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Medieval Mine Development Guide

The document describes special mine buildings that can be constructed in three different mine locations: Rammelsberg Mines, Kutna Hora Mines, and Kremnica Mines. Each mine has four tiers that can be upgraded to increase taxes and development over time. Upgrades require higher level castles and technological innovations.

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Maiko
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0% found this document useful (0 votes)
41 views82 pages

Medieval Mine Development Guide

The document describes special mine buildings that can be constructed in three different mine locations: Rammelsberg Mines, Kutna Hora Mines, and Kremnica Mines. Each mine has four tiers that can be upgraded to increase taxes and development over time. Upgrades require higher level castles and technological innovations.

Uploaded by

Maiko
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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##########

# Rammelsberg Mines
##########

rammelsberg_mines_01 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"

can_construct_potential = {
building_requirement_tribal = no
building_requirement_castle_city_church = { LEVEL = 01 }
culture = {
has_innovation = innovation_crop_rotation
}
}

cost_gold = expensive_building_tier_3_cost

province_modifier = {
monthly_income = special_mine_building_tax_tier_1
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1
}
county_modifier = {
tax_mult = 0.2
development_growth_factor = 0.05
}

next_building = rammelsberg_mines_02

ai_value = {
base = 100
}

type = special

flag = travel_point_of_interest_economic
}

rammelsberg_mines_02 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"

can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 02 }
culture = {
has_innovation = innovation_manorialism
}
}

cost_gold = expensive_building_tier_4_cost

province_modifier = {
monthly_income = special_mine_building_tax_tier_2
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2
}
county_modifier = {
tax_mult = 0.25
development_growth_factor = 0.1
}

next_building = rammelsberg_mines_03

ai_value = {
base = 100
}

type = special

flag = travel_point_of_interest_economic
}

rammelsberg_mines_03 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"

can_construct_potential = {

building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 03 }
culture = {
has_innovation = innovation_windmills
}
}

cost_gold = expensive_building_tier_5_cost

province_modifier = {
monthly_income = special_mine_building_tax_tier_3
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3
}
county_modifier = {
tax_mult = 0.3
development_growth_factor = 0.15
}

next_building = rammelsberg_mines_04

ai_value = {
base = 100
}

type = special

flag = travel_point_of_interest_economic
}

rammelsberg_mines_04 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"

can_construct_potential = {

building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 04 }
culture = {
has_innovation = innovation_cranes
}
}

cost_gold = expensive_building_tier_6_cost

province_modifier = {
monthly_income = special_mine_building_tax_tier_4
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4
}
county_modifier = {
tax_mult = 0.35
development_growth_factor = 0.2
}

ai_value = {
base = 100
}

type = special

flag = travel_point_of_interest_economic
}
##########
# Kutna Hora Mines
##########

kutna_hora_mines_01 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"

can_construct_potential = {

building_requirement_tribal = no
building_requirement_castle_city_church = { LEVEL = 01 }
culture = {
has_innovation = innovation_crop_rotation
}
}

cost_gold = expensive_building_tier_3_cost

province_modifier = {
monthly_income = silver_mine_building_tax_tier_1
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1
}
county_modifier = {
tax_mult = 0.1
development_growth_factor = 0.05
}

next_building = kutna_hora_mines_02

ai_value = {
base = 100
}

type = special

flag = travel_point_of_interest_economic
}

kutna_hora_mines_02 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"
can_construct_potential = {

building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 02 }
culture = {
has_innovation = innovation_manorialism
}
}

cost_gold = expensive_building_tier_4_cost

province_modifier = {
monthly_income = silver_mine_building_tax_tier_2
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2
}
county_modifier = {
tax_mult = 0.15
development_growth_factor = 0.1
}

next_building = kutna_hora_mines_03

ai_value = {
base = 100
}

type = special

flag = travel_point_of_interest_economic
}

kutna_hora_mines_03 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"

can_construct_potential = {

building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 03 }
culture = {
has_innovation = innovation_windmills
}
}

cost_gold = expensive_building_tier_5_cost
province_modifier = {
monthly_income = silver_mine_building_tax_tier_3
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3
}
county_modifier = {
tax_mult = 0.20
development_growth_factor = 0.15
}

next_building = kutna_hora_mines_04

ai_value = {
base = 100
}

type = special

flag = travel_point_of_interest_economic
}

kutna_hora_mines_04 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"

can_construct_potential = {

building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 04 }
culture = {
has_innovation = innovation_cranes
}
}

cost_gold = expensive_building_tier_6_cost

province_modifier = {
monthly_income = silver_mine_building_tax_tier_4
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4
}
county_modifier = {
tax_mult = 0.25
development_growth_factor = 0.2
}

ai_value = {
base = 100
}

type = special
flag = travel_point_of_interest_economic
}

##########
# Kremnica Mines
##########

kremnica_mines_01 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"

can_construct_potential = {
building_requirement_tribal = no
building_requirement_castle_city_church = { LEVEL = 01 }
culture = {
has_innovation = innovation_crop_rotation
}
}

cost_gold = expensive_building_tier_3_cost

province_modifier = {
monthly_income = silver_mine_building_tax_tier_1
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1
}
county_modifier = {
development_growth_factor = 0.05
}

next_building = kremnica_mines_02

ai_value = {
base = 100
}

type = special

flag = travel_point_of_interest_economic
}

kremnica_mines_02 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"

can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 02 }
culture = {
has_innovation = innovation_manorialism
}
}

cost_gold = expensive_building_tier_4_cost

province_modifier = {
monthly_income = silver_mine_building_tax_tier_2
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2
}
county_modifier = {
development_growth_factor = 0.1
}

next_building = kremnica_mines_03

ai_value = {
base = 100
}

type = special

flag = travel_point_of_interest_economic
}

kremnica_mines_03 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"

can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 03 }
culture = {
has_innovation = innovation_windmills
}
}

cost_gold = expensive_building_tier_5_cost

province_modifier = {
monthly_income = silver_mine_building_tax_tier_3
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3
}
county_modifier = {
development_growth_factor = 0.15
}

next_building = kremnica_mines_04

ai_value = {
base = 100
}

type = special

flag = travel_point_of_interest_economic
}

kremnica_mines_04 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"

can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 04 }
culture = {
has_innovation = innovation_cranes
}
}

cost_gold = expensive_building_tier_6_cost

province_modifier = {
monthly_income = silver_mine_building_tax_tier_4
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4
}
county_modifier = {
development_growth_factor = 0.2
}

ai_value = {
base = 100
}

type = special

flag = travel_point_of_interest_economic
}

##########
# Falun Mines
##########

falun_mines_01 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"

can_construct_potential = {

building_requirement_tribal = no
building_requirement_castle_city_church = { LEVEL = 01 }
culture = {
has_innovation = innovation_crop_rotation
}
}

