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The document provides initialization details for a game engine version 4.1.5f1, including: - Loading various assemblies and DLL files needed for the game. - Initializing graphics device with DirectX 9 and an Intel GPU. - Setting the screen resolution and initializing input. - Loading additional assemblies and prefab assets. - Some errors are logged around asset loading and networking requests.

Uploaded by

Do Duy
Copyright
© © All Rights Reserved
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
20 views

Output Log

The document provides initialization details for a game engine version 4.1.5f1, including: - Loading various assemblies and DLL files needed for the game. - Initializing graphics device with DirectX 9 and an Intel GPU. - Setting the screen resolution and initializing input. - Loading additional assemblies and prefab assets. - Some errors are logged around asset loading and networking requests.

Uploaded by

Do Duy
Copyright
© © All Rights Reserved
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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Initialize engine version: 4.1.

5f1 (ed5ea3281df6)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [igdumdim32.dll 20.19.15.5171]
Renderer: Intel(R) HD Graphics 4600
Vendor: Intel
VRAM: 1136 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INTZ=1
RAWZ=0 NULL=1 RESZ=1 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Games\CWClient\CWClient_Data\Managed\UnityEngine.dll (this
message is harmless)
Loading C:\Games\CWClient\CWClient_Data\Managed\UnityEngine.dll into Unity Child
Domain
Platform assembly: C:\Games\CWClient\CWClient_Data\Managed\Assembly-CSharp-
firstpass.dll (this message is harmless)
Loading C:\Games\CWClient\CWClient_Data\Managed\Assembly-CSharp-firstpass.dll into
Unity Child Domain
Platform assembly: C:\Games\CWClient\CWClient_Data\Managed\Assembly-CSharp.dll
(this message is harmless)
Loading C:\Games\CWClient\CWClient_Data\Managed\Assembly-CSharp.dll into Unity
Child Domain
Platform assembly: C:\Games\CWClient\CWClient_Data\Managed\Assembly-UnityScript-
firstpass.dll (this message is harmless)
Loading C:\Games\CWClient\CWClient_Data\Managed\Assembly-UnityScript-firstpass.dll
into Unity Child Domain
Platform assembly: C:\Games\CWClient\CWClient_Data\Managed\Assembly-UnityScript.dll
(this message is harmless)
Loading C:\Games\CWClient\CWClient_Data\Managed\Assembly-UnityScript.dll into Unity
Child Domain
Platform assembly: C:\Games\CWClient\CWClient_Data\Managed\cygwin_x32r.dll (this
message is harmless)
Loading C:\Games\CWClient\CWClient_Data\Managed\cygwin_x32r.dll into Unity Child
Domain
Platform assembly: C:\Games\CWClient\CWClient_Data\Managed\Ionic.Zip.dll (this
message is harmless)
Loading C:\Games\CWClient\CWClient_Data\Managed\Ionic.Zip.dll into Unity Child
Domain
Platform assembly: C:\Games\CWClient\CWClient_Data\Managed\I18N.CJK.dll (this
message is harmless)
Loading C:\Games\CWClient\CWClient_Data\Managed\I18N.CJK.dll into Unity Child
Domain
Platform assembly: C:\Games\CWClient\CWClient_Data\Managed\I18N.dll (this message
is harmless)
Loading C:\Games\CWClient\CWClient_Data\Managed\I18N.dll into Unity Child Domain
Platform assembly: C:\Games\CWClient\CWClient_Data\Managed\I18N.MidEast.dll (this
message is harmless)
Loading C:\Games\CWClient\CWClient_Data\Managed\I18N.MidEast.dll into Unity Child
Domain
Platform assembly: C:\Games\CWClient\CWClient_Data\Managed\I18N.Other.dll (this
message is harmless)
Loading C:\Games\CWClient\CWClient_Data\Managed\I18N.Other.dll into Unity Child
Domain
Platform assembly: C:\Games\CWClient\CWClient_Data\Managed\I18N.Rare.dll (this
message is harmless)
Loading C:\Games\CWClient\CWClient_Data\Managed\I18N.Rare.dll into Unity Child
Domain
Platform assembly: C:\Games\CWClient\CWClient_Data\Managed\I18N.West.dll (this
message is harmless)
Loading C:\Games\CWClient\CWClient_Data\Managed\I18N.West.dll into Unity Child
Domain
Platform assembly: C:\Games\CWClient\CWClient_Data\Managed\JsonFx.Json.dll (this
message is harmless)
Loading C:\Games\CWClient\CWClient_Data\Managed\JsonFx.Json.dll into Unity Child
Domain
Platform assembly: C:\Games\CWClient\CWClient_Data\Managed\DecalSystem.Runtime.dll
(this message is harmless)
Loading C:\Games\CWClient\CWClient_Data\Managed\DecalSystem.Runtime.dll into Unity
Child Domain
Platform assembly: C:\Games\CWClient\CWClient_Data\Managed\zlib.net.dll (this
message is harmless)
Loading C:\Games\CWClient\CWClient_Data\Managed\zlib.net.dll into Unity Child
Domain
- Completed reload, in 0.116 seconds
<RI> Initializing input.
XInput1_3.dll not found.
<RI> Input initialized.
desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
Platform assembly: C:\Games\CWClient\CWClient_Data\Managed\System.dll (this message
is harmless)
Platform assembly: C:\Games\CWClient\CWClient_Data\Managed\System.Core.dll (this
message is harmless)
Platform assembly: C:\Games\CWClient\CWClient_Data\Managed\Mono.Security.dll (this
message is harmless)
Platform assembly: C:\Games\CWClient\CWClient_Data\Managed\System.Configuration.dll
(this message is harmless)
Platform assembly: C:\Games\CWClient\CWClient_Data\Managed\System.Xml.dll (this
message is harmless)
LoadFromCacheOrDownload 69636 cached = True

