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179 views98 pages

Untitled James Workshop

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PS Lecend o*, OO ree Pong nea OF were: Sttaws CARMAN covee nanist Arvin Lee Bag mrsaiog AeTISTS: ‘Cris Donxaus Serr Masow nr TRAVIS HEERMANN ‘TyPRSEITER: Davin Acoston ‘AARON MEDWIN, Mt ¥: es Seki cHIEF OF OvEZAMONS: MAUREEN YaTEs Extk BRANN BRAND MANAGE: Raymonn Lau Borrow: DJ Tempe propuerion managz: Many VArrES noommonas corm: Kevin Mrtanp LAYOUT AND GRAPHIC DESIGN BASED On jim pinto WORK BY: (Crotty Furor & Dawn MUN CREATE DIRECTOR: Mark Jetro PEAY TESTERS: Alay Contin Roncar Dake, Marniew CK, CYNTHIA STEWARE JACORE CALLAHAN TBD ART DIRECTOR: jim pinto \ Cantetow JacoR Chikara, Cyous Lesiasky, PAL Meanok, Dan MOEWsTER. GRAPHIC DESIGNER = Davin Acoston i SPECIRL THANKS TO: i JAMES W'VATT FO His WONDERFUL WORK OS ORIENTAL 4 Apvenrones fo use this companion, 4 Dungeon Master ass needs the Player Hafiook> che Dug Maser Guide™ and Oriental Advanures™ ‘player nceds only the Player! Handbootand Oneal Advent” UD OF THE HIVE RINGS # produced by AEG under license from Wizards ofthe Const Inc a subsidiary of Hsbea Inc 1 Wizard of the Coast, Ine. All igh reserved. ISHN 195795402 ‘Visit our website at wewwalderaccom THE OPEN GAME LICSNs= ‘The allering ns the proper us he Cot. nds Coit So Wind he nad te eWa a Righe Remed 1. 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Fanngspeed Flash of nigh Fackering ee Fight of Doves Gain Flames Sather the lode Gather Swi Geuniarhers word Gonrdin of Alt Geardan of Barc Gardin of Be Geerdian of Water Hands ofthe tides Harvest ol ede Heat the Dogon Hursed Stpe Imporune Kami Inportune Kat tnportne Rai Inportune Kami Tnportune Kan V Importone Keni Vi Inpornine Kam Vi Trporune Kant VAT Inmportune Kart The Taner Ocean Ichi Sing Juris Ba Joris Case KatirJode the Kamat Watch Cue Me Kame Stength Khmie Vengence Kingdom Beneath the Se Kamob Hack Embree ore Ther of te Risen Earth Tests ofthe Grab Lessons ofthe ion Took tne the Soul Tok Into the Void Mask Mak ofthe uni Maser the Dagon Mawel he Bath Mrmr of arth Never Aisne Onthof he To Heavens Oni Warding oni Lifeacd Suao-ios Blosing The Path No Taken Teac ofthe ar Dubble cham Prercing he Sol Hain of Desperate Bl Power ofthe arth Drage Poly Guetta age ofthe Fie Dragon electing Miror Ride Though the Night Ring of Ar Ring of ath ing of i ingot id Ringel Water . Kisnad earth yo Gi Slater the Souls Fane « Seeing ger Ps a fe Sense Sp af Slab ofthe Lon PH Stare a Seal Sword . Spent Breath % Speed ofthe water ° Shatter % Stand Against the Waves “9 S Sp Siee % Seer Se % io) Strike of lowing Wier ce Sutengus Sere 50 8 Sirgng Soul 2° Syael of A ae OT Sytelof aah 3 = Symbol ol Fie 4 = Syma of Wer st Tina cose || ie Te of tate Fi tena ha + Touch of All Ss Touch ofthe ld Telorm Tamed Uatouad Unrvling ‘Unaveling 1 Unraveling It Unraveling 1V Unraveling V_ Voice of the Void Youd Seike Waming Flame Whispered Blade ‘whispers ofthe Kani ‘Whispers of the Void Whispers of Tight wholeness ofthe World Winds of Aggression Wisdom ofthe Alt Dragon. ‘Wooden Pron ales Touch hapter Four Nemuranct ‘The Ancestral Daishe [New Special Materia Random Magic Item Tables New Wondrous lems Minor Ariects Major Artifacts Special Artifacts Chapter ive ‘Magic ofthe Cra Magic ofthe cre ‘Magic of the Depon Magi ofthe Lion Magi ofthe Manis Magl of the Phoenix Magiccl the Scorpion Magicof the Minor Clas. (rhe Stange Magic AG-aANnNcCUGCWAAE Kut Kiyoshi pore arund the sharp bend wn the forest path. A pale green light shone from the end of is af the oy lights dep inthe joes easing een shadows over the witch hunters grih fea tures The lone man looked ike something rom « haba sage, his foce painted wth a strange demonic fun in pale white and blood red. Amulet, telismons an fetishes that he had lleted in his i lsu fom his sleeve and fs hick straw cla, chiming ently the wind as he advance. Kiyoshi drew confidence from the sounds prove the kan wer sil wit him. Om this, his fist le ase ‘ment that reassurance did much t os his courage ‘A loud snap echoed from the forest ahead, dry twigs breaking underfoot. Kiosk frowned, pausing n his sow advance. He focsed his moral senses fll away ana be reple aul became e sudden swirling mass cf energy to his ees subtle blend of earth and water, surrounded by air and laced lgether throughout with the Void. He 1 hs sss further ‘arth wnd water ofthe forest floor. He sensed a hit of fie dee within the hears ofthe tres the spake of life At last he fund what he was searching fr a twist inthe elements, an aberration of the natural harmony of life. He sensed the raw corruption ofthe Shadcelands Taint puh "see you, magistrate” called allow vice. *I Jou you see me. tire ofthis chase Let us end it” A thin figure sepped from the thick underbrush, «waiflike gl. Her har fell ooe and raged about her shoulders. he at Scorpion geisha barely concealed her thin boy. Blood was smeared acras her hands, he chest and her lips. Her eyes were sunken and shadowed. She rested one hand on her hap as she gestured ily with the other. plume of yellow smoke daca avo her fingertips, My name 1 Kunt Kiyosh, chosen agent of the Kuni Witch Hlunters and the Jade Magistrates” Kis said a gravelly vice, planting his jadetoped staff inthe earth vide hi. "Yow ave Sos Unicka” It eas neither a question nor an accusation. Kiyosh been searing for he for io long tobe mistaken ‘sada should not hav pushed may he sad her voice quavering Aighly. "didnot deserve what he dit me “hal may wel be, but 1h Aidt them, witch Kiyoshi anssered. "Wall you poseflly ourself the Emperor’ justi’ ‘size Umeha snere, her hant Bling into a fs The world seemed o wary around her kend end sudden bly seam empl from her fingers. Where the seam touched the bark ofa nearby tee te wood withered and turned to dust. “There i no justice im this lana, witch hunter. 7 nly truth les in power, and now T have Kiyoshi sighed. “You are deluded he replied.” You have exchanged ome servitude for another’ ‘You sere the Empeon she answered. “You serve the kam spirits, ‘Thor isn difeence betwee us, ave that Lave power and not The gi reached bound her Bac and drew along bloods dagger Ts that what you think? Kiyoshi ified his drug upon the power of he ear as the weapon spun ebout his shoulders and body As the jade sone at the tp ofthe staff arced through the air at left shinamering nals of green ight Kiyoshi, “t pray for your soul, Umeka f the dae beasts of Figoku Fave no lay devoured i ff from the ground, With a mighty shout, Kian Kiyoshi snapped his staff into one hand leveling it at Umeka. The spinning geen rings of ight ud sient rocketed forward from the end of the weapon, spinaling through the forest with a shrik. Ue quickly lshed her dogger across one hand and gestured toward the beam. A spreyof red energy erupted from her wound, colidng with te jade releasing thunderous explosion that kxocked both spelleasier to the ‘round Kiyos staggered to hfe first. Ati of blo streamed dew the eft side of hs face, smeuring is while makeup. Umea ersled tohherhands and knees. grr sileon her fats am sironger than you reais, magia’ Unk snarled. She smeone her Heeding hand across her ches. The bled sparkled wilt energy wrapping about her body ea thing ave m moments she tering red suit flood armor. "My ewer has Ben pad for nsen are mun t command, while the kami demand tritut sil” She tok one step othe ef and could be en ro mone ‘ow thi ou connmand the dark sis?” Kio said, search ing about or the gee light of i staff. He saw ha % Tying agains the thick trunk of te. "You have no sdea what you Inve done to yours hid ont" she sa, suddenly appearing bese him. She slashed at him wither of. He cag! the blade with his bare hand, grimac ing in pain as blood steamed doen his arm. “Let us se whi slronger, witch hunter’ she whispered, pressing her fice close to his wn." Your kan or my blod magic” she spe a shot spel bite: rupted on Kiyosh’s hand and forearm asthe blood gan Wo bn under pell in midair and iyosht spoke a short word of prayer. The jade-tipped staff rapt, toward Kiyoshi he cought it in one hand ond sruch Umeke a sharp blow aginst the jaws, Her head snapped hac, and he pushed her with a muttered cus. She looked up at ir, pinning behind her tanspenent blood armor unharmed by hisattace “think 1 have my answer she said * Nol yet? Kishi snarled andl USING THIS BOOK Magic itself is alive in Rokugan. From the simples spell to the most powerful artifact, all magic is powered by he kami elemental spins with their own thoughts, desires, and quitks. This book features not only 2 