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—S
ala i
Prt CLC Rec iha aa ans
Pease eeu ee as cum regs
Secured AUR ae Cece eae OM) Reel a uence TMD
Pee aah ema eres rca uc nests te eee Ng Occ
eee ce an MCR ee ieee eee een cote
Beware the Resistance! They are fanatically opposed to the Sphere and will stop at nothing to prevent
the megastructure from being built and disrupt the next giant leap for humanity. The Corporation says
fesse eke Ra ce eng ce
Sree
(1 Core hex, 18 Sphere
hexes and 3 border tiles)
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Sacred
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ati a CEC
SECO nee kee
15 crystal
ee a ue
1 Resistance die
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cee sel)
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kd
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ere atc
eaten
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eng
—— aa
eet ey
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(cubes) ea }
BP
(for use in the solo mode)
areese Mee TR Nee aL oN eee eycleeT eteg)eTh)ee
ag AC my ee te nee!
Before you play, choose a difficulty level.
BMA Remuera cea re on
how many drones it deploys and discards when attacking Resistance ships, and how many points it scores
eee ascii eaccuc hn ce
EVEL! LeveL VEL tl
eAsU MEDILIM HARD
emeeenre least) ket) 0 a a
Peet
eres erie) 0 2 a
gain 1 reputation
eee ae) 3 A a
Preece esti
Pee em neh,
2 1 1
Penieieeeaet ees Meer
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ban ee
EB Place the Core hex in the middle of the play area.
FEB shuttie the other 18 Sphere hexes face up. Flip 6 hexes face down, and then continue to shuffle so that
Rae Ce ego a ma Ce
BD Now lay the Sphere hexes clockwise around the centre hex, to create two complete rings of hexes.
EU cde A te WA NO Re uk
ESR ac Cn Teme on ce OS aa URL a
Ce auee gOreeen hae ace
[EB Place the turn order track beside the play area.
aa
PS Petuer sy Ree one See Re aries
[EB Sort the 36 resources by type (ore, gold and crystal) and place each supply beside its corresponding
eeu)I a a
Shuffle the 4 Sphere scoring cards and choose one at random. Place it face up in the play area,
eminence keene
aoe
APC LC oc Ue a Tere ee ECL Anos
occu Raa an cr Rng a ceo bg f
Eee Ine
Create a Resistance deck (always containing 12 cards) by randomly selecting the following number
of cards from each stack, depending on the number of players. Place the Resistance deck face
down beside the Resistance Fleet location card, Return the unused cards to the box.
VALUE 2 VALUE 3 OVALUE 4 VALUE S
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CR MR ge coe noe ene on
Pe CSc a ane Coach ReUcu cee ee lak an AUR ceo Gls
Pete Rune nese cue keen es
[EB Place 2 Corporation drones and the Resistance die beside the Resistance deck, Return any
UPA eu eRCR UL tom
IED sort the 48 Crew cards into three decks by type (Tier 1, 2 and 3). Shuffle each deck separately and
Pee tet ene Recs ene tere ec Are Pee
eon emueern se
Be Tc cu et a ocda —
COMMAND CENTRE
larry
Oe ear ec eon ee ec cos
morale, turn order, and score), a ‘50/100’ score tile, a faction track and 4 faction markers. Set up your player
Eel
EBB Place your Command Centre board in your play area.
EBB Place your reputation marker on the start of the reputation track.
EBB Place your morale marker on the start of the morale track.
EBD Toke yours and DRANDA’s turn order markers and arrange them randomly on the turn order track
BB Place your score marker on the ‘0’ space of the score track around the Sphere, and place your
SOR ce
|S Maren ec Unt nO er Rel gee
EBB Place your 1 auxiliary ship die (opaque) and 12 drones beside your board to form your reserve.
[EB Place 6 drones in the active panel (blue), and 2 drones in the inactive panel (blue) at the bottom of
oan
EBB Place your faction track beside your board, with the 4 faction markers on the matching ‘0/10'
Bae
| a———————
iaeld 5 Jan Pas
Sea ee ree mae eae
V) EBB Place all 20 black drones in the play area.
| [E® Shuffle the 12 DRANDA cards to form a face-down deck.
| EBB Flip the top card of the DRANDA deck face up to begin the discard pile.
