Scardamalia, M., Et Al. (2012) - New Assessments and Environments For Knowledge Building (ATC21s)
Scardamalia, M., Et Al. (2012) - New Assessments and Environments For Knowledge Building (ATC21s)
Abstract This chapter proposes a framework for integrating two different approaches
to twenty-first century skills: “working backward from goals” and “emergence of
new competencies.” Working backward from goals has been the mainstay of educa-
tional assessment and objectives-based instruction. The other approach is based on
the premise that breakthroughs in education to address twenty-first century needs
require not only targeting recognized objectives but also enabling the discovery of
new objectives—particularly capabilities and challenges that emerge from efforts to
engage students in authentic knowledge creation. Accordingly, the focus of this chapter
is on what are called “knowledge building environments.” These are environments
in which the core work is the production of new knowledge, artifacts, and ideas of
value to the community—the same as in mature knowledge-creating organizations.
They bring out things students are able to do that are obscured by current learning
environments and assessments.
At the heart of this chapter is a set of developmental sequences leading from entry-
level capabilities to the abilities that characterize members of high-performing
knowledge-creating teams. These are based on findings from organization science and
the learning sciences, including competencies that have already been demonstrated by
students in knowledge-building environments. The same sources have been mined for
principles of learning and development relevant to these progressions.
M. Scardamalia (*)
University of Toronto, Canada
e-mail: [email protected]
J. Bransford
University of Washington, Seattle
B. Kozma
Kozmalone Consulting
E. Quellmalz
WestEd, San Francisco, California
P. Griffin et al. (eds.), Assessment and Teaching of 21st Century Skills, 231
DOI 10.1007/978-94-007-2324-5_5, © Springer Science+Business Media B.V. 2012
232 M. Scardamalia et al.
of organizational learning, policy, and the other components of the system (Bransford
et al. 2000; Darling-Hammond 1997, 2000). As the call to action indicates:
Systemic education reform is needed that includes curriculum, pedagogy, teacher training,
and school organization. Reform is particularly needed in education assessment. . . . Existing
models of assessment typically fail to measure the skills, knowledge, attitudes and charac-
teristics of self-directed and collaborative learning that are increasingly important for our
global economy and the fast-changing world (p.1).
Trilling and Fadel (2009) in their book 21st Century Skills: Learning for Life in
Our Times talk of “shifting-systems-in-sync.” In order to judge different approaches
to assessment, it is necessary to view them within the larger context of system
dynamics in education. Traditionally, testing has played a part in a system that tends
to stabilize at a level of mediocre performance and to be difficult to change. The
system itself is well recognized and gives us such phenomena as the “mile wide,
inch deep” curriculum, which no one advocates and yet which shows amazing
persistence. Inputs to the system include standards, arrived at by consensus of
educators and experts, tests geared to the standards, textbooks and other educational
material geared to the standards and the tests, responses of learners to the curriculum
(often manifested as failure to meet standards), responses of teachers, and pressures
from parents (often focused on desire for their children to perform well on tests).
These various elements interact until a state is reached that minimizes tensions
between them. The typical result is standards that represent what tests are able to
measure, teachers are comfortably able to teach, and students are comfortably able
to learn. Efforts to introduce change may come from various sources, including new
tests, but the system as a whole tends to nullify such efforts. This change-nullifying
system has been well recognized by education leaders and has led to calls for “systemic
reform.” On balance, then, a traditional objectives- and test-driven approach is not a
promising way to go about revolutionizing education or bringing it into the twenty-
first century.
What are the alternatives? How People Learn (2000) and related publications
from the National Academies Press have attempted to frame alternatives grounded
in knowledge about brain, cognitive, and social development and embodying break-
through results from experiments in the learning sciences. A rough summary of
what sets these approaches apart from the one described above is elaborated below,
including several examples that highlight the emergence of new competencies. In
essence, instead of starting only with standards arrived at by consensus of stake-
holders, these examples suggest the power of starting with what young learners are
able to do under optimal conditions (Fischer & Bidell 1997; Vygotsky 1962/1934).
The challenge then is to instantiate those conditions more widely, observe what new
capabilities emerge, and work toward establishing conditions and environments that
support “deep dives” into the curriculum (Fadel 2008). As the work proceeds, the
goal is to create increasingly powerful environments to democratize student
accomplishments and to keep the door open to further extensions of “the limits of
the possible.” This open-ended approach accordingly calls for assessments that are
concurrent, embedded, and transformative, as we elaborate below. These assessments
234 M. Scardamalia et al.
must be maximally useful to teachers and students so that they are empowered to
achieve new heights. Formative assessment thus takes on a new meaning. It is integral
to the learning process and connects communities (Earl 2003; Earl and Katz 2006).
Instead of using it to narrow the gap between present performance and some targeted
outcome, it is used to increase the distance between present performance and what
has gone before, opening the door for exceeding targeted outcomes. It is additionally
used to create increasingly effective knowledge-building environments that sustain
such work and produce greater change over time.
In twenty-first century schools and other educational settings, knowledge and
technological innovation will be inextricably related, as is currently the case in
many knowledge-creating organizations, which provide models for high-level
twenty-first century skills in action and the knowledge-building environments that
support them. Once information and communication technology (ICT) becomes
integral to the day-to-day, moment-to-moment workings of schools, organizations,
and communities, a broad range of possibilities for extending and improving designs
for knowledge-building environments and assessments follow. Accordingly, the
goals for this chapter are to:
• Generate an analytic framework for analyzing environments and assessments
that characterize and support knowledge-creating organizations and the knowledge-
building environments that sustain them;
• Apply this framework to a set of environments and assessments in order to
highlight models, possibilities, and variations in the extent to which they engage
students in or prepare them for work in knowledge-creating organizations;
• Derive technological and methodological implications of assessment reform;
• Propose an approach to research that extends our understanding of knowledge-
building environments and the needs and opportunities for promoting twenty-first
century skills.
We start by discussing two concepts that underlie our whole treatment of assessment
and teaching of twenty-first century skills: knowledge-creating organizations and
knowledge-building environments.
Knowledge-Creating Organizations
A popular saying is that the future is here now; it’s simply unevenly distributed.
Knowledge-creating organizations are examples; they are companies, organizations,
associations, and communities that have the creation, evaluation, and application of
knowledge either as their main function or as an essential enabler of their main
functions. Examples include research institutes, highly innovative companies,
professional communities (medicine, architecture, law, etc.), design studios, and
media production houses.
Creating new knowledge entails expectation and the means to go beyond current
practice. Its goals are emergent, which means that they are formed and modified in
5 New Assessments and Environments for Knowledge Building 235
the course of pursuing them. If computer design had not been characterized by
emergent goals, computers would still be merely very fast calculating machines.
Emergent outcomes cannot be traced back to subskills or subgoals, because they
come about through self-organization—structure that arises from interactions
among simpler elements that do not themselves foreshadow the structure. Color is a
classic example of emergence; individual molecules do not have any color, but
through self-organizing processes, molecular structures arise that do have color.
System concepts are similarly applied to explaining the evolution of complex
anatomical structures (Dawkins 1996) and to accounting for creativity (Simonton
1999)—one of the widely recognized twenty-first century skills. Creative work and
adaptive expertise (Hatano and Inagaki 1986) alike are characterized by emergent
goals. This makes them especially relevant to twenty-first century skills. The message
here is not that “anything goes” and standards and visions should be abandoned.
Instead, the message is that high standards and policies that support them must
continually be “on the table” as something to be evaluated and exceeded, and that
processes for innovation need to be supported, celebrated, assessed, and shared.
In a study by Barth (2009), “Over two-thirds of employers said that high school
graduates were ‘deficient’ in problem solving and critical thinking.” The importance
of this point is highlighted by a survey in which about 3,000 graduates of the
University of Washington, 5–10 years after graduation, rated the importance of
various abilities they actually used in their work (Gillmore 1998). The top-ranked
abilities were (1) defining and solving problems, (2) locating information needed to
help make decisions or solve problems, (3) working and/or learning independently,
(4) speaking effectively, and (5) working effectively with modern technology,
especially computers. These were the abilities rated highest by graduates from all
the major fields. Regardless of the students’ field of study, these skills outranked
knowledge and abilities specific to their field. They correspond fairly closely to
items that appear on twenty-first century skill lists generated by business people and
educators. Accordingly, it seems evident that they represent something important in
contemporary work life, although precisely what they do represent is a question yet
to be addressed.
The fact that so much of the pressure for teaching twenty-first century skills is
coming from business people has naturally provoked some resistance among edu-
cators. Their main objections are to the effect that education should not be reduced
to job training and that the private sector should not be dictating educational pri-
orities. These are legitimate concerns, but they can be answered in straightfor-
ward ways:
• Teaching twenty-first century skills is a far cry from job training. It amounts to
developing abilities believed to be of very broad application, not shaped to any
particular kind of job. Indeed, as The North American Council for Online
Learning and the Partnership for twenty-first Century Skills state (2006):
“All citizens and workers in the twenty-first century must be able to think
analytically and solve problems if they are to be successful—whether they are
entry-level employees or high-level professionals” (p.7).
236 M. Scardamalia et al.
Knowledge-Building Environments
Advocates for the adoption of twenty-first century skills generally look for this to
have an overall transformative effect on the schools. However, the nature and extent
of this envisaged transformation can range from conservative to fundamental, as
suggested by the following three levels:
1. Additive change. Change is expected to result from the addition of new skill
objectives, new curriculum content (nanotechnology, environmental studies,
5 New Assessments and Environments for Knowledge Building 239
cross-cultural studies, systems theory, technology studies, etc.), and new technology.