wealth of new spells, magic items, and prestige classes that dea! with Rokugani magic but also gives a variety of new options and ideas for dealing with magic for DMs and players alike ‘Aishugenjas power comes fom both within and without Like a sorcetex, shagenja is born with potent innate powers: powers that allow him to communicate withthe Clementa sirtrA shugenja honors these spirits inthe jemnanter ava cleti, an cannot command thee porter tnless he trests them with respect snd reverence ‘The complex pravers needed to focus concentration and tain the kami atention require extensive sty an like » ‘rand a shugenfa must strive ro understand the knowledge Of those who have gone before. A sbugenje can be Comnpatedtoall ofthese, and yet be stands apart Ashugenja isa cooduit for mystical energies, diplomat bridging the fp between morta and sprit «priest whose preg it istohave the friendship of te kara There ae many difer cnt sorts of shugenje, but all o€ them have one thing in Common — alll them ate bom wit dhe git so command teens, RELIGION AND MAGIC “Th religion of Rokugan factually (wo religions. One part ‘of this religion centers on she study of the Tao of Shinse, and dates back to shortly alter the arrival of Shinset sn Mante's court The other, far older than the Tao, focuses ‘upon the Kami-no-micht, 9¢ Way of che Gods. fn the lands ‘of the! Empire, religion i fees for philosophy and discus Hon; worshippers are nor only allowed but encouraged to use what serves chem i thetrlife and igaore the rest. There isno proselytizing. no convetsion, and no conflict im the name of religious principles (Though the concept i que familiar in other lands, Rokugons would be confiwed bythe very notion of fighting Cor religious reasons) For this rexton, both religions exist simultaneously without any great degree of conllict. Most Rokugsni combine aspects fof both the Tao and ehe Way of the Gods in thetr life, Sometimes without even realiaing thatthe wo are infact distinctly different bodies of worship. ‘The Tao is comprised of the religious teschings of Shinsei, recorded by the Kami Shiba at the dawn of the Empire, This aspect of Kokugani religion is mostly practiced by monks belonging to the Brotherhood of Shinset. Shintao (ox Shinseism; both terms are uted interchangeaby) is aphilosophy ofenlightenmens through mastery of the self ands practiced bya vaietyof different Splinter eects. Monks of Shinsei are capable of extrao ‘ry feats by harnessing the chi energy Within their bodies, ‘extending their mastery ofthe elements into the world ‘round them to produce effects comparable only to magic ‘The moaks refer to this minor magic as kiko. The inkvo (enlightened umes’) ane masters of the arts of iho. “The Way of the Gods focuses upon reverence for the myriad spirits char dwell sn Rokugan, from the humblest arm dwelling in a small brook co the mighty Seven Fortunes Kami are omnipresent, dwelling within al dings that are natural. These spits are effectively minor deities, and can grant their power to anyone who knows how te communicate properly: These individuals ate the shagenja the mos: devout followers of the Way ofthe Gods, the clergy of Rokuzan rt eee et el ¢ m1 nt Ff ul B ° us BECOMING A SHUGERTA ‘As derailed in Rokupan only cerain individuals are fit 1 beat the mantle of the shugenja, Those who prove capable of communicating with the kami ate treasured commodities of the clan, and are always given the finest education. The birth of shugenja follows distinct bloodlines for the most part, and each Great Clan has atleast one farily that is song in ‘magic. Occasionally shugenja are born outside of these families. Sbugen‘a are rarely born outside the samurai caste ‘When this does happen, it is usually the result of ronin intermingling with peasants or samurai who cannot keep their affairs discreet Individuals with the gift of magic are usually offered training with a shugenja school, possibly one ‘of many small ronin schools settered about the Eropire ‘Those who possess the ability w command the kami but do not enter shugenja training are almost nonexistent. When this happens, itis usually a result of ignorance of one's true potential rather than a consclous act. The gift of magic is sacred. An individual who knows he possesses magic and does ot seek training in its use is essentially turning his back on ‘he kami a disrespectful and blasphemous act. re) POM be a P- ay [alert al Mac ME hte Tol SHUGENTA AND AMULTICLASSING Unlike most other spelleasting classes, maintaining one's abil- ities asa shugenja requires an extraordinary amount of focus Without unusual talent (embodied in the Chosen By the Kami and Steady Soul fea's found in Rokugen™), a shugenje ‘cannot learn the ways of another character clacs and later continue to develop his mastery over elemental magic The kami are not jealous masters; they are in fact rather indi ferent toward mortals much of the time. Knowing how to please them, how to hold their attention, is a demanding and < ‘ever-changing ar. It is theit very indifference that requires 2 shugenja to focus o intensely. By turning his own attention 0 ‘other things, he loses the attention ofthe naturally fickle and enigmatic kam: Asrare as multiclass shugenja may be, they are not enttely tunheard of Depending on their class, a multiclass shugenja can fulfill variety of roles. The following section briefly details the likelihood of different possible combinations, and their role within the Empire, THE WARRIOR CLASSES (BERSERKER, FIGHTER, 2ANGER, SAMURAD Most shuxenja consider the warrior lifestyle crude. It 100. absorbed in the physical and detached from the spiritual for their taste. Occasionally Kuni shugenja take levels asa fighter so thar they might become more capable deferlersol the Car- penter Wall, or Moto shugenja become bersethers so that they might be better able to fight beside their brethren, Those who embark on such careers are viewed with respect and admira tion by their kin, buc are met with disdain by shugenja of purer” clans. These shugenja usually focus upon the wrathfal spirits of earth and fire, and are as dangerous as the powers they represent. They generally lead eventful, if brief, lives Most shugenja look upon the role of ranger with similar distaste, with the exceptions found most often among the Unicom and Fox clans, Both of these clans have a close connection to nature. For these individuals learning the skills of a ranger is seen as a broadening of one’s awareness of the world rather than an chandonment oft (Rangers in Rokugan normally do not have spellcasting abilities unless they originate from certain clans or races. At the DM's option, ranger/shugenja who have taken the Chosen by the Kam feat ‘may gain ranger spells normally due to their association with the kar Shugenja may not take levels ssa samurst This i not due to any disrespect between samurai and shugenja. Quite the opposite is tru; samurai and shugenja flfll wo very differ ent roles in the Celestial Order, roles that must be kept dis tinctly separate. Even the kami recognize this Those born to samurai families with the power to call upon the ancestral daisho never hear the call to become shugenja. In a way, they already possess their own command over the kami that dowel within their blades, MONKS AND INKYO Of all shugenja class combinations, these are the most common as well as the most respected. The enlightened nature of these classes mixes well with the spiritual focus needed to become shugen|a. Monk/shugenja and inkyo/shugenja revere the teachings of Shinsei and the blessings of the Fortunes in equal measure, and are often mediators berween the Brotherhood and the temples of the seat shugenja families. Sometimes they guard the grea tm- ples of shugenja families Some among the Brotherhood playfully chide these indi- viduals for their lack of focus, remaking that “one cannot row ‘two boats and still reach the end ofthe river” Shugenja of ‘pearly any elemental focus make excellent monks and inkyo. ROGUES AND nunsA ‘This combination is extremely unusual. As the arts of stealth and infilcration usually lead to dishonorable behavior, togue/shugenja are frowned upon. Ninja/shugenja — those who use their magic to assist in assassination — are seen a3 ‘uttight abominations. Ever those clans that are known to make Frequent use of spies and assassins (such asthe Scorpion and the Mantis) deny that they would taln their shugenja in such ar, ‘With tbat sad, keep in mind that a character true cass is hardly a matter of public knowledge, and a person with mastery of both stealth and magic would