Medieval Mine Development Guide
Medieval Mine Development Guide
# Rammelsberg Mines
##########
rammelsberg_mines_01 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
building_requirement_castle_city_church = { LEVEL = 01 }
culture = {
has_innovation = innovation_crop_rotation
}
}
cost_gold = expensive_building_tier_3_cost
province_modifier = {
monthly_income = special_mine_building_tax_tier_1
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1
}
county_modifier = {
tax_mult = 0.2
development_growth_factor = 0.05
}
next_building = rammelsberg_mines_02
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
rammelsberg_mines_02 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 02 }
culture = {
has_innovation = innovation_manorialism
}
}
cost_gold = expensive_building_tier_4_cost
province_modifier = {
monthly_income = special_mine_building_tax_tier_2
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2
}
county_modifier = {
tax_mult = 0.25
development_growth_factor = 0.1
}
next_building = rammelsberg_mines_03
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
rammelsberg_mines_03 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 03 }
culture = {
has_innovation = innovation_windmills
}
}
cost_gold = expensive_building_tier_5_cost
province_modifier = {
monthly_income = special_mine_building_tax_tier_3
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3
}
county_modifier = {
tax_mult = 0.3
development_growth_factor = 0.15
}
next_building = rammelsberg_mines_04
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
rammelsberg_mines_04 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 04 }
culture = {
has_innovation = innovation_cranes
}
}
cost_gold = expensive_building_tier_6_cost
province_modifier = {
monthly_income = special_mine_building_tax_tier_4
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4
}
county_modifier = {
tax_mult = 0.35
development_growth_factor = 0.2
}
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
##########
# Kutna Hora Mines
##########
kutna_hora_mines_01 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
building_requirement_castle_city_church = { LEVEL = 01 }
culture = {
has_innovation = innovation_crop_rotation
}
}
cost_gold = expensive_building_tier_3_cost
province_modifier = {
monthly_income = silver_mine_building_tax_tier_1
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1
}
county_modifier = {
tax_mult = 0.1
development_growth_factor = 0.05
}
next_building = kutna_hora_mines_02
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
kutna_hora_mines_02 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 02 }
culture = {
has_innovation = innovation_manorialism
}
}
cost_gold = expensive_building_tier_4_cost
province_modifier = {
monthly_income = silver_mine_building_tax_tier_2
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2
}
county_modifier = {
tax_mult = 0.15
development_growth_factor = 0.1
}
next_building = kutna_hora_mines_03
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
kutna_hora_mines_03 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 03 }
culture = {
has_innovation = innovation_windmills
}
}
cost_gold = expensive_building_tier_5_cost
province_modifier = {
monthly_income = silver_mine_building_tax_tier_3
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3
}
county_modifier = {
tax_mult = 0.20
development_growth_factor = 0.15
}
next_building = kutna_hora_mines_04
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
kutna_hora_mines_04 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 04 }
culture = {
has_innovation = innovation_cranes
}
}
cost_gold = expensive_building_tier_6_cost
province_modifier = {
monthly_income = silver_mine_building_tax_tier_4
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4
}
county_modifier = {
tax_mult = 0.25
development_growth_factor = 0.2
}
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
##########
# Kremnica Mines
##########
kremnica_mines_01 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
building_requirement_castle_city_church = { LEVEL = 01 }
culture = {
has_innovation = innovation_crop_rotation
}
}
cost_gold = expensive_building_tier_3_cost
province_modifier = {
monthly_income = silver_mine_building_tax_tier_1
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1
}
county_modifier = {
development_growth_factor = 0.05
}
next_building = kremnica_mines_02
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
kremnica_mines_02 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 02 }
culture = {
has_innovation = innovation_manorialism
}
}
cost_gold = expensive_building_tier_4_cost
province_modifier = {
monthly_income = silver_mine_building_tax_tier_2
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2
}
county_modifier = {
development_growth_factor = 0.1
}
next_building = kremnica_mines_03
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
kremnica_mines_03 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 03 }
culture = {
has_innovation = innovation_windmills
}
}
cost_gold = expensive_building_tier_5_cost
province_modifier = {
monthly_income = silver_mine_building_tax_tier_3
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3
}
county_modifier = {
development_growth_factor = 0.15
}
next_building = kremnica_mines_04
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
kremnica_mines_04 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 04 }
culture = {
has_innovation = innovation_cranes
}
}
cost_gold = expensive_building_tier_6_cost
province_modifier = {
monthly_income = silver_mine_building_tax_tier_4
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4
}
county_modifier = {
development_growth_factor = 0.2
}
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
##########
# Falun Mines
##########
falun_mines_01 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
building_requirement_castle_city_church = { LEVEL = 01 }
culture = {
has_innovation = innovation_crop_rotation
}
}
cost_gold = expensive_building_tier_3_cost
province_modifier = {
monthly_income = copper_mine_building_tax_tier_1
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1
}
county_modifier = {
tax_mult = 0.05
levy_size = 0.1
development_growth_factor = 0.05
}
next_building = falun_mines_02
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
falun_mines_02 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 02 }
culture = {
has_innovation = innovation_manorialism
}
}
cost_gold = expensive_building_tier_4_cost
province_modifier = {
monthly_income = copper_mine_building_tax_tier_2
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2
}
county_modifier = {
tax_mult = 0.1
levy_size = 0.2
development_growth_factor = 0.1
}