DN e eran erate Pa ee ee Rn a Mee Re oe ene
Place the 3 transparent dice beside the discard pile. These are DRANDA’s ship dice. Leave space
for 3 cards to be laid to the right of the discard pile.
EBB Place the 3 opaque dice in a separate reserve, ready for use later.
EB® Place a faction tracker and tracker tokens in the play area.
\ 2000 = o ———REPUTATION AND MORALE
NC eure seus cue ence eee
emer seem McCrea copra east cy
Tee Nn ee en ncn MN enon cE a moe Sc
When you gain or lose morale, which can happen in a number of different ways, record this by moving
your marker up or down the morale track. If you would ever gain more morale than you can record, score
eee oma Met eee ee Un aE ee ae ee ono
PeemeS Cnn Runes
At the end of the game, you will score points for the final positions of both of your markers, as shown by
Rr ec neo on Reo a
Oe ST Cor)
Tomo Core
RRA OE,
on aoe suai, soeahennsaocben meen seen 2
lalate ee
Cee Mic ic Cees
docking ports. Each round, after you roll your C) i J | "|
dice, you will place each die in the corresponding
docking space. Stack multiple dice with the same
CL]
Oe wa
cate
i O4 Os
SNES ue eee ld
Cee MM cnn nro os Cla Od
Cem
eee
STORAGE RARER
Whenever you gain resources (ore, gold or crystal), take them from the
Preset uke a tere eee uch esau un eas
BCT re
You can store up to 6 resources. If you gain a resource but cannot store it,
you may either discard a resource in your store to make room for the new
resource, or discard the new resource. When you spend or discard a resource,
ete ees eet
I ea Ne Ee eked Na
OT ee es
— o eda aS
me
:
") The panel at the bottom of your Command Centre is where you can fabricate and store your active drones, \-
and where you can regenerate or decommission your inactive drones.
You start the game with 6 drones in your active panel (blue), 2 drones in your inactive panel (red), and
SER nee sees a cen ae mee Lee a aa
Te em uC ee eC
aa Sana
When you fabricate a drone, move a drone from your reserve (beside your board)
Meee cue n OM Staccato Nec miss
choose to recover one of your satellite drones (on a Location card) and move it
Preece ca
F
¥ere
Sr a
Ran Moe Lame We CR Meas Ee
ship die to an occupied location, move a drone from your active panel (blue) to ae
your inactive panel (red).
ee a
STR Oe eM Une Mee OM ean TNE ce hic Coe)
Bice Soci cae
» Ifyou launch a satellite, place the drone on the Location card you are visiting.
Bete Sem cee uke Aaa eas
» Ifyou attack a Resistance ship, place the drone on the ship card.
A satellite drone remains on the Location card unless you choose to recover it by t
PEC ae eet eure nse each cariee nani’ ££
eee ey eee cue uence “4
eeu icon
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AR ee ne Unger eu any
eee Ren Me NRO a oC ne oo
CTOs ile Eee
Tere eos ea munca Blanes eeu Gc))
Ona eu eee Renner ae enn an el aur ane
Important: After you decommission a drone, itis permanently out of play.
De a eee ee ga
ne i
NC Ud eae RnR anes teckel cs tka Ceri C
(1 resource, 1-3 points or 1-3 morale). With each decommission action,
you can only move a maximum of 1 drone into each row of the matrix.
cee a eu eer
sd o —!le ed)
i
SAN CE eM een Cor Use igo
V) auxiliary ship die. Immediately take the die from your reserve and roll it. Place it on
Meee net eee as Se me Tecan
You do not gain a morale bonus from this die, and you must return it to your reserve
cee cea R poche mus aca acer ee)
cannot take the die a second time and the benefit is lost.
