"Tee —
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CONTENTS
Getting Started and Saving .
Basic Controls ............
World Guide
Characters
The Main Menu
Towns & Castles
Battle System
‘Chocobos
Vehicle Guide
Item Guide
Status Abnormalities and Cures ..
Chrono Trigger Instructions
Credits
Limited Warranty/Game Tips ...
ANTASY.
PROLOGUE
One born of a dragon,
bearing darkness and light,
shall rise to the heavens
over the still land
Bathing the moon in eternal
light, he brings a promise
to Mother Earth with
bounty and grace.
From the "Legend of Mysiia”N
GETTING STARTED AND SAVING GETTING STARTED AND SAVING a
SAVING THE GAME
Saving frequently is important when playing a role-playing game (RPG). In FINAL FANTASY IV, there
are two methods of saving, so take advantage of them.
disc cover Saving onto Memory Cards
This is the standard method to save your game. On the World Map or at a save
RESET putin point, use the Main Menu to access the Save Menu. Select the memory card,
Pore inten then the save block you wish to save onto.
POWER indicator OPEN button eens
This method allows you to save your game temporarily onto the PlayStation
Controller port 1 Controller port 2 game console, On the World Map or at a save point, use the Save command in
the Main Menu to access the Save Menu, then select Memo to save your game.
MEMORY CARD slot 1 MEMORY CARD slot 2 There is only room for one Memo File. Since the Memo save is instantaneous,
unlike the more time-consuming standard memory card save system, you can
GETTING STARTED use it to progress through the game with minimal interruption.
Set up your PlayStation® game console according to the instructions in its instruction manual. Make
sure the power is off before inserting or removing a compact disc. Insert the FINAL FANTASY° IV SOFT RESET
disc into your PlayStation game console and close the disc cover. Insert game controllers and tum To continue from the Memo File, execute Soft Reset (by pressing the LI, L2, RI, R2, START, and
rheioerenentatoneitecemen lea ca natie ill besin plavitetarer the(ecl mcteenceers SELECT buttons simultaneously). Then press the @ button at the Title Screen and select Memo.
Title Screen will appear. If the START button or @ button is pressed during the movie, the movie
will end immediately. Press the @ button to access the Load Screen.
STARTING A NEW GAME
At the Load Screen, select “New Game.” (Note: Hereon, to “select” something
means to select it using the directional buttons, then press the @ button to
confirm your selection.)
CONTINUING A GAME FROM SAVE DATA
Select a memory card containing FINAL FANTASY IV save data from the Load
Screen to access the File Screen shown on the right. Select the save from which
you wish to continue.
Warning: The Memo File is different from a normal Save File. If the power is turned off or the
RESET button is pressed, it will be deleted. However, being annihilated in battle, like soft
resetting, will not delete the Memo File.
CHANGING THE CHARACTERS’ NAMES
In FINAL FANTASY IV, you may change character names according to
your preference during the game. If you wish to change the characters’
names, talk to “Namingway," who can be found in any town,
Namingway will ask you which character's name you wish to change.4 BASIC CONTROLS
DUALSHOCK™ analog controller configurations.
12 button (not used) R2 button (not used)
L1 button RI button
directional button ea
O button.
X button
1 button (not used)
left analog stick (not used) ht analog stick (not used)
SELECT button START button
ANALOG mode button (not used)
NOTE: Compatible only in DIGITAL mode.
The following section explains basic controller operation for FINAL FANTASY IV, and shows default
settings for each button. See page 14 to customize controller functions. This game is not compatible
with analog control features or with multitap accessories.
directional buttons | Character movement /cusor movement in menu screens
left analog stick Notused.
right analog stick | Not used
@ button Confirm / Talk Examine / Ride vehicles.
© button Cancel /Dash (when held down while moving through towns and dungeons)
@ button ‘Open Main Menu / In Shop menus, increase quantities by multiples of ten,
@ button Not used
LI button Escape from battle* when held dovn with the RI button)
L2 button Not used.
RI button ‘Change the character displayed onscreen / Escape from battle” (when held down with the L! button),
R2 button Not used
SELECT button ‘Cancel /Dash (whem held down while moving through towns and dungeons)
START button Pause / Resume.