next_building = falun_mines_03
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
falun_mines_03 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 03 }
culture = {
has_innovation = innovation_windmills
}
}
cost_gold = expensive_building_tier_5_cost
province_modifier = {
monthly_income = copper_mine_building_tax_tier_3
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3
}
county_modifier = {
tax_mult = 0.15
levy_size = 0.3
development_growth_factor = 0.15
}
next_building = falun_mines_04
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
falun_mines_04 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 04 }
culture = {
has_innovation = innovation_cranes
}
}
cost_gold = expensive_building_tier_6_cost
province_modifier = {
monthly_income = copper_mine_building_tax_tier_4
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4
}
county_modifier = {
tax_mult = 0.20
levy_size = 0.4
development_growth_factor = 0.2
}
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
##########
# Schwaz Silver Mines
##########
schwaz_mines_01 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
building_requirement_castle_city_church = { LEVEL = 01 }
culture = {
has_innovation = innovation_crop_rotation
}
}
cost_gold = expensive_building_tier_3_cost
province_modifier = {
monthly_income = silver_mine_building_tax_tier_1
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1
}
county_modifier = {
development_growth_factor = 0.1
}
next_building = schwaz_mines_02
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
schwaz_mines_02 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 02 }
culture = {
has_innovation = innovation_manorialism
}
}
cost_gold = expensive_building_tier_4_cost
province_modifier = {
monthly_income = silver_mine_building_tax_tier_2
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2
}
county_modifier = {
development_growth_factor = 0.15
}
next_building = schwaz_mines_03
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
schwaz_mines_03 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 03 }
culture = {
has_innovation = innovation_windmills
}
}
cost_gold = expensive_building_tier_5_cost
province_modifier = {
monthly_income = silver_mine_building_tax_tier_3
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3
}
county_modifier = {
development_growth_factor = 0.2
}
next_building = schwaz_mines_04
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
schwaz_mines_04 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 04 }
culture = {
has_innovation = innovation_cranes
}
}
cost_gold = expensive_building_tier_6_cost
province_modifier = {
monthly_income = silver_mine_building_tax_tier_4
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4
}
county_modifier = {
development_growth_factor = 0.25
}
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
##########
# Argentiera Silver Mines
##########
argentiera_mines_01 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
building_requirement_castle_city_church = { LEVEL = 01 }
culture = {
has_innovation = innovation_crop_rotation
}
}
cost_gold = expensive_building_tier_3_cost
province_modifier = {
monthly_income = silver_mine_building_tax_tier_1
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1
}
county_modifier = {
development_growth_factor = 0.1
}
next_building = argentiera_mines_02
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
argentiera_mines_02 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 02 }
culture = {
has_innovation = innovation_manorialism
}
}
cost_gold = expensive_building_tier_4_cost
province_modifier = {
monthly_income = silver_mine_building_tax_tier_2
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2
}
county_modifier = {
development_growth_factor = 0.15
}
next_building = argentiera_mines_03
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
argentiera_mines_03 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 03 }
culture = {
has_innovation = innovation_windmills
}
}
cost_gold = expensive_building_tier_5_cost
province_modifier = {
monthly_income = silver_mine_building_tax_tier_3
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3
}
county_modifier = {
development_growth_factor = 0.2
}
next_building = argentiera_mines_04
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
argentiera_mines_04 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 04 }
culture = {
has_innovation = innovation_cranes
}
}
cost_gold = expensive_building_tier_6_cost
province_modifier = {
monthly_income = silver_mine_building_tax_tier_4
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4
}
county_modifier = {
development_growth_factor = 0.25
}
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
##########
# Kollur Diamond Mines
##########
kollur_mines_01 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
building_requirement_castle_city_church = { LEVEL = 01 }
culture = {
has_innovation = innovation_crop_rotation
}
}
cost_gold = expensive_building_tier_3_cost
province_modifier = {
monthly_income = special_mine_building_tax_tier_1
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1
}
county_modifier = {
tax_mult = 0.2
development_growth_factor = 0.1
}
next_building = kollur_mines_02
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
kollur_mines_02 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 02 }
culture = {
has_innovation = innovation_manorialism
}
}
cost_gold = expensive_building_tier_4_cost
province_modifier = {
monthly_income = special_mine_building_tax_tier_2
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2
}
county_modifier = {
tax_mult = 0.25
development_growth_factor = 0.15
}
next_building = kollur_mines_03
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
kollur_mines_03 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 03 }
culture = {
has_innovation = innovation_windmills
}
}
cost_gold = expensive_building_tier_5_cost
province_modifier = {
monthly_income = special_mine_building_tax_tier_3
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3
}
county_modifier = {
tax_mult = 0.3
development_growth_factor = 0.2
}
next_building = kollur_mines_04
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
kollur_mines_04 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 04 }
culture = {
has_innovation = innovation_cranes
}
}
cost_gold = expensive_building_tier_6_cost
province_modifier = {
monthly_income = special_mine_building_tax_tier_4
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4
}
county_modifier = {
tax_mult = 0.35
development_growth_factor = 0.25
}
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
##########
# Siderokausia Silver Mines
##########
siderokausia_mines_01 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
