Computer Teach
Computer Teach
Instructions
Play this game with two payers and one judge or three players and one judge. Toss a coin. If you get
HEADS, move forward one space. If you get TAILS move forward two spaces. If you land on a
definition, provide the word. If you are correct, stay where you are. If you are wrong, return to the
place from which you moved. If you land on an incomplete definition, fill in the blank and give the
definition. If both answers are correct, you get another turn. If either answer is incorrect, return to
the place from which you moved. If you land on Reboot, return to Start. If you land on the picture,
simply stay where you are and wait for your next turn. In all cases, it is the judge who decides
whether your answers are correct or not.
Teacher's Notes
Level: Intermediate +
Aims: A communication activity that combines general speaking with the acquisition of computer
terminology.
Materials: One copy of the game board for each group of three to four students; a coin; the answer
sheet (to be given to the judge); the instructions.
Warmer: Ask the students what role computers and the Internet play in their lives. Discuss the
language they use when talking about computers; their own or English terminology. Discuss the
importance of knowing the terminology in English.
Play the Game: Tell the students that they are now going to play a game in which they can use the
computer terminology they have and possibly learn some new words as well. Divide the class into
groups of three or four. Give each group a game board, a coin, and the instructions. Designate one
person to be the judge. Give this person the answers. Tell the group that this person has the final say
regarding the answers. Let them begin the game. Observe and help where necessary.
Answer Sheet: