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Raven Guard 1000 Bodu HTML

This Raven Guard army list contains: - Kayvaan Shrike and a Lieutenant as HQ choices - Two 5-man Infiltrator squads for troop selections - The army focuses on stealth and mobility with Phobos and jump pack units like the Infiltrators and Lieutenant

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0% found this document useful (0 votes)
185 views11 pages

Raven Guard 1000 Bodu HTML

This Raven Guard army list contains: - Kayvaan Shrike and a Lieutenant as HQ choices - Two 5-man Infiltrator squads for troop selections - The army focuses on stealth and mobility with Phobos and jump pack units like the Infiltrators and Lieutenant

Uploaded by

UkkoVrahoun
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Raven guard 1000 bodu (Warhammer 40,000 9th Edition) [51 PL, 2CP, 1,001pts]

Arks of Omen Detachment (Imperium - Adeptus Astartes - Raven Guard) [51 PL, 1,001pts,
2CP]
Rules: And They Shall Know No Fear, Angels of Death, Bolter Discipline, Combat Doctrines, Shock Assault

Configuration [6CP]

**Chapter Selector**
Selections: Raven Guard
Categories: PC: RG, CONFIGURATION
Rules: Shadow Masters

Arks of Omen Compulsory Type


Selections: Troops
Categories: CONFIGURATION

Battle Size [6CP]


Selections: 2. Incursion (51-100 Total PL / 501-1000 Points) [6CP]
Categories: CONFIGURATION

Detachment Command Cost


Categories: CONFIGURATION

Game Type
Selections: 5. Chapter Approved: Arks of Omen
Categories: CONFIGURATION

HQ [12 PL, 215pts, -3CP]


Kayvaan Shrike [7 PL, 120pts, -1CP]
Selections: Blackout, Frag & Krak grenades, Raven's Talons, Shadowmaster, Stratagem: Warlord Trait [-1CP],
Warlord
Categories: FACTION: ADEPTUS ASTARTES, CHAPTER MASTER, CHARACTER, FACTION: IMPERIUM, INFANTRY, FLY, JUMP PACK,
FACTION: RAVEN GUARD, SHRIKE, PHOBOS, PRIMARIS, HQ, WARLORD
Rules: Angels of Death, Death from Above
Abilities: Chapter Master, Diving Charge, Iron Halo, Rites of Battle, Shadowmaster, Stratagem: Warlord Trait,
Winged Deliverance (Aura), Unit: Kayvaan Shrike, Weapon: Blackout, Frag grenades, Krak grenades, Raven's
Talons

Abilities Description
In your Command phase select one friendly <CHAPTER> CORE or <CHAPTER>
Chapter
CHARACTER within 6" of this model. Until the start of your next Command phase, each time
Master
a model in that unit makes an attack, you can re-roll the hit roll.
After this model finishes a charge move, you can select one enemy unit within Engagement
Diving Charge
Range of it and roll one D6: on a 4+, that enemy unit suffers 1 mortal wound.
Iron Halo This model has a 4+ invulnerable save.
While a friendly <CHAPTER> CORE unit is within 6" of this model, each time a model in that
Rites of Battle
unit makes an attack, re-roll a hit roll of 1
Shadowmaster Enemy units cannot fire overwatch at this warlord.
Use this Stratagem before the battle, when you are mustering your army, after selecting your
Stratagem:
WARLORD. If your WARLORD is a CHARACTER model, determine a Warlord Trait for them
Warlord Trait
(this must be a Warlord Trait they could have). You can only use this Stratagem once.
Winged
You can re-roll charge rolls made for RAVEN GUARD JUMP PACK and RAVEN GUARD
Deliverance
PHOBOS units if they are within 6" of this model when the roll is made.
(Aura)

Unit M WS BS S T W A Ld Save
Kayvaan Shrike 14" 2+ 2+ 4 4 6 6 9 3+

Weapon Range Type S AP D Abilities


Each time you select a target for this weapon, you can ignore the
Look Out, Sir rule. When resolving an attack made with this
Blackout 18" Pistol 2 4 -2 2
weapon, a wound roll of 6+ inflicts 1 mortal wound on the target in
addition to any other damage.
Frag Grenade
6" 3 0 1 Blast.
grenades D6
Krak Grenade
6" 6 -1 D3 -
grenades 1
Raven's
Melee Melee User -3 2 You can re-roll failed wound rolls for this weapon.
Talons
Lieutenant [5 PL, 95pts, -2CP]
Selections: Bolt pistol, Frag & Krak grenades, Jump Pack [1 PL, 25pts], 2x Lightning Claw, Master of Ambush,
Silentus Pistol, Stratagem: Hero of the Chapter [-1CP], Stratagem: Relic of the Chapter [-1CP]
Categories: CHARACTER, FACTION: IMPERIUM, FACTION: ADEPTUS ASTARTES, INFANTRY, LIEUTENANT, HQ, FLY, JUMP PACK
Rules: Angels of Death, Death from Above
Abilities: Company Heroes, Master of Ambush, Tactical Precision, Unit: Lieutenant (Jump Pack), Weapon: Bolt
pistol, Frag grenades, Krak grenades, Lightning claw, Silentus Pistol

Abilities Description
If your army is Battle-forged, then for each LIEUTENANT unit included in a Detachment, a second
Company
LIEUTENANT unit can be included in that Detachment without taking up an additional Battlefield
Heroes
Role slot.
At the start of the first battle round, before the first turn begins, if this Warlord is on the battlefield
you can select one other friendly Raven Guard Infantry unit (excluding a Centurion unit) on the
Master of battlefield. Remove that unit and this Warlord (if it is also Infantry) from the battlefield, and set them
Ambush up anywhere on the battlefield that is more than 9" from the enemy deployment zone and more
than 9" from any enemy models (if both players have abilities that redeploy units before the first
turn begins, roll off; the winner chooses who redeploys their units first).
Tactical While a friendly <CHAPTER> CORE unit is within 6" of this model, each time a model in that unit
Precision makes an attack, re-roll a wound roll of 1

Unit M WS BS S T W A Ld Save
Lieutenant (Jump Pack) 12" 2+ 2+ 4 4 4 3 8 3+

Weapon Range Type S AP D Abilities


Bolt
12" Pistol 1 4 0 1 -
pistol
Frag Grenade
6" 3 0 1 Blast.
grenades D6
Krak Grenade
6" 6 -1 D3 -
grenades 1
Each time the bearer fights, it makes 1 additional attack with this
Lightning
Melee Melee User -2 1 weapon. Each time an attack is made with this weapon, you can
claw
re-roll the wound roll.
Each time you select a target for this weapon, you can ignore the
Silentus
12" Pistol 2 5 -2 2 Look Out, Sir rule. When resolving an attack made with this
Pistol
weapon, you can add 1 to the hit roll

Troops [17 PL, 290pts]


Infiltrator Squad [6 PL, 100pts]
Selections: Helix gauntlet
Categories: SMOKESCREEN, FACTION: ADEPTUS ASTARTES, PRIMARIS, INFANTRY, INFILTRATOR SQUAD, PHOBOS, FACTION:
IMPERIUM, CORE, TROOPS
Rules: Angels of Death, Combat Squads, Concealed Positions
Abilities: Helix gauntlet, Omni-scramblers

4x Infiltrator [80pts]
Selections: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine
Unit: Infiltrator, Weapon: Bolt pistol, Frag grenades, Krak grenades, Marksman bolt carbine
Infiltrator Sergeant [20pts]
Selections: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine
Unit: Infiltrator Sergeant, Weapon: Bolt pistol, Frag grenades, Krak grenades, Marksman bolt carbine

Abilities Description
Helix Once per turn, the first time a saving throw is failed for the bearer's unit, the Damage
gauntlet charactertistic of that attack is changed to 0.
Omni- Enemy units that are set up on the battlefield as reinforcements cannot be set up within 12" of
scramblers this unit.

Unit M WS BS S T W A Ld Save
Infiltrator 6" 3+ 3+ 4 4 2 2 7 3+
Infiltrator Sergeant 6" 3+ 3+ 4 4 2 3 8 3+

Weapon Range Type S AP D Abilities


Bolt pistol 12" Pistol 1 4 0 1 -
Frag Grenade
6" 3 0 1 Blast.
grenades D6
Krak Grenade
6" 6 -1 D3 -
grenades 1
Each unmodified hit roll of 6 made for this weapon's attacks
Marksman Rapid
24" 4 0 1 automatically hits and results in a wound (do not make a wound
bolt carbine Fire 1
roll for that attack).
Infiltrator Squad [6 PL, 100pts]
Selections: Helix gauntlet
Categories: SMOKESCREEN, FACTION: ADEPTUS ASTARTES, PRIMARIS, INFANTRY, INFILTRATOR SQUAD, PHOBOS, FACTION:
IMPERIUM, CORE, TROOPS
Rules: Angels of Death, Combat Squads, Concealed Positions
Abilities: Helix gauntlet, Omni-scramblers

4x Infiltrator [80pts]
Selections: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine
Unit: Infiltrator, Weapon: Bolt pistol, Frag grenades, Krak grenades, Marksman bolt carbine
Infiltrator Sergeant [20pts]
Selections: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine
Unit: Infiltrator Sergeant, Weapon: Bolt pistol, Frag grenades, Krak grenades, Marksman bolt carbine

Abilities Description
Helix Once per turn, the first time a saving throw is failed for the bearer's unit, the Damage
gauntlet charactertistic of that attack is changed to 0.
Omni- Enemy units that are set up on the battlefield as reinforcements cannot be set up within 12" of
scramblers this unit.