building_requirement_castle_city_church = { LEVEL = 01 }
culture = {
has_innovation = innovation_crop_rotation
}
}
cost_gold = expensive_building_tier_3_cost
province_modifier = {
monthly_income = silver_mine_building_tax_tier_1
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1
}
county_modifier = {
development_growth_factor = 0.1
}
next_building = siderokausia_mines_02
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
siderokausia_mines_02 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 02 }
culture = {
has_innovation = innovation_manorialism
}
}
cost_gold = expensive_building_tier_4_cost
province_modifier = {
monthly_income = silver_mine_building_tax_tier_2
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2
}
county_modifier = {
development_growth_factor = 0.15
}
next_building = siderokausia_mines_03
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
siderokausia_mines_03 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 03 }
culture = {
has_innovation = innovation_windmills
}
}
cost_gold = expensive_building_tier_5_cost
province_modifier = {
monthly_income = silver_mine_building_tax_tier_3
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3
}
county_modifier = {
development_growth_factor = 0.2
}
next_building = siderokausia_mines_04
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
siderokausia_mines_04 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 04 }
culture = {
has_innovation = innovation_cranes
}
}
cost_gold = expensive_building_tier_6_cost
province_modifier = {
monthly_income = silver_mine_building_tax_tier_4
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4
}
county_modifier = {
development_growth_factor = 0.25
}
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
##########
# Malinese Gold Mines
##########
mali_mines_01 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
culture = {
has_innovation = innovation_crop_rotation
}
}
cost_gold = expensive_building_tier_3_cost
province_modifier = {
monthly_income = special_mine_building_tax_tier_1
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1
}
county_modifier = {
tax_mult = 0.2
development_growth_factor = 0.05
}
next_building = mali_mines_02
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
mali_mines_02 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 02 }
culture = {
has_innovation = innovation_manorialism
}
}
cost_gold = expensive_building_tier_4_cost
province_modifier = {
monthly_income = special_mine_building_tax_tier_2
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2
}
county_modifier = {
tax_mult = 0.25
development_growth_factor = 0.1
}
next_building = mali_mines_03
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
mali_mines_03 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 03 }
culture = {
has_innovation = innovation_windmills
}
}
cost_gold = expensive_building_tier_5_cost
province_modifier = {
monthly_income = special_mine_building_tax_tier_3
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3
}
county_modifier = {
tax_mult = 0.3
development_growth_factor = 0.15
}
next_building = mali_mines_04
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
mali_mines_04 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 04 }
culture = {
has_innovation = innovation_cranes
}
}
cost_gold = expensive_building_tier_6_cost
province_modifier = {
monthly_income = special_mine_building_tax_tier_4
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4
}
county_modifier = {
tax_mult = 0.35
development_growth_factor = 0.2
}
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
#Iron
##############################
# Konasamudram Iron Mines
##############################
konasamudram_mines_01 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
building_requirement_castle_city_church = { LEVEL = 01 }
culture = {
has_innovation = innovation_crop_rotation
has_innovation = innovation_wootz_steel
}
}
cost_gold = expensive_building_tier_3_cost
province_modifier = {
monthly_income = copper_mine_building_tax_tier_1
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1
}
county_modifier = {
tax_mult = 0.05
levy_size = 0.1
development_growth_factor = 0.05
}
next_building = konasamudram_mines_02
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
konasamudram_mines_02 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 02 }
culture = {
has_innovation = innovation_manorialism
has_innovation = innovation_wootz_steel
}
}
cost_gold = expensive_building_tier_4_cost
province_modifier = {
monthly_income = copper_mine_building_tax_tier_2
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2
}
county_modifier = {
tax_mult = 0.1
levy_size = 0.2
development_growth_factor = 0.1
}
next_building = konasamudram_mines_03
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
konasamudram_mines_03 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 03 }
culture = {
has_innovation = innovation_windmills
}
}
cost_gold = expensive_building_tier_5_cost
province_modifier = {
monthly_income = copper_mine_building_tax_tier_3
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3
}
county_modifier = {
tax_mult = 0.15
levy_size = 0.3
development_growth_factor = 0.15
}
next_building = konasamudram_mines_04
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
konasamudram_mines_04 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 04 }
culture = {
has_innovation = innovation_cranes
}
}
cost_gold = expensive_building_tier_6_cost
province_modifier = {
monthly_income = copper_mine_building_tax_tier_4
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4
}
county_modifier = {
tax_mult = 0.20
levy_size = 0.4
development_growth_factor = 0.2
}
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
##############################
# Forest of Dean Iron Mines
##############################
dean_mines_01 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
building_requirement_castle_city_church = { LEVEL = 01 }
culture = {
has_innovation = innovation_crop_rotation
}
}
cost_gold = expensive_building_tier_3_cost
province_modifier = {
monthly_income = copper_mine_building_tax_tier_1
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1
#Offa's Dyke
defender_holding_advantage = 5
stationed_maa_toughness_mult = 0.05
}
county_modifier = {
tax_mult = 0.05
levy_size = 0.1
development_growth_factor = 0.05
}
next_building = dean_mines_02
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
dean_mines_02 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 02 }
culture = {
has_innovation = innovation_manorialism
}
}
cost_gold = expensive_building_tier_4_cost
province_modifier = {
monthly_income = copper_mine_building_tax_tier_2
