Case Study Artist Bio App For An Art Gallery
Case Study Artist Bio App For An Art Gallery
The product:
The artist bio app called “Canaroma” is designed to provide a
platform for artist to showcase their work and share their stories.
It aims to make it easy for users to discover and learn about new
artists, and stay up-to-date with their projects and exhibitions.
Project duration:
February 2023 - May 2023
Project overview
My role: Responsibilities:
UX designer, UX researcher designing an app for Facilitator, Presenter, Researcher, paper and Digital
art gallery. wireframing, Low and Hi- Fidelity prototyping,
Conducting usability study, Iterating on design,
Collaborating, Information Architecture, Data
analyst, and accounting for accessibility.
● User research
Understanding ● Personas
User research involved understanding the needs, emotions, behaviour, and preferences of users. Which
was done through various interviews and empathy maps. Primary user groups were working adults who
are art enthusiasts.
Research include user interviews, contextual inquiries, Usability testing and feedback collection. The
assumptions made were visitors prefer digital access for artist bios, Desire for digitized content, User
familiarity with digital platform, Interest of users in the content provided.
With few changed assumptions after research concluded that users had mixed preference for digital and
physical biographies, Varied information content as some wanted concise information while others
required more comprehensive insights leading to add customizable content options in the app.
User research: pain points
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Limited access Outdated or incomplete Lack of interpretive Language barrier
information material
Access to information is Physical bios may not Visitors may find Non-native speakers may
limited, as bios have always reflect the most up challenging to understand face difficulty
limited information, it to date information about artistic significance and understanding artist bio,
restricts the visitors to artist, hence providing connections which can hinder artists
understand artists and inaccuracy and confusion appreciation.
their works
Persona: Leah
Problem statement:
Leah is a doctor with busy and
demanding service, who need a
bigger picture of experiencing
an art gallery because she
wants to understand the
process of the artwork and
experience the thought process
of artists
Persona: Joseph
Problem statement:
Joseph is a recent immigrant
who enrolled in online classes
wants to understand different
art styles but finds it difficult to
understand artists biographies
due to non proficiency in the
language.
User journey map
Stars were used to mark the elements of each sketch which had higher
potential to be implemented in the initial digital wireframe
Digital wireframes
Multi-media integration,
elements such as images, The camera
button helps
videos, or audio recordings, user to directly
scan the artwork
and give detail
can be incorporated in info about the
The
categorization
artist
wireframes to enhance of elements is
easy navigate
understanding of artists work. and minimalist
making it a
clean design
comprehensive artist
Like and Text
biographies including reader button
for visual
necessary details about the impaired users.
artist.
Low-fidelity prototype
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Text readability - Use of Intuitive and logical Multimedia- Use of detailed
clear and legible fonts, with navigation structure that and clear images for better
appropriate visual styles for allow users to easily understanding the design.
users, also including those understand and navigate Helping users with cognitive
with visual impairments or through the apps. Use of impairment and screen
reading difficulties. consistent labels for readers to understand the
navigation. content more effectively.
● Takeaways
Going forward ● Next steps
Takeaways
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Thank you for your time reviewing my work on “Canaroma” an Artist bio app for an Art gallery.
If you would like to know more about the app feel free to contact me, details mentioned below