Vector Release Notes
Vector Release Notes
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Vector
Release Notes
1|
Table of Contents
1 Table of Contents
1 Table of Contents ........................................................................... 2
2 Version Highlights .......................................................................... 3
3 Bug Fixes V4.0.R04 ........................................................................ 4
4 Text Conventions............................................................................ 5
5 Vector Black and Ultra Black Support.............................................. 6
6 Vector PC Outputs .......................................................................... 7
7 New Device Builder ........................................................................ 8
8 Option to Change Status Bar Size ................................................... 9
9 Ethernet Ascii Messages ............................................................... 10
|2
Vector Release Notes 4.0.R04
2 Version Highlights
Version 4.0.R04 brings a new and updated feature.
General
▪ Vector Black and Ultra Black This version supports the Vector Black and
Vector Ultra Black.
Support
System Settings
▪ Option to Change Status Bar Size Status bar size can be changed between 3 sizes
now.
3|
Bug Fixes V4.0.R04
|4
Vector Release Notes 4.0.R04
4 Text Conventions
The following text conventions exist in this document:
The actual keys on the console panel are referred to as KEYS. Panel KEYS are
in BOLD CAPS.
The keys on the touch screens are referred to as BUTTONS. Touch screen
BUTTONS are BOLD ITALICIZED CAPS.
Dialog boxes, Window titles and field names appear in this font.
Sequences appear like this; [SEQUENCE, SEQUENCE].
The word “Click” also refers to “tap”. This depends on whether you are using
the mouse to “click” or “tapping” on the touch screen.
5|
Vector Black and Ultra Black Support
|6
Vector Release Notes 4.0.R04
6 Vector PC Outputs
Vector PC will now open 16 universes in case a PC Wing is connected to it.
The universes will be opened for all protocols.
7|
New Device Builder
The new Device Builder supports newer operating systems as well as fixing
many issues and adding more possibilities to build devices easily.
We kept the original design to make no difference to users knowing it.
Added features:
• Support up to 256 parameters per device (instead of 128 before this
version). This is also supported in version 4.0.R04 of Vector.
• Support up to 52 layers of wheel assignment per bank (instead of 6
before this version). This is also supported in version 4.0.R04 of Vector.
• Option to duplicate a device easily by only giving it a new id.
• Show how many devices we have in the current folder (manufacturer).
• Resize the tree view window to see the device list better.
• And more…
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Vector Release Notes 4.0.R04
9|
Ethernet Ascii Messages
| 10
Vector Release Notes 4.0.R04
11 |
Vector
Release Notes
1|
Table of Contents
1 Table of Contents
1 Table of Contents ........................................................................... 2
2 Version Highlights .......................................................................... 3
3 Bug Fixes V4.R02 ........................................................................... 4
4 Text Conventions............................................................................ 5
5 Increased Ports .............................................................................. 6
|2
Vector Release Notes 4.R02
2 Version Highlights
Version 4.R02 brings a new and updated feature.
System Settings
3|
Bug Fixes V4.R02
|4
Vector Release Notes 4.R02
4 Text Conventions
The following text conventions exist in this document:
The actual keys on the console panel are referred to as KEYS. Panel KEYS are
in BOLD CAPS.
The keys on the touch screens are referred to as BUTTONS. Touch screen
BUTTONS are BOLD ITALICIZED CAPS.
Dialog boxes, Window titles and field names appear in this font.
Sequences appear like this; [SEQUENCE, SEQUENCE].
The word “Click” also refers to “tap”. This depends on whether you are using
the mouse to “click” or “tapping” on the touch screen.
5|
Increased Ports
5 Increased Ports
The amount of DMX ports transmitted from the Violet and Ultra-Violet consoles
has been increased to 32.
All other consoles remained the same.
The following table provides details on increased ports for each console:
|6
Vector
Release Notes
1|
Table of Contents
1 Table of Contents
1 Table of Contents ........................................................................... 2
2 Version Highlights .......................................................................... 3
3 Bug Fixes V4.0................................................................................ 4
4 Text Conventions............................................................................ 5
5 Group Softkeys Highlight ................................................................ 6
6 Fixtures Flash ................................................................................. 8
7 DMX Rate Range ............................................................................. 9
8 Color Picker Enhancement ............................................................ 10
9 Timeline Enhancements ................................................................ 11
Delete Line Of Events .............................................................................. 11
Disable Line Of Events ............................................................................. 12
Enable Line Of Events .............................................................................. 13
Add Time To All Events In A Line ............................................................... 13
Subtract Time From All Events In A Line .................................................... 14
|2
Vector Release Notes 4
2 Version Highlights
Version 4.0 brings a range of new and updated features.
Display
Editing
Fixtures Flash You can now flash Fixtures from the editor to
FL or ZR
Color Picker Enhancement The Color Picker is now able to select a specific
layer of color or to control all layers of color
together
Active For Current Editor Only It is now possible to select active fixtures not
just from all editors but from the current editor
only (also applies on the Blind editor)
System Settings
3|
Bug Fixes V4.0
|4
Vector Release Notes 4
4 Text Conventions
The following text conventions exist in this document:
The actual keys on the console panel are referred to as KEYS. Panel KEYS
are in BOLD CAPS.
The keys on the touch screens are referred to as BUTTONS. Touch screen
BUTTONS are BOLD ITALICIZED CAPS.
Dialog boxes, Window titles and field names appear in this font.
Sequences appear like this; [SEQUENCE, SEQUENCE].
The word “Click” also refers to “tap”. This depends if you are using the
mouse to “click” or “tapping” on the touch screen.
5|
Group Softkeys Highlight
Fully Highlighted
Means that the current fixture selection in the editor is fully included by the
fixtures in the group.
For example:
1. Group 1 has Channels 1-20, From the editor you press [CHANNEL, 1, ,
20] then the group will be fully highlighted.
2. Group 1 has Channels 1-20. From the editor you press [CHANNEL, 1, ,
10] then the group will be fully highlighted. This is because the fixture
selection is fully included in this group, although there are more fixtures
in the group but the notification is from the editor fixture selection point
of view.
Half Highlighted
Means that the current fixture selection in the editor is partially included by the
fixtures list in the group.
For example:
1. Group 1 has Channels 1-20. From the editor you press [CHANNEL, 1, ,
100] then the group will be half highlighted. This is because the group
fits to the selection but the selection have more fixtures that the group
doesn’t have.
|6
Vector Release Notes 4
7|
Fixtures Flash
6 Fixtures Flash
Fixtures Flash is a feature to quickly flash selected fixtures to FL or ZR.
Sequences:
By using some selection and then pressing [SHIFT (HOLD DOWN), +/-], the
fixtures will go into the editor and their values will be FL/ZR, respectively. When
releasing the [SHIFT, +] the values will be kept in the editor but will go back to
their previous level.
|8
Vector Release Notes 4
9|
Color Picker Enhancement
Now double click Red 2 parameter and the color picker window will pop. You will
be able to see the new section APPLY COLOR TO:
When ALL LAYERS is selected, the color picker will apply the color to all of the
Fixture’s layers. In this example, all 3 layers are affected.
When SELECTED LAYER is selected, the color picker will apply the color only to
the current Fixture’s layer. In this example, we opened the picker using “Red 2”
thus, the color will be applied to the fixture’s 2nd layer.
| 10
Vector Release Notes 4
9 Timeline Enhancements
Some new functions have been added to the Timeline editing window. These
functions are meant to give the user faster access to change/edit timeline
events.
The new functions give the ability to:
Delete a whole line of events – Instead of having to go event by event and
remove it manually, this function will delete all the events that are in the
selected line.
Disable\Enable a whole line of events – This feature will disable/enable all
the events in the selected line.
Add\Subtract offset time to\from a line of events – This function will
move all of the events of a certain PB. This allows you to fix timecode sync
problem. Instead of moving the events one by one.
| 12
Vector Release Notes 4
13 |
Timeline Enhancements
| 14
Vector Release Notes 4
Now if we want to move all Reds at once we will turn on the flag in the editor
toolbar:
And then start moving the wheel of one of the Reds (i.e. Wheel 1, 2 or 3), now
all of the Red parameters values will change.
Note: It will behave the same if the settings flag "@ For Intensity Only" is
turned off when selecting all Reds and then hitting @ and turning a wheel. This
function is helpful when there are many layers or when the layers are not
organized on the same wheel layout.
15 |
Active for Current Editor Only
The new function is [Active, Current Editor]. This function will select all active
fixtures from the current editor only. This function is also valid for Blind editor.
| 16
Vector
Release Notes
1|
Table of Contents
1 Table of Contents
1 Table of Contents ........................................................................... 2
2 Version Highlights .......................................................................... 3
3 Bug Fixes V3.20R05........................................................................ 4
4 Text Conventions............................................................................ 6
5 Midi Notes Editor ............................................................................ 7
6 Store Options For Libraries ............................................................. 8
7 Editor Cell Source Notification ........................................................ 9
8 Shift + Group Deselect ................................................................. 10
9 Playback Wing 20 Text ................................................................. 11
10 Playback Wing 20 Paging ............................................................. 15
11 Load Layout On Load Show .......................................................... 17
12 Import Desktop In Load Partial Show ........................................... 19
|2
Vector Release Notes 3.20R05
2 Version Highlights
Version 3.20R05 brings a range of new and updated features together with
many critical bug fixes.
Note: from this version, devices will not be a part of the installation. You can
download the device package from our website.
Editing
Midi Notes Editor You can now edit Midi notes commands.
Store Options for Libraries You can now use "Red only" option for storing a
library.
Playback
Editor Cell Source Notification You can now see in the live display which editor
is controlling a certain cell.
Shift + Group Deselect Shift + Group Deselect will do Group Select and
the other way around.
Playback Wing 20 Text Playback Wing 20 will now show the page
number.
Load\Save Show
Load Layout on Load Show You can now load your layout when you load
your show.
Import Desktop in Load Partial You can now load a desktop in the import
partial show menu.
Show
3|
Bug Fixes V3.20R05
|4
Vector Release Notes 3.20R05
5|
Text Conventions
4 Text Conventions
The following text conventions exist in this document:
The actual keys on the console panel are referred to as KEYS. Panel KEYS
are in BOLD CAPS.
The keys on the touch screens are referred to as BUTTONS. Touch screen
BUTTONS are BOLD ITALICIZED CAPS.
Dialog boxes, Window titles and field names appear in this font.
Sequences appear like this; [SEQUENCE, SEQUENCE].
The word “Click” also refers to “tap”. This depends if you are using the
mouse to “click” or “tapping” on the touch screen.
|6
Vector Release Notes 3.20R05
Option Description
Edit command.
This option activates Select Command mode. Use this option to edit a selected
note.
Delete command.
This option will clear a selected command.
7|
Midi Notes Editor
Example:
Example:
3. Edit a Midi note using the Midi notes editing toolbar options.
The selected row becomes green if Edit current Command option is selected.
This indicates that the System has entered Select Command mode.
The Command line color also changes to green with the text [SELECT
COMMAND]:
Green Command line
|8
Vector Release Notes 3.20R05
9|
Store Options for Libraries
| 10
Vector Release Notes 3.20R05
3. After assigning values from editors you will see the cells editor source.
Note: If a cell is coming both from Editor and a PB then the Editor source
will be shown.
11 |
Shift + Group Deselect
Terms
All written here about "Group Deselect" may also apply to "Group Select".
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Vector Release Notes 3.20R05
Select a PB key or
Q-Key to assign
Group Deselect.
The new function will be applied to the key and the text name will change.
5. Click Apply to save the change.
13 |
Shift + Group Deselect
The new function will be applied to the key and the text name will change.
5. Click OK to close the Qlist Properties dialog.
| 14
Vector Release Notes 3.20R05
Text Rules
1. When Playback Wing 20 is connected to a 10-Fader console (i.e Vector Blue,
Vector Green, Vector Orange, Vector Node and Vector PC) the display will
show the text "PB #-#".
The numbers will indicate the pages of the console that the wing is showing
at this time. (i.e "PB 4-5" indicates that the Playback Wing 20 is now
showing pages 4 and 5 of the console that the wing is connected to).
2. When Playback Wing 20 is connected to a 20-Fader console (i.e Vector Red,
Vector Violet, Vector Ultra Violet) the display will show the text "PB #/1".
The number will indicate the page of the console that the wing is showing at
this time. (i.e "PB 2/1" indicates that the Playback Wing 20 is now showing
pages 2 of the console that the wing is connected to).
15 |
Playback Wing 20 Paging
Paging Rules
1. When Playback Wing 20 is connected to a 10-Fader console (i.e Vector Blue,
Vector Green, Vector Orange, Vector Node, and Vector PC) then paging will
be in frames of 10. This means that paging up and down will move 10 faders
each time.
2. When Playback Wing 20 is connected to a 20-Fader console (i.e Vector Red,
Vector Violet, Vector Ultra Violet) then paging will be in frames of 20. This
means that paging up and down will move 20 faders each time exactly like
on the connected console.
| 16
Vector Release Notes 3.20R05
4. Tap Open.
5. The show will load together with its layout.
17 |
Import Desktop in Load Partial Show
| 18
Vector
Release Notes
1|
Table of Contents
1 Table of Contents
1 Table of Contents ........................................................................... 2
2 Version Highlights .......................................................................... 3
3 Bug Fixes V3.20R04........................................................................ 4
4 Text Conventions............................................................................ 6
5 Select Range of Parameter Addresses............................................. 7
6 Spot key for Channel Wing ............................................................. 8
7 Toggle functions in Effect Engine .................................................... 9
8 Input patch to Q-Key .................................................................... 10
9 Group Deselect ............................................................................. 11
10 Choose Subnet for Artnet ............................................................. 15
11 Controlling Network from Editor Toolbar ...................................... 17
12 Japanese language support .......................................................... 19
|2
Vector Release Notes 3.20R04
2 Version Highlights
Version 3.20R04 brings a range of new and updated features together with 17
new devices and 4 updated devices.
Editing
Select Range of Parameter You can now select DMX addresses for selected
parameters by using
Addresses
[FIXTURE, #, Parameter selection, DIM].
Spot key for Channel Wing The key SPOT was added to the Channel Wing
Playback
System Settings
Choose Subnet for Artnet The option to select Subnet for Artnet protocol
is back with the choice whether to use it or not.
Controlling Network from Editor Network settings can now be controlled from
the Editor Toolbar without the need to open the
Toolbar settings dialog.
3|
Bug Fixes V3.20R04
|4
Vector Release Notes 3.20R04
5|
Text Conventions
4 Text Conventions
The following text conventions exist in this document:
The actual keys on the console panel are referred to as KEYS. Panel KEYS
are in BOLD CAPS.
The keys on the touch screens are referred to as BUTTONS. Touch screen
BUTTONS are BOLD ITALICIZED CAPS.
Dialog boxes, Window titles and field names appear in this font.
Sequences appear like this; [SEQUENCE, SEQUENCE].
The word “Click” also refers to “tap”. This depends if you are using the
mouse to “click” or “tapping” on the touch screen.
|6
Vector Release Notes 3.20R04
7|
Spot key for Channel Wing
|8
Vector Release Notes 3.20R04
Example
After opening the effect dialog we get this situation on the wheels:
By pressing the most left wheel for the first time we will get the Offset all
selected:
By pressing the most left wheel again we will get the Offset fan selected:
The second wheel will control the Size, the third will control the Rate and the
fourth will control the Duty Cycle.
9|
Input patch to Q-Key
Terms
1. The input value will control the "Intensity limit" of the Q-Key.
2. When the input value is reaching 0, the behavior will be according to the
"Release on bottom" of this Q-Key.
3. When the input value is exiting the 0, the behavior will be according to the
"Intensity behavior" combo box (Intensity only, Go+Jump parameters,
Go+Fade parameters).
| 10
Vector Release Notes 3.20R04
9 Group Deselect
Fixtures can now be deselected by pressing on an assigned PB key or Q-Key. A
key can be assigned as a Group Deselect key. Content can be deselected
whether the PB fader is active or not.
Group Deselect will deselect all content (Channels, Spots, etc.) on a cue or
temp cue.
In order to use Group Deselect; Cues, Temp cues etc. should be first created on
a PB or a Q-Key.
11 |
Group Deselect
Now if we press the middle key of PB 1 then Channels 15 will be removed
from the selection:
| 12
Vector Release Notes 3.20R04
Select a PB key or
Q-Key to assign
Group Deselect.
The new function will be applied to the key and the text name will change.
5. Click Apply to save the change.
13 |
Group Deselect
The new function will be applied to the key and the text name will change.
5. Click OK to close the Qlist Properties dialog.
| 14
Vector Release Notes 3.20R04
Option 1
If the option is enabled and the Subnet entered is 0 then there will be no
change since in the auto calculation the result was 0 and the number entered is
0 then 0+0=0.
Option 2
If the option is enabled and the Subnet entered is 1 then the output will go to
Subnet 1 and universe 0 since in the auto calculation the result for the subnet
was 0 but the entered value is 1 then 0+1=1.
15 |
Choose Subnet for Artnet
The ArtNet and the Use Subnet buttons will now be clickable.
4. Change the Artnet and the Use Subnet to be enabled and write your desired
subnet value:
| 16
Vector Release Notes 3.20R04
By pressing the NETWORK soft key a new Network toolbar will be opened.
This toolbar is a reflection of the actual Network tab in the system settings
dialog. If an option is already ON then the color of the button will be orange.
Tip! You can create a Macro to trigger the options in the NETWORK
toolbar.
Remote Apps Remote Control Application's Toggles the option of Remote apps.
17 |
Controlling Network from Editor Toolbar
| 18
Vector Release Notes 3.20R04
Changing Language
The Windows OS language needs to be changed first in order for the console to
display a selected language other than English. Windows language is changed
from the Control Panel.
19 |
Japanese language support
3. Select the Advanced tab and then click on the language drop down menu
under Language for non-Unicode programs.
| 20
Vector Release Notes 3.20R04
If you are changing the language on a Vector console you will not be
prompted with a warning message and Vector will automatically shut
down.
In both the above cases, Vector will need to be started
manually after shutdown.
21 |
Japanese language support
| 22
Vector
Release Notes
1|
Table of Contents
1 Table of Contents
1 Table of Contents ........................................................................... 2
2 Version Highlights .......................................................................... 4
3 Bug Fixes V3.20R03........................................................................ 6
4 Text Conventions............................................................................ 8
5 Toggle Bank Keys Layout ................................................................ 9
6 Freeze All ..................................................................................... 11
Assigning Freeze All to a Key .................................................................... 11
|2
Vector Release Notes 3.20R03
3|
Version Highlights
2 Version Highlights
Version 3.20R03 brings a range of new and updated features together with 49
new devices and 14 updated devices.
Display
PB Live View Enhancements The Fader/Level can now be separated into two
fields.
Block Cue Enhancement A new option called Block Cue Indication has
been added which enables you to easily view
blocked cues in the Cue sheet.
Editing
Toggle Bank Keys Layout You can now toggle the layout between the
wheel bank group of keys and the group of
keys under the Dimmer Wheel.
Change Beat Key to Next Key The BEAT key can now be used to function as
the NEXT key.
New Parameter Fade Profiles 3 new parameter fade profiles were added to
profile options on the Editor Tool bar in Vector.
Topo Feature Improvements More than one Topo can now be created.
Playback
System Settings
DMX Protocols Enhancements You are now able to define which Ethernet
Protocol Port Address you want to send a
Universe Port to.
|4
Vector Release Notes 3.20R03
Vector is now fully compatible with Coolux Pandora Box media server.
See: Pandora’s Box Integration
5|
Bug Fixes V3.20R03
|6
Vector Release Notes 3.20R03
7|
Text Conventions
4 Text Conventions
The following text conventions exist in this document:
The actual keys on the console panel are referred to as KEYS. Panel KEYS
are in BOLD CAPS.
The keys on the touch screens are referred to as BUTTONS. Touch screen
BUTTONS are BOLD ITALICIZED CAPS.
Dialog boxes, Window titles and field names appear in this font.
Sequences appear like this; [SEQUENCE, SEQUENCE].
The word “Click” also refers to “tap”. This depends if you are using the
mouse to “click” or “tapping” on the touch screen.
|8
Vector Release Notes 3.20R03
To toggle layout
9|
Toggle Bank Keys Layout
| 10
Vector Release Notes 3.20R03
6 Freeze All
Freeze All is a new playback control feature that enables you to instantly freeze
running effects or chasers on a fader. Freeze All can be assigned to either a PB
key or Q-key.
Note: Freeze All only works with effects and chasers.
11 |
Freeze All
| 12
Vector Release Notes 3.20R03
13 |
Shift Selection
7 Shift Selection
By using [SHIFT+NEXT or PREV], selected fixtures can be shifted forwards or
backwards according to the selection sequence.