Unit M WS BS S T W A Ld Save
Infiltrator 6" 3+ 3+ 4 4 2 2 7 3+
Infiltrator Sergeant 6" 3+ 3+ 4 4 2 3 8 3+

Weapon Range Type S AP D Abilities


Bolt pistol 12" Pistol 1 4 0 1 -
Frag Grenade
6" 3 0 1 Blast.
grenades D6
Krak Grenade
6" 6 -1 D3 -
grenades 1
Each unmodified hit roll of 6 made for this weapon's attacks
Marksman Rapid
24" 4 0 1 automatically hits and results in a wound (do not make a wound
bolt carbine Fire 1
roll for that attack).
Tactical Squad [5 PL, 90pts]
Categories: FACTION: ADEPTUS ASTARTES, FACTION: IMPERIUM, INFANTRY, TACTICAL SQUAD, CORE, MELTA BOMBS, TROOPS
Rules: Angels of Death, Combat Squads
Unit: Space Marine, Space Marine Sergeant

3x Space Marine [54pts]


Selections: 3x Bolt pistol, 3x Boltgun, 3x Frag & Krak grenades
Weapon: Bolt pistol, Boltgun, Frag grenades, Krak grenades
Space Marine Sergeant [18pts]
Selections: Frag & Krak grenades, Grav-pistol, Power fist
Weapon: Frag grenades, Grav-pistol, Krak grenades, Power fist

Space Marine w/Heavy Weapon [18pts]


Selections: Bolt pistol, Frag & Krak grenades, Missile launcher
Weapon: Bolt pistol, Frag grenades, Krak grenades, Missile launcher, Frag missile, Missile launcher, Krak
missile

Unit M WS BS S T W A Ld Save
Space Marine 6" 3+ 3+ 4 4 2 1 7 3+
Space Marine Sergeant 6" 3+ 3+ 4 4 2 2 8 3+

Weapon Range Type S AP D Abilities


Bolt pistol 12" Pistol 1 4 0 1 -
Rapid
Boltgun 24" 4 0 1 -
Fire 1
Frag Grenade
6" 3 0 1 Blast.
grenades D6
Each time an attack made with this weapon is allocated to a
Grav-pistol 12" Pistol 1 5 -3 1 model with a Save characteristic of 3+ or better, that attack
has a Damage characteristic of 2.
Krak Grenade
6" 6 -1 D3 -
grenades 1
Missile
Heavy
launcher, 48" 4 0 1 Blast.
D6
Frag missile
Missile
launcher, 48" Heavy 1 8 -2 D6 -
Krak missile
Each time an attack is made with this weapon, subtract 1 from
Power fist Melee Melee x2 -3 2
that attack’s hit roll.

Elites [14 PL, 346pts]

Vanguard Veteran Squad [14 PL, 346pts]


Selections: Jump Pack [2 PL, 30pts]
Categories: FACTION: ADEPTUS ASTARTES, INFANTRY, FACTION: IMPERIUM, VANGUARD VETERAN SQUAD, CORE, MELTA BOMBS,
ELITES, FLY, JUMP PACK
Rules: Angels of Death, Combat Squads, Death from Above
Vanguard Veteran [30pts]
Selections: Frag & Krak grenades, Power fist [5pts], Storm shield [5pts]
Abilities: Storm shield, Unit: Vanguard Veteran (Jump Pack), Weapon: Frag grenades, Krak grenades,
Power fist

Vanguard Veteran [35pts]


