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Touchless Touchscreen

The document is a technical seminar report submitted by M. Nithesh to JNTU Hyderabad in partial fulfillment of the requirements for a Bachelor of Technology degree in Computer Science Engineering. It discusses touchless touchscreen technology. The report includes a certificate from the guide and HOD of the Computer Science department, an acknowledgment, declaration, abstract, and table of contents sections. It appears to focus on the introduction and working of touchscreen technology, with chapters covering the introduction to touchscreens and the working of touchscreens.

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0% found this document useful (0 votes)
144 views32 pages

Touchless Touchscreen

The document is a technical seminar report submitted by M. Nithesh to JNTU Hyderabad in partial fulfillment of the requirements for a Bachelor of Technology degree in Computer Science Engineering. It discusses touchless touchscreen technology. The report includes a certificate from the guide and HOD of the Computer Science department, an acknowledgment, declaration, abstract, and table of contents sections. It appears to focus on the introduction and working of touchscreen technology, with chapters covering the introduction to touchscreens and the working of touchscreens.

Uploaded by

Nithesh
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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A Technical Seminar report on

TOUCHLESS TOUCHSCREEN TECHNOLOGY

A Seminar Report submitted to JNTU Hyderabad in partial fulfilment


of the academic requirements for the award of the Degree.

Bachelor of Technology
In
Computer Science Engineering

Submitted by

M.NITHESH
(21H55A0512)

Under the esteemed guidance of


Mr. G. Saidhulu
(Assistant Professor CSE)

Department of Computer Science Engineering

CMR COLLEGE OF ENGINEERING& TECHNOLOGY


(An Autonomous Institution under UGC & JNTUH, Approved by AICTE, Permanently Affiliated to JNTUH, Accredited by NAAC with ’A+’ Grade.)
KANDLAKOYA, MEDCHAL ROAD, HYDERABAD – 501401.

(Batch: 2020-2024)

2022 - 2023

CMR COLLEGE OF ENGINEERING & TECHNOLOGY


CMR COLLEGE OF ENGINEERING& TECHNOLOGY
KANDLAKOYA, MEDCHAL ROAD, HYDERABAD – 501401

DEPARTMENT OF COMPUTER SCIENCEE ENGINEERING

CERTIFICATE

This is to certify that the technical seminar report entitled “TOUCHLESS TOUCH
SCREEN TECHNOLOGY" being submitted by MADAM NITHESH (21H55A0512) in
partial fulfilment for the award of Bachelor of Technology in COMPUTER SCIENCE
AND ENGINEERING is a record of bonafide work carried out his/her under my guidance
and supervision.

The results embodied in this technical seminar report have not been submitted to any
other University or Institute for the award of any Degree.

Mr. G. Saidhulu Dr. S. Siva Skandha


Assistant Professor Associate Professor and HOD
Dept. of CSE Dept. of CSE

CMR COLLEGE OF ENGINEERING & TECHNOLOGY


lOMoARcPSD|24870217

ACKNOWLEDGMENT

With great pleasure I want to take this opportunity to express my heartfelt


gratitude to all the people who helped in making this technical seminar grand
success.

I am grateful to Mr. SAIDHULU, Assistant. Professor, Dept of Computer


Science Technology for his valuable suggestions and guidance during the
execution of this technical seminar.

I would like to thank Dr. S. SIVA SKANDHA, Head of the Department of


Computer Science Technology , for his moral support throughout the period of
my study in CMRCET.

I am highly indebted to Major Dr. V.A. NARAYANA, Principal CMRCET for


giving permission to carry out this technical seminar in a successful and fruitful
way.

I would like to thank the Teaching & Non- teaching staff of Department of
Information Technology for their co-operation

Finally, I express my sincere thanks to Mr. CH. GOPAL REDDY, Secretary,


CMR Group of Institutions, for his continuous care. I sincerely acknowledge
and thank all those who gave support directly and indirectly in completion of
this project work.