(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/
UnityEngineDebug.cpp Line: 54)

The class defined in script file named 'Sample' does not match the file name!

(Filename: Line: 1512)

Unloading 2 Unused Serialized files (Serialized files now loaded: 2 / Dirty


serialized files: 0)

Unloading 46 unused Assets to reduce memory usage. Loaded Objects now: 3348.
Total: 11.880699 ms (FindLiveObjects: 0.124200 ms CreateObjectMapping: 0.045700 ms
MarkObjects: 11.030000 ms DeleteObjects: 0.110500 ms)

InitUserComplete

(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/
UnityEngineDebug.cpp Line: 54)

KeyNotFoundException: The given key was not present in the dictionary.


at System.Collections.Generic.Dictionary`2[System.String,System.Object].get_Item
(System.String key) [0x00000] in <filename unknown>:0
at StandaloneKeepaliveRequest.OnResponse (System.String text, System.String url)
[0x00000] in <filename unknown>:0
at HtmlLayer+<AsyncRequest>c__Iterator18.MoveNext () [0x00000] in <filename
unknown>:0
(Filename: Line: -1)

Platform assembly: C:\Games\CWClient\CWClient_Data\Managed\Boo.Lang.dll (this


message is harmless)
WVGUI.PrefabDownloaded vityaz

(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/
UnityEngineDebug.cpp Line: 54)

WVGUI.PrefabDownloaded mp5spec

(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/
UnityEngineDebug.cpp Line: 54)

KeyNotFoundException: The given key was not present in the dictionary.


at System.Collections.Generic.Dictionary`2[System.String,System.Object].get_Item
(System.String key) [0x00000] in <filename unknown>:0
at StandaloneKeepaliveRequest.OnResponse (System.String text, System.String url)
[0x00000] in <filename unknown>:0
at HtmlLayer+<AsyncRequest>c__Iterator18.MoveNext () [0x00000] in <filename
unknown>:0

(Filename: Line: -1)

Trying to reload asset from disk that is not stored on disk

(Filename: Line: 1019)

MGUI.PrefabDownloaded

(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/
UnityEngineDebug.cpp Line: 54)

MGUI.PrefabDownloaded

(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/
UnityEngineDebug.cpp Line: 54)

MGUI.PrefabDownloaded

(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/
UnityEngineDebug.cpp Line: 54)

KeyNotFoundException: The given key was not present in the dictionary.


at System.Collections.Generic.Dictionary`2[System.String,System.Object].get_Item
(System.String key) [0x00000] in <filename unknown>:0
at StandaloneKeepaliveRequest.OnResponse (System.String text, System.String url)
[0x00000] in <filename unknown>:0
at HtmlLayer+<AsyncRequest>c__Iterator18.MoveNext () [0x00000] in <filename
unknown>:0

(Filename: Line: -1)


KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[System.String,System.Object].get_Item
(System.String key) [0x00000] in <filename unknown>:0
at StandaloneKeepaliveRequest.OnResponse (System.String text, System.String url)
[0x00000] in <filename unknown>:0
at HtmlLayer+<AsyncRequest>c__Iterator18.MoveNext () [0x00000] in <filename
unknown>:0

(Filename: Line: -1)