cost_gold = expensive_building_tier_3_cost

province_modifier = {
monthly_income = copper_mine_building_tax_tier_1
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1
}
county_modifier = {
tax_mult = 0.05
levy_size = 0.1
development_growth_factor = 0.05
}

next_building = falun_mines_02

ai_value = {
base = 100
}

type = special

flag = travel_point_of_interest_economic
}

falun_mines_02 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"
can_construct_potential = {

building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 02 }
culture = {
has_innovation = innovation_manorialism
}
}

cost_gold = expensive_building_tier_4_cost

province_modifier = {
monthly_income = copper_mine_building_tax_tier_2
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2
}
county_modifier = {
tax_mult = 0.1
levy_size = 0.2
development_growth_factor = 0.1
}

next_building = falun_mines_03

ai_value = {
base = 100
}

type = special

flag = travel_point_of_interest_economic
}

falun_mines_03 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"

can_construct_potential = {

building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 03 }
culture = {
has_innovation = innovation_windmills
}
}

cost_gold = expensive_building_tier_5_cost
province_modifier = {
monthly_income = copper_mine_building_tax_tier_3
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3
}
county_modifier = {
tax_mult = 0.15
levy_size = 0.3
development_growth_factor = 0.15
}

next_building = falun_mines_04

ai_value = {
base = 100
}

type = special

flag = travel_point_of_interest_economic
}

falun_mines_04 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"

can_construct_potential = {

building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 04 }
culture = {
has_innovation = innovation_cranes
}
}

cost_gold = expensive_building_tier_6_cost

province_modifier = {
monthly_income = copper_mine_building_tax_tier_4
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4
}
county_modifier = {
tax_mult = 0.20
levy_size = 0.4
development_growth_factor = 0.2
}

ai_value = {
base = 100
}
type = special

flag = travel_point_of_interest_economic
}

##########
# Schwaz Silver Mines
##########

schwaz_mines_01 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"

can_construct_potential = {

building_requirement_tribal = no
building_requirement_castle_city_church = { LEVEL = 01 }
culture = {
has_innovation = innovation_crop_rotation
}
}

cost_gold = expensive_building_tier_3_cost

province_modifier = {
monthly_income = silver_mine_building_tax_tier_1
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1
}
county_modifier = {
development_growth_factor = 0.1
}

next_building = schwaz_mines_02

ai_value = {
base = 100
}

type = special

flag = travel_point_of_interest_economic
}

schwaz_mines_02 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"

can_construct_potential = {

building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 02 }
culture = {
has_innovation = innovation_manorialism
}
}

cost_gold = expensive_building_tier_4_cost

province_modifier = {
monthly_income = silver_mine_building_tax_tier_2
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2
}
county_modifier = {
development_growth_factor = 0.15
}

next_building = schwaz_mines_03

ai_value = {
base = 100
}

type = special

flag = travel_point_of_interest_economic
}

schwaz_mines_03 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"

can_construct_potential = {

building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 03 }
culture = {
has_innovation = innovation_windmills
}
}
cost_gold = expensive_building_tier_5_cost

province_modifier = {
monthly_income = silver_mine_building_tax_tier_3
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3
}
county_modifier = {
development_growth_factor = 0.2
}

next_building = schwaz_mines_04

ai_value = {
base = 100
}

type = special

flag = travel_point_of_interest_economic
}

schwaz_mines_04 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"

can_construct_potential = {

building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 04 }
culture = {
has_innovation = innovation_cranes
}
}

cost_gold = expensive_building_tier_6_cost

province_modifier = {
monthly_income = silver_mine_building_tax_tier_4
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4
}
county_modifier = {
development_growth_factor = 0.25
}

ai_value = {
base = 100
}
type = special

flag = travel_point_of_interest_economic
}

##########
# Argentiera Silver Mines
##########

argentiera_mines_01 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"

can_construct_potential = {
building_requirement_tribal = no
building_requirement_castle_city_church = { LEVEL = 01 }
culture = {
has_innovation = innovation_crop_rotation
}
}

cost_gold = expensive_building_tier_3_cost

province_modifier = {
monthly_income = silver_mine_building_tax_tier_1
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1
}
county_modifier = {
development_growth_factor = 0.1
}

next_building = argentiera_mines_02

ai_value = {
base = 100
}

type = special

flag = travel_point_of_interest_economic
}

argentiera_mines_02 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"

can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 02 }
culture = {
has_innovation = innovation_manorialism
}
}

cost_gold = expensive_building_tier_4_cost

province_modifier = {
monthly_income = silver_mine_building_tax_tier_2
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2
}
county_modifier = {
development_growth_factor = 0.15
}

next_building = argentiera_mines_03

ai_value = {
base = 100
}

type = special

flag = travel_point_of_interest_economic
}

argentiera_mines_03 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"

can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 03 }
culture = {
has_innovation = innovation_windmills
}
}

cost_gold = expensive_building_tier_5_cost

province_modifier = {
monthly_income = silver_mine_building_tax_tier_3
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3
}
county_modifier = {
development_growth_factor = 0.2
}

next_building = argentiera_mines_04

ai_value = {
base = 100
}

type = special

flag = travel_point_of_interest_economic
}

argentiera_mines_04 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"

can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 04 }
culture = {
has_innovation = innovation_cranes
}
}

cost_gold = expensive_building_tier_6_cost

province_modifier = {
monthly_income = silver_mine_building_tax_tier_4
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4
}
county_modifier = {
development_growth_factor = 0.25
}

ai_value = {
base = 100
}

type = special

flag = travel_point_of_interest_economic
}
##########
# Kollur Diamond Mines
##########

kollur_mines_01 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"

can_construct_potential = {
building_requirement_tribal = no
building_requirement_castle_city_church = { LEVEL = 01 }
culture = {
has_innovation = innovation_crop_rotation
}
}

cost_gold = expensive_building_tier_3_cost

province_modifier = {
monthly_income = special_mine_building_tax_tier_1
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1
}
county_modifier = {
tax_mult = 0.2
development_growth_factor = 0.1
}

next_building = kollur_mines_02

ai_value = {
base = 100
}

type = special

flag = travel_point_of_interest_economic
}

kollur_mines_02 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"

can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 02 }
culture = {
has_innovation = innovation_manorialism
}
}

cost_gold = expensive_building_tier_4_cost

province_modifier = {
monthly_income = special_mine_building_tax_tier_2
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2
}
county_modifier = {
tax_mult = 0.25
development_growth_factor = 0.15
}

next_building = kollur_mines_03

ai_value = {
base = 100
}

type = special

flag = travel_point_of_interest_economic
}

kollur_mines_03 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"

can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 03 }
culture = {
has_innovation = innovation_windmills
}
}

cost_gold = expensive_building_tier_5_cost

province_modifier = {
monthly_income = special_mine_building_tax_tier_3
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3
}
county_modifier = {
tax_mult = 0.3
development_growth_factor = 0.2
}

