heavy
hl;istixr w(:iii)ons atid artillery. This training includes Stanrlard .Smr CL'm-s scenarios are structured in
sonic a d v ~ i n c v ~ rl i ; i i ~ i t v ~ i a ntechniques
ce aud iicca- tyisodes: tliv cvents of one episode I c m l t i 1 the next.
sionally s o ~ r i t : rcpair training. Oncc t h e gunners art. S~iecForcemissiims can also IIC run in this manner.
f i n i s l i t d w i t h tlir grriiirrd wrapons t h c y transfer t o a of structuring Iiiissions
Howtwer. an iiltrrnate n r i ~ t h o d
l i i w ship for spiicc weapoiis traiiiiiig, nftcn in tandem can Ihr t~rriploverlthat is particiilarly suited toSpecForce
with a fr,,sli S p a e i . 0 1 1training
~ iiiiit. iiiissions.
The following sample outline-hased on the
previous examples-illustrates h o w an episodic
SpecForcr mission can be ronstructed.
Episodt- One: The Briefing. The characters are
asscnibled and giver the speciiics of a mission:
the kidnapping of a prominent Imperial general,
Evar Orllincus. The general is in the midst of an
inspection tour of garrisons on Prishella Ill. The
Specs are ordered to seize Orllincus while he is in
transit between inspections.
Episode Two: Planning. The characters exam-
ine Orllincus' travel itinerary. projected transit
route, relevant local conditions, and security
arrangements. The Alliance suggests a specific
amhush point-roughly midway between two
garrisons-though the characters should come
up w i t h at least one other potential ambush site.
At this point, t h e Specs are issued some equip-
nient and can request others. .
EpisodeThree:Insertiori.lheSpecsmust niove
i n t o positicin whilt, avoiding detection by Impe-
rial Iorcrs on the Iilnrwt. 4 para-wing drop is
' t i a r x t r r s must attempt a liiyli-nlti-
~ ) l n i i i i i ~( d
twit. uiipovwrtd iIrol>.0111. I i w j i t l l v coniplica-

-
tioil is ti;trl wt.ittlier. w h i h I i i i i ~ i p r r stlie drrip.
Episode Four: Pre-strike. 'Slit, characters niiist
iiiovt' qnickly and qiiir.tly tlirriugti mcniy-orru-
liitvl t i x r i t u r y . A n ~ i t l i e rc ~ ~ n i p l i ~ m t i is
o nt st w UII-
t t ~ d c!f ii Storni (~~niiimantlo
; i n t i ~ ~ i p ~ tarrival pla-
t o i i i i 'l'hi, ch;ti~art<:i~s (can attack t hi, platoi)n-;t
t ~ i n p t i i i tga r ~ y - t l ~ o i q lthis
i nay alrrt O r l l i n c w
10 t h r tc~iini'sprcs('~~ct'. As a i altcrnativi~.tht.
Ii1;tvc.r i ~ l i ~ i r ~riiust t i ~ iivoid
s the Storm Coni-
~n;rniliisai111I m w d t o t l i c ambiisti site.
iiig on t h e part of tlir yaliie~nnstcr.i t r(,flcx:ts the
Episode Five: Ambush. The tdi;iracters ;ittenipt to cliaritic naturv { i f the, hattlrfield iniirt' effectively.
>ippri+i,iiiI thi. Iiii1)t.riiil xcncral. Coniplicatiiig the Tht. followings i i i ~ i p l ct i i i i e l i ~ i e - l ~ a ~ eon
d the prcvi-
a11iOiis11i s tlii, arrival i i f t l i c Strirn C i ~ n ~ m a n d owho s, otlsi.xaniples-illustmtes how it SpecFcirce mission
ciiii iiiovc i n itii(1 iilti'nipt to di:stroy tht, Specs (or ;it ran be constructed

-
1f.iisthold t l i v i n r i f f uiitil r c i n h r c r ~ n ~ nCRII
Episodc. Six: Withdrawal. The characters IIIO\F t o
t s arrive).

