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Solo Rule Book v6 - Small

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0% found this document useful (0 votes)
69 views24 pages

Solo Rule Book v6 - Small

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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—S ala i Prt CLC Rec iha aa ans Pease eeu ee as cum regs Secured AUR ae Cece eae OM) Reel a uence TMD Pee aah ema eres rca uc nests te eee Ng Occ eee ce an MCR ee ieee eee een cote Beware the Resistance! They are fanatically opposed to the Sphere and will stop at nothing to prevent the megastructure from being built and disrupt the next giant leap for humanity. The Corporation says fesse eke Ra ce eng ce Sree (1 Core hex, 18 Sphere hexes and 3 border tiles) PeeWee eset) r ey *t OOo Sacred Terese et uy eens Rael aot Ce ae a ati a CEC SECO nee kee 15 crystal ee a ue 1 Resistance die Pe ca cee sel) ¢¥ Tee Ce aes ue ey aaa Ps oes pT cou) | kd Cree eae ere atc eaten Cad eng —— aa eet ey Ceo ery (cubes) ea } BP (for use in the solo mode) a reese Mee TR Nee aL oN eee eycleeT eteg)eTh)ee ag AC my ee te nee! Before you play, choose a difficulty level. BMA Remuera cea re on how many drones it deploys and discards when attacking Resistance ships, and how many points it scores eee ascii eaccuc hn ce EVEL! LeveL VEL tl eAsU MEDILIM HARD emeeenre least) ket) 0 a a Peet eres erie) 0 2 a gain 1 reputation eee ae) 3 A a Preece esti Pee em neh, 2 1 1 Penieieeeaet ees Meer Pence ncn, i a g eS eames eon Rec ban ee EB Place the Core hex in the middle of the play area. FEB shuttie the other 18 Sphere hexes face up. Flip 6 hexes face down, and then continue to shuffle so that Rae Ce ego a ma Ce BD Now lay the Sphere hexes clockwise around the centre hex, to create two complete rings of hexes. EU cde A te WA NO Re uk ESR ac Cn Teme on ce OS aa URL a Ce auee gOreeen hae ace [EB Place the turn order track beside the play area. aa PS Petuer sy Ree one See Re aries [EB Sort the 36 resources by type (ore, gold and crystal) and place each supply beside its corresponding eeu) I a a Shuffle the 4 Sphere scoring cards and choose one at random. Place it face up in the play area, eminence keene aoe APC LC oc Ue a Tere ee ECL Anos occu Raa an cr Rng a ceo bg f Eee Ine Create a Resistance deck (always containing 12 cards) by randomly selecting the following number of cards from each stack, depending on the number of players. Place the Resistance deck face down beside the Resistance Fleet location card, Return the unused cards to the box. VALUE 2 VALUE 3 OVALUE 4 VALUE S eoca | Ora Un er a eR Sc Ke one AU Une De RU ee ola) CR MR ge coe noe ene on Pe CSc a ane Coach ReUcu cee ee lak an AUR ceo Gls Pete Rune nese cue keen es [EB Place 2 Corporation drones and the Resistance die beside the Resistance deck, Return any UPA eu eRCR UL tom IED sort the 48 Crew cards into three decks by type (Tier 1, 2 and 3). Shuffle each deck separately and Pee tet ene Recs ene tere ec Are Pee eon emueern se Be Tc cu et a ocd a — COMMAND CENTRE larry Oe ear ec eon ee ec cos morale, turn order, and score), a ‘50/100’ score tile, a faction track and 4 faction markers. Set up your player Eel EBB Place your Command Centre board in your play area. EBB Place your reputation marker on the start of the reputation track. EBB Place your morale marker on the start of the morale track. EBD Toke yours and DRANDA’s turn order markers and arrange them randomly on the turn order track BB Place your score marker on the ‘0’ space of the score track around the Sphere, and place your SOR ce |S Maren ec Unt nO er Rel gee EBB Place your 1 auxiliary ship die (opaque) and 12 drones beside your board to form your reserve. [EB Place 