Rogue 3 Amnesiac
CLASS & LEVEL BACKGROUND PLAYER NAME
Sabo
Gobling
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS
INSPIRATION
STRENGTH
14 5 30ft
-1 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
8 PERSONALITY TRAITS
Hit Point Maximum 28
Strength
DEXTERITY ●
Dexterity
+3 Constitution
CURRENT HIT POINTS IDEALS
● Intelligence
16 Wisdom
Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
+2
●
Acrobatics (Dex) Total SUCCESSES
14
Animal Handling (Wis) FAILURES
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
Athletics (Str)
+1
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Cunning Action: You can take a
Quarterstaf +5 1d8+3 (B) bonus Action on each of your turns
12 Insight (Wis)
in Combat. This Action can be used
Intimidation (Cha) Dagger (2) +5 1d4+3 (P) only to take the Dash, Disengage,
WISDOM ●
Investigation (Int) or Hide Action
Shortbow +5 1d6+3 (P)
Medicine (Wis)
0
Nature (Int) Sneak Attack: Once per turn, you
●
Perception (Wis)
can deal an extra d6 damage to
10 one creature you hit with an Attack
Performance (Cha)
if you have advantage on the Attack
CHARISMA
●
Persuasion (Cha) roll
Religion (Int)
+2 Sleight of Hand (Dex) Swashbuckler
Fancy Footwork: During your turn, if
●
Stealth (Dex)
15 you make a melee attack against a
Survival (Wis)
creature, that creature can't make
SKILLS ATTACKS & SPELLCASTING opportunity attacks against you for
the rest of your turn.
12 PASSIVE WISDOM (PERCEPTION)
Thieves Tools Rakish Audacity: you don't need
CP
Dice Set advantage on the attack roll to use
Arrows ( ) your Sneak Attack against a
Language: Common, Goblin, SP
creature if you are within 5 feet of it,
Halfing, Thieves Cant no other creatures are within 5 feet
EP
of you, and you don't have
Weapons: Simple, Hand disadvantage on the attack roll
GP
Crossbow, Long/Short
Swords, Rapiers
PP
Armour: Light
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
18 3 ft 18 kg
AGE HEIGHT WEIGHT
CHARACTER NAME EYES SKIN HAIR
NAME
SYMBOL
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
Gobling (deez nuts) Traits
- Brave: You have advantage on saving throws against being
frightened
- Darkvision (60 ft): You can see in dim light within 60 feet of you
as if it were bright light, and in darkness as if it were dim light.
You can't discern color in darkness, only shades of gray
- Fury of the small: Add your lvl to any attack made on a creature
bigger than you. Once per long or short rest
- Nimble: move through any creature a larger size than you
ADDITIONAL FEATURES & TRAITS
CHARACTER BACKSTORY TREASURE
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 7
EPAR
SPELL NAME
ED
PR
4
SPELLS KNOWN
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.