tlwir p r ( ~ a r r i i i i e i 4t,xtrartiun poir!t, awaitiiig the ar-


Hour One. The characters arc a s s t w i l ~ l t dand given
t h e sperilics of a niission: tlic kidnapping of a priinii-
nent Imperial ~ c n e r a lEvar
. O r l l i n m s . The geiieral is in
rival of i t (,ititiliiit sliuttlt, arid air support. Thc. final thrinidst i:ifan inspection to~irotgarrisonsOII Pristit,lla
i.iiiii~)Iii.~itii)ii: Iiad wr;itIwr 1ic)lds 011 t h e extractiori. 111. The Specs arc ordered to seize thc Orllinrus w l i i l r
TI~c(.Ii;ir;~Ti.rs ('an iitt(3niptt i l holdout or call aii abiirt Iir is i n transit b i ~ t w r t ~
inspections.
n
iiii<l 1 1 1 0 ~ 1 't o iiii ;iiteriiatr rcml<~Lvous arcs.
Hour Two. The characters exaniinr O r l l i n ~ r r st'r a v r l
itinrrary, projcctril transit route, relevant I ~ i c acl o n d -
The Timetable Method Lions, and security arrangcments. The Allinncc sug-
( ~ i t ~ n r ~ i i i ; i s (t'~; i ~ l l rI'mistruct
~s a rough tinieliiie lor ii gests a specific iirrihusli ~ i ~ ~ ~ i n t - r o u g h
miclw;ty
ly Iie-
S I i w l : o r w iiiissioii: t h r . p l a y ~ characters r must colii- twecn two :nrris~ins-tliiiugli t h r characters shoultl
1)1i,tc t l ~ ~ ~ \ w i ist'ps i i i s i,flhc~;r.;sigliin~~nt irictpridc,trr- w m t ' up with at Irast on(3other piitriitial arnhush silt'.
i i i i i i ~ i~ i i ili o i i i i t r i l titile. At t h c samc time, the, At this point. tlie Specs arc issiictl soni(' equil~nit.nt
g i i i i i t ~ i i i i i s s~l ~ i o~i irl i l iilso w ~ i s t r u c a
t tinietahle c o v r r - ;rnd can rtyuest o t l i t m The t.haractws havr t i v r
ins t i i t , <)thi,rv.firi;tl)lcs iii the inissio~i:~ ~ i i ~ t~r on qi iy
i i i o v c i w i i l s , w t w t l i r r conditimis. m i v e n i r n t of othcLr
Sp<,cForc,t,t t w n s . air suppmt tiinin I, arirl iithi.r st1(.11
-
liiiiirs until their iiisvrt ion vessel launcties.
Hours Three through Six.liiihekn~iwnstt o Alliance
Iritrlligrnce, an elite t r a m of Storm C o i n r r t a n ~ I ~ i s - t l ~ ~ ~
<'l!~nii'iits \h'liilv this iii<,tlioil rvquir riiori: t,ii&k(yp-
Ni~litWtiis~~ers--l;in~ l s I'rishrlla 111 and is t ~ i g a g i n g
on
i n practirrsmanruvers throughout the countryside. In are the best of the best and the missions they under-
addition, an undetected weather front is moving t e take should appear to be impossible.
wards the planned operational area, causing severe Don't make the missions impossible. While this
rainfall and tliiinderstornis (whicl-I disrupt sensors seems to contradict the precetlingstatement. tlieSpecs
and rnakr the para-drop insertion very difficult). should have a remote chance of success. Always allow
Hour Seven. The characters must make their high- a small-perhaps nearly-undetectable-hink in t h e
altitude para-wing glider drop and regroup. They have enemy's armor, a flaw in Imperial tactics that can be
roughly two hours to gather equipment, regroup and exploited. Such a flaw should carry extreme risks but
movetothearnhushsite.At this point. theymustmove remain within the realm of possibility. Remember: the
north. The Storm Commandos a r e on maneuvers enemy should experience complications, too.
roughly one hour distant. They are moving south, Maintain the military tone. The characters should
overlapping the planned route of the Specs. At this be aware that they are a professional, elite fighting
point, the Imperial commandos are roughly an hour force. They have some flexibility when it comes to
distant and moving closer. interpreting their orders (particularly while in the
Hour Eight. The characters must move quickly and field) but should obey the edicts of officers. Teams
quietly through enemy-occupied territory. The char- that make up their own missions or orders should
actershaveanhourtoreachtheirambushsite, though have a tougher time than teams that adhere to the
