SEGA\
GENESIS
16-BIT CARTRIDGE
Tots a
I Deal | taal tahoe
Ber cace:.@eeer yContents
eI ibe vacessotycansonsoessevuqanesdeoreapestiesteteet a
VOPR VAL: LIN! scessssencsrsayaucsossacseseacassattoeeiensss 4
Ma ELON cca cssacesdaseonsscseasyouetoazetecapsezccsd 5
Mission Objectives
The Demo Screen.
Crew Menu .
Ammo Menu ..
Armament Menu
Getting Started ......
Try One Scenario
Play the Whole Campaign
Supply Depot
PRA CLA ONS coreecn ces esncrcregcesercerneraearee orate
Station Controls
Moving Your Tank
Moving the Turret ..
Scanning the Battlefield
Firing a Weapon
Using the Radio...
Refit, Refuel, and Restock
MEL Batele Stations iosscccrcecnscatascteteasctesense 19
Gaaiiner’s Station ccrscscc.ncccsetes
Gunner's Station Control Menu ..
Tank Commander’s Station ....
Tank Commander’s
Station Control Menu
Cupola oss
Driver's Station
Cupola and Driver's
Station Control Menu ssccc.i::cciiecaessscteesoness 22PA LTUATILE NR CLCLIMNeTIN cafes hagsesessosensseaTdsosscesthsactd 28
Sabot .
HEAT
AX..
Armament.
The WWIII Campaign
The Moselle Defense .
The Moselle Intercept
Siegen Infiltration ..
Nuremberg Highway
Mass Destruction ...
The Road to Bonn
Hanover Push
Convoy .....
NATO vs. Soviet Vehicles .........ccsss000
NATO Vehicle Specifications ..
Soviet Vehicle Specifications ...
Anti-Tank Guided Weapons ..............4 49
IVEIS SIREN UY ACCEL ccsesesecsstcstasaseisescssesesonecssesnece 50
M1 Survival Tactics .
Glossary sith
Handling Your Cartridge .
Weiemited iW arranity:sc.-..sstssersssrecsesetslisciicnct.
Starting Up
1. Set up your Genesis System as described in its
instruction manual. Plug in Control Pad 1.
2. Make sure the power switch is OFF. Then insert the
Abrams Battle Tank cartridge into the console.
3. Turn the power switch ON. In a few moments, the
Abrams Battle Tank Title screen appears.
4. If the Title screen doesn’t appear, turn the power
switch OFF. Make sure your system is set up correctly
and the cartridge is properly inserted. Then turn the
power switch ON again.
Important: Always make sure the power switch is
turned OFF before inserting or removing the cartridge.
Note: Abrams Battle Tank is for one player only.
“Genesis Cartridge |
| Genesis Control Pad I |World War III!
Has it finally happened?
You are assigned to stop the advance of Soviet troops
into Germany. Victory hinges on the performance of the
primary weapons system in non-nuclear, mechanized
warfare: the Abrams M1A1 Battle Tank!
The upgraded Abrams Main Battle Tank recently fielded
by the United States is respected by Allies and feared by
enemies as the most formi-
dable on-land weapons
system in the U.S./NATO
arsenal.
Its state-of-the-art battle-
field technology includes
| thermal imaging night-sight
capability and an on-board
ballistic computer. Powered by a 1,500 horsepower
turbine engine and armed with a 120mm cannon for true
fire-on-the-move capability, the M1A1 Abrams Main
Battle Tank is 63 tons of destructive power.
You are in total command. Stay on your feet, keep alert
and don’t stop to sight-see. Each mission you undertake
brings the Allies one step closer to victory — or defeat!
7
Take Control!
Directional Button
(D-Butten) Start Button
D (Directional) Button
¢ Press up or down to highlight the choices in a menu
or selection window.
* Press left or right to change the settings of a high-
lighted choice.
* Press in any direction to move the tank in Hull
Control, or move the turret in Turret Control.
Start Button
¢ Press to advance through the opening screens.
¢ In the Game Selection and Motor Pool screens, press
to start the game.
¢ During play, press to pause the game. Press again to
resume play.Button A
e Press to quickly skim through the opening screens
and conversation screens.
° Press to check a highlighted selection in a window.