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2
#Offa's Dyke
defender_holding_advantage = 5
stationed_maa_toughness_mult = 0.05
}
county_modifier = {
tax_mult = 0.1
levy_size = 0.2
development_growth_factor = 0.1
}
next_building = dean_mines_03
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
dean_mines_03 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 03 }
culture = {
has_innovation = innovation_windmills
}
}
cost_gold = expensive_building_tier_5_cost
province_modifier = {
monthly_income = copper_mine_building_tax_tier_3
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3
#Offa's Dyke
defender_holding_advantage = 5
stationed_maa_toughness_mult = 0.05
}
county_modifier = {
tax_mult = 0.15
levy_size = 0.3
development_growth_factor = 0.15
}
next_building = dean_mines_04
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
dean_mines_04 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 04 }
culture = {
has_innovation = innovation_cranes
}
}
cost_gold = expensive_building_tier_6_cost
province_modifier = {
monthly_income = copper_mine_building_tax_tier_4
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4
#Offa's Dyke
defender_holding_advantage = 5
stationed_maa_toughness_mult = 0.05
}
county_modifier = {
tax_mult = 0.20
levy_size = 0.4
development_growth_factor = 0.2
}
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
##############################
# Zawar Zinc and Copper Mines
##############################
zawar_mines_01 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
building_requirement_castle_city_church = { LEVEL = 01 }
culture = {
has_innovation = innovation_crop_rotation
}
}
cost_gold = expensive_building_tier_3_cost
province_modifier = {
monthly_income = silver_mine_building_tax_tier_1
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1
}
county_modifier = {
development_growth_factor = 0.1
}
next_building = zawar_mines_02
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
zawar_mines_02 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 02 }
culture = {
has_innovation = innovation_manorialism
}
}
cost_gold = expensive_building_tier_4_cost
province_modifier = {
monthly_income = silver_mine_building_tax_tier_2
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2
}
county_modifier = {
development_growth_factor = 0.15
}
next_building = zawar_mines_03
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
zawar_mines_03 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 03 }
culture = {
has_innovation = innovation_windmills
}
}
cost_gold = expensive_building_tier_5_cost
province_modifier = {
monthly_income = silver_mine_building_tax_tier_3
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3
}
county_modifier = {
development_growth_factor = 0.2
}
next_building = zawar_mines_04
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
zawar_mines_04 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 04 }
culture = {
has_innovation = innovation_cranes
}
}
cost_gold = expensive_building_tier_6_cost
province_modifier = {
monthly_income = silver_mine_building_tax_tier_4
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4
}
county_modifier = {
development_growth_factor = 0.25
}
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
##############################
# Takkeda Copper Mines
##############################
takkeda_mines_01 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
building_requirement_castle_city_church = { LEVEL = 01 }
culture = {
has_innovation = innovation_crop_rotation
}
}
cost_gold = expensive_building_tier_3_cost
province_modifier = {
monthly_income = copper_mine_building_tax_tier_1
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1
}
county_modifier = {
tax_mult = 0.05
levy_size = 0.1
development_growth_factor = 0.05
}
next_building = takkeda_mines_02
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
takkeda_mines_02 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 02 }
culture = {
has_innovation = innovation_manorialism
}
}
cost_gold = expensive_building_tier_4_cost
province_modifier = {
monthly_income = copper_mine_building_tax_tier_2
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2
}
county_modifier = {
tax_mult = 0.1
levy_size = 0.2
development_growth_factor = 0.1
}
next_building = takkeda_mines_03
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
takkeda_mines_03 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 03 }
culture = {
has_innovation = innovation_windmills
}
}
cost_gold = expensive_building_tier_5_cost
province_modifier = {
monthly_income = copper_mine_building_tax_tier_3
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3
}
county_modifier = {
tax_mult = 0.15
levy_size = 0.3
development_growth_factor = 0.15
}
next_building = takkeda_mines_04
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
takkeda_mines_04 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 04 }
culture = {
has_innovation = innovation_cranes
}
}
cost_gold = expensive_building_tier_6_cost
province_modifier = {
monthly_income = copper_mine_building_tax_tier_4
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4
}
county_modifier = {
tax_mult = 0.20
levy_size = 0.4
development_growth_factor = 0.2
}
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
##############################
# Khetri Copper Mines
##############################
khetri_mines_01 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
building_requirement_castle_city_church = { LEVEL = 01 }
culture = {
has_innovation = innovation_crop_rotation
}
}
cost_gold = expensive_building_tier_3_cost
province_modifier = {
monthly_income = copper_mine_building_tax_tier_1
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1
}
county_modifier = {
tax_mult = 0.05
levy_size = 0.1
development_growth_factor = 0.05
}
next_building = khetri_mines_02
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
khetri_mines_02 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 02 }
culture = {
has_innovation = innovation_manorialism
}
}
cost_gold = expensive_building_tier_4_cost
province_modifier = {
monthly_income = copper_mine_building_tax_tier_2
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2
}
county_modifier = {
tax_mult = 0.1
levy_size = 0.2
development_growth_factor = 0.1
}
next_building = khetri_mines_03
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
khetri_mines_03 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 03 }
culture = {
has_innovation = innovation_windmills
}
}
cost_gold = expensive_building_tier_5_cost
province_modifier = {
monthly_income = copper_mine_building_tax_tier_3
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3
}
county_modifier = {
tax_mult = 0.15
levy_size = 0.3
development_growth_factor = 0.15