Example 1
If Channels 1 ►3 are selected:
Example 2
If Channels 1, 3 and 5 are selected:
| 14
Vector Release Notes 3.20R03
Example 1
If Channels 8, 9 and 10 are selected:
Example 2
If Channels 5, 7 and 9 are selected:
15 |
Change Beat Key to Next Key
| 16
Vector Release Notes 3.20R03
3. From the Editor Toolbar select the External Parameter soft key:
17 |
Delete External Parameters Patch
| 18
Vector Release Notes 3.20R03
Universe Ports
Ethernet Protocols
19 |
DMX Protocols Enhancements
Limitations
The following limitations exist when using the DMX Protocol enhancements:
Two Universe Ports cannot be sent to the same Ethernet Protocol Port
Address. Doing so will produce an error message.
For example: Universe Port 1 and 2 are both being sent to VC#1.
Once the settings have been applied the following error message will
appear:
The maximum number of Universe Ports that can be sent to Art-Net and/or
ACN depends on the Max Universe Ports number. Any Universe Port can be
used as long as it in the Max ports range.
The Max Universe Port number is located on the bottom right hand side of
the DMX Protocol dialog:
If the number of Universe Ports used exceeds the Max Universe Port
number, an error message will appear:
| 20
Vector Release Notes 3.20R03
Example:
Your Max Universe Ports is 1, with Universe Port 1 being sent to Art-Net
Ethernet Protocol Port 1 and ACN Ethernet Protocol Port 2:
If you try and send another Universe Port to another Ethernet Protocol Port;
For example, Universe Port 2 to Art-Net AN#1 an error message will
immediately be displayed:
21 |
DMX Protocols Enhancements
4. Activate the Ethernet Protocol that has been selected in the step above by
clicking on the correct DMX-On-Ethernet button:
| 22
Vector Release Notes 3.20R03
-OR-
Right click and select View Properties.
-OR-
From the Menu bar click View and select View Properties.
23 |
PB Live View Enhancements
2. From the Grid Properties dialog select Fader/Level from the right hand side
fields box and click Remove:
Fader/Level is now moved to the Available fields’ box on the left hand side.
3. From the Available fields box click on either Fader Level or Fader Behavior and
click Add:
| 24
Vector Release Notes 3.20R03
The added field now shows in the right hand side field’s box:
25 |
New Parameter Fade Profiles
Smooth Start On go, the parameter will fade slowly and end linear.
Smooth End On go, the parameter will start linear and fade slowly.
Smooth On go, the parameter will start slowly to linear and fade slowly
| 26
Vector Release Notes 3.20R03
All created Topo’s will now be visible in the Workspace Tree under the heading
Topo List and the Patch Topo List window:
The Add Topo dialog enables you to add the following Topo information:
Topo Data; Topo Name and any Topo notes.
Stage Measurement Data
Fixture Display Set Type
27 |
Topo Feature Improvements
To Add a Topo
1. From the Menu bar select Tools ► Patch Manager.
| 28
Vector Release Notes 3.20R03
4. Enter a Topo name into the Name field and add any notes if needed:
To View a Topo
1. From Menu bar select Tools ► Patch Manager.
2. From the Workspace Tree and under Topo List click on the Topo name to view
the Topo:
To Edit a Topo
1. From the Menu bar select Tools ► Patch Manager.
3. From the Patch Topo List window, place the mouse over the Topo to edit,
Right click and select Properties.
-OR-
Select the Properties icon on the Patch Tool bar:
-OR-
From the Workspace Tree select the Topo to edit, then from the Topo title bar
select the View Properties icon:
| 30
Vector Release Notes 3.20R03
To Rename a Topo
1. From the Menu bar select Tools ► Patch Manager.
3. From the Patch Topo List window double click on the name field to rename a
Topo:
-OR-
31 |
Topo Feature Improvements
Place the mouse over the Topo to rename, right click and select Properties:
-OR-
Select the Properties icon on the Patch Tool bar:
After renaming, the Topo name appears in the Patch Topo List window under
the Topo List in the Workspace Tree.
| 32
Vector Release Notes 3.20R03
To Delete a Topo
1. From the Menu bar select Tools ► Patch Manager.
3. Place the mouse over the Topo to delete, right click and select Delete:
33 |
Topo Enhancements
14 Topo Enhancements
The following Topo enhancements were added:
A Zoom slider was added to the Live Topo List title bar:
| 34
Vector Release Notes 3.20R03
Stage Spots Matrix User Defined Layers with Lock Layers Show / Hide
Elements Layer Layer objects
Layer Media
Channels Server
Layer Layer
This option will show or hide stage elements in the Topo window.
This option will show or hide Channel objects in the Topo window.
This option will show or hide Spot objects in the Topo window.
This option will show or hide Matrix objects in the Topo window.
This option will show or hide Media Server objects in the Topo window.
These are User Defined Layers. When a layer is locked you will not be
able to select or manipulate the objects.
This option will show or hide all objects that are not defined in a layer.
35 |
Topo Enhancements
| 36
Vector Release Notes 3.20R03
The corresponding User Defined Layer button on the Layers Toolbar will
become active:
37 |
Topo Enhancements
Aligning Objects
Objects in the Topo window can be aligned by using the Align icons on the Topo
Toolbar or by Right clicking the Mouse and selecting an Align option.
| 38
Vector Release Notes 3.20R03
To Align an Object
Method 1
1. Press and hold Ctrl on the Keyboard then Left click the Mouse and select the
objects.
The Align options become active and the selected objects will be contained
within a white border, with the last selected object surrounded by a blue
border.
Example image:
2. Select an Align option from either the Topo Toolbar or Right click the Mouse
and select an Align option.
The selected objects will be aligned to the object with the blue border.
39 |
Topo Enhancements
Method 2
1. Select the objects, excluding the object you want to align with, by drawing
a box around the objects using Left mouse click hold.
The selected objects will be contained within a white border.
Example image:
2. Press and hold Ctrl on the Keyboard then Left click the Mouse and select the
object to align with. This object must be outside of the selected objects.
The Align with object becomes part of the selected objects with a blue
border.
Example image:
Selected objects including the
Align with object
3. Select an Align option from either the Topo Toolbar or Right click the Mouse
and select an align option.
The selected objects will be aligned to the object with the blue border.
| 40
Vector Release Notes 3.20R03
The following is a list of all the available Fixture icon images and their
meanings:
Icon Meaning
Bar
Blinder
Fresnel
Laser
Media Server
41 |
Topo Enhancements
Panorama
Moving Head
Par LED
Par
Scanner
Profile
Smoke
Wash
| 42
Vector Release Notes 3.20R03
43 |
Pandora’s Box Integration
4. Click Save.
| 44
Vector Release Notes 3.20R03
2. From the Device Types tab double click on either the Pandora’s Box PLAYER
file or the Pandora’s Box SERVER file:
45 |
Pandora’s Box Integration
3. From the selected file device list select any device and drag it down to the
Devices tab:
| 46
Vector Release Notes 3.20R03
47 |
Pandora’s Box Integration
2. Click on the Listen to Console drop down list and select the Vector IP of the
console that will be controlling Pandora’s Box:
| 48
Vector Release Notes 3.20R03
3. From the local IP file list locate the files you want in the project and drag
and drop them to the Project folder:
49 |
Pandora’s Box Integration
| 50
Vector Release Notes 3.20R03
6. From the Coolux device list select a device according to the following:
NOTE: Only V5 devices should be selected.
If you created a Standard Pandora Box project then select any PB V5
device with the ending “Standard”.
If you created a Lighting Console Pandora Box project then select any PB
V5 device with the ending “Lighting”.
See Getting Started with Pandora’s Box and Vector
7. Apply the device to the Patch.
8. Enable VC from the System Settings► DMX Protocols tab.
51 |
Block Cue Enhancement
Orange color
indicates a Block
cue.
| 52
Vector Release Notes 3.20R03
2. From the Playback tab and under Block Cue Options select Block Cue Indications:
53 |
Macro Editing
17 Macro Editing
Previously recorded Macros can now be edited and new Macros can be created
offline.
Option Description
Edit command.
This option activates Select Command mode. Use this option to edit a selected
command.
Delete command.
This option will delete a selected command.
Rename Macro.
Use this option to rename a Macro.
Save Macro.
Use this option to save changes.
Discard changes.
This option will discard any changes that have been made.
Note: This option will not discard any changes to the Macro name.
| 54
Vector Release Notes 3.20R03
2. From the Macro Exam window click on the Edit Current Macro icon :
Example:
Example:
55 |
Macro Editing
The Command line color also changes to green with the text [SELECT
COMMAND]:
Green Command line
| 56
Vector Release Notes 3.20R03
2. From the Macro list window select the Create New Macro icon :
The Create Macro dialog opens with the New option selected:
3. In the New Macro number field enter the new Macro number.
4. In the New Macro Name filed enter the new Macro name:
57 |
Macro Editing
5. Click OK.
The Macro editing window appears with Select Command mode active:
| 58
Vector Release Notes 3.20R03
[MACRO,#,EXAM]
[MACRO,EXAM] then double click on the Macro number from the Macro
list.
2. From the Macro Exam window select the Create New Macro icon:
The Create Macro dialog opens with the Copy of Existing option selected:
3. Make sure that the Macro you intend to copy is selected from the existing
Macro drop down list:
59 |
Macro Editing
4. Enter the new Macro number in the New Macro number field.
5. Enter the name of the new Macro in the New Macro Name field:
6. Click OK.
Macro time is edited in the Macro editing window. Time can entered in seconds
and milliseconds.
| 60
Vector Release Notes 3.20R03
[MACRO,#,EXAM]
[MACRO,EXAM] then click on the Macro number from the Macro list.
2. From the Macro Exam window select the Edit Current Macro icon:
3. From the Macro Editing window double click in the Time cell:
61 |
Vector
Release Notes
1|
Table of Contents
1 Table of Contents
1 Table of Contents ........................................................................... 2
2 Version Highlights .......................................................................... 4
3 Bug Fixes V3.20R02........................................................................ 6
4 Text Conventions............................................................................ 8
5 Empty Soft-Key Text Color .............................................................. 9
6 Edit Fixture Names ....................................................................... 11
How to Edit Fixture Names ....................................................................... 11
Sequences Examples to Edit Fixture Names ................................................ 14
|2
Vector Release Notes 3.20R02
3|
Version Highlights
2 Version Highlights
Version 3.20R02 brings a range of new and updated features together with 33
new devices and 12 updated devices.
Display
Font color can be changed for empty soft-
Empty Soft-Key Text Color keys.
Editing
Fixture names can be changed. Edited names
Edit Fixture Names can include or exclude index numbers.
There is now a faster method to re-select a
Re-Select Group Selection group or selection.
Playback
Changes have been made to the default
Default Settings for A/B Playback settings of the A/B Playback.
The A/B will now have the following default
settings:
|4
Vector Release Notes 3.20R02
System Settings
You can now define which universe will be
Local DMX Output Selection transmitted from a local DMX output located
at the back of the console.
You are now able to view and monitor DMX
Monitor DMX Outputs data and values that are being transmitted
out of the console.
The amount of DMX ports transmitted from
Increased Ports the console has been increased.
Vector now supports the following languages;
Multi-Language Support German, Spanish, Hebrew and Chinese.
A new system warning message has been
New Warning Message added to prevent console data from being
deleted by mistake.
External Hardware
The new Vector PC Wing can be used as a
New Vector PC Wing hardware attachment to a Vector PC or as a
Remote Wing with a console.
A getting started guide for connecting the
new Vector PC wing has been included in this
document.
Note: There has been a change in some
hardware keycaps for the new Vector PC
Wing. See Vector PC Wing Keycap Changes.
FIRMWARE UPDATE:
Please install the latest Firmware T025V030.
The Firmware file and Release notes can be
downloaded from the Compulite Downloads
page; (Vector PC Wing Firmware Update
July2012).
5|
Bug Fixes V3.20R02
|6
Vector Release Notes 3.20R02
If the Patch manager was open and Dimmer patch operations were made,
then the Patch manager and show data were out of sync. This issue has
been fixed. Reported by Orit Freedman.
When exporting a Channel display to Excel, caused one of the columns from
the grid to be deleted. This problem has been fixed. Reported by Filip, Opera
Prague.
After turning off “Jump to Fixture\Parameter” and updating a patch, caused
“Jump to Fixture\Parameter” to turn ON. This problem has been fixed.
Reported by Filip, Opera Prague.
7|
Text Conventions
4 Text Conventions
The following text conventions exist in this document:
The actual keys on the console panel are referred to as KEYS. Panel KEYS
are in BOLD CAPS.
The keys on the touch screens are referred to as BUTTONS. Touch screen
BUTTONS are BOLD ITALICIZED CAPS.
Dialog boxes, Window titles and field names appear in this font.
Sequences appear like this; [SEQUENCE, SEQUENCE].
The word “Click” also refers to “tap”. This depends if you are using the
mouse to “click” or “tapping” on the touch screen.
|8
Vector Release Notes 3.20R02
9|
Empty Soft-Key Text Color
-OR-
From the Soft-Key menu pane right click and select View Properties.
The SK Editor window will open.
2. From the SK Editor window select the Empty SK Font drop down menu and
select a font color.
3. Click OK to apply the font color to the active soft-key set, or click Apply to All
to apply the font to ALL soft-key sets.
A confirmation dialog will open if Apply to All is selected. Select Yes or No to
apply the font to all Soft-Key sets:
| 10
Vector Release Notes 3.20R02
2. Select [TEXT].
The Fixture Name dialog text box will open.
| 12
Vector Release Notes 3.20R02
3. In the text box enter a Fixture name for the range and either add a “Space”
or “Underscore” after the name.
For Example:
4. Click OK to apply the name with index numbers to the Fixture range, or
Cancel to cancel the operation.
13 |
Edit Fixture Names
Sequence Result
[CHANNEL, #, TEXT, enter name, OK] A Single Fixture name will
be edited.
[CHANNEL, # #, TEXT, enter name, OK] A range of Fixture names
will be edited without index
numbers.
[CHANNEL, #, +, #, +, #, TEXT, enter name, OK] A non-sequential range of
Fixtures names will edited
without index numbers.
[CHANNEL, #, , #, +, SPOT, #, , #, +, MEDIA, #, A mixed group of Fixture
+, MATRIX, #, +, MATRIX, #, TEXT, enter name, OK] sets and ranges will be
named without index
numbers.
[CHANNEL, #, , #, TEXT, enter name 1, OK] A range of Fixture names
will be edited with index
numbering starting at 1.
[CHANNEL, #, ,#, TEXT, enter name 5, OK] A range of Fixture names
will be edited with index
numbering starting at 5.
[CHANNEL, #, , #, +, SPOT, #, , #, +, MEDIA, #, A mixed group of Fixture
+, MATRIX, #, +, MATRIX, #, TEXT, enter name_101, sets and ranges will be
OK] named with index
numbering starting at 101.
The index numbers will be
applied to all selected
Fixtures even if they are
taken from different Fixture
sets.
| 14
Vector Release Notes 3.20R02
Once a groups parameters have been modified the key can be used to re-
select the original selection.
Example:
15 |
Link Enhancement
8 Link Enhancement
Link has been enhanced to enable you to grey out cues in-between linked cues.
This enables you to easily view cues that are in-between linked cues. You are
also able to use the BACK key to go back while bypassing the cues in-between
the linked cues.
For example
Cue 5 is Linked to Cue 10
Greyed out cues in-between the linked cues 5 and 10:
| 16
Vector Release Notes 3.20R02
Link enhancement includes the addition of two new buttons called LINK ON
BACK and LINK INDICATIONS. These have been added to the System Settings
Playback tab under Link Options; Tools ► System Settings ► Playback tab.
Link On BACK
The LINK ON BACK option enables you to use the Back button to bypass cues
in-between linked while going backwards.
Link Indications
The LINK INDICATIONS option enables you to grey out cues in-between linked
cues.
17 |
Link Enhancement
| 18
Vector Release Notes 3.20R02
If the option LINK ON BACK is activated and two Cues are linked to the same
Cue, then pressing on the BACK key from the linked Cue will fade to the first
linked Cue the backwards order.
For example:
Cue 2 and Cue 8 are linked to Cue 5. Pressing on the BACK key from Cue 5 will
fade to Cue 8. (The first linked Cue in the backwards order)
If a link exists after programming a loop, the Cues in-between will not be
greyed out.
19 |
Link Enhancement
| 20
Vector Release Notes 3.20R02
21 |
Default Settings for Submaster
Note: From now on, Default PB Definition settings; Tools ► Settings ► Playback
tab, will not affect Submaster settings.
| 22
Vector Release Notes 3.20R02
11 Flash To Black
Flash To Black is a new playback control feature that enables you to instantly
bring the dimmer value of a playback to zero (Blacken). Flash To Black can be
assigned to either a PB key or Q-Key.
23 |
Flash To Black
| 24
Vector Release Notes 3.20R02
25 |
The New Vector PC Wing
| 26
Vector Release Notes 3.20R02
27 |
The New Vector PC Wing
Parallel Behavior
The following applies to the Wing behavior in parallel mode:
Changing the fader mode on the Vector console changes it on the Wing and
visa-versa.
Master playback can be changed on either the Wing or Vector console.
Editor functions on the PC Wing work together with the editor functions on
the console.
| 28
Vector Release Notes 3.20R02
Paging
The following explains how Vector PC Wing paging works when using either a 10
playback console or a 20 playback console:
10 Playback Console
Paging on the PC Wing will also page on the console and visa-versa.
The 10 Playbacks on the console will affect the 10 Playbacks on the PC Wing
and visa-versa, for example; Playback 1 on the console will affect Playback 1
on the PC Wing and visa-versa.
20 Playback Console
Paging on the PC Wing will also page on the console and visa-versa.
The first 10 Playbacks on a page of the console will affect the 10
Playbacks on the PC Wing and visa-versa.
For example
Console PC Wing
29 |
The New Vector PC Wing
1 2
3
4
| 30
Vector Release Notes 3.20R02
Local DMX
Outputs
31 |
Local DMX Outputs Selection
Note: The Default 1 to 1 button will return the Universe ports to their default
settings (Out 1 ► Port 1, Out 2 ► Port2, etc.).
| 32
Vector Release Notes 3.20R02
Note: Only one view pane of the Output monitor can be opened at any given
time. If an attempt to open more than one view pane occurs then a warning
message will be displayed:
To enable VC output
1. From the Menu bar select Tools ► Settings ► DMX Protocols.
33 |
Increased Ports
15 Increased Ports
The amount of DMX ports transmitted from the console has been increased. The
following table provides details on increased ports for each console:
E-Ports N/R 0 1 2 3 4 8 0 1 2 3 4 8
Consoles
Red/Blue/Green 32 32 32
Orange 16 4 8 12 16 4 8 12 16
Violet/UltraViolet 12 12 12
Vector Node 32 32 32
Vector PC 32 1 4 8 12 16 32 1 4 8 12 16 32
Note: Vector Violet and Ultra Violet ports increase was implemented in software
version 3.20R01.
| 34
Vector Release Notes 3.20R02
16 Multi-Language Support
Vector now supports the following languages; German, Spanish, Hebrew and
Chinese. Language changes will mainly be applied to the Menu bar, the Menu
bar drop down menus, dialogs, title bars and warning messages.
Note: For Chinese language see Chinese Language Installation.
Changing Language
The Windows software language needs to be changed first in order for the
console to display a selected language other than English. Windows language is
changed from the Control Panel.
3. Select the Advanced tab and then click on the language drop down menu
under Language for non-Unicode programs.
35 |
Multi-Language Support
| 36
Vector Release Notes 3.20R02
If you are changing the language on a Vector console you will not be
prompted with a warning message and Vector will automatically shut
down.
In both the above cases, Vector will need to be started
manually after shutdown.
4. Click Yes.
5. Click Yes to accept the License Agreement.
37 |
Multi-Language Support
6. Once the Chinese language patch has been installed, navigate to Regional
and Language Options in the Control Panel. See Changing Language
7. From the Advanced tab click on the drop down language menu and change
the language to Chinese (PRC).
| 38
Vector Release Notes 3.20R02
39 |
Vector Release Notes
Dual Core Release
Release Date: 27/11/2011
NOTE!!
This version does not support Single Core* consoles.
*Vector Orange will support this release with a few hardware limitations.
Version Highlights
1. Display
1.1. Live Mode View The Pan Title Bar will now display the selected
Enhancement Live Mode.
1.2. Live Fixtures Display An option has been added to view the Live
Enhancement Fixture display grid either horizontally or
vertically.
1.3. External Wing Display A dedicated display has been added to the
Workspace Tree for an external wing.
2. Editing
2.1. Shuffle 3 new shuffle options have been added; Shuffle
Order, Shuffle Fixtures and Shuffle All Cells.
2.2. User Defined Curves 8 User Defined curves have been added which
can be edited accordingly.
2.4. Bypass Library Time A library fade-in time value can be bypassed,
in which case CUT time will be used.
3. Playback
3.1. Enhanced Move Function Playbacks can now be moved to Playbacks on-
the-fly.
3.2. New Snap Options New snap options have been added which
enable you to store a current master PB and/or
current page number to a snap.