¢ Press to fire a weapon during battle.
Button B
¢ Press quickly to frame a target in the TADS (Target
Acquisition and Designation System) box. Press
quickly again to frame a different target.
e Press and hold down to lock-on to the framed target.
Button C
© On the Demo screen, press to open the highlighted
menu. Press again to close the menu.
¢ Ona station screen, press to open the Station Control
menu. Press again to close the menu.
Reset Button (on console)
¢ Restarts the game from the Sega screen.
Mission Objectives
As commander of the M1A1 Abrams Main Battle Tank
— the M1 — you will lead your crew into eight missions
in the WWIII campaign. During the missions, you will
face the Soviet Union’s most dangerous war machines.
Each mission contains specific goals that you must
complete in order to succeed. Your overall objectives are
those of any military commander in combat. On the
attack, destroy the enemy and shatter his will to fight.
On the defense, create the opportunity to attack.
Never hesitate to engage in battle. Just make sure you're
not shelling Allies. It won’t look good on your military
record. And when you can, use the right weapons for
the right job.
Good luck, Commander. You'll need it!The Demo Screen
Press Start at the Title screen to begin a technical survey
of your crew, ammunition, and armament. Watch as
your M1 battle tank rolls into view on the Demo Screen,
Ammo Menu
Armament Menu
Crew Menu
The Demo Screen has three menu options: Crew, Ammo,
and Armament. Press the D-Button left or right to
highlight a menu. Then press Button A to see it. When a
menu window is open, press any button to close it and
continue the demo.
Crew Menu
Selecting Crew opens a
window that shows your
crew and their color-coded
stations in the tank. Your
four-man crew consists of
the Driver, the Gunner, the
Loader, and you, the CO
(Commanding Officer, also
known as TC, Tank Commander).
Ammo Menu
Select Ammo to see its menu of three
choices: AX, HEAT, and Sabot. Press
the D-Button down or up to high-
light a choice, then press Button A.
A window will open describing that
type of ammunition. You'll see its
name, specs, and description. On the right of the win-
dow you'll see its non-deployed and deployed views.
You'll also see the color code for finding its ammo
switch on your Gunner's display. Press any button to
close the window and select another type of ammo or
continue the demo.
ANHAUMETION
AX
Choose this to see informa-
tion on the anti-helicopter
and long-range armor
piercing ammunition.
HEAT
Selecting this shows
information about your
high-explosive anti-tank
warheads.
SABOT
Choose this to find out
about short-range armor-
piercing ammunition.
Note: See the Ammunition
section for more details.Armament Menu
Select Armament to see its menu
with these choices: COAX, Cannon,
and Smoke. Press the D-Button
down or up to highlight a choice,
and then press Button A.
You'll see a window describing the
armament with its name, specs and details. On the right
you'll see its position on the tank, and a close-up of the
weapon. Press any button to close the window and
select another type of armament or continue the demo.
COAX
Choose this to see informa-
tion about your coaxial,
close-range machine gun
for firing on enemy infantry
and light armor.
ARNANENTS
Py
Hanne
Hy’
CANNON
Selecting this shows
information about your
deadly accurate, fire-on-
the-move ballistics.
SMOKE
Choose this to find out
about your smoke-cover
defense against enemy
armor and missiles.
Note: See the Armament
section for more details.
10
Getting Started
On the Demo Screen, press Start to begin the game. A
window will open with two choices for game play. Press
the D-Button down or up to highlight your choice, and
then press Button A.
Try One Scenario
Choose this to undertake a single mission. This choice is
excellent for command training, since you control the
skill level and choose a day or night setting. This
window will open:
Skill Level
Day/Nigh
Setting
Press your D-Button up and down to highlight different
selections. When a selection you want is highlighted,
press Button A to mark it with the check mark.TE — lll
BEGIN
Highlight this and press Button A to begin your mission
(or press Start from anywhere in the window). You'll
receive your mission briefing from Col. Wilson. Then
you'll arrive at the supply depot.
MISSIONS
Highlight the battle scenario you're ready to undertake.
SKILL LEVEL
Choose one of three skill levels: Novice, Moderate or
Expert. As the levels get harder, your attackers increase.
They become more determined to destroy you and
tougher for you to hit.