be quite adepe at hiding his true capabilities. Such an individual would be an asset to his clan, if he could keep his training a secret Shugenja with focus in air are drawn to these classes more than any other. covatiss Shugenja with elemental focus in ait or water take easily to the life ofa courtier, using their magic to grant favors or gain information on theit rivals. This combination is often seen among the Doji and Soshi families The daimyo of major fms lies usually have atleast one “court shugenja’ about. Ostenst bly this individuals duty sto invoke the blessings of the kart ‘upon the house; in reality,» court shugenja also provides pro- tection from hostile magic and information about his lords OTHER CLASSES ‘Character classes other than these are not typically a pat of okuganisociery.Ifsuch a person were to undergo taining as a shugenja, they would be a combination unique unto themselves, and would require special attention and consideration. In particular, other spellcasting classes Combined with shugenja would ralse interesting questions concerning that character's outlook on magic, especially regarding how they would struggle to combine their divergent mystical philosophies F_SHUGENTA'S ROLE AS SAMURAI ‘Though the character class ofthe Rokugani warriors indeed called a samurai the title of “samurai” is properly « social position rather than the word for a warrior in service. [Ashugenjaisalsoa part ofthis eamurat caste,a member of the noble and ruling families of Rokugan. He is expected to hehave as such, though not to the exact degree of a bush warrior. In many cases, a shugenjais simply a cloistered Scholae and prest, spending his days in meditation and ricual in some remote temple or monastery. However, player characters ate the exception to this. So how are shugenja expected to behave, both in contrast with and comparison t0 bushi, the warriors of Rokugan? BUSHIDO ‘Bushido literally means the “way of the warrior” Though + shugenja can bring himself to carry a karana, and even fight With one, bes nota warrior by Rokugani standards. Though + shugenja can stand beside his bushi brethren in bale and lay tenemies low with hie magic, he is not the same as one who spends his entre life studying the art of Elling with the blade. Despite this, Shinsei taught thar there was wisdom in [Akodo’s principles — bushido, They lead to a life of clean rind, body, spirit, and honor The virtues of bushido are fol owed by many shugenja, though they need not follow them with the same fervor as an honorable bushi. A shugenia’ typi cal viewpoint ofthe virtues of bushido is encapsulated below Rei (Polite Courtesy) — A bushi is courteous because itis polite. Those ofthe samurai class are expected o be cultured, feducared, and of superior demeanor to commoners and barbarians. A shugenja has even mate ofa reason tobe polite than does his katans wielding brother. When one interacts Heavenly forces daily, amore complete sense of humility nd the resulting courteous demeanor results. Though three Feet of steel can ill in a single stroke, the fury of lightning storm can be suramoned by an unarmed shugenja. All schol- ars in Rokugan agree that the reverence for the virtue of roi keeps the Empires much safer place. ‘Yu (Heroic Courage) — This is perhaps the virtue in which bushi and shugenja dilfer the most. Shugen)a are not bred for war, and courage tn Rokugan is most often displayed by hurling oneself inco deadly combat with little hesitation. hugenja, asa ale, cend to avoid combat, and even those who are prepared for auch things donor spent much time in melee. Though some bushi call such action ‘cowarily” enlightened ‘warriors understand ics not the shugenjl place wo wage wat AA shugenja practices courage daily by communing with potentially w for their daimyo comprehend. Meyo (Honor) — All members of the noble class are taught from birch that their honoris worth mote chan thei lives. Shuganja are no differen inthis than their bush coun- terparts However, a8 they commune with the spirits of the clements and Heavens every day, a shugenja must answer to different concepts of honor than his bushi kin. Greater tlemental spirits judge a shugenja on their own terms of hhonor,as do supernatural creatures in the Empire. Ashugenja, must often walk a fine line between maintaining the mortal and immortal views of honor, though they rarely are cexcremely divergent. Jin (Compassion) — Almost no shugenja is trained to lll asa bushi is Though many are trained in the ways of combat tnd the application of thelr gifts in warfare, chese ats are rarely sessed in a shugenja training. Even the warlike Kuni and Tamor know thac their gift is more powerful when turned to things other than open destruction and_ chaos, fad learn to cherish that part of the ability. Asa result of the shugenjas meditations and conscant exposure to Shinseis Tao, the average shugenja is far more compassionate than the average bushi. “Makoto (Complete Sincerity) — A shugenja can some- times be seen as serving two daimyo — those in the world of mortals, and those in the realm ofthe supernatural, Though bushi is expected to speak with complete sincerity on behalf ‘of himself and his daimyo, a shugenjas word carries far more ‘weight simply because ofthe powers be commands. A very ‘srall percentage ofthe Empize bas the gift of speaking to the Tkamisand those few are relied upon to be honest mediators between man and spirit. Those shugenja found ro be abusing this trust are often tected wrth harsh reprisal Chugo (Duty and Loyalty) — Like « bushi, a sbugenja must kiow his duty, and is expected to perform it. That i the basis of the whole caste system of Rokugan, and no one is allowed exception. This is perhaps the one virtue in bushido thats exactly the sume for both shugenja and bushi. Though a shugenja must understand and obey the will of the kar, he s absolutely loyal to his daimyo first. A shugenja understands the way of religion, but it snot his place to ultimately decide ‘what course of action to rake. Though some shugenja are advi sors and can make thei differing opinions known ifthe need arises inthe end they must bow to the ord will PEASANTS ‘With rae exceptions bushi view the peasantry only as sheep to be herded and protected. The peasant view of samurai is equally simple — they are strong and powerful men and ‘women who will protect the peasants when anything bad ‘comes along, Hopefully Shugenja, however, share a much more complicated relationship with the common person. The peasants expect shuyenja to ward off bad luck, foul weather, sickness, and other negative influences in commoner’ life, Because of this, a peasant will hardly ever have an indifferent opinion about 2 shugenja in the area. Any prevailing conditions in a peasant life will undoubtedly be assigned to the shugenja influence, for good of for ill. IF 2 sbugen)a happens to acive ‘when a drought start, that shugenja would be wise either to sake a show of atternpting o end the drought, or not to inter act with the peasantry a al. thful spirits, and by serving as a go-berween o powers that most minds cannot possibly ra) er eee eT] [TP [Or be iar a) erate et) wvcrDa This is not ro say that a commoner would date raise his hhand against shugenj... usually. An angry group of peasaits tusually respond ro thelr Source af malcontent asa child would toa bully They complain, but rarely act, unless theres alot of them and only one shugenja. And only if they can cover thett tracks, Shugenja are ofthe noble caste after alland to kill one {an excusable offense — treason against the Empire. However, that isn extreme case. Shugenfa tend to spend ‘more time among the peasantry than other samurai, and over- all tend to hold the hearts and loyalty of commoners more than a bushi would, Due to their compassionate nature. shugenja often work to 1id villages of bad hick, foul weather and other such misfortunes, and the peasants rately forge! such actions. DAINYO Unlike bush, shygenja rately ise to positions of authority 3s adsimyo or commander ofa military unt. The Empire iself's truly riled by the sword, and a shugenia position will aways be beside hone who rale. A shugenja als studies the realm of the supernatural as well asthe morte, and isnot expected to understand the inner workings ofthe Empire as completely those who focus all their attention om i Those whe must turn a blind eye co the spirit worlds are nevertheless wise to keep those who are more knowledgeable close to hand. A daimyo commands many, many sara bu pethaps only a handful of shugenja. Of these shugen}. Perhaps one