The Tactical Games
Model
Teaching Games for
Understanding
PRESENTERS:
MR. FELIXIS B. PELATANID
MR. PAOLO V. TORRELIZA
Overview
 Based on sequence of developmentally approapiate
 game and game-like learning activities.
 Focus on tactical problems for students to solve
 Cognitively
 execution of skilled level performance
Example for
basketball
  Moving the ball on offense
  Shot selection
  Off-the-ball movements
  Defensive guarding(zone and player to player)
  Position and Rebounding
  Fastbreak
  Out of bounds plays and defense
                       
Overview
 Simulation of game situations
 simple to more complicated situations
 game form contains relalistic situations that
 students wiill face later in the full game.
   Theories and Rationales
Assumption about teaching and learning
   The teacher is able to identify the major tactical
   problems in a game and organize each learning task
   to focus on the development of solutions to the
   inherent problems.
   The teacher is being able to use games and
   modified game forms to design learning tasks that
   develop tactical awareness and the motor skills
   needed to perform the game                 TIMMERMAN
                                               INDUSTRIES
   the teacher is the primary source of game expertise
   but provide indirect learning experiences to be
engaged in tactical problems.
   All games and game forms must be appropriate
   versions for students at the grade level being taught.
   there is no exemption that the students need to
   learn full scale, adult versions of games
Assumptions about learnings
  Most students find games participation to be
  more interesting, motivating and authentic
  than skill development drills that have little
  applicability to game play
  Students can develop tactical awareness and
  decision making abilities when these become
  the primary objectives of instruction
tactical awareness is prerequisite to performace
ability, but at some point in time students must have
both types of knowledge to perform well in games.
Tactical awareness and decision making should be
developed from a constructivist approach, using a
plan progression of learning activities based on
tactical problems.
Tactical awareness and other types of student
learning will transfer across games in similar
classification categories
                 Major Theme
Teaching Games for Understanding
   Bunker and Thorpe(1982)
   Facilitate a deep level of understanding that can be
   applied in game and game like situations and can be
   transffered to other similar games.
    Teaching and Learning features
The Tactical Games Model
                      Direct   Interactive   Indirect
-Content Selection
-Managerial Control
-Task Presentations
-Engagement Patterns
-Instructional interactions
-Pacing
-Task Progression
                                             TIMMERMAN
                                              INDUSTRIES
Effective Teaching Skills Applied to
     the Tactical Games Model
Planning
Time and Class Management
Task Presentation and Task Structure
Communication
Instructional Information
Review and Closure
Planning
Unit Planning will require some planning prior to the
start of the unit.
The teacher can plan ahead for the first game to
determine students' tactical knowledge and skill.
The tactical problem is the starting point for every
learning task after the initial game form.
Time and Class Management
 Good Planning will facilitate higher rates of
 engagement.
 More opportunities for students to practice their
 situated game skills.
 Reduce the likelihood that transitions will lead to loss
 of momentum in a lesson.
Task Presentation and Task
Structure
 Task Presentations are similar to those used direct
 instruction, with the added dimension of using
 deductive questions.
 Task Presentation should inlcude an explanation.
 Wait Time Technique with the deductive questions.
Communication
Full and clear explanation
Instructional Information
 Mostly comes from the teacher.
 The key skill for teachers is to recognize when to "ask,
 not tell".
 The model relies on students being to work out
 solutions on their own.
 Guides are learning cues given to students.
Review and Closure
 The teacher can restate the problems and have
 students respond.
 Review can also be used to preview tactical problems
 and learning tasks planned for the next lesson.
 Closure should allow enough time for equipment to be
 returned to its proper place and followed by an orderly
 dismissal.
Assessment
 "To what degree can students make correct tactical
 decisions and carry them out in the flow of game
 play?"
 It should be focus on students' abilities to make and
 execute tactical decisions while playing a game.
 It should be authentic based on observations made
 during game play.
Two Primary Assessment in the
Tactical Games Model
1. Assessment with Game Statistics
2. Assessment of Tactical Decision making and Skill
 Execution
Assessment with Game Statistics
 Use the game score as the major indicator.
 Statistical Summary
 Students can be given a summary report that
 includes statistics with a written assessment.
Assessment of Tactical Decision
Making and Skill Execution
 GPAI (Game Perfromance Assessment Instrument)
 is a generic template to many types of games to
 assess studentss' tactic knowledge.
 It includes seven common components of game
 performance.
Thank you!