Changes to existing curricula will be needed to make room for additions.
2. Assimilative change. Instead of treating work on twenty-first century skills as an
add-on, existing curricula and teaching methods are modified to place greater
emphasis on critical thinking, problem solving, collaboration, and so forth. This
is the most widely recommended approach and reflects lessons learned from
the disappointing results of a previous wave of “higher-order thinking skills”
instruction that took the additive approach (Bereiter 1984).
3. Systemic change. Instead of incorporating new elements into a system that retains
its nineteenth century structure, schools are transformed into twenty-first century
organizations. Toward this end we present a case for schools to operate as
knowledge-creating organizations. The envisaged educational change is not
limited to schools, however. Knowledge creation by young people can and often
does take place in out-of-school contexts.
The present authors clearly favor systemic change but recognize that the realities
of public education often mean that assimilative change, and in many cases additive
change, is as far as a school system will go in adapting to twenty-first century oppor-
tunities and needs. Accordingly, approaches to teaching and assessing twenty-first
century skills need to be applicable and potentially transformative at any of the three
levels. That said, however, we suggest that countries whose schools are transformed
into knowledge-creating organizations may gain a tremendous advantage over those
that struggle to incorporate knowledge-age education into industrial-age curricula
and structures.
Two general strategies are applicable to pursuing the practical goals of advancing
twenty-first century skills, and we argue that both are important and need to be used
in a complementary fashion. One is the approach of working backward from goals.
The other is one that, for reasons that will become evident, we call an emergence
approach.
“Working backward from goals” to construct a system of subgoals and a path
leading from an initial state to the goal is one of the main strategies identified in
Newell and Simon’s classic study of problem solving (1972). It will be recognized
as the most frequently recommended way of designing instruction. As applied to
educational assessment, it comprises a variety of techniques, all of which depend on
a clearly formulated goal, the antecedents of which can be identified and separately
tested. Although working backward is a strategy of demonstrable value in cases
where goals are clear, it has two drawbacks in the case of twenty-first century skills.
Most twenty-first century skills are “soft” skills, which means among other things
that there is an inevitable vagueness and subjectivity in regard to goals, which there-
fore makes “working backward” not nearly so well structured as in the case of
“hard” skills (such as the ability to execute particular algebraic operations). A more
serious difficulty, however, is that working backward from goals provides no basis
for discovering or inventing new goals—and if twenty-first century education is to
be more than a tiresome replication of the 1970s “higher-order skills” movement, it
has to be responsive to potential expansions of the range of what’s possible.
240 M. Scardamalia et al.
As noted earlier, in the context of teaching and testing twenty-first century skills,
“working backwards from goals” needs to be complemented by a working-forward
approach growing out of what has been called the “systems revolution” (Ackoff
1974). Self-organization and emergence are key ideas in a systems approach to a
vast range of problems. An “emergence” approach, when closely tied to educational
experimentation, allows for the identification of new goals based on the discovered
capabilities of learners. The observation that, in advance of any instruction in rational
numbers, children possess an intuitive grasp of proportionality in some contexts led
to formulation of a new goal (rational number sense) and development of a new
teaching approach that reversed the traditional sequence of topics (Moss 2005).
Results suggest that both the traditional goals (mastering appropriate algorithms)
and the path to achieving them (starting by introducing rational numbers through
models that connect children’s whole number arithmetic) were misconceived, even
though they were almost universally accepted. If that can happen even on such a
well-traveled road as the teaching of arithmetic, we must consider how much riskier
exclusive reliance on a working-backward approach might be to the largely untried
teaching of twenty-first century skills. But the drawback of the emergence approach,
of course, is that there is no guarantee that a path can be found to the emergent goal.
Invention is required at every step, with all its attendant uncertainties.
Two concrete examples may help clarify the nature of an “emergence” approach
and its benefits. The first example expands on the previously cited work of Moss
(2005). The second example, drawn from work on scientific literacy, points to a
potentially major twenty-first century skill that has gone unrecognized in the
top-down and “working-backward” approaches that have dominated mainstream
thinking about twenty-first century skills.
1. Beyond rational number skills to proportional thinking. Failure to master
rational numbers is endemic and has been the subject of much research. Much of
the difficulty, it appeared, is that students transferred their well-learned whole
number arithmetic to fractions and thus failed to grasp the essential idea of
proportionality, or the idea that fractions are numbers in their own right. The
standard way of introducing fractions, via countable parts of a whole, was seen
as reinforcing this tendency. Joan Moss and Robbie Case observed, however, that
children already possessed an idea of proportionality, which they could demon-
strate when asked to pour liquid into two different-sized beakers so that one was
as full as the other. Once proportional reasoning was recognized as a realistic
goal for mathematics teaching, “working backwards” could then be applied to
devising ways of moving toward that goal. Moss (2005) developed a whole envi-
ronment of artifacts and activities the purpose of which was to engage students
in thinking proportionally. Instead of introducing fractions as the starting point
for work on rational numbers, Moss and Case started with percentages, as being
more closely related to spontaneous understanding (consider the bars on computer
screens that register what percent of a task has been completed). In final assess-
ments, students in grades 5 and 6 outperformed educated adults. Another name
for proportional thinking is rational number sense. Greeno (1991) characterized
number sense as knowing one’s way around in a numerical domain, analogous to
5 New Assessments and Environments for Knowledge Building 241
Industry- or firm-level studies in the USA (Stiroh 2003), the U.K. (Borghans
and ter Weel 2001; Dickerson and Green 2004; Crespi and Pianta 2008), Canada
(Gera and Gu 2004; Zohgi et al. 2007), France (Askenazy et al. 2001; Maurin and
Thesmar 2004), Finland (Leiponen 2005), Japan (Nonaka and Takeuchi 1995),
and Switzerland (Arvanitis 2005) have found many similar results—a major factor
in the success of highly productive, innovative firms is the use of ICT (UNESCO
2005). Of course, productivity and innovation increases did not come merely with
the introduction of new technologies. Rather, technology use must be associated
with a pattern of mutually reinforcing organizational structures, business practices,
and employee skills that work together as a coherent system. Also, organizational
structures have become flatter, decision making has become decentralized, informa-
tion is widely shared, workers form project teams within and across organizations,
and work arrangements are flexible. These changes in organizational structures and
practices have been enabled by the application of ICT for communication, informa-
tion sharing, and simulation of business processes. For example, a U.S. Census
Bureau study (Black and Lynch 2003) found significant firm-level productivity
increases associated with changes in business practices that included reengineering,
regular employee meetings, the use of self-managed teams, up-skilling of employees,
and the use of computers by front-line workers. In Canada, Zohgi et al. (2007) found
a strong positive relationship between both information sharing and decentralized
decision making and a company’s innovativeness. Recent studies of firms (Pilat 2004;
Gera and Gu 2004) found significant productivity gains when ICT investments were
accompanied by other organizational changes, such as new strategies, new business
processes and practices, and new organizational structures. Murphy (2002) found
productivity gains when the use of ICT was accompanied by changes in production
processes (quality management, lean production, business reengineering), manage-
ment approaches (teamwork, training, flexible work, and compensation), and external
relations (outsourcing, customer relations, networking).
These changes in organizational structure and business practices have resulted in
corresponding changes in the hiring practices of companies and the skills needed by
workers. A study of labor tasks in workplaces found that, commencing in the 1970s,
routine cognitive and manual tasks in the U.S. economy declined and nonroutine
analytic and interactive tasks grew (Autor et al. 2003). This finding was particularly
pronounced for rapidly computerizing industries. The study found that, as ICT is
taken up by a firm, computers substitute for workers who perform routine physical
and cognitive tasks but they complement workers who perform nonroutine problem-
solving tasks. Similar results were found in the U.K. and the Netherlands (Borghans
and ter Weel 2001; Dickerson and Green 2004), France (Maurin and Thesmar 2004)
and Canada (Gera and Gu 2004).
Because repetitive, predictable tasks are readily automated, computerization of
the workplace has raised the demand for problem-solving and communications
tasks, such as responding to discrepancies, improving production processes, and
coordinating and managing the activities of others. In a survey of U.K. firms,
Dickerson and Green (2004) found an increased demand for technical know-how
and for skills in high-level communication, planning, client communication,
244 M. Scardamalia et al.
building on previous findings to conduct new research and generate new knowledge
(Fujimura 1992). To achieve this spatial and temporal coordination, scientists
develop technological and social systems that support the movement of specialized
scientific objects, like ideas, data, sketches, and diagrams, across this distributed
network. This coordination within and across organizations and across time, place,
and objects was apparent in Kozma’s study (Kozma et al. 2000; Kozma 2003) of
chemists in a pharmaceutical company. Here the synthetic products of one group
were frequently the starting materials of another group, as activities related to the
creation of a new drug were distributed across laboratories, chemists with different
specializations, and equipment with different purposes. This coordination was
maintained, in part by standardized procedures and in part by attaching labels with
diagrams of chemical structures to the vials as they moved from lab to lab.
The laboratory is where the moment-by-moment work of science is done, much
of it centered on instruments and representations. In their collaborative activities,
scientists talk and represent visually their ideas to one another in supportive physical
spaces (Ochs et al. 1996). The indexical properties of these physical spaces and
representations are essential for the ways that scientists collaborate and establish
shared meaning (Goodwin and Goodwin 1996; Hall and Stevens 1995; Suchman
and Trigg 1993). In their discourse, scientists make references to the specific features
of diagrams and data visualizations as they coordinate these representations to
understand the products of their work (Kozma et al. 2000; Kozma 2003). The features
of these representations are often used as warrants for competing claims about their
finding, as scientists try to adjudicate their different interpretations.
These research findings on the practices, organizational structures, and needs of
innovative, knowledge-creating organizations have significant implications for the
practices and organizational structures of environments needed to support the acqui-
sition of twenty-first century skills and for finding productive connections between
in- and out-of-school learning environments. Knowledge-creating organizations
rank high on all of the twenty-first century skills listed in various documents and
articles (for example, The Partnership for 21st century skills 2009; Binkley et al.
2009; Johnson 2009). Consequently, an analysis of knowledge-creating organiza-
tions additionally provides high-end benchmarks and models to guide the design
and implementation of modern assessment. For example, the literature on how
distributed teams have managed to successfully produce more and better outputs
helps to operationalize concepts such as collaboration, group problem solving, use
of ICT, and so on. Also relevant are the social, material, and technological practices
and organizational structures in which members of knowledge-creating organiza-
tions operate.
Table 5.1 maps in condensed form the characteristics of knowledge-creating
organizations onto the twenty-first century skills presented in Chap. 1. Our goal is
to align these different perspectives and, as elaborated below, provide an analytic
framework for educational environments and assessments to identify those most in
keeping with characteristics of knowledge-creating organizations.
There are major differences between twenty-first century skills as they figure
in school curricula and the skills manifested in knowledge-creating organizations.
246 M. Scardamalia et al.
In schools the skills are frequently treated separately, each having its own learning
progression, curriculum, and assessment. In knowledge-creating organizations
different facets of work related to these skills represent a complex system, with the
skills so intertwined that any effort to separate them in contexts of use would
undercut the dynamic that gives them meaning.
5 New Assessments and Environments for Knowledge Building 247
Group Learning
Group learning and group cognition may well become the dominant themes of
technology in the next quarter-century, just as collaborative learning was in the
previous one (Stahl 2006). Group learning is learning by groups, which is not the
same as learning in groups or individual learning through social processes. The term
learning organization (Senge 1990) reflects this emphasis on the organization itself
operating as a knowledge-advancing entity and reflects the larger societal interest in
knowledge creation. Knowledge building is a group phenomenon, even when
contributions come from identifiable individuals. Members are responsible for the
production of public knowledge that is of value to a community. Again, this maps
directly onto the Boeing example presented above. The community may be a
248 M. Scardamalia et al.
analyzing learning environments. For each twenty-first century skill, the table suggests
a continuum running from the entry-level characteristics that may be expected
of students who have had no prior engagement in knowledge building to a
level characteristic of productive participants in a knowledge-creating enterprise.
250 M. Scardamalia et al.
Making twenty-first century skills universally accessible, rather than the province
of knowledge élites, requires that the environments that support knowledge creation
be made accessible to all. From the emergence perspective, the challenge is to shift
to environments that take advantage of what comes naturally to students across the
full range of twenty-first century skills (idea production, questioning, communica-
tion, problem solving, and so forth) and engage them in the kinds of environments
for sustained idea development that are now the province of knowledge élites. These
knowledge-building environments that score at the high end of all the developmen-
tal continua identified in Table 5.2 increase innovative capacity through engagement
in a knowledge-building process—the production of public knowledge of value to
others so that processes of collective responsibility for knowledge advancement can
take hold (Scardamalia and Bereiter 2003). That is how idea improvement, leading
to deep disciplinary knowledge, gets to the center of the enterprise, with twenty-first
century skills inseparable and serving as enablers.
Comparative research and design experimentation are needed to add substan-
tially to the knowledge base on relations between inquiry and knowledge-building
activities and the meeting of traditional achievement objectives. The research and
design experiments proposed in the final section should help address these issues
through use of formative assessment, combined with other assessments, selected to
evaluate advances in both “hard” and “soft” skills, and the changes over time that
are supported through work in information-rich, knowledge-building environments.
The proposition to be tested is: Collective responsibility for idea improvement in
environments that engage all students in knowledge advancement should result in
advances in domain knowledge in parallel with advances in twenty-first century
skills. This argument is in line with that set forth by Willingham (2008): “Deep
understanding requires knowing the facts AND knowing how they fit together,
seeing the whole.”
This notion that deep understanding or domain expertise and twenty-first century
skills are inextricably related has led many to argue that there is not much new in
twenty-first century skills—deep understanding has always required domain under-
standing and collaboration, information literacy, research, innovation, metacognition,
and so forth. In other words, twenty-first century skills have been “components
of human progress throughout history, from the development of early tools, to
agricultural advancements, to the invention of vaccines, to land and sea exploration”
(Rotherham and Willingham 2009).
But is it then also true that there are no new skills and abilities required to address
the needs of today’s knowledge economy? One defensible answer is that the skills
are not new but that their place among educational priorities is new. According to
Rotherham and Willingham, “What’s actually new is the extent to which changes in
our economy and the world mean that collective and individual success depends on
having such skills. … If we are to have a more equitable and effective public education
system, skills that have been the province of the few must become universal.”
“What’s new today is the degree to which economic competitiveness and educa-
tional equity mean these skills can no longer be the province of the few” (Rotherham
2008). Bereiter and Scardamalia (2006) have argued, however, that “there is in fact
252 M. Scardamalia et al.
one previously unrecognized ability requirement that lies at the very heart of the
knowledge economy. It is the ability to work creatively with knowledge per se.”
Creative work with knowledge—with conceptual artifacts (Bereiter 2002)—must
advance along with work with material artifacts. Knowledge work binds hard and
soft skills together.
The deep interconnectedness of hard and soft skills has important implications
for assessment, as does the commitment to individual contributions to collective
works. As Csapó et al. state in Chapter 4 of this book, “how a domain is practiced,
taught, and learned impacts how it should be assessed… the real promise of technol-
ogy in education lies in its potential to facilitate fundamental, qualitative changes in
the nature of teaching and learning” (Panel on Educational Technology of the
President’s Committee of Advisors on Science and Technology 1997, p.33).
Domains in which it is most important to include technology in the assessment of
twenty-first century skills include, according to Csapó and colleagues, those in
which technology is so central to the definition of the skill that removing it would
render the definition meaningless (e.g., the domain of computer programming),
those in which higher levels of performance depend on technology tools, and those
that support collaboration, knowledge building, and the social interactions critical
for knowledge creation. We would argue that to make knowledge building and
knowledge creation broadly accessible, technological support for knowledge build-
ing also needs to be broadly accessible (e.g., see also Svihla et al. (2009)).
Assessment of “soft” skills is inherently more difficult than assessing the “hard”
skills that figure prominently in educational standards. Assessing knowledge-
creation processes may be even harder. Nonetheless, this core capability should be
further enhanced and clarified through programs of research and design that aim to
demonstrate that the processes that underlie knowledge creation also underlie deep
understanding; knowledge-building environments promote both. We return to these
ideas below.
Among the skills needed for life in the knowledge age, literacy is perhaps the most
crucial. Without the ability to extract and contribute useful information from
complex texts, graphics, and other knowledge representations, one is in effect barred
from knowledge work. Print literacy (as with other literacies) has both hard-skill
and soft-skill components; e.g., in reading, fluent word recognition is a testable
hard skill, whereas reading comprehension and critical reading are important soft
skills. Soft-skill components of reading are mandated and tested, but traditional
schooling typically deals with them through often ineffectual “practice makes perfect”
approaches.
Although there are diverse approaches to literacy education, most of them treat it
as an objective to be pursued through learning activities that have literacy as their
main purpose. For the most part, with school-based reading, motivation comes from
5 New Assessments and Environments for Knowledge Building 253
the level of interest in the reading material itself. Consequently, the unmotivated
reader, who is frequently one for whom the decoding of print is not fluent, is a
persistent problem (Gaskin 2005). During the past decade, however, new approaches
have developed in which the focus is not on literacy as such but on collaborative
inquiry, where the primary motivation for reading is solving shared problems of
understanding. Effects on literacy have been as great as or greater than those of
programs that emphasize literacy for its own sake (Brown and Campione 1996; Sun
et al. 2008, 2010). Work in Knowledge Forum technology, specially developed to
support knowledge building, has provided evidence of significant literacy gains
through ICT (Scardamalia et al. 1992; Sun et al. 2008, 2010). Whereas literacy-
focused programs typically engage students with reading material at or below their
grade level, students pursuing self- and group-directed inquiry frequently seek out
material that is above their grade level in difficulty, thus stretching their comprehen-
sion skills and vocabularies beyond those normally developed. Rather than treating
literacy as a prerequisite for knowledge work, it becomes possible to treat knowl-
edge work as the preferred medium for developing the literacies that support it, with
student engagement involving a full range of media objects, so as to support multi-
literacies. This approach raises major research issues, which we return to in the final
section of this chapter.
than the proponents of those environments (see Table 5.3 and Fig. 5.6, second section
of the “Annex”), but not much can be made of this, as the sample is very small. We
offer the template to foster the sort of conversation that may be engendered through
analysis of a developmental framework related to characteristics of a knowledge-cre-
ating organization.
Fig. 5.2 The “How People Learn” framework (Adapted from How People Learn–National
Research Council, 2000)
5 New Assessments and Environments for Knowledge Building 255
Knowledge Centered
As discussed above, the world has changed and different kinds of skills and
knowledge are required for successful and productive lives in the twenty-first
century. Many of the skills identified above are not tied directly to traditional subject
domains, such as the sciences, mathematics, or history—all these, of course, will
continue to be important in the twenty-first century. Work by contributors to this
series of chapters suggests that constant questioning about what people need to learn
is one of the most important activities for our future.