next_building = kollur_mines_04

ai_value = {
base = 100
}

type = special

flag = travel_point_of_interest_economic
}

kollur_mines_04 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"

can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 04 }
culture = {
has_innovation = innovation_cranes
}
}

cost_gold = expensive_building_tier_6_cost

province_modifier = {
monthly_income = special_mine_building_tax_tier_4
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4
}
county_modifier = {
tax_mult = 0.35
development_growth_factor = 0.25
}

ai_value = {
base = 100
}

type = special

flag = travel_point_of_interest_economic
}

##########
# Siderokausia Silver Mines
##########

siderokausia_mines_01 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"

can_construct_potential = {
building_requirement_tribal = no
building_requirement_castle_city_church = { LEVEL = 01 }
culture = {
has_innovation = innovation_crop_rotation
}
}

cost_gold = expensive_building_tier_3_cost

province_modifier = {
monthly_income = silver_mine_building_tax_tier_1
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1
}
county_modifier = {
development_growth_factor = 0.1
}

next_building = siderokausia_mines_02

ai_value = {
base = 100
}

type = special

flag = travel_point_of_interest_economic
}

siderokausia_mines_02 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"

can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 02 }
culture = {
has_innovation = innovation_manorialism
}
}

cost_gold = expensive_building_tier_4_cost

province_modifier = {
monthly_income = silver_mine_building_tax_tier_2
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2
}
county_modifier = {
development_growth_factor = 0.15
}

next_building = siderokausia_mines_03

ai_value = {
base = 100
}

type = special

flag = travel_point_of_interest_economic
}

siderokausia_mines_03 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"

can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 03 }
culture = {
has_innovation = innovation_windmills
}
}

cost_gold = expensive_building_tier_5_cost

province_modifier = {
monthly_income = silver_mine_building_tax_tier_3
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3
}
county_modifier = {
development_growth_factor = 0.2
}
next_building = siderokausia_mines_04

ai_value = {
base = 100
}

type = special

flag = travel_point_of_interest_economic
}

siderokausia_mines_04 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"

can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 04 }
culture = {
has_innovation = innovation_cranes
}
}

cost_gold = expensive_building_tier_6_cost

province_modifier = {
monthly_income = silver_mine_building_tax_tier_4
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4
}
county_modifier = {
development_growth_factor = 0.25
}

ai_value = {
base = 100
}

type = special

flag = travel_point_of_interest_economic
}

##########
# Malinese Gold Mines
##########

mali_mines_01 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"

can_construct_potential = {
culture = {
has_innovation = innovation_crop_rotation
}
}

cost_gold = expensive_building_tier_3_cost

province_modifier = {
monthly_income = special_mine_building_tax_tier_1
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1
}
county_modifier = {
tax_mult = 0.2
development_growth_factor = 0.05
}

next_building = mali_mines_02

ai_value = {
base = 100
}

type = special

flag = travel_point_of_interest_economic
}

mali_mines_02 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"

can_construct_potential = {
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 02 }
culture = {
has_innovation = innovation_manorialism
}
}
cost_gold = expensive_building_tier_4_cost

province_modifier = {
monthly_income = special_mine_building_tax_tier_2
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2
}
county_modifier = {
tax_mult = 0.25
development_growth_factor = 0.1
}

next_building = mali_mines_03

ai_value = {
base = 100
}

type = special

flag = travel_point_of_interest_economic
}

mali_mines_03 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"

can_construct_potential = {
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 03 }
culture = {
has_innovation = innovation_windmills
}
}

cost_gold = expensive_building_tier_5_cost

province_modifier = {
monthly_income = special_mine_building_tax_tier_3
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3
}
county_modifier = {
tax_mult = 0.3
development_growth_factor = 0.15
}

next_building = mali_mines_04

ai_value = {
base = 100
}
type = special

flag = travel_point_of_interest_economic
}

mali_mines_04 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"

can_construct_potential = {
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 04 }
culture = {
has_innovation = innovation_cranes
}
}

cost_gold = expensive_building_tier_6_cost

province_modifier = {
monthly_income = special_mine_building_tax_tier_4
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4
}
county_modifier = {
tax_mult = 0.35
development_growth_factor = 0.2
}

ai_value = {
base = 100
}

type = special

flag = travel_point_of_interest_economic
}

#Iron

##############################
# Konasamudram Iron Mines
##############################

konasamudram_mines_01 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"

can_construct_potential = {

building_requirement_tribal = no
building_requirement_castle_city_church = { LEVEL = 01 }
culture = {
has_innovation = innovation_crop_rotation
has_innovation = innovation_wootz_steel
}
}

cost_gold = expensive_building_tier_3_cost

province_modifier = {
monthly_income = copper_mine_building_tax_tier_1
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1
}
county_modifier = {
tax_mult = 0.05
levy_size = 0.1
development_growth_factor = 0.05
}

next_building = konasamudram_mines_02

ai_value = {
base = 100
}

type = special

flag = travel_point_of_interest_economic
}

konasamudram_mines_02 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"

can_construct_potential = {

building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 02 }
culture = {
has_innovation = innovation_manorialism
has_innovation = innovation_wootz_steel
}
}

cost_gold = expensive_building_tier_4_cost

province_modifier = {
monthly_income = copper_mine_building_tax_tier_2
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2
}
county_modifier = {
tax_mult = 0.1
levy_size = 0.2
development_growth_factor = 0.1
}

next_building = konasamudram_mines_03

ai_value = {
base = 100
}

type = special

flag = travel_point_of_interest_economic
}

konasamudram_mines_03 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"

can_construct_potential = {

building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 03 }
culture = {
has_innovation = innovation_windmills
}
}

cost_gold = expensive_building_tier_5_cost

province_modifier = {
monthly_income = copper_mine_building_tax_tier_3
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3
}
county_modifier = {
tax_mult = 0.15
levy_size = 0.3
development_growth_factor = 0.15
}

next_building = konasamudram_mines_04

ai_value = {
base = 100
}

type = special

flag = travel_point_of_interest_economic
}

konasamudram_mines_04 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"

can_construct_potential = {

building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 04 }
culture = {
has_innovation = innovation_cranes
}
}

cost_gold = expensive_building_tier_6_cost

province_modifier = {
monthly_income = copper_mine_building_tax_tier_4
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4
}
county_modifier = {
tax_mult = 0.20
levy_size = 0.4
development_growth_factor = 0.2
}

ai_value = {
base = 100
}

type = special

flag = travel_point_of_interest_economic
}

##############################
# Forest of Dean Iron Mines
##############################

dean_mines_01 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"

can_construct_potential = {

building_requirement_tribal = no
building_requirement_castle_city_church = { LEVEL = 01 }
culture = {
has_innovation = innovation_crop_rotation
}
}