the presence of the Storm Commandos means they mission guidelines. This can be a particularly useful
may have to niove away from the target area to avoid tool for gamemasters who are having trouble keeping
contact. NightWliispers continue their southward player characters on the " p a t h o f ttieadventure; if the
sweep and can he in contact with the Specs. characters straytoo far.asuperiorofficerorders them
Hour Eight through Nine. The characters are either to continue with the mission in the manner the
i n conilxtt with thr Storm Coinmar~dc~s or have m(ived gamemaster desircs.
off t o avoirl ~'uiitiict.I<einfor~:ernents from the nearby Planning is the key. Teams that dii not plan their
garrisons arc eri route t u assist the Sturin Comniandos assaultscarefully,orareprone t o runningaround with
if the Relid p r e w n c v is d e t ~ c t e d ..They will arrive their guns blazing. should end up suffering extreme
withiii twr.iitv i i i i n u t r s ol an alert. casualties. While no plan is completely useable i n
Hour l e n . TIN, c11;rrarters shonld hr i n position to combat. some degree of discipline should he dis-
aml~uslitlrrgent~ral.If they are not. they should i i i ~ v r played. Reward characters who act appropriately by
to a n alterriate i i n i l ) u s I ~sit<:or scrub the mission. counteracting a complication: characters that blaze
away indiscriminately or ignore t h e mission orders
Hour Ten through Eleven. The cliaracters rriust should end u p w w n d e ~ or
l dead.
withdraw. I f t l w Storm C r ~ r u n r a n dwcre~ s not defeated
or wcre m o i d e d thcy are now an hour to the south. Action is important. While most Specs believe that
'They will attenlpt to catch up with the Kebels and a successful mission is one where no one fires a shot,
attack. 111 arklition if a n alert is souncled, the security this is seldoni what occurs. Sttalth and secrecy are
forct,s f r ( m n r ~ r b ygarrisons arrivf: wittiin twenty irriportant to SpecForre missions, Init s o is action.
minutes. Tlic characters niust hold off enemy forces Intersperse moments of stealth ant1 roleplaying with
u n t i l a11 escapv vt.sseI and air-support arrive, or move conibat scenes frequently.
t i i ari alttv-nnte i.xtraction point. Specs aren't blaster-proof. If a character behaves
foolishly.thatcharacter should end upsufferirigfor it.
Maintaining the Proper Tone SpecForce u n i t s h a v e h i g h casualty rates, and
yamemasters are encouraged to pull no punches whcn
SpccFurce can~pnignsare (as has been stated else- it comes to keeping characters alive. The Stur Wars
where) somewhat different than stardard Slur Wms roleplaying game stre.sses rules flexihility, and
roteplayii~g.;cr~larios. The following are tips that should SpecForce campaigns are no exception However,
h e l p a gaincinaster retain t l i t proper "feel" fur a gamemasters should only hend the rules in favor ot
SpecPorce c;rmpaign. characters who behave appropriately. Characters that
Make the missions cery difficult. 'The characters ignore the mission orders or are reckless should pay
s l ~ o u l ihave
l tri work hard to accomplish the mission for such behavior.
objective. Make t~nerriyf w c c s tougher, smarter and
better-preparr~lthan the norm. Perhaps tlie local Im-
perial coniniander, anticipating a Rehc.1 attack, has
Rewards
gathered adrlitionnl tr(iops (oraugniented the training The most comnion reward for good play is charac-
of his existing f(irces).The complicatirlns of a niissioii ter points. Character points are handy for getting out
should he t~xtrenrelychallenging.Or prrhaps the local of scrapes and improving skills, but they're not tlie
weather is s o had that the characters cannot rcach a only way to reward a game well played. Rewards that
pri~arrarige~l ~rinlirrshsite i t i timr. Rcmemher: the Specs tangibly effect charactc:rs in play can he equ;rlly satis-
fying.
I