oc two willbe his personal advisors, ranked and esteemed equal with the daimye’s general Those who make ‘war are important to a daimyo, but not more so than those who ate the keepers of family’s ancestral records, rituals, and the wisdom of Shinsels Tao. Many rivalries ccur between a lords personal shugenja and his ranking general, and more often than notitis wise forthe shugenje not to press the bush too far in such a rivalry Though religion and magic may be Amportant to a datayo, his soldiers are almost always far more loyal to his general. The position of a shugenje advisor is a powerful one however. Witha single word and the implied wisdom of ages 4 shugenja cam cause a noble house to go to war or broker for Peace when a daimyo would otherwise not do so. It is not "unheard of for such power to corrape a shugenisé intentions, and more than one noble lnd has become apathetic puppet to the whims ofa crafty shugenja “advisor” Though some such shugenje attempt to manipulate a daimyo for noble ends, these sbugenja are almost always self-serving in the end exploiting shete gf for personal gain, Ttisnot uncommon in some clans fora shugenato move co 4 position of command himself Crab war parties are some. times led by a military-minded Kuni shugenja, and those of the nascent Tamori family have proven tobe far more combat ive than theit Agasha brethren Neatly ll Tachi shugenje are ‘rained in the art of warfare, and have been known to lead mounted units of archers or even whole commands of war- shugenja into battle. Shugenja are found in many positions of authority within che Phoenix clan, which is ruled by council of five powerful shugenja Some of these warrior shugenja pattern their actions ater bushi, adhering strongly ro bushido ard the way ofthe sword. ‘Others apply the serene and compassionate ways of a pre their duties, and meet with saccess by following the wisdom of the Tao, Despite these shugenjas occastonal success on the battlefield, many bushi preter that they simply stay where they belong — far from the position of command. CREATING NEW SPELLS Rules for researching and creating new spells can be found in the Duncrow Masrsxs Guide™ Like any spellesstera shugenja may research his own original spells, subject to the DMs _uidelines The costsand time required to research new spells ace unchanged from the rues presented in that volume. Costs represent offerings made by che shugenja in his efforts to please the kami, communicating what he wishes to do and lis {ening ro their wisdom. Unlike normal spel research, if« shugenja attempts to research a spel that isnot viable the kami quickly inform him of his mistake. At the end ofthe first week of esearch, the shugenjatealizes that he has asked for too much, and at this time the kami may present an atemate version of the spell (a version modified by the DM). The sbugenjs may continue researching this modified spell fhe chooses. The fist week of time and materials counts toward researching the modified {the shugenfa does not think researching the modified version would be worthwhile, he may cease his research, per manent losing the time and resources invested week. If the DM judges that the spell the shugenja bas attempted isto powerful yield any useful results, the kam present this information as well The shugenja may immedi ately cease his research all nvested time and wealth i stil lest Like sorcerers and bards, shugenja ae strictly restrited in the number of spells that they may know, and cannot exceed these limits even by ereating their own spells, PICKING AN SL=mM=nt You mast select an element for your spell. You cannot te: search spells chatyou cannoc cast 0: the spell would fall into an clement opposed ro your elemental focus, you cannot research it. Likewise, you cannot sesearch Void spells unless You possess the Ishiken-do feat. Though Rokugani philosophy allows fora wide range of interpretation in the meaning ofall elements (lire is often a symbol of life os well as wrath, and earth can be a sign of change under the proper interpretation itis important that allspell im particular element fit a certain theme so that one clement is not clearly more powerful than and preferable 10 allothers Air spells usually involve illusion, divination, mobility, and mind-altering effects, Spells which alter the wind and sveather are probably air spells ‘Earth spells usually involve defense, purification, and pro fection against the Shadowlands Taint. Spells which affect plant life earth and stone are probably earth spells Spells that emove potson or do extreme amounts of damage to Tainted creatures are also most likely earth spells, Fire spells ae the most potent attack spells, usually harm: ing opponents with dramatic gouts of flame. Fie spells also Sometimes provide speed and cunning, or hamper the target through ability score damage or status effacts Water spells are the most potent healing spells, and can remove status effects but not cure poison (thats the domain of earth magic). Water spells are also useful for serying, or inflicting unpredictable effects patho the sorpon and wh . ;pon opponents (such as oid spells ofien involve the manipulation or recovery of Void Points in some manner. Void spell effects can also Include powerful divination, or negation of magical effects Because Void represents the combination of the power ofall five elements (and fet is required to cast Void spells), these spells are often slightly more powerful than otber spells of ‘Squal level, and somerimes involve effects typically repre sented by the other elements, Void i the most “well rounded ‘ofall five elements ‘Some spell fall under the “all” category, meaning chat they can be cast by shugenjs of any elemental focus, These spells are either spells that could arguably fll inco the domain of any fof the other elements (such as endure elements and summon natures lly orate s0 generally useful dha it would be a disser ‘ice tothe shugenja class asa whole to make them tnavailable to those with particular elemental focus (such as dispel magi and detect magi, DAMAGE CAPS FOR SHUGENTJA SP=LLs Table 3-23 in the Duncrow Mastzxs G for newly crested divine spells Though shugenja use divine magic, their offensive capabilities ate lightly more poten than those of other divine casters. To this end, the damage taps for shugenja spells are slightly different from those presented for divine spells in the Dunceow Masttn’s Guide™ Spells that are nor fre spells typically de two fewer damage fice (or less), if eny at all. Spells of a shugenjas schoo! are sometimes as potent of those one level higher ets damage types ‘Tante 1-1: SHUGENIA SPELL DAMACE Cars ‘Spell evel Max Damage Max Damage (Single Creature) _(Mulple Creatures) 1st Sdice esi 2nd S dice S dice rc WO dice 1D dice ath 1S dice io dice Sth WSdice WOdice ath 15 dice 15 dice ath 20 ice WSdice ath 20 dice 20 dice sth 2S cice 20 Ace THE RAM Kami do not have statistics as other creatures do, for each kani, even a minor spiritinbabiting a candle flame, is minor deity, Sach powerful deities as the Sever Fortunes, the Sun, and the Moon look upon the elemental kami ina manner ¥ similar to the way human samurai look upon peasants — Useful, necessary but forever benesth them. The kami do not soem to care; most know their place in the Celestial Order and accept it, The duty of the kari is vo inhabit Ningen do, the Realm of Mortals, In a way, the kami are the Realm of Mortals. 