MADAM NITHESH
21H55A0512

CMR COLLEGE OF ENGINEERING & TECHNOLOGY


lOMoARcPSD|24870217

DECLARATION

I hereby declare that that work which is being presented in this dissertation entitled
“TOUCHLESS TOUCHSCREEN TECHNOLOGY” submitted towards the partial
fulfilment of the requirements for the award of degree of Bachelor of Technology in
Computer Science Engineering from CMR College of Engineering and Technology,
Hyderabad, is an authentic record of my own work carried out under the supervision Mr.
SAIDHULU, Assistant Professor, Department of CSE, CMRCET, Hyderabad.

To the best of our knowledge and belief, this Technical Seminar bears no resemblance
with any report submitted to CMRCET or any other University for the award of any degree or
diploma.

.MADAM NITHESH

21H55A0512

CMR COLLEGE OF ENGINEERING & TECHNOLOGY


lOMoARcPSD|24870217

ABSTRACT
It was the touch screens which initially created great furore.Gone are the days when
you have to fiddle with the touch screens and end scratching up. Touch screen displays are
ubiquitous worldwide. Frequent touching a touchscreen display with a pointing device such as
a finger can result in the gradual de-sensitization of the touchscreen to input and can
ultimately lead to failure of the touch-screen. To avoid this a simple user interface for
Touchless control of electrically operated equipment is being developed. EllipticLabs
innovative technology lets you control your gadgets like Computers, MP3 players or mobile
phones without touching them. A simple user interface for Touchless control of electrically
operated equipment. Unlike other systems which depend on distance to the sensor or sensor
selection this system depends on hand and or finger motions, a hand wave in a certain
direction, or a flick of the hand in one area, or holding the hand in one area or pointing with
one finger for example. The device is based on optical pattern recognition using a solid state
optical matrix sensor with a lens to detect hand motions. This sensor is then connected to a
digital image processor, which interprets the patterns of motion and outputs the results as
signals to control fixtures appliances, machinery, or any device controllable through electrical
signals.

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CONTENTS

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CHAPTER-1

INTRODUCTION TO TOUCHSCREEN

A touchscreen is an important source of input device and output device normally layered
on the top of an electronic visual display of an information processing system. A user can give
input or control the information processing system through simple or multi-touch gestures by
touching the screen with a special stylus and/or one or more fingers. Some touchscreens use
ordinary or specially coated gloves to work while others use a special stylus/pen only. The
user can use the touchscreen to react to what is displayed and to control how it is displayed;
for example, zooming to increase the text size. The touchscreen enables the user to interact
directly with what is displayed, rather than using a mouse, touchpad, or any other intermediate
device (other than astylus, which is optional for most modern touchscreens).

Touchscreens are common in devices such as game consoles, personal computers, tablet
computers, electronic voting machines, point of sale systems, and smartphones. They can also
be attached to computers or, as terminals, to networks. They also play a prominent role in the
design of digital appliances such as personal digital assistants (PDAs) and some e-readers.

The popularity of smartphones, tablets, and many types of information appliances is


driving the demand and acceptance of common touchscreens for portable and functional
electronics. Touchscreens are found in the medical field and in heavy industry, as well as for
automated teller machines (ATMs), and kiosks such as museum displays or room automation,
where keyboard and mouse systems do not allow a suitably intuitive, rapid, or accurate
interaction by the user with the display's content.

Historically, the touchscreen sensor and its accompanying controller-based firmware have
been made available by a wide array of after-market system integrators, and not by display,
chip, or motherboard manufacturers. Display manufacturers and chip manufacturers
worldwide have acknowledged the trend toward acceptance of touchscreens as a highly
desirable user interface component and have begun to integrate touchscreens into the
fundamental design of their products.

Optical touchscreens are a relatively modern development in touchscreen technology, in


which two or more image sensors are placed around the edges (mostly the corners) of the
screen. Infrared backlights are placed in the camera's field of view on the opposite side of the
screen. A touch blocks some lights from the cameras, and the location and size of the

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touching object can be calculated. This technology is growing in popularity due to its
scalability, versatility, and affordability for larger touchscreens.