More than ever before, experts’ knowledge must be more than a list of disconnected
facts and must be organized around the important ideas of current and expanding
disciplines. This organization of knowledge must help experts know when, why,
and how aspects of their vast repertoire of knowledge and skills are relevant to
any particular situation (see Bransford et al. 2000). Knowledge organization especially
affects the ways that information is retrieved and used. For example, we know that
experts notice features of problems and situations that may escape the attention of
novices (e.g., see Chase and Simon 1973; Chi et al. 1981; de Groot 1965). They
therefore “start problem solving at a higher place” than novices (de Groot 1965).
Knowledge building suggests that learning must include the desire and ability to notice
256 M. Scardamalia et al.
new connections and anomalies and to actively seek ways to resolve disconnects by
restructuring what they know and generating new, domain-bridging ideas.
Generative knowledge building must also be structured to transcend the problem
that current courses and curriculum guidelines are often organized in ways that fail
to develop the kinds of connected knowledge structures that support activities such
as effective reasoning and problem solving. For example, texts that present lists of
topics and facts in a manner that has been described as “a mile wide and an inch
deep” (e.g., see Bransford et al. 2000) are very different from those that focus on the
“enduring ideas of a discipline” (Wiske 1998; Wilson 1999). However, a focus on
knowledge building goes beyond attempts to simply improve learning materials and
seeks to help learners develop the vision and habits of mind to develop their own
abilities to refine, synthesize, and integrate.
Adaptive Expertise
Learner Centered
The learner-centered lens of the How People Learn framework overlaps with the
knowledge-centered lens, but specifically reminds us to think about learners rather
5 New Assessments and Environments for Knowledge Building 257
than only about subject matter. Many educators deal with issues of understanding
learners in ways that allow them to engage in culturally responsive teaching (e.g.,
Banks et al. 2007). This includes learning to build on people’s strengths rather than
simply seeing weaknesses (e.g., Moll 1986a, b), and helping people learn to “find
their strengths” when confronted with new knowledge building challenges. Several
important aspects of being learner centered are discussed below.
The constructive nature of knowing grew out of the work of Swiss psychologist Jean
Piaget. Piaget used two key terms to characterize this constructive nature: assimilation
and accommodation. In Piaget’s terms, learners assimilate when they incorporate
new knowledge into existing knowledge structures. In contrast, they accommodate
if they change a core belief or concept when confronted with evidence that prompts
such as change.
Studies by Vosniadou and Brewer illustrate assimilation in the context of young
children’s thinking about the earth. They worked with children who believed that
the earth is flat (because this fit their experiences) and attempted to help them under-
stand that, in fact, it is spherical. When told it is round, children often pictured the
earth as a pancake rather than as a sphere (Vosniadou and Brewer 1989). If they
were then told that it is round like a sphere, they interpreted the new information
about a spherical earth within their flat-earth view by picturing a pancake-like flat
surface inside or on top of a sphere, with humans standing on top of the pancake.
The model of the earth that they had developed—and that helped them explain how
they could stand or walk upon its surface—did not fit the model of a spherical earth.
Everything the children heard was incorporated into their preexisting views.
The problem of assimilation is relevant not only for young children but also for
learners of all ages. For example, college students have often developed beliefs
about physical and biological phenomena that fit their experiences but do not fit
scientific accounts of these phenomena. These preconceptions must be addressed in
order for them to change their beliefs (e.g., Confrey 1990; Mestre 1994; Minstrell
1989; Redish 1996). Creating situations that support accommodation is a significant
challenge for teachers and designers of learning environments—especially when
knowledge building is involved.
Ideally, what is taught in school builds upon and connects with students’ previous
experiences, but this is not always the case. A number of researchers have explored
the benefits of increasing the learner centeredness of teaching by actively searching
for “funds of knowledge” in students’ homes and communities that can act as
bridges for helping them learn in school (e.g., Lee 1992; Moll 1986a, b; Moses
1994). Examples include helping students see how the carpentry skills of their
258 M. Scardamalia et al.
parents relate to geometry, how activities like riding the subway can provide a context
for understanding algebra, and how everyday language patterns used outside of
school often represent highly sophisticated forms of language use that may be taught
in literature classes as an academic subject but have not been linked to students’
out-of-school activities. Work by Bell and colleagues specifically links activities
in homes and communities with work in schools (e.g., Bell et al. 2009; Tzou and
Bell 2010).
Transfer
Learning about ourselves as learners also involves thinking about issues of transfer—
of learning in ways that allow us to solve novel problems that we may encounter later.
5 New Assessments and Environments for Knowledge Building 259
Motivation
Helping students learn to identify what motivates them is also an important part of
being learner centered that contributes strongly to knowledge building. Researchers
have explored differences between extrinsic motivators (grades, money, candy, etc.)
and intrinsic motivators (wanting to learn something because it is relevant to what
truly interests you). Both kinds of motivation can be combined; for example, we can
be intrinsically interested in learning about some topics and interested in receiving
extrinsic rewards as well (e.g., praise for doing well, a consultanting fee). However,
some people argue that too much of an emphasis on extrinsic rewards can under-
mine intrinsic motivation because people get too used to the external rewards and
stop working when they are removed (e.g., Robinson and Stern 1997).
There appear to be important differences between factors that are initially moti-
vating (the assumption that learning to skateboard seems interesting), and factors
that sustain our motivation in the face of difficulty (“hmm, this skateboarding is
harder to learn than it looked”). The social motivation support of peers, parents, and
others is an especially important feature that helps people persist in the face of
difficulties. It is also important to be provided with challenges that are just the right
level of difficulty—not so easy that they are boring and not so difficult that they are
frustrating. Creating the right kinds of “just manageable difficulties” for each student
in a classroom constitutes one of the major challenges and requires expert juggling
acts. Explorations of the literature on motivation can be found in Deci and Ryan
(1985), Dweck (1986) and Stipek (2002).
Agency
An example involves a recent set of studies on science kits for middle school
students (Shutt et al. 2009). They involve hands-on activities such as working with
and studying (without harming them) fish, isopods, and a variety of other creatures.
Throughout the course of the year, the goal is to develop a sense of key variables
(e.g., range of temperatures, ranges of acidity, etc.) that affect the life of all species.
As originally developed, the science work is extremely teacher directed; the hypotheses
to be tested and the methods to be used, such as determining whether isopods desire
moist or dry soil, are specified by the teacher. Redesigning these teaching situations
has been found to give much more agency to the students. They are given a terrarium
and told that their task (working in groups) is to keep their organisms (e.g., isopods)
alive. To be successful, they have to choose what questions to ask, how to run the
studies, how to do the kind of background research (via technology when needed),
and so forth. The initial findings (more precise data will be available soon) show
that the sense of agency is very important to students and they take their work very
seriously. This kind of activity can hopefully strengthen other skills such as global
sensitivity since the students all do their work with the well-being of others (even
though they are nonhumans) foremost in their minds.
Community Centered
The social aspects of learning often include the norms and modes of operation of
any community that we belong to or are joining. For example, some classrooms
represent communities where it is safe to ask questions and say, “I don’t understand
this, can you explain it in a different way?” Others follow the norm of, “Don’t get
caught not knowing something.” A number of studies suggest that—in order to
be successful—learning communities should provide people with a feeling that
members matter to each other and to the group, and a shared belief that members’
needs will be met through their commitment to be together (Alexopoulou and Driver
1996; Bateman et al. 1998). Many schools are very impersonal places, and this can
affect the degree to which people feel part of, or alienated from, important commu-
nities of professionals and peers.
Concerns that many schools are impersonal and need to be smaller in order to be
more learner and community centered can also be misinterpreted as simply being an
argument for helping students feel good about themselves. This is very important,
of course, but more is involved as well. More includes searching for “funds of
5 New Assessments and Environments for Knowledge Building 261
knowledge” in students’ lives and communities that can be built upon to enhance
their motivation and learning. The more we know about people, the better we can
communicate with them and hence help them (and us) learn. And the more they
know about one another, the better they can communicate as a community.
The importance of creating and sustaining learning communities can be traced to
Vygotsky’s theory in which culture and human interaction represent central devel-
opmental processes. Vygotsky focused on the intersection between individuals and
society through his concept of the zone of proximal development (ZPD)—the dis-
tance between the actual developmental level as determined by independent prob-
lem solving and the level of potential development as determined through problem
solving under adult guidance, or in collaboration with more capable peers (Vygotsky,
1962/1934). What a child can perform today with assistance, she will be able to
perform tomorrow independently, thus preparing her for entry into a new and more
demanding collaboration. The emphasis here is on the ways learners draw on each
other for ideas and resources that support or scaffold their own learning.
Vygotsky also emphasized the ways in which material resources, such as tools and
technologies, change the nature of tasks and the cognitive skills that are required to
perform them. This is particularly important in the twenty-first century, not only
because of the ways in which technologies have changed the nature of task and
work in the world outside of schools but because students increasingly use a wide
range of technologies in their everyday lives and bring these technologies with them
into schools. Often teachers do not take advantage of these technologies or use the
skills and experiences that students bring with them as a way to increase students’
knowledge of school subjects or further develop their twenty-first century skills.
Learning and assessment are far different if students have access to a range of tech-
nological tools, digital resources, and social support than if they learn or are assessed
without access to these resources; while the real world of work and students’ social
environments are filled with these tools and resources, they can be effectively built
into the learning environment (Erstad 2008).