3.3. Tap Beat Tap Beat enables you to set the Rate speeds by
tapping on the BEAT button.
1|
Version Highlights
3.5. Group Selection and Fixtures can now be selected and/or released
Release via PB by pressing on an assigned PB key or Q-Key.
4. System Settings
4.1. System Lock You are now able to lock the console using a 1
to 10 digit code.
|2
Important Bug Fixes – Vector Software 3.20R01
The Park sequence was always selecting the whole fixture. Now it is possible to select
specific parameter/s that will be parked. This is done by the sequence:[FIXTURE, #, (→,
3|
Important Bug Fixes – Vector Software 3.20R01
#), Move values, PARAM, PARAM,… (To select the parameters in RED),
SHIFT+PARK, STORE]. This sequence will also work to release parameters from park.
Thanks to Moshiko Peer and Speedy Cole, Israel & Matthias Kern, Switzerland.
When working in Multi-Editors mode with the option "Take Multi-Editors" activated,
then updating objects did not take all the editors. Now when this flag is enabled, updating
objects will use all editors.
When examining a PB after the key "PB/QKey Display" was pressed, the content of the
exam was incorrect. This has been fixed. Thanks to Raphael from Crystal, France.
The Automatic Parameter Grouping flag from the Editing tab in the system settings was
not applied after exiting the System Settings. This has been fixed. Thanks to Orit
Freedman, Holland.
The sequence of releasing fixtures from Sub-Masters did not work on some occasions.
This has been fixed. Thanks to Filip Wiesner, Austria.
Wheel assignments did not page correctly when there were spaces between the
parameters on the wheels. Now paging will page exactly as stored in the device. Thanks
to Bonder, Israel.
If a device had no Dimmer, Virtual Dimmer or RGB parameter patched, it caused odd
behavior to the system. This has been fixed. Thanks to David Bishop, UK.
The sequence of [CUE, #, NEXT/PREV] did not work if the # (cue number) did not exist.
Now when doing this sequence on a non-existing cue and pressing NEXT/PREV then it
will give the nearest cue next/prev to the number that was entered. Thanks to Aviram
Shahinu, Israel.
It was not possible to see 16 bit color parameters in the Matrix-List live view. This has
been fixed. Thanks to Jerry Roberto Romani, Italy & David Bishop, UK.
|4
Text Conventions
Text Conventions
The following text conventions exist in this document:
The actual keys on the console panel are referred to as KEYS. Panel KEYS are in BOLD
CAPS.
The keys on the touch screens are referred to as BUTTONS. Touch screen BUTTONS are
BOLD ITALICIZED CAPS.
Dialog boxes, Window titles and field names appear in this font.
5|
Live Mode View Enhancement
|6
Live Fixtures Columns Display Enhancement
Vertical View
Horizontal View
A new option has been added to the Columns tab; View Properties ► Grid Properties, called
Vertical View. When Vertical View is activated the grid style will be vertical and the number of
columns can be defined. (Default No of Columns is 10). When Vertical View is OFF the grid
style will be horizontal.
7|
Live Fixtures Columns Display Enhancement
1. Click on the VIEW PROPERTIES button in the grid view pane title bar.
-OR-
Right click and select View Properties:
-OR-
From the View menu select View Properties:
Either way will open the Grid Properties dialog:
|8
Live Fixtures Columns Display Enhancement
3. Click on the Vertical View option under Display Type to activate vertical view and
enter the amount of columns - if desired:
Note: When Vertical View is OFF, the display grid type will be
horizontal view.
9|
External Wing Display
Before you can view an external wing, make sure the wing is connected and a connection has
been established with a Vector console.
| 10
External Wing Display
11 |
Navigation History
Navigation History
Navigation history can now be viewed by selecting the desired view history from a drop down
menu. The History drop down menu will display up to 10 history pages of the current active
view. (The current active view has an orange border) Using the drop down menu is a faster way
of selecting a history item.
The Navigation history drop down menu has been added to the Back and Forward navigation
buttons:
The Back drop down menu will display only the history that you can go back to. The
Forward drop down menu will display only the history that you can go forward to.
| 12
Navigation History
After selecting a history item, another drop down menu arrow will appear next to the
forward button. You can now use the drop down menus on both buttons to navigate to
a history view:
13 |
Shuffle
Shuffle
There are now 3 new options to shuffle a fixture selection order; Shuffle Order, Shuffle Fixtures
and Shuffle All Cells. By using shuffle you are able to build effects and/or chaser steps without
any thinking or creativity.
Shuffling can be done via the following:
The Editor toolbar using a new button called; SHUFFLE ORDER
-OR-
The Effects Editor which has two new shuffling buttons; SHUFFLE FIXTURES and
SHUFFLE ALL CELLS
| 14
Shuffle
To shuffle order
Example: Shuffle order of spot 1 -5 and assign a dim intensity value of 45%.
1. Select Fixtures; [SPOT 1 5]
2. From the Editor toolbar select EVERY.
15 |
Shuffle
Fixtures
rows will be
Selected fixtures shuffled in
1-5 random
order
The Shuffle Fixtures option is located in the Effects Editor ► Advanced tab:
| 16
Shuffle
To shuffle fixtures
Example: In this example we will assign a circle and wave effect for spots 1-5, then use
shuffle fixtures to shuffle the order.
1. Select Fixtures; [SPOT 1 5].
2. Press EFFECT.
The Effect Editor dialog will open
3. From the Pre-Built tab select the Circle effect option.
4. Now click on the Basic tab.
5. From the Basic tab and under Wave Functions select the Wave option.
6. Now click on the Advanced tab.
7. From the Advanced tab select the Shuffle Fixtures option.
The selected fixtures rows will now shuffle in a random order.
TIP! You can re-shuffle the order by selecting the Shuffle Fixtures button
again until you find a desired shuffle order or effect.
Selected
The Offset values remain
Fixtures 1- 5
unchanged.
17 |
Shuffle
The Shuffle All Cells option is located in the Effects Editor ► Advanced tab:
| 18
Shuffle
Example: In this example we will assign a circle and wave effect for spots 1-5, then use
shuffle all cells to shuffle the order.
1. Select Fixtures; [SPOT 1 5].
2. Press on EFFECT.
The Effect Editor dialog will open.
3. From the Pre-Built tab select the Circle effect option.
4. Now click on the Basic tab.
5. From the Basic tab and under Wave Functions select the Wave option.
6. Now click on the Advanced tab.
7. From the Advanced tab select the Shuffle All Cells option.
The selected fixtures cells will now shuffle in a random order.
TIP! You can re-shuffle the order by selecting the Shuffle All Cells button
again until you find a desired shuffle order or effect.
19 |
User Defined Curves
No:
Curves
cannot
be edited
Yes:
Curves
can be
edited
| 20
User Defined Curves
Active Point
is white
These controls are used to move the active point to the next or previous point
on the graph.
21 |
User Defined Curves
This will add a point to the left of the active point. The point will be added in
the middle of the two points:
Example:
Note the
light Point 1 Point 2 Point 3
shade Active Point
The new point will be added in the middle of point 1 and point 2. (To the left
of point 2 – Active point)
This will delete an active point only. Click on a point to make it an active
point and then press the delete button.
This will add a point to the right of the active point. The point will be added
in the middle of the two points:
Example:
Note
the Point 1 Point 2 Point 3
light Active Point
shade
The new point will be added in the middle of point 2 and point 3. (To the
right of point 2 – Active point)
Copy From enables you to copy a curve from either Factory curves or User
defined curves and automatically pastes it to the current open User defined
window.
| 22
User Defined Curves
Select a User
Defined curve to
edit.
23 |
User Defined Curves
Point 2
Point 1
| 24
User Defined Curves
TIP! You can add a point by double clicking the mouse on the graph line.
7. Using the mouse, left click and hold on the active point and drag the point to the
desired location:
Example:
TIP! You can use the arrow keys on the keyboard for moving the point to a
more accurate value:
Using the mouse, left click on the point to move, and then use the keyboard
arrow keys to move the point.
Press to
save curve
25 |
User Defined Curves
To name a curve
Double click to
name curve
| 26
User Defined Curves
The curve name will be changed in the Workspace Tree and the Curve grid:
Example:
To copy a curve
27 |
User Defined Curves
7. From the Copy From drop down menu select where you want to copy the curve from;
either Factory curves or User curves, then select the actual curve you want to copy.
Example: In this example we will copy from Factory curves and select the S-Curve:
Once you select the curve it will be immediately copied into the User Defined curve:
Example: Factory curve; S-Curve was copied into User Define 1:
8. The curve can now be edited and named; See To edit a user defined curve
9. Save the curve by clicking on the tick button on the Patch Manager toolbar.
| 28
Invert Values
Invert Values
Selected Fixtures and Parameters can now be inverted to an opposite value by using a new option
called INVERT VALUE, which has been added to the Editor toolbar.
When using Invert Value, selected Fixtures that have parameter values highlighted in red will be
inverted, whereas when selected fixtures have no specific values selected, all the fixture
parameter values will be inverted.
Below are examples of using Invert Value for fixtures with and without parameter values
selected.
Example: Fixtures with parameter values selected.
[SPOT 1 → 5, @, 40]
Spot 1 to 5 is selected with dimmer output value of 40%:
Result: The dimmer output value has been inverted from 40% to 60%.
29 |
Invert Values
[SPOT, #, INVERT VALUE] Inverts all the values of the selected fixture.
[SPOT, #, →, #, INVERT VALUE] Inverts all the values of the selected fixtures.
[SPOT, #, →, #, PARAM, INVERT VALUE] Inverts only the selected parameters of the
selected fixtures.
[SPOT, #, →, #, PARAM, PARAM, INVERT Inverts only the selected parameters of the
VALUE] selected fixtures.
TIP! Experiment using Invert with CMY and RGB parameters. You can also use Invert
with Pan/Tilt parameters.
| 30
Bypass Library Time
31 |
Moving Playbacks to Playbacks
| 32
Moving Playbacks to Playbacks
The above sequence will move the selected PB’s (PB 2/2 and PB 2/3) to PB 2/6 and PB 2/7:
In the above example, you can see that the Playback Definitions of the PB’s (Rls and GoRev) are
also moved to the new PB location.
[SHIFT, MOVE, SELECT#, SELECT#, SELECT#, This will move multiple PB’s.
ETC.]
[SHIFT, MOVE, SELECT #, ,#, SELECT #] This will move a range of PB’s.
33 |
Moving Playbacks to Playbacks
[SHIFT, MOVE, SELECT#, SELECT#, SELECT#, @, This sequence will move multiple
SELECT#] PB’s to an occupied PB.
| 34
Moving Playbacks to Playbacks
Example:
If you select a range of PB’s and move them to Channel 10 on page 10, the destination range will
be exceeded as there is NO page 11.
[SHIFT, MOVE, SELECT PB#, QKEY#] This will move a single PB to a QK.
[SHIFT, MOVE, SELECT PB#, SELECT PB#, This will move multiple PB’s to QK’s
SELECT PB#, QKEY#]
[SHIFT, MOVE, SELECT PB#, , SELECT PB#, This will move a range of PB’s to QK’s
QKEY#]
35 |
New Snap Options
| 36
New Snap Options
If a snap is stored with a snap option off, the text “None” will appear in the
relevant cell.
37 |
New Snap Options
| 38
New Snap Options
Note: The sequences below use Action Mode. When using Enter Mode, end a
sequence with ENTER.
Use the following sequence to perform operations using the default snap settings:
1. Press STORE.
2. Select a number on the snap soft keys.
The snap will be stored using the default “Include” options. See: To change default
snap options.
39 |
New Snap Options
-OR-
1. Press SNAP.
The snap toolbar will be displayed:
Use the following to perform operations using the default snap settings:
Select a stored snap from the soft keys.
The snap will load according to the default “Include” snap options.
See: To change default snap options.
| 40
Tap Beat
Tap Beat
The Tap Beat feature enables you to set the Rate/Speed of a Chaser, Q-List or Effect by tapping
a beat. This is done by either tapping on the Beat key or defining a Tap Beat button to a Playback
key from the Playback Definitions. Beat pace can be set for all or selected Playbacks.
TAP BEAT 2; enables you to tap 2 beats. The first tap will be the first beat and the
2nd tap will be the last beat; for example; tap tap
TAP BEAT 4; enables you to tap 4 beats. The first tap will be the first beat with
the 4th tap being the last; for example; tap tap tap tap
TAP BEAT 8; enables you to tap 8 beats. The first tap will be the first beat with
the 8th tap being the last, for example; tap tap tap tap tap tap tap tap
2. From the Rate toolbar, select a TAP BEAT button; 2, 4 or 8 number of taps:
The Command line will display the selected Tap Beat option, for example:
The console will store the selected Tap Beat setting until a new Tap Beat option is
chosen.
| 42
Tap Beat
43 |
Tap Beat
| 44
Tap Beat
45 |
Tap Beat
| 46
Go Reverse
Go Reverse
Go Reverse is a new playback control feature that enables you to go in a reverse direction when
using cues. Go Reverse can be assigned to a PB key or Q-Key and will utilize the fade times of
cues including; Time-In, Time-Out, Delay-In, Delay-Out and Param-Time. Go Reverse also
enables you are to go from the first cue to the last cue in a Q-List instead of 0 (zero).
Example:
If there are 5 cues in a Q-List, by pressing on the assigned Go Reverse key, you will go back
from the last cue in the list which is 5, to cue 4, 3, 2 and then to cue 1, then back to cue 5:
Using Go Reverse to go
from first cue to last cue in
the list
47 |
Go Reverse
| 48
Go Reverse
[GO REVERSE] Cue will fade to the previous cue in the Q-List with
its cue times.
[CUE, #, SELECT, GO REVERSE] Cue will fade to the previous cue in the Q-List with
its cue time and will disregard the requested
pending cue.
| 50
Group Selection and Release via PB
PB 1 has 5 Fixtures (1-5) and PB 2 has 5 Fixtures (6-10): The following PB keys have been
assigned to Group Selection:
Group
Selection
Fixtures 1-5 on PB 1 assigned
PB keys
Fixtures 6-10 on PB 2
If you select the assigned Group Selection key on PB 1 ,the group of Fixtures
1- 5 will be selected:
Selected content on PB 1
51 |
Group Selection and Release via PB
PB 1 has 5 Fixtures (1-5) with editor values: The following key on PB has been
assigned to Group Release:
Group
Release
assigned PB
key
If you select the assigned Group Release key on PB 1, the group of selected Fixtures
will be released from the Editor:
Note: The Fixtures will still be selected, moving any parameter wheel
will re-select the released fixtures.
| 52
Group Selection and Release via PB
Group Selection and Group Release in Example of an assigned Example of GrpSel and GrpRel
the PB Keys Behavior list PB Key text in the PB wing
53 |
Group Selection and Release via PB
Select a PB key or
Q-Key to assign
either Group
Selection or Group
Release.
| 54
Group Selection and Release via PB
4. From the PB Keys Behavior list select either Group Selection or Group
Release.
The new function will be applied to the key and the text name will change.
5. Click Apply to save the change.
55 |
System Lock
System Lock
The system lock feature enables you to lock the console using a 1 to 10 digit code. Once locked,
all panel keys, controllers, screens and access to windows will be disabled, except the numeric
keypad, enter and protect buttons.
Administrator Passcode
In case of a forgotten passcode, the administrator passcode can be used. This is a 6 digit code
that has been hard-coded in the system and cannot be changed.
The Administrator passcode is: 123456
Note: Turning the Console OFF and ON will unlock the system.
| 56
System Lock
To lock system
1. Press PROTECT.
The Command line will display the text [PROTECT]:
3. Press ENTER.
The Protect Mode pop-up will appear confirming that the system is now locked. This
can also be seen in the command line with the text [LOCKED]
To unlock system
1. Press PROTECT
The command line will display the text [PROTECT]:
57 |
Vector Release Notes
Release Date: 25/12/2011
Version Highlights
1. Editing
1.1. User Defined Curves 8 User Defined curves have been added which
can be edited accordingly.
2. Playback
2.1. Enhanced Move Function Playbacks can now be moved to Playbacks on-
the-fly.
2.2. New Snap Options New snap options have been added which
enable you to store a current master PB and/or
current page number to a snap.
2.3. Tap Beat Tap Beat enables you to set the Rate speeds by
tapping on the BEAT button.
2.5. Group Selection and Fixtures can now be selected and/or released
Release via PB by pressing on an assigned PB key or Q-Key.
1|
Important Bug Fixes – Vector Software 3.19R02
|2
Important Bug Fixes – Vector Software 3.19R02
When working in Multi-Editors mode with the option "Take Multi-Editors" activated,
then updating objects did not take all the editors. Now when this flag is enabled, updating
objects will use all editors.
When examining a PB after the key "PB/QKey Display" was pressed, the content of the
exam was incorrect. This has been fixed. Thanks to Raphael from Crystal, France.
The Automatic Parameter Grouping flag from the Editing tab in the system settings was
not applied after exiting the System Settings. This has been fixed. Thanks to Orit
Freedman, Holland.
The sequence of releasing fixtures from Sub-Masters did not work on some occasions.
This has been fixed. Thanks to Filip Wiesner, Austria.
Wheel assignments did not page correctly when there were spaces between the
parameters on the wheels. Now paging will page exactly as stored in the device. Thanks
to Bonder, Israel.
If a device had no Dimmer, Virtual Dimmer or RGB parameter patched, it caused odd
behavior to the system. This has been fixed. Thanks to David Bishop, UK.
The sequence of [CUE, #, NEXT/PREV] did not work if the # (cue number) did not exist.
Now when doing this sequence on a non-existing cue and pressing NEXT/PREV then it
will give the nearest cue next/prev to the number that was entered. Thanks to Aviram
Shahinu, Israel.
It was not possible to see 16 bit color parameters in the Matrix-List live view. This has
been fixed. Thanks to Jerry Roberto Romani, Italy & David Bishop, UK.
3|
Text Conventions
Text Conventions
The following text conventions exist in this document:
The actual keys on the console panel are referred to as KEYS. Panel KEYS are in BOLD
CAPS.
The keys on the touch screens are referred to as BUTTONS. Touch screen BUTTONS are
BOLD ITALICIZED CAPS.
Dialog boxes, Window titles and field names appear in this font.
|4
User Defined Curves
No:
Curves
cannot
be edited
Yes:
Curves
can be
edited
5|
User Defined Curves
Active Point
is white
These controls are used to move the active point to the next or previous point
on the graph.
|6
User Defined Curves
This will add a point to the left of the active point. The point will be added in
the middle of the two points:
Example:
Note the
light Point 1 Point 2 Point 3
shade Active Point
The new point will be added in the middle of point 1 and point 2. (To the left
of point 2 – Active point)
This will delete an active point only. Click on a point to make it an active
point and then press the delete button.
This will add a point to the right of the active point. The point will be added
in the middle of the two points:
Example:
Note
the Point 1 Point 2 Point 3
light Active Point
shade
The new point will be added in the middle of point 2 and point 3. (To the
right of point 2 – Active point)
Copy From enables you to copy a curve from either Factory curves or User
defined curves and automatically pastes it to the current open User defined
window.
7|
User Defined Curves
Select a User
Defined curve to
edit.
|8
User Defined Curves
Point 2
Point 1
9|
User Defined Curves
TIP! You can add a point by double clicking the mouse on the graph line.
7. Using the mouse, left click and hold on the active point and drag the point to the
desired location:
Example:
TIP! You can use the arrow keys on the keyboard for moving the point to a
more accurate value:
Using the mouse, left click on the point to move, and then use the keyboard
arrow keys to move the point.
Press to
save curve
| 10
User Defined Curves
To name a curve
Double click to
name curve
11 |
User Defined Curves
The curve name will be changed in the Workspace Tree and the Curve grid:
Example:
To copy a curve
| 12
User Defined Curves
7. From the Copy From drop down menu select where you want to copy the curve from;
either Factory curves or User curves, then select the actual curve you want to copy.
Example: In this example we will copy from Factory curves and select the S-Curve:
Once you select the curve it will be immediately copied into the User Defined curve:
Example: Factory curve; S-Curve was copied into User Define 1:
8. The curve can now be edited and named; See To edit a user defined curve
9. Save the curve by clicking on the tick button on the Patch Manager toolbar.
13 |
Moving Playbacks to Playbacks
| 14
Moving Playbacks to Playbacks
The above sequence will move the selected PB’s (PB 2/2 and PB 2/3) to PB 2/6 and PB 2/7:
In the above example, you can see that the Playback Definitions of the PB’s (Rls and GoRev) are
also moved to the new PB location.
[SHIFT, MOVE, SELECT#, SELECT#, SELECT#, This will move multiple PB’s.
ETC.]
[SHIFT, MOVE, SELECT #, ,#, SELECT #] This will move a range of PB’s.
15 |
Moving Playbacks to Playbacks
[SHIFT, MOVE, SELECT#, SELECT#, SELECT#, @, This sequence will move multiple
SELECT#] PB’s to an occupied PB.
| 16
Moving Playbacks to Playbacks
Example:
If you select a range of PB’s and move them to Channel 10 on page 10, the destination range will
be exceeded as there is NO page 11.