ANALOG mode bution | Not used.
*Note: Not all battles can be escaped.
To execute a Soft Reset, press the LI, L2, RI, R2, START, and SELECT buttons simultaneously
(sce page 3 for details)
WORLD GUIDE 5
THE WORLD OF FINAL FANTASY IV
Six kingdoms with different cultures and customs exist in the world of Final
Fantasy IV. People inhabit the villages and castles of these kingdoms while
monsters swarm about the vast grasslands, treacherous mountain ranges,
deserts, forests, and oceans.
BARON MYSIDIA
A kingdom with the longest history and A domain where magic culture is the
strongest military. Baron has a mighty array core of society, Mysidia has researched
of forces at its disposal. In addition to its magic since ancient times. Military
Royal Guard, it has dark knights, dragoons, ‘organizations do not exist in this
black mages, and white mages on its side. kingdom, as it has never been invaded.
However, Baron is most famous for its Royal There are many legends in Mysiia
Air Force, also known as the "Red Wings.”
DAMCYAN TROIA
A small commercial kingdom situated in the A beautiful kingdom where trees and
| middle of Damcyan Desert. Originally a water abound. Troia is governed by
“XSF sal village constructed in the oasis, eight clerics, who all happen to be
\/ Dameyan gradually developed into a sisters, The castle guards are all female
kingdom as trade grew among travelers as well, The men of this kingdom have
there. The royal house can be traced back to no political power. Troia is also famous
a family of minstrels whose voices could for its research on chocobos,
tame the wildest beasts
CS
ivi EBLAN
An isolated kingdom located in the
southeast region of Eblan Island.
Having little contact with the outside
world, Eblan developed a rather
distinct culture. The royal family has
passed down the secrets of ninjutsu for
‘generations. The king and his soldiers
are all ninjas.
@ FABUL
A center of training and discipline for monks
2 the world over. Originally a temple, Fabul is
now a kingdom where monks from every
comer of the world visit to master the
martial ats, The students who train and
reside in the castle also serve as guards,CHARACTERS
CECIL (Dark Knight)
The main character, commander of
Baron Kingdom's fleet of military
airships, the Red Wings. At the king's
command, he masters the dark sword,
which embodies the power of
darkness. He maintains his humanity,
however, and as a dark knight will not
allow himself to accept Rosa's
affection. But no one could ever
understand the pain and suffering
masked beneath his helmet.
CECIL (Paladin)
Special Command
Cover: Protects an ally
from enemy attack.
Special Command
Dark: Damages enemies by
sactificing Cecil's own HP.
KAIN (Dragoon)
Cecils rival and best friend, who
specializes in fighting from the air. Kain
‘comes from a long line of dragoons and
is a master of the spear: In Baron,
where most soldiers are pressured to
master the dark sword, he shuns the
ath of the dark knight and chooses
instead to live as a dragon. Aloof but
‘compassionate, Kain is a proud warrior
who secretly has feelings for Rosa.
Special Command
Jump: Avoids attacks by jumping
into the air. Upon landing,
causes double damage to
the target,
CHARACTERS
ROSA (White Mage)
Childhood friend of Cecil and Kain,
and the heroine of the story
She follows in the footsteps of her
mother, who once fought for Baron
as a white mage. As her mother did
for her father, Rosa studies white
magic largely to help Cecil
Although she can be reserved at
times, Rosa has a strong will and an
adamant side to her that surprises
even Cecil
Special Commands
White:Casts white magic spells.
Pray: Prays to the heavens to cast
‘Cure! without consuming MP.
(Not guaranteed.)
Aim: Raises the accuracy of the
bow and arrow,
CID (Engineer)
Baron's chief airship engineer, who
loves the skies and being around young
people. Since he has just one daughter,
he treats Cecil like a son
Special Command
Study: Scans for enemy weakness and
status (current and maximum HP)
RYDIA (Summoner)
A girl who once lived peacefully
with her mother in the
summoners' village, Mist. Like
her mother, she has the magical
ability to summon beasts, and
can cast black magic and white
magic spells. Her honest,
cheerful, and courageous
personality lifts the party's spirits
when the going gets rough
Special Commands
White: Casts white magic spells.