cost_gold = expensive_building_tier_3_cost

province_modifier = {
monthly_income = copper_mine_building_tax_tier_1
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1
#Offa's Dyke
defender_holding_advantage = 5
stationed_maa_toughness_mult = 0.05
}
county_modifier = {
tax_mult = 0.05
levy_size = 0.1
development_growth_factor = 0.05
}

next_building = dean_mines_02

ai_value = {
base = 100
}

type = special

flag = travel_point_of_interest_economic
}

dean_mines_02 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"

can_construct_potential = {

building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 02 }
culture = {
has_innovation = innovation_manorialism
}
}

cost_gold = expensive_building_tier_4_cost

province_modifier = {
monthly_income = copper_mine_building_tax_tier_2
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2
#Offa's Dyke
defender_holding_advantage = 5
stationed_maa_toughness_mult = 0.05
}
county_modifier = {
tax_mult = 0.1
levy_size = 0.2
development_growth_factor = 0.1
}

next_building = dean_mines_03

ai_value = {
base = 100
}

type = special

flag = travel_point_of_interest_economic
}

dean_mines_03 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"

can_construct_potential = {

building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 03 }
culture = {
has_innovation = innovation_windmills
}
}

cost_gold = expensive_building_tier_5_cost

province_modifier = {
monthly_income = copper_mine_building_tax_tier_3
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3
#Offa's Dyke
defender_holding_advantage = 5
stationed_maa_toughness_mult = 0.05
}
county_modifier = {
tax_mult = 0.15
levy_size = 0.3
development_growth_factor = 0.15
}

next_building = dean_mines_04

ai_value = {
base = 100
}

type = special

flag = travel_point_of_interest_economic
}

dean_mines_04 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"

can_construct_potential = {

building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 04 }
culture = {
has_innovation = innovation_cranes
}
}

cost_gold = expensive_building_tier_6_cost

province_modifier = {
monthly_income = copper_mine_building_tax_tier_4
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4
#Offa's Dyke
defender_holding_advantage = 5
stationed_maa_toughness_mult = 0.05
}
county_modifier = {
tax_mult = 0.20
levy_size = 0.4
development_growth_factor = 0.2
}

ai_value = {
base = 100
}

type = special

flag = travel_point_of_interest_economic
}

#Copper & Zinc

##############################
# Zawar Zinc and Copper Mines
##############################

zawar_mines_01 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"

can_construct_potential = {
building_requirement_tribal = no
building_requirement_castle_city_church = { LEVEL = 01 }
culture = {
has_innovation = innovation_crop_rotation
}
}

cost_gold = expensive_building_tier_3_cost

province_modifier = {
monthly_income = silver_mine_building_tax_tier_1
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1
}
county_modifier = {
development_growth_factor = 0.1
}

next_building = zawar_mines_02

ai_value = {
base = 100
}
type = special

flag = travel_point_of_interest_economic
}

zawar_mines_02 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"

can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 02 }
culture = {
has_innovation = innovation_manorialism
}
}

cost_gold = expensive_building_tier_4_cost

province_modifier = {
monthly_income = silver_mine_building_tax_tier_2
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2
}
county_modifier = {
development_growth_factor = 0.15
}

next_building = zawar_mines_03

ai_value = {
base = 100
}

type = special

flag = travel_point_of_interest_economic
}

zawar_mines_03 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"

can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 03 }
culture = {
has_innovation = innovation_windmills
}
}

cost_gold = expensive_building_tier_5_cost

province_modifier = {
monthly_income = silver_mine_building_tax_tier_3
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3
}
county_modifier = {
development_growth_factor = 0.2
}

next_building = zawar_mines_04

ai_value = {
base = 100
}

type = special

flag = travel_point_of_interest_economic
}

zawar_mines_04 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"

can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 04 }
culture = {
has_innovation = innovation_cranes
}
}

cost_gold = expensive_building_tier_6_cost

province_modifier = {
monthly_income = silver_mine_building_tax_tier_4
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4
}
county_modifier = {
development_growth_factor = 0.25
}

ai_value = {
base = 100
}

type = special

flag = travel_point_of_interest_economic
}

##############################
# Takkeda Copper Mines
##############################

takkeda_mines_01 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"

can_construct_potential = {
building_requirement_tribal = no
building_requirement_castle_city_church = { LEVEL = 01 }
culture = {
has_innovation = innovation_crop_rotation
}
}

cost_gold = expensive_building_tier_3_cost

province_modifier = {
monthly_income = copper_mine_building_tax_tier_1
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1
}
county_modifier = {
tax_mult = 0.05
levy_size = 0.1
development_growth_factor = 0.05
}

next_building = takkeda_mines_02

ai_value = {
base = 100
}

type = special
flag = travel_point_of_interest_economic
}

takkeda_mines_02 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"

can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 02 }
culture = {
has_innovation = innovation_manorialism
}
}

cost_gold = expensive_building_tier_4_cost

province_modifier = {
monthly_income = copper_mine_building_tax_tier_2
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2
}
county_modifier = {
tax_mult = 0.1
levy_size = 0.2
development_growth_factor = 0.1
}

next_building = takkeda_mines_03

ai_value = {
base = 100
}

type = special

flag = travel_point_of_interest_economic
}

takkeda_mines_03 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 03 }
culture = {
has_innovation = innovation_windmills
}
}

cost_gold = expensive_building_tier_5_cost

province_modifier = {
monthly_income = copper_mine_building_tax_tier_3
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3
}
county_modifier = {
tax_mult = 0.15
levy_size = 0.3
development_growth_factor = 0.15
}

next_building = takkeda_mines_04

ai_value = {
base = 100
}

type = special

flag = travel_point_of_interest_economic
}

takkeda_mines_04 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"

can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 04 }
culture = {
has_innovation = innovation_cranes
}
}

cost_gold = expensive_building_tier_6_cost

province_modifier = {
monthly_income = copper_mine_building_tax_tier_4
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4
}
county_modifier = {
tax_mult = 0.20
levy_size = 0.4
development_growth_factor = 0.2
}

ai_value = {
base = 100
}

type = special

flag = travel_point_of_interest_economic
}

##############################
# Khetri Copper Mines
##############################

khetri_mines_01 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"

can_construct_potential = {
building_requirement_tribal = no
building_requirement_castle_city_church = { LEVEL = 01 }
culture = {
has_innovation = innovation_crop_rotation
}
}

cost_gold = expensive_building_tier_3_cost

province_modifier = {
monthly_income = copper_mine_building_tax_tier_1
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1
}
county_modifier = {
tax_mult = 0.05
levy_size = 0.1
development_growth_factor = 0.05
}

next_building = khetri_mines_02

ai_value = {
base = 100
}
type = special

flag = travel_point_of_interest_economic
}

khetri_mines_02 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"