[SHIFT, MOVE, SELECT PB#, QKEY#] This will move a single PB to a QK.
[SHIFT, MOVE, SELECT PB#, SELECT PB#, This will move multiple PB’s to QK’s
SELECT PB#, QKEY#]
[SHIFT, MOVE, SELECT PB#, , SELECT PB#, This will move a range of PB’s to QK’s
QKEY#]
17 |
New Snap Options
| 18
New Snap Options
If a snap is stored with a snap option off, the text “None” will appear in the
relevant cell.
19 |
New Snap Options
| 20
New Snap Options
Note: The sequences below use Action Mode. When using Enter Mode, end a
sequence with ENTER.
Use the following sequence to perform operations using the default snap settings:
1. Press STORE.
2. Select a number on the snap soft keys.
The snap will be stored using the default “Include” options. See: To change default
snap options.
21 |
New Snap Options
-OR-
1. Press SNAP.
The snap toolbar will be displayed:
Use the following to perform operations using the default snap settings:
Select a stored snap from the soft keys.
The snap will load according to the default “Include” snap options.
See: To change default snap options.
| 22
Tap Beat
Tap Beat
The Tap Beat feature enables you to set the Rate/Speed of a Chaser, Q-List or Effect by tapping
a beat. This is done by either tapping on the Beat key or defining a Tap Beat button to a Playback
key from the Playback Definitions. Beat pace can be set for all or selected Playbacks.
TAP BEAT 2; enables you to tap 2 beats. The first tap will be the first beat and the
2nd tap will be the last beat; for example; tap tap
TAP BEAT 4; enables you to tap 4 beats. The first tap will be the first beat with
the 4th tap being the last; for example; tap tap tap tap
TAP BEAT 8; enables you to tap 8 beats. The first tap will be the first beat with
the 8th tap being the last, for example; tap tap tap tap tap tap tap tap
23 |
Tap Beat
2. From the Rate toolbar, select a TAP BEAT button; 2, 4 or 8 number of taps:
The Command line will display the selected Tap Beat option, for example:
The console will store the selected Tap Beat setting until a new Tap Beat option is
chosen.
| 24
Tap Beat
25 |
Tap Beat
| 26
Tap Beat
27 |
Tap Beat
| 28
Go Reverse
Go Reverse
Go Reverse is a new playback control feature that enables you to go in a reverse direction when
using cues. Go Reverse can be assigned to a PB key or Q-Key and will utilize the fade times of
cues including; Time-In, Time-Out, Delay-In, Delay-Out and Param-Time. Go Reverse also
enables you are to go from the first cue to the last cue in a Q-List instead of 0 (zero).
Example:
If there are 5 cues in a Q-List, by pressing on the assigned Go Reverse key, you will go back
from the last cue in the list which is 5, to cue 4, 3, 2 and then to cue 1, then back to cue 5:
Using Go Reverse to go
from first cue to last cue in
the list
29 |
Go Reverse
| 30
Go Reverse
31 |
Go Reverse
[GO REVERSE] Cue will fade to the previous cue in the Q-List with
its cue times.
[CUE, #, SELECT, GO REVERSE] Cue will fade to the previous cue in the Q-List with
its cue time and will disregard the requested
pending cue.
| 32
Group Selection and Release via PB
PB 1 has 5 Fixtures (1-5) and PB 2 has 5 Fixtures (6-10): The following PB keys have been
assigned to Group Selection:
Group
Selection
Fixtures 1-5 on PB 1 assigned
PB keys
Fixtures 6-10 on PB 2
If you select the assigned Group Selection key on PB 1 ,the group of Fixtures
1- 5 will be selected:
Selected content on PB 1
33 |
Group Selection and Release via PB
PB 1 has 5 Fixtures (1-5) with editor values: The following key on PB has been
assigned to Group Release:
Group
Release
assigned PB
key
If you select the assigned Group Release key on PB 1, the group of selected Fixtures
will be released from the Editor:
Note: The Fixtures will still be selected, moving any parameter wheel
will re-select the released fixtures.
| 34
Group Selection and Release via PB
Group Selection and Group Release in Example of an assigned Example of GrpSel and GrpRel
the PB Keys Behavior list PB Key text in the PB wing
35 |
Group Selection and Release via PB
Select a PB key or
Q-Key to assign
either Group
Selection or Group
Release.
| 36
Group Selection and Release via PB
4. From the PB Keys Behavior list select either Group Selection or Group Release.
The new function will be applied to the key and the text name will change.
5. Click Apply to save the change.
37 |
Vector Release Notes
Release Date: 3/04/2011
IMPORTANT NOTES!!
Please note the following before continuing!
In this version we added more options to the System Settings.
The following list is new options that are disabled by default (Previously they were always
enabled); this is relevant for new shows and saved shows from previous software versions:
The Remote Control is now DISABLED by default. See Remote Control Enable /
Disable
SMPTE and MTC new buttons are DISABLED by default. Any external trigger (SMPTE
or MIDI Time Code) will be ignored unless you enable the relevant SMPTE or MIDI
Time Code button. See SMPTE Midi Enable / Disable
1|
Version Highlights
Version Highlights
In this version we added more than 40 new devices and updated 80:
1. Display
1.1. View Properties Button A new View Properties button was added to
the pane title of any grid or soft key view:
1.2. Master PB Indication Enhancement The Playback key on the Faders Mode can be
used to display the Master PB on the Faders
Mode LCD.
1.3. Clock and Date View A Digital and Analog clock was added
together with a Date view.
2. Matrix
2.1. Live Matrix Zoom Function You now have full zoom function control
while in Live view; Zoom in/out and Fit To
Screen. These controls are found on the pane
title of the Matrix programmer live view.
2.2. Increased Matrix Width / Height in The Matrix width or Height can now be
the Patch manager increased to 10,000. The max cells
width/height is still 40,000.
3. Editing
3.1. Vector @ Key Enhancement This enables only the dimmer intensity
parameter value to be affected each time you
use the @ Key.
|2
Version Highlights
3.2. Fan Enhancements You are now able to activate the Fan
3.2.1. Fan From Step to Step mode by selecting the Fixture’s, then
pressing the Fan key.
Now you can change a range of
Fixtures while in Fan mode.
You can Fan from one step to another
using the Step Picker (Color Wheel
Picker, Gobo Picker and Media Server
Picker etc.)
Now you are able to go from value to
value using a shorter sequence.
3.3. Prohibit Mark Cue Vector will now protect Mark cues from being
manipulated. However you can still edit the
timing properties and the name of the mark
cue.
3.5. Effect Editor Improvements Now you can assign an exact value
using the keypad.
The Release button has been
enhanced.
A Pre Build effect can now be run on
parameters of the same type, example;
RGB
4. Playback
4.1. Direct PB operations You are now able to do PB operations, for
example; assign Qlists, release PB’s etc.,
directly from the PB wing view.
4.2. Vector Snap Enhancements A new option was added that enables you to
choose if the PB will be released or activated
when loading a show, for example; “Activate
the snap on load”.
3|
Version Highlights
5. Patch Manager
5.1. Apply and Continue Wizard Now you are able to apply a patch and
continue working in the same wizard dialog
without re-opening the wizard after every
operation.
6. System Settings
6.1. SMPTE Midi Enable / Disable You now have the ability to control
the signals from SMPTE, MTC, MIDI
In and MIDI Out.
A larger clock view was added to the
active TimeLine view screen.
6.2. Remote Control Enable / Disable A Remote Control Application’s option was
added to allow you to enable or disable the
ability for an external application to connect
to the console. This option can be found in the
Network tab:
Tools ► System Settings ► Network
The Remote Control Application’s option is
DISABLED by default. Enable the option so
that an external application can connect.
(iControl, iControl App & Remote PC Panel).
|4
Version Highlights
7. Desktop
7.1. Desktop Enhancements A bunch of new desktop enhancements where
added:
Stage Element support:
There are 16 elements that can be
dragged onto the Desktop. Each
element can be manipulated to change
size, angel, line thickness and line
color.
Ability to add shortcuts from the
windows explore to the desktop.
Printing ability
Undo changes
A new Layers Toolbar that enables
you to define layers, lock layers and
decide which layers you want to
display.
8. General Improvements
8.1. Export Show to ASCII Vector now supports ASCII show file export
according to the ASCII Standard Protocol.
8.2. Import ASCII Show File Enhanced Import ASCII Show file now supports:
Proportional Patch Level
Cue Link
8.3. WIN SCROLL Mode Enhancements 6 new functions where added to the WIN
SCROLL mode.
8.4. Locked Columns Enhancement A thicker and brighter line can now be seen
when you lock columns on a grid view.
8.6. Import Devices Improvements You are now able to select multiple devices
from the Import Device tree as you would in
windows.(CTRL or SHIFT)
5|
Version Highlights
8.7. Delete / Clear Patch in reverse Now you can delete or clear a patch in reverse
order order in the Clear Patch dialog from the Patch
manager.
8.9. Workspace Improvement Now if you have only one workspace, there
will be no workspace indication tab until you
add another workspace. This helps save
screen space. See Workspace example.
8.10. Range Information The Modify or patch dialog title bar now
contains range information.
See Modify and Patch Information
Improvement.
8.11. Import / Export shows Enhanced The new Import / Export Show’s menu now
Menu contains all the Import and Export show
options:
Import Partial Show
Import 4D Show
Import Sabre Show
Import ASCII Show
Export Show To ASCII
8.12. Using PB in Cut Time You are now able to manipulate PB content
by using the [SHIFT] key together with a PB
key.
|6
Bug Fixes – Vector Software 3.19.R01
7|
Operating New Features
ATTENTION!
This Vector documentation contains both Action and Enter procedure syntax. Procedures that
use Action syntax are preceded by: procedures that use Enter syntax are preceded by:
Limitations
When dimming desk lights, FULL, ON, or ZR will only work after the Wheel has been
moved.
Beat is not implemented yet.
In Try Cue, the parameter time progress will not displayed.
Qlist and Cue cannot be set as the Numeric default in the Command line.
Interactive Fixture selection does not work on a console designated for slave or node.
Matrix and Topo selection does not work on a console designated for slave or node.
Cue numbers in Qlists on time-lines will not be updated when re-numbering Cues.
**Work around: Re-number before teaching the time-line.
|8
The View Properties Button
Click on the View Properties button on the SK view pane title bar.
-OR-
Right click, select View Properties.
-OR-
From the View menu select View Properties.
View Properties
button on the
pane title
Click on the View Properties button on the Grid view pane title bar.
-OR-
Right click, select View Properties.
-OR-
From the View menu select View Properties.
View Properties
button
9|
Clock and Date View
From the Workspace Tree, click on System Time; choose a clock or date or both.
(Each one will be in a separate tab view)
Each clock and date view will be resized automatically when you change the tab size. By double
clicking on the actual clock or date will bring up the PC’s Date and Time Properties box:
| 10
Master PB Indication on the Faders Mode LCD
11 |
Vector @ Key Enhancement
When the @ Key For Intensity Only is enabled, only the dimmer intensity parameter value will
be affected each time you use the @ Key. The keys; ZERO, FULL and ON will also default to the
intensity parameter, not to the last selected parameter.
You can also use ZERO, FULL and ON for parameters but only if the parameter key is pressed
directly before you press ZERO, FULL or ON.
The @ Key For Intensity Only is saved in the show data, so you can decide if to enable it per
show.
NOTE: Old shows will be loaded with the @ Key For Intensity Only disabled.
When the @ Key For Intensity Only is enabled, you are also able to select and change multiple
parameters by using the following sequences:
[Param, Param, enter value]
[Param, Param, FULL/ON/ZERO]
If the @ Key For Intensity Only is disabled, then the last selected parameter will be affected by
the @ Key, (Which is how it has always worked)
NOTE: Decimal value input [SHIFT+@], is not affected by the @ Key For Intensity Only
function key.
| 12
Vector @ Key Enhancement
Examples:
When the @Key For Intensity Only is disabled:
Sequence:
1. Select a FIXTURE, example; Spot 1.
2. Select a parameter, example; Cyan.
3. Press the @ key and enter a value using the keypad, example; 75.
The Cyan parameter will be changed to value 75.
Sequence 1:
1. Select a FIXTURE, example; Spot 1.
2. Select a parameter, example; Cyan.
3. Press the @ key. (Once you press the @ key the parameter selection will automatically
change to the dimmer intensity parameter).
4. Enter a value using the keypad, example 75.
The dimmer intensity parameter value will be changed to 75 without Cyan being
changed.
13 |
Vector @ Key Enhancement
Sequence 1:
This sequence will work regardless if the @ Key For Intensity Only is enabled or disabled.
1. Select a FIXTURE, example; Spot 1.
2. Select a parameter, example; Cyan.
3. Enter a value using the keypad, example 75.
The Cyan parameter will be changed to value 75.
| 14
Fan Enhancements
Fan Enhancements
The new Fan enhancement gives you a faster way of using the Fan feature without exiting the
Fan mode. You are now able to activate the Fan mode by selecting the Fixture’s, then pressing
the Fan key, and then selecting a parameter, or you can use the previous sequence of activating
the Fan feature [Fixture # → # select parameter, FAN].
A new soft-key attribute has also been added to the Fan Toolbar which is the Fan Inward Mirror
button:
As soon as a parameter key is pressed or a parameter wheel is moved, the indication on the
command line will show [FAN_*_], indicating that a parameter is in active Fan mode.
When using the new sequence of activating the Fan [Fixture # → #, Fan], the last used Fan
parameter will be selected. (The default Fan parameter is Fan Center Diagonal).
NOTE: When using the previous sequence, [Fixture # → # @ # → #], out of the Fan
mode, the default fan direction will still be the Fan Side Right button.
15 |
Fan Enhancements
After the Fan feature is activated using the sequence [Fixture # → #, Fan], you are then able to
select a parameter, such as yellow, and then Fan it using the wheel of that parameter.
After selecting a fan option, the system will always default back to the last used fan option until
you select a different fan type or reboot the console.
Example:
If you are using the Fan Side Left option to fan spots 1-5, then you select spots 6-10, the
minute you press the Fan key the system will default to the last used fan option which
was the Fan Side Left option.
When you select a parameter to fan, the fan will stay on that parameter until you select another
parameter, in which case you will need to press the Fan key again to activate the fan for that
parameter.
Example:
If you have selected the Cyan parameter to fan, and then you select the Magenta
parameter to fan, the minute you select the Magenta parameter the console will exit the
fan mode until you press the Fan key again.
| 16
Fan Enhancements
NOTE: You can change the Fixture selection while in fan mode as long you keep
working on the same parameter.
17 |
Fan Parameter from Step to Step
For example;
1. Select a range of Fixtures.
2. Open a picker from a parameter, for example; double tap on color wheel to open the color
wheel picker.
3. From the picker, tap on a step, for example; Red.
4. Press on the “Thru” key →.
The console will now enter into Fan mode.
5. From the picker, tap on another step, for example; Orange.
The selected range of Fixtures is now fanned from Red to Orange.
6. Repeat point 4 – 5, to carry on fanning from step to step.
Tip! You can change the Fan attributes from the Fan toolbar.
| 18
Prohibit Mark Cue Data Modifications
Example:
1. [Spot 1-10, HOME, Channel 1-10, @ 50%, Cue 1, Store]
2. [Spot 1-10, ZERO, Cue 2, Store]
3. [Spot 1-10, FL, Pan Tilt changes, Cue 3, Store]
4. [Cue 2.5, Mark Cue, Store]
5. Go to cue 2 on the PB, the console will automatically fade to the mark cue (2.5)
6. [Channel 1- 10, @ 80%, Update]
The Update dialog will open showing Cue 2 (which is the cue before the Mark cue) and
the Command line will indicate “MARK CUE CAN NOT BE EDITED”:
19 |
The Move Function
1. [SHIFT + MOVE]
2. Press on the object key that you want to move, e.g. [Group], [Qlist] etc.
3. Type in the object number that you want to move.
4. Press @ key.
5. Enter in the target number (The place number to move the object to)
6. [Store]
-OR-
7. [ENTER] / [Store]
Example:
| 20
The Move Function
1. [SHIFT + MOVE]
2. Press on the object key that you want to move, e.g. [Group], [Qlist] etc.
3. Select the range [# → #]
4. Press [@] key.
5. Enter in the target number. (The place number to move the object to)
6. [Store]
-OR-
7. [ENTER] / [Store]
Example:
In this example we will move Group 1-5 to Group 8:
1. [SHIFT + Move]
2. Press [Group, 1 → 5]
The command line will indicate the following:
21 |
The Move Function
The above image shows that the group range 1 -5 was moved to group range 8-12.
NOTE: If an object already exists in the target place, a pop-up message will appear giving
you the option to either overwrite the existing or Swap the existing:
For example;
If you have Qlist 1 on the Master PB, which has cues 1-5, as soon as you start the
sequence [MOVE, 4], the system will know you are referring to cue 4 from Qlist 1.
| 22
The Move Function
Sequence 1
1. [SHIFT + MOVE]
2. Select or Tap on the object to move.
3. Select or Tap on the target soft key.( If the SK is empty)
-OR-
4. Press @
5. Select or tap on any target soft key.
Sequence 2
5. Press [Store]
-OR-
[ENTER] / [Store]
23 |
The Move Function
Sequence 1
1. [SHIFT + MOVE]
2. Select or Tap on the objects to move.
3. Select or Tap on the target soft key.(If the SK is empty)
-OR-
4. Press @
5. Select or tap on any target soft key.
Sequence 2
[ENTER] / [Store]
| 24
The Move Function
By using this new option you are able to copy the Cue together with the cue properties(time,
Delay etc.). This is the Default option.
25 |
Effects Editor Improvements
Offset; 100%
Size; 100% -OR- -100%
Rate; 327 sec –OR- -327 sec
Duty Cycle; 255
Tips!
Instead of using the Keypad for Full, On or Zero values, press the FULL or
ON/ZERO keys.
You can also use the negative “-“key with the FULL or ON/ZERO keys.
For example; [- Key, FULL]
| 26
Effects Editor Improvements
ATTENTION! If you release a Primitive only (One Click), then close and re-
open the Effect Editor, the Effect attributes will be reset.
NOTE: You can also use the [RELEASE] key on the console panel to perform
the above operations when the effect machine is open.
Release Button
Effect Primitives
Effect Attributes
27 |
Effects Editor Improvements
Example 1:
If you have 10 (Color kinetics), ColorBlaze-72 fixtures:
[Fixture, 1->10, EFFECT, RAINBOW]
The effect will now run on all the 12 sets of RGB parameters.
Example 2:
If you have 10 (Studio Due), CS-4 fixtures:
[Fixture, 1->10, EFFECT, DIMMER FADE]
The effect will now run on all the dimmer parameters of that fixture (4 Dimmers).
| 28
Direct PB Operations
Direct PB Operations
You are now able to perform PB operations, for example; assign Qlists, release PB’s etc.,
directly from the PB wing view by using the option “Interactive Selection”. This option is
located in the View menu and can also be used to enable or disable the feature for every PB view.
Once Interactive Selection is enabled, then the section above the divider line will behave like the
Select keys of the playbacks. This means that all operations that are done using the Select keys
can now be done from the PB wing view. By clicking on the section below the divider line will
open the Cue sheet for that PB. See Viewing the Cue sheet
Tip! You can use the PB control keys to manipulate the PB, (PB release, Free, GO, Forward or
Backwords, take Priority, Etc…)
29 |
Direct PB Operations
Example:
If Interactive Selection is enabled and you want to store Qlist 1 on PB 1, then instead of using
the Select key PB 1, click on the top section of PB 1 in the PB wing.
Type Qlist 1 and tap or click on the Playback wing:
The PB Setup option is also available on the pane title bar of any specific PB view including A/B
and Master PB Views:
Pane Title
| 30
Direct PB Operations
Inside a specific PB view, the PB tab is also intercative and can be used instead of using the PB
select key. This includes A/B and Master PB views:
ATTENTION! By default the Interactive Selection is enabled, even when loading a layout
from a previous version (3.18).
The Right hand side options (Back button and PB Setup) are not available on
A/B and Master PB views.
The Interactive PB operations will work on PB’s and in Qkeys views.
The console will divide the PB view regardless of the fields order.
31 |
Vector Snap Enhancement
The behavior of the “Activate Snap On Load” is saved in the Show Data, (Meaning, when
loading a show, the console will check the state of this option and then load the show
accordingly). Therefore, before saving a show you will need to decide how you want the snap to
behave when loading that show.
Example:
1. Store a Cue on a PB. Make sure the PB is activated. Save as Snap 1.
2. Enable “Activate Snap On Load”. Save the show as “Snap Active”.
3. Disable “Activate Snap On Load”. Save the show as “ Snap Released”
4. Load a new show to clear all the data.
5. Load the saved shows and notice what happens:
Activate Snap On Load - Enabled: Activate Snap On Load - Disabled:
| 32
Vector Snap Enhancement
ATTENTION! Old and new shows will be loaded to the default setting of
“Activate Snap On Load” disabled.
