"Make Me Love It": User Experience
"Make Me Love It": User Experience
https://www.alanzucconi.com/2021/05/24/accessibility-in-videogames/
Sistemas de audio, 2022-23 4. UX Design 19
Visual limitation (defective visual acuity)
Motor impairment
Make the controls fully remappable.
Support more than one input device.
Speech-aided systems.
Special devices: other body parts’ movement (head, mouth...).
Motion sickness: mismatch between senses input and
virtual environment actions. Critical in VR apps.
Allow personal configuration.
Avoid critical situations when designing the experience.