Black: Casts black magic spells.
Call: Calls summon beasts,CHARACTERS
EDWARD (Bard)
The prince of the desert kingdom
Damcyan. He despises his royal
status and prefers to live in
freedom as a wandering bard. An
attractive young man filled with
sadness, his appearance reflects
his gentle personality. His soft-
heartedness, which stems from his
benevolent nature, may be his
downfall.
Special Commands
Sing: Causes various status effects
by playing the harp.
(Not guaranteed.)
Hide: Allows him to escape
temporarily from battle.
Heal: Restores HP of all allies by
using Potions in the
inventory.
TELLAH (Sage)
A powerful sage, renowned even
among the highest mages. He
controlled powerful magic when
he was younger, but his magic
prowess has faded. He seems
unfriendly, but is a man of
principle. Tellah has a
mysterious connection to the
mage kingdom of Mysidia
Special Commands
White: Casts white magic spells.
Black: Casts black magic spells.
Recal: Recalls a powerful magic.
(Not guaranteed.)
YANG (Monk)
Leader of the monks of Fabul
Like many monks, he is polite
and taciturn, Beneath his serene
exterior lies an invincible soul
He uses his trademark elemental
claws to decimate his
opponents. Rumor has it that his
skill is second to none
Special Commands
Power: Uses “chi” to inflict
double damage.
Kick: Damages all enemies.
Bear: Increases defense power.
(Same effect as the white
magic spelll Armor)
CHARACTERS
EDGE (Ninja)
A prince of the Eblan royal family,
which has passed down the
secrets and traditions of ninjutsu
for generations. A confident and
often brash man, he acts recklessly
at times, but can also be affable
and comedic.
Special Commands
Throw: Throws weapons such as
shurikens with 100%
accuracy.
Steals enemy items.
(Not guaranteed.)
Uses ninja magic.
Steal:
FUSOYA
A mysterious individual the
characters encounter during their
a joumey.
Special Commands
White: Casts white magic spells.
Black: Casts black magic spells.
Regen: Gradually restores the HP
of all allies for a certain
amount of time. FuSo¥a
cannot act while the HP of
your party are being
restored
PALOM (Black Mage)
POROM (White Mage)
Apprentice mages who live in the
mage kingdom of Mysidia. Palom
studies to be a black mage, while
Porom aspires to be a white mage,
both under the guidance of their
town elder. They are twins
Special Commands (Palom)
Black: Casts black magic spells,
Twin: Casts powerful magic with
Porom.
Bluff: Temporarily raises the
Wisdom stat (Wis)
Special Commands (Porom}
White: Casts white magic spells,
Twin: Casts powerful magic with
Palom.
Cry: Surprises enemies and
makes it easier to escape.10 THE MAIN MENU
While roaming the Field and the World Map, you can open the Main Menu at any time by pressing
the @ button. Using this menu effectively is one of the keys to completing the game.
VIEWING THE MAIN MENU
AA) The characters’ graphics. Their positions reflect the battle
formation. Characters shifted to the left are in the Iront row
‘while those shifted to the right are in the back row.
B) The character's job.
} Current level.
Dj Current HP (Hit Points) / Maximum HP.
E) Current MP (Magic Points) / Maximum MP.
F) The commands you can select (see below)
GI The length of play time,
Hj The amount of Gil in possession,
THE COMMANDS
ITEM.
Use the Item command to open the Item Menu, which displays your
inventory. Items you can use in the menu are highlighted in white.
name and its
Use ‘quantity.
Choose the item you wish to use and press the @ button twice.
Then select the character who will use the item.
Sort
To sort items that are scattered all over the Item Menu, choose Sort and
press the @ button twice. The items will be grouped together.
m you wish to discard. Then select the trash can icon shown
at the bottom of the menu.
Rearrange Items
Select the item you wish to move. Then select where you want to move the item.
THE MAIN MENU M1
MaGIC
To open the Magic Menu, use the Magic
command and select the character whose magic
you wish to view. The menu lists all the spells
the character has leamed, The ones that can be
cast from the menu are highlighted in white.