6 drones in the active panel (blue), and 2 drones in the inactive panel (blue) at the bottom of oan EBB Place your faction track beside your board, with the 4 faction markers on the matching ‘0/10' Bae | a ——————— iaeld 5 Jan Pas Sea ee ree mae eae V) EBB Place all 20 black drones in the play area. | [E® Shuffle the 12 DRANDA cards to form a face-down deck. | EBB Flip the top card of the DRANDA deck face up to begin the discard pile. DN e eran erate Pa ee ee Rn a Mee Re oe ene Place the 3 transparent dice beside the discard pile. These are DRANDA’s ship dice. Leave space for 3 cards to be laid to the right of the discard pile. EBB Place the 3 opaque dice in a separate reserve, ready for use later. EB® Place a faction tracker and tracker tokens in the play area. \ 2000 = o ——— REPUTATION AND MORALE NC eure seus cue ence eee emer seem McCrea copra east cy Tee Nn ee en ncn MN enon cE a moe Sc When you gain or lose morale, which can happen in a number of different ways, record this by moving your marker up or down the morale track. If you would ever gain more morale than you can record, score eee oma Met eee ee Un aE ee ae ee ono PeemeS Cnn Runes At the end of the game, you will score points for the final positions of both of your markers, as shown by Rr ec neo on Reo a Oe ST Cor) Tomo Core RRA OE, on aoe suai, soeahennsaocben meen seen 2 lalate ee Cee Mic ic Cees docking ports. Each round, after you roll your C) i J | "| dice, you will place each die in the corresponding docking space. Stack multiple dice with the same CL] Oe wa cate i O4 Os SNES ue eee ld Cee MM cnn nro os Cla Od Cem eee STORAGE RARER Whenever you gain resources (ore, gold or crystal), take them from the Preset uke a tere eee uch esau un eas BCT re You can store up to 6 resources. If you gain a resource but cannot store it, you may either discard a resource in your store to make room for the new resource, or discard the new resource. When you spend or discard a resource, ete ees eet I ea Ne Ee eked Na OT ee es — o ed a aS me : ") The panel at the bottom of your Command Centre is where you can fabricate and store your active drones, \- and where you can regenerate or decommission your inactive drones. You start the game with 6 drones in your active panel (blue), 2 drones in your inactive panel (red), and SER nee sees a cen ae mee Lee a aa Te em uC ee eC aa Sana When you fabricate a drone, move a drone from your reserve (beside your board) Meee cue n OM Staccato Nec miss choose to recover one of your satellite drones (on a Location card) and move it Preece ca F ¥ere Sr a Ran Moe Lame We CR Meas Ee ship die to an occupied location, move a drone from your active panel (blue) to ae your inactive panel (red). ee a STR Oe eM Une Mee OM ean TNE ce hic Coe) Bice Soci cae » Ifyou launch a satellite, place the drone on the Location card you are visiting. Bete Sem cee uke Aaa eas » Ifyou attack a Resistance ship, place the drone on the ship card. A satellite drone remains on the Location card unless you choose to recover it by t PEC ae eet eure nse each cariee nani’ ££ eee ey eee cue uence “4 eeu icon Raa a) AR ee ne Unger eu any eee Ren Me NRO a oC ne oo CTOs ile Eee Tere eos ea munca Blanes eeu Gc)) Ona eu eee Renner ae enn an el aur ane Important: After you decommission a drone, itis permanently out of play. De a eee ee ga ne i NC Ud eae RnR anes teckel cs tka Ceri C (1 resource, 1-3 points or 1-3 morale). With each decommission action, you can only move a maximum of 1 drone into each row of the matrix. cee a eu eer sd o —! le ed) i SAN CE eM een Cor Use igo V) auxiliary ship die. Immediately take the die from your reserve and roll it. Place it on Meee net eee as Se me Tecan You do not gain a morale bonus from