'As minor deities, kemé are mortal, hough their aware ness can be temporarily disrupted. A candle flame can be snulfed out. Water can evaporate. Aic kami continually scatter and reincorporate at the whitn of the wind, The kam: do not feat this “death? Change is only natura for beings such as themselves. The only force kami universally fear is the Shadowlands Taint. When a stone becomes corrupted, the syed, or possibly transformed ico a kansen. This isthe reason spelleasting becomes so dif cul in areas of intense Taint — the elemental sptics flee the power of Jigoks, leaving the world they once inhabited adead, [Mfeloss husk RAR ABILITIES ‘Each kami has its own awareness and personality, but these spirits ae usually indifferent vo what transpires in the morta World In general, the larger the sprit, the more powerful and intelligent it becomes. The most powerful elemental spirits ‘also known as mikokami — are quite aware of what happens round them, and occasionally intervene in dramatic ways when they become displeased {strange or unusual item, such sa rare diamond or aflame that has not been & ill be more pow erful than normal. Such a spirit can be as powerful as one or two sizes larger, or more at the DM discretion New Vs=es FOR OLD SKILLS Knowledge (ghosts): This skill covers the study of varying, types of spirits undead, and other creatures that were once mortal. When facing such a cresture, you may make a sal check (DC 45) to ascertain the particular type of creature in {guestion (thie DC may be higher if is a particularly rare vantey ingwished in acent how FEATS ELEMENTAL VERSATILITY rSPECIRLI ‘You have mastered the artof wielding earch, wind fre and water Prerequisites: Shugenja level sth, Void Use Benefit: You may learn and cast spells from the element normally barred vo you cue to your element focus Spells from the element formerly barred to you must be learned and cast asi they were three levels higher. The save DC and other level-dependens effects of such spells (such as whether or not a spell ean piece a yainor globe of muudneriiliy) stil ely upon the spells orginal level ENHANCES WARDS ISCORFION METARAGIC FEATS ou can set more powerful magical wards Prerequisite: Must be able to cast glyph of warding Benefit: Greater glyph of warding and guands and wars are added to your spell lst as 6th level shugenja spells (al ele- ments) You do not guin these spells for free; you must learn them normally You may learn these spells in place of one of your school or element focus spells Tn addicion, when casting a spell glyph (see glyph of wanking inthe Players Handbeck™) you may store any harmful spell chat ‘you know, even one higher than Sr level. the spell stored is 2 higher level chan you can normally store with thatversion of sly of warding, then the spell uses up a spel slot of that level. When casting a blast glyph, you may increase the damage by. | {d8. Aglyph enhanced in this manner uses up a spell slot one level higher shar its actual level, 7 H = ig i T v 3 = Q F nm i rd f ¢ [Or be eb a) Ce) eed ANwWAavartn mao late deal ie od a + * | | f ! | | | i q i aS SPIRITED PERFORMANCE FCRANE GENERAL FEATZ ‘Your performance can charm even the elemental spirits Prerequisite: Artisan level Ist, Benefit: Once per day per level you have attained in the artisan prestige class, you can make arousing performance that draws the attention of the kam in the immediate aca. For the next hour any allied shugente who cast a spell within ‘hictyfeer of you gain +1 to thetr effective caste level. This applies only to spell effects which rely on caster level, shugenfa do not gain additional spell slots or spells known, tack: Multiple uses ofthis feat do no GREATER DAISHO TALL cLans TEcHruQUEZ Your swords are an even stronger extension of your soul than is normal fora samurai As result, your ancestral daisho has the full capabilities of an intelligent iter Prerequisite: Sunutai level 13+ Benefit: Ths is actually a series of four feats which must be taken separately and in sequence. (Greater Daisho lis ¢ resequisite for Greater Daisho II, etc) Each gives you the bility to instill greater powers and intelligence in your daisho through the use of the ancestral daisho samurai class ability. Sev Table 1-2 for specific abilities gained. All benefits are cumulative. the abilities granted by an earlier version of the fear must be bestowed upon a sword before the next feats abil ines can be granted, Ability bonuses ate permanently added to the weapon's Intelligence, Wisdom, and Charisma, Primary abilities, extraordinary abilities, and special purpose powers ae rolled randomly using the tables in the Duscrow Mastsi’s Guide™ Details of an ancestal disho's special purpose are determined by the DM, bur ate always appropriate to your personal code of honor, If you wish to enhance both your wakizashi and your Katana using this feat, you must expend experience points and roll bonuses and abilities separately for cach weapon Once the benefits of this feat have been placed upon a ‘weapon, you may not remove them. PURE KITSU BLOOD FLION GENERAL FEATS You can trace your ancestry back to the original Kitsu who joined the Lion Clan under Akodls banner a the dawn ofthe Empire. Your blood carries the gift, and burden, of the revered ancestor magic ofthe Kite Prerequisites: Shugen)a level ts: Benefit: Spells with the [Ancestor] descriptor are aliyays considered apart of your elemental focus, and you ray choose tolear such spell in place of your regular echool spel. Special: You may only take this fest a ts level character. 1 ‘TaBLe 1-2: GreaTeR DaisHo I-IV SOUL FORGE FALL CLANS TECHNIQUE Your weapons and armor are extensions of your soul Prerequisite: [ron Will or Ancestral Daisho class ability, masterwork weapon or armor Benefit: Select one type of weapon or stmor when this feat is selected. You may bond with « masterwork version of this weapon or armor in the same manner as the Samurai ancestral daisho class ability, and may enhance thet item through expenditure of experience points. This feat oth cnwise follows all che rules for the ancestral daisho presented im this book and in Rokugan. You may only have one enchanted weapon or armor at s time, not counting any ‘weapons gained by the ancestral dasho class abilry-The max. imum enhancement you may place within the weapon of armoris determined by your character level You may not affect the ammunition of ranged weapons swith this feat TAO MASTERY como sears You are near enlightenment, and the kami whisper in your at. Sometimes you can encourage them to obey your whims Prerequisite: 5+ Void Points elemental atibute 10: Benefit: Select any three O-level shugenja spells (incr) or fone 1st Level shugenja spell (excluding Void and Maho spells) You may cast these spelis once per day, each, as spel|-like abilities Your caster level i considered equal to your character level. You may not choose any spel thar opposes the element ‘of one of your other spells, ot any spell from the element that ‘opposes your element focus (you area shugena) Special: Your relevant abiliry score must be equal 0 10 4 the level of the spell you have chosen, Relevant ability cores depend upon theelemencof thespell chosen: Charisma air ot all, Constitution (earth), Intelligence (fire), or Wisdom (ater), You may take this feat multiple times, selecting differ tent spells each time, Each time you take this feat, you must have Void Points equal 0 § +3 x the m already taken this feat TRAVEL MAGIC FURICORN SECRET LORE FEATI ‘Unicorn Travel Magic runs through your veins Prerequisites: Wis 15. Benefit: Your maximum range and weight allowance for any spells you cast with the teleportation descriptor is dow bled. Your base speed is increased by 5 feet. Special: This feat may only be taken at fst level. It may be taken in liew of an ancestor feat ber ofimes you have Greater Daisho Prerequisite ity Capabilities Experience Ego Samurai Level Bonus Cost 1 1Bth saz {0 primary abilities 300 2 u 15th +14 ‘one primary ability 600 2 speech Ww 1th +146 ‘one primary ability 1200 2 ‘one extraordinary power W 13th +d? ‘one extraordinary power 400 2 ‘one special purpose power “PRESTIGE CLASSES JADE MAGISTRATE ‘The Jae Mapistmesavea new organization introduced by the Splendid Emperor, Toturi . Crested cord the Empire of the enemies that would threaten from within or wit Oot, the Jule Magistrates are a military order of sbugenja that serve the Jade Champion directly. ‘Duting the Clan War, Toruri had few shugenja under his command, Yer to 4 man they proved their worth to him time and again, Most nocabe among thera were Nake Kuro, the Grand Mester of the Bloments, and his spprentice, the ronin shugenja Morito Tokel. Twas Takels actions that {inspired Torurs — rhe young shugenjaseliless and power ful sacrifice in the defense of an unimportant ronin village led Tota 4 imagine what dhe Empine vould be like with hundreds like him The cancepy ofthe Jade Mapisarares was formed that day, as Toruti mourned the young shugeniae passing ‘Afr he ascended to the throne, Touni planned to ine dace the new onder at a suitable time, Such atime did not, arrive ntl much later, efter his eppuku and re-emergence tr the Rattle of Oblivion’ Gate. Just a€ the War of Spirits began, Tot surkmoned shugents from across the Empire for another Jade Championship. He spoke to many of the shugenja who placed well inthe Test, spesking to them of tory and defending the Empice with a charter that would int them broad authority to enforce the Emperors ws he next morning, the first Jade Magistrates, nambering fewer than one hundred, set out across the Empire, char- tered to defend it tom any and all ehreats under the guid nce of the new Jade Champion, Kuni Utagu ‘Only the Linest shugenja are