Equipment Upgrade ble tokens-thr (:orellinn Bloodstripe


grants thrrecipicnt thcright to wear rcdurgolrl piping
n c e is t o improve
Oiie w a y o f sh~iwiriyi ~ n l ~ ( i r t ~ igrow (dtyeiidiiig on the. grade of t h e Bl~ioilstripe)along his
t h e clmr;rctcr's eqaipnient. S o r n r et~uil)int~nf is rart' trousr'rs.
;mil ex~ieiisive,and reserved only f o r the most impor- Diffrrerit SccForces have their ow[! st?t 11f dccora-
t m t t r i x i p s . CI~~irrgissiird
s u c l ~ e q r i i ~ i ~ nis
enasigri
t that tioils. as does Intelligence. Iligh Coinniand. tlie Fleet.
they Oewrvc, t o have. i t (end that t h i y ' r e atxiiit to l i e and S p e c F o r w Although s o m c high-level i\lliairce
Iiarirlcrrl a t w < h assigiirnrnt). de(.(irations a r e awarded t o all branches. inost
hr;inchi.s Iiav~.their own a w a r d s, ndrriinisterid iiitt-r-
Increased Responsibility nally.
I f a i t n i t does better than i.xliec,tetl on one rriissiori. One of ttir cross branch decorations is tlieRedbirtl,
iyned nii~irrdilfic~ultniissiuns. This a SIIIAII red p i l i of t h e Alliarict, s y m l ~ o awarded
l for
isn't i i 1 1 1 ~ ~a1 i~ i ~ ~ r t ~ c i abut
t e titl ,is :i signof rclativrvalur. hrillg injured i l l tliP liiie iifd u t y . SperTroiJps r~sually
I m w row's Redbirds.
Commendation The followin!: arc the most coninion SpecForce
Air offici:il written merition in a character's files
about the well-done job, perlornied under difficult
circumstaiirrs. t r i o u g h C O I I I I ~ ~ ~ ~ I I I ; ~and
; I ~ ~aOcharac-
I~S
-
tlecnraticins:
The Superior Service Medal. Awarded for i~ii~oin!:
cxcrsllmre i n the l i i i c of duty. This is a sirriplc nictal
fcr iriny l i e di~.iiratc-do r Iirornote~l. disc with i i n Alliance symbol cnibossetl o r 1 it. sus-
Decoration pe~r(lrdfroin a IIIUL'and red rit)bon.
An officialnotice that tlie charam:trrhas performed The Crescent of Valor. For brave ant1 valorous
hry(iiid t h c (.;ill 11f duty or i n B heroic way, usually conduct ririder fir?, t l i e Crescent of Valor is a crescent
e r i i b i i s s t d 0 1 1 a field of stiirs. susperidetl f r o m a Iilrie

-
i i i i c k r lire. N I J oiic gets a irietlal f o r datawork. A d r c w
r a t i ~ i iis a pliysical tciken, iisually a rnrtal pin. ofteri ribh<ili.
festriiini~ilwith rihbons illid cii.corrq~aniedb y a letter o f The Cross Crosslet. For nary valor. goin2
r ~ ~ i i i ~ r i e i arid ~ ~ t i ~f io ~
~ ~ l ribbon r da!i-to-day
~ wear. I h v far br~yoridt l i e call 01 duty. Crosslet is a gold
actual iiirtlal is only worn on Iornial occasion cross or1 a ~ i l a t i i i i i i iliackgr,
i aw;ird isawarclrd
thiiig t h e .\lli;in<.t-lias very IIW o f . Sorrie r u l t u r c s liavc- ~ ~ ~ i s f l i n r i i o uiiis l 4'1
y p c r ( n i t o f exes.
character riiakrs the rrqiiircd skill roll
I f tlie
and is within striking distance of t h r tarsrt,
she may ignore file f.ffrcts of hlin(1riess. Stir
cannut see. hut r a n hear (11 snirll a target well
criough t o strikr. 'Titis may lie i i s d as a rcac-
t i o n skill.
The character is trained to Moderate If the character's attack is successful (and is
force an opponent to drop a not panled or dodged) Qnd if the skill roll
weapon or object. meets the required difficultynumber, the
target character is disarmed.
l'iir. cIi,iractvr is t r x i i w d to \'cry Easy The ciiar;ictrr c a n add + I L7 t o hcr d ; i m a q , roll
d 4 v t . r i t p o ~ r r f ulilow
l with if thc skill roll is succrssful.
I,(.? ,.Ihow.
The character can throw a Moderate A successful skill check indicates that the
target who ha5 grappled her target Is hurled to the ground arovided the
from behind. attack is not parried or dodged). The target
suffers 3D damage. This technique may be
used as a reaction skill.
l h r character can add ,211 to her darnayc roll
if her skill roll rxcwds t h r difficultyniiiirhrr.
Failure t o lieat thr difficulty nunihcr indicates
thp C'haractrr is o f f ~ h a l a r c;and
r 1x.r o p p o n r r t l
may m;ikt. an iiklitional attack this roun<L
with no multiple action penalty.
A successfulattempt indicatesthetarget is tripped,
falling to the ground. The character must remain
prone for the remainder of the round.
If the character's skill r o l l niwts tlic difficulty
ni1niI~cr.she ma). US? h r r Iicad to s t r i k r the largt~t
(iiiflic.ting5TR+ll) d;iniage): call IIC u s r d if tlie
i'hdractrr is imuml or held: rim lir 11st4a s a
rraction skill.
The character is trained to Moderate The character attempting to grapple with a target
grapple and hold a target plus an opposed must make a Moderate ntartial QT[S roll to hold her
immobile. Smngth roll opponent. For every round the target is held, the
character must make an opposed Strength roll. If
the target heats her Strength roll he breaks free of
the hold.
liisrunr Tlie cliaratfer knows how to Moderate If the cliaractrr's attack is successful(and is not
Kiiorkdoun tiiiixiiiiize iiripacl, knocking the parried o r dodged) and if the skill roll meets the
target to the floor. required difficulty number. the target is knocked
to the ground. The fallen character must either
wait one round to stand o r suffermultiple action