At a broader level, being community centered also means reaching beyond the walls
of the schools in order to connect with students’ out-of-school experiences, including
experiences in their homes.
Figure 5.3, from the LIFE Center, illustrates the approximate time spent in formal
(school) and informal (out-of-school) environments. A great deal of learning goes
on outside of school (Banks et al. 2007), but often teachers do not know how to
connect these kinds of experiences to school learning. Earlier we discussed the idea
of searching for “funds of knowledge” that exist in communities and can be built
262 M. Scardamalia et al.
Fig. 5.3 Time spent in formal and informal learning across a typical lifespan. Estimated time spent
in school and informal learning environments. Note: This diagram shows the relative percentage of
their waking hours that people across the lifespan spend in formal educational environments and
other activities. The calculations were made on the best available statistics for a whole year based
on how much time people at different points across the lifespan spend in formal instructional envi-
ronments. (Reproduced with permission of The LIFE Center.) (The LIFE Center’s Lifelong and
Lifewide Diagram by LIFE Center is licensed under a Creative Commons Attribution-Share Alike
3.0 United States License . (LIFE Center: Stevens et al. 2005) LIFE
Center (2005). “The LIFE Center’s Lifelong and Lifewide Diagram”. This diagram was originally
conceived by Reed Stevens and John Bransford to represent the range of learning environments
being studied at the Learning in Informal and Formal Environments (LIFE) Center (http://life-slc.
org). Graphic design, documentation, and calculations were conducted by Reed Stevens, with key
assistance from Anne Stevens (graphic design) and Nathan Parham (calculations)
upon so as to help students succeed. The challenge is to help students build strong
social networks within a classroom, within a school, and between classrooms and
in- and out-of-school contexts.
Assessment Centered
First, teachers need to ask what they are assessing. This requires aligning their
assessment criteria with the goals for their students (part of being knowledge centered)
and the “readiness” of students in their classroom (learner and community centered).
Assessing memorization (e.g., of properties of veins and arteries) is different from
assessing whether students are understanding why veins and arteries have various
properties. Similarly, assessing whether students can answer questions about life
cycles (of frogs, for example) is different from assessing whether they will sponta-
neously retrieve this information when attempting to solve problems.
At the most general level, issues of what to assess relate to the issue of what
students need to know and be able to do in order to have fulfilling lives once they
graduate. Because of rapid changes in society, this is an issue that constantly needs
to be reconsidered. Debates about standardized tests include concerns that they may
“tip” teaching in a direction that is counterproductive for students because some
teachers spend most of their time teaching to the tests while the tests do not assess
the range of skills, knowledge, and attitudes needed for successful and productive
lives in the twenty-first century.
Two distinct approaches to the design of environments and assessment have been
described. One involves working backward from goals to construct a system of
subgoals and learning progressions from an initial state to the goal. The second
approach involves emergent goals that are not fixed in advance but take shape as
learning and thinking proceed. We have indicated the trade-offs associated with
both the working-backward and emergence approaches, and below, after reviewing
assessment challenges related to twenty-first century skills, we specify the research
needed, depending on what one sets out to pursue. In the additive model the “twenty-
first century skills” curriculum is added to the traditional curriculum, although often
the goal is more in line with assimilative efforts to merge skill and content elements
or to piggyback one upon the other. The problem, exacerbated if each twenty-first
5 New Assessments and Environments for Knowledge Building 265
century skill is treated separately, is that the current “mile wide, inch deep” curriculum
will grow miles wider and shallower, with the twenty-first century skills curriculum
taking valuable time away from traditional skills. The goal of the transformational
model is to effect a deeper integration of domain understanding with twenty-first
century skills. The rationale, elaborated in the section on the parallel advance of
domain knowledge and twenty-first century skills, is that if a deep understanding of
domain knowledge is achieved through exercising twenty-first century skills, the
result will be enhanced understanding in the domain, as well as advances in twenty-
first century skills. That is the guiding principle underlying the knowledge-building
approach. The knowledge-building analytic framework, described in the “Annex,”
helps those wishing to engage in this transformation to consider progress along its
multiple dimensions. Since these dimensions represent a complex interactive sys-
tem, treating them separately may prove more frustrating than helpful. Fortunately,
this also means that tackling one dimension is likely to lead to advances along sev-
eral of them. The implication for assessment is that we must anticipate and measure
generalization effects. We elaborate possibilities for design experiments to integrate
working-backward and emergence models in the section on specific investigations.
But first we discuss a broader set of issues regarding assessment challenges and
twenty-first century skills.
The design of assessments must begin by specifying their purposes and intended
uses (AERA/APA/NCME 1999). These specifications then lead to validity questions
such as “Does the assessment support the inferences and actions based on it?” The
two conventional distinctions are between summative and formative purposes. As
indicated earlier, summative assessments are administered at the end of an interven-
tion, or a unit within it, so as to judge whether goals have been met. Formative
assessments are administered during interventions to inform learners and instruc-
tors, giving time for midcourse corrections. A recent definition proposed in the USA
by the Formative Assessment for Students and Teachers (FAST) state collaborative,
supported by the Council of Chief State School Officers, is that “Formative assess-
ment is a process used by teachers and students during instruction that provides
feedback to adjust ongoing teaching and learning to improve students’ achievement
of intended instructional outcomes.” According to the FAST definition, formative
assessment is not an instrument but the process of using information about progress
toward a goal to improve learning. Important attributes of formative assessments are
that the outcomes are intended and clearly specified in advance, the methods are
deliberately planned, the evidence of learning is used by teachers and students, and
adjustments occur during instruction. Attributes of effective FAST formative assess-
ment include: clearly articulated learning progressions; learning goals and criteria
for success that are clearly identified and communicated to students; evidence-based
descriptive feedback; self and peer assessment; and collaboration of students and
teachers in working toward learning goals. Formative assessments of twenty-first
century skills, therefore, would specify the twenty-first century outcomes and
systematic methods for monitoring progress and providing feedback, as well as
clear criteria for success. Formative assessments for twenty-first century skills
could be employed for all the twenty-first century skills in all kinds of learning
environments.
This FAST prescription of formative function of twenty-first century assessments
is quite different from the use of embedded assessments to validate large-scale
assessment results, or to augment the evidence that could be collected in a one-time,
on-demand test. A third function of embedded assessments can be to collect detailed
information about processes and progress for research purposes, and to begin to
create a more coherent integration of formative and summative assessment.
268 M. Scardamalia et al.
present and virtual peers and experts can be monitored throughout formation of teams,
integration of contributions, and feedback to reflect on the effectiveness of the team
processes and the achievement of goals.
Assessment Profile
that supporting technology tools such as calculators or word processors are irrelevant
to the content constructs being tested and, therefore, are not to be measured separately.
Since these types of testing programs seek comparability of paper and online tests,
the tests tend to present static stimuli and use traditional constructed-response and
selected-response item formats. For the most part, these conventional, online tests
remain limited to measuring knowledge and skills that can be easily assessed on
paper. Consequently, they do not take advantage of technologies that can measure
more complex knowledge structures and the extended inquiry and problem solving
included in the twenty-first century ICT skills described in the Assessment and
Teaching of twenty-first Century Skills project and reported in Chap. 2 (Csapó 2007;
Quellmalz and Pellegrino 2009). In short, a technology-delivered and scored test of
traditional subjects is not an assessment of twenty-first century ICT skills and should
not be taken as one. Twenty-first century skills assessments will not use technology
just to support assessment functions such as delivery and scoring, but will also focus
on measuring the application of twenty-first century skills while using technology.
Large-scale assessments of twenty-first century skills could provide models of
assessments to embed in learning environments, but current large-scale tests do not
address the range of twenty-first century skills in ways that would advance knowl-
edge-building environments. In the USA, the new 2012 Framework for Technological
Literacy for the National Assessment of Educational Progress sets out three major
assessment areas: technology and society, design and systems, and information
communication technologies (see naeptech2012.org). Technological literacy in the
framework blends understanding of the effects of technology on society, twenty-
first century skills, and technology design. The 2012 assessment will present a range
of long and short scenario-based tasks designed to assess knowledge and skills in
the three areas. In the USA, assessments of twenty-first century skills and techno-
logical literacy are required for all students by grade 8. However, state tests or
school reports are considered sufficient to meet this requirement, and school reports
may be based on teacher reports that, in turn, can be based on questionnaires or
rubrics that students use in ICT-supported projects. Most teachers do not have access
to classroom assessments of twenty-first century skills, or professional development
opportunities to construct their own tests. Moreover, the lack of technical quality of
teacher-made and commercially developed classroom assessments is well docu-
mented (Wilson and Sloane 2000). Even more of a problem is the lack of clarity for
teachers on how to monitor student progress on the development of twenty-first
century skills, not only the use of the tools, but ways to think and reason with them.
Teachers need formative assessment tools for these purposes.
Wong 2003; Lai and Law 2006). By identifying the twenty-first century skill they are
engaged in (problem solving, theory development, research, decision making, etc.),
students become more cognizant of these skills. And once text is tagged, searching by
scaffolds makes it easy for students and teachers to find, discuss, and evaluate exam-
ples. Formative assessment tools can be used to provide feedback on patterns of use
and to help extend students’ repertoires.
Use of new media and multiliteracies. Students can contribute notes representing
different modalities and media, such as text, images, data tables, graphs, models,
video, audio, and so forth. Results suggest that growth in textual and graphical
literacy is an important by-product of work in media-rich knowledge-building envi-
ronments (Sun et al. 2008; Gan et al. 2007).