this die, and you must return it to your reserve cee cea R poche mus aca acer ee) cannot take the die a second time and the benefit is lost. CHEM CEE | Compete with your fellow Captains and use your ships and drones to gain resources, hire crew members, coc ges eae oe cd EI Se lee eo eeu eae econ aD COE d | en on PHAGE o PHASE = PHASE 4 | Do DEPLOY BATTLE RECOVER | SO cease amas ea nce et ee LCR na an eS agecede tae Ena a) a Paks ue ee nS eS ee Cu a te —— eee) EM MT use M a ee REA UE etna a CoS ene omni Scene Mcneela (O) >) Sy) Ceres a reece ee cca ites Pere atte cen Reon ee eee eee ena ecm Ost nae eae CR WC ee ee Pe ke eee Sale Mane) eS ee ae Se Tee CR ae ch ne ee If you score over 50 points, take your score tile and place it in front of you with the ‘50’ face up, and continue to move your marker around the track. If you score over 100 points, flip the tile over. Silver points and red penalty Gold points and red penalty points Pk ee eet rc © 3 ae ram Cero ian ier eee: bate) : scored immediately. Prneeaenuey cues = P| =— 0000 , |_—__m Weer Ler eco a sk tence Rte Pee ek matching results, make a stack of them on the corresponding docking port. TURN ORDER cnn Denese Rn ooh A Loe eee eR en ee LR eet ete ea et are ae et For each docking port with dice, find the corresponding morale bonus value below the port. If there is 1 Ta tee auras ou Mee aOR Ur ea Rue ee a too next value. If there are 3 dice, check the final value. Sum the total of all your morale bonuses and move Perm aa eo Wana ae a oe BD ©, O OE Aeros nis dice, He rots 1-1-2 and TTD ERIN, Pee ed eet eee ee making a stack of the two ‘1's. ee et Ce docking ports. Two ‘1’s gains +4 eee et ey eer cee) (OONO CS arom tector OMMOR Moc icra CR Ino See aPC Toler ae tn a un eece shown on the bottom edge of the top card of the discard pile. This determines the order in which DRANDA RTE ee eee ee cn ‘Tum order is established as normal, based on a comparison between the total value of your ship dice, and TCR ey Petal PIN Aecaans Dela Je eee beererN acrii Ve ——— o —! » SEDC OLN UEC Take kickbacks (optional) ———> Deploy 1 ship die to visit location Coo a mr En DS ANOLE ng oe TRKE KICKBACKS COPTIONAL) COR ate ON Ru iene econ eMC Senco uy Coan a essa) BOC een eos Teach Coca enc neo ee Pee one ey Ree ges nea Ue ee en eee nuCe ur steer OR a eeu alli: Bel acer Uo LE come co ME LoLeUOLgT Meco Col eae grou Cece LeLe etme Sneed Co ee Seer ao L Ceo omen ee Dy Pete ie Bee Orde ) (C) CQ a eee — passes one spanner and lands on a second. Each ee r Si rt Oe. { ees ee eee ete Ree) takes 2 kickbacks this tum. Esther moves her morale marker back 6 spaces. “a She passes two spanners and lands on a third. e® C] CO) © The first spanner she passes earns 1 kickback. The second and third spanners are both either below or behind her reputation marker, so each we we earns 2 kickbacks. Esther takes 5 kickbacks in total. a a - - eee | e) Each turn, choose one ship die on your docking ports, and move it to any Location card with a compatible die requirement. Each Location card shows what die values can be used to visit it. = |] & | : : 3 | G ed ere) Ey a7 Cols] 7 0000 = Pi ——— —— aN Ele You may exhaust 1 or more drones to change the value of your ship die before you deploy it by +1 or 1 for each drone used. (Note: Die values do not ‘cycle’. You would need to use 5 drones to change a 1 intoa Cae) Ifany other ship dice, including your own, have already visited the Location card during the round, you Dsus eC ea secon CME Roe ees kg number of ship dice present). If you do not have at least one active drone, you cannot visit a Location card that already has ship dice on it. Remember: When you exhaust a drone, move it from your active area (blue) to your inactive