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CHAPTER-2

WORKING OF TOUCHSCREEN

Figure 2.1 Working of touchscreen

A resistive touchscreen panel comprises several layers, the most important of which are
two thin, transparent electrically resistive layers separated by a thin space. These layers face
each other with a thin gap between. The top screen (the screen that is touched) has a coating
on the underside surface of the screen. Just beneath it is a similar resistive layer on top of its
substrate. One layer has conductive connections along its sides, the other along top and
bottom.

A voltage is applied to one layer, and sensed by the other. When an object, such as a
fingertip or stylus tip, presses down onto the outer surface, the two layers touch to become
connected at that point: The panel then behaves as a pair of voltage dividers, one axis at a
time. By rapidly switching between each layer, the position of a pressure on the screen can be
read.

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A capacitive touchscreen panel consists of an insulator such as glass, coated with a


transparent conductor such as indium tin oxide (ITO).As the human body is also an electrical
conductor, touching the surface of the screen results in a distortion of the screen's electrostatic
field, measurable as a change in capacitance. Different technologies may be used to determine
the location of the touch. The location is then sent to the controller for processing.

Unlike a resistive touchscreen, one cannot use a capacitive touchscreen through most types
ofelectrically insulating material, such as gloves. This disadvantage especially affects
usability in consumer electronics, such as touch tablet PCs and capacitive smartphones in cold
weather. It can be overcome with a special capacitive stylus, or a special-application glove
with an embroidered patch of conductive thread passing through it and contacting the user's
fingertip.

2.1 Disadvantage Of Touchscreen.

1. Low precision by using finger.


2. User has to sit or stand closer to the screen.
3. The screen may be covered more by using hand.
4. No direct activation to the selected function.

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CHAPTER-3

INTRODUCTION TO TOUCHLESS
TOUCHSCREEN

Touch less control of electrically operated equipment is being developed by Elliptic Labs.
This system depends on hand or finger motions, a hand wave in a certain direction. The
sensor can be placed either on the screen or near the screen. The touchscreen enables the user
to interact directly with what is displayed, rather than using a mouse, touchpad, or any other
intermediate device (other than a stylus, which is optional for most modern
touchscreens).Touchscreens are common in devices such as game consoles, personal
computers, tablet computers, electronic voting machines, point of sale systems ,and
smartphones. They can also be attached to computers or, as terminals, to networks. They also
play a prominent role in the design of digital appliances such as personal digital assistants
(PDAs) and some e-readers.

The popularity of smartphones, tablets, and many types of information appliances is


driving the demand and acceptance of common touchscreens for portable and functional
electronics. Touchscreens are found in the medical field and in heavy industry, as well as for
automated teller machines(ATMs), and kiosks such as museum displays or room automation,
where keyboard and mouse systems do not allow a suitably intuitive, rapid, or accurate
interaction by the user with the display's content. Historically, the touchscreen sensor and its
accompanying controller-based firmware have been made available by a wide array of
aftermarket system integrators, and not by display, chip, or motherboard manufacturers.
Display manufacturers and chip manufacturers worldwide have acknowledged the trend
toward acceptance of touchscreens as a highly desirable user interface component and have
begun to integrate touchscreens into the fundamental design of their products.

The touch less touch screen sounds like it would be nice and easy, however after closer
examination it looks like it could be quite a workout. This unique screen is made by
TouchKo, White Electronics Designs, and Groupe 3D.The screen resembles the Nintendo Wii
without the Wii Controller. With the touchless touch screen your hand doesn’t have to come

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in contact with the screen at all, it works by detecting your hand movements in front of it.
This is a pretty unique and inter esting invention, until you break out in a sweat. Now this
technology doesn’t compare to the hologram-like IO2 Technologies Helio display M3, but
thats for anyone that has $18,100 laying around.
You probably wont see this screen in stores any time soon. Everybody loves a touch screen
and when you get a gadget with touch screen the experience is really exhilarating. When the
Iphone was introduced, everyone felt the same. But gradually, the exhilaration started fading.

While using the phone with the finger tip or with the stylus the screen started
getting lots of finger prints and scratches. When we use a screen protector; still dirty marks
over such beautiful glossyscreen is a strict no-no. Same thing happens with I-pod touch. Most
of the time we have to wipe the screen to get a better unobtrusive view of the screen.