Vocabulary. A vocabulary tool can provide profiles for individuals and groups,
including the rate of new word use, use of selected words from curriculum guide-
lines (or from any set of words), and so on. It is also easy to look at the growth of
vocabulary in comparison to external measures or benchmarks, such as grade-level
lists. Thus teachers can determine if important concepts are entering the students’
productive vocabularies, the extent of their use of words at or above grade level,
their growth in vocabulary based on terms at different levels in the curriculum
guidelines, and so on. Information about the complexity and quality of notes can
also give the teacher direction as to the type of instruction the class may need. Early,
informal use of these vocabulary tools suggests that students enjoy seeing the growth
in their vocabulary, and begin to experiment with new words that have been used by
others in the class.
Writing. Measures of writing start with basic indicators (e.g., total and unique
words, mean sentence length). There are many sophisticated tools already developed,
and open-source arrangements will make it increasingly easy to link discourse and
writing environments.
Meta-perspectives. A brainstorming tool (Nunes et al. 2003) can be used to foster
students’ metacognitive thinking about specific skills and support students in the
exercise of creativity, leadership, and collaboration. Tools can also be built to allow
students to tag notes containing questions asked but not answered, claims made
with no evidence, etc. Once tagged, visualization tools can bring to the forefront of
the knowledge space ideas needing extra work.
Semantic analysis. This tool makes it possible to work in many and flexible ways
with the meaning of the discourse. A semantic-overlap facility extracts key words or
phrases from user-selected texts and shows overlapping terms. One application of this
tool is to examine overlapping terms between a participant’s discourse and discourse
generated by experts or in curriculum guidelines. Other applications include exami-
nation of overlapping terms between texts of two participants or between a student
text and an assigned reading. A semantic field visualization provides graphical dis-
plays of the overlapping terms by employing techniques from latent semantic analy-
sis (Teplovs 2008). For example, a benchmark can be identified (an encyclopedia
5 New Assessments and Environments for Knowledge Building 275
Fig. 5.4 Semantic field visualization of a classroom over 10 days (Adapted from Teplovs 2008)
entry, a curriculum guideline or standard, etc.). The tool can show the overlap between
the students’ discourse and the benchmark over successive days, as the visualization
in Fig. 5.4 suggests.
Social network analysis. Social network analysis tools display the social rela-
tionships among participants based on patterns of behavior (e.g., who read/refer-
enced/built on whose note). A social network analysis tool can help teachers to
better understand who the central participants are in the knowledge-building dis-
course and to see whether existing social relationships are limiting the community’s
work or influencing it positively. The tool draws the teacher’s attention to children
who are on the periphery and makes it more likely that these children will receive
the support they may need to be more integral to the work of the class.
Increasing levels of responsibility for advancing collective knowledge is facili-
tated when student contributions to classroom work are represented in a communal
knowledge space. Below are graphics generated from the social network analysis
tool to give some sense of how it is possible to uncover classroom practices associ-
ated with advances in student performance—practices that would be impossible to
uncover without use of communal discourse spaces. The work reported in Fig. 5.5
(Zhang et al. 2007, 2009) is from a grade 4 classroom studying optics. The teacher
and students worked together to create classroom practices conducive to sustained
knowledge building. Social network analysis and independently generated qualita-
tive analyses were used to assess online participatory patterns and knowledge
advances, focusing on indicators of collective cognitive responsibility.
The social network graphs generated by the social network analysis tool indicate
increasingly effective procedures for advancing student knowledge corresponding to
the following social organizations: (a) year 1—fixed, small-groups; (b) year 2—inter-
active small groups working together throughout their knowledge work; and (c) year
3—opportunistic collaboration, with small teams forming and disbanding under the
276 M. Scardamalia et al.
Fig. 5.5 The emergent process of knowledge building over 3 years (This 3-year account, from the
perspective of the social network analysis tool, is described in detail in Zhang et al. 2009)
5 New Assessments and Environments for Knowledge Building 277
The need for developmental frameworks, definitions, and models can be seen
throughout the Assessment and Teaching of Twenty-First Century Skills project.
This is evident in the discussion of frameworks (Chap. 2), the argument for the need
to identify learning progressions to describe pathways that learners are likely to follow
toward the mastery of a domain (Chap. 3), and the discussion of item development
(Chap. 4). We hope to contribute to these efforts through identifying developmental
progressions grounded in the theory and practices of knowledge-creating organiza-
tions. We argue that all citizens should have the opportunity to participate in
knowledge-building environments that fully integrate twenty-first century skills and
move them along the developmental trajectories set out earlier in Table 5.2. The tools
we describe above can help accomplish this by charting progress and addressing
design principles in new ways.
Design principles for knowledge-building environments include: (a) empowering
users and transferring greater levels of agency and collective responsibility to them;
(b) viewing assessment as integral to efforts to advance knowledge and identify
problems as work proceeds; (c) enabling users to customize tools and request changes
so that the environments are powerful enough to be embedded in the day-to-day
workings of the organization; (d) supporting the community in self-directed rigor-
ous assessment so that there is opportunity for the community’s work to exceed,
rather than simply meet expectations of external assessors; (e) incorporating
278 M. Scardamalia et al.
standards and benchmarks into the process so that they are entered into the public
workspace in digitized form and become objects of discourse that can be annotated,
built on, linked to ongoing work, and risen above; (f) supporting inclusive design, so
there is a way in for all participants; this challenge brings with it special technologi-
cal challenges (Trevinarus 1994, 2002); (g) providing a public design space to sup-
port discourse around all media (graphics, video, audio, text, etc.) with links to all
knowledge-rich and domain-specific learning environments; and (h) encouraging
openness in knowledge work. Once these requirements are met, participants are
engaged with ICT in meaningful, interactive contexts, with reading and writing part
of their expressive work across all areas of the school curriculum. They can then
make extensive use of the forms of support that prove so helpful in knowledge-cre-
ating organizations—connections with other committed knowledge workers and
world-class knowledge resources.
Combining ICT-enabled discourse environments and open resources sets the
stage for breakthroughs in charting and enhancing development in knowledge-
building environments. For example, student discourse environments can be linked
to powerful simulation, tutorial, intelligent tutoring, and other domain-specific tools
(Quellmalz and Haertel 2008; Tucker (2009); http://www.ascd.org/publications/
educational_leadership/nov09/vol67/num03/The_Next_Generation_of_Testing.
aspx; http://oli.web.cmu.edu/openlearning/initiative). It is then possible to combine
the benefits of these different tools and promote interactions surrounding their use.
As explained in The Open Learning Initiative, Carnegie Mellon University, it is possi-
ble to build assessment “into every instructional activity and use the data from those
embedded assessments to drive powerful feedback loops for continuous evaluation
and improvement.” Assessments from these tutorials, simulations, games, etc., can
complement those described in the section on open-source software and program-
ming interfaces and, combined with interoperability of applications, allow us to
further break down the barriers between various environments and assessments that
have traditionally been separate and disconnected, so as to search and compile
information across them. Open resources make it possible to assemble information
on learning progressions, benchmarks, and learning modules. Curriki is an example
of a web site where the community shares and collaborates on free and open-source
curricula (http://www.curriki.org/). Creative Commons licenses further expand
access to information to be shared and built upon, bringing an expanded concept of
intellectual property.
These open resources, combined with data from discourse environments, make
it possible to build student portfolios, based on classroom work and all the web-
accessible information created from in- or out-of-school uses of simulations,
games, etc., across topics and applications (dealing with ethical issues presents a
different, significant challenge). Extended student portfolios will allow us to chart
student progress in relation to various and changing developmental benchmarks,
as well as to foster development through formative feedback. For example, “near-
est neighbor” searches, based on student semantic spaces, can identify other peo-
ple, in the same class or globally, as well as local or global resources, working
with similar content. Connections can then be made, just in time, any time, to meet
5 New Assessments and Environments for Knowledge Building 279
both teacher and student needs. This support can help the class as a whole to oper-
ate as a twenty-first century organization, as well as supporting individual student
achievement.
We envision worldwide teams of users (Katz et al. 2009) and developers taking
advantage of new data-mining possibilities, intelligent web applications, semantic
analysis, machine learning, natural language processing, and other new developments
to advance the state of the art in education.
Two recent books discuss in depth the effects that new technologies can have in
shifting education on to a new basis for the twenty-first century. One is Rethinking
Education in the Age of Technology: The Digital Revolution and Schooling in
America (Collins and Halverson 2009). Collins and Halverson argue that new tech-
nologies create learning opportunities that challenge traditional schools. They envi-
sion a future in which technology enables people of all ages to pursue learning on
their own terms. Figure 5.3 above indicates that more time by far is spent in out-of-
school contexts, across the entire lifespan. If these become primary contexts for
learning, tasks designed especially for school will pale by comparison in their
impact on education. The second book is The World Is Open: How Web Technology
Is Revolutionizing Education (Bonk 2009). Bonk explains ways in which technolo-
gies have opened up the education world to anyone, anywhere. He discusses trends
such as web searching, open courseware, real-time mobility, portals, and so forth
that will impact learning in the twenty-first century. These technologies are not
envisaged as a cafeteria line for students to proceed along and pick and choose
(which, unfortunately, seems to have been the formative concept in many instruc-
tional support systems); instead, they are envisaged as constituting an environment
supportive of a more fully engaged community of learners, more open to the world’s
cognitive and emotional riches.