CHEM
CEE
| Compete with your fellow Captains and use your ships and drones to gain resources, hire crew members,
coc ges eae oe
cd
EI
Se lee eo eeu eae econ aD
COE d
|
en on PHAGE o PHASE = PHASE 4
| Do DEPLOY BATTLE RECOVER
|
SO cease amas ea nce et ee LCR na an
eS agecede tae
Ena a)
a
Paks ue ee nS eS
ee Cu a te
——
eee)
EM MT use M a ee REA UE etna a CoS ene
omni Scene Mcneela (O) >) Sy)
Ceres a reece ee cca ites
Pere atte cen
Reon ee eee eee ena ecm
Ost nae eae CR WC ee ee
Pe ke eee
Sale Mane)
eS ee ae Se Tee CR ae ch ne ee
If you score over 50 points, take your score tile and place it in front of you with the ‘50’ face up, and
continue to move your marker around the track. If you score over 100 points, flip the tile over.
Silver points and red penalty Gold points and red penalty points
Pk ee eet rc © 3 ae ram Cero ian ier eee: bate)
: scored immediately. Prneeaenuey cues
= P| =— 0000 ,|_—__m
Weer Ler eco a sk tence Rte Pee ek
matching results, make a stack of them on the corresponding docking port.
TURN ORDER
cnn
Denese Rn ooh A Loe
eee eR en ee LR eet ete
ea et are ae
et
For each docking port with dice, find the corresponding morale bonus value below the port. If there is 1
Ta tee auras ou Mee aOR Ur ea Rue ee a too
next value. If there are 3 dice, check the final value. Sum the total of all your morale bonuses and move
Perm aa eo Wana ae a oe
BD ©, O OE Aeros nis dice, He rots 1-1-2 and
TTD ERIN,
Pee ed eet eee ee
making a stack of the two ‘1's.
ee et Ce
docking ports. Two ‘1’s gains +4
eee et
ey eer cee)
(OONO CS arom tector
OMMOR Moc icra
CR Ino See aPC Toler ae tn a un eece
shown on the bottom edge of the top card of the discard pile. This determines the order in which DRANDA
RTE ee eee ee cn
‘Tum order is established as normal, based on a comparison between the total value of your ship dice, and
TCR ey Petal
PIN Aecaans Dela Je
eee beererN acrii Ve
——— o —!
»SEDC OLN UEC
Take kickbacks (optional) ———> Deploy 1 ship die to visit location
Coo a mr En DS ANOLE ng oe
TRKE KICKBACKS COPTIONAL)
COR ate ON Ru iene econ eMC Senco uy
Coan a essa)
BOC een eos Teach Coca enc neo ee
Pee one ey
Ree ges nea Ue ee en eee nuCe ur steer
OR a eeu alli: Bel acer Uo LE come co ME LoLeUOLgT Meco Col eae grou Cece LeLe
etme Sneed Co ee
Seer ao L Ceo omen ee Dy
Pete ie
Bee Orde
) (C) CQ a eee
— passes one spanner and lands on a second. Each
ee r Si rt Oe. { ees ee eee ete Ree)
takes 2 kickbacks this tum.
Esther moves her morale marker back 6 spaces.
“a She passes two spanners and lands on a third.
e® C] CO) © The first spanner she passes earns 1 kickback.
The second and third spanners are both either
below or behind her reputation marker, so each
we we earns 2 kickbacks. Esther takes 5 kickbacks in
total.
a a - - eee | e)
Each turn, choose one ship die on your docking ports, and move it to any Location card with a compatible
die requirement. Each Location card shows what die values can be used to visit it.
= |] &
| : : 3 | G
ed ere) Ey a7 Cols] 7
0000 = Pi——— ——
aN Ele
You may exhaust 1 or more drones to change the value of your ship die before you deploy it by +1 or 1
for each drone used. (Note: Die values do not ‘cycle’. You would need to use 5 drones to change a 1 intoa
Cae)
Ifany other ship dice, including your own, have already visited the Location card during the round, you
Dsus eC ea secon CME Roe ees kg
number of ship dice present). If you do not have at least one active drone, you cannot visit a Location card
that already has ship dice on it.
Remember: When you exhaust a drone, move it from your active area (blue) to your inactive area (red).
