S13 ST Archivo de Trabajo IA
S13 ST Archivo de Trabajo IA
Introduction...............................................................2
What is intelligence?.................................................3
Learning.....................................................................4
Reasoning..................................................................5
Problem solving.........................................................6
Perception.................................................................7
Language...................................................................8
Introduction
There are a number of different forms of learning as applied to artificial intelligence. The simplest is
learning by trial and error. For example, a simple computer program for solving mate-in-one chess
problems might try moves at random until mate is found. The program might then store the solution
with the position so that the next time the computer encountered the same position it would recall
the solution. This simple memorizing of individual items and procedures—known as rote learning—is
relatively easy to implement on a computer. More challenging is the problem of implementing what
is called generalization. Generalization involves applying past experience to analogous new
situations. For example, a program that learns the past tense of regular English verbs by rote will not
be able to produce the past tense of a word such as jump unless it previously had been presented
with jumped, whereas a program that is able to generalize can learn the “add ed” rule and so form
the past tense of jump based on experience with similar verbs.
Reasoning
Extracto de:
https://school.ebonline.com/levels/middle/article/artifi
cial-intelligence/9711