Assignment 2
Assignment 2
Assignment #2
INSTRUCTION
Blender TM
can be used for graphic design, simulation, animation and even considered as an
alternative to the engineering drawing (such as CAD/CAM). In computer graphics, animation is
performed by image transformation procedures to the selected object, image or scene over a
selected timeline. By using Blender :TM
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4. Set ANY VALUES to your keyframe to transform (or morph) this animal model from one
form to another in your timeline (reference YouTube link above use keyframe of 60 frames
per transformation).
ASSIGNMENT #2 Transformation in Blender BIM20603
5. Color transformation of your animal model also NEEDS TO BE HARMONIZED with the
color of the object that this animal model will be transformed into.
6. Export your work to FFmpeg video file (follow similar settings to the link) and finally,
‘render animation’ to extract the video file. Save the Blender (.blend) and the output video
TM
files.
7. Once completed, you MUST submit your work individually by 15 NOVEMBER 2021
(11.59pm). You are required to:
a. Prepare the report in Microsoft Word / PDF format.
b. The report must include:
i. Cover page. Provide your details (such as name, matric no, section, etc.).
ii. Step-by-step procedures. List down (with appropriate image/pictures) all the
major procedures from modelling the animal to extracting the video file.
iii. Sample output. Capture both screenshot images (before and after the
transformation) of the output results and put it in the report.
iv. Source files. Copy of your Blender (.blend) and video files and attach it in the
TM
submission file. If the size is too big, please put it in a cloud storage (Google
Drive, OneDrive, Dropbox, etc.) and share your link in the submission file and
make sure that the link works.
c. Submit a softcopy of your report to Author. Please make sure that your file is valid
and accessible as invalid/inaccessible file AND submission after the dateline is
considered as a NON-SUBMISSION.
d. Plagiarism WILL NOT be tolerated.
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ASSIGNMENT #2 Transformation in Blender BIM20603
ASSIGNMENT #1 Drawing Geometric Primitives
BIM20603
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Using a cat model template from ‘https://free3d.com’, I adjust its point and scale to make sure
the cat looks like what I expected.
2. After finishing adjusting the cat model, I proceed with its color process.
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4. Add material and desired color in the ‘Context Menu’.
6. Select
the faces
that we
wanted
to put our
desired
color.
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7. Click assign with the preferred color to color the faces.
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8. Apply ‘Subdivision Surface’ to smoothen the edges.
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10. Apply Shrinkwrap on the model and put the target dropper on the cylinder. Then, add the
shrinkwrap as a shape key.
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14. Set the output properties as preferred.
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iv) Source Files
https://drive.google.com/drive/folders/1nWoh5UG1iHq9tuDN81WuKUgSBjL0D-Is?
usp=sharing