Tip! Load your old shows, and then re-save them using the “Activate Snap On
Load” feature.
Warm Data has no relation to the “Activate Snap On Load” option. Warm
Data will continue working as it does today.
The Snap will remember which PB’s are enabled, but when loading the show
this data will be ignored.
33 |
The Apply & Continue Option in the Wizard
| 34
The Apply & Continue Option in the Wizard
Apply And
Continue
button
Tapping on the Apply & Continue button will apply the changes, and then the wizard will return
to the previous screen thereby enabling you to add more devices or fixtures. When you are
satisfied with your additions, tap the Finish button to close the wizard.
Every time you use the Apply & Continue button, the system will automatically generate the
next available number for that device. For example; if you modify a range for spots 1-9, then you
use Apply & Continue, the next range will start from the next available number, i.e. spot 10.
35 |
SMPTE, MTC, MIDI Enable / Disable
New buttons have been added to the System Settings ► MIDI/SMPTE tab:
The MIDI Input, Output and Macro buttons are greyed out until the main MIDI button is
activated.
NOTE: When MTC is enabled, the console will listen for MIDI time code protocol
regardless if the main MIDI button is enabled or not.
| 36
SMPTE, MTC, MIDI Enable / Disable
A new “MIDI/SMPTE” Soft Key option has also been added to the Setup Toolbar. This is
accessed by pressing the Setup key on the actual console:
By pressing the MIDI/SMPTE soft key will open a new MIDI/SMPTE toolbar:
Main MIDI SK
Tip! You can create a Macro to trigger the options in the MIDI/SMPTE Toolbar.
Button Function
MIDI Input Keys Enable this key together with the main MIDI button to receive MIDI
commands into the console.
MIDI Output Keys Enable this key together with the main MIDI button to send MIDI
commands from the console.
MTC Enable this key to receive MIDI Time Code protocol (External Timeline
Clock) into the console.
SMPTE Enable this key to receive SMPTE protocol (External Timeline Clock) into
the console.
37 |
SMPTE, MTC, MIDI Enable / Disable
Once the main MIDI key is activated, and you have clicked on OK or Apply; The Indication bar
will display MIDI:
After selecting a MIDI key choice; MIDI Input Keys, MIDI Output Keys, or MIDI Macro, the
changes will NOT be immediate until you apply the change by pressing OK or Apply.
Once you have applied the change, it will be visible on the Indication bar and on the
MIDI/SMPTE Toolbar.
| 38
SMPTE, MTC, MIDI Enable / Disable
Example:
MIDI, MIDI Input and MIDI Output keys have been selected:
Selected
MIDI keys
After you press Apply, the Indication bar will display “MIDI I/O”(MIDI Input / MIDI Output):
39 |
SMPTE, MTC, MIDI Enable / Disable
When using the MIDI/SMPTE Toolbar, by pressing on any of the MIDI commands (MIDI Input,
MIDI Output, MIDI Macro), will automatically activate the main MIDI key. After selecting an
option from the MIDI/SMPTE Toolbar, Store (Action Mode) or ENTER/Store (Enter Mode)
needs to be pressed to assign the command. Once the MIDI/SMPTE command is assigned, the
Command line will display Assigned and the Indication bar will display the assigned MIDI or
SMPTE command.
The Assigned command will also be visible in the MIDI/SMPTE System Settings tab.
Example:
MIDI Output is enabled:
After the MIDI/SMPTE command is stored, the Command line will display Assigned with the
Indication bar displaying the assigned command:
NOTE: The MIDI/SMPTE Toolbar will return back to the Default Tool bar after
assigning the command.
| 40
SMPTE, MTC, MIDI Enable / Disable
ATTENTION! SMPTE and MTC new buttons are disabled by default, so any external
trigger (SMPTE or MIDI Time Code) will be ignored unless you enable the relevant
SMPTE or MIDI Time Code button. This is relevant for new shows and saved shows
from previous software versions.
The active TimeLine clock is for preview only and cannot be edited.
SMPTE / MTC
Clock View on
the Indication
bar
Note the following color changes:
(This also applies to the SMPTE / MTC Clock on the indication bar)
The Clock color will be Orange when SMPTE is running from the internal
clock. (TimeLine Toolbar ► RUN)
When running from an external clock, the clock color will be according to the
console theme.
41 |
Desktop Enhancements
Desktop Enhancements
The new desktop enhancements enable you to do the following:
Add stage elements in various shapes
Define, lock, display or hide elements using the Layers Toolbar
Group elements
Drag shortcuts from the Window explorer to the desktop
Undo last changes
Print the desktop
With these enhancements come two new Toolbars; The Stage Elements Toolbar and the Layers
Toolbar. These are floating Toolbars which can be positioned anywhere on the screen.
The Toolbars are accessed from two new buttons located on the Desktop pane title:
NOTE: Unlock the display before editing anything on the desktop. When finished,
| 42
Desktop Enhancements
43 |
Desktop Enhancements
To move an element
Click and drag one of the white points from the outside frame:
Tips!
To change the size of multiple elements, select the elements, and then
drag one of the points from the outside frame.
To equally change the size of an element; press and hold SHIFT while
stretching the element.
| 44
Desktop Enhancements
Click and drag the rotation handle (Green point) at the top of the Element in the direction
that you want to rotate.
OR
Right click ► Rotate.
Tips!
To rotate multiple elements, select the elements, and then drag the
rotate point of one of the elements.
By holding SHIFT together with the mouse, you can rotate the
element in jumps of 18 degrees.
Click and drag one of the points on the actual element (Red points):
Tip! By holding SHIFT together with the mouse, you can drag the element from
the red points in a straight line.
45 |
Desktop Enhancements
You can add more points (Red only) to an element if needed; Min 2, Max 16 points.
1. Select the stage element.
2. Place the mouse on the element line where you want to add a point.
3. Right click and select Add Point.
To remove a point
To delete an element
| 46
Desktop Enhancements
To print a desktop
NOTE: The Desktop will not print using the “Print Multiple” option.
Using Undo
The Undo command can be used to undo the following:
Undo Movement of an object.
Undo a deleted object. (When using undo to restore a shortcut, the shortcut will be
restored with a generic icon)
Undo an “Add/Remove” object from the user defined layer.
Undo Rotation, Stretch and drag.
Undo for group or ungroup.
To undo
47 |
Stage Element properties
| 48
Stage Element properties
11 12
1 2
4 10
8 9
1 Name: Name of the Element. Click in the Name field to change the name.
2 Location: The X and Y points enable you to place the element in the exact location.
3 Layer: Use the Layer drop down menu to add the element to a layer. See The Layers Toolbar
4 Thickness: Changes the thickness of the Element line; Min value is 0. Max value is 255.
6 Style: Allows you to change the Style of line, for example; Dotted line……….
NOTE: In order to use the Styles, the Curved Element button must be disabled. See
number 9 below.
Tip! You can also change any element into a “Truss” style by selecting Truss from the
Style pull down menu and increasing the Thickness of the line.
49 |
Stage Element properties
8 Close Element: If the button is enabled the Element shape will be closed. If the button is disabled
the Element shape will be open.
Example:
In this example we will use the Circle Element.
Tip! If you have an open element, for example; Open Square, you can close the Square
by clicking the on the Close Element button.
9 Curve Element: The Curve Element button is used to Curve or un-curve the Element.
Example:
In this Example we will use the Square Element.
| 50
Stage Element properties
10 Reset Buttons: By clicking on the Reset button will reset the individual function back to the last
saved value.
12 Center: Centers the Element name or places the name outside the Element.
NOTE: The changes to the object will be saved only if you close the dialog by
clicking on OK or Apply.
Tips!
You can change the stage properties of multiple elements by selecting the elements
then selecting properties.
You can preview the changes on the actual element.
Layers Toolbar:
51 |
Stage Element properties
This option will show or hide all shortcut objects on the desktop, (except
Topo shortcuts)
When Enabled:
All shortcut objects will be visible.
When Disabled:
All shortcut objects will be hidden.
This option will show or hide all shortcut objects added from the Topo
view.
When Enabled:
All Topo shortcut objects will be visible.
When Disabled:
All Topo shortcut objects will be hidden.
| 52
Stage Element properties
These options are user defined layers, of which there are 5 to work with.
When the Layer is Enabled:
All the objects in the layer will be visible.
When the Layer is Disabled:
All the objects in the Layer will be hidden.
When a layer is locked, you will not be able to select or manipulate the
objects in it. The layers lock can only be used when the Vector display is
Unlocked :
When the Layer is Locked:
The Objects in the layer will be visible but they cannot be manipulated.
When the Layer is Un-Locked:
The Objects in the layer will be visible and can be manipulated.
This option will show or hide objects that are NOT linked to a user defined
layer.
When Enabled:
All the objects that are not linked to a user defined layer will be visible.
When Disabled:
All the objects that are not linked to a user defined layer will be hidden.
NOTE: When an object is part of a user defined layer, the object will still be part of its
generic layer. Therefore both of the layers must be visible in order for the object to be
visible.
Example:
If you add a shortcut to the desktop, it is automatically part of the Generic shortcut
layer.
If you add that shortcut into a user defined layer; example user defined layer 1, the
object will then part of both layers.(Generic shortcut layer and User defined layer 1)
In order to see this object, both layers must be enabled.
53 |
Stage Element properties
-OR-
Right click on the Object ► Properties ► Layer
Once you have selected a User Defined Layer, the User Defined button on the Layers
Toolbar will become active:
| 54
Stage Element properties
To hide text from a selected object, Right click on the object and select Show/Hide
Text.
Groups
Grouping is when you take a bunch of objects and put them into one group. You can have many
groups each with a bunch of objects. Any desktop object can be grouped.
Note the following on groups:
A group can also be part of a user defined layer.
Objects in a group cannot be selected or manipulated separately.
Object options such as rename, properties, rotate etc. will be greyed out when the
object is in a group.
Objects that are part of a user defined layer or any other generic layer will be cleared
from those layers after grouping.(These objects will now be part of the Groups layer)
Groups can be combined together by selecting both the groups (Right click ► Group)
An object in a group will belong to the Groups Layer until ungrouped.
When you group objects, there unique properties will be kept (Show/Hide Text,
Color, thickness etc.)
55 |
Stage Element properties
To group objects
The Groups Layer button will become enabled and there will be white broken
lines around the group. These broken lines will become a dark grey color once you
click on another object.
To ungroup objects
To undo
| 56
Stage Element properties
Simply drag the Shortcut from the Window explorer to the Vector desktop:
NOTE: The shortcuts are LINKS only. These files will not be saved in the
show, only the links will be saved.
57 |
Stage Element properties
| 58
Stage Element properties
59 |
Export Show to ASCII
NOTE: A group will not appear in the Export to ASCII Show dialog if it does not
contain any channel data.
Before you export a show to ASCII make sure you have a channel and a Qlist in the show.
1. From the File menu select Import/Export Shows ► Export Show To ASCII.
2. From the Export to ASCII show dialog select the objects to export:
| 60
Export Show to ASCII
3. Click Export.
4. Select the destination to save the file.
5. Type the file name, select Save.
The file will be saved with the extension:.asc
ATTENTION! If more than 1 Qlist is selected, the console will merge these Qlists
into 1 Qlist. This will cause the cues to be re-numbered.
NOTE: Import ASCII show file now supports; Proportional Patch and Cue Link.
61 |
More General Enhancements
[MACRO] ALT
[SNAP] Space
Tip! By using [MACRO] + → (Thru) in WIN SCROLL mode will give you the
same effect as Alt + Tab on the windows keyboard.
NOTE: When you open a Text dialog or the Matrix ► Fixture properties, the WIN
SCROLL will turn ON automatically.
The WIN SCROLL will automatically turn OFF when you exit the Text dialog
or Matrix ► Fixture properties.
Blind Enhancement
By using the following sequence you can copy the editor values into the Blind editor. This can be
done even if the Blind editor already has values.
This sequence will copy the editor values into the blind editor and will automatically enter
the blind editor:
[SHIFT+BLIND]
ATTENTION! The previous way of importing 4D / Sabre / ASCII shows by using File
► Open Show is NO longer valid.
63 |
More General Enhancements
Workspace Improvement
When you have only one workspace in a window, there will be no workspace indication tab until
you add another workspace:
To add a workspace
| 64
More General Enhancements
BACK / HOLD or BACK PB will fade back in Cut PB will fade back using back
Time. time.
ON / OFF PB will act as GO / RELEASE PB will fade in/ out using Cut
Time.
NOTE: The above behavior will work with PB’s and Q-keys.
65 |
Vector Release Notes
Release Date: 20/12/2010
Version Highlights
In this version we updated and added many more devices. 120 new devices where added with more
than 100 devices updated:
1. Display
2.1. Default Behavior of the Update dialog You now have the ability to change the
box Default options of the Update dialog box.
2.2. New Qlist store sequences There are new sequences to store a Qlist
either on the PB or as Data which can be
used later on.
2.3. Grid Editing We changed some of the Operations of the
Grid editing and added more key operations.
2.4. Decimal Value assignment A new option was added to assign values to a
Fixture Parameter in Decimal instead of
Percentage.
2.5. Main Master Qlist A new mode was added which enables you to
work with 1 main Qlist which defaults all cue
operations to that Qlist.
2.6. Fine tuning for 8 Bit parameters We added an option to use SHIFT + WHEEL
to fine tune 8 Bit parameters.
1|
Version Highlights
3.1. GO For Multifades You now can enable or disable the option to
use the GO for fading between Cues while a
fade is in progress.
3.2. New Operations that exclude the There is a new range of PB Control
Master PB operations that can be used on all the PB's
without affecting the Master PB.
3.3. Playback Intensity limit A new feature which enables you to adjust
the Intensity limit of a PB.
3.4. Look Ahead Improvements The Look Ahead can now be filtered to either
work on the Master PB only, or on ALL
PB‟s.
4. Patch Manager
4.1. New Topo options and improvements New Topo options and improvements
include:
Set Stage Measurements in
centimeters or inches.
Decide what fields will be visible in
the Topo according to the Set Type.
Each Set Type has its own unique
image; Channel, Spot, Matrix or
Media Server.
4.2. Matrix Grid Zoom We added a zoom facility which enables you
to zoom in, out or fit to screen the Matrix
grid.
5. System Settings
5.1. System settings tab layouts We re-arranged the System settings tabs and
their options in a more logical order to
improve navigation within the System
settings.
5.2. View show name and IP Show name and console IP are now seen in
the System settings dialog title bar.
|2
Version Highlights
6. Dimmer Properties
6.1. New Dimmer properties option With the new Dimmer Properties option, you
can access the Grand Master and Dimmer
Curves directly from the Editor Toolbar.
6.2. Absolute DMX Toggle display With this new option called "Absolute DMX
Display" you can decide whether to view the
Absolute Dimmer range or the short Dimmer
range with Port numbers.
6.3. DMX Port Swap A new sequence has been added to enable
DMX Port swapping.
7. Exam
7.1. Track Sheet Improvements Now you can show parameters according to
banks which can be filtered to all parameters
for that bank or a specific parameter.
7.2. Quick Dimmer patch information You are now able to quickly get valuable
Dimmer patch information about a selected
Dimmer, which will be displayed in the
Command line.
7.3. Dimmer Exam View With DMX Exam you are able to Exam a
whole Port or a specific Dimmer address,
which is done directly from the Keypad.
8. DMX Protocols
8.1. ACN Support Vector now supports ACN Protocol
9. Vector PC
9.1. Panel Skins You are now able to select a Panel skin that
represents a certain Vector console with the
actual Keys location on the Panel.
9.2. Hotkey Mapping You are now able to customize the Hotkeys
mapping on the Panel, according to your
preferences.
9.3. Other improvements Other improvements include:
Show/Hide panel title bar
Attach the PC Wing to the Panel
3|
Version Highlights
10.1. New Physical Wheel Features for The Physical wheels on the new line of
Vector Violet and Ultra Violet Vector Violet and Ultra Violet can now be
pushed down, giving you a faster way of
selecting and fine tuning parameters.
10.2. Desk light On Vector Violet we added more desk light
options to control the Vector Violet 7 Inch
LCD brightness and the Gooseneck desk
light.
10.3. Playback Select Key and Q-Key A Q-Key mode is now available on Vector
Mode Functions Violet. In this mode you have direct access to
20 PB‟s and 20 Q-Keys per single page.
11. General
11.1. Grand Master 200% A new option was added to enable the Grand
Master to exceed 100% of intensity to 200%.
Limitations
When dimming desk lights, FULL, ON, or ZR will only work after the Wheel has been
moved.
Beat is not implemented yet.
In Try Cue, parameter time progress is not displayed.
Qlist and Cue cannot be set as the Numeric default in the Command line.
Interactive Fixture selection does not work on a console designated as slave or node.
Matrix and Topo selection does not work on a console designated as slave or node.
Cue numbers in Qlists on time lines are not updated when re-numbering Cues.
**Work around: Renumber before teaching the time line.
On the Matrix List ► Live view, devices with 16 Bit parameters are not presented
correctly
Mark Cues should not be updated directly. The Update of values on it will cause the
Mark cue to not function correctly.
|4
Bug Fixes – Vector Software 3.18.R03
Real Time
1. When Violet was in Master/Slave mode, values sent via the Wheels were incorrect.
This has now been corrected. Thanks to Anton, Russia
2. When replacing 8-Bit parameters with 16-Bit, values were not recalculated. Thanks to
Gdynia, Poland, - Jerry Roberto Romani, Italy and Koby, LightVision, Israel.
3. When in Master / slave and using the Wheel to change values, the values were sent to
the opposite side in system time and not in real time. This is now fixed. Thanks to
Klaus Bolte, Germany, - Anton, Russia, - Orit Freedman, BEO, Holland, - Matthias
Schoeffmann Taronic, Compulite Support Austria.
4. Exam of device specific libraries did not show the content of that library. This is now
corrected.
5. When using a chaser with chase fade-in and back to top on release options, after
releasing the PB and running it again, the chase fade in was ignored. Thanks to
Matthias Schoeffmann, Taronic, Compulite Support Austria.
Hardware
1. The Trackball on Vector Violet was too sensitive and even while pressing other keys
caused the Trackball to change values. Please make sure you update the firmware.
2. The Vector external wings (PB and Editor) had distorted images on the LCD display.
This has been corrected. Please make sure you update the firmware. Thanks to
Stephen Plotkin & Paul Grant, Canada, Klaus Bolte & Gerhard Feiner, Germany
5|
Bug Fixes – Vector Software 3.18.R02
Real Time
1. In Fixture mode, after copying and then pasting a single parameter to another fixture
without pressing the Set key (Channel, Spot, etc) did not work. Thank you Orit
Freedman, BEO, Holland.
2. When you used the Sequence of RATE, Library Fade time, and then entering zero
value and moving the corresponding wheel counter clockwise, resulted in a negative
library fade time. Thanks to Matthias Scoffmann, Austria.
3. Using shared PB‟s caused the Main PB priority to be saved in Zero priority. This has
been corrected. Thanks to Matthias Scoffmann, Austria.
4. The system crashed when changing snaps in master / slave configuration. This is now
corrected. Thanks to Gerhard Feiner, Feiner – Lichttechnik, Germany
5. On the 3.18R01 and only on Vector red single core, the middle wing was not
recognized; therefore it behaved like a “Blue” Vector with one wing and 10 PB
pages. This has been corrected. Thanks to Bojan Repic, RTV Slovenia and Rob
Eunson , Epic , Canada.
|6
Bug Fixes – Vector Software 3.18.R01
Real Time
1. When you updated a Qlist, and released it, the next Flash did not show the Updated
values. This has been corrected. Thanks to our clients in the UK and Holland.
2. When you copied a range of Fixtures and pasted them, only the exact range was
pasted, not beyond. Thanks to Klaus Bolte, Germany.
3. When using a chaser with loop count, after the Chaser was released and then run
again, it ran the loop count with an added loop. Thanks to Gerhard Fiener, Germany.
4. When a chaser was created with a loop count using the Chase pattern of Bounce and
Random, the Loop count was totally ignored. This has been corrected.
5. When Input patch to PB is used and faders were channel mode, the Operations on the
PB were shifted by 2 PB‟s the left. This has been corrected. Thanks to Moshiko Peer,
Danor, Israel.
6. When storing effects on 8 bit parameter, it did not work on 16 bit parameters and
visa-versa. This has been fixed. Thanks to Klaus Bolte, Germany.
7|
Bug Fixes – Vector Software 3.18.R01
7. When the Console is turned on and the Warm data is loaded, the last stored Cue on
the Indication bar displays 0 instead of the actual last stored Cue. This has been
corrected.
8. When using the Editor fade options of, - clear on Master GO or clear on PB GO, the
Soft key of the Editor fade is not colored in orange. This has been fixed.
9. When selecting a range of Fixtures, the system gave an error when the end of the
Range does not exist. This has been corrected.