Ping: Error performing ICMP transmission. Possibly because of a timeout


Unloading 2 Unused Serialized files (Serialized files now loaded: 152 / Dirty
serialized files: 0)

Unloading 69 unused Assets to reduce memory usage. Loaded Objects now: 4600.
Total: 19.613701 ms (FindLiveObjects: 0.816400 ms CreateObjectMapping: 0.295600 ms
MarkObjects: 17.628500 ms DeleteObjects: 0.270500 ms)

Asset bundle is incomplete

(Filename: Line: 242)

Can't load asset from cache

(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/
UnityEngineDebug.cpp Line: 54)

Failed to load asset bundle

(Filename: Line: 226)

Shader 'Legacy Shaders/Lightmapped/Diffuse': fallback shader 'Legacy


Shaders/Lightmapped/VertexLit' not found
Shader 'p0/Lightmapped/Specular (A)': fallback shader 'Legacy
Shaders/Lightmapped/Diffuse' not found
Shader 'Hidden/FXAA Preset 2': fallback shader 'Hidden/FXAA II' not found
Shader 'Hidden/FXAA Preset 3': fallback shader 'Hidden/FXAA II' not found
The loaded level has a different lightmaps mode than the current one. Current: Dual
Lightmaps. Loaded: Single Lightmaps. Will use: Dual Lightmaps.

(Filename: Line: 855)

NullReferenceException: Object reference not set to an instance of an object


at . (System.String , . , . , System.String , System.String ,
System.String ) [0x00000] in <filename unknown>:0
at cygwin_x32.CygWin32L.EmulateUniCon (System.String hostInfo) [0x00000] in
<filename unknown>:0
at (wrapper remoting-invoke-with-check) cygwin_x32.CygWin32L:EmulateUniCon
(string)
at NetEmulation.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Level 'bay7_add' (-1) couldn't be loaded because it has not been added to the build
settings.
To add a level to the build settings use the menu File->Build Settings...

(Filename: Line: 263)


prototypes.Length equal 0

(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/
UnityEngineDebug.cpp Line: 54)

kac added 9747524

(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/
UnityEngineDebug.cpp Line: 54)

kac added 9373610

(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/
UnityEngineDebug.cpp Line: 54)

ChooseTeamFromServer

(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/
UnityEngineDebug.cpp Line: 54)

BaseRpcNetPlayer.SpawnFromServer

(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/
UnityEngineDebug.cpp Line: 54)

ReplaceInWeapons: shader Custom/OpticGlass not replaced

(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/
UnityEngineDebug.cpp Line: 54)

ReplaceInWeapons: shader Custom/OpticGlass not replaced

(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/
UnityEngineDebug.cpp Line: 54)

ReplaceInWeapons: shader Custom/OpticGlass not replaced

(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/
UnityEngineDebug.cpp Line: 54)

ReplaceInWeapons: shader Custom/OpticGlass not replaced

(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/
UnityEngineDebug.cpp Line: 54)

moveDelta set to x: -0.0847 y: 0.0135 z: -0.1644

(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/
UnityEngineDebug.cpp Line: 54)

kac added 9880065

(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/
UnityEngineDebug.cpp Line: 54)

moveDelta set to x: -0.0956 y: 0.0011 z: -0.0622

(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/
UnityEngineDebug.cpp Line: 54)

BaseRpcNetPlayer.SpawnFromServer

(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/
UnityEngineDebug.cpp Line: 54)

moveDelta set to x: -0.1056 y: 0.0006 z: 0.0523

(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/
UnityEngineDebug.cpp Line: 54)

moveDelta set to x: -0.1056 y: 0.0006 z: 0.0523

(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/
UnityEngineDebug.cpp Line: 54)

moveDelta set to x: -0.1268 y: -0.0280 z: -0.2143

(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/
UnityEngineDebug.cpp Line: 54)

BaseRpcNetPlayer.SpawnFromServer

(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/
UnityEngineDebug.cpp Line: 54)

BaseRpcNetPlayer.SpawnFromServer

(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/
UnityEngineDebug.cpp Line: 54)

client_usecHands (ClientAmmunitions) ReloadEnd

(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/
UnityEngineDebug.cpp Line: 54)

BaseRpcNetPlayer.SpawnFromServer

(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/
UnityEngineDebug.cpp Line: 54)

BaseRpcNetPlayer.SpawnFromServer

(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/
UnityEngineDebug.cpp Line: 54)

moveDelta set to x: -0.1056 y: 0.0006 z: 0.0523

(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/
UnityEngineDebug.cpp Line: 54)

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