can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 02 }
culture = {
has_innovation = innovation_manorialism
}
}

cost_gold = expensive_building_tier_4_cost

province_modifier = {
monthly_income = copper_mine_building_tax_tier_2
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2
}
county_modifier = {
tax_mult = 0.1
levy_size = 0.2
development_growth_factor = 0.1
}

next_building = khetri_mines_03

ai_value = {
base = 100
}

type = special

flag = travel_point_of_interest_economic
}

khetri_mines_03 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"

can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 03 }
culture = {
has_innovation = innovation_windmills
}
}

cost_gold = expensive_building_tier_5_cost

province_modifier = {
monthly_income = copper_mine_building_tax_tier_3
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3
}
county_modifier = {
tax_mult = 0.15
levy_size = 0.3
development_growth_factor = 0.15
}

next_building = khetri_mines_04

ai_value = {
base = 100
}

type = special

flag = travel_point_of_interest_economic
}

khetri_mines_04 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"

can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 04 }
culture = {
has_innovation = innovation_cranes
}
}
cost_gold = expensive_building_tier_6_cost

province_modifier = {
monthly_income = copper_mine_building_tax_tier_4
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4
}
county_modifier = {
tax_mult = 0.20
levy_size = 0.4
development_growth_factor = 0.2
}

ai_value = {
base = 100
}

type = special

flag = travel_point_of_interest_economic
}

#Salt

##############################
# Taghaza Salt Mines
##############################

taghaza_mines_01 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"

can_construct_potential = {
building_requirement_tribal = no
building_requirement_castle_city_church = { LEVEL = 01 }
culture = {
has_innovation = innovation_crop_rotation
}
}

cost_gold = expensive_building_tier_3_cost

province_modifier = {
monthly_income = copper_mine_building_tax_tier_1
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1
}
county_modifier = {
tax_mult = 0.05
development_growth_factor = 0.05
}
character_modifier = {
levy_maintenance = -0.04
supply_limit_mult = 0.05
}

next_building = taghaza_mines_02

ai_value = {
base = 100
}

type = special

flag = travel_point_of_interest_economic
}

taghaza_mines_02 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"

can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 02 }
culture = {
has_innovation = innovation_manorialism
}
}

cost_gold = expensive_building_tier_4_cost

province_modifier = {
monthly_income = copper_mine_building_tax_tier_2
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2
}
county_modifier = {
tax_mult = 0.1
development_growth_factor = 0.1
}
character_modifier = {
levy_maintenance = -0.08
supply_limit_mult = 0.1
}

next_building = taghaza_mines_03

ai_value = {
base = 100
}

type = special
flag = travel_point_of_interest_economic
}

taghaza_mines_03 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"

can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 03 }
culture = {
has_innovation = innovation_windmills
}
}

cost_gold = expensive_building_tier_5_cost

province_modifier = {
monthly_income = copper_mine_building_tax_tier_3
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3
}
county_modifier = {
tax_mult = 0.15
development_growth_factor = 0.15
}
character_modifier = {
levy_maintenance = -0.12
supply_limit_mult = 0.15
}

next_building = taghaza_mines_04

ai_value = {
base = 100
}

type = special

flag = travel_point_of_interest_economic
}

taghaza_mines_04 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"

can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 04 }
culture = {
has_innovation = innovation_cranes
}
}

cost_gold = expensive_building_tier_6_cost

province_modifier = {
monthly_income = copper_mine_building_tax_tier_4
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4
}
county_modifier = {
tax_mult = 0.20
development_growth_factor = 0.2
}
character_modifier = {
levy_maintenance = -0.16
supply_limit_mult = 0.2
}

ai_value = {
base = 100
}

type = special

flag = travel_point_of_interest_economic
}

##############################
# Ijil Salt Mines
##############################

ijil_mines_01 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"

can_construct_potential = {
building_requirement_tribal = no
building_requirement_castle_city_church = { LEVEL = 01 }
culture = {
has_innovation = innovation_crop_rotation
}
}

cost_gold = expensive_building_tier_3_cost

province_modifier = {
monthly_income = copper_mine_building_tax_tier_1
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1
}
county_modifier = {
tax_mult = 0.05
development_growth_factor = 0.05
}
character_modifier = {
levy_maintenance = -0.04
supply_limit_mult = 0.05
}

next_building = ijil_mines_02

ai_value = {
base = 100
}

type = special

flag = travel_point_of_interest_economic
}

ijil_mines_02 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"

can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 02 }
culture = {
has_innovation = innovation_manorialism
}
}

cost_gold = expensive_building_tier_4_cost

province_modifier = {
monthly_income = copper_mine_building_tax_tier_2
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2
}
county_modifier = {
tax_mult = 0.1
development_growth_factor = 0.1
}
character_modifier = {
levy_maintenance = -0.08
supply_limit_mult = 0.1
}

next_building = ijil_mines_03

ai_value = {
base = 100
}

type = special

flag = travel_point_of_interest_economic
}

ijil_mines_03 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"

can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 03 }
culture = {
has_innovation = innovation_windmills
}
}

cost_gold = expensive_building_tier_5_cost

province_modifier = {
monthly_income = copper_mine_building_tax_tier_3
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3
}
county_modifier = {
tax_mult = 0.15
development_growth_factor = 0.15
}
character_modifier = {
levy_maintenance = -0.12
supply_limit_mult = 0.15
}

next_building = ijil_mines_04

ai_value = {
base = 100
}

type = special

flag = travel_point_of_interest_economic
}

ijil_mines_04 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"

can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 04 }
culture = {
has_innovation = innovation_cranes
}
}

cost_gold = expensive_building_tier_6_cost

province_modifier = {
monthly_income = copper_mine_building_tax_tier_4
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4
}
county_modifier = {
tax_mult = 0.20
development_growth_factor = 0.2
}
character_modifier = {
levy_maintenance = -0.16
supply_limit_mult = 0.2
}

ai_value = {
base = 100
}

type = special

flag = travel_point_of_interest_economic
}

##############################
# Turda Salt Mines
##############################

turda_mines_01 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"

show_disabled = yes

can_construct = {
building_requirement_tribal = no
building_requirement_castle_city_church = { LEVEL = 01 }
culture = {
has_innovation = innovation_crop_rotation
}
}

cost_gold = expensive_building_tier_3_cost

province_modifier = {
monthly_income = copper_mine_building_tax_tier_1
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1
}
county_modifier = {
tax_mult = 0.05
development_growth_factor = 0.05
}
character_modifier = {
levy_maintenance = -0.04
supply_limit_mult = 0.05
}

next_building = turda_mines_02

ai_value = {
base = 100
}

type = special

flag = travel_point_of_interest_economic
}

turda_mines_02 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"

can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 02 }
culture = {
has_innovation = innovation_manorialism
}
}