10. When you connect in Master / Slave or Master / Node, and you flash a PB on the
Node or Slave, after a few seconds the Flash stopped working until you flash again.
This has been fixed. Thank you Matthias Kern, Switzerland.
11. When using value extraction from Cues [Fixture #, @ Cue #, Enter / Copy], CE did
not work to fix the Cue selection or the Fixture number. Thanks to Klaus Bolte,
Germany.
12. When connecting Master / Slave, the Macro LED 101-106 on the slave was off.
Thanks to RAI TV Italia & Compulite China.
13. When assigning a Qlist on the A/B or a PB with the Fader set to X-Fade when the
Faders are at the Top level, moving the Faders did not activate the Cue correctly.
Thanks RAI TV, Italy.
14. When you SOLO a PB using the Flash key, instead of flashing it once and then
releasing it, it will stay ON. This occurs when you use the SOLO once and not
SOLO, SOLO. Thanks to Jonathan Cole, Speedy and Alon Cohen, Israel.
15. Selecting libraries and then Fixtures resulted in a different library being selected
instead of the Fixture. Thank you, Richard ten Hof, Nationale Reisopera, Holland.
16. When pressing SET, the LED was on in the old position. Thanks to Agustin Arocha,
Burple, UK.
17. Exchange did not work correctly on devices with similar parameters. Thank you
Klaus Bolte, Germany.
18. When assigning a loop to a few Cue‟s in a Qlist, and assigning a link from a Cue in
the Loop range to a Cue outside the Loop range, caused the system to run the loop
incorrectly.
19. 8 Bit to 16 Bit Parameter values was not re-calculated when replacing Fixtures in the
Patch. Thanks to the Operators at Gdynia, Poland.
20. When you Clone from 8 Bit to 16 Bit, the Parameter values were not Cloned (Copied)
correctly. Thanks to Orit Freedman, BEO, Holland.
21. A Chaser that was running fast on a heavily loaded system caused a random release
on the Main PB. Thanks to David Bishop, UK.
22. When using the Snap update option “On any change”, a Submaster or Temp Cue was
not saved in the Snap. Thanks to David Bishop, BBC and House of Tradition theatre,
Hungry.
|8
Bug Fixes – Vector Software 3.18.R01
23. Macro of Master PB GO, Hold or Back did not work when changing the Master PB.
Thanks to Jonathan „Speedy‟ Cole, Yaron Shosh, Israel and Ruben De Snoo, Holland.
24. When using STEP ◄ till the last Cue, then using STEP ► to go to the first Cue, did
not work. Thanks to Matthias Scoffmann, Austria.
25. When in Compulite mode and you modify a Cue with parameter time, and finish the
sequence with STORE, the Editor did not clear as it should. Thanks to Richard ten
Hof, Holland.
26. In Master or Slave, the Master lost patch data after shutdown. Thanks to Stephen
Plotkin, CBC, Canada.
27. In Master / Slave Sync, the Slave did not show the correct SNAP number.
28. When working with MSC, the GO command ignored Follow-On Cues and Loops.
Thank you to Shoko Mishima – SEW, Japan.
29. After opening a show on an existing show the parameter header had the previous
show parameters causing confusion in the view and for the operator. Thanks to Chris
Nathan, GNR Tour 2010.
30. LOOK AHEAD did not work correctly with an effect on the Dimmer. Thanks to Orit
Freedman BEO, Holland and House of Tradition Theatre, Hungry.
9|
Operating New Features
ATTENTION!
This Vector documentation contains both Action and Enter procedure syntax. Procedures that
use Action syntax are preceded by: procedures that use Enter syntax are preceded by:
| 10
User Interface Improvements
11 |
The SK Editor
The SK Editor
A new editor dialog box has been added which enables you to personalize the Soft keys on
Vector. All changes are saved in the System layout.
The SK Editor enables you to change the following:
Soft key pattern
Pattern grain and texture
Soft key color
Font color
Font size
Soft key width and height
Soft key highlight brightness (during mouse hover on a soft key)
From the SK editor icon located in the Pane title of the Soft keys tabs:
SK Editor Icon
-OR-
By Right clicking the Mouse anywhere in the SK view that you want to edit:
SK Editor
Icon
| 12
The SK Editor
SK Color Preview
Function Reset to
Default Buttons
Result Preview
13 |
The SK Editor
SK Editor Functions
The following is a list of SK editor functions and their purpose:
Pattern From the Pattern drop down list you can choose 9 different types of SK
patterns.
SK Color With the Color palette you can choose basic colors or define custom
colors for the Soft keys.
Font Color The Font color on the SK can be changed using the Color palette.
Font Size The Font size can be increased to a max of 40 or decreased to a min of
10. Use the Bold key for bold text.
Grain The Grain slider enables you to manipulate the SK pattern, by adding a
smooth or ruff finish to the Pattern. The Maximum is 70% Grain.
Texture The Texture slider changes the amount of texture so that the Image will be
more of a 3D or flat look pattern. It has a maximum of 100%.
Highlight By using the Highlight slider, you control the Brightness of the SK when
the mouse is HOVERING over it. The Maximum is 70% highlight.
The Default button resets all the Settings to the Factory default.
On the Right hand side of every function, there is a reset button to reset
the Individual setting back to Default.
The Apply to All button applies the Settings to ALL currently open SK
views in the Layout. This will then become the Default layout "look" for
any new SK tab's that is opened. Clicking on the Apply to All button will
also close the Dialog box.
When you use “Apply to All”, the Size and width are not applied to the Editor
tool bar or Wheel assignment, as there sizes are different than other soft keys.
| 14
The Last Selected SK Indicator
NOTE: Each time you restart the Application or change the Window size, the Indication will be
cleared.
15 |
Hand Tool
Hand Tool
A hand tool was added to all Vector dialogs to enable you to drag the Dialogs around the
screen.
Whenever you see the Hand tool, either LEFT click the Mouse or press and hold on the screen
to move the Dialog.
| 16
Master PB Indication
Master PB Indication
The Indication bar will now display the current Master PB.
The following examples show the 3 different types of current Master PB‟s:
Example 1:
Example 2:
The current Master PB is Q-Key 10 on page 1:
Example 3:
The current Master PB is on the A/B Cross-Fader:
NOTE: On Vector Violet ONLY, by pressing and holding the PB SELECT key, will show the
Master PB on the Fader LCD. See Master PB Indication when using the Playback select
key.
17 |
Default Update Options
NOTE: Any changes made to the Update Items dialog box options, which are saved as
default, will be visible in the System settings Default Update options and vice versa.
Active Cue
NOTE: The Update Items box can only be accessed once you have an active PB.
| 18
Default Update Options
Example:
Let's say you always want to use the Back Track option. Then, all you need to do is
select the Back Track option, and then select Save As Default. This will save the
selected option. Every time you return to the Update Items box, the Back Track option
will still be selected.
NOTE: The Factory Defaults button is grayed out when the Settings are the Default.
19 |
Default Update Options
New to Master PB and Grab All are toggle buttons only and therefore cannot be used at
the same time.
Example:
If New to Master PB is selected and then you select Grab All, then New to Master PB
will be canceled and Grab All will become selected.
When the Master PB Only button is chosen, the Grab All button becomes grayed out,
even if the Grab All button was previously selected.
| 20
New Qlist Store Sequences
1. STORE 1. STORE
2. CUE 2. QLIST
3. SELECT PB 3. SELECT PB
With this sequence a Qlist is automatically created with the first available Cue on an
empty PB. Every time you use the above sequence on an existing PB, the Qlist number
will remain the same, but the Cue count will increase.
21 |
New Qlist Store Sequences
Example 1:
Creating a new Qlist to an empty PB in a show that has no Qlists:
Sequence Result
1. STORE The Console assigns Qlist 1 to PB1 with the first available
Cue which is Cue 1.
2. QLIST
3. SELECT PB 1
Qlist 1 on PB 1 with Cue 1
1. STORE The Console assigns the next available Qlist which is Qlist 2
to PB 2 with the first available Cue which is Cue 1
2. QLIST
3. SELECT PB 2
Qlist 2 on PB 2 with Cue 1
Example 2:
Adding a Cue to an existing Qlist in a show that already has Qlist 1 on PB 1 with Cue 1
setup:
Sequence Result
1. STORE The Console assigns the next available Cue which is Cue 2
to Qlist 1 on PB 1.
2. QLIST
3. SELECT PB 1
Qlist 1 on PB 1 with Cue 2
1. STORE
2. QLIST #
3. SELECT
With this sequence a new Qlist is created with the specified Qlist number, with the
first available Cue.
NOTE: A Qlist number will be created if it does not exist. If the Qlist number exists
then the next available Cue will be created.
| 22
New Qlist Store Sequences
Example:
Let's say you have Qlist 1 on PB 1 and Qlist 2 on PB 2, each having 1 Cue and PB 3 is
empty. You now want to add Qlist 5 to PB 3 with the first available Cue:
PB 3 is empty
NOTE: Storing a new Qlist to an existing PB will overwrite the Qlist on that PB
with the first available Cue.
23 |
New Qlist Store Sequences
You can store a new Qlist with the first available Cue without assigning it to a PB. The new
Qlist will be visible in the Show ► Qlists tab spread sheet or SK.
1. QLIST #
2. STORE
-OR-
1. STORE
2. QLIST #
3. ENTER
Example 1:
Creating a new Qlist without assigning it to a PB:
Sequence Result
1. QLIST 1 The Console adds Qlist 1 to the Show Qlist storing the
first available Cue, which in this case is Cue 1.
2. STORE
Qlist 1 is added
with the first
available Cue.
| 24
New Qlist Store Sequences
NOTE: If you repeat the above sequence with the same Qlist number, then the Console
will store the next available Cue.
1. STORE
2. QLIST
3. NEXT
4. SELECT PB
-OR-
1. QLIST
2. NEXT
3. STORE
-OR-
1. STORE
2. QLIST
3. NEXT
4. ENTER
25 |
New Qlist Store Sequences
Example:
If you have Qlist 1 on PB 1, Qlist 2 on PB 2 and Qlist 5 on PB 3, and no other Qlists in
the show, and you want to add an additional Qlist to PB 4, but you are not sure what the
next available Qlist number is, then you can utilize the NEXT function key as follows:
1. STORE
2. QLIST
3. NEXT
The next available Qlist number will be shown in the Command line which is
Qlist 3.
4. Then press SELECT PB 4
The available Qlist number was Qlist 3 which has now been added to PB 4:
Qlist 3 has
been added to
PB 4 storing
the first
available Cue.
| 26
Grid Editing
Grid Editing
The following new changes were made to the Grid editing:
The Windows arrows can now be used to navigate left and right with the given values.
The up and down arrows will jump between fields as it does now. If there are changes, it
will apply the change and skip to the next cell. This is similar to using the Arrows,
Up/Down/Left and Right on the Ascii keyboard.
The Next / Prev keys can now be used to navigate like the Console arrow keys do. You
can also use the Next / Prev keys to toggle between options in the Drop down list. This is
similar to using the Arrows, Up/Down/Left and Right on the Ascii keyboard.
By pressing RESET or SHIFT RESET, will take you out of Grid editing at any point.
This is similar to ESC from the Keyboard which will also turn OFF the SCROLL WIN.
When pressing ENTER after data has been changed, the System will apply the change
and EXIT the Grid editing and turn OFF the SCROLL WIN. This is similar to using the
ENTER key on the Keyboard.
NOTE: All the existing options for Grid editing are still the same.
27 |
Assigning Decimal Value
The ability to enter a number in decimal is especially handy if you are using a media server and
you want to access a certain folder or file number. The Decimal input can also be used for
Dimmer parameter operations, such as; proportional level, test etc.
1. FIXTURE #
2. SHIFT
3. @ (Decimal key )
4. Press Enter.
| 28
Assigning Decimal Value
3 Digit Input
If you input a 3 digit decimal value, the Output will
be immediate.
NOTE: You can also use a 3 digit
number with a “0”(Zero) at the
beginning; For example: 023 After you input a 3 digit value, press Enter.
Less than 3 digit input If you input a 2 or 1 digit decimal value, the
Output will not be immediate until you press
Enter.
Input value over 255 or a 4 digit input value. Any input value over 255, or, a 4 digit value input
will cause the Console to select the next selection
and will ignore the Input value and will not output
a value.
Example:
[Channel , 1 , SHIFT, @, 1256]
Will cause the Console to select Channel 6
29 |
Main Master Qlist Mode
NOTE: The Main Master Qlist can be used in either Compulite or Tracking mode.
| 30
Main Master Qlist Mode
Color changes in the Playback – Master View in the Cue Sheet Tab
NOTE: The Color changes in the Playback – Master View in the Cue sheet tab are the same for
the Playback A/B view as the A/B is locked as the Master PB.
31 |
Main Master Qlist Mode
NOTE: If you are modifying or storing new Cues while working in Tracking or Compulite Mode
with "Automatically Assign to Playback" enabled, then the System will auto assign the last
Main Master Qlist to the A/B Cross fader if the A/B Cross fader is not assigned.
While the Main Master Qlist is active you can still store new Qlists on other Playback's in order
to create Chasers, Looped Cues, Effects, etc.
You can also store Temp Cues on the A/B Cross fader when in the Main Master Qlist mode. If a
Temp Cue is stored to the A/B Cross fader, then the Qlist that was on the A/B Cross fader will
still be the Main Master Qlist.
NOTE: If the "Automatically Assign to Playback" is enabled, then storing the next Cue will
override the Temp Cue.
| 32
Main Master Qlist Mode
Example:
If your Main Master Qlist is Qlist 6 with Cue 2 and your A/B is empty.
Store a new Cue using [STORE+ / CUE #, STORE etc], Qlist 6 will be assigned to the A/B (If
"Automatically Assign to Playback" is enabled) with the next available Cue, which is Cue 3.
NOTE: If you select the A/B to store the new Qlist, then the new assigned Qlist will become
the new Main Master Qlist.
33 |
Main Master Qlist Mode
Sequence Examples:
| 34
Fine Tuning for 8 Bit Parameters
35 |
Tracking General Library Renamed
| 36
GO For MultiFades
GO For MultiFades
The GO For MultiFades button can now be used to enable or disable the GO for fading
between Cues while a fade is in progress. The GO time will run according to the Cue fade time
which has been entered.
The GO For MultiFades is located in the Playback tab under the GO Behavior section:
When Activated While a Cue is in a fading progress, pressing on the GO key will
instantly fade to the next Cue that is in line, using the next Cue timing.
Example:
Cue 4 is fading at 20 seconds and next Cue is Cue 5 which has a fade
in time of 8 seconds, if the GO button is pressed during the fade, then
Cue 5 will start its fade at 8 seconds.
When Deactivated While a Cue is in a fading progress, pressing on the GO key will NOT
instantly fade to the next Cue that is in line, until the current Cue has
finished its fade.
Example:
Cue 4 is fading at 20 seconds and the next Cue is Cue 5 which has a
fade in time of 8 seconds. If the GO button is pressed during the fade,
nothing will happen until Cue 4 has completed its fade; only then a GO
press is needed to fade to Cue 5.
37 |
GO For MultiFades
Example:
If Cue 2 has a Time-In of 4 seconds, and Cue 3 has a Time-In of 10 seconds and Cue 2 is
currently fading IN, if you press the key sequence SHIFT + GOTO, then Cue 3 will
instantly fade IN, in its Time-In of 10 seconds.
NOTE: In Tracking Mode, if the Values are still fading and they are in Tracking, they will
continue fading according to their own timing, Cue or parameter timing.
| 38
PB Control Operations that exclude the Master PB
Example:
To free all the PB's except the Master PB, use the Sequence [FREE,]. All the PB's will be
freed, except the Master PB.
Will turn all the PB's into STEP mode except the
+ Master PB.
39 |
PB Control Operations that exclude the Master PB
Will select all the PB’s so that you can use the
+ RATE Wheel assignment options on all of them
except the Master PB
ATTENTION! PRIO and SUB MASTER are not supported by the above sequences and
will generate an "INVALID SEQUENCE" error!
| 40
Look-Ahead Enhancement
Look-Ahead Enhancement
Now there is a choice to filter the Look Ahead on the Master PB Only or on ALL active
playbacks.
The Look Ahead buttons are located in the System settings ► Playback tab:
The Look-Ahead options are toggle buttons in which only 1 option can be selected at a time.
Look-Ahead will work ONLY on the Active Master PB. All the other PB’s will
work normally ignoring the Look Ahead mask (as if the Look Ahead is
disabled).
NOTE: The Look-Ahead rules apply to both Look-Ahead options. See Chapter 14 in the Vector
Manual.
41 |
Playback Intensity Limit
ATTENTION! The Intensity limit feature will limit any intensity from a specific PB ONLY and
ONLY if the Fader behavior is other than Intensity Master.
Example:
1. Set spot 1 intensity value to FL and Spot 2 intensity value to 50%.
2. Store as Cue 1 on PB 1.
3. Set spot 1 intensity value to 80%, and spot 2 intensity value to 20%.
4. Store as Cue 2 on the same PB.
5. Change the PB behavior to All Param (for example) and release it.
6. From the PB properties dialog box of PB 1, change the Intensity limit using Wheel 3 to
50%.
7. Go to Cue 1 on PB 1 – Spot 1 value will be 50% and spot 2 value will be 25%.
Go to Cue 2 on PB 1 – Spot 1 value will be 40%, and spot 2 value will be 10%
| 42
Playback Intensity Limit
Tip! The “Level/Prio” field is optional in the QK Wing view and can be added from the Grid
properties.
From the Qlist properties tab in the Playback properties dialog box:
43 |
Playback Intensity Limit
When changing the PB fader behavior from Intensity Master to any other behavior, the
Intensity limit wheel will not be grayed out and the Value will be that of the last used
fader intensity value.
The Intensity limit wheel value is saved in the Qlist properties.
When assigning a Qlist to a PB, the Console will always take the Stored Intensity limit
value from the Qlist properties, unless the fader behavior is set to Intensity Master
Behavior.
ATTENTION! Changing the Intensity Limit by using the following sequences will affect the PB
output immediately. If the PB is active, then the Intensity Level will change instantly!
NOTE: If the Fixture is an RGB Fixture with no “real dimmer” parameter, but it has a Virtual
Dimmer, then the Intensity limit will affect the level of the RGB values.
| 44
Playback Intensity Limit
1. Setup ► Select a PB
2. Spin wheel 3 to change the Intensity limit value.
-OR-
From the Qlist Properties tab, enter a value from 0-100 into the Int. Limit (Wheel 3)
field,
-OR-
Use the Int. Limit arrows:
45 |
Playback Intensity Limit
NOTE: The PB’s must be occupied in order to use the RATE wheel assignment
sequences.
| 46
New TOPO Options & Improvements
47 |
New TOPO Options & Improvements
In the Set Type drop down list you can choose which Set Type
you want to configure - Channel, Spot, Matrix or Media Server.
The Apply To All Sets option will use the current Fixture display
settings on all the other Set Types.
Example:
If you have selected to display just the Fixture name and
you click on the Apply To All Sets then all the Set Types
will display only the Fixture name on the Fixture icons in
the Topo view.
| 48
New TOPO Options & Improvements
None Selected:
No Options will be visiable.
49 |
New TOPO Options & Improvements
The Set Type with Set Type Code: The Fixture icon in the live view:
Fixture Name
Set Type Set Type Code
Spot Sp
Fixture Number
Matrix Mx
The Set Type code indicating the
Media Server Ms Set Type
The above settings also affect the Topo view in the Patch Manager; the only
difference is, in the Patch Manager the Address of the Fixture will be visible in
the middle of the Fixture icon instead of the Intensity Value.
These settings also affect the PRINT of the Topo view; the Print data will be
according to the Patch manager Topo view.
New Fixture icons for the Matrix and Media server Fixtures
In addition to the Spot and Channel Fixture icons, there now is a separate icon for the Matrix and
Media server. This makes it easier to distinguish between sets that are being used in the Topo
map.
The New Fixture icons:
| 50
New TOPO Options & Improvements
By default the Measurements are in Centimeters with the Default dimensions of;
1800cm x 1200cm.
The Maximum stage size is
8000 x 5000 cm
-OR-
3150 x 1969 inch
The Default for the Fixture display Set Type is Channel with the Fixture Name
and Fixture Number enabled for all sets.
1. In the Topo tab under the Heading "Stage Measurements", select either Centimeters
or Inches
2. Enter the desired measurements in the available fields according to your selection (cm
/ inch).
3. Click Apply.
51 |
New TOPO Options & Improvements
1. In the Topo tab under the Heading "Fixture Display", click on the Set Type drop
down list and choose the Set Type.
2. Click on either Fixture name or Fixture number Refer to: New Display format for
the Fixture icons.
3. Click Apply.
Optional – Using Apply To All Sets
4. Click on Apply To All Sets, to apply the settings to all the Set Types.
5. Click Apply.
| 52
Matrix Grid Zoom
Fit To Screen
Zoom Out
Zoom In
NOTE: Once you set the Zoom for a Matrix grid view, the Zoom will remain unchanged until you
navigate to the Main Matrix list view. The Zoom of the Matrix grid view will then go back to the
Default zoom size.