DAY/NIGHT SETTINGS
Choose whether the battle will take place in daylight
with high visibility, or in dangerous darkness.
ENDING A SCENARIO
A scenario ends when you sucessfully complete the
mission, your tank is destroyed, or you select Quit Game
from any menu in the game. If you select Quit Game,
you can then choose Continue the Battle or Quit
Anyway.
At the end of a scenario, Col. Wilson reviews your
efforts and you receive your mission summary. Your
score (from 0 to 500) is based on the number of enemy
kills and how completely you fulfilled the mission’s
objective.
12
Play the Whole Campaign
Make this choice to go on a tour of duty through all
eight scenarios. All the settings will be decided by fate,
including the order of battle scenes.
Press Button A to start the campaign, receive your
briefing from Col. Wilson, and then go on to the supply
depot.
ENDING A CAMPAIGN
A full campaign ends when you finish all missions, your
tank is destroyed, or you quit the game. To leave the
game, choose Quit Game from any menu during the
battle. Then select either Continue the Battle, Quit
Anyway, or Abandon the M1. After quitting, Col.
Wilson will review your performance and you'll receive
a battle rating. Press Button A to see all campaign
summary screens.
Your rating (from 0 to 100) is based on a rough average
of your score for each scenario. The ranking you get
depends on your rating. The lowest, most humiliating,
ranking is Warrant Officer. The highest, most praisewor-
thy, is Captain.Supply Depot
On your way to battle,
you'll stop by the supply
depot. While the supply
_ orderly fills your tank, you
can requisition ammo. Press
the D-Button down or up to
highlight the choices. Press
it left or right to change the
settings.
BEGIN
Highlight this and press Button A to
begin the battle. (Or press Start from
anywhere in the menu.)
GOVERNOR
HEAT, SABOT, and AX
Highlight any of these to load ammo. Press right or left
to increase or decrease the number. Changing one
setting may change the other settings, so that the total
amount of ammunition is always 40 or less.
GOVERNOR
This monitors your tank’s engine. Highlight it and press
left or right on the D-Button to turn it on or off.
When the governor is off (no checkmark), you can drive
the tank at top speed, about 100 km/h. You also run the
risk of overheating. As the engine overheats, the tank
slows. If you continue your push, the engine will burn
out and the tank will stall. Permanently.
When the governor is on (checkmarked), your maximum
speed is limited to about 78 km/h, but your engine is
protected from overheating.
14
M1 Operations
As tank commander, your success depends on your
overall knowledge of the M1 and your ability to use the
main battle tank to its full potential.
Station Controls
You can view the battlefield from four different posi-
tions: the Driver’s station, the Gunner's station, the Tank
Commander's station, and the Cupola atop the tank. To
succeed, you must become completely competent from
each of these positions.
At each station, pressing Button C opens the Station
Control menu. Press the D-Button up and down to
highlight the selections. Press left or right to change their
settings. See MI Battle Stations for more information
about operating your tank from each position.
Note: You cannot control the tank while a Station
Control menu is open.
Moving Your Tank
You can move the tank from all stations by using your
D-Button.
D-BuTTON ACTION
Accelerate forward and/or cancel
spin.
Press up.
Press down. While moving, slow tank down.
From a full stop, move tank in
reverse and/or cancel spin.
Press left. Initiate a left spin.
Press right. Initiate a right spin.
15Holding down the D-Button accelerates the tank in the
direction it’s moving. For example, pressing left and
quickly releasing the button starts a slow turn to the left.
Pressing left and holding down the button causes the
tank to spin faster and faster.
While turning in either direction, press the D-Button
forward, backward, or in the opposite direction to stop
the turn.
Note: When turning, check your heading and bearing.
Heading is the tank’s direction; bearing is the turret’s
direction. North is 0, east is 90, south is 180, west is 270,
Moving the Turret
You can control your turret from all stations. On the
Gunner and Tank Commander displays, you'll see the
outlines of your tank hull and turret. (You won't see
their outlines in the Cupola or Driver’s station.)
Press Button C to see your Station
ST aEREET Control menu. Move the highlight to
Hull Control, then press the D-Button
‘ates left or right to switch to Turret Control.
TE Press Button C again to close the menu.