gw.v.
;:? Instan! Stun The character is trained to Moderate If the character's attack is successful (and is \~~

strike at critical pressure trot parried or dodged) and if the skill roll meets
~

points that aflect breathing the required difficultynumber. the target is


or tlrr nervous system, srunned for one round
stunning the target
Instan1 Wound The character knows how to Diffirult If the character's attack is successful (and is
strike to maximum effect. irof parried or dodged) und if the skill roll meets
inllicting severe damage on the rrqiiired diffirullv iiiiiiih(.r. thc tarcvf
character suffersa wound. (Effects of &e wound
are cumulative.)
The charnctu mi milkc. ;I
110 multiple iicti(iii prii;rIti~~s:
tlrr s w o i i t l attack
inllicts 3L) d a i i m ~ c .
The character knows the Very DLfftcult If successful, t h e character's attack renders an
location of nerve clusters, opponents limb (arm o r leg. specified prior to
striking in such a way as to making the attempt) unusable for 3D rounds.
render a target's limb numb. Any items held in the affected hand are dropped.
If the character beats the difficulty number by 15
or more, the target character is rendered
unconscious.
'TIL<, c l i a r ; ~ c t ~ISr traiiit'<l t o hlvdrratr A siiccrsslul lparry inflicts STR+I n on the, t ; i q r t .
Ihirr~y;rll.icks i n a riiiiiiirer This frcliiiiqii~ c a n tx, i i w d as a r ~ ~ x t i u n
skill.
w l i i t l r inflicts (larnagv,
The character is trained to Opposed Strength The character can employ this technique only
turn the tables on an o p or brawling: martial when she is held. If s h e breaks the opponent's
ponent who is attempting arts roll (whichever grip, she may in turn hold the target immobile
to grapple. is higher) or employ another technique. This technique
may he used as a reaction skill.
l ' r ~ ~ ~t h~e~cIt;ir:wt?rl c d riiir I)iffi(~iilt 'I'hr chiiriictrr iiiiist lhe witliiii a r d s rrirclr of
s u c w s s i u l l y siionk np o r ) a tlir targrt. Thr. ~ l ~ i r a c l miist
t ~ r d r c l i i r r if this is
1;irgt.t. s t i r c i i i i instacltly kill a killiiil: o r stuniiiiij! atlark prior t o making tlir
h i m o r r i l i i d t . r liim u~rcoriscioi~s. attfwilit. A siiccrssful skill roll iiiilicC~trs tlrr t ; r r ~ c t
is iirutriilizetl
The character is trained to Moderate The character can add + I D to her damage roll If
perform a powerful kick. her skill roll exceeds the difficultynumher. Faiturr
to heat the difficulty number indicates t h e char-
acter 1s off-balance and her opponent may make
a n additional attack this round with n o multiple
action penalty.
Thnw
.Shodd<~r Thv < . t m r x t u <'iiii t l i r ~ w M<)der;ite A successful skill clrrck iiidiciitvs tii,il tht, t a r g d
d targi't is liiirlrd t i , tlic groiiiirl (1~mvideilfhi. attack is
not p a r r i d o r d < ~ l s ~ cufieririg
d), :illdainagr.
Weupon-block The character is trained t o Opposed rnarticri If the character makes the required difficulty roll.
parry melee attacks, even om versus meiee s h e successfully blocks a melee attack.
when she does not possess combat roll
a melee weapon.
ant: lieutenant and senior lieutenant. The distinction
is primarilyan indicationof whethertheofficercan be
expected to command a taskforce or company.
Captains can command companies and can coni-
rnand a taskforce.
Majors can command companies and comnlonly
command taskforces.
Higher-ranking officers are not likely t o b e player
characters.