Figure 3.1 Touchless touchscreen

Thanks to EllipticLabs innovative technology that lets you control your gadgets like
Computers, MP3 players or mobile phones without touching them. Simply point your finger
in the air towards the device and move it accordingly to control the navigation in the device.
They term this as “Touchless human/machine user interface for 3D navigation”.

3.1 TOUCHLESS MONITOR.

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Sure, everybody is doing touchscreen interfaces these days, but this is the first time I’ve seen
a monitor that can respond to gestures without actually having to touch the screen. The
monitor, based on technology from TouchKo was recently demonstrated by White
Electronic Designs and Tactyl Services at the CeBIT show. Designed for applications
where touch may be difficult, such as for doctors who might be wearing surgical gloves, the
display features capacitive sensors that can read movements from up to 15cm away from the
screen. Software can then translate gestures into screen commands.
Touchscreen interfaces are great, but all that touching, like foreplay, can be a little bit of
adrag. Enter the wonder kids from Elliptic Labs , who are hard at work on implementing a
touchless interface . The input method is, well, in thin air. The technology detects motion in
3D and requires no special worn-sensors for operation. By simply pointing at the screen,
users can manipulate the object being displayed in 3D. Details are light on how this actually
functions, but what we do know is this:

Figure 3.2 3D Navigation of Hand Movements in Touchless Screen.

It obviously requires a sensor but the sensor is neither hand mounted nor present on the
screen. The sensor can be placed either on the table or near the screen. And the hardware
setup is so compact that it can be fitted into a tiny device like a MP3 player or a mobile
phone. It recognizes the position of an object from as 5 feet.

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CHAPTER-4

WORKING OF TOUCHLESS TOUCHSCREEN

4.1-BLOCK DIAGRAM

The system is capable of detecting movements in 3-dimensions without ever having to put
your fingers on the screen. Sensors are mounted around the screen that is being used, by
interacting in the line-of-sight of these sensors the motion is detected and interpreted into
onscreen movements. The device is based on optical pattern recognition using a solid state
optical matrix sensor with a lens to detect hand motions.

This sensor is then connected to a digital image processor, which interprets the patterns of
motion and outputs the results as signals to control fixtures, appliances, machinery, or any
device controllable through electrical signals. You just point at the screen (from as far as 5
feet away), and you can manipulate objects in 3D.It consists of three infrared lasers which
scan a surface. A camera notes when something breaks through the laser line and feed that
information back to the Plex software.

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The Leap Motion controller sensor device that aims to translate hand movements into
computer commands. The controller itself is an eight by three centimeter unit that plugs into
the USB on a computer. Placed face up on surface, the controller senses the area above it and
is sensitive to a range of approximately one meter. To date it has been used primarily in
conjunction with apps developed specifically for the controller. One factor contributing to the
control issues is a lack of given gestures, or meanings for different motion Controls when
using the device, this means that different motion controls will be used in different apps for
the same action, such as selecting an item on the screen. Leap Motion are aware of some of
the interaction issues with their controller, and are planning solutions. This includes the
development of standardized motions for specific actions, and an improved skeletal model of
the hand and fingers.

Figure 4.1-Touchless Touchscreen

4.2-Optical Matrix Sensor

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Figure 4.2-Optical matrix sensor


This is based on optical pattern recognition using a solid state optical matrix sensor. This
sensor is then connected to a digital image processor, which interprets the patterns of motion
and outputs the results as signals. In each of these sensors there is a matrix of pixels. Each
pixel is coupled to photodiodes incorporating charge storage regions.

4.3 GBUI (Gesture-Based Graphical User Interface)

A movement of part of the body, especially a hand or the head, to express an idea or
meaning Based graphical user interphase.

Figure 4.3-GBUI Symbols

A Leap Motion controller was used by two members in conjunction with a laptop and the
Leap Motion software development kit. Initial tests were conducted to establish how the
controller worked and to understand basic interaction. The controller is used to tested for there
cognition of sign language. The finger spelling alphabet was used to test the functionality of
the controller. The alphabet was chosen for the relative simplicity of individual signs, and for
the diverse range of movements involved in the alphabet. The focus of these tests is to
evaluate the capabilities and accuracy of the controller to recognize hand movements. This
capability can now be discussed in terms of the strengths and weaknesses of the controller.