These ideas are in line with our earlier discussions of the emergence of new
competencies and open resources. Rather than simply extrapolating from existing
goals or expert-identified objectives, new goals can emerge from the capacities that
students demonstrate in supportive environments—such as the capacities for pro-
portional reasoning and theory building revealed in the examples cited. Both these
experimental approaches have, in fact, made use of computer-supported knowledge-
building environments that provide support for the creation of public knowledge
(Moss and Beatty 2006; Messina and Reeve 2006). Among the technical affordances
serving this purpose are “thinking types” or scaffolds, described above, “rise-above”
notes that serve the purposes of synthesis and the creation of higher-order represen-
tations of ideas, and graphical backgrounds for creating multiple representations
and organizing ideas (Scardamalia and Bereiter 2006).
In the theory-building work elaborated above, scaffolds supported theory build-
ing. The “theory supports” included the following phrases: “My theory,” “I need
280 M. Scardamalia et al.
Necessary Research
This section identifies important areas of research and development related to the
overall goal of developing new assessments and environments for twenty-first
century knowledge building. We start with research and development to improve
formative assessments in current learning environments and then move on to studies
and advances in formative assessment likely to transform schools into the image of
knowledge-creating organizations.
The goals currently being promoted for twenty-first century skill development are,
as previously noted, based mainly on expert and stakeholder analysis of goals. In
this section we propose design experiments that complement this top-down
approach to goal identification with a bottom-up approach based on the capacities,
limitations, and problems that learners reveal when they are actually engaged in
knowledge-creating work. The first step in mounting such research is to identify or
establish schools able to operate as knowledge-creating organizations—given, as
Laferrière and Gervais (2008) suggest—that at this point it may be difficult to locate
schools able to take on such work. The proposed research has the dual purpose of (a)
discovering previously unrecognized skill goals and (b) developing ways of assess-
ing these emergent skills through minimally intrusive instruments.
Sites thus engaged, willing to take on an ambitious new research agenda, and
equipped with appropriate technology, could then support a broad-based research
and development effort aimed at addressing questions related to knowledge prac-
tices and outcomes. At a policy level we would begin to collect data and evidence
to address issues that are dividing educators. For example, many educators favor
those curriculum procedures and processes that are well defined and have a step-
by-step character—but knowledge creation is not an orderly step-by-step process.
Knowledge creators go where their ideas take them. How can the challenge of
engaging students in more self-directed and creative work with ideas be reconciled
with the classroom routines and activity structures that many educators feel to be
essential for teachers, students, and curriculum coverage? How does self-organization,
an important component of knowledge creation, actually combine with intentional
development of ideas at the process level? How are promising ideas worthy of
further development sorted out from the large pool of ideas students often gener-
ate? How can “pooling of ignorance” be avoided?
“Pooling of ignorance” is a problem that looms large in discussions about open
discourse environments for naïve learners. Although “making thinking visible” is
one of the advantages claimed for constructivist computer environments, it can
increase the chances of “pooling ignorance” and spreading “wrong” ideas. Teachers,
accordingly, are tempted to exert editorial control over what ideas get made public
in student inquiry; and students, for their part, may learn that it’s better to put for-
ward authoritative ideas, rather than their own. Research is needed, first to deter-
mine whether “pooling ignorance” is a real or only an imagined problem, and
5 New Assessments and Environments for Knowledge Building 283
second—if it does prove to be real—to carry out design research to find a construc-
tive way to deal with this dilemma.
Concurrent, embedded, and transformative assessments need to be geared to
demonstrations of new ways around old problems. We can then collectively test the
notion that formative assessments, built into the dynamics of the community, will
allow for a level of self-correction and a focus on high-level goals unparalleled in
most educational contexts.
Brown (1992), Collins et al. (2004) and Frederiksen and Collins (1989) discuss
theoretical and methodological challenges in creating complex interventions and
the problems of narrow measures. They stress the need for design experiments as a
way to carry out formative research for testing and refining educational designs
based on theoretical principles derived from prior research. It is an approach of
“progressive refinement.” As Collins et al. (2004) explain, design experimentation
involves putting a first version of a design into the world to see how it works. Then, the
design is constantly revised based on experience… Because design experiments are set in
learning environments, there are many variables that cannot be controlled. Instead, design
researchers try to optimize as much of the design as possible and to observe carefully how
the different elements are working out. (p.18)
local researchers in creating and testing new designs tailored to their own conditions
and needs. A given site may collaborate in all or a subset of the specific investiga-
tions, but in any event the data they produce will be available for addressing the full
range of research questions that arise within the network. The following, therefore,
should be regarded as an initial specification, subject to modification and expansion.
Charting developmental pathways with respect to twenty-first century skills. As indi-
cated in the sections on embedded assessment and technology to support the emer-
gence of new skills, computer-based scaffolds can be used to support the development
of twenty-first century skills and formative assessments related to their use. An inten-
sive program of research to develop each skill would allow us to determine what stu-
dents at various ages are able and not able to do related to various twenty-first century
skills, with and without supports for knowledge creation. We would then be in a better
position to elaborate the developmental progressions set out in Table 5.2.
Demonstrating that knowledge-building pedagogy saves educational time rather
than adding additional, separate skills to an already crowded curriculum. Currently,
learning basic skills and creating new knowledge are thought by many to be com-
petitors for school time. In knowledge-building environments, students are reading,
writing, producing varied media forms, and using mathematics to solve problems—
not as isolated curriculum goals but through meaningful interactions aimed at
advancing their understanding in all areas of the curriculum. Rather than treating
literacy as a prerequisite for knowledge work, it becomes possible to treat knowl-
edge work as the preferred medium for developing multiliteracies. Early results
indicate that there are gains in subject-matter learning, multiliteracies, and a broad
range of twenty-first century skills. These results need to be replicated and
extended.
Testing new technologies, methods, and generalization effects. The international
network of pilot sites would serve as a test bed for new tools and formative assess-
ments. In line with replication studies, research reported by Williams (2009) sug-
gests that effective collaboration accelerates attainments in other areas. This
“generalization effect” fits with our claim that, although defining and operational-
izing twenty-first century skills one-by-one may be important for measurement pur-
poses, educational activities will be better shaped by a more global conception of
collaborative work with complex goals. Accordingly, we propose to study relation-
ships between work in targeted areas and then expand into areas not targeted. For
instance, we may develop measures of collaborative problem solving, our target
skill, and then examine its relationship with collaborative learning, communication,
and other twenty-first century skills. We would at the same time measure outcomes
on an appropriate achievement variable relevant to the subject matter of the target
skill. Thus we would test generalization effects related to the overall goal of educat-
ing students for a knowledge-creating culture.
Creating inclusive designs for knowledge building. It is important to find ways for
all students to contribute to the community knowledge space, and to chart advances
for each individual as well as for the group as a whole. Students can enter into the
discourse through their favorite medium (text, graphics, video, audio notes) and
5 New Assessments and Environments for Knowledge Building 285
perspective, which should help. Results show advances for both boys and girls,
rather than the traditional finding in which girls outperform boys in literacy skills.
This suggests that boys lag in traditional literacy programs because they are not
rewarding or engaging, whereas progressive inquiry both rewards and engages. New
designs to support students with disabilities will be an essential addition to environ-
ments to support inclusive knowledge building
Exploring multilingual, multiliteracy, multicultural issues. Our proposed research
would engage international teams; thus it would be possible to explore the use
of multilingual spaces and possibilities for creating multicultural environments.
More generally, the proposed research would make it possible to explore issues of a
knowledge-building society that can only be addressed through a global enterprise.
Administering common tests and questionnaires. While there is currently evidence
that high-level knowledge work of the sort identified in Table 5.1 for knowledge-
creating organizations can be integrated with schooling, starting no later than the
middle elementary grades (Zhang et al. 2009), data are needed to support the claim
that knowledge building is feasible across a broad range of ages, SES contexts,
teachers, and so forth, and that students are more motivated in knowledge-building
environments than in traditional environments. To maximize knowledge gains from
separate experiments, it will be important to standardize on assessment tools, instru-
ments, and data formats. Through directed assessment efforts, it will be possible to
identify parameters and practices that enable knowledge building (Law et al. 2002).
Identifying practices that can be incorporated into classrooms consistent with those
in knowledge-creating organizations. By embedding practices from knowledge-
creating organizations into classrooms, we can begin to determine what is required
to enable schools to operate as knowledge-creating organizations and to design pro-
fessional development to foster such practices. Data on classroom processes should
also allow us to refine the developmental trajectory set out in Table 5.2, and build
assessments for charting advances at the individual, group, and environment levels.
Demonstrating how a broader systems perspective might inform large-scale, on-
demand, summative assessment. We have discussed the distinction between a “work-
ing-backward” and “emergence” approach to advance twenty-first century skills and
connections between knowledge-building environments, formative assessments, and
large-scale assessment. Within the emergence approach, connections between stu-
dent work and formative and summative assessment can be enriched in important
ways. For example, as described above, scaffolds can be built into the environments
to encourage students to tag “thinking types.” As a result, thinking is made explicit
and analytic tools can then be used to assess patterns and help to inform next steps.
With students more knowledgeably and intentionally connected to the achievement
of the outcomes to be assessed, they can become more active players in the process.