Magic type.
‘Select a spell to see how much MP is
sd. The value is displayed right
below "Current MP / Maximum MP”
List of spells that have been learned,
Using Magic
Select the magic type and
the spell you wish to cast.
Then select the person on
whom it will be cast.
At the Character Screen, select
the character on whom you want
toccast the spell.
Choose the spell you want to cast
and press the @ button twice.
Casting Spells on the Entire Party
You can cast certain spells on everyone. At the Character Screen,
after you have selected which spell to cast, press the left or right
directional button, and a cursor will flash beside each character
{press the left or right directional button again to cancel). Press
the @ button to cast the spell.
Rearrange Spells
Rearrange spells as you would items (see page 10). Consider placing spells you cast frequently near
the top of the Magic Menu.12 THE MAIN MENU
From the top: Attack, Defense,
and Magic Defense (Mag Def)
Remember to equip weapons and armor
after you acquire them, Observe how your
stats (like Attack and Defense} change as :
you equip different items. ros cena gominane hand
‘The list of tems equipped
Equipping
Select a part of the body and your inventory will appear, Select the item you want to equip.
(Note: Only the items highlighted in white can be equipped.)
Tips on Equipping Weapons
Follow these tips if you want to maximize your weapons’ attack power: When equipping bows,
equip the arrows to the dominant hand and the bow to the other hand. As for melee weapons,
like swords and staffs, equip them to the dominant hand.
STATUS.
‘The Status Screen displays
a character's statistics,
level, accumulated
experience points,
and the experience points
required to level up.
AA) Characters name.
B) Character’ job and current level.
) Dominant hand.
D) Current HP / Maximum HP.
E) Current MP / Maximum MP
F] Experience points gained.
Gi) Experience points necessary to level up.
H) Current statistics (the items equipped
alfect these values as welll,
STATS
Strength Determines the power ofa physical attack
Ailty Determines the delay before the character can act ithe higher the value, the sooner the character can act
Vitality Determines the rate of growth ofthe characters HP.
Wisdom Determines the power of black magic.
will Determines the power of white magic
Attack Detecmines the amount of damage the character dels
Accuracy Determines the accuracy of an attack.
Defense Determines the amount of damage the character receives from physical attacks.
Evasion Determines the probability of dodging physical attacks
Magic Defense | Determines the amount of damage the character receives from magic attacks
Magic Evasion _| Determines the probability of dodging magic attacks
THE MAIN MENU 13
ORDER
With this command, you can change the
order of the characters. Select the character
you want to move, then select the slot you
want to move him/her to.
ROW:
Choose Row and press the € button to
switch between front row and back row.
Use Order and Row to Set Up an Effective Battle Formation
You cannot select front row or back row individually. With five party members, you can ei
three characters in the front row or three characters in the back row. Use both Order and Row to set
up your preferred formation. For more details on front row and back row, refer to page 194 THE MAIN MENU
CONFIGURATION.
You can change the game settings as you play the game, Adjust them according
to your skill and preferences.
Battle Mode (Mode)
The “Wait” option stops time (prevents monsters from attacking) while you
select items and spells during battle. With the “Active” option, time never stops.
Battle Speed (Bat Spd) and Battle Message Speed (Bat Msg)
You can adjust Battle Speed and Battle Message Speed to six different levels.
Sound
You can switch between Stereo and Mono.
Controller (Control)
You can customize the button configuration. Also, you can select a two-player mode that allows two
controllers to share control of the party both in and out of battle.
Customization
You can change the button configurations to change their functions. Example:
Ifyou switch @ and @, @ becomes the Menu button while @ becomes the
Cancel and Dash button,
Two-Player Mode
You may select “Multi” mode to share control of the party between two
controllers. This feature allows two players to fight battles together.
THE MAIN MENU 15
Cursor Position (Cursor)
You can save the position of the cursor that appears in the menus.
* Default: Once you access or exit a menu, the cursor position returns to the default position
(the top of the menu).
* Memory: Even if you access a different screen, the cursor will return right where you left it.
Window Color (Window)
You can adjust the window color. Different combinations result in different colors.