area (red). TAKE AN ACTION MRR ee ene Rear ice ar » Deploy a satellite drone on the Location card. Move a drone from your active area (blue area) and Pree een M eeu hte NC cee ee a Near satellite drone on each Location card, but any number of players may deploy a satellite drone on the Ue eee —oR— » Take the action of the Location card. If you have a satellite drone on the Location cards, the action is LefefeE Cole MMT Loe ROD Rm ore ola ore Eek ete OR Roll WH You cannot pass your turn. If you cannot or choose not to deploy a die to visit a = _ Location card, instead discard one of the ship die on your docking ports and gain @ 1 morale. (Place the die above your board, out of play for the round.) On DRANDA’s turn: Pee Te Ree OP Gees ete OT eae ci ee ee MMe enna kee DRANDA’s die. Cas Pa Se ager cl On angie aes ae a Leave the card where itis for now. Do not put it on the discard pile. DNDN ae ee RTT Cau nce en eT a ee eT Ce eu ices » If DRANDA ever places a die on a location containing one or more other ship dice, discard 1 drone Te Sac ec Re nego ce ona » If DRANDA ever gains a morale, it instead scores 0, 1 or 2 points, depending on your chosen difficulty eel Pe OD ae Cc me eee mE ok Coca eae) difficulty level OD ona a i etre Ce ae tne a ey ee cea eos ecm euecce ec) The Locations below will sometimes ask DRANDA to consider which Faction icon it has the fewest of. Silver Faction icons are always preferred by DRANDA so it will always treat these as the icon that it has Riera: 0000 = o ————— DRM Sau oe URN Tes Action: Gain 1 resource of the corresponding type (ore, gold or crystal). Satellite boost: In addition, gain 2 more resources of the corresponding type (that is, gain 3 resources in recs ASTEROID BELT i Place DRANDA’s ship die on the Location card in the Asteroid Belt that matches its die value. DAN o MS coe = Wena nal e x See Action: Fabricate up to 2 drones, Satellite boost: In addition, fabricate 1 more drone. Ship die: Any die. Action: Salvage a number of drones up to the value of the die. Satellite boost: Instead, salvage up to 6 drones, regardless of the value of the cre ie eel oY Place DRANDA's ship die on the Salvage Ship Location card, S COR uO Nn naan Te reneosce te Rennie a une eke Check the corresponding icon on the newly drawn card, roll the opaque die and place it at the appropriate location and take the action. Place the new card in the play area and put the card Tianna aR ete n Tue MR ee aa eg ae ae ne Cons cece Cane a Sait eas eels Oe AE ol oRsT ies aU Rel Rel eRe Cok TaD equal to or less than the value of the ship die you deployed. ered sea eee TT CRUEL aCe ere ERB ole eres ST aa ae me en ee) at least one already built hex (a hex with a drone on it belonging to any player or the Corporation). ES eo ek eu oe ne rete Ect ces over the die value in the centre of the hex. If you cannot pay the cost and deploy a drone, you cannot take MUTE E cele) Note: If you build the final Sphere hex, the game ends at the end of the current round. Otherwise, the game CRE mn Le oN Gea eMC Eo ge ea Ea ee aa ca ee Le tc icon, gain 1 reputation. The Faction icons on hexes you build will score at the end of the game. You will Beene Se ete ae euch ea eae Nl lI cae eee er eae el eae ae eee eC ecules Tea a SCO cae Mc eg a oe Esther has already built 2 hexes that are adjacent to the newly built hex, so gains 2 morale. ee Teese eed Eee eee re Fay eos DRANDA builds 1 unbuilt hex. Determine the hex using the following criteria in order, until CONS eae eet heen age DWN Uehara ey es an EBB 46 point hex according to the Sphere scoring card in play. EBB “hex with a Faction icon of which DRANDA currently has the fewest (or joint few- CoN eal & Place DRANDA’s ship die on the Solar