GOVERNOR
PLOOK FORLARD : F ‘
ere Depending on your setting, you'll
control either the hull or the turret
during battle. On the display, the area
(hull or turret) in white is the one under control.
In Turret Control, press the D-Button left or right to turn
the turret. Press up or down to raise or lower it. Open
your Station Control menu again and highlight Align
Turret to realign the turret with the front of the tank.
Note: Notice that when you're moving the turret, your
bearing (turret direction) changes, but your heading
(tank direction) doesn’t.
16
‘
Scanning the Battlefield
From all stations, you can see the
battlefield in the direction the tank (or
turret) is heading. From the Tank
Commander's station, you can scan the
war zone in all directions.
In the Tank Commander’s station,
open the Station Control menu and
highlight the Look option. Then press
the D-Button left or right to cycle through four views:
front, left, back, and right. Press Button C again to close
the menu and look in that direction.
QUIT GAKE
Firing a Weapon
You can only fire from the Gunner's station. If you’re not
already in that position, open your Station Control menu
and select Gunner. Then find your target and quickly
press Button B. The TADS (Target Acquisition and Des-
ignation System) box will frame the target.
To frame a different target, press Button B again. If no
more targets are available, the TADS box will disappear.
If you don’t see a box at all, then the target you've
chosen is not a legitimate one or is not on your viewer.
(You can’t target trees, mountains, or Allied bases.)Check the Target Readout in the lower left corner of
your display for the target I.D., its range, and which of
your weapons is ready to fire. Press and hold Button B
to lock the crosshairs of your sight onto the target. The
word “Locked” will appear next to the target name in
the ID box.
Note: You cannot lock-on while a weapon is being
loaded.
Press Button A to fire. You can fire without being
locked-on to a target, but your weapon’s accuracy will
be reduced.
Using the Radio
Whenever you hear a Morse code signal, open your
Station Control menu and select Radio. You'll receive
incoming messages from headquarters about battle
conditions. If no messages are incoming, you'll get
silence. You can only turn the radio on from the Tank
Commander's and Gunner’s stations.
Refit, Refuel, and Restock
You start each scenario near an Allied base. Each
mission has at least one friendly base; some have more.
To repair the tank, refuel, and take on more ammo, drive
onto an Allied base.
There is no limit to how many times you can take refuge
at a base. While you’re there, your ta nk will be com-
pletely repaired and refueled. You can also restock your
ammo and reset your governor. (For information about
the governor, see the Supply Depot section.)
M1 Battle Stations
The M1 holds four crew members: the tank commander,
the gunner, the driver, and the ammo loader. Except for
the loader, each crew member has a station from which
you can operate the tank and view the battlefield. The
tank commander has two stations.
Gunner’s Station
The guhner is responsible for acquiring, identifying, and
firing on targets. He has a sight looking down the
cannon barrel, and multiple magnifications for viewing
distant objects. He also has a thermal-imaging system
that lets him see at night or during smoke-covered
operations.
The Gunner's Station is the first screen you see when
you enter the tank. To return to this station from another
position, open the Station Control menu and change the
top setting to Gunner.
Sight TADS Box
Speedometer
Targeting
Readout
Temperature J
Smoke
Tank/Turret
Outlines Machine Gun
19*
Gunner's Viewpoint
From the Gunner’s viewpoint, you look out onto the
battlefield through the front of the turret.
Bearing
At the top of the screen is the turret’s bearing, or the
direction in which it is facing. North is 0, east is 90, south
is 180, and west is 270. Since the turret operates inde-
pendently of the tank’s hull, it can be facing in an
entirely different direction.
Tank/Turret Outlines
The outlines on the moving grid at the bottom center
show your tank and give you three types of information,
¢ A visual of the direction the tank is moving (north is
the top of the grid). Knowing where the front of your
tank is lets you determine whether you're going
forward or backward. You can also see where your
turret is in relation to the tank’s hull.
¢ Your current tank control. The M1’s independent
turret allows two types of tank control: hull and
turret. In Hull Control, you move the tank as one
unit. In Turret Control, you move the turret inde-
pendently of the hull. The outline in white shows
which part of the tank you're controlling.