B Add more blue. G Add more green. R Add more red,
Saving
Saves current state in the game. You can save your game by using a
memory card or the Memo system. (Refer to page 3, “Getting Started
and Saving,” for details.)
Locations for Saving
You can only save on the World Map or at save points
located inside dungeons. You cannot save inside towns
or castles,16 TOWNS & CASTLES
In an RPG, towns and castles serve as important centers for both information and items.
TALK
To talk to people, face them and press the
@ button. At times, a list of items may
appear while you are talking to someone or
examining things. Choose the item suitable
The same person may talk A list of items may
for the situation. about different things in appear automatically
the course of the game.
MOVE
Press the directional button in the direction you wish to move your character. If the @ button is
pressed while moving, the character will run.
You might find some
You can pass through some
places that appear to be items on top of
blocked. You may also be You must press a bution ‘cupboards You may find items in
able t find hidden to open some doots treasure boxes and pots
treasures or shortcuts
TOWNS & CASTLES 7
SHOP GUIDE
Various shops can be found in towns, Purchase items you need or sell extra items in these shops.
Inns
Spending the night at an inn wil
completely restore HP and MP as
well as cure status abnormalities.
Item Shop
You can purchase various items here
and sell items in your inventory.
Armor Shop
You can purchase armor as well as
sell items in your inventory.
Weapons Shop
You can purchase weapons as well
as sell all types of items from your
inventory.
BUY AND SELL ITEMS
Ifyou talk to a merchant behind the counter, you will be able to buy/sell goods.
Set the quantity you want to buy before you confirm your selection.
The characters will cheer by raising their arms if you set the cursor to a
‘weapon or armor that they can equip. (For example, if you choose the
shield Aegis, then Cecil, Kain, and Cid will all cheer, If you choose the ninja
sword Kunai, only Edge will cheer)
Set the quantity you want to sell and select the item to see
the selling price. If you want to sell for the price offered, press the
@ button again
* Ifthe quantity you wish to buy/sell exceeds one, move the cursor
to “10” and press the directional button up or down, To increase
the quantity by multiples of ten, move the cursor to “10” and press
the @ button18 BATTLE SYSTEM
To fight effectively, make sure you understand the battle system. You will obtain money (Gil) and
experience points when you win battles.
READING THE BATTLE SCREEN
|) Enemy monsters. They may attack from the front row or back row.
B) Ifyou inflict damage on an enemy monster, the damage value will appear
in white. Green numbers represent the amount of HP recovered,
C) The monster names will be displayed.
D) The party members.
) The characters’ names and thelr current HP/ maximum HP.
ABOUT ACTIVE TIME BATTLE (ATB)
The ATB system manages time flow during battles. This system allows those
with the highest Agility stat value to act first, whether they be friend or foe.
Whereas in a completely turn-based battle system, each character acts
immediately after you enter a command, in the ATB system the delay
between command and execution is determined by the characters Agility.
When a characteris ready to act, he or she will begin flashing onscreen, and his/her name will appear
in yellow. While allies select battle commands, time continues to elapse and enemies keep attacking,
so beware. If you choose the “Active” option in the Configuration Menu, enemies will attack you even
while you are selecting items or spells.
Take Advantage of the ATB System
Against monsters that transform like Mist D., you must
time your attack properly to cause effective damage,
When the monster transforms into mist, attacking is futile,
so you should use that time to heal. When the monster
reappears, resume attack!
Hold off your attack.
When the monster
reappears, attack!
BATTLE SYSTEM 19
BATTLE COMMANDS
Aside from “Fight” and “Item,” each character has his or her own unique set of battle commands.
FIGHT
Use the Fight command to attack enemies physically. Select Fight,
then select the character's target. If another party member defeats
that target first, the character will automatically attack another enemy.
Front Row vs. Back Row
Physical attacks can deal more damage from the front row thanks to greater
attack power and accuracy, but you take more damage in return. Likewise,
you inflict less damage from the back row, but you also receive less damage.
However, magic and projectile (Projec) weapons, like a bow, can cause equal
damage from either front or rear. Enemies can also position themselves into
two rows. Consider these facts when you set your battle formation.