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CHAPTER-5

TOUCHLESS UI

The basic idea described in the patent is that there would be sensors arrayed around the
perimeter of the device capable of sensing finger movements in 3-D space.

Figure 5.1-Touchless UI

UI in their Redmond headquarters and it involves lots of gestures which allow you to take
applications and forward them on to others with simple hand movements. The demos included
the concept of software understanding business processes and helping you work. So after
reading a document - you could just push it off the side of your screen and the system would
know to post it on an intranet and also send a link to a specific group of people.

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5.1-Touch-less SDK

Figure 5.2-Touch-less SDK


The Touchless SDK is an open source SDK for .NET applications. It enables developers
to create multi-touch based applications using a webcam for input. Color based markers
defined by the user are tracked and their information is published through events to clients of
the SDK.

In a nutshell, the Touchless SDK enables touch without touching. Well, Microsoft
OfficeLabs has just released “Touchless,” a webcam-driven multi-touch interface SDK that
enables “touch without touching.” Using the SDK lets developers offer users “a new and
cheap way of experiencing multi-touch capabilities, without the need of expensive hardware
or software. All the user needs is a camera,” to track the multi-colored objects as defined by
the developer. Using the SDK lets developers offer users “a new and cheap way of
experiencing multi-touch capabilities, without the need of expensive hardware or software.
All the use r needs is a camera,” to track the multi-colored objects as defined by the
developer. Just about any webcam will work. Using the SDK lets developers offer users “a
new and cheap way of experiencing multi-touch capabilities, without the need of expensive
hardware or software.
All the user needs is a camera,” to track the multi-colored objects as defined by the developer.

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Figure 5.3-Digital matrix.

5.2-Touch-less Demo
The Touch less Demo is an open source application that anyone with a webcam can use to
experience multi-touch, no geekiness required.
The demo was created using the Touch less SDK and Windows Forms with C#. There are
4 fundemos: Snake - where you control a snake with a marker, Defender up to 4 player
version of a pong-like game, Map - where you can rotate, zoom, and move a map using 2
markers, and Draw the marker is used to guess what….draw! Mike demonstrated Touch less
at a recent Office Labs’ Productivity Science Fair where it was voted by attendees as “most
interesting project.” If you wind up using the SDK, one would love to hear what use you
make of it!

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Figure 5.4-Touch-less Demo

5.3-Touch wall
Touch Wall refers to the touch screen hardware setup itself; the corresponding software to
run Touch Wall, which is built on a standard version of Vista, is called Plex. Touch Wall and
Plex are superficially similar to Microsoft Surface, a multi-touch table computer that was
introduced in 2007 and which recently became commercially available in select AT&T stores.

Figure 5.5-Touch wall

It is a fundamentally simpler mechanical system, and is also significantly cheaper to


produce. While Surface retails at around $10,000, the hardware to “turn almost anything into
a multi-touch interface” for Touch Wall is just “hundreds of dollars”.
Touch Wall consists of three infrared lasers that scan a surface. A camera notes when
something breaks through the laser line and feeds that information back to the Plex

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software.Early prototypes, say Pratley and Sands, were made, simply, on a cardboard screen.
A projector was used to show the Plex interface on the cardboard, and the system worked
fine. Touch Wall certainly isn’t the first multi-touch product we’ve seen (see iPhone). In
addition to Surface, ofcourse, there are a number of early prototypes emerging in this space
But what Microsoft has done with a few hundred dollars worth of readily available hardware
is stunning. It’s also clear that the only real limit on the screen size is the projector, meaning
that entire walls can easily be turned into a multi touch user interface. Scrap those white
boards in the office, and make every flat surface into a touch display instead. You might even
save some money.

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CHAPTER-6
MINORITY REPORT INSPIRED TOUCHLES TECHNOLOGY

VII. Tobii Rex

Tobii Rex is an eye-tracking device from Sweden which works with any computer
running on Windows 8. The device has a pair of infrared sensors built in that will
track the user’s eyes.