cost_gold = expensive_building_tier_4_cost

province_modifier = {
monthly_income = copper_mine_building_tax_tier_2
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2
}
county_modifier = {
tax_mult = 0.1
development_growth_factor = 0.1
}
character_modifier = {
levy_maintenance = -0.08
supply_limit_mult = 0.1
}

next_building = turda_mines_03

ai_value = {
base = 100
}

type = special

flag = travel_point_of_interest_economic
}

turda_mines_03 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"

can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 03 }
culture = {
has_innovation = innovation_windmills
}
}

cost_gold = expensive_building_tier_5_cost
province_modifier = {
monthly_income = copper_mine_building_tax_tier_3
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3
}
county_modifier = {
tax_mult = 0.15
development_growth_factor = 0.15
}
character_modifier = {
levy_maintenance = -0.12
supply_limit_mult = 0.15
}

next_building = turda_mines_04

ai_value = {
base = 100
}

type = special

flag = travel_point_of_interest_economic
}

turda_mines_04 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"

can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 04 }
culture = {
has_innovation = innovation_cranes
}
}

cost_gold = expensive_building_tier_6_cost

province_modifier = {
monthly_income = copper_mine_building_tax_tier_4
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4
}
county_modifier = {
tax_mult = 0.20
development_growth_factor = 0.2
}
character_modifier = {
levy_maintenance = -0.16
supply_limit_mult = 0.2
}

ai_value = {
base = 100
}

type = special

flag = travel_point_of_interest_economic
}

#Alum

##############################
# Phocaea Alum Mines
##############################

phocaea_mines_01 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"

can_construct_potential = {
building_requirement_tribal = no
building_requirement_castle_city_church = { LEVEL = 01 }
culture = {
has_innovation = innovation_crop_rotation
}
}

cost_gold = expensive_building_tier_3_cost

province_modifier = {
monthly_income = copper_mine_building_tax_tier_1
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1
}
county_modifier = {
tax_mult = 0.05
levy_size = 0.1
development_growth_factor = 0.05
}

next_building = phocaea_mines_02

ai_value = {
base = 100
}

type = special

flag = travel_point_of_interest_economic
}
phocaea_mines_02 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"

can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 02 }
culture = {
has_innovation = innovation_manorialism
}
}

cost_gold = expensive_building_tier_4_cost

province_modifier = {
monthly_income = copper_mine_building_tax_tier_2
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2
}
county_modifier = {
tax_mult = 0.1
levy_size = 0.2
development_growth_factor = 0.1
}

next_building = phocaea_mines_03

ai_value = {
base = 100
}

type = special

flag = travel_point_of_interest_economic
}

phocaea_mines_03 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"

can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 03 }
culture = {
has_innovation = innovation_windmills
}
}

cost_gold = expensive_building_tier_5_cost

province_modifier = {
monthly_income = copper_mine_building_tax_tier_3
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3
}
county_modifier = {
tax_mult = 0.15
levy_size = 0.3
development_growth_factor = 0.15
}

next_building = phocaea_mines_04

ai_value = {
base = 100
}

type = special

flag = travel_point_of_interest_economic
}

phocaea_mines_04 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"

can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 04 }
culture = {
has_innovation = innovation_cranes
}
}

cost_gold = expensive_building_tier_6_cost

province_modifier = {
monthly_income = copper_mine_building_tax_tier_4
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4
}
county_modifier = {
tax_mult = 0.20
levy_size = 0.4
development_growth_factor = 0.2
}

ai_value = {
base = 100
}

type = special

flag = travel_point_of_interest_economic
}

#Silver

########################################
# Pansjhir Silver and Emerald Mines
########################################

pansjhir_mines_01 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"

can_construct_potential = {
building_requirement_tribal = no
building_requirement_castle_city_church = { LEVEL = 01 }
culture = {
has_innovation = innovation_crop_rotation
}
}

cost_gold = expensive_building_tier_3_cost

province_modifier = {
monthly_income = silver_mine_building_tax_tier_1
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1
}
county_modifier = {
development_growth_factor = 0.1
}

next_building = pansjhir_mines_02

ai_value = {
base = 100
}
type = special

flag = travel_point_of_interest_economic
}

pansjhir_mines_02 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"

can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 02 }
culture = {
has_innovation = innovation_manorialism
}
}

cost_gold = expensive_building_tier_4_cost

province_modifier = {
monthly_income = silver_mine_building_tax_tier_2
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2
}
county_modifier = {
development_growth_factor = 0.15
}

next_building = pansjhir_mines_03

ai_value = {
base = 100
}

type = special

flag = travel_point_of_interest_economic
}

pansjhir_mines_03 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 03 }
culture = {
has_innovation = innovation_windmills
}
}

cost_gold = expensive_building_tier_5_cost

province_modifier = {
monthly_income = silver_mine_building_tax_tier_3
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3
}
county_modifier = {
development_growth_factor = 0.2
}

next_building = pansjhir_mines_04

ai_value = {
base = 100
}

type = special

flag = travel_point_of_interest_economic
}

pansjhir_mines_04 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"

can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 04 }
culture = {
has_innovation = innovation_cranes
}
}

cost_gold = expensive_building_tier_6_cost

province_modifier = {
monthly_income = silver_mine_building_tax_tier_4
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4
}
county_modifier = {
development_growth_factor = 0.25
}

ai_value = {
base = 100
}

type = special

flag = travel_point_of_interest_economic
}

####################
# Trepca Mines
####################

trepca_mines_01 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"

can_construct_potential = {
building_requirement_tribal = no
building_requirement_castle_city_church = { LEVEL = 01 }
culture = {
has_innovation = innovation_crop_rotation
}
}

cost_gold = expensive_building_tier_3_cost

province_modifier = {
monthly_income = silver_mine_building_tax_tier_1
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1
}
county_modifier = {
development_growth_factor = 0.1
}

next_building = trepca_mines_02

ai_value = {
base = 100
}

type = special

flag = travel_point_of_interest_economic
}
trepca_mines_02 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"

can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 02 }
culture = {
has_innovation = innovation_manorialism
}
}

cost_gold = expensive_building_tier_4_cost

province_modifier = {
monthly_income = silver_mine_building_tax_tier_2
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2
}
county_modifier = {
development_growth_factor = 0.15
}

next_building = trepca_mines_03

ai_value = {
base = 100
}

type = special

flag = travel_point_of_interest_economic
}

trepca_mines_03 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"

can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 03 }
culture = {
has_innovation = innovation_windmills
}
}

cost_gold = expensive_building_tier_5_cost

province_modifier = {
monthly_income = silver_mine_building_tax_tier_3
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3
}
county_modifier = {
development_growth_factor = 0.2
}

next_building = trepca_mines_04

ai_value = {
base = 100
}

type = special

flag = travel_point_of_interest_economic
}

trepca_mines_04 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"