MAGIC
To use magic, select a type of magic (e.g. black or white), the spell you wish
to cast, and the target.
When the command is executed, the character will begin chanting. The time
it takes to cast the spell will vary depending on the spell. Meanwhile, the
battle time, managed by the ATB, will continue to elapse. When the spell is cast, MP is consumed.
You cannot cast a spell without enough MP. Ifanother party member defeats the target while a
magic user is still chanting, the spell will automatically be cast on another target.20 BATTLE SYSTEM
Use the cursorto choose ‘Set the cursor on your The character wll begin ‘When chanting is
the spell and confirm by target and press the to chant the spell complete, the spell will
pressing the @ button. @ button be cast.
Cast on All
You can cast some spells on multiple targets. Select the spell and press the left directional button
until the cursor flashes on all enemies; or, press the right directional button to target all allies.
There are some spells that hit multiple targets automatically upon selection
* Ifyou are attacked from behind, press the right directional button for enemies and the left
directional button for allies.
ITEM
To use items during battle, select Item, choose an
item with the cursor, press the @ button twice to
confirm selection, and select the target. Offensive
items can only be used on enemies.
Select the character
‘upon which the item will
bbe used. Some items
ill automatically target
multiple targets,
Changing Weapons During Battle
From the Item Window, select the weapon you want to
wield. Next, continue pressing the up directional
button until the Weapon Menu appears, Choose the
weapon you want to replace and press the @ button
to confirm the selection. After this, you will be able to
use the new weapon in battle. You can use some
weapons like items. Access the Weapon Menu, select
the weapon you wish to use, and select your target.
BATTLE SYSTEM
ROW
Press the left directional button to access the Row command. Use this command
to switch the party's battle formation between front row and back row.
PARRY
Press the right directional button to access
the Parry command. Use this command to
raise your defense power,
ESCAPE
Press the LI and RI buttons simultaneously to escape. You may have to
hold down the buttons for a while in order to escape from swift enemies.
You cannot escape from bosses.
First Strike, Back Attack, and Ambushed
Upon encountering enemies, one of the following messages may appear:
First Strike: Upon encounter, you have a certain amount of time to attack first.
Ambushed: Upon encounter, the enemy will attack first for a certain amount of time.
Back Attack: Upon encounter, the enemy will attack you from behind
Beware: your party's front row and back row will be reversed, possibly leaving
your weaker characters more vulnerable. Use the "Row" command to resume:
normal party formation. Also, as when you are Ambushed, the enemy will
have the initiative and attack first.2 CHOCOBOS
Chocobos are familiar characters in the FINAL FANTASY series. They live in Chocobo Forests located
all over the world. There are four types of chocobos. Two of these types can transport your characters
at high speeds, allowing them to avoid enemy encounters entirely.
YELLOW CHOCOBO
Regular chocobos can carry your party across land and rivers at twice the party's
walking speed. To mount a chocobo, stand in front of it and press the @ button.
Press the @ button again to dismount, Once you dismount from a chocobo, it
will retum to the forest.
BLACK CHOCOBO
Black chocobos can transport your party by air at low altitudes, but cannot cross
2) mountains. Also, they can only land in forests, Black chocobos, unlike regular
He chocobos, will wait after you dismount. However, once you mount them again,
they will fly back to their home forest.
WHITE CHOCOBO
White chocobos can fully restore your MP. At least one lives in every Chocobo
3s Forest.
FAT CHOCOBO
The big boss of chocobos, the Fat Chocobo can store items for you. Use a Gysahl
when “the smell of chocobo is in the air,” and he will appear.
VEHICLE GUIDE 23
Vehicles will move you swiftly across the World Map. Press the @ button to board and disembark
from vehicles.
AIRSHIP
Red Wings are airships that Cid remodeled for military purposes
The Enterprise is an upgraded version of the Red Wings.
Other powerful airships also appear in the game.
Where airships can land:
Grasslands Grasslands
(greenish (green)
yellow)
HOVERCRAFT
The royal transport of Damcyan. With the hovercraft,
you can travel across land and even shallow water.