¢ Structural damage to the M1’s armor. Colored lines
on the tank outline show the areas and severity of
damage. If an area is destroyed, the M1 is completely
vulnerable in that region. Another hit to the same
section could destroy your tank!
ARMOR CoLor
OK Gray
Severely damaged Yellow
Destroyed Red
20
Heading
Your heading is the direction in which the front of the
tank is pointing. North is 0, east is 90, south is 180, and
west is 270.
Speedometer
The M1 has top speeds of 100 km/h with the governor
off and 78 km/h with the governor on. Top speeds are
lower when you’ re traveling over rough terrain.
Weapons
Weapons include HEAT rounds, Sabot rounds, AX
rounds, COAX (coaxial machine gun) rounds and smoke
cannisters. Next to each weapon you see the number of
ammunition rounds remaining. You load HEAT, Sabot,
and AX rounds at the supply depot. While you're there,
you also take on 80 COAX rounds and six smoke
cannisters.
Temperature
When the temperature of the engine increases, the color
changes. When the engine is overheating, this box blinks
in addition to turning red.
TEMPERATURE COLOR
Normal Green
Hot Yellow
Overheating Red
Zoom
Use this feature to change the magnification of your
viewpoint. Press Button C to open the Station Control
menu, and highlight the Zoom selection (second from
the bottom). Then press the D-Button left or right to
change the setting. Maximum zoom is x8; minimum is
x1. Press Button C again to close the menu.
21Thermal Imaging
With this state-of-the-art vision system you can effec-
tively operate in smoke and darkness. Open the Station
Control menu and highlight Thermal. Press Button A to
toggle the imaging on and off. The screen turns red/
black when thermal imaging is on.
Targeting System
The Gunner's targeting system has five parts:
¢ TADS (Target Acquisition and Designation System)
Box: This box moves through all targets on screen.
Quickly press Button B to activate the TADS box.
Continue pressing Button B quickly to toggle through
all available targets. When there are no more targets,
the frame disappears.
¢ Sight: The crosshairs of the sight show the current
position of the targeting system (where the turret is
pointed). When you lock-on to a target with TADS,
the sight will center on the TADS box. Press and hold
down Button B to lock-on to a target.
¢ ID: Located in the Targeting Readout, this identifies
the target currently in the TADS box.
¢ Range: Located in the Targeting Readout, this gives
the distance of the target in the TADS box. The color
in the Range box indicates the probability of a hit,
depending on the target’s distance and the weapon
you've selected.
PROBABILITY OF Hit | CoLor
Less than 25% Gray
Less than 50% Green
Greater than 50% Yellow
Greater than 75% Red
22
5
* Weapon Load: Located in the Targeting Readout,
this displays the current weapon selected, its loading
status, and in-flight tracking status for guided
weapons.
Gunner’s Station Control Menu
On the Gunner's screen, press Button C to see a menu
of choices. Then press the D-Button up and down to
highlight different choices. Press Button C again to close
the menu.
Gunner: Press the D-Button left or
right to change to another position in
the tank.
Align Turret: Press Button A to align
the turret with the front of the tank.
rt
cr
Hull Control: Press the D-Button left
or right to switch between Hull and
Turret Control.
HEAT: Press the D-Button left or right to choose a
weapon. ie
Lay Smoke: Press Button A to deploy a smoke cannister
to cover your tank’s movements.
Thermal: Press Button A to toggle between normal
vision and thermal imaging.
Radio: After hearing a radio signal, press Button A to
receive possible transmissions from headquarters.
Zoom: Press the D-Button left or right to cl.unge your
zoom factor. The maximum is x8; the minimum is x1.
Quit Game: Press Button A to end the game.
23Tank Commander’s Station
As the tank commander, you make strategic decisions
from inside the turret. You have access to all maps of the
area and a 360-degree viewing station.
Open the Station Control menu in any other station and
change the first choice to Commander. When you press
Button C, you'll go to the Tank Commander's Station.
Multiview Window
‘— Speedometer Tank/Turret
“— Overhead Fuel Gauge Outlines
Map Display
Multiview Window
This window is your view onto the battlefield. You can
pan 360 degrees by revolving the tank. Or you can use
the View selection from the Station Control menu to
scan the war zone without turning.
Tank Outlines, Bearing, Heading, and Speedometer
These indicators are the same as in the Gunner's Station.