53 |
System Settings Tab Layouts
General tab
The following was added to the General tab:
200% option for the Grand Master:
| 54
System Settings Tab Layouts
Editing tab
NOTE: This tab was originally called the Behavior tab, now it has been changed to the Editing
tab.
55 |
System Settings Tab Layouts
Playback tab
The following was added and moved to the Playback tab:
The Look Ahead Active option name was changed to Look Ahead On ALL PB in the
Look-Ahead section.
Look Ahead On Master PB ONLY option in the Look-Ahead section.
GO For Multi Fades option in the GO Behavior section.
The Default PB Definitions is located in the Playback tab instead of the Default PB
Definition tab.
The PB keys are now the same as the PB keys in the Real SETUP dialog which makes it
easier to use on the Touch screen.
ALL Auto Snap Update and Snap Options, were moved from the old Behavior tab to
the new Playback tab.
The Ordered Playback Priority and Dip X-Fade were moved from the old Behavior
tab to the new Playback tab.
| 56
System Settings Tab Layouts
New options
57 |
System Settings Tab Layouts
Topo tab
The following was added to the Topo tab:
Centimeters and Inches option in the Stage Measurements section.
The Fixture Display section which includes:
Set Type drop down list
Fixture Name option
Fixture Number option
New options
Hardware tab
Warning messages have been added to make you aware of certain actions that could cause a
malfunction to the Console.
These messages have been added to the following setting options:
Display Settings
Network Settings
Touch Screen Settings
NOTE! Once OK is clicked, the Warning messages will no longer be valid until Vector is
restarted!
| 58
Viewing the Show Name and IP
System IP
Show Name
NOTE: On Vector PC the IP will not be shown, unless the Network card is named "Vector
Network"
59 |
New Dimmer Properties Option
This enables faster and easier access to these options without opening the Patch manager.
The Grand Master and Curve options in the new Dimmer Properties tool bar:
Working with Grand Master and Curve from the Dimmer properties
The Grand Master and Curve options in the Dimmer Properties work the same way as they do in
the Patch Manager.
The Dimmer Properties tool bar contains the Grand Master and Curve Soft keys, together with
the existing Proportion level and Clear Proportion level Soft keys.
When using the Grand Master Soft key on a single or a range of Dimmers, the following colors
apply:
Blue, when the Grand Master is OFF for the given range.
Light Orange, when the Grand Master has a MIX of Dimmers ON and OFF for the
given range.
NOTE: The activity of the Grand Master can also be seen in the Command line:
| 60
New Dimmer Properties Option
When you choose the Curve option from the Dimmer Properties, a new tool bar will open with
all the existing Dimmer Curves that are available in the Patch Manager.
The Current active Dimmer Curve for the given range of Dimmers will be highlighted in
Orange:
Curve Options
When using the Curve Soft key on a single or a range of Dimmers, the following colors apply:
Light Orange, when there is a MIX of Curve options ON and OFF for a given range.
NOTE: The Activity of the Curves can also be seen in the Command line:
61 |
New Dimmer Properties Option
-OR-
Press ENTER
| 62
New Dimmer Properties Option
63 |
Absolute DMX Toggle Display
1. FIXTURE #
2. DIM
| 64
Absolute DMX Toggle Display
Example:
Channel 1 is patched to 3 Dimmers;
Dimmer 1 on Port 1
Dimmer 1 on Port 2
Dimmer 1 on Port 3
The Sequence;
1. Channel, 1
2. DIM
Will display the following in the Command line:
65 |
DMX Port Swap
1. SHIFT, DMX
2. Type the Port number to swap.
3. @
-OR-
From the Tool bar click on the Swap With option
Either way the Command line will display the text [Swap with DMX Port].
4. Type the Port number you want to swap with.
5. STORE
-OR-
Click ENTER
| 66
DMX Port Swap
Either way the Console will prompt you with a warning message:
67 |
Track Sheet Improvements
| 68
Quick Dimmer Patch Information
The advantage of using this feature is that you can still store the Dimmer to any Fixture number
as you do now, but you will know in advance if the Dimmer is patched or not before you get the
override warning.
1. DIM #
2. FIXTURE
Example:
If Channel 1 is patched to Dimmer 128, and you use the sequence DIM 128,
Channel, then the command line will display:
This shows that Dimmer 1 is patched to Spot 1, and the Parameter is Cyan.
69 |
Quick Dimmer Patch Information
Example:
If the Dimmer is not patched to any Fixture, the Command line will display;
Unpatched.
The Command line will still display the currently patched Fixture regardless of
the Set type chosen.
| 70
Dimmer Exam View
71 |
Dimmer Exam View
| 72
Dimmer Exam View
1. Press Exam.
2. Press SHIFT + DIM.
3. Enter a Port number. (Example 1)
-OR-
Use the NEXT / PREV keys.
4. Press Exam or ENTER.
The Default Exam view will be displayed showing the Selected Port.
Tip! While the Port Exam window is open, you can use the NEXT and PREV keys to
navigate to the Next or Previous Port. This will only work if you do not press RESET.
1. Press DIM.
2. Enter a Port number.
1. Press Exam.
2. Press DIM.
3. Enter a Port number.
73 |
Dimmer Exam View
1. Press DIM.
2. Enter a full range number (Example: 1524).
3. Press Exam.
1. Press Exam.
2. Press DIM.
3. Enter a full range number (Example: 1524).
4. Press Exam or ENTER.
Tip! While the specific address Exam window is open, you can use the NEXT and
PREV keys to navigate to the Next or Previous address. This will only work if you do
not press RESET.
| 74
ACN Support
ACN Support
Vector now supports streaming ACN which enables you to control Fixtures over a network.
ACN is a simple protocol that offers functionality comparable to existing DMX over Ethernet
protocols.
In order to use the ACN Protocol you need to make sure that you‟re Console and Fixtures are in
the same network environment.
Example:
If Vector IP is 91.xx.xx.xx and the Subnet mask is 255.0.0.0, then the Fixture IP must
also begin with 91 and Subnet mask must be 255.0.0.0
75 |
ACN Support
To Enable ACN
4. Click on the ACN option to enable the ACN Protocol for the selected ports.
5. Click OK or Apply.
The Indication bar will show ACN, to indicate that ACN is enabled:
| 76
Vector PC Panel Skins
Example:
If you choose the Violet skin, then the Panel buttons will be re-ordered according to the
Panel layout of the actual Vector Violet console.
Changing panel skins enables you to work in a familiar panel environment of a certain Vector
console therefore making life much easier for you.
There are 6 Panel skins to choose from:
Red – (Vector red console)
Blue – (Vector blue console)
Green – (Vector green console)
Orange – (Vector orange console)
Violet – (Vector Violet console)
Editor (Remote editor wing)
-OR-
77 |
Vector PC Panel Skins
NOTE: To reveal the Panel menu bar (Which is normally hidden), place the Mouse over the
top left hand corner of the Panel.
NOTE: When you change the PC Panel skin, it will also affect the Remote PC editor
and vice versa.
| 78
Hotkey Mapping
Hotkey Mapping
You are now able to modify the Hotkeys mapping on the PC Panel. This enables you to
customize your Hotkey mapping according to your preferences. It is also possible to save a few
Hotkey mapping sets, so that each user can have his own Hotkey set.
NOTE: The Enable Panel Hotkeys option has been moved to the new Hotkeys Menu.
The following are the Hotkey menu options and there functions:
Enable Panel Hotkeys Enable or Disable the Hotkeys for the Panel.
Edit Hotkeys Mode When enabled, you can edit any Hotkey by
clicking on the Panel button or Wheel.
Save Keyboard Hotkeys Mapping Saves the Current mapping of the Hotkeys, to a
file with the Extension. cvk.
Restore System Defaults Will restore the Factory default hotkey map.
Clear Hotkeys Mapping Will clear ALL the Hotkeys, so you can start
mapping the Hotkeys from the beginning.
Current Panel Hotkeys Mapping Will open a list of current Hotkeys in a new
window.
79 |
Hotkey Mapping
Current Hotkey
When No Hotkey is assigned, the
Text in the Box will be [NONE]
| 80
Hotkey Mapping
81 |
Hotkey Mapping
The Hotkeys list window header will display the Name of the Current loaded Hotkeys map;
.
If any changes have been made to the Hotkeys mapping list, the Window header will display
“Modified” next to the Hotkeys map name;
Once the Panel Hotkeys mapping list window is open, you can search for a Hotkey by using Ctrl
+ F, which brings up a search box.
-OR-
| 82
Hotkey Mapping
NOTE: To Reveal the Panel menu bar (Which is normally hidden); place the Mouse over
the top left corner of the panel.
To Edit Hotkeys
NOTE: The Command line on the PC panel will display the following:
4. Select the new Hotkey by pressing the Key from the PC Keyboard.
5. Click Save.
83 |
Hotkey Mapping
NOTE: If the new Hotkey already exists, then you will be prompt with a warning
message to overwrite:
NOTE: The Panel will stay in the Edit mode until you disable the Mode.
Tip: After you have assigned new Hotkeys, you can test them from the PC keyboard,
provided the Enable Panel Hotkeys is enabled;
| 84
Hotkey Mapping
85 |
Hotkey Mapping
| 86
Hotkey Mapping
87 |
Hotkey Mapping
NOTE: When the Current Hotkey mapping list is open, the option on the Menu
will be grayed out:
--Optional--
To Print the Current Hotkey mapping
a. To print the Panel Hotkeys Mapping List the Print This Page option;
| 88
Hotkey Mapping
NOTE: When you change the PC Panel Hotkeys mapping, it will also affect the Remote PC
editor and vice versa.
89 |
Other Improvements for Vector PC Panel
-OR-
| 90
Other Improvements for Vector PC Panel
Attached from
the Left
Attached from
the bottom
91 |
New Physical Wheel Features for Vector Violet and Ultra Violet
NOTE: The rest of the wheel functions are the same as the other consoles.
Pressing down on the Wheel By Pressing the Wheel down Selecting the Parameter from the
only. once without turning it will select Parameter bank on the touch
the particular parameter. screen
Pressing down on the Wheel This gives you finer tuning control Holding SHIFT and turning the
and turning. of the Selected parameter. Wheel.
| 92
New Desk Light Control Functions for Vector Violet
LED Desk Light Controls the LED strip light on the Ultra Violet wide
screen.
External Desk Light Controls the Gooseneck external light on the Violet.
Wide Touch Screen Backlight Controls the Wide touch screen backlight on the Ultra
Violet.
7'' Touch Screen Backlight Controls the Backlight of the On-Board 7'' screen on
the Violet.
1. Press Setup.
2. From the Editor Tool bar, click Desk lights.
3. Use the Wheels to change the levels.
93 |
Vector Violet Playback Select Key and Q-Key Mode Functions
Q-Key Mode
The Q-Key mode can either be turned ON or OFF. When the Q-Key mode is OFF, there will be
20 PB‟s per page with NO access to the Q-Keys and the Operations are the same as on all the
other Vector Consoles.
When the Q-Key mode is ON (LED is Red), there will be 20 PB‟s and 20 Q-Keys available per
page and the SELECT keys of the PB‟s will become the Q-Keys control key. The Sequences for
using the PB‟s and Q-Keys are slightly different as there are NO select keys for the PB‟s and Q-
Keys.
| 94
Vector Violet Playback Select Key and Q-Key Mode Functions
Q-Key Mode:
NOTE: Access to the Q-Keys is from the Q-Key mode ONLY. There is NO Access to the Q-Key
when the Console is not in Q-Key mode.
Example:
The Console is in Q-Key mode. If you want to store a new Cue on PB 1, the Sequence of
[Store, Cue, Playback Select] (All the Playback keys function will change to the select
key function), then press on any of the Playback keys. The new Cue will be stored on the
PB 1.
95 |
Vector Violet Playback Select Key and Q-Key Mode Functions
| 96
Vector Violet Playback Select Key and Q-Key Mode Functions
NOTE: The Playback select key will function outside of the Q-Key mode only for Playbacks
97 |
The Grand Master at 200%
ATTENTION! If the Grand master is set to 200% and the Grand master fader is
disabled and the Grand Master will go to 100%.
| 98
The Grand Master at 200%
99 |
Vector Release Notes
Release Date: July 20, 2009
ATTENTION!
Two console panel keys have been changed.
SET shares the GROUP key and is accessed using SHIFT:
M.SERV (MEDIA SERVER) shares the MATRIX key and is accessed using SHIFT:
Note: If there is no matrix patched the MATRIX key defaults to MEDIA SERVER.
Please contact your local Compulite distributor for replacement keys.
This document was set up for two sided printing. So conserve the environment and print on both sides.
Version Highlights
1 Display
1.1 Command line Blind mode and ScrollWin indications appear on an orange field.
1.2 Cue sheet The new Param Time field, displayed on the cue sheet, shows the
fade progress of the parameter with the longest fade-in time.
1.3 Desktop Create Desktop displays and populate them with short cuts for
quick operation of many console functions.
1.4 Device headers A title bar graphically separates device types in the live display.
1.5 Full screen view When switching to Full Screen view, an info message with instruc-
tions for exiting the Full Screen view, is displayed.
1.6 Grid editing These values can be edited directly in the grid format:
• QList modes and text
• Cue properties can be edited directly on the cue sheet
• Library properties
• Time line values
1.8 Parked dimmer display There is a dedicated display for parked dimmers.
1.9 Scrolling You can use the mouse to scroll views even if they are not active.
1.10 Touch screen brightness Control the light level on the integral touch screens.
1.11 Workspace Workspaces are additional display screens that provide additional
display areas. Workspaces are accessed via tabs in the general
window pane. Each window can contain up to 7 workspace tabs.
1.12 Workspace tree The Workspace tree opens automatically each time a new tab is
added to a pane.
2 Editing
2.1 Chasers with animated gifs The CREATE CHASER tool on the Matrix screen, automatically
programs chasers for animated gif files
2.3 Updating cues during their A set of rules govern how cues updates behave during fades.
fade
2.4 Releasing parameter time The procedure used to release parameter fade times has been
for Enter syntax improved.
1
Vector
Version Highlights
3 Media Server
3.1 Arkaos Support for Arkaos.
4 MIDI
4.1 MIDI • MIDI tables have been expanded.
• MIDI functionality has been improved to include more MIDI
notes.
4.2 MSC MIDI Show Control (MSC) functionality has been improved.
Note: MSC (and SMPTE) require a hardware upgrade.
5 Patch
5.1 DMX input patch New procedure to clear the DMX input patch.
5.2 Matrix Drag and drop a range of fixture to selected matrix cells.
5.4 Playback input patch Operate Vector playback devices through an external console.
6 Playback
6.1 Flash indications • The playback device’s LED blinks while its flash is active.
• The flash level is displayed in orange in the Playback display
Fader Level field.
6.2 Goto time Specify time-in when fading to a selected cue on the master play-
back and other playback devices.
6.3 Latch flash key The flash key can be locked for continual flashing until it is
released.
6.4 Master playback indication The master playback display has green bars to differentiate it from
the other playbacks.
6.6 Playback wing displays • Each playback key has its own field.
• There are three options for the QList field display: QList
number and name, Qlist number only, Qlist name only.
6.7 Step mode playback Stepping through cues now works with QLists also.
2
Release Notes
Version Highlights
8 System Settings
8.1 Art-Net When Art-Net is enabled, the IP Subnet setting defaults to 0.
8.2 Operation mode and syntax Compulite mode and Action syntax are automatically set when
settings loading shows converted from Sabre or 4D.
8.3 System Settings tabs The Communication tab has been replaced by three new tabs: DMX
Protocol, Network, and MIDI/SMPTE.
8.4 Timing Default system time is automatically entered in the Time field if
the CUT button is disabled.
9 Topo
9.1 Topo display • The zoom and show/hide grid tools are always available on
Topo views.
• Change stage element text.
• Show/hide stage element text.
• Show/hide the fixture name for fixtures hung on stage elements.
• New icon for a stage element.
10 Vector PC
10.1 Command line indications If the panel is disconnected an indication is displayed in the
command line.
10.2 Hot keys Some laptops have a graphic card that uses ALT+CRTL+F1 to
toggle through screens when multiple screens are open. For this
hot key sequence to be available on Vector PC, disable them in the
graphic card settings.
10.3 Messages Attempting to close the panel, GcConsole, or real time generates a
warning message.
3
Vector
Bug Fixes - Vector software 3.17
1. If you paged the playbacks while flashing a playback, the output was stuck on stage. Only
returning to the original page allowed release. Now a flashing playback is immediately
released when paging.
2. When starting the console, the proportional patch was not loaded. Thank you Andy Stone at
Fuzion, Great Britain.
3. If fixture was parked, soft patching it did not park its dimmer.
4. Enter syntax only! On completing a playback set up, the command line was not cleared and the
editor did not return to selection mode. Thank you Stephen Plotkin, CBC, Canada
5. Enter syntax only! After pressing DELETE and then a bank key, the command line showed
Delete twice. Thank you Stephen Plotkin, CBC, Canada
6. Enter syntax only! When setting fade time, the system returned an Invalid Sequence message
when trying to type a number before pressing ENTER to validate the time.
7. Clearing events on an active time line did not generate a warning message.
4
Release Notes
Bug Fixes - Vector software 3.17
5
Vector
Bug Fixes - Vector software 3.17
29. In blind mode, editing cues using the long editing procedure (CUE #, values, STORE or
UPDATE, ENTER for enter syntax) updated the cue immediately. Now, completing the
sequence by pressing STORE requires reloading the cue using: CUE #, GO or BACK and GO,
or GOTO. Note: The changes are output immediately when completing the sequence by
pressing UPDATE instead of STORE.
30. Active playback device output faded to zero if new fixtures were patched in the Patch
Manager.
6
Release Notes
Bug Fixes - Vector software 3.17
49. The CUE ONLY LIST option, in the Playback Properties dialog box Assignment Properties
tab did not work.
50. The Exclude From Lib(rary) setting in the device definition, was ignored when storing libraries
manually or generating automatic libraries. Thank you Gino De-Leo at Spotlight, Italy.
51. Updating a cue during its fade out restarted the fade to the cue that was fading in. Thank you
Gerhard Feiner, Germany.
52. For VxWorks systems only! After restarting windows primitive effects and profiles did not
work unless the show was reloaded. Thank you, David, Canada.
53. If a snap contained a released playback, the playback’s LED lit when triggering the snap.
Thank you Stephen Plotkin, CBD, Canada.
54. Single cue mode (QLIST #, CUE #, Select) did not work when set through Settings Default
PB Definitions.
55. Go commands via playback sliders were ignored when teaching time lines. Thank you Sasi
Garcia, Earpro, Spain.
56. Libraries, in shows converted from Sabre or 4D consoles, contained all parameter banks in
each library. Thank you to the crew at Moulin Rouge.
57. Effects stored in blind mode did not run correctly.
58. Updating parameter values that operated under Look Ahead, caused the values to jump.
59. Opening the camera viewer while running a time line caused a crash. Thank you Roberto
Romani, Italy.
60. Effects were released in system time instead of Release Time.
61. When DMX Input was sent through an ePort, the IP address of the ePort’s was not considered,
therefore consoles that should have ignored the DMX Input did not.
62. Art-Net could not be used with DMX Input.
63. Pasting 8-bit values to a 16-bit parameter did not work correctly. Thank you to the staff at LTT.
64. The procedure DIM, #/# # did not work correctly.
65. No warning message was generated when replacing patched fixtures with another device
whose DMX requirements were larger than the original device. Thank you Roberto Romani
(Jerry), Italy.
66. Loading playbacks with non-sequential QLists did not work correctly. See “Limitations”
page 9,Item 9. Thank you Klaus Bolte, Germany.
67. Media server could not be set as the command line default.
68. Cloning 8 bit parameters to 16 bit parameters did not transfer the values correctly.
69. The display for values of 16 bit parameters that were cloned to 8 bit parameters was not always
correct.
70. BANK FILTERS OFF did not work correctly when selecting specific parameters to include in
the library. Thank you, Chris Nathan, USA.
71. In Topo view, it was impossible to remove a fixture from a selection.
72. In Topo view, there was a small refresh after each mouse click. Thank you to the crew at LTT,
Poland.
7
Vector
Bug Fixes - Vector software 3.17
73. Compulite mode only! If the playback priority was set to ORDERED PB PRIORITY pressing
Go after storing some cues to a playback did not initiate a fade from cue 0. Thank you Gino
deLeo, Spotlight, Italy.
74. When filtering the fixture selection for Every and Even, the selection begins from the first
even numbered fixture. Examples: If the command is, SPOT 1 10, EVERY, EVEN, /3, spot 4
will be the first fixture in the selection. If the command is, SPOT 1 10, EVERY, EVEN, /6,
spot 6 will be the first fixture in the selection.