Where hovercraft can land: Where hovercraft can travel
Desert Grasslands Shallows Lakes24 ITEM GUIDE
You will need items for your journey. You should familiarize yourself with each one. Some items can only be
used during battle while others can only be used from the Item Menu
OFFENSIVE ITEMS
i mo
Bomb ‘Causes fre damage.
Big Bomb | Stronger version of Bomb, Generates a ball of ire that scorches enemies.
Notus Causes ice damage.
Boreas | Stronger version of Notus. Generates huge icicle that pierces enemies tothe core.
‘ThorRage | Causes bolt damage
ZeusRage | Stronger version of ThorRage. Damages enemies with a powerful lightning attack.
Stardust | Showers stardust that damages any type of enemy.
Inferno | Scorches the enemy with dragon fie
Blizzard | Freezes the enemy with cold dragon breath,
LtStorm | Zaps the enemy with a dragons lightning bolt
GaiaDrum | Causes an earthquake to damage enemies. Same as the black magic spell Quake,
Grimoire | A book of summons that calls a random summoned creature.
Coffin ils the enemy instantly. Same asthe black magic spell Death
HiGlassi_ | Stops time for enemies, immobilizing them,
HiGlass2 | Stronger version of HrGlass. Enemies become immobile for a longer time.
HiGlass3_| Stronger version of HrGlass2, Enemies become immobile foran even longer time.
Silk Web | Spins webs around the enemy to hinder their mobility, Same effect asthe white magic spell Slow.
‘MuteBell | Prevents the enemy from using magic by silencing them. Same effect asthe white magic spell Mute
Bestiary | Lea enemy HP and weaknesses. Same effect as the white magic spell Scan,
Hermes | Raises agility. Same effect as the white magic spell Haste.
Bacchus | Berserks the target so he/she attacks powerfully but uncontrollably. Same effect as the white magic spell Besk
Kamikaze | Sacriices the users HP to damage the enemy by that same amount, The user becomes KO'd,
Vampire | Restores HP by absorbing the target's HP. Same effect as the black magic spell Drain
‘Succubus | Restores MP by absorbing the target's MP Same effect as the black magic spell Psych
Bomb Teaches Rydlia how to summon Bomb.
imp Teaches Rydia how to summon Imp.
Cocatris | Teaches Rycla how to summon Cocatis.
‘Mage ‘Teaches Ry dia how to summon Mage.
DEFENSIVE ITEMS
i Em
lusion | Allows you to dodge attacks by creating your double. Same effect asthe white magic spell link.
StarVeil Reflects enemy magic witha wall of holy light Stronger than the white magi spell Wall
MoonVeil_| Stronger version of StaVeil Reflects enemy magic with a wall of moonlight.
ITEM GUIDE 25
RECOVERY ITEMS
Potion | -Restores some HP.
HiPotion | Stronger version of Potion
X-Potion | Stronger version of HiPotion
Ether! Restores some MP.
Ether2 | Stronger version of Ether!
Elixir Completely restores HP and MP.
Tent Restores some HP and MP. Cures all bad status effects except KO,
Cabin Completely restores HP and MP. Cures ll bad status effects
Life Cures KO and restores minimal HP. Same effect as the white magic spel Life
Maidkiss Cures those who have become toads (cures Toad).
Soft Cures those who have become petilied {cures Pet.
Mallet Cures those who have become smal (cures Mini
DietFood | Cures those wio have become pigs (cures Pig)
EchoNote | Cures those who have lost their magic ability (cures Silence)
Eyedrops | Cures those who have become blind {cures Darkness)
Antidote Cures those who have been poisoned (cures Poison}
ross Cures those who have been cursed {cures Cuts).
Remedy Cures all bad status effects except KO. Same effect asthe white magic spell Esuna,
Alarm Wakes up those who have fallen asleep during battle (cures Sleep),
Unihom _|_Immesiatly cures bad status effects that would othemvise disappear after battle like Confuse and Berserk)
OTHER ITEMS
Exit | Warps you out of dungeons tothe suace
EagleEye | Zooms out the screen to provide a panoramic view of your surroundings, Same effect asthe white magic spel Sih.