Random Mission Generator


Gamemasters can use the following method of mis-
sion generation as a quick method for developing
SpecForce scenarios. Roll 2D and tally the total. Then,
consult the tables below, o r create your own.

Mission Type
Roll Mission Type
2 Illfiltrate Imperial garrison
3 Eliminate rnemy unit
1 Capturt>i w m y officer
possess 1 g 1 5 of the hand-to-hand techniiues:)
However, gamemasters can limit the number of 5 Recover s t o l e i i data
techniques a character can possess by develop 6 Lk:slr<iy r v e i i i y liase:
7 Aml)risli ericniy ciiiiw~y
ingmartiai arts "stylepackages." The gamemaster
may decide that only six of the techniques are 8 Rescue friendly agent
available to "Ktara martial arts," and players 9 Eliminate enemy officer
must select from that list. Learning a technique 10 Sabotage enemy installation
from outside a style costs 10 Character Points I1 Hoard witmy vessel
and takes three weeks of training. 12 Protc,ct a R c b t ~ lw i t I i d r a w a I , ' h ; i s r / ~ ~ ~ ~ n v ~ i ~
9 Parrying. Tospeed theconibatprocedure(and

to mare accurately reflect the deadly nature of Mission Terrain


martial arts), trained combatants can use brawl- Roll Terrain
&:nianial QI?S to both parry and attack. 2-3 Urban
4-5
. - Radiation zone
6-7 Jungle/swamp/marsh
8-9 Arctic
10-1 1 Aquatic
12 Iksrrt

MissioN
n Complications
Koll Complicatioiis
2 Bad weather
3 Faulty intelligence data
4 Human error (a backup team is eliminated,
a character makes noise during a stealth
approach, etc.)
5 SptrcForcc t ~ a m is drtccterl hy ericnry
-,
ii I.ocal creatures are I i o s t i l e
Cont;iniinattvd wate'r
8 Faulty, damaged o r lost equipment
9 Difficult terrain
10
I1 Low visibility
I'oor ClJVI'r
I' h J C a 1 iri1iabit;irits arc hiistil<.
i
I
Enemy Forces I
.
Alien Temolates
Most of this book refers primarily to human troop-
ers. This is a matter of convenience and dwslr't iiieatl
that aliens can't be Speclroops. If a player wants an
alien character, design it with the following templates
in mind.As longas thecliaracter roughlycorresponds
to the regiment norms, it should be playable. Note that
many aliens who may seem perfect for a troop type
may be unacceptable for cultural or background rea-
7 Scout troopers sons-a Defel would be an excellent Infiltrator, but
they are so rare and useful that it's unlikely to have a
Rebel Defelassigned to SpecForce. It would most likely

aircraft)
12 Impt,rial Storm Corriniandos with
Iiriperiiil SpcArial M i s s i o n s platoon
Iiackup hmvy vehicle support
(KI'-STs, A I - A I ' S o r otlrcr ground
wliiclrs) and air support CIIE
r s , fighters. assault
l 3 1 1 n i l ) ~ ~TIE
shiittlc~s.o r othcr aircraft)