can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 04 }
culture = {
has_innovation = innovation_cranes
}
}

cost_gold = expensive_building_tier_6_cost

province_modifier = {
monthly_income = silver_mine_building_tax_tier_4
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4
}
county_modifier = {
development_growth_factor = 0.25
}
ai_value = {
base = 100
}

type = special

flag = travel_point_of_interest_economic
}

####################
# Rudnik Mines
####################

rudnik_mines_01 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"

can_construct_potential = {
building_requirement_tribal = no
building_requirement_castle_city_church = { LEVEL = 01 }
culture = {
has_innovation = innovation_crop_rotation
}
}

cost_gold = expensive_building_tier_3_cost

province_modifier = {
monthly_income = silver_mine_building_tax_tier_1
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1
}
county_modifier = {
development_growth_factor = 0.1
}

next_building = rudnik_mines_02

ai_value = {
base = 100
}

type = special

flag = travel_point_of_interest_economic
}

rudnik_mines_02 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"

can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 02 }
culture = {
has_innovation = innovation_manorialism
}
}

cost_gold = expensive_building_tier_4_cost

province_modifier = {
monthly_income = silver_mine_building_tax_tier_2
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2
}
county_modifier = {
development_growth_factor = 0.15
}

next_building = rudnik_mines_03

ai_value = {
base = 100
}

type = special

flag = travel_point_of_interest_economic
}

rudnik_mines_03 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"

can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 03 }
culture = {
has_innovation = innovation_windmills
}
}
cost_gold = expensive_building_tier_5_cost

province_modifier = {
monthly_income = silver_mine_building_tax_tier_3
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3
}
county_modifier = {
development_growth_factor = 0.2
}

next_building = rudnik_mines_04

ai_value = {
base = 100
}

type = special

flag = travel_point_of_interest_economic
}

rudnik_mines_04 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"

can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 04 }
culture = {
has_innovation = innovation_cranes
}
}

cost_gold = expensive_building_tier_6_cost

province_modifier = {
monthly_income = silver_mine_building_tax_tier_4
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4
}
county_modifier = {
development_growth_factor = 0.25
}

ai_value = {
base = 100
}

type = special
flag = travel_point_of_interest_economic
}

##############################
# Cevennes Silver Mines
##############################

cevennes_mines_01 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"

can_construct_potential = {
building_requirement_tribal = no
building_requirement_castle_city_church = { LEVEL = 01 }
culture = {
has_innovation = innovation_crop_rotation
}
}

cost_gold = expensive_building_tier_3_cost

province_modifier = {
monthly_income = silver_mine_building_tax_tier_1
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1
}
county_modifier = {
development_growth_factor = 0.1
}

next_building = cevennes_mines_02

ai_value = {
base = 100
}

type = special

flag = travel_point_of_interest_economic
}

cevennes_mines_02 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"

can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 02 }
culture = {
has_innovation = innovation_manorialism
}
}

cost_gold = expensive_building_tier_4_cost

province_modifier = {
monthly_income = silver_mine_building_tax_tier_2
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2
}
county_modifier = {
development_growth_factor = 0.15
}

next_building = cevennes_mines_03

ai_value = {
base = 100
}

type = special

flag = travel_point_of_interest_economic
}

cevennes_mines_03 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"

can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 03 }
culture = {
has_innovation = innovation_windmills
}
}

cost_gold = expensive_building_tier_5_cost

province_modifier = {
monthly_income = silver_mine_building_tax_tier_3
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3
}
county_modifier = {
development_growth_factor = 0.2
}

next_building = cevennes_mines_04

ai_value = {
base = 100
}

type = special

flag = travel_point_of_interest_economic
}

cevennes_mines_04 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"

can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 04 }
culture = {
has_innovation = innovation_cranes
}
}

cost_gold = expensive_building_tier_6_cost

province_modifier = {
monthly_income = silver_mine_building_tax_tier_4
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4
}
county_modifier = {
development_growth_factor = 0.25
}

ai_value = {
base = 100
}

type = special

flag = travel_point_of_interest_economic
}
#Gold
##############################
# Wadi Al-Allaq Gold Mines
##############################

allaq_mines_01 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"

can_construct_potential = {
building_requirement_tribal = no
building_requirement_castle_city_church = { LEVEL = 01 }
culture = {
has_innovation = innovation_crop_rotation
}
}

cost_gold = expensive_building_tier_3_cost

province_modifier = {
monthly_income = silver_mine_building_tax_tier_1
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1
}
county_modifier = {
development_growth_factor = 0.1
}

next_building = allaq_mines_02

ai_value = {
base = 100
}

type = special

flag = travel_point_of_interest_economic
}

allaq_mines_02 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 02 }
culture = {
has_innovation = innovation_manorialism
}
}

cost_gold = expensive_building_tier_4_cost

province_modifier = {
monthly_income = silver_mine_building_tax_tier_2
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2
}
county_modifier = {
development_growth_factor = 0.15
}

next_building = allaq_mines_03

ai_value = {
base = 100
}

type = special

flag = travel_point_of_interest_economic
}

allaq_mines_03 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"

can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 03 }
culture = {
has_innovation = innovation_windmills
}
}

cost_gold = expensive_building_tier_5_cost

province_modifier = {
monthly_income = silver_mine_building_tax_tier_3
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3
}
county_modifier = {
development_growth_factor = 0.2
}

next_building = allaq_mines_04

ai_value = {
base = 100
}

type = special

flag = travel_point_of_interest_economic
}

allaq_mines_04 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"

can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 04 }
culture = {
has_innovation = innovation_cranes
}
}

cost_gold = expensive_building_tier_6_cost

province_modifier = {
monthly_income = silver_mine_building_tax_tier_4
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4
}
county_modifier = {
development_growth_factor = 0.25
}

ai_value = {
base = 100
}

type = special

flag = travel_point_of_interest_economic
}

##############################
# Verespatak Gold Mines
##############################
verespatak_mines_01 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"

show_disabled = yes

can_construct = {
building_requirement_tribal = no
building_requirement_castle_city_church = { LEVEL = 01 }
culture = {
has_innovation = innovation_currency_03
}
}

cost_gold = expensive_building_tier_3_cost

province_modifier = {
monthly_income = silver_mine_building_tax_tier_1
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1
}
county_modifier = {
development_growth_factor = 0.1
}

next_building = verespatak_mines_02

ai_value = {
base = 100
}

type = special

flag = travel_point_of_interest_economic
}

verespatak_mines_02 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"

can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 02 }
culture = {
has_innovation = innovation_currency_03
}
}

cost_gold = expensive_building_tier_4_cost

province_modifier = {
monthly_income = silver_mine_building_tax_tier_2
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2
}
county_modifier = {
development_growth_factor = 0.15
}