TAKE AN ACTION
MRR ee ene Rear ice ar
» Deploy a satellite drone on the Location card. Move a drone from your active area (blue area) and
Pree een M eeu hte NC cee ee a Near
satellite drone on each Location card, but any number of players may deploy a satellite drone on the
Ue eee
—oR—
» Take the action of the Location card. If you have a satellite drone on the Location cards, the action is
LefefeE Cole MMT Loe ROD Rm ore ola ore Eek ete OR Roll
WH You cannot pass your turn. If you cannot or choose not to deploy a die to visit a
= _ Location card, instead discard one of the ship die on your docking ports and gain
@ 1 morale. (Place the die above your board, out of play for the round.)
On DRANDA’s turn:
Pee Te Ree OP Gees ete OT eae
ci
ee ee MMe enna kee
DRANDA’s die. Cas
Pa Se ager cl On angie aes ae a
Leave the card where itis for now. Do not put it on the discard pile.
DNDN ae ee RTT Cau nce en eT a ee eT
Ce eu ices
» If DRANDA ever places a die on a location containing one or more other ship dice, discard 1 drone
Te Sac ec Re nego ce
ona
» If DRANDA ever gains a morale, it instead scores 0, 1 or 2 points, depending on your chosen difficulty
eel
Pe OD ae Cc me eee mE ok Coca eae)
difficulty level
OD ona a i etre Ce ae tne a ey
ee cea eos ecm euecce ec)
The Locations below will sometimes ask DRANDA to consider which Faction icon it has the fewest of.
Silver Faction icons are always preferred by DRANDA so it will always treat these as the icon that it has
Riera:
0000 = o —————DRM Sau oe URN Tes
Action: Gain 1 resource of the corresponding type (ore, gold or crystal).
Satellite boost: In addition, gain 2 more resources of the corresponding type (that is, gain 3 resources in
recs
ASTEROID BELT
i Place DRANDA’s ship die on the Location card in the Asteroid Belt that matches its die value.
DAN o MS coe
= Wena nal
e
x See
Action: Fabricate up to 2 drones,
Satellite boost: In addition, fabricate 1 more drone.
Ship die: Any die.
Action: Salvage a number of drones up to the value of the die.
Satellite boost: Instead, salvage up to 6 drones, regardless of the value of the
cre
ie eel
oY Place DRANDA's ship die on the Salvage Ship Location card,
S COR uO Nn naan
Te reneosce te Rennie a une eke
Check the corresponding icon on the newly drawn card, roll the opaque die and place it at the
appropriate location and take the action. Place the new card in the play area and put the card
Tianna aR ete n
Tue MR ee aa eg ae ae ne
Cons ceceCane a
Sait
eas
eels Oe AE ol oRsT ies aU Rel Rel eRe Cok TaD
equal to or less than the value of the ship die you deployed.
ered sea eee TT CRUEL aCe ere ERB ole
eres
ST aa ae me en ee)
at least one already built hex (a hex with a drone on it belonging to any player or the Corporation).
ES eo ek eu oe ne rete Ect ces
over the die value in the centre of the hex. If you cannot pay the cost and deploy a drone, you cannot take
MUTE E cele)
Note: If you build the final Sphere hex, the game ends at the end of the current round. Otherwise, the game
CRE mn Le
oN
Gea eMC Eo ge ea Ea ee aa ca ee Le tc
icon, gain 1 reputation. The Faction icons on hexes you build will score at the end of the game. You will
Beene Se ete ae euch ea eae
Nl lI
cae eee er eae el eae ae eee eC ecules
Tea a SCO cae Mc
eg a oe
Esther has already built 2 hexes that are adjacent
to the newly built hex, so gains 2 morale.
ee Teese eed Eee eee re
Fay eos
DRANDA builds 1 unbuilt hex. Determine the hex using the following criteria in order, until
CONS eae eet heen age
DWN Uehara ey es an
EBB 46 point hex according to the Sphere scoring card in play.
EBB “hex with a Faction icon of which DRANDA currently has the fewest (or joint few-
CoN
eal
& Place DRANDA’s ship die on the Solar Sphere Location card.
ee een eS ence
The left-most hex of the remaining possibilities.
The top-most hex of the remaining possibilities.