}
next_building = khetri_mines_04
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
khetri_mines_04 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 04 }
culture = {
has_innovation = innovation_cranes
}
}
cost_gold = expensive_building_tier_6_cost
province_modifier = {
monthly_income = copper_mine_building_tax_tier_4
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4
}
county_modifier = {
tax_mult = 0.20
levy_size = 0.4
development_growth_factor = 0.2
}
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
#Salt
##############################
# Taghaza Salt Mines
##############################
taghaza_mines_01 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
building_requirement_castle_city_church = { LEVEL = 01 }
culture = {
has_innovation = innovation_crop_rotation
}
}
cost_gold = expensive_building_tier_3_cost
province_modifier = {
monthly_income = copper_mine_building_tax_tier_1
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1
}
county_modifier = {
tax_mult = 0.05
development_growth_factor = 0.05
}
character_modifier = {
levy_maintenance = -0.04
supply_limit_mult = 0.05
}
next_building = taghaza_mines_02
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
taghaza_mines_02 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 02 }
culture = {
has_innovation = innovation_manorialism
}
}
cost_gold = expensive_building_tier_4_cost
province_modifier = {
monthly_income = copper_mine_building_tax_tier_2
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2
}
county_modifier = {
tax_mult = 0.1
development_growth_factor = 0.1
}
character_modifier = {
levy_maintenance = -0.08
supply_limit_mult = 0.1
}
next_building = taghaza_mines_03
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
taghaza_mines_03 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 03 }
culture = {
has_innovation = innovation_windmills
}
}
cost_gold = expensive_building_tier_5_cost
province_modifier = {
monthly_income = copper_mine_building_tax_tier_3
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3
}
county_modifier = {
tax_mult = 0.15
development_growth_factor = 0.15
}
character_modifier = {
levy_maintenance = -0.12
supply_limit_mult = 0.15
}
next_building = taghaza_mines_04
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
taghaza_mines_04 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 04 }
culture = {
has_innovation = innovation_cranes
}
}
cost_gold = expensive_building_tier_6_cost
province_modifier = {
monthly_income = copper_mine_building_tax_tier_4
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4
}
county_modifier = {
tax_mult = 0.20
development_growth_factor = 0.2
}
character_modifier = {
levy_maintenance = -0.16
supply_limit_mult = 0.2
}
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
##############################
# Ijil Salt Mines
##############################
ijil_mines_01 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
building_requirement_castle_city_church = { LEVEL = 01 }
culture = {
has_innovation = innovation_crop_rotation
}
}
cost_gold = expensive_building_tier_3_cost
province_modifier = {
monthly_income = copper_mine_building_tax_tier_1
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1
}
county_modifier = {
tax_mult = 0.05
development_growth_factor = 0.05
}
character_modifier = {
levy_maintenance = -0.04
supply_limit_mult = 0.05
}
next_building = ijil_mines_02
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
ijil_mines_02 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 02 }
culture = {
has_innovation = innovation_manorialism
}
}
cost_gold = expensive_building_tier_4_cost
province_modifier = {
monthly_income = copper_mine_building_tax_tier_2
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2
}
county_modifier = {
tax_mult = 0.1
development_growth_factor = 0.1
}
character_modifier = {
levy_maintenance = -0.08
supply_limit_mult = 0.1
}
next_building = ijil_mines_03
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
ijil_mines_03 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 03 }
culture = {
has_innovation = innovation_windmills
}
}
cost_gold = expensive_building_tier_5_cost
province_modifier = {
monthly_income = copper_mine_building_tax_tier_3
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3
}
county_modifier = {
tax_mult = 0.15
development_growth_factor = 0.15
}
character_modifier = {
levy_maintenance = -0.12
supply_limit_mult = 0.15
}
next_building = ijil_mines_04
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
ijil_mines_04 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 04 }
culture = {
has_innovation = innovation_cranes
}
}
cost_gold = expensive_building_tier_6_cost
province_modifier = {
monthly_income = copper_mine_building_tax_tier_4
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4
}
county_modifier = {
tax_mult = 0.20
development_growth_factor = 0.2
}
character_modifier = {
levy_maintenance = -0.16
supply_limit_mult = 0.2
}
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
##############################
# Turda Salt Mines
##############################
turda_mines_01 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
show_disabled = yes
can_construct = {
building_requirement_tribal = no
building_requirement_castle_city_church = { LEVEL = 01 }
culture = {
has_innovation = innovation_crop_rotation
}
}
cost_gold = expensive_building_tier_3_cost
province_modifier = {
monthly_income = copper_mine_building_tax_tier_1
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1
}
county_modifier = {
tax_mult = 0.05
development_growth_factor = 0.05
}
character_modifier = {
levy_maintenance = -0.04
supply_limit_mult = 0.05
}
next_building = turda_mines_02
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
turda_mines_02 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 02 }
culture = {
has_innovation = innovation_manorialism
}
}
cost_gold = expensive_building_tier_4_cost
province_modifier = {
monthly_income = copper_mine_building_tax_tier_2
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2
}
county_modifier = {
tax_mult = 0.1
development_growth_factor = 0.1
}
character_modifier = {
levy_maintenance = -0.08
supply_limit_mult = 0.1
}
next_building = turda_mines_03
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
turda_mines_03 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 03 }
culture = {
has_innovation = innovation_windmills
}
}
cost_gold = expensive_building_tier_5_cost
province_modifier = {
monthly_income = copper_mine_building_tax_tier_3
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3
}
county_modifier = {
tax_mult = 0.15
development_growth_factor = 0.15
}
character_modifier = {
levy_maintenance = -0.12
supply_limit_mult = 0.15