For descriptions, see Gunner's Station.
24
Overhead Map Display
This shows a bird’s-eye look at the terrain. Open the
Station Control menu and use the Long Range/Close Up
Map choice to toggle between the two views.
Fuel Gauge
Your M1 holds 100 gallons of fuel. When you run out,
you come to a dead stop. Then you've got three choices:
wait for an attack, abandon the M1, or hope the mission
will be completed. Keep an eye on the fuel gauge. When
it’s low, stop ata base to refuel — before it’s too late.
Tank Commander’s
Station Control Menu
On the Tank Commander’s screen,
press Button C to see a menu of
choices. Use this menu and most of its
selection, in the same way as for the
Gunner's screen. The tank com-
mander’s special menu choices are:
o
Pod
al
ae]
Pe
2
°
a
es
—
ae
ar
==
ie)
med
Pe
oral
Ped
>
a
Pa
a=
oa
F
aa
=}
os
ee
fall
ea.
ae
[,
=
LY
Orem
Check Damage: Press Button A to go
to the System Damage screen where you'll see what
parts of your tank have taken hits. Learn to gauge the
amount of damage quickly. With slight damage you can
continue the mission; with severe damage you must
return to an Allied base immediately for repairs. Press
any button to return to your station.Long Range/Close Up Map: Use the D-Button to toggle
between the two bird's-eye views of the battlefield. The
Long Range map shows the entire mission. The Close
Up map has the most updated information.
Governor: The governor controls your engine speed.
Press Button A to toggle this switch on (checked) and off
(no check mark). For more information, see the Supply
Depot section.
Look Forward/Right/Back/Left: Press the D-Button left
or right to choose one of four views.
Cupola
As tank commander, you can “go up top” to see the
battlefield through your hatch in the turret. This station
is the Cupola. The view from the Cupola is especially
useful for spotting airborne enemies.
To get there, open the Station Control menu and change
the first selection to Cupola.
26
Driver’s Station
lhe driver sits below the main gun in the front of the
turret, where he’s responsible for navigating the M1.
Along the bottom of his display are the tank’s heading,
speed, fuel, and temperature.
To get to the Driver’s Station from any other position,
open the Station Control menu and change the first
selection to Driver.
Cupola and Driver’s
Station Control Menu
The menus for the Cupola and Driver’s Stations are the
same. They have four selections, which are explained in
Gunner’s Station Control Menu.
20Ammunition
Sabot
This is an armor-piercing, fin-stabilized, discarding
round. Also called a kinetic energy penetrator, it
discards a sabot upon exit from the barrel, leaving a sub-
caliber, high-velocity hard dart which travels on to the
target. The sabot is:
© very effective against armor.
° ineffective against infantry, constructions, and
aircraft.
° effective up to 2500 meters.
HEAT
This high-explosive anti-tank weapon has a warhead
with a shaped explosive around a hollow cone. The
warhead is detonated before contact, producing a fiery
tongue of gas that melts the target’s armor. The HEAT is:
° very effective against infantry and constructions.
© effective against armor.
© ineffective against aircraft.
° effective up to 2000 meters.
AX
This experimental anti-helicopter, anti-armor round is
effective against all targets. Because of its large shell size
and wire guidance, loading is slow. The AX is:
© very effective against aircraft.
* somewhat effective against armor, infantry, and
constructions, especially at extended range.
¢ effective from 770 to 4000 meters.
28
Armament
COAX
his multi-purpose, coaxial, AA machine gun is an anti-
infantry and anti-aircraft weapon. The COAX is:
* mildly effective against infantry and very light armor.
* marginally effective to ineffective against aircraft.
* quick-loading, independent of main rounds.
* effective from 0 to 1000 meters.
Cannon
his 120mm Rheinmetall cannon fires sabot, HEAT, and
AX rounds. Its range and effectiveness depend on the
type of round fired.
Smoke Discharger
lhis defensive weapon makes the M1 invisible to an
enemy without thermal imaging. Smoke discharges are:
* defensive weapons against sight-guided armaments
such as Spigots and Saggers.
* effective for about 20 seconds.
* effective up to 100 meters.