Selections: Frag & Krak grenades, Storm shield [5pts], Thunder hammer [10pts]
Abilities: Storm shield, Unit: Vanguard Veteran (Jump Pack), Weapon: Frag grenades, Krak grenades,
Thunder hammer
Vanguard Veteran [35pts]
Selections: Frag & Krak grenades, Storm shield [5pts], Thunder hammer [10pts]
Abilities: Storm shield, Unit: Vanguard Veteran (Jump Pack), Weapon: Frag grenades, Krak grenades,
Thunder hammer
Vanguard Veteran [30pts]
Selections: Frag & Krak grenades, Power fist [5pts], Storm shield [5pts]
Abilities: Storm shield, Unit: Vanguard Veteran (Jump Pack), Weapon: Frag grenades, Krak grenades,
Power fist
Vanguard Veteran [35pts]
Selections: Frag & Krak grenades, Storm shield [5pts], Thunder hammer [10pts]
Abilities: Storm shield, Unit: Vanguard Veteran (Jump Pack), Weapon: Frag grenades, Krak grenades,
Thunder hammer

Vanguard Veteran [35pts]


Selections: Frag & Krak grenades, Storm shield [5pts], Thunder hammer [10pts]
Abilities: Storm shield, Unit: Vanguard Veteran (Jump Pack), Weapon: Frag grenades, Krak grenades,
Thunder hammer
Vanguard Veteran [35pts]
Selections: Frag & Krak grenades, Storm shield [5pts], Thunder hammer [10pts]
Abilities: Storm shield, Unit: Vanguard Veteran (Jump Pack), Weapon: Frag grenades, Krak grenades,
Thunder hammer
Vanguard Veteran [35pts]
Selections: Frag & Krak grenades, Storm shield [5pts], Thunder hammer [10pts]
Abilities: Storm shield, Unit: Vanguard Veteran (Jump Pack), Weapon: Frag grenades, Krak grenades,
Thunder hammer

Vanguard Veteran [26pts]


Selections: Frag & Krak grenades, 2x Lightning Claw [6pts]
Unit: Vanguard Veteran (Jump Pack), Weapon: Frag grenades, Krak grenades, Lightning claw
Vanguard Veteran Sergeant [20pts]
Selections: Frag & Krak grenades, Grav-pistol, Relic blade
Unit: Vanguard Veteran Sergeant (Jump Pack), Weapon: Frag grenades, Grav-pistol, Krak grenades, Relic
blade

Abilities Description
Storm The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the
shield bearer.

Unit M WS BS S T W A Ld Save
Vanguard Veteran (Jump Pack) 12" 3+ 3+ 4 4 2 2 8 3+
Vanguard Veteran Sergeant (Jump Pack) 12" 3+ 3+ 4 4 2 3 9 3+
Weapon Range Type S AP D Abilities
Frag Grenade
6" 3 0 1 Blast.
grenades D6
Each time an attack made with this weapon is allocated to a
Grav-
12" Pistol 1 5 -3 1 model with a Save characteristic of 3+ or better, that attack has a
pistol
Damage characteristic of 2.
Krak Grenade
6" 6 -1 D3 -
grenades 1
Each time the bearer fights, it makes 1 additional attack with this
Lightning
Melee Melee User -2 1 weapon. Each time an attack is made with this weapon, you can
claw
re-roll the wound roll.
Power Each time an attack is made with this weapon, subtract 1 from
Melee Melee x2 -3 2
fist that attack’s hit roll.
Relic
Melee Melee +3 -3 2 -
blade
Thunder Each time an attack roll is made with this weapon, subtract 1
Melee Melee x2 -2 3
hammer from the attack's hit roll

Heavy Support [8 PL, 150pts, -1CP]


Eliminator Squad [4 PL, 75pts, -1CP]
Selections: Las Fusil
Categories: FACTION: IMPERIUM, FACTION: ADEPTUS ASTARTES, INFANTRY, PHOBOS, PRIMARIS, ELIMINATOR SQUAD, CORE,
HEAVY SUPPORT
Rules: Angels of Death, Concealed Positions
Abilities: Covering Fire, Weapon: Las Fusil
Eliminator Sergeant [25pts, -1CP]
Selections: Bolt pistol, Camo cloak, Frag & Krak grenades, Instigator Bolt Carbine, Korvidari Bolts,
Stratagem: Favor of the Ravenspire [-1CP]
Abilities: Camo cloak, Korvidari Bolts, Unit: Eliminator Sergeant, Weapon: Bolt pistol, Frag grenades,
Instigator Bolt Carbine, Krak grenades
2x Eliminators [50pts]
Selections: 2x Bolt pistol, 2x Camo cloak, 2x Frag & Krak grenades
Abilities: Camo cloak, Unit: Eliminator, Weapon: Bolt pistol, Frag grenades, Krak grenades

