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FWW - RPG Core Rulebook - Parte5

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Gustavo Paixão
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0% found this document useful (1 vote)
232 views2 pages

FWW - RPG Core Rulebook - Parte5

Uploaded by

Gustavo Paixão
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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VAULT-TEC THE COMMONWEALTH GAMEMASTERING DENIZENS OF THE WASTELAND ADVENTURE

Welcome to the commonwealth


The default setting for Fallout: The Roleplaying Game is Gamemasters who are familiar with the
the Commonwealth. This is the same setting as the Fallout 4 Fallout setting may wish to run games in other
videogame. Many of the locations, characters, and aspects time periods or one of the other wastelands seen through-
of the Commonwealth in this book are presented from a out the Fallout series. While this book does not cover those
‘start of game’ perspective. This means that they are a blank other areas, the rules presented here can still be used to
slate, without any impact from the in-videogame character tell those stories, though some adjustments may be needed
choices. Some exceptions may be made, and often this is to fit the tone, location, and time period, depending on the
noted in the text if a place or character is dependent on gamemaster’s needs.
another event happening. The setting is presented in this
way so that you have the freedom to explore and craft your ™

own stories and quests in any way you desire.

WHAT KIND OF QUESTS CAN I HAVE?


opposition. Trade, economy, and even government
have begun in some areas of the wasteland. Each com-
munity adapts or adjusts its own governmental system
The list of possible quests you can have with Fallout:
according to its needs. Merchants travel protected
The Roleplaying Game is endless. You could explore
routes, trading at cities across the wasteland. The
the horrifying and puzzling experiments of Vault-Tec;
merchants have created a new currency in the form of
become mercenaries, protecting or preying on trade
bottle caps (‘Caps’).
caravans and settlements; trying to make it to the
big time with enough caps to live in the post-apoca-
Life in the wasteland is harsh. The sun beats down
lyptic equivalent of luxury. Find yourself up against
hard and the radiation is intense. Clean water and
the illusive and dangerous Institute who create synth
food are rarities. Most survivors have been forced to
replicas while hiding beneath the ruins or meet with
adapt to dirty water and irradiated food. Surviving
the mighty Brotherhood of Steel and their advanced
alone is difficult at best, but living in a community
technology. Or perhaps you are just a group of wan-
comes with its own struggles.
derers, searching for your place in the wasteland and
trying to rebuild humanity.

WHAT IS IN THIS BOOK? With the options to play both vault dwellers and
wastelanders, as well as ghouls, super mutants and
This book contains all the information needed by players even the beloved robotic Mister Handy, Fallout: The
and gamemasters to begin playing a tabletop role- Roleplaying Game allows you to explore any aspect of
playing game set in the Fallout universe. Regardless the wasteland that you wish, from the viewpoints of
of your experience with roleplaying games, this book many of its denizens. Navigate through ruined vaults,
takes you through the steps to create your character get involved with faction politics, or simply search
and learn the rules of the game, as well as giving you through the ruins of the old world. It is all there to
all the setting information and gamemaster advice you uncover, if you can survive the Wasteland’s mon-
need. It even includes a quest to get you started! strous creatures, nuclear radiation, political struggles,
and the occasional raider attack.

Introduction  WELCOME TO THE WASTELAND 7


INTRODUCTION CORE RULES COMBAT CHARACTER CREATION EQUIPMENT SURVIVAL CORPORATIONS

WHAT YOU NEED TO USE THIS BOOK


You’ll need a few things to begin your journey across the wasteland. Once you’ve assembled everything here,
you can begin!

PLAYERS AND A GAMEMASTER CHARACTER SHEETS


You will need a few players (we recommend 3 to 5) Each player needs a character sheet to record their
and one gamemaster. The players all create a character character’s information. You can find an example
and together they form the group who travel across character sheet at the back of this book, or you can
the nuclear wastes to take on its challenges. The gam- download them from modiphius.net. If you are using
emaster takes on the role of running the game. They printed character sheets, we recommend filling them
play all the other characters, set the challenges the in using pencil, as information about your character
players face, shape the plot of the campaign and adju- may change as the game progresses. Alternatively, you
dicate the rules. Additional advice for the gamemaster can also record this digitally using PDF versions of
and what the role entails can be found in Chapter 9: character sheets on a laptop, tablet, or mobile device,
Gamemastering. or even write down the information on a plain piece
of paper. If you can easily reference, understand, and
adapt the information, you are good to go!

8 FALLOUT  The Roleplaying Game

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