In addition to intentionally working to increase their understanding relative to various
learning progressions and benchmarks, they are positioned to comment on these and
exceed them. As in knowledge-creating organizations, participants are aware of the
standards to be exceeded. As an example, toward the end of student work in a unit of
study, a teacher, published relevant curriculum standards in the students’ electronic
286 M. Scardamalia et al.
workspaces so they could comment on these standards and on how their work stood
up in light of them. The students noted many ways in which their work addressed the
standards, and also important advances they had made that were not represented in
the standards. We daresay that productive dialogues between those tested and those
designing tests could prove valuable to both parties. Semantic analysis tools open up
additional possibilities for an emergence framework to inform large-scale assess-
ments. It is possible to create the “benchmark corpus” (the semantic field from any
desired compilation of curriculum or assessment material), the “student corpus” (the
semantic field from any desired compilation of student-generated texts such as the
first third of their entries in a domain versus the last third), and the “class corpus”
(the semantic field from all members of the class, first third versus last third), and so
forth. Semantic analysis and other data-mining techniques can then be used to track
and inform progress, with indication of semantic spaces underrepresented in either
the student or benchmark corpus, and changes over time.
Classroom discourse, captured in the form of extensive e-portfolios, can be used
to predict performance on large-scale summative assessments and then, through for-
mative feedback, increase student performance. Thus results can be tied back to per-
formance evaluations and support continual improvement. Teachers, students, and
parents all benefit, as they can easily and quickly monitor growth to inform progress.
This opens the possibility for unprecedented levels of accountability and progress.
Technological advances, especially those associated with Web 2.0 and Web 3.0
developments, provide many new opportunities for interoperability of environments
for developing domain knowledge and supporting student discourse in those
domains. Through coherent media-rich online environments, it is possible to bring
ideas to the center and support concurrent, embedded, and transformative assessment.
As indicated above, it is now possible to build a broad range of formative assess-
ments that will enrich classroom work greatly.
A key characteristic of Web 2.0 is that users are no longer merely consumers of
information but rather active creators of information that is widely accessible by oth-
ers. The concomitant emergence of online communities, such as MySpace, LinkedIn,
Flickr, and Facebook, has led, ironically and yet unsurprisingly, to a focus on individu-
als and their roles in these communities as reflected, for example, in the practice of
counting “friends” to determine connectedness. There has been considerable interest
in characterizing the nature of social networks, with social network analysis employed
to detect patterns of social interactions in large communities. Web 3.0 designs repre-
sent a significant shift to encoding semantic information in ways that make it possible
for computers to deduce relationships among pieces of information. In a Web 3.0
world the relationships and dynamics among ideas are at least as important as those
among users. As a way of understanding such relationships, we can develop an ana-
logue of social network analysis—idea network analysis. This is especially important
5 New Assessments and Environments for Knowledge Building 287
SCORE _______
SCORE_______
SCORE_______
RATIONALE FOR YOUR SCORE:
(Use as much space as you need)
DO YOU SEE A WAY TO IMPROVE YOUR ENVIRONMENT OR
ASSESSMENT ALONG THIS DIMENSION? IF SO, PLEASE
PROVIDE A BRIEF ACCOUNT OF HOW YOU MIGHT DO THAT,
OR HOW THE IDEAS IN THIS WORKING PAPER MIGHT HELP.
(Use as much space as you need)
Collaboration/ SCORE FROM 1 (small group work—divided responsibility to create
teamwork a finished product; the whole is the sum of its parts, not greater than
that sum) to 10 (collective or shared intelligence emerges from
collaboration and competition of many individuals and aims to
enhance the social pool of existing knowledge. Team members aim to
achieve a focus and threshold for productive interaction and work with
networked ICT. Advances in community knowledge are prized,
over-and-above individual success, while enabling each participant
to contribute to that success)
SCORE_______
RATIONALE FOR YOUR SCORE:
(Use as much space as you need)
DO YOU SEE A WAY TO IMPROVE YOUR ENVIRONMENT
OR ASSESSMENT ALONG THIS DIMENSION? IF SO, PLEASE
PROVIDE A BRIEF ACCOUNT OF HOW YOU MIGHT DO
THAT, OR HOW THE IDEAS IN THIS WORKING PAPER
MIGHT HELP.
(Use as much space as you need)
5 New Assessments and Environments for Knowledge Building 289
SCORE_______
RATIONALE FOR YOUR SCORE:
(Use as much space as you need)
DO YOU SEE A WAY TO IMPROVE YOUR ENVIRONMENT
OR ASSESSMENT ALONG THIS DIMENSION? IF SO, PLEASE
PROVIDE A BRIEF ACCOUNT OF HOW YOU MIGHT DO
THAT, OR HOW THE IDEAS IN THIS WORKING PAPER
MIGHT HELP.
(Use as much space as you need)
Critical thinking, SCORE FROM 1 (meaningful activities are designed by the director/
problem solving and teacher/curriculum designer; learners work on predetermined tasks set
decision-making by others.) to 10 (high-level thinking skills exercised in the course of
authentic knowledge work; the bar for accomplishments is continually
raised through self-initiated problem finding and attunement to
promising ideas; participants are engaged in complex problems and
systems thinking)
SCORE_______
RATIONALE FOR YOUR SCORE:
(Use as much space as you need)
DO YOU SEE A WAY TO IMPROVE YOUR ENVIRONMENT
OR ASSESSMENT ALONG THIS DIMENSION? IF SO, PLEASE
PROVIDE A BRIEF ACCOUNT OF HOW YOU MIGHT DO
THAT, OR HOW THE IDEAS IN THIS WORKING PAPER
MIGHT HELP.
(Use as much space as you need)
Citizenship—local SCORE FROM 1 (support of organization and community behavioral
and global norms; “doing one’s best”; personal rights) to 10 (citizens feel part of a
knowledge-creating civilization and aim to contribute to a global
enterprise; team members value diverse perspectives, build shared,
interconnected knowledge spanning formal and informal settings,
exercise leadership, and support inclusive rights)
SCORE_______
RATIONALE FOR YOUR SCORE:
(Use as much space as you need)
DO YOU SEE A WAY TO IMPROVE YOUR ENVIRONMENT OR
ASSESSMENT ALONG THIS DIMENSION? IF SO, PLEASE
PROVIDE A BRIEF ACCOUNT OF HOW YOU MIGHT DO THAT,
OR HOW THE IDEAS IN THIS WORKING PAPER MIGHT HELP.
(Use as much space as you need)
290 M. Scardamalia et al.
ICT literacy SCORE FROM 1 (familiarity with and ability to use common applications
and web resources and facilities) to 10 (ICT integrated into the daily
workings of the organization; shared community spaces built and
continually improved by participants, with connection to organizations
and resources worldwide)
SCORE_______
RATIONALE FOR YOUR SCORE:
(Use as much space as you need)
DO YOU SEE A WAY TO IMPROVE YOUR ENVIRONMENT
OR ASSESSMENT ALONG THIS DIMENSION? IF SO, PLEASE
PROVIDE A BRIEF ACCOUNT OF HOW YOU MIGHT DO
THAT, OR HOW THE IDEAS IN THIS WORKING PAPER
MIGHT HELP.
(Use as much space as you need)
Life and career skills SCORE FROM 1 (personal career goals consistent with individual
characteristics; realistic assessment of requirements and probabilities of
achieving career goals) to 10 (engagement in continuous, “lifelong”
and “life-wide” learning opportunities; self-identification as a knowledge
creator, regardless of life circumstance or context)
SCORE_______
RATIONALE FOR YOUR SCORE:
(Use as much space as you need)
DO YOU SEE A WAY TO IMPROVE YOUR ENVIRONMENT
OR ASSESSMENT ALONG THIS DIMENSION? IF SO, PLEASE
PROVIDE A BRIEF ACCOUNT OF HOW YOU MIGHT DO
THAT, OR HOW THE IDEAS IN THIS WORKING PAPER
MIGHT HELP.
(Use as much space as you need)
Learning to learn/ SCORE FROM 1 (students and workers provide input to the organization,
meta-cognition but the high-level processes are under the control of someone else) to 10
(students and workers are able to take charge at the highest, executive
levels; assessment is integral to the operation of the organization,
requiring social as well as individual metacognition)
SCORE_______
RATIONALE FOR YOUR SCORE:
(Use as much space as you need)
DO YOU SEE A WAY TO IMPROVE YOUR ENVIRONMENT OR
ASSESSMENT ALONG THIS DIMENSION? IF SO, PLEASE
PROVIDE A BRIEF ACCOUNT OF HOW YOU MIGHT DO THAT,
OR HOW THE IDEAS IN THIS WORKING PAPER MIGHT HELP.
(Use as much space as you need)
5 New Assessments and Environments for Knowledge Building 291
Personal and social SCORE FROM 1 (individual responsibility; local context) to 10 (team
responsibility—incl. members build on and improve the knowledge assets of the community
cultural competence as a whole, with appreciation of cultural dynamics that will allow the
ideas to be used and improved to serve and benefit a multicultural,
multilingual, changing society)
SCORE_______
RATIONALE FOR YOUR SCORE:
(Use as much space as you need)
DO YOU SEE A WAY TO IMPROVE YOUR ENVIRONMENT OR
ASSESSMENT ALONG THIS DIMENSION? IF SO, PLEASE
PROVIDE A BRIEF ACCOUNT OF HOW YOU MIGHT DO THAT,
OR HOW THE IDEAS IN THIS WORKING PAPER MIGHT HELP.
Table 5.3 provides descriptive statistics of the ratings of environments and assessments
selected by (a) Assessment and Teaching of twenty-first Century Skills project
(ATC21S) volunteers versus those selected by (b) graduate students.
Figure 5.6 provides a graphical representation of the ratings of environments and
assessments selected by (a) Assessment and Teaching of Twenty-First Century
Skills (ATC21S) volunteers versus those selected by (b) graduate students, as listed
in Table 5.3.
292 M. Scardamalia et al.
10.0
9.0
8.0
7.0
6.0
Scores
5.0
4.0 ATC21S
3.0
Grad Students
2.0
1.0
0.0
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