75. Desklight settings were not remembered.
76. The first cell was always skipped when selecting matrix cells with the mouse.
77. Re-occurrence events did work correctly in the Scheduler. thank you Alex Li, Macostar,
China.
78. The (PB) On command when used after releasing a playback did not work. Thank you to the
crew at LTT, Poland.
Hardware
1. MIDI and SMPTE reception stopped after approximately five days of constant operation.
Thank you to Till Grab, Germany and to Shoko Mishima, SEW, Japan.
2. When MIDI and MSC were enabled, sending an MSC command stopped all MIDI and MSC
operation.
3. Playback faders tended to jump on a manual fade in (especially when the Intensity Behavior
was set to GO + JUMP or ALL PARAMETERS). Playback fader sensitivity from 0 - 3% has
been damped down. Thank you to Alon Cohen, Israel.
8
Release Notes
Limitations
Limitations
1. When dimming desk lights, FULL, ON, or ZR only work after the wheel has been moved.
2. Beat is not implemented yet.
3. In the TOPO view, the dimmer levels for 16-bit dimmer devices are not displayed in percent-
age format.
4. Fixture name is limited to 16 characters.
5. In Try Cue parameter time progress is not displayed.
6. QList and Cue cannot be set as the numeric default in the command line.
7. Interactive fixture selection does not work on a console designated as slave or node.
8. Cue numbers in QLists on time lines are not updated when renumbering cues. Work around:
Renumber before teaching the time line.
9. There are some limitations when loading a range of QLists to playbacks.
a. When loading a sequential range (# #), all QLists are loaded. If, within the selected range,
there are QLists that don’t exist, they are programmed now. Example: the selected range is
QLists 1 8. There is no Qlist 6 and 7. When loading the playbacks, the system automati-
cally creates QLists 6 and 7.
b. If the selected range is not sequential (# #, + #, +#) and all the selected Qlists exist, they
are loaded to the playbacks.
c. If the selected range is not sequential (# #, + #, +#) and some of the Qlist in the selected
range do not exist, nothing is loaded to the playbacks.
9
Vector
Limitations
10
Release Notes
Operating New Features
1 Display
1.1 Command line
When BLIND is active it is indicated in the command line and in the Indication bar.
Example:
1.3 Desktop
Desktop is a special display area that functions just like the desktop on your pc. Populate it with
icons for one click or hot key operation.
The Desktop is populated by dragging and dropping:
Object soft keys
Menus
Menu items
Tool bar objects
Picker items
11
Vector
Operating New Features
To set up a Desktop
1 Open the Workspace tree and expand the Desktop List node.
2 Activate a pane and right click anywhere in the pane.
The display control shortcut menu opens.
12
Release Notes
Operating New Features
To rename a Desktop
13
Vector
Operating New Features
To delete a Desktop
OR
1 Open the Workspace tree and tap the Desktop List node.
The active pane shows the Desktops in grid format.
2 Right click in any column in the Desktop row.
3 Choose Delete.
4 The selected Desktop is deleted and no longer appears in the Desktop List.
Right click anywhere on the Desktop and choose an option from the right-click menu.
14
Release Notes
Operating New Features
ATTENTION! To populate a Desktop, the display must be unlocked. Either click the lock
icon or enable Edit mode in the Desktop right click menu.
To populate a Desktop
Note: To drag a soft key, it is always necessary to right click twice in order to grab it.
The Desktop icon right click menu provides tools for editing icons.
15
Vector
Operating New Features
Change icon Automatically opens a folder in Windows Explorer where you can find
many *.ico and *.bmp files to use as icons in the Desktop.
Transparent color choose one color, used in the icon, to make transparent. Improves visi-
bility of icons.
Transparent corner Make the color in the corner of the icon transparent.
Add Hot Key Open the Add Hot Key dialog box to set a hot key for the selected icon(s).
Note: One letter or one number, or combinations using CRTL+ a letter or
SHIFT +a letter can be used. Symbols are not valid for use as hot keys.
Delete Hot Key Delete the hot key for the selected icon(s).
ATTENTION! To change an icon or text, the display must be unlocked. Either click the
lock icon or enable Edit mode in the Desktop right click menu.
1 Right click the icon and, from the shortcut menu, choose Change Icon.
2 Browse to the folder where icons are stored and select an icon.
3 Click OK.
4 Right click the icon and, from the shortcut menu, choose Rename.
The text field is now selected
5 Type the new name.
Example: Change the icon for all the soft key groups appearing on the Desktop.
1 Select multiple icons by holding down Ctrl and clicking each icon
Or
Hold down the left mouse button and drag a rectangle around the icons.
2 Right click one of the selected icons and, from the shortcut menu, choose Change Icon.
3 Browse to the folder where icons are stored and select an icon.
4 Click OK.
The icon is applied to the selected objects.
5 Remember to lock the display by clicking the lock icon on the tool bar or right click in the
desktop and, in the shortcut menu, click Edit Mode to remove the check and lock the
display.
16
Release Notes
Operating New Features
OR
1 Right click an icon or select a group of icons.
The icon shortcut menu opens.
You can set up hot keys that will operate the Desktop icons with one press on the keyboard. Hot key
status is saved with the show.
ATTENTION! Hot keys will not work hot keys are not enabled - .- or if the display
is not locked.
On the Desktop tool bar, click . and make sure the display is locked .
17
Vector
Operating New Features
ATTENTION! Hot keys are global; they are valid for all Desktops.
OR
You can operate more than one hotkey at the same time.
1 Press and hold the left house button.
2 Drag a rectangle around a group of icons on the Desktop.
3 Release the mouse button.
All hot keys within the rectangle are triggered.
18
Release Notes
Operating New Features
Grid columns are common to the entire display. If a particular type of device does not contain
certain parameters, the column for that parameter is left blank. Example: Varilite 3000Spot and
Varilite 3000Wash are used in the show. Of course, the VL 3000Spot has gobo parameters and the
VL3000Wash does not, so the gobo parameter column shows no values in the VL3000Wash section
of the live display. Scrolling is also common to the entire display.
19
Vector
Operating New Features
When SCROLLWIN is active, you can use console keys or the equivalent keys on an external
keyboard to navigate the grid and for editing
NEXT and PREV Page up /Page down Cycle through options in a drop down list.
DELETE Delete Delete text.
CE Backspace Backspace. Deletes one character.
1.7 Menus
Icons in the menus have been upgraded. functionality has not changed.
1.9 Scrolling
You can use the mouse to scroll in panes even if they are not active.
20
Release Notes
Operating New Features
To scroll panes
Make sure mouse is active (LED on), hover on any pane and scroll as usual.
1 Press SETUP.
The tool bar is now in setup mode.
2 Tap DESK LIGHT.
3 Use wheel 4 (Vector Touch Screen Backlight) to adjust the light level.
1.11 Workspaces
Workspaces are additional display screens that provide more work areas. You can create a dedi-
cated workspace for playback information, live displays, etc.
Each main window can contain more than one workspace. Workspaces are accessed by tabs located
above the command line, so switching is very simple.
Workspaces are saved as part of the layout or they can be saved separately and loaded for re-use.
The default workspace is called Main and is the first workspace tab. Workspace tabs can be
renamed and their order can be changed.
1 Right click anywhere in a window and, choose Add Workspace from the right click menu.
21
Vector
Operating New Features
To save a Workspace
22
Release Notes
Operating New Features
To load a Workspace
2 Editing
2.1 Chasers with animated gifs
The CREATE CHASER tool in the matrix programmer automatically programs chasers for
animated gif files. Save each chaser in a new QList.
23
Vector
Operating New Features
2.2 Highlight/Lowlight
It is no longer necessary to select fixtures before activating the highlight/lowlight mode.
While in highlight or lowlight mode, most programming operations (such as storing and updating
cues, storing and updating libraries, and applying fans) are available.
Note: Storing or updating a cue when in HI.LIGHT or LO.LIGHT mode, stores all the
values originating in the HI.LIGHT or LO.LIGHT palette that are active in the
editor.
Selecting unavailable features (such as, Rem Dim, flash, and all parameters except dimmer and
position) generates the error message Not available in Highlight mode.
Highlight or Lowlight appears in the command line as long as the mode is active.
24
Release Notes
Operating New Features
5 To jump to another fixture, select a new fixture and again move the pan/tilt wheel or track-
ball to initiate the highlight feature.
What happens when updating cues while they are fading in or out?
Example 2
The parameters do not have values in cue 2 (fading in).
Update cue 1.
Example 3
Update cue 2 (is fading in)
25
Vector
Operating New Features
What happens when updating cues while they are fading in or out?
Cue 1 Chan 1 @ FL
(outgoing) Chan 2 @ FL Editor: The editor is released in system time, but the
Chan 3 @ 80 updated value stays where it is until the fade is
Cue 2 Chan 1 @ 50
complete.
(incoming) Chan 2 @ 50
Updating fade times (Action syntax: CUE #, TIME #, UPDATE) (Enter syntax: CUE #, UPDATE,
ENTER) during a fade does not change the time for the fade in progress. The new fade time is
used the next time.
OR
CUE #, Select fixtures and edit values, STORE.
3 Media Server
3.1 Arkaos
26
Release Notes
Operating New Features
If Vector IP is 91.xx.xx.xx, then the Arkaos IP must also begin with 91.
To configure Arkaos
2 Restart the Arkaos computer if the workgroup name or IP address was changed.
3 Run the Arkaos application - .
4 On Arkaos open the Edit menu, select Preferences, then select DMX Setup.Choose
Preferences.
ATTENTION! If DMX Setup does not appear in Preferences (on Arkaos), Arkaos is
either in demo mode or you do not have a DMX Key registration.
27
Vector
Operating New Features
To configure Hippotizer V3
2 Restart the Hippotizer computer if the workgroup name or IP address was changed.
3 On HippoNet Overview, open the Engine Settings to select the mode.
4 Run the Hippotizer Engine - and then the Zookeeper - .
28
Release Notes
Operating New Features
Figure 16: Hippotizer V3 DMX setup (see the Hippotizer user’s guide)
ATTENTION! To connect with Vector, the Hippotizer media server must have a DMX
component and an Hmap2 Server Component. In HippoNet Overview, check if these
components are present. If they do not appear, add them to Hippotizer.
29
Vector
Operating New Features
To patch Hippotizer V3
IMPORTANT! The DMX address for the Master must always be before the
DMX address of the layers. Example: Master is DMX 1 and the layers start at
DMX 46.
In each mode, set DMX addresses according to the order that the devices
appear in this table.
ATTENTION!
To download thumbnails media server devices require exact names! Example: If the
Hippotizer name is Hippov3-00123, the fixture layers must be named Hippov3-00123_1,
Hippov3-00123_2, etc.
If media files have been added to Hippotizer V3, it is necessary to restart the Hippotizer
software to download the new thumbnails.
3.3 Catalyst
Vector supports Catalyst media servers from Catalyst version 4.0.
30
Release Notes
Operating New Features
Figure 17: Catalyst Mac Network Settings dialog box (see the Catalyst user’s guide)
To patch Catalyst
ATTENTION!
To download thumbnails media server devices require exact names! Example: If Catalyst
computer IP address is 2.0.0.5, the layer names must be 2.0.0.5_1, 2.0.0.5_2, 2.0.0.5_3,
etc. Note that Vector automatically appends _* to the layers.
31
Vector
Operating New Features
4 MIDI
Example: Trigger a macro that loads a QList to a playback device and operate the playback.
For the complete MIDI tables, consult the Vector Reference Guide, Appendix 2 Automated
Playback.
4.2 MSC
MIDI Show Control functionality has been improved and now it is fully functionally.
Between Vector consoles macros 1 through 255 are available.
Between a Vector console and a 4D or Sabre console 1 through 128 are available.
Basic master playback control: Go, Hold, Timed Go, Resume.
32
Release Notes
Operating New Features
5 Patch
5.1 DMX input patch
New procedure to clear the DMX input patch.
1 Press DIM.
2 Select the dimmer number on the keypad.
Range selections are also valid.
Or
To clear the entire DMX input patch, skip this step and continue with step 3.
3 Tap INPUT PATCH.
4 Tap CLEAR SELECTED/ALL.
The selection is cleared from the patch.
If there was no selection the entire DMX input patch is cleared.
5 For Enter syntax - Press ENTER.
5.2 Matrix
You can select cells on the matrix and drag and drop fixtures to map them to the selected cells.
Note: The cells are populated from left to right and from row 1 down.
33
Vector
Operating New Features
If your main Vector console has motorized faders, we recommend not working on the same page
both on the main console and on the external console as you may encounter resistance on the
motorized faders.
ATTENTION! If your console does not have the correct key (QLIST / PLAYBACK),
please contact your local distributor.
1 Press DIM.
2 Select the DMX address.
A range can also be selected.
3 Tap INPUT PATCH TO.
4 Press PLAYBACK and specify the page and playback device number (#/#).
A range can also be selected.
Or
Press PLAYBACK and specify the playback device number (#).
The playback device(s) on the active page is selected.
5 Press STORE.
OR
1 Press DIM.
2 Tap INPUT PATCH TO.
3 Press the Select key for a playback device.
4 Press STORE.
1 Press DIM.
2 Select the DMX address.
A range can also be selected.
3 Tap INPUT PATCH TO.
4 Press PLAYBACK and specify the page and playback device number (#/#).
5 Press RELEASE.
Or
34
Release Notes
Operating New Features
OR
1 Press DIM.
2 Tap INPUT PATCH TO.
3 Press the Select key for a playback device.
4 Press RELEASE.
Or
On the Editor tool bar, tap CLEAR ALL.
1 Press DIM.
2 Select the DMX address.
A range can be selected.
3 Tap INPUT PATCH TO.
4 Press PB and specify the page and playback device number (#/#).
A range can also be selected.
Or
Press PLAYBACK and specify the playback device number (#).
The playback device(s) on the active page is selected.
5 Press ENTER.
OR
1 Press DIM.
2 Select the DMX address.
3 Tap INPUT PATCH TO.
4 Press the Select key for a playback device.
5 Press ENTER.
1 Press RELEASE.
2 Press DIM.
3 Select the DMX address.
A range can be selected.
4 Tap INPUT PATCH TO.
5 Press PB and specify the page and playback device number (#/#).
Or
35
Vector
Operating New Features
OR
1 Press RELEASE.
2 Press DIM.
3 Select the DMX address.
4 Tap INPUT PATCH TO.
5 Press the Select key for a playback device.
6 Press ENTER.
OR
1 Press DIM.
2 Select the DMX input address.
3 Tap INPUT PATCH TO.
4 Press PB and specify the page and playback device number (#/#).
5 On the Editor tool bar, tap CLEAR ALL.
6 Press ENTER.
OR
1 Press DIM.
2 Select the DMX input address.
3 Tap INPUT PATCH TO.
4 Press the select key for a playback device.
5 Press RELEASE.
Or
On the Editor tool bar, tap CLEAR ALL.
6 Press ENTER.
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Release Notes
Operating New Features
6 Playback
6.1 Flash indications
The bottom key row, in the Playback Wing display, shows the latched flash keys’ indication.
1 Press SETUP.
2 Press the select key for a playback.
The Playback Properties dialog box opens.
3 On the Playback Definitions tab, click the arrow to view the flash behavior options.
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Vector
Operating New Features
1 Press the flash key to output all parameter values in the current cue.
This turns on the dimmer also, regardless of the fader position.
2 Press again to turn off.
Values bump out.
38
Release Notes
Operating New Features
SOLO
STEP
39
Vector
Operating New Features
PB RELEASE
TRIGGER is toggled on or off according to the state of the first playback device in the selec-
tion. Example: The selection is playbacks 2, 5, 7. TRIGGER is off for playbacks 2 and 7;
playback 5 has trigger on. Pressing TRIGGER turns it on for the entire selection.
SEQ is toggled on or off according to the state of the first playback device in the selection.
Example: The selection is playbacks 2, 5, 7. SEQ is off for playbacks 2 and 7; playback 5 has
trigger on. Pressing SEQ turns it on for the entire selection
PRIO affects only the first playback device in the selection.
Or
Use the selection options on the Editor tool bar.
Or
Press the Select key for playback devices. Pressing and holding Ctrl (on the external
keyboard) allows you select multiple playback devices.
Or
Select playback devices by page number and playback number. Example: (page) 2 / 5
(playback device).
3 Press a playback control.
1 Press GOTO.
2 Select a cue number.
Important! Do NOT press CUE, just enter the cue number.
3 Press TIME.
4 Specify the fade time.
5 Press ENTER.
40
Release Notes
Operating New Features
1 Press GOTO.
2 Select a cue number.
Important! Do NOT press CUE, just enter the cue number.
3 Press TIME.
4 Specify the fade time.
5 Press the Select key for the playback device.
The fade to the selected cue begins.
For Sabre shows, the show file number is preceded by the letter ’C’. Example: Tosca_C0010.
For 4D shows, the show file number is preceded by the letter ’V’. Example: Tosca_V0010.
8 System Settings
8.1 Art-Net
When Art-Net is enabled, the Subnet setting defaults to 0.
MIDI/SMPTE.
Network
41
Vector
Operating New Features
Accurate configuration of the VC and Art-Net output of the console helps to reduce network traffic and uses
less system resources.
DMX-over- Virtual Connectors VC’s • On - Virtual connector transmission (DMX over On
Ethernet Ethernet) is enabled.
• Off - Virtual connector transmission (DMX over
Ethernet) is disabled.
Max Transmission Rate Regulate the rate at which DMX over Ethernet is
(Hz) transmitted. The available range is 25 - 40 Hz.
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Release Notes
Operating New Features
Network tab
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Vector
Operating New Features
MIDI/SMPTE tab
MSC Device ID Set the MSC device ID. This is the (device)
console receiving the MIDI commands.
MSC Peer ID Set the MSC peer ID. This is the (device) console
sending the MIDI commands.
Frames per Second Set the frames per second value for SMPTE opera-
(SMPTE) tion.
44
Release Notes
Operating New Features
8.4 Timing
Default system time is automatically entered in the Time field if the CUT button is disabled.
9 Topo
9.1 Topo
The zoom and show/hide grid tools are always available on Topo views.
Figure 23: A stage element and the Topo Element dialog box
3 Type a name in the Name field.
4 Tap OK.
The dialog box closes. The stage element’s name appears above it on the Topo display.
45
Vector
Operating New Features
10 Vector PC
10.11 Command line indications
If the panel is disconnected an indication is displayed in the command line.
11.2 Messages
Attempting to close the editor simulator panel or real time generates a warning message.
46
Keyboard map for console keys
t
+ + (Plus) JOIN J
- - (Minus) LIBRARY Ctrl + L
(through) * (asterisk) LOWLIGHT Shift + H
Ctrl + R M(acros) 101 106 Alt + Ctrl + F1 F6
(dot) (dot) MACRO M
SHIFT + Shift + MATRIX Alt + S
@ @ MEDIA SERVER Ctrl + M
/ (slash) / (slash) NEXT Page up
0 through 9 0 through 9 ON (param value) Shift + O
ACTIVE A PARK Shift + K
ACTIVE ALL Shift + A PASTE Ctrl + V
BLIND Shift + B PB Shift + L
SHIFT + BLIND Shift + Alt + B PREV(ious) Page down
CE Backspace QLIST L
SHIFT + CE Shift + Backspace REDO Ctrl + Y
CHANNEL C RELEASE END
COPY Ctrl + C SHIFT + RELEASE Shift + End
CUE Q RESET ESC
CUT Ctrl + X SHIFT + RESET Shift + ESC
DELETE Del / Delete SET Shift + S
DIM (mer) D SETUP Shift + U
Dimmer Wheel Ctrl + < > SHIFT SHIFT
EDITORS Ctrl + E SHIFT +TIME (time line) Shift + T
EFFECT E SNEAK K
ENTER ENTER SPOT S
EXAM X STAGE Ctrl + T
FAN Ctrl + F STORE R
FULL F STORE+ Alt + R
GROUP G TEACH MACRO Shift + M
HIGHLIGHT H TEXT Shift + T
Keyboard map for console keys
@ 55 SHAPE 83
PB RELEASE 56 P key 4 84
(see, Figure 1 p.53)
MACRO 106 57
P key 5 85
MACRO 105 58 (see, Figure 1 p.53)
SELECT AB 70 P key 10 95
(see, Figure 1 p.53)
(not used) 71
MATRIX 96
Macro 901 97
P key 1 73
(see, Figure 1 p.53) Macro 902 98
Command Note On #
SET 110
B.O. 114
COLOR 117
+ 120
RATE 126
Figure 2: Playback device keys and QKeys are described in the MIDI tables by their location (Top, Middle, Bottom)
MIDI Note Off table MIDI Note Off table (continued)
Macro 913 4
Command
FREE MIDI On 7
SUB(MASTER) MIDI On 6
PB RELEASE MIDI On 56
SEQ MIDI On 69
TRIGGER MIDI On 72
GO Control Change 33
ON Control Change 34
Control Change 40
II Control Change 41
Command
GO MIDI On 65
HOLD MIDI On 66
BACK MIDI On 67