Sphere Location card. ee een eS ence The left-most hex of the remaining possibilities. The top-most hex of the remaining possibilities. RUSE ae eRe mem CRE eel Re Seem ee WE e a eg a a cae eagle eet ea es Sen eu eet a een Elemente Ne ———w, CREW STATION a era eo sss eh ee Rea eB cae geo Cece Tee U us Reg man mene Lee RRA eee ai el gece a eta Cy SNe ee ene n If the card has a morale token on it, also gain morale equal to the value of the token. Return the morale Pecan cesT 1A Now place the Crew card in one of the three slots below your ‘Command Centre. You can have up to 3 current crew members at eat eee a ee ee aa Td en aa Oe eer Us eMac a) Case ne ens eee oe SUN UC Rea a aed side of the card, then place it face down in a personal ‘retirement’ Creede eee ig comm mst ae Mae eek Reece ag ene -s Cee cee oe See Ree en ete Rec meee ec a nat After you hire a Crew card, do not immediately refill the display. The display is only refilled during the eee ee aaa an USING CREW MEMBERS See eee ne nee ne eas ne Tess mae Cun do, rotate the card by 90° to show that it has been used, You can only use the action on each of your crew Cea CREW STATION az 4 N, Place DRANDA’s ship die on the Crew Station Location card. Ignore the requirement for a die Ce EUR DRANDA hires a crew member based on the die value. Patera CMe Rea uce » Value 3 or 4, hire a Tier 2 crew member See tec uu TDN ee Rei a RU eR ee Co Og PT WP eNO an eam NPY MMU See yuan ar) row if its die value was odd, and the crew member from the bottom row if its die value was On en au era ea MAN LMS es CRC ta Siem sateen ee Maye ke mn Ean eae NS See Mao DRANDA collects all their hired crew, but never uses their action or needs to retire crew to eee Cen Rea ae Py ede once Ree Sn 0000 —_s ——— ——e RESISTANCE FLEET Na Se CeO euer Cee acces Satellite boost: Before you attack, salvage up to 2 drones. For each ship you want to attack, pay 1 GeeaeTeenty crystal and then deploy any number of drones (always Terystal). Resistance value Cert Me enrat —— an ~ Gaara drones in the left-most empty drone column re eS @® a a Oe MLS ACK UE Hace eam rece Un eta ey Reger ue aun cr eT een cetera atleast 1 drone), you cannot take this action. Bon cee ey resolved during the ‘Battle’ phase. Nea Goce eae cocci) TR eke Loa DR Oe ne eid neem Ct Koo my Crone agains} PPP oom tu Once er Sti aus nate cue Re mt PND rene OA en Renee rec Ma eee cao ie rai OTe ae eon esse a ae | Been (creas Perea in MCR meted eee ee aoe en ae eee Bottom row (left to right): Deere ee eee cae ee cee ate ee Repeat step A, then step B, on the top row (left to right): If there are remaining drones, continue... Bottom row (left to right), then top row (left to right): ED veploy 1 crone at a time to each ship ieee en tence sd o = Before resolving attacks, ensure the Resistance cards are arranged within each row of the fleet so that the card with the highest resistance value is on the left Resolve the attack on each Resistance ship one by one. In round 4, there are only two ships in the top row of the Resistance fleet. In later rounds, undefeated ships from Coe Reni nen tee oo The player/Al who deployed the most drones on the ship is the Commander. If tied, the tied player/Al who deployed drones earlier (left-most on the ship card) is the Commander. The Commander rolls the Resistance die and adds the value rolled to the resistance value on the card. This is the total resistance value of the ship. eee RC eC Nae Rec eu Dene Re mune eeu Ret eae ee ee SUCCESSFUL ATTACK Ee RR ee ee en Sree ene claims Resistance ship cards in the same way as a regular player): ints, gains morale, and ee ee Uo Ua » The player/Al with the second-highest number of drones scores the 2nd bonus, and gains 1 morale. DUP