RUSE ae eRe mem CRE eel Re
Seem ee WE e a eg a a cae eagle
eet ea es Sen eu eet a een
Elemente
Ne ———w,CREW STATION
a
era
eo sss eh ee Rea eB cae geo
Cece
Tee U us
Reg man mene Lee RRA eee ai el gece a eta Cy
SNe ee ene n
If the card has a morale token on it, also gain morale equal to the value of the token. Return the morale
Pecan cesT 1A
Now place the Crew card in one of the three slots below your
‘Command Centre. You can have up to 3 current crew members at
eat
eee a ee ee aa Td
en aa Oe eer Us
eMac a)
Case ne ens eee oe
SUN UC Rea a aed
side of the card, then place it face down in a personal ‘retirement’
Creede eee ig comm mst ae
Mae eek Reece ag ene -s
Cee cee oe
See Ree en ete Rec meee ec a
nat
After you hire a Crew card, do not immediately refill the display. The display is only refilled during the
eee ee aaa an
USING CREW MEMBERS
See eee ne nee ne eas ne Tess mae Cun
do, rotate the card by 90° to show that it has been used, You can only use the action on each of your crew
Cea
CREW STATION
az
4 N, Place DRANDA’s ship die on the Crew Station Location card. Ignore the requirement for a die
Ce EUR
DRANDA hires a crew member based on the die value.
Patera CMe Rea uce
» Value 3 or 4, hire a Tier 2 crew member
See tec uu
TDN ee Rei a RU eR ee Co Og
PT WP eNO an eam NPY MMU See yuan ar)
row if its die value was odd, and the crew member from the bottom row if its die value was
On
en au era ea MAN LMS es CRC ta
Siem sateen ee Maye ke mn Ean eae NS
See Mao
DRANDA collects all their hired crew, but never uses their action or needs to retire crew to
eee Cen Rea ae Py ede once Ree Sn
0000 —_s —————e
RESISTANCE FLEET
Na
Se CeO euer
Cee acces
Satellite boost: Before you attack, salvage up to 2 drones.
For each ship you want to attack, pay 1 GeeaeTeenty
crystal and then deploy any number of drones (always Terystal). Resistance value
Cert Me enrat —— an ~ Gaara
drones in the left-most empty drone column re eS @® a a
Oe MLS ACK UE Hace
eam rece Un eta ey
Reger ue aun cr eT
een cetera
atleast 1 drone), you cannot take this action.
Bon cee ey
resolved during the ‘Battle’ phase.
Nea
Goce eae cocci)
TR eke Loa
DR Oe ne eid neem Ct Koo my
Crone agains}
PPP oom tu Once er Sti aus nate cue Re mt
PND rene OA en Renee rec Ma eee cao
ie rai OTe ae eon esse a ae
| Been (creas
Perea in MCR meted
eee ee aoe en ae eee
Bottom row (left to right):
Deere ee eee cae
ee cee ate ee
Repeat step A, then step B, on the top row (left to right):
If there are remaining drones, continue...
Bottom row (left to right), then top row (left to right):
ED veploy 1 crone at a time to each ship
ieee en tence
sd o =Before resolving attacks, ensure the Resistance cards are arranged within each row of the fleet so that the card
with the highest resistance value is on the left
Resolve the attack on each Resistance ship one by one.
In round 4, there are only two ships in the top row of the Resistance fleet. In later rounds, undefeated ships from
Coe Reni nen tee oo
The player/Al who deployed the most drones on the ship is the Commander. If tied, the tied player/Al who
deployed drones earlier (left-most on the ship card) is the Commander. The Commander rolls the Resistance
die and adds the value rolled to the resistance value on the card. This is the total resistance value of the ship.
eee RC eC Nae Rec eu
Dene Re mune eeu Ret eae ee ee
SUCCESSFUL ATTACK
Ee RR ee ee en Sree ene
claims Resistance ship cards in the same way as a regular player):
ints, gains morale, and
ee ee Uo Ua
» The player/Al with the second-highest number of drones scores the 2nd bonus, and gains 1 morale.
DUP APC Re Ren Un lene enue kee
FT Nee eM Re Re Co ean et A)
‘The Commander claims the Resistance ship card. Ifit has a Corporation icon, the Commander gains 1
reputation. The Faction icons will be scored at the end of the game.
Finally, return all your drones on the card to your inactive areas (red). After a successful attack in which
DO eee eee ee Pee oN ek ee eye aac
your chosen difficulty level, before returning the remainder of DRANDA's drones to its supply.