Character Templates
'I'tw follriwing 1tmplatt.s art' haserl on the
trcioperslound i l l C'lia~iterS~vcn.Theymayhe
a d j i i s t w l t o suit player preferences, with
garrrem;rstt~rapproval. Some o f the templates
are comhillcd to save space. The technirian
Dexterity - 3D+2 Perception - 3D+2
Blaster Command
Blaster: hlaster rifle - Hide -
Blaster artillery ___ Search
Dodge Sneak .
Greriade-
Vrliicle lilastc.rs __

Knowledge __ 3 D
Allen spe<.ies
Survival

Mechanical - 2D+1 Technical 2D


Kepulsorlift Ormolil i o n s
opvrdim. First aid

..
: Connection With Other Characters:
..
0

I..................................
-
Special Abilities Move - IO
.:
-

NO,,,, Force Swisitive? - N o


Force Points 1 :
Dark Side Points __
Character Points 10
Character Name:
Type: SpecForce Urban Combat Specialist
Genderbpecier:
Age: Height: Weight:
Physical Description:~- ___

.................................... .
Dexterity -3D+1 Perception - 3D+2
Blaster Cornmand
Dodge Uide
Grenade Srrrak
M r l c e combat ___
Melee p i r r y

Knowledge - 3D+l
Strwtwise

Technical ~ 2D+1
rItv~iditio~~s
First aid -

................................. .
Special Abilities
Nom,
hlove : IO
Foire Sensitive? - N o
Forw Points 1 :
Clark Side Points ~
-- !
I
Character Name:
Type: SpecForce Wilderness Fighter
Genderfipecier:
Age: Height: Weight:
5 Physical Descrirnion:
2
2 -__~_______
f
__

.......................................
3 -

.
n
_i

Dexterity -3D+l - Perception 3D+2

..
Blaster Command
Blaster artillery __ Hide
Dodge Sneak __
Grenade
Melec combat _ _
Vehicle blasters __

Knowledge - 3D+1
Siirviv;tl

.................................. .
Special Abilities
Noni.
Move -
Force Sensitive? -No
10 :
Forre Poirils I .
Dark Side Point5 __
Character F'oint.- 10~
Character Name:
Type: SpecForce Infiltrator
GenderBpecies:
Age: Heighb Weighb
Physical Description:

.................................... .
Dexterity - 3D+2 Perception __ 3D
3laster Con
3rawling parry _ _ Hide
lodge Searrh
~.
'irearms Sneak
&+e conihat __
blncler comhat:
vibrokriife
Ylrli~ parry

lnowledge __ 3D Strength 3D
Ntreetwisr flrnwllng
liirvival
I

Character Name:
Type: SpecForce Heavy Weapon Specialist

a
Dexterity - 3D+2 Perception - 2D+2
Blaster Search
Blaster: repeating
blaster
Blaster artillery __
Missile weapons __
Vehicle hlastrrs __

Knowledge - 2D+2 Strength 30


Survivd Brdwliii?:
Idtiiig-
Stamina

____

Mechanical __ 3D Technical 3D
cdpltdl 41ip Blaster rqxti r
gurinery Deiiiolitirins
Repulsorlift First aid .
operatioii
Starship gunnery __

............................ * e * * * *
.:
Special Abilities
Now
Move - IO
Force Sensitive? - No
Force Points 1 :
.
Dark Side Points __
Chardcter Points 10
s
0
w
0
T

2
Characier Name:
Type: SpecForce Technician/Engineer/Medic
5..
0

3D Perception - 2D+2

"Ie Technical ~ 2D+1

: without
PerSonaMy: Acoupleyrarsago you werea tech-Iread
: aan d golexiieric~~ce.
much conlidmce. Today a tech-hracl
yorl'rr
with lot tougl~enedyou up
It's givrn and

. YOU c never
you wotild have
still a tPchie at heart.
but you'rr
expcActed.

:A Quote: "Don't worry. I fix thls."