Figure 6.1-Tobii Rex.

II. Elliptic Labs

Elliptic Labs allows you to operate your computer without touching it with the Windows
8Gesture Suite.

Figure 6.2-Elliptic Labs

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III. AirWritting

Airwriting is a technology that allows you to write text messages or compose emails by
writing in the air.

Figure 6.3-AirWritting

IV. Eyesight
EyeSight is a gesture technology which allows you to navigate through your devices by
just pointing at it.

Figure 6.4-Eyesight

V. MAUZ
MAUZ is a third party device that turns your iPhone into a trackpad or mouse.

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Figure 6.5-MAUZ

VI. Point Grab


Point Grab is something similar to Eyesight, in that it enables users to navigate on their
computer just by pointing at it.

Figure6.6-Point Grab

VII. Leap Motion


Leap Motion is a motion sensor device that recognizes the user’s fingers with its
infrared LEDs and cameras.

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Figure6.7LeapMotion

VIII.

Myoelectric Armband

Myoelectric armband or MYO armband is a gadget that allows you to control your other
bluetooth enabled devices using your finger or your hands.

Figure 6.8-Myoelectric Armband.

IX. Microsoft kinect.

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It detects and recognizes a user’s body movement and reproduces it within the video game
that is being played.

Figure 6.9-Microsoft Kinect.

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CHAPTER-7
ADVANTAGES

 No de-sensitization of screen.
 Can be controlled from a distance.
 Usefull for physically handicapped people.
 Easier and satisfactory experience.
 Gesturing and cursor positioning.
 No drivers required

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CONCLUSION.
Touchless Technology is still developing. Many Future Aspects. With this in few
years our body can become a input device. The Touch less touch screen user interface
can be usedeffectively in computers, cell phones, webcams and laptops. May be few
years down the line, our body can be transformed into a virtua l mouse, virtual
keyboard ,Our body may be turned in to aninput device. It appears that while the
device has potential, the API supporting the device is notyet ready to interpret the full
range of sign language. At present, the controller can be used withsignificant work for
recognition of basic signs, However it is not appropriate for complex signs,especially
those that require significant face or body contact. As a result of the significantrotation
and line-of sight obstruction of digits during conversational signs become inaccurate
andindistinguishable making the controller (at present) unusable for conversational
However, whenaddressing signs as single entities there is potential for them to be
trained into Artificial Neural Networks.

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FUTURE SCOPE

Many personal computers will likely have similar screens in the near future. But touch
interfaces are nothing new -- witness ATM machines. How about getting completely out of
touch? A startup called LM3Labs says it's working with major computer makers in Japan,
Taiwan and the US to incorporate touch less navigation into their laptops, Called Airstrike;
the system uses tiny charge-coupled device (CCD) cameras integrated into each side of the
keyboard to detect user movements.

You can drag windows around or close them, for instance, by pointing and gesturing in midair
above the keyboard. You should be able to buy an Airstrike-equipped laptop next year, with
high-end stand-alone keyboards to follow.

Any such system is unlikely to replace typing and mousing. But that's not the point. Airstrike
aims to give you an occasional quick break from those activities.

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REFERENCES

 A.K. Jain, A. Ross, K. Nandakumar, Introduction to Biometrics, Springer, 2020.


 K. O'Hara et al., "Touchless interaction in surgery", Communications of the ACM,
vol. 57, no. 1, pp. 70-77, 2021.
 J. Wachs, H. Stern, Y. Edan, M. Gillam, C. Feied, M. Smith, J. Handler, "Real-Time
Hand Gesture Interface for Browsing Medical Images", IC-MED, vol. 1, no.3, pp.
175-185.
 P. Peltonen, E. Kurvinen, A. Salovaara, G. Jacucci, T. Ilmonen, J. Evans,
A.Oulasvirta, P. Saarikko, "It's mine don't touch!: interactions at a large multi-touch
display in a city centre", CHI '08: Proceeding of the twenty-sixth annual SIGCHI
conference on
Human factors in computing systems, ACM, pp. 1285-1294, 2019

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