FRILED ATTA
Ri= eal =hed
If the Resistance ship is in the top row of the fleet, the attack continues in the next round. Shift the card into the
bottom row of the fleet and place 1 Corporation drone in the first empty drone column. The Corporation drone
Re ee aunt ear enna
FRILED ATTACK: BOTTOM ROW
Ifthe Resistance ship is in the bottom row of the fleet, the attack ends in defeat for the player/Al. No player/Al
scores any points, and you lose 1 morale ~ even if you didn't participate in the attack.
‘The Commander stil claims the card. If it has a Corporation icon, the Commander gains 1 reputation. The
eet ear eee at a Reg etc?
Finally, return all your drones on the card to your inactive area (red), and place the Corporation drone back
beside the Resistance deck.
eR tee Ce aU en SAN Oe SA PLR ene ALAN
does not lose morale.
In the final round (either round 6, or the round in which the final Sphere hex is built, if earlier) fully resolve all
failed attacks as if all Resistance ship cards were in the bottom row of the fleet.
2000 = ————————— i a
CORPORATION ORONES
‘A Corporation drone behaves like a neutral player who has deployed 1 drone to attack the ship. If the
eu eee eure a a ea ee
{highest bonus on the card or claim the card after the attack is resolved. If the Corporation has the second-or
| third-highest number of drones, it diminishes the points earned by players who deployed a drone after the
os
eae eee ee cod
Arlo becomes the Commander and rolls 1 on the
ee eed ee eMac Mee ek ee
The number of drones is equal to the total resistance,
0 the ship is defeated. Arlo scores 4 points, gains
I morale, and claims the Resistance ship card.
eee OP a ee od
2 drones. Since Arlo deployed more drones than
Esther, he is the Commander. Ario rolls 0 on the
Resistance die, giving the ship a total resistance of 2.
Ree eee LE cee
Ree eee eee aes
points, gains 1 morale, and claims the Resistance
ship card. Esther scores 3 points and gains 1 morale.
De ed red eee cere Ee)
Caer Redrick ee
Arlo placed drones before Esther and has more drones than
the Corporation, so Arlo is the Commander. Ario rolls 2. on
the Resistance die, giving the ship a total resistance of 6.
Since the total resistance value is greater than the total
number of drones, the Resistance ship survives the attack,
See an
UO ee R ee as
Pe ea a ea gan OTe deel ee aecd
BEC eer eee enn oeen.)
drones to attack the ship, each lose 1 morale. Arlo was the
Cr eRe ened
sd oibaa
AR Ca
|
ned
Take back all your ship dice. If you gained your opaque auxiliary ship die during the current round, return it to
Seige)
Discard any opaque dice that were used by DRANDA this round. They will not be used for the remainder of
the game.
eee ee)
Draw 2 cards from the Resistance deck to form a new top row of the Resistance fleet.
MTeoR Cn Re See Ren eka Ue ROC ans
once MOM eee hi ae oon a nN Onto
eres Re Mente ene ute men et
Sh aed
All players ‘refresh’ their current Crew cards, turing them upright again so that they are ready to be used in
Cec)
ah a
CC ie ee eo ns
» First, if a Crew card already has a 2-morale token, discard the Crew card and morale token. Place the card
Creek seein eR nec Relea eds ak
SO ER ecm uke ee ee
» Finally, add a 1-morale token to any Crew card without a token on it.
Now draw new cards from the Crew decks, as necessary, to refill the display, so that there are 2 cards of
Cen
De SANDE et
» Flip the top card of the deck and place it on the discard pile.
SOR tu So URS AN eC RICE W uh ui aura DNs
Ee emcee ume CU ae
De Reena see aA ewe Rea ee eA
Cree act
sd o edComat
The game ends after 6 rounds (when the Resistance deck is used up), or at the end of the round in which the
final Sphere hex is built, if earlier.
een ee ce eee ee)
Ce ECE mae eee ia cee
Ste NP ere ea eee
Dee ee a Menke EE AN eS ece eany
criteria of the Sphere scoring card.
eae cn Si Ieee eee eee ecko
cards, your claimed Resistance cards, and the Sphere hexes you built. Use the faction tracks to record the
number of each faction gained. Each complete set of 3 different Faction icons @ @ @ scores 5 points. Each
St en MR eee ee ede ce eu Re es
Ce CIRC een noma eee
See ee eee ee ae Rae ame a
pee ete eg eee et ack ec tu cee ts
» Drones, ore, gold & crystal: Score ¥4 point for each active drone and resource on your player board. Inactive
and decommissioned drones, and any drones still in your reserve, are not worth any points.