29The WWIII Campaign
The following is your briefing on the war missions. The
maps are rough sketches of the areas. Use them as
guidelines, but do not consider them the ultimate
authority on enemy activity and geographic conditions.
The Moselle Defense
A crisis code has been transmitted through the intelli-
gence hotline. The Soviets have cut through the Allied
defenses and are heading straight for the Moselle River
and your position. But that’s only part of the problem.
Reports are coming in that it is not just a few Soviet
vehicles advancing, but waves of them. Your mission is
simple: survive the onslaught and destroy all attacking
Soviet machines.
The Moselle Intercept
While at your current station between Pirmansens and
the French border, you receive a distress signal from a
damaged Allied troop to your west, across the Moselle
River. It seems that they were surprised by a Soviet
reconnaissance group and had several of their units
damaged before they were able to destroy the attackers.
Air scouts have reported a small but powerful Soviet
patrol heading southward along the Moselle, a route
that will take them directly past the downed Allies. As
the closest military base, you are their only hope.
Your mission is to locate the damaged Allied vehicles
before the Soviets reach them, and escort them to your
base. Although patrols have reported the area fairly
clear of enemy activity, you should remain on guard.Siegen Infiltration
In the last two weeks, critical supply convoys from Essen
have been disappearing in the area of Siegen. Rumors
point to the presence of one, possibly two Soviet bases
somewhere in the Siegen hills. The area is extremely
hilly, providing a perfect setting for ground and air
attacks on unsuspecting targets.
Your mission is to seek out and destroy the Soviet base
or bases. This mission is vital to the survival of Allied
cities, but poses great risk to the infiltrating team. Hind
helicopters have been reportedly sighted in the vicinity.
These sightings have not been confirmed, but extreme
caution is nevertheless advised.
Nuremberg Highway
An Allied base along the Nuremberg Highway has been
cut off from resupply by Soviet interdiction forces, Two
supply convoys sent out to the base never made it.
Intelligence reports heavy ATGW activity in the hills
along the road.
Your assignment is to clear out all Soviet forces along
the highway and reopen the supply route to the
stranded base.
33Mass Destruction
Positioned near the Emes River in West Germany, the
M1 base has found itself in a potentially devasting
situation. Soviet troops have poured down from the
north and west and now threaten to completely enve-
lope the region unless stopped.
Your mission is simple yet extremely dangerous.
Destroy the three enemy bases in your vicinity. Destruc-
tion of these command centers will severely weaken the
Soviet movement and ensure the safety of your own
base and its personnel.
The Road to Bonn
lhe tide is turning against the Allies. Frankfurt has just
fallen and intelligence reports describe a massive Soviet
Armor convoy en route toward Bonn. While small, Bonn
has become strategically important to front line control.
Undoubtedly, the Soviets intend to avoid the Allied
forces stationed at Koblenz by crossing the Rhine River
at Mainz. The Mainz crossing is the site of the only
remaining bridge into the Rhineland, one of the few
unprotected routes through Allied front line defenses.
The Soviet forces will attempt to secure this bridge to
prepare the way for a full-scale invasion force. You must
stop them.
Your primary mission is to destroy the Mainz bridge.
Without this passage, Soviet forces will have to face the
Allied front line head on. Your secondary mission is to
destroy as much of the Soviet reconnaissance team as
possible.
55Hanover Push
The Soviet forces have overrun Hanover and installed a
base near the city. Intelligence reports that they have
amassed a large store of weapons and vehicles and are
planning a full-scale sweep into Cologne.
They have also established a communication fort
somewhere to the east of this base. They will use this
information link to coordinate invading forces and
report progress back to Soviet headquarters.
Your primary mission is to destroy the Soviet base. If the
Soviets are allowed to secure this base, they will gain a
major foothold into the Allied front line. You are to do
whatever is necessary.
Your secondary mission is to locate and eliminate the
communications fort near the Hanover base. Without
this link to the front, the Soviets will have no way to
coordinate attacks or communicate with their forces.
This will severely weaken their efforts on the front line.
36
Convoy
here has been some serious trouble in the Siegen area.
Despite numerous seek-and-destroy missions by the
Allies, the Soviets continue to attack Allied supply
convoys destined for Weller. The supplies that these
convoys carry are needed desperately by the civilians in
that area. The safe transport of these convoys must be
ensured.