APC Re Ren Un lene enue kee FT Nee eM Re Re Co ean et A) ‘The Commander claims the Resistance ship card. Ifit has a Corporation icon, the Commander gains 1 reputation. The Faction icons will be scored at the end of the game. Finally, return all your drones on the card to your inactive areas (red). After a successful attack in which DO eee eee ee Pee oN ek ee eye aac your chosen difficulty level, before returning the remainder of DRANDA's drones to its supply. FRILED ATTA Ri= eal =hed If the Resistance ship is in the top row of the fleet, the attack continues in the next round. Shift the card into the bottom row of the fleet and place 1 Corporation drone in the first empty drone column. The Corporation drone Re ee aunt ear enna FRILED ATTACK: BOTTOM ROW Ifthe Resistance ship is in the bottom row of the fleet, the attack ends in defeat for the player/Al. No player/Al scores any points, and you lose 1 morale ~ even if you didn't participate in the attack. ‘The Commander stil claims the card. If it has a Corporation icon, the Commander gains 1 reputation. The eet ear eee at a Reg etc? Finally, return all your drones on the card to your inactive area (red), and place the Corporation drone back beside the Resistance deck. eR tee Ce aU en SAN Oe SA PLR ene ALAN does not lose morale. In the final round (either round 6, or the round in which the final Sphere hex is built, if earlier) fully resolve all failed attacks as if all Resistance ship cards were in the bottom row of the fleet. 2000 = ————— ———— i a CORPORATION ORONES ‘A Corporation drone behaves like a neutral player who has deployed 1 drone to attack the ship. If the eu eee eure a a ea ee {highest bonus on the card or claim the card after the attack is resolved. If the Corporation has the second-or | third-highest number of drones, it diminishes the points earned by players who deployed a drone after the os eae eee ee cod Arlo becomes the Commander and rolls 1 on the ee eed ee eMac Mee ek ee The number of drones is equal to the total resistance, 0 the ship is defeated. Arlo scores 4 points, gains I morale, and claims the Resistance ship card. eee OP a ee od 2 drones. Since Arlo deployed more drones than Esther, he is the Commander. Ario rolls 0 on the Resistance die, giving the ship a total resistance of 2. Ree eee LE cee Ree eee eee aes points, gains 1 morale, and claims the Resistance ship card. Esther scores 3 points and gains 1 morale. De ed red eee cere Ee) Caer Redrick ee Arlo placed drones before Esther and has more drones than the Corporation, so Arlo is the Commander. Ario rolls 2. on the Resistance die, giving the ship a total resistance of 6. Since the total resistance value is greater than the total number of drones, the Resistance ship survives the attack, See an UO ee R ee as Pe ea a ea gan OTe deel ee aecd BEC eer eee enn oeen.) drones to attack the ship, each lose 1 morale. Arlo was the Cr eRe ened sd o ibaa AR Ca | ned Take back all your ship dice. If you gained your opaque auxiliary ship die during the current round, return it to Seige) Discard any opaque dice that were used by DRANDA this round. They will not be used for the remainder of the game. eee ee) Draw 2 cards from the Resistance deck to form a new top row of the Resistance fleet. MTeoR Cn Re See Ren eka Ue ROC ans once MOM eee hi ae oon a nN Onto eres Re Mente ene ute men et Sh aed All players ‘refresh’ their current Crew cards, turing them upright again so that they are ready to be used in Cec) ah a CC ie ee eo ns » First, if a Crew card already has a 2-morale token, discard the Crew card and morale token. Place the card Creek seein eR nec Relea eds ak SO ER ecm uke ee ee » Finally, add a 1-morale token to any Crew card without a token