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Blender - Computer Graphics Group Assignment 2 - 2021

The document outlines a group assignment for a computer graphics course where students must work in groups of three to create a 3D project in Blender. The project must demonstrate working with viewports, creating and editing objects using modifiers and edit mode, and animation basics like timing, moving, rotating, and scaling objects using keyframes. Students will present their project and submit a report describing their contributions by August 11th during class.

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Spencer Chaola
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0% found this document useful (0 votes)
32 views

Blender - Computer Graphics Group Assignment 2 - 2021

The document outlines a group assignment for a computer graphics course where students must work in groups of three to create a 3D project in Blender. The project must demonstrate working with viewports, creating and editing objects using modifiers and edit mode, and animation basics like timing, moving, rotating, and scaling objects using keyframes. Students will present their project and submit a report describing their contributions by August 11th during class.

Uploaded by

Spencer Chaola
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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Computer graphics group assignment 2

Blender is the free and open-source 3D creation suite. It supports the entirety of the

3D pipeline—modeling, rigging, animation, simulation, rendering, compositing and

motion tracking, even video editing and game creation. Blender is well suited to

individuals and small studios who benefit from its unified pipeline and responsive

development process. In groups of three as in assignment 1, Identify a project title of

your choice for your group and use Blender for modeling/rendering, animation, etc.

The project should demonstrate at least the following:

1. Working with Viewports (windows) like Creating Viewports, Changing Window Type

and Moving Around in 3D Space;

2. Creating and Editing Objects such as Working with Basic Meshes, Using Main

Modifiers to Manipulate Meshes and Edit Mode- Mesh Vertex Editing

3. Animation Basics such as Timing, Moving, Rotating and Scaling Working with the

IPO Window & Auto Keyframing Animating Materials, Lamps and World Settings

DUE DATE: 11th August, 2021 DURING CLASS TIME. You will be required to

present the result of your project and the report describing your product including

individual contribution to the project result. Project product and its associated

documentation must be submitted for grading.

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