able to become Jade Magis- trates those who have proven thar they re fully capable of fulfilling the required duties, who are skilled in combat, and wel educated ky a shugenia academy. Hit Die: de REQUIREMENTS To qualify to hecome a Jad Magistrate,» character muséful: A the following cxieria Base Attack Bonus: 93 or higher Race; Human ‘Alignment: Any nor-chiote Honor: Must be honorable Skills: Knowiedgo(slemente 3 ranks, Knowledgeaw) s ranks, Knowledge(maho!3 rinks eats: Combat Casting, Void Use. Spells. The character must have the ability tcaxt 3rd level divine spells Special: The character mast be sponsored forthe post by someone of provincial dsimyo status or higher, CLASS SKILLS “The Jnde Magistrate’ class skis (and key ability for each skill) are slutf (Cha), Concentration (Con), Diplomacy (Cha), Gather Information (Cha), Knowledge (all skills, taken individually) (tet), Rade (Dex), Search (Wis) Sense. COTE tei tet Ua OER NwWAVaEtN Tree 2-4; THE JADE MacistRATE lass Bose Fort Ref Level Atk Bonus Save Save 1 40 “0 0 2nd 41 0 +0 Bed, 4 a + ath 2 “1 4 Sth 2 4 a eth 4 2 42 th 8 2 2 ah “ “2 2 8th “ 3 8 Toth 5 3 3 ‘Motive (Wis), Spellcraft (Int) and Spor (Wis) See the Hayers Handbook’ for skill deseriptions. Skill Points per Level: 2+ Int modifier, Examples of Jade Magistrates in Legend of the Five Rings: Kuni Utagu, Asahina Sekawa. CLASS FEATURES ‘Weapon and Armor Proficiency: Jade Magistrates are proficient with al simple weapons, and with the izashi, The Jade Magistrate is also proficient light armor, but noc with shields of any sor. Jade Magistrates, while sill considered shugenja, may wear armor in the pursuit of the Emperors felt er otek tal LDS eee or Pe hls more general study of elemental magic as well as specializing in law enforcement and artack power. Thuis, when the character gains a new Jade Magistrate level, he {gains new spells per day as if he had also gained a level in a epelleast ing class he belonged to before ne added the premige class He does not, however, sgainany other benefit char acter ofthat class would have gsined (improved chance of coo: trolling or rebulking undead, meta ‘gic oF item creation feats, increased range of sense elements, and so on) This essentially means that he adds the level of Jade Magisteae 1 the level of some other spelleasting class he has, ‘ then determines spells per day and i caste level. Ifthe character had more ae than one spellcasting class before he became a Jade Magistrate, he must decide t which class he adds each level of Jade Magistrate for purposes of determining new spells per day when he adds the new level Watchful Gaze: The Jade Magistrate is ever vigilant, and permanently gains ¢ +4 competence bonus to Search, Sense Motive, and Spot checks. Strength of Purpose: Like their counterparts the Emerald Magistrates, the Jade Magistrates are able 10 resist influences that would turn them away from their duty Starting at 2nd level, the magistrate gains a +2 morale bonuis to resist any attempt to turn him away from his duty, either through the A justice Spells per Day: A Jade Magistrate continues ! will Spells por day Special Save +2 si level ofexsting class Watchful Gaze +3 +ilevel ofexisting class Strength of Purpose +2 +3 Tlevel of essting lass jade's Wrath +4 +1 level of existing class Awareness ofthe Kami 4 level ofenstng class Jade's Nerey +5 1 level of existing class Strength of Purpose +4 +S Teva ofexsting class Jade's Fury +6 sl level of existing ass Purity of Jade +6 1 level ofexsting dass Strength of Purpose =6 27 sVilevel ofeniting class For the Empire use of skills (luff, Diplomacy, Intimidate) or through magic alfecting or fear-inducing effects). this bonus Increases to 44 at sixth level, and 4¢ st ninth level Jade's Wrath: Starting ot ard level, the Jade Magistrate is able to coax more energy out of the kam. All damage dealing spells deal +1 damage per die of damage ‘Awareness of the Kami: Ar sth level, «Jade Magistrate is in tune with the elements zround him to such an extent thet the kami will warn him if he is about tobe attacked. As such, the Jade Magistrate may no longer be flanked —he can react opponents all around him as if they were ind Vidal attackers: Rogues, ninjs, and similar attackers ‘cannor sneak attack the Jade Magistrate unless they are atleast five class levels higher than the Jade ‘Magistrate’ clas level Jade’ Merey: At sth level, the Jade Magistrate has reached « rapport with the kami such that they understand to not always kill, even with lethal spells. By spending a Void Point when a damage-dealing spell is cast (before damage is rolled}, the Jade Magistrate may inflict subdual damage rather than actual damage } with a spell Jade's Fury: At 7th level, the Jade Magistrate may spend a Void Point as he is casting a damage-dealin, spell and before damage i rolled to deal +2 damage per die of damage. be This is cumulative with the Jades Weath bonus. Purity of Jade: At sth level, the Jade Magistrate becomes a veritable symbol of Purity. He gains a +10 resistance bonus on all saving throws to resist effects that would give him the Shadowlands Tain. He gains a +4 cir cumstance bonus to his saving throws against all ‘maho and the spells or spel-ike abilities of Shadowlands For the Empire: At 10th level, a Jade Magistrate may, inscead af making any melee attack, cesta touch spell on an enemy This includes attacks of opportunity or multiple attacks the Jode Magistrate gains due to his base atack bunts. Using this ability provokes an attack of opportunity against the Jade Magistrate unless the magistrate casts on the defen sive. This ability may only be used once per round and only if the spells casting time ist action or les Jade Magirate MASTER SHTH CLASS FEATURES ‘The art of waking weapons and amor is the most honorable of all rafts, and one ofthe few craft honorable enough to be tndertaen bya samurai. Most clans have at least one family that takes great pride inthe skill of thei smiths The armor crafted by the Kaa ssid to ft ts wearer like a second skin and deflect the most powerful blows. The legendary Kakita blades are weapons unlike any otherin the Ermpire. The ‘Tumori family possesses great mastery over the processes which bind elements together, and pus this experze vo use in fashioning weepons and tool. thei vals in the Agasha family left many ofthese secrets behind when they ef the Dragon, though their diminished expertise is now supple sented by powerful Phoenix magic. “Armaser smth isa creftsman whose mastery over steels so reat thatthe pit of the metal sings to his own. He matures the elemental spirits within the metal, encouraging them to awaken through rituals as sacred as those practiced by any Shugenja. Mester smiths sometimes venture outside their forges and strike out into the world, seeking experiences 10 auwaken their ow soul so that they may leap into thei at with even greater fervor Neatly allmastr smiths are samurai though monks end inkyo have occasionally experimented ‘with this art, seeking enlightenment through creation Shugenja carly become master smiths, but those shugenja who have embarked on this path have crafted some truly catesorinary weepons ‘ie Died REQUIREMENTS To qualify to become a master smith, a character must fulfill all the following criteria, Skills: Craft (armoree): 10 ranks, Craft (wespornsmith): 10, ranks, Knowledge (elements): § ranks. ‘Feats: Skill Focus in any Crafi sl ‘Spells: Must craft a katana and wakizashi of masterwork. quality Special: Must possess the ancestral daisho class ability. CLASS SKILLS The master emiths class sills (and the key ability for exch sil ace Climb (Str), Crafe (Un), Intimidate (Cha), Jump (St), Profession (Wis), Ride (Dex), Swim (Str), and Use Magical Device (Ch, exchusive skill). See the Mayer’ Handbeok™ for skill descriptions. ‘skill Points at Each Level: 4+ Int modifier Examples of Master Smiths in Legend of the Five Rings: Kaiu Kenry, Masamune, Togashi Nyoko,Tsi Xing Guo. ‘Taste 2-2: THe Master Samiti ce Base Fort Level Atk Bonus Save ist +o pe 2nd a 3 ard 2 3 ath 3 4 Sth aI 44 eh 4 5 2 6 is Bt 6 6 8th +6 +6 oth ? a All ofthe following are class features of the master sraith prestige class ‘Weapon and Armor Proficiency: Mastor smiths have pro- ficiency in all simple and martial wezpons, and in light and ‘medium armor. Armor check penalties for armor heavier than leather apply to the skills Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, nd Tumble ‘Fine Craftsman: At ist level, master smith with access to forge, masterwork tools, and an abundant supply of metals ‘can craft weapons, armor tools, and