on it. Now draw new cards from the Crew decks, as necessary, to refill the display, so that there are 2 cards of Cen De SANDE et » Flip the top card of the deck and place it on the discard pile. SOR tu So URS AN eC RICE W uh ui aura DNs Ee emcee ume CU ae De Reena see aA ewe Rea ee eA Cree act sd o ed Comat The game ends after 6 rounds (when the Resistance deck is used up), or at the end of the round in which the final Sphere hex is built, if earlier. een ee ce eee ee) Ce ECE mae eee ia cee Ste NP ere ea eee Dee ee a Menke EE AN eS ece eany criteria of the Sphere scoring card. eae cn Si Ieee eee eee ecko cards, your claimed Resistance cards, and the Sphere hexes you built. Use the faction tracks to record the number of each faction gained. Each complete set of 3 different Faction icons @ @ @ scores 5 points. Each St en MR eee ee ede ce eu Re es Ce CIRC een noma eee See ee eee ee ae Rae ame a pee ete eg eee et ack ec tu cee ts » Drones, ore, gold & crystal: Score ¥4 point for each active drone and resource on your player board. Inactive and decommissioned drones, and any drones still in your reserve, are not worth any points. Finally, only DRANDA scores points for the following: » Remaining drones: DRANDA scores 1, 2 or 3 points for each drone remaining in its supply, depending on Sotieencue usta econ RE ie kau Ne eR Ic EUAN AMC sd so ed TIER | ry ene VAT T) C CeCe eT Retire: Gain 1 gold Pa . § Poet ‘ Dea eee esc Cee BRC Ee INR SES IC Cr urea Retire: Gain 1 ore em Ree ee Ree re * aa 24 ee Pe Ln Retire: Gain 1 crystal Dera Reg Cee Retire: Gain 1 ore Cea ue SS CS Une) Retire: Gain 1 gold Daa Y aoe q a Eo Ret Retire: Gain 1 ore Action: Trade 1 crystal for 2 gold cB Ea) aia \ 7 ris 2a EOC Resistance Fleet, gain 1 crystal Retire: Gain 1 crystal ————-s TER = eee teers atte Be Cac cta cece aoe ae e NES ct Ere OD rr 7 Action: Gain 1 ore ‘Action: Gain 1 gold ‘Action: Gain 1 crystal Ce eee Fe ee eng Retire: Gain 2 crystal or any pate Paty poate a tt ri ae ee Ue aay Bre reer Moe egal e De lees Bmelfoly eo actis ts Sema Re le eee LCL Oe Fe eo emo tea) Eee Retire: Gain 4 morale or Sees mii y So DAs ae ears Ci Dre er ae old Ole eee he ms Ry ee cue eR d eee err cs eS ea tented ED eo ao asl Pee een enero See aor) Ren lied (jee eon Cea pore nas cea Retire: Gain 4 morale or salvage Croll aoe Mee sea ee utes ae eC aCe) oe ons a mee ca Each Tier 3 Crew card costs 2 gold plus any 2 additional resources to hire, and scores 3 points. = t Cec NC nc Eee Ne eae Cs DSA d oa Cees Brews | Rien ers ate Pen en esate cme eeey Pee ou na ear Mpg ero Petts Tero err wns Ces foals 3 D4 y 7+ SI van 2 Q eed EAU Pecos cue ame Piranesi) eae pa ened One cO) See aC Creed Oc) eae eased conc) * Take the die from your reserve and roll it (if you already gained the auxiliary die this round, this benefit is lost). Place it on your corresponding docking port, You may deploy this die in a later turn. You do not ge a morale bonus from this die, and you must return it to your reserve at the end of the round. Mle == Ne l= nd Se eee ea era ol titel me ecu n cle nsan a much PHASE TWO: DEPLOY Se teem aan ate eal Meise be au) ete aie oe a Bite ogee cm lu kees meee) Elec We mC cule sella 73 eC natincaciessciccm a AA Tut ale ia aero reeertcrun ederim reyes Cli sia then top left, then top right. PHASE FOUR: RECOVER Riese Sat). ee eit ecm Cla dice back, assign morale to crew and oe aR CLR LN) Rea ccecnecte Cen ee at late Sere Te Rel elo ea DES iC ee Nene Daun a} x RTD eee ee oN a a-Tst Ena ae Me cued ase ec) Cr eee RS Mea eR Ec eee Cea case e els Sag Cee ge ee ed Cra oC ea Eee eo ame sae ie Cea Se oa eee CMSs gc TCLS Ree Pag age De Moma Pee DCM Eat Raa Accs] rece ra eae ee

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