..
ran
: Connection With Other Choractea:
Character Name:
Type: SpecForce Driver/Pilot
GenderlSpecies:
Age: Height: Weight:
Physical Description:

.................... ..........~.*...
...
Dexterity
Blaster
Vehicle blasters __
3D Perception-
..
2D+2

. e

Equipment: Blaster pistol (411). vrhiclr or starsliip


9 (as mission requires)
Dockgraund: Y O U usrd to be a third-rirniit racer arid
Knowledge - 2D+2 Strength 3D : lliought youunder
iiiissioiis
were hot s t u f f . Now. with a dozen combat
your h r l t . you knoia you're hot stuff.

.
Strwtwisr e You 201 hlacklistrd offtli? rircuit brcause one (11 your
inrchanics hadsuspected ties totheKehrllior~.Well.ttre
9
Empire drtrve you right i n t u the Alliance. didn't thep?
Y o u weren't trrrihly iriterestrd in thc starfigliter pro-
*
: gram. Inrt you did nrake it into SprcForcr w l r e r r your

:.
skills are of more us?.

Personality: Y O U still wear racing g ~ o v r swherr in ttle


hot Seat arid you have a lucky charm on your roiitrol
Iioard. You know you can o u t ii~aiiriivrrnriylxidy c i u t
there, but you've matured a littlr and put thr unit lirst
:
~~

-
thesechys. tlotrodding is ~ort1i~jse;rrrogarrt
snub-jocks
Mechanical - 3D+2 Technical 3D w h o dnn't hhvc a squad riding with t h e m
Hover vt,tiicle
operntiori
First aid
Kepulwrlift repair-
: war.
Objectives: To get bark into the rare ~ a m after
e the
Ground vrhicle 5i'dce trmsports
A Quote: "Thew we go, troops: a nice smooth
:
...
o()eratioii repiir
riclc ... twy. yori a11 rixlit'? Y O U guys are turninl: green."
Repulsorliit
operation Connection With Other Characters:
Space transports __

... e

.......*...........................*.
Speciol Abilities
.:
Move - 10
N<>W Force Sensitive? - No
Force Points 1 :
"-rk Side Points __ :
Character Name:
Type: SpecForce Scanner/Communicatlons O p e r a t o r s
GenderBpecles:
Age: Height: Weight

..
....
Dexterity 30 Perception - 2D+2
Blaster
Dodge

.
I

,
.
: Equipment: Blaster
coinlink
pistol (4D). cOmsrt o r srtltlrier

- 2D+2
: Dackground: Y o u thought yuu lhad a fairly s a k
position i n t h r Alliaricr, but i t turns out tliat y o u r

.
Knowledge rorribat scorm wrrr high m i w g h to .issign you to if
Coirimuni(.atioiis __ frontline unit where you've gottrn B very clear ideir ill
how had the battle actually is. Y o n j<,ined SprcForce

.
after your first twr-they need your rxprrtisr aird
yru'vt, tlrcitirtl that if yoiirr i r l romhat. vott'rc i n all t l w
way.
Personality: A little I ~ R ~ V O U siiicr you get a L.Iearer
: Ypicturr
S.
of thr sitiiatioii than t r i o s t of the t m q w r s chi.

-.
o u know that yiw're a rriticiil train mrriibtv. aiid
<lt.tcrniinetl to grt the joli donr.
Objectives:srrvrtilri~~rit
tothe t m t ,jfy,rur;itii~itics.
Mechanical - 3D+2

.. :Connection With Other Charocters:


..
- ...
.
.................................. .: -

..
Special Abilities Mo\ e 10
Ncjiw Force Sensitive? - N o
Force Points I .
D a r k Side Points __ 0
C h a r a c t e r Points-
~ 10 *
Character Name:
rype: SpaceOps Trooper
GenderlSpecies:
Age: Height Weight:
Physical Description:__ -

....................................
Dexterify ~3D+2 Perception - 3D+2
Blaster Command
Brawling parry _ _ Search
Dodqe
Grenade
Mder I ornhdt ~

Mi.lvi. c oinl)cit
zero

Knowledge - 2D+1 Strength ~ 3D+2


Survival BraWhig
Survival: s p a c e ~ Stirriiiiiir

Technical 2D
C;ipitnl ship r r p a i r -
First aid
Svcurity
Space t r a n s p o r t s
rcpiir

................- ....:
Special Abilities
N,>,l,.
MOW 10
Force Sensitive? - 'vo
Force Points 1 :
.
Dark Side Points ~

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