}
next_building = turda_mines_04
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
turda_mines_04 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 04 }
culture = {
has_innovation = innovation_cranes
}
}
cost_gold = expensive_building_tier_6_cost
province_modifier = {
monthly_income = copper_mine_building_tax_tier_4
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4
}
county_modifier = {
tax_mult = 0.20
development_growth_factor = 0.2
}
character_modifier = {
levy_maintenance = -0.16
supply_limit_mult = 0.2
}
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
#Alum
##############################
# Phocaea Alum Mines
##############################
phocaea_mines_01 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
building_requirement_castle_city_church = { LEVEL = 01 }
culture = {
has_innovation = innovation_crop_rotation
}
}
cost_gold = expensive_building_tier_3_cost
province_modifier = {
monthly_income = copper_mine_building_tax_tier_1
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1
}
county_modifier = {
tax_mult = 0.05
levy_size = 0.1
development_growth_factor = 0.05
}
next_building = phocaea_mines_02
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
phocaea_mines_02 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 02 }
culture = {
has_innovation = innovation_manorialism
}
}
cost_gold = expensive_building_tier_4_cost
province_modifier = {
monthly_income = copper_mine_building_tax_tier_2
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2
}
county_modifier = {
tax_mult = 0.1
levy_size = 0.2
development_growth_factor = 0.1
}
next_building = phocaea_mines_03
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
phocaea_mines_03 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 03 }
culture = {
has_innovation = innovation_windmills
}
}
cost_gold = expensive_building_tier_5_cost
province_modifier = {
monthly_income = copper_mine_building_tax_tier_3
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3
}
county_modifier = {
tax_mult = 0.15
levy_size = 0.3
development_growth_factor = 0.15
}
next_building = phocaea_mines_04
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
phocaea_mines_04 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 04 }
culture = {
has_innovation = innovation_cranes
}
}
cost_gold = expensive_building_tier_6_cost
province_modifier = {
monthly_income = copper_mine_building_tax_tier_4
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4
}
county_modifier = {
tax_mult = 0.20
levy_size = 0.4
development_growth_factor = 0.2
}
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
#Silver
########################################
# Pansjhir Silver and Emerald Mines
########################################
pansjhir_mines_01 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
building_requirement_castle_city_church = { LEVEL = 01 }
culture = {
has_innovation = innovation_crop_rotation
}
}
cost_gold = expensive_building_tier_3_cost
province_modifier = {
monthly_income = silver_mine_building_tax_tier_1
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1
}
county_modifier = {
development_growth_factor = 0.1
}
next_building = pansjhir_mines_02
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
pansjhir_mines_02 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 02 }
culture = {
has_innovation = innovation_manorialism
}
}
cost_gold = expensive_building_tier_4_cost
province_modifier = {
monthly_income = silver_mine_building_tax_tier_2
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2
}
county_modifier = {
development_growth_factor = 0.15
}
next_building = pansjhir_mines_03
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
pansjhir_mines_03 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 03 }
culture = {
has_innovation = innovation_windmills
}
}
cost_gold = expensive_building_tier_5_cost
province_modifier = {
monthly_income = silver_mine_building_tax_tier_3
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3
}
county_modifier = {
development_growth_factor = 0.2
}
next_building = pansjhir_mines_04
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
pansjhir_mines_04 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 04 }
culture = {
has_innovation = innovation_cranes
}
}
cost_gold = expensive_building_tier_6_cost
province_modifier = {
monthly_income = silver_mine_building_tax_tier_4
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4
}
county_modifier = {
development_growth_factor = 0.25
}
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
####################
# Trepca Mines
####################
trepca_mines_01 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
building_requirement_castle_city_church = { LEVEL = 01 }
culture = {
has_innovation = innovation_crop_rotation
}
}
cost_gold = expensive_building_tier_3_cost
province_modifier = {
monthly_income = silver_mine_building_tax_tier_1
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1
}
county_modifier = {
development_growth_factor = 0.1
}
next_building = trepca_mines_02
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
trepca_mines_02 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 02 }
culture = {
has_innovation = innovation_manorialism
}
}
cost_gold = expensive_building_tier_4_cost
province_modifier = {
monthly_income = silver_mine_building_tax_tier_2
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2
}
county_modifier = {
development_growth_factor = 0.15
}
next_building = trepca_mines_03
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
trepca_mines_03 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 03 }
culture = {
has_innovation = innovation_windmills
}
}
cost_gold = expensive_building_tier_5_cost
province_modifier = {
monthly_income = silver_mine_building_tax_tier_3
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3
}
county_modifier = {
development_growth_factor = 0.2
}
next_building = trepca_mines_04
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
trepca_mines_04 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 04 }
culture = {
has_innovation = innovation_cranes
}
}
cost_gold = expensive_building_tier_6_cost
province_modifier = {
monthly_income = silver_mine_building_tax_tier_4
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4
}
county_modifier = {
development_growth_factor = 0.25
}
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
####################
# Rudnik Mines
####################
rudnik_mines_01 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
building_requirement_castle_city_church = { LEVEL = 01 }
culture = {
has_innovation = innovation_crop_rotation
}
}
cost_gold = expensive_building_tier_3_cost
province_modifier = {