items out of fine Roku igeni steel (see the special materials section of this book, page €3. The master smithis rate of production is also greatly increased, With a successful skill check of the appropriste Graft type (DC 15) once per day he ean craft up 10 250 kok ‘worth of materials per day, and otherwise follows the rules for snaking magic (tems. The master smith must spend atleast 8 hhours out of every 24 working on the item and cannot take « day off, He cannot perform any other physically or mentally demanding taske while erating an item at his accelerated rate. He cannot craft more than one item per day at this ceahanced rate, regardless ofits total cost. No experience points are expended when the smith crafts non-magical items, but be must provide raw materials worth half the item's sarket price Exceptional Craftsman: At 2nd level, the smith can create weapons of exceptional Rokugani steel (ee the special materials section ofthis book) The master sinh’ rate of pro- duction is also greatly increased. With a successful Craft (weaponsmith) check (DC 20) he can craft up to $00 kok ‘worth of materials per dey This ability is otherwise identical to the Fine Craftsman ability. Superior Craftsman: At 3rd level, the smith can create weapons of exceptional Rokugani steel (see the special mate tas section of this bool. The master smiths rate of produc tion is also greatly increased. With a successful Craft (weapon smith) cheek (DC 20) he can cra up to 500 koku worth of iaterials per day This bility is otherwise identical the Fine (Craftsman ability ‘Legendary Craftsman: Ar 4th level, the smith can create weapons of legendary Rokuagani steel (se the special materi als section ofthis book). The master smiths ate of production is also greatly increased, With a successful Craft (weapon- smith) check (DC 30) he can craft up 10 1,000 koku worth of materials per day This bility is otherwise identical tthe Fine Craftsman ability, ‘Craft Magic Arms and Armor: Ar sth level, the master smith gains this feat for free, even if he has no spelleaster levels He is considered a caster of twice his master smith level {for the purposes of crafting magic weapons and armor. These ¢ H A Fd ue R Ref wit Special Save Save 40 2 Fine Craftsman +0 +5 Exceptional Cafisman a 8 ‘Superior Craftsman 4 4 Legendary Craftsman #1 4 (Craft Magie Arms and Armor #2 s “Temper the Slade a as ‘Awakened Soul ra 6 Powerful Soul a 6 Master's Soul 4 v7 Reawaken the Blade OER AwAvarN Dee Ea Pate tatay ffeceive levels stack with any spelicaser levels for this pur pose. Note that unless the master smith has spelleasing abil 'es, he will requize the presence of a splleaster to supply the necessary spells to create certain types of weapons or armor. ‘Temper the Blade: At 6th level, a master smith can Improve upon earlier weapons and armor, enhancing their quality dramatically. A normal weapon or armor ean be te forged asa masterwork weapon or amor. A masterwork item can be improved to the quality of fine Rokugan stel. Items of high quality Rokugani steel can be improved to whatever higher level of quality the smith ean nor mally produce."The smith must expend raw mate rials equal to half the difference between the ‘tems original market price and the market price ofthe final product. Awakened Soul: 7th level, the smith {gins the ability to instill certain enhance ‘ments into weapons without the presence of a shugenja, The master emith may select a number of weapon or armor special abilities equal to his Intelligence modifier, none of which may have an enhancement bonus higher than +1 (such as fost, returning, oF nding) Thereafer he can create items with these abilities without the requisite spells and feats Powerful Soul: At sth level, the smith ‘may select a number of weapon oF armor special abilities equal ro his Intelligence modifier, none of which may have an enhancement bonus higher than +3, such as cold resistance, disruption, or thundering). Theteafter he can create items with these abilities without the requisite spells and feats. Master's Soul: At 9th level, the smith may select a number of weapon or armor special abiitios equal to is Intelligence modifier, none ‘of which may have an enhancement bonus higher than +5 (such as dancing, rection, or speed). Thereafter he ean create items with these abilities without the requisite spells end feats True Master: Ac toch level, the master smith is a true master of his art. When determining the cost in XP and mate tials for creating magic weapons of armor, multiply the base price by 75% Ifthe character also has the Magical Artisan Feat (com Oriental Adventures) and has applied it toward Craft ‘Arms and Armor, then the base price is multiplied by SOW Mein }: THE ReIBal (MEDIUM) Base Fon Ref Will Atk Bonus Seve save save 0 O40 4 Dd 3 4 STI aS *2 SS eaeSET a et ” AE 3 ES 8 2s 4 ea es 4 sss ee 6 Sy REIBAL cmenum Among the common people, shugenja serve most frequently a5 mediums, go-betweens with the spirit world, True medi tums are exclusively women, who begin their training aran early age and take sirict vows of both celibacy and puri The most famous mediums in Rokugan are an order « tonin shugenja known as the Fortune’ Grace, who spe cialize in communicating with household spirits and alming angry ghosts. The Fortune's Grace are found throughout the Empire but their mai temple is small monastery a day's travel from the Shrine of the KU-in. they also maintain monasteries inthe lands ofthe Tortaka, Kits and Usagi families Vines caneign il ek tums are shugenjz Ic is conceivable that if this prestige class were adapted for other ‘campaign settings that clerics and druids would also be attracted to the informs gathering capabilites of this prestige class Hit Die: di REQUIREMENTS “To qualify to become a reibal a character must fulfill all the following criteria Alignment: Any non-evil Honor: Any non-dishonorable Skills: Diplomacy: 4 ranks Knowledge (elements): 4 ranks Spells: Must be able to cas divine = spells ofa east second level. Special Must be female; must adhere to vows of celibacy and spiritual purity Must have had at least one encounter with a ghost or other spirit. Note: Shugenja may muaiclas freely with this prestige clas. CLASS SKILLS ‘The roibal class shi (and the key ability foreach skil) are Concentration (Con), Craft (Int), Diplomacy (Cha) Heal (Wis), Knowledge (all skils, takes individually), Profession (Wis), Ride (Dew), Scry (Int), Sense Motive (Wis). See the Player’ Handbook for skill descriptions Skill Points at Each Level: 4 + Int modifier Examples of Reibai in Legend of the Five Rings: Agasha Mumoko, Isawa Akiko, Isawa Sayuri, Itako, Kitst Senako Special Detect spirits AT level of existing lass Sanctuary STlevel of existing class House the spit ‘Augury “+1 level of existing claee See spirits +1 level of existing clase Soul of puny Divination 1 evel of existing dass Untouchable soul +1 level of existing dacs Commune =I level ofexstng class Banish spirit CLASS FEATURES ‘All ofthe flowing aeclas features ofthe rei prestige clas. Weapon and Armor Proficieney: Reibai gen proficiency {inno weapons or armor. Armor check penalties for armor heavier thas leather apply to the sills Balance, Climb, Escape Artist, Hide, Jomp, Move Silently, Pick Pocket, and Tun Spells per Day: A ceibsi continues het more general study sf elemental magic while specializing communicating with the souls ofthe dead. Thas, when the character gains 2 new reibai level, she gains new spells pet day as if she had also tained level ina spellcastng class he belonged to before she ‘ded the prestige cass Se doesnot however, gain anyother benefi a character ofthat class would have gained (improved chance of controling or rebuking undead, metaragicor ter creation feats, increased range of sense elements, and so on. This exentially means that she as te level of teibat wo the level of some other splleasting lass she has, then determines spells per day and caster level. Ifthe character hed more than tne selleasting class before she became ateiba, se tnust decide to which clase she adds each level of reibai foc purposes of determining new spells per day when she adds the new level. Detect Spirits (Sp): At 1st level the riba can sense sprit at will asa spelllike ability Shield of Purity (Su); At 2nd level, the purity of the reibar's soul is such that ‘malevolent spirits have difficulty harming. het. She is considered to be continually under the effects of a sanctuary spell, though this effect applies only to creatures with the outsider or undead type, or the spirit subtype. This effect renews every