The document provides an overview of the setting for a roleplaying game where players take on the role of independent freighter pilots, called "Free Traders", operating in the lawless Periphery regions outside of the control of the dominant Terran Hegemony. It describes the types of planets, dangers, and jobs Free Traders may encounter as they carry cargo to make payments and keep their ships flying. The document includes prompts and random rolls to help generate details for each Free Trader's ship, character, missions, and debts.
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Free Traders
The document provides an overview of the setting for a roleplaying game where players take on the role of independent freighter pilots, called "Free Traders", operating in the lawless Periphery regions outside of the control of the dominant Terran Hegemony. It describes the types of planets, dangers, and jobs Free Traders may encounter as they carry cargo to make payments and keep their ships flying. The document includes prompts and random rolls to help generate details for each Free Trader's ship, character, missions, and debts.
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Free Traders Your trader
Give one stat 1, one 2, and one 3.
Your ship Your ship is an OmniIndustries TF-11 CHARM FIGHT MANEUVER class. Give it a cool or funny name. The Terran Hegemony rules the inner TAGS (choose 2) systems with an iron fist, and their Choose a cool name, a signature sleek, powerful, rugged, stable, cruisers patrol the charted star lanes. piece of clothing and a signature uncomplaining, flashy, weird Out in the Periphery, things are weapon for your trader. UPGRADES a little more... wild. On the countless □ Engines: add fast as a tag worlds away from the galactic core, Resolution □ Stabilizers: add nimble as a tag hard-working terraformers, shady crime When you attempt something □ Hull: add tough as a tag lords and local bigshots carve out a risky, roll as many dice as your □ Cargo space: add roomy as a tag living for themselves as best they can. most applicable stat. Read the □ Laser turret: can fight other ships The gray economy of the Periph- highest result. □ Missiles: can damage multiple ery depends on independent freighter If it is a... ships or a capital ship pilots carrying cargo, smuggling con- 1–3: It’s bad. The GM will tell you. For each Payoff, either buy an traband and doing various jobs to pay 4–5: You do it, but there’s a upgrade or make a debt payment. off their ships and keep flying. They complication. are called: Free Traders! 6: It’s a great success! DEBT PAYMENTS (who do you owe?) □□□□□□ planets & worlds dangers GM section Roll 1D6 for planet: Roll 1D6 for danger: If you are the GM, your job is to: 1 Jungle planet 4 Ice planet 1 Space pirates • Be a fan of the Traders 2 Ocean planet 5 Gas giant 2 Void leviathans or alien fauna • Portray a fantastical sci-fi world 3 Desert planet 6 Space station 3 Hegemony cruiser • Introduce drama and danger 4 K’alath battleswarm Roll 1D6 for habitation: 5 Local crimelord When the players want their trad- 1 Nomadic tribes 4 Underground 6 Religious or political zealots ers to do something risky where 2 Small towns 5 Moving habitats success isn’t granted, ask them 3 Domed colonies 6 Huge cities jobs to roll. If they succeed, give them Roll 1D6 for a job: what they wanted. If they fail, Roll 1D6 for what here is valuable: 1 Courier run (deliver something) make their lives interesting. 1 Fuel crystals 4 Advanced tech 2 Explore (an unexplored world) 2 Fauna 5 Exotic foods 3 Piracy (steal cargo in transit) 3 Rare minerals 6 Contraband 4 Theft (break in and get valuables) 5 Hostage rescue or guard If you can carry valuable cargo to a 6 Bounty hunting lari-assmuth.itch.io willing buyer, you might gain 1 Payoff. Basic pay for a job is 1 Payoff. @LariAssmuth