monthly_income = silver_mine_building_tax_tier_1
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1
}
county_modifier = {
development_growth_factor = 0.1
}
next_building = rudnik_mines_02
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
rudnik_mines_02 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 02 }
culture = {
has_innovation = innovation_manorialism
}
}
cost_gold = expensive_building_tier_4_cost
province_modifier = {
monthly_income = silver_mine_building_tax_tier_2
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2
}
county_modifier = {
development_growth_factor = 0.15
}
next_building = rudnik_mines_03
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
rudnik_mines_03 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 03 }
culture = {
has_innovation = innovation_windmills
}
}
cost_gold = expensive_building_tier_5_cost
province_modifier = {
monthly_income = silver_mine_building_tax_tier_3
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3
}
county_modifier = {
development_growth_factor = 0.2
}
next_building = rudnik_mines_04
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
rudnik_mines_04 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 04 }
culture = {
has_innovation = innovation_cranes
}
}
cost_gold = expensive_building_tier_6_cost
province_modifier = {
monthly_income = silver_mine_building_tax_tier_4
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4
}
county_modifier = {
development_growth_factor = 0.25
}
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
##############################
# Cevennes Silver Mines
##############################
cevennes_mines_01 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
building_requirement_castle_city_church = { LEVEL = 01 }
culture = {
has_innovation = innovation_crop_rotation
}
}
cost_gold = expensive_building_tier_3_cost
province_modifier = {
monthly_income = silver_mine_building_tax_tier_1
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1
}
county_modifier = {
development_growth_factor = 0.1
}
next_building = cevennes_mines_02
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
cevennes_mines_02 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 02 }
culture = {
has_innovation = innovation_manorialism
}
}
cost_gold = expensive_building_tier_4_cost
province_modifier = {
monthly_income = silver_mine_building_tax_tier_2
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2
}
county_modifier = {
development_growth_factor = 0.15
}
next_building = cevennes_mines_03
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
cevennes_mines_03 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 03 }
culture = {
has_innovation = innovation_windmills
}
}
cost_gold = expensive_building_tier_5_cost
province_modifier = {
monthly_income = silver_mine_building_tax_tier_3
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3
}
county_modifier = {
development_growth_factor = 0.2
}
next_building = cevennes_mines_04
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
cevennes_mines_04 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 04 }
culture = {
has_innovation = innovation_cranes
}
}
cost_gold = expensive_building_tier_6_cost
province_modifier = {
monthly_income = silver_mine_building_tax_tier_4
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4
}
county_modifier = {
development_growth_factor = 0.25
}
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
#Gold
##############################
# Wadi Al-Allaq Gold Mines
##############################
allaq_mines_01 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
building_requirement_castle_city_church = { LEVEL = 01 }
culture = {
has_innovation = innovation_crop_rotation
}
}
cost_gold = expensive_building_tier_3_cost
province_modifier = {
monthly_income = silver_mine_building_tax_tier_1
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1
}
county_modifier = {
development_growth_factor = 0.1
}
next_building = allaq_mines_02
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
allaq_mines_02 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 02 }
culture = {
has_innovation = innovation_manorialism
}
}
cost_gold = expensive_building_tier_4_cost
province_modifier = {
monthly_income = silver_mine_building_tax_tier_2
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2
}
county_modifier = {
development_growth_factor = 0.15
}
next_building = allaq_mines_03
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
allaq_mines_03 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 03 }
culture = {
has_innovation = innovation_windmills
}
}
cost_gold = expensive_building_tier_5_cost
province_modifier = {
monthly_income = silver_mine_building_tax_tier_3
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3
}
county_modifier = {
development_growth_factor = 0.2
}
next_building = allaq_mines_04
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
allaq_mines_04 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 04 }
culture = {
has_innovation = innovation_cranes
}
}
cost_gold = expensive_building_tier_6_cost
province_modifier = {
monthly_income = silver_mine_building_tax_tier_4
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4
}
county_modifier = {
development_growth_factor = 0.25
}
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
##############################
# Verespatak Gold Mines
##############################
verespatak_mines_01 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
show_disabled = yes
can_construct = {
building_requirement_tribal = no
building_requirement_castle_city_church = { LEVEL = 01 }
culture = {
has_innovation = innovation_currency_03
}
}
cost_gold = expensive_building_tier_3_cost
province_modifier = {
monthly_income = silver_mine_building_tax_tier_1
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1
}
county_modifier = {
development_growth_factor = 0.1
}
next_building = verespatak_mines_02
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
verespatak_mines_02 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 02 }
culture = {
has_innovation = innovation_currency_03
}
}
cost_gold = expensive_building_tier_4_cost
province_modifier = {
monthly_income = silver_mine_building_tax_tier_2
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2
}
county_modifier = {
development_growth_factor = 0.15
}
next_building = verespatak_mines_03
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
verespatak_mines_03 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 03 }
culture = {
has_innovation = innovation_cranes
}
}
cost_gold = expensive_building_tier_5_cost
province_modifier = {
monthly_income = silver_mine_building_tax_tier_3
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3