Finally, only DRANDA scores points for the following:
» Remaining drones: DRANDA scores 1, 2 or 3 points for each drone remaining in its supply, depending on
Sotieencue usta econ
RE ie kau Ne eR
Ic EUAN AMC
sd so edTIER |
ry ene
VAT T) C
CeCe eT
Retire: Gain 1 gold
Pa .
§ Poet ‘
Dea eee esc
Cee BRC
Ee INR
SES IC Cr urea
Retire: Gain 1 ore
em Ree ee Ree re
*
aa 24
ee Pe Ln
Retire: Gain 1 crystal
Dera Reg Cee
Retire: Gain 1 ore
Cea ue SS
CS Une)
Retire: Gain 1 gold
Daa
Y aoe q
a Eo Ret
Retire: Gain 1 ore
Action: Trade 1 crystal for 2 gold
cB Ea)
aia \ 7
ris 2a
EOC
Resistance Fleet, gain 1 crystal
Retire: Gain 1 crystal————-s
TER =
eee teers atte Be Cac cta cece aoe
ae e NES ct Ere
OD rr 7
Action: Gain 1 ore ‘Action: Gain 1 gold ‘Action: Gain 1 crystal
Ce eee Fe ee eng Retire: Gain 2 crystal or any
pate Paty poate
a
tt ri
ae ee Ue aay Bre reer Moe egal e De lees Bmelfoly
eo actis ts Sema Re le eee
LCL Oe Fe eo emo tea) Eee
Retire: Gain 4 morale or Sees mii y
So
DAs ae
ears Ci
Dre er ae old Ole eee he ms Ry ee cue eR d
eee err cs eS ea tented ED eo ao asl
Pee een enero See aor) Ren lied
(jee eon Cea pore nas
cea
Retire: Gain 4 morale or salvage
Croll
aoe Mee sea ee utes ae eC aCe)
oe ons
amee
ca
Each Tier 3 Crew card costs 2 gold plus any 2 additional resources to hire, and scores 3 points.
= t
Cec NC nc
Eee Ne eae
Cs
DSA d
oa
Cees
Brews
|
Rien ers
ate
Pen en esate cme eeey
Pee ou na ear Mpg
ero Petts
Tero err wns
Ces foals
3 D4
y 7+ SI van 2 Q
eed EAU
Pecos cue ame
Piranesi)
eae pa ened
One cO)
See aC Creed
Oc)
eae eased
conc)
* Take the die from your reserve and roll it (if you already gained the auxiliary die this round, this benefit is
lost). Place it on your corresponding docking port, You may deploy this die in a later turn. You do not ge
a
morale bonus from this die, and you must return it to your reserve at the end of the round.Mle == Ne l= nd
Se eee ea era ol
titel me ecu n cle nsan a
much
PHASE TWO: DEPLOY
Se teem aan ate eal
Meise be au)
ete aie oe
a
Bite ogee cm lu kees meee)
Elec We mC cule sella 73
eC natincaciessciccm a
AA Tut ale ia aero
reeertcrun ederim reyes Cli sia
then top left, then top right.
PHASE FOUR: RECOVER
Riese Sat). ee
eit ecm Cla
dice back, assign morale to crew and
oe aR CLR LN)
Rea ccecnecte Cen ee at
late Sere Te Rel elo ea
DES iC ee Nene Daun a} x
RTD eee ee oN a a-Tst
Ena ae
Me cued ase ec)
Cr eee RS Mea eR Ec
eee
Cea case e els
Sag Cee ge ee ed
Cra oC ea Eee eo ame sae ie
Cea Se oa eee
CMSs gc TCLS Ree
Pag age
De Moma Pee
DCM Eat Raa Accs] rece ra
eae ee