twenty-four hours, soa particular outsider thaebresks the effec by making 2 successful ‘Will sive will have to do so again twenty four hours later, The DC of this effec is 11+ the retbats Charisma modifier. House the Spirit (Sa): At rd level, as a standatd action, the reibai ean allow her body become avessel for 4 possessing entity. One incorpo- real undead or sprit from Gaki do, Yomi, Toshigoku, of Jigoku svithin ten fet (chosan randomly sf there are multiple targets) must makea Will save (DC 10 + the reibat’s Charisma modifier + the reibat’s class level) or it ‘anot resist the temptation to possess the reibais body The teniity physically enters the ribs. Exch round, the reba and the entity make oppored Will saves to determine who com: ttols the body for that round. Ifthe reibai succeeds, she can make uve of any of the entity’ extraordinary, supernatural and spellike abilities and can answer any questions posed 9 her using the entty’s knowledge and memories She cannot root through the entity's mind at will; she must be asked a {question by someone else. If the entity succeeds in the ‘Spposed rll, itcontrols the body for that round. Tt may atack using its own attack modifier and the eibais physical ability scores. The entity may cast any spell the reat has remaining {atthe reibais caster level) and has full access to the reibais lknowledge and memories (The entity can access any ofthe reibal's memories without being questioned.) Any attacks directed again the reba harm the reibais body; the encty is ‘Penton Hester effectvely tvalnerable hile possessing hex. This ec sts for one round per class level the reibai has obtained, and cannot be canceled prematurely by ether pee. fhe ribs touy isin while posesed the ens is ected amharmed. A prion frm erdspell east upon the ea o a uccesfl barishmentor dss diccted against the possessing spirit such spells would affect it) ends the effet premaniely Bae Ge A tek evel the eal vey comecncn ih the spits onte per day casting naga as «sell ike aii. The telbals caster level for this effect is equal to double her reibal level. See Sprte (Su): Ar sth evel dhe eb gain the ability co see nviible or ethereal creatures which have the undeed or tutsider type ot the spn subtype Soul of Purity (Su): At eth level, the rib tffocted by 2 consinuous potion fom el: Usc of er House the Spirit abi oy volunatly negates this fet forthe duration Divination (Sp) At 7%h level, the reibsl may commune with the spices once per day, casting divination as « Spelt like abilicy The retbat caster level for this effect sequal twice her obtlevl BY Untouchable Sout Su): Ar 6th £Y tevel, the reibat gains spel resistance equal (co 104 twice her reibat level against any effects produced by undead, outsiders, ot spires ‘Commune (Sp): Ai 3 level, the rib may [fl commune withthe spss once per dey car (2. ing commune asa splllike abil. The ribs cestr level fr this effect sequel to rwice her reibat love andthe sprit eoneacted must he one of the Seven Fortnes Banish Spirit (Su); Ai 10th level, the reibai may artmpt to banish any spit that has poneesed ber wing her House the Spirit ality (assuming that shes incon trolof the posesed entity) The sprit must makes Wil Seve (DC? + the reibais Charisma modifier or be ba ‘Shed to its pint elm of ig, Ifthe spits native to the mortal realm, it is banished to a random spirit ale weal =x-REIBAL A reibai who violates her vow of celibacy or spiritual purity; becomes evil, o becomes dishonorable may ‘no longer progress in levels as a efbal. She also loses access 10 all class abilities (except for spells per day) until she somehow atones for her misdeeds. 4 reibai who atones and becomes ‘good and honorable once more may continue to progress. A Fesbat who violates her vow of celibacy may regain her class abilities through atonement, but may no longer gain levels as sei YOREI-RYOUSHI (PHANTOM HUNTER) SS have devoted their lives to eliminating the threat posed by spirit beings who enter the mortal realm. Ravenous gaki, mis- FU) bes Bale a) Ci etait ore OEA Cs Pa | Taste 2-4: THe Yorel-Rvouss Class Base Fon Ref Level Atk Bonus Save Save ist 2 +0 +o and ey +0 “ aed Pe a 4 ath 4 + 4 sth pe a “ eth 46 2 2 7h a7 2 2 Bh ES 12 2 Oth Bey 3 3 Toth 0 4 5 chievous bakencko, or somber yori. it ma yyoreityoushi. Each poses its own dangers to the people of Zokugan, and none ae tolerated. Few samurai families possess the instinct or the inclination to tain yorei-ryoushi. Among the Great Clans, the most prominent have always been the Kits family of the Lion and the Kimi family of the Crab. The most prominent and success ful yoret-ryousht in history have all belonged to the Falcon lan. Absorbed by the Crub Clan decades ago, the legacy of the Falcon lives on in che Tortaka family, who continue their studies ofthe spirit world alongside their Crab kinsmen. Hit Die dio. | REQUIREMENTS To qualify to become a yoreizyoushi the following criteria Base Attack Bonus: +5 Shall: Knowledge (Gaki-do}-4 ranks, Knowledge (ghosts 4tranks, Spelleraft 4 ranks Feats: Iron Will i CLASS SKILLS The yoret-ryoushis clase skills (and key ability for each skill) character must fa are Concentration (Con), Diplomacy (Cha), Gather Informe tion (Cha), Intimidave (Cha), Knowledge (ghosts) (In) Knowledge (any spirit realm) (In) Listen (Wis), Search (Int), J} Sense Motive (Cha),and Spelleraft Int), See the layers Hand: book fr skill escriprions, Skil Points per Level: 4+ Int modifier CLASS FEATURES ‘Weapon and Armor Proficiency. The yore-ryoush is prof Ta) Ue =o | og ‘creates lusory double Guardian of Ait. Binds air elemental to guard Mists of Cunning (Programmed Image). As major ‘mage, plus triggered by event. Poison of the Windspider.* Poisonous cloud inflicts 1od6 damage and nauseates targets. Ryoshun’s First Gift:# Cain more lower level spells ' atthe cost of a high-level slot Teleport II (Vanish) As teleport, but affecs a couched object. True Essence of Air (Mavs Invisibility), As mviablity, but affects all in range. Disintegrate. Makes one creature o object vanish, i Essence of Earth," Caster gains 25/-+l DRand minor immunity to spells. Se ‘Guardian of Farth.{ Binds an earth elemental to i guard an area ¥ Kami's Reflection (spell Turning). Reflects tdee4 spel levels back at caster Fire Void Water all Laughter of the Risen Earth Target ceases to age foe S years, Statue, Subject can become a statue at will ‘Tomb of Jade-t Entraps and harms Shadowlands Wooden Prison. Target transformed into a tee Breath of the Thunder Dragon (Chain Lightning, tds damage/level; secondary bol Grandfather's Word.| Enraged ancestor punishes the unworthy. Guardian of Fire: Binds fire elemental to guard an Kuro’ Fire You spend Void Points to hut bolts of flame, Scatter the Soul's Flame.” Causes feclemind, sow, and confusion on a target Sunbeam. Heam blinds and deals de damage. Tempest of Fire (Fire Storm). Deals 1d6 fire damage/level Essence of All Become incorporeal and gain SR ‘Winds of Change.” Grants the target ranks in a skill Ihe or the does not possess Unbound Targer’ ability scores are crippled. Endless Deluge } Dark clouds and storms fill he shies. The Flow of Time.” Time passes more slowly for you. Greater Divinitory Pool (Greater Scrying). As sery. ing, bt faster and longer. Guardian of Water} Binds water elemental to guard Osakus Lifeblood:t Creates colossal wall of water ‘The Penetrating Drop * Water kami cause target object to dissolve Revive the Spirit (Greotr Restoration). As restoration, plus rescones all evel and ability scores Words of the Kami-+ Kills paralyzes, weakens, ot ddazes Tainted subjects Importune Kami VIL{ Elemental spittin an object ‘casts a 7thlevel spel in return fora favor Summon Major Kami (Summon Nature Ally Vil) Calls creature to fight. Shugenja can use this spell only to summon a Huge elemental, 8TH-LSVEL SHUGENIA Air Barth SPELLS Alter Mind. Bestow your honor and alignment on another while dominating them Banish the Bye (Screen), Illusion hides area from vision, scrying Blessings of Jizo-t Affords complete protection against magic attacks. l the Spirit: Summons s spirit by name or ype. Slayer's Knives.* Blast of wind docs 1d6 ddumage/level (max 15d6) and bull rash, ‘Teleport I11 (teleport without Ero. As teleport, but no oft target arava, ‘Whirlwind. Cyclone inflicts damage and can pick up Binding, Array of vechnigues to imprison a creature, Devastation of Stone.t Boulders tain down on ¢ lange area Earthquake Intense remor shakes sfc /level radius. Kami's Refusal II (Protection From Spells). Confers +8 resistance bonis

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