}
county_modifier = {
development_growth_factor = 0.2
}
next_building = verespatak_mines_04
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
verespatak_mines_04 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 04 }
culture = {
has_innovation = innovation_cranes
}
}
cost_gold = expensive_building_tier_6_cost
province_modifier = {
monthly_income = silver_mine_building_tax_tier_4
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4
}
county_modifier = {
development_growth_factor = 0.25
}
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
#Turqouise
########################################
# Nishapur Turqouise Mines
########################################
nishapur_mines_01 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
building_requirement_castle_city_church = { LEVEL = 01 }
culture = {
has_innovation = innovation_crop_rotation
}
}
cost_gold = expensive_building_tier_3_cost
province_modifier = {
monthly_income = silver_mine_building_tax_tier_1
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1
}
county_modifier = {
development_growth_factor = 0.1
}
next_building = nishapur_mines_02
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
nishapur_mines_02 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 02 }
culture = {
has_innovation = innovation_manorialism
}
}
cost_gold = expensive_building_tier_4_cost
province_modifier = {
monthly_income = silver_mine_building_tax_tier_2
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2
}
county_modifier = {
development_growth_factor = 0.15
}
next_building = nishapur_mines_03
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
nishapur_mines_03 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 03 }
culture = {
has_innovation = innovation_windmills
}
}
cost_gold = expensive_building_tier_5_cost
province_modifier = {
monthly_income = silver_mine_building_tax_tier_3
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3
}
county_modifier = {
development_growth_factor = 0.2
}
next_building = nishapur_mines_04
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
nishapur_mines_04 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 04 }
culture = {
has_innovation = innovation_cranes
}
}
cost_gold = expensive_building_tier_6_cost
province_modifier = {
monthly_income = silver_mine_building_tax_tier_4
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4
}
county_modifier = {
development_growth_factor = 0.25
}
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
#Special Tier
##############################
# Srebrenica Silver Mines
##############################
srebrenica_mines_01 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
show_disabled = yes
can_construct = {
building_requirement_tribal = no
building_requirement_castle_city_church = { LEVEL = 01 }
culture = {
has_innovation = innovation_currency_03
}
}
cost_gold = expensive_building_tier_3_cost
province_modifier = {
monthly_income = special_mine_building_tax_tier_1
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1
}
county_modifier = {
tax_mult = 0.2
development_growth_factor = 0.1
}
next_building = srebrenica_mines_02
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
srebrenica_mines_02 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 02 }
culture = {
has_innovation = innovation_currency_03
}
}
cost_gold = expensive_building_tier_4_cost
province_modifier = {
monthly_income = special_mine_building_tax_tier_2
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2
}
county_modifier = {
tax_mult = 0.25
development_growth_factor = 0.15
}
next_building = srebrenica_mines_03
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
srebrenica_mines_03 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 03 }
culture = {
has_innovation = innovation_cranes
}
}
cost_gold = expensive_building_tier_5_cost
province_modifier = {
monthly_income = special_mine_building_tax_tier_3
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3
}
county_modifier = {
tax_mult = 0.3
development_growth_factor = 0.2
}
next_building = srebrenica_mines_04
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
srebrenica_mines_04 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 04 }
culture = {
has_innovation = innovation_cranes
}
}
cost_gold = expensive_building_tier_6_cost
province_modifier = {
monthly_income = special_mine_building_tax_tier_4
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4
}
county_modifier = {
tax_mult = 0.35
development_growth_factor = 0.25
}
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
##############################
# Ratanpur Gem Mines
##############################
ratnapura_mines_01 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
building_requirement_castle_city_church = { LEVEL = 01 }
culture = {
has_innovation = innovation_crop_rotation
}
}
cost_gold = expensive_building_tier_3_cost
province_modifier = {
monthly_income = special_mine_building_tax_tier_1
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1
}
county_modifier = {
tax_mult = 0.2
development_growth_factor = 0.1
}
next_building = ratnapura_mines_02
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
ratnapura_mines_02 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 02 }
culture = {
has_innovation = innovation_manorialism
}
}
cost_gold = expensive_building_tier_4_cost
province_modifier = {
monthly_income = special_mine_building_tax_tier_2
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2
}
county_modifier = {
tax_mult = 0.25
development_growth_factor = 0.15
}
next_building = ratnapura_mines_03
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
ratnapura_mines_03 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 03 }
culture = {
has_innovation = innovation_windmills
}
}
cost_gold = expensive_building_tier_5_cost
province_modifier = {
monthly_income = special_mine_building_tax_tier_3
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3
}
county_modifier = {
tax_mult = 0.3
development_growth_factor = 0.2
}
next_building = ratnapura_mines_04
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}
ratnapura_mines_04 = {
effect_desc = mines_effect_desc
asset = {
type = pdxmesh
name = "building_special_mines_mesh"
}
construction_time = slow_construction_time
type_icon = "icon_structure_mines.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 04 }
culture = {
has_innovation = innovation_cranes
}
}
cost_gold = expensive_building_tier_6_cost
province_modifier = {
monthly_income = special_mine_building_tax_tier_4
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4
}
county_modifier = {
tax_mult = 0.35
development_growth_factor = 0.25
}
ai_value = {
base = 100
}
type = special
flag = travel_point_of_interest_economic
}