Abilities Description
Camo Each time a ranged attack is allocated to a model in this unit while it is receiving the benefits of
cloak cover, add an additional 1 to any armour saving throw made against that attack
In your Shooting phase, after this unit has shot, if it is not within Engagement Range of any enemy
Covering
units and contains an Eliminator Sergeant equipped with an instigator bolt carbine, it can make a
Fire
Normal Move as if it were your Movement phase.
When you give a model this Relic, select one bolt weapon (see Codex: Space Marines) that model
is equipped with. When that model is chosen to shoot with, you can choose for that weapon to fire a
Korvidari
korvidari bolt. If you do, when choosing targets for that model and when choosing ranged weapons,
Bolts
that weapon’s Range characteristic is increased by 6" and it can target units that are not visible to
the bearer, but only one attack can be made with that weapon

Unit M WS BS S T W A Ld Save
Eliminator 6" 3+ 2+ 4 4 2 2 7 3+
Eliminator Sergeant 6" 3+ 2+ 4 4 2 3 8 3+

Weapon Range Type S AP D Abilities


Bolt pistol 12" Pistol 1 4 0 1 -
Grenade
Frag grenades 6" 3 0 1 Blast.
D6
Instigator Bolt Assault Each time you select a target for this weapon, you can
24" 4 -1 2
Carbine 1 ignore the Look Out, Sir rule
Grenade
Krak grenades 6" 6 -1 D3 -
1
Las Fusil 36" Heavy 1 8 -3 3 -
Eliminator Squad [4 PL, 75pts]
Selections: Las Fusil
Categories: FACTION: IMPERIUM, FACTION: ADEPTUS ASTARTES, INFANTRY, PHOBOS, PRIMARIS, ELIMINATOR SQUAD, CORE,
HEAVY SUPPORT
Rules: Angels of Death, Concealed Positions
Abilities: Covering Fire, Weapon: Las Fusil
Eliminator Sergeant [25pts]
Selections: Bolt pistol, Camo cloak, Frag & Krak grenades, Las Fusil
Abilities: Camo cloak, Unit: Eliminator Sergeant, Weapon: Bolt pistol, Frag grenades, Krak grenades, Las
Fusil
2x Eliminators [50pts]
Selections: 2x Bolt pistol, 2x Camo cloak, 2x Frag & Krak grenades
Abilities: Camo cloak, Unit: Eliminator, Weapon: Bolt pistol, Frag grenades, Krak grenades

Abilities Description
Camo Each time a ranged attack is allocated to a model in this unit while it is receiving the benefits of
cloak cover, add an additional 1 to any armour saving throw made against that attack
In your Shooting phase, after this unit has shot, if it is not within Engagement Range of any enemy
Covering
units and contains an Eliminator Sergeant equipped with an instigator bolt carbine, it can make a
Fire
Normal Move as if it were your Movement phase.

Unit M WS BS S T W A Ld Save
Eliminator 6" 3+ 2+ 4 4 2 2 7 3+
Eliminator Sergeant 6" 3+ 2+ 4 4 2 3 8 3+

Weapon Range Type S AP D Abilities


Bolt pistol 12" Pistol 1 4 0 1 -
Frag grenades 6" Grenade D6 3 0 1 Blast.
Krak grenades 6" Grenade 1 6 -1 D3 -
Las Fusil 36" Heavy 1 8 -3 3 -

Force Rules
And They Shall Know No Fear: Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers
Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and
Combat Doctrines.
Bolter Discipline: Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt
weapons make double the number of attacks if any of the following apply

- The shooting model's target is within half the weapon's range


- The shooting model is Infantry (excluding Centurion models) and it's unit Remained Stationary in your previous Movement
Phase.
- The shooting model is a Terminator or Biker

For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon (see page 195) with the Rapid Fire type.
Combat Doctrines: (See page 125 of Codex Space Marines)
Shock Assault: Each time this unit fights if it made a charge move, was charged or performed a Heroic Intervention this turn,
then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit.

Selection Rules
Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and
Combat Doctrines.
Combat Squads: Before any models are deployed at the start of the game, this unit when containing its maximum number of
models, may be split into two units each containing an equal number of models.
Concealed Positions: During Deployment when you set up this unit, if every model in this unit has this ability then it can be
set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models
Death from Above: During deployment, if every model in this unit has this ability, then you can set up this unit high in the
skies instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases
you can set up this unit anywhere on the battlefield that is more than 9" away from enemy models.
Shadow Masters: - Each time a ranged attack is made against a unit with this tactic, if the attacker is more than 18" away,
then the unit with this tactic is treated as having the benefits of light cover against that attack.
- Each time a ranged attack is made against an INFANTRY unit with this tactic that is entrirely on or within a terrain feature, if
the attacker is more than 12" away, then the unit with this tactic is treated as having the benefits of dense cover against that
attack.

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