next_building = verespatak_mines_03

ai_value = {
base = 100
}

type = special

flag = travel_point_of_interest_economic
}

verespatak_mines_03 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"

can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 03 }
culture = {
has_innovation = innovation_cranes
}
}

cost_gold = expensive_building_tier_5_cost

province_modifier = {
monthly_income = silver_mine_building_tax_tier_3
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3
}
county_modifier = {
development_growth_factor = 0.2
}
next_building = verespatak_mines_04

ai_value = {
base = 100
}

type = special

flag = travel_point_of_interest_economic
}

verespatak_mines_04 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"

can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 04 }
culture = {
has_innovation = innovation_cranes
}
}

cost_gold = expensive_building_tier_6_cost

province_modifier = {
monthly_income = silver_mine_building_tax_tier_4
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4
}
county_modifier = {
development_growth_factor = 0.25
}

ai_value = {
base = 100
}

type = special

flag = travel_point_of_interest_economic
}

#Turqouise

########################################
# Nishapur Turqouise Mines
########################################
nishapur_mines_01 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"

can_construct_potential = {
building_requirement_tribal = no
building_requirement_castle_city_church = { LEVEL = 01 }
culture = {
has_innovation = innovation_crop_rotation
}
}

cost_gold = expensive_building_tier_3_cost

province_modifier = {
monthly_income = silver_mine_building_tax_tier_1
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1
}
county_modifier = {
development_growth_factor = 0.1
}

next_building = nishapur_mines_02

ai_value = {
base = 100
}

type = special

flag = travel_point_of_interest_economic
}

nishapur_mines_02 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"

can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 02 }
culture = {
has_innovation = innovation_manorialism
}
}

cost_gold = expensive_building_tier_4_cost

province_modifier = {
monthly_income = silver_mine_building_tax_tier_2
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2
}
county_modifier = {
development_growth_factor = 0.15
}

next_building = nishapur_mines_03

ai_value = {
base = 100
}

type = special

flag = travel_point_of_interest_economic
}

nishapur_mines_03 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"

can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 03 }
culture = {
has_innovation = innovation_windmills
}
}

cost_gold = expensive_building_tier_5_cost

province_modifier = {
monthly_income = silver_mine_building_tax_tier_3
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3
}
county_modifier = {
development_growth_factor = 0.2
}

next_building = nishapur_mines_04
ai_value = {
base = 100
}

type = special

flag = travel_point_of_interest_economic
}

nishapur_mines_04 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"

can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 04 }
culture = {
has_innovation = innovation_cranes
}
}

cost_gold = expensive_building_tier_6_cost

province_modifier = {
monthly_income = silver_mine_building_tax_tier_4
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4
}
county_modifier = {
development_growth_factor = 0.25
}

ai_value = {
base = 100
}

type = special

flag = travel_point_of_interest_economic
}

#Special Tier

##############################
# Srebrenica Silver Mines
##############################

srebrenica_mines_01 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"

show_disabled = yes

can_construct = {
building_requirement_tribal = no
building_requirement_castle_city_church = { LEVEL = 01 }
culture = {
has_innovation = innovation_currency_03
}
}

cost_gold = expensive_building_tier_3_cost

province_modifier = {
monthly_income = special_mine_building_tax_tier_1
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1
}
county_modifier = {
tax_mult = 0.2
development_growth_factor = 0.1
}

next_building = srebrenica_mines_02

ai_value = {
base = 100
}

type = special

flag = travel_point_of_interest_economic
}

srebrenica_mines_02 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"

can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 02 }
culture = {
has_innovation = innovation_currency_03
}
}

cost_gold = expensive_building_tier_4_cost

province_modifier = {
monthly_income = special_mine_building_tax_tier_2
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2
}
county_modifier = {
tax_mult = 0.25
development_growth_factor = 0.15
}

next_building = srebrenica_mines_03

ai_value = {
base = 100
}

type = special

flag = travel_point_of_interest_economic
}

srebrenica_mines_03 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"

can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 03 }
culture = {
has_innovation = innovation_cranes
}
}

cost_gold = expensive_building_tier_5_cost

province_modifier = {
monthly_income = special_mine_building_tax_tier_3
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3
}
county_modifier = {
tax_mult = 0.3
development_growth_factor = 0.2
}

next_building = srebrenica_mines_04

ai_value = {
base = 100
}

type = special

flag = travel_point_of_interest_economic
}

srebrenica_mines_04 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"

can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 04 }
culture = {
has_innovation = innovation_cranes
}
}

cost_gold = expensive_building_tier_6_cost

province_modifier = {
monthly_income = special_mine_building_tax_tier_4
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4
}
county_modifier = {
tax_mult = 0.35
development_growth_factor = 0.25
}

ai_value = {
base = 100
}

type = special

flag = travel_point_of_interest_economic
}

##############################
# Ratanpur Gem Mines
##############################
ratnapura_mines_01 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"

can_construct_potential = {
building_requirement_tribal = no
building_requirement_castle_city_church = { LEVEL = 01 }
culture = {
has_innovation = innovation_crop_rotation
}
}

cost_gold = expensive_building_tier_3_cost

province_modifier = {
monthly_income = special_mine_building_tax_tier_1
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1
}
county_modifier = {
tax_mult = 0.2
development_growth_factor = 0.1
}

next_building = ratnapura_mines_02

ai_value = {
base = 100
}

type = special

flag = travel_point_of_interest_economic
}

ratnapura_mines_02 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"

can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 02 }
culture = {
has_innovation = innovation_manorialism
}
}

cost_gold = expensive_building_tier_4_cost

province_modifier = {
monthly_income = special_mine_building_tax_tier_2
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2
}
county_modifier = {
tax_mult = 0.25
development_growth_factor = 0.15
}

next_building = ratnapura_mines_03

ai_value = {
base = 100
}

type = special

flag = travel_point_of_interest_economic
}

ratnapura_mines_03 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"

can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 03 }
culture = {
has_innovation = innovation_windmills
}
}

cost_gold = expensive_building_tier_5_cost

province_modifier = {
monthly_income = special_mine_building_tax_tier_3
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3
}
county_modifier = {
tax_mult = 0.3
development_growth_factor = 0.2
}
next_building = ratnapura_mines_04

ai_value = {
base = 100
}

type = special

flag = travel_point_of_interest_economic
}

ratnapura_mines_04 = {
effect_desc = mines_effect_desc

asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}

construction_time = slow_construction_time

type_icon = "icon_structure_mines.dds"

can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 04 }
culture = {
has_innovation = innovation_cranes
}
}

cost_gold = expensive_building_tier_6_cost

province_modifier = {
monthly_income = special_mine_building_tax_tier_4
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4
}
county_modifier = {
tax_mult = 0.35
development_growth_factor = 0.25
}

ai_value = {
base = 100
}

type = special

flag = travel_point_of_interest_economic
}

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