Your mission is to escort and guard the five-truck
convoy destined for the Allied base across the Rhine
River. You must protect these trucks at all costs until
their arrival at Weller. The supplies they carry will then
be loaded onto cargo planes for immediate air drop to
the needy cities. 'NATO vs. Soviet Vehicles
The comparison between Soviet tanks and their NATO
counterparts is a comparison between quantity and
quality. The Soviet tank force is much larger than
NATO’s (about 95,000 Soviet vs. 32,000 NATO), but
technologically, Soviet tanks are about six years behind.
Soviet tanks lag most in the areas of armor protection,
accurate fire control, and night-vision equipment.
Current Soviet tanks are not equipped with Chobham
armor, which offers excellent protection against shaped
charge warheads (HEAT rounds). Since most infantry
anti-tank weapons use HEAT rounds, Chobham armor
makes a tank impervious to nearly all infantry weapons.
Soviet fire control systems are not as accurate as
NATO’s, resulting in a lower chance of first-round kills.
Recent NATO tanks also have excellent fire stabilizing
systems, allowing fire-on-the-move accuracy equal to
that of stationary Soviet tanks. The Soviets do not equip
their tanks with thermal imaging systems for night
operations. This is probably due to cost. (The thermal
system on the M1 accounts for 10 percent of its cost.)
To the Soviets’ advantage, their tanks are lighter, require
a crew of three, and are greater in number than NATO
tanks. The main tank of the Soviet Army, the T-72, costs
about half the price of the M1 ($550,000 vs. $1,000,000).
Soviet military experiences have led to a preference for a
large mediocre force rather than a smaller, more skilled
one. NATO units still believe they can exact a dispropor-
tionate kill rate against Soviet tank formations. The
Soviets believe that even though they may suffer heavy
tank losses, in the end quantity has a special quality all
its own. A popular phrase in the Soviet military is
“Numbers annihilate!”
38
NATO Vehicle Specifications
M1A1 Abrams Main Battle Tank
Introduced: 1981
Combat weight: 63 tons
Length: 7.91m i
Width: 3.65m
Height: 2.37m
Maximum speed: 78 to 100km/h
Primary armament: 120mm smooth-bore cannon (40
rounds)
Secondary armament: 7.62mm MG (80 rounds)
Reload: 4 seconds
Range: 2250m
Armor: very heavy (Chobham)
Overall threat level: N/A
The United States introduced the M1 in 1981 as a
replacement for the M60. It is equipped with the most
advanced systems available: a 120mm Rheinmetall
smooth-bore gun, which fires both APFSDS and HEAT
shells, Chobham armor, a ceramic-steel composite nearly
impervious to existing shaped-charge warheads, and a
thermal imaging system which enables night operations.
M113 Armored Personnel Carrier
Introduced: 1960
Combat weight: 12 tons
Length: 4.86m
Width: 2.28m
Height: 2.54m
Maximum speed: 67km/h
Primary armament: 12.7mm MG
Secondary armament: none
39Reload: N/A
Range: 750m
Armor: light
Overall threat level: N/A
The standard APC of the US Army, the M113 is a
reliable, practical troop transport. While it is not as
heavily armored as the IFVs, it has seen numerous
variants and improvements since entering the service.
M2 Bradley Infantry Fighting Vehicle
Introduced: 1981
Combat weight: 24 tons
Length: 6.45m
Width: 3.23m
Height: 2.56m
Maximum speed: 66km/h
Primary armament: TOW missile (6 rounds)
Secondary armament: 25mm chaingun (40 rounds)
Reload: 4 seconds
Range: 2500m
Armor: light
Overall threat level: N/A
This infantry fighting vehicle (IFV) was developed as a
counter to the Soviet BMP. The M2 is designed to be
used with the M1 as part of a tank /infantry team. The
tank provides long-range firepower, while the IFV
provides firepower against softer targets, and assists in
spotting and destroying anti-tank weapons. The M2 has
three advantages over the M113 in this role: better
mobility and cross-country speed, greater firepower,
and superior armor protections.
40
M60a3 Main Battle Tank
Introduced: 1977
Combat weight: 57 tons
Length: 6.94m
Width: 3.63m
Height: 3.27m