Gysahl | Calls Fat Chocobo i used in an area ubere there isthe smell of chocobo inthe at
Whistle | Allows you to call Fat Chocobo from anywhere except during battle
Ag Apple | Raises maximum HP by 50 points.
‘Au Apple Raises maximum HP by 100 points.
SomaDrop Raises maximum MP by 10 points.
Alert Alerts enemies to your presence and pulls you straight into batle2 STATUS ABNORMALITIES AND CURES
Magic and items are necessary to cure status abnormalities inflicted by enemies during battle
Remedy, Tent, and Esuna can cure all abnormalities except KO. To cure everything, including KO,
spend the night at an inn or use a Cabin.
& | Target cannot participate in battle until recovered, Life, Life!, Life?
Target tums to stone and is immobilized until recovered, Soft
Target tums into a toad and cannot use magic Naidkiss, Toad
Attack and defense powers decrease
Target cannot use magic EchoNote
Target shrinks. Attack and defense powers decrease. Mallet, Min
Pig Target tums into a pig and cannot use magic DietFood, Piggy
Darkness Target is blinded; accuracy of physical attacks decreases, Eyediops
Poison Targets HP gradually decreases Antidote
Paralyze Target cannot move fra certain time Union, effect expres after battle
Sleep Target falls asleep and is immobilized until avakened, Alam, Unihorn effect expires
aftr battle or when attacked
Confuse Target cannot be controlled and randomly attacks Etfect expires ater battle or
enemies or allies. when attacked
curse /| | Targets attack and defense powers decrease by halt Cros, effect expres after batle
* In the Display column, the graphics on the left are images that appear during battle.
The icons on the right appear in the Main Menu.
** In the Cure column, curative items are listed first, followed by spells.
CONTENTS
Getting Started
Basic Controls .....
Saving & Game Over
Characters
The Main Menu
Moving Around the World
Shops & Gathering Information
Battle System
Weapons & Armor
Accessories & Items
Tech Skills
Magic
Credits .. nee Ba
Limited Warranty/Game Tips .
FINAL FANTASY IV Instructions
28
-30
31
=P
34
39
Al
a2
46
aT
48
49
55
Sig
27
PROLOGUE
This is the fateful story of those
who discovered the trigger of
time. From a timeless past to
an unimaginably distant future,
many events and encounters
await your arrival. Get ready for
an epic adventure that
transcends the boundaries of
space and time!28 GETTING STARTED
disc cover
RESET button,
POWER button
POWER indicator OPEN button
Controller port 1 MEMORY CARD slot 2
MEMORY CARD slot 1
Set up your PlayStation® game console according to the instructions in its inst ion mona Make |
sure the power is off before inserting or removing a compact disc. Insert the Chrono Trigger® disc into |
Say
your PlayStation game console and close the disc cover. Insert game controllers and turn the power
on, The opening movie will begin. Press the @ button to go directly to the Title Screen,
This game will save your progress onto a memory card, Be sure to insert the memory card into the
MEMORY CARD slot beforehand.
PLAYING THE GAME FROM THE BEGINNING
Select at the Title Screen and press the @ button.
(Note: Hereon, to “select” something means to select it using the
directional buttons, then press the @ button to confirm your selection.)
SELECTING BATTLE MODE
Select either Battle Mode and press the @ button.
ACTIVE Enemies take action during battle regardless of whether commands are being entered.
WAIT — Enemy actions stop while Tech and Item windows are open.
GETTING STARTED
ENTERING NAMES
Next, you will enter a name. This will also occur when meeting new characters.
Use the button to confirm and the © button to cancel,
When you are finished, press the START button.
WHEN CONTINUING A GAME
At the Title Screen, select the MEMORY CARD
slot containing the memory card and press the,
@ button. Next, select the save data from which
you wish to continue with the directional buttons
and confirm selection by pressing the @ button.
The selected file content will be displayed at the
bottom of the screen.
A) The period saved
B) Game play time
C) Money in possession
D) Number of saves
E) Party members and status
al the time of save
NEW GAME +
Once the game has been cleared, you can start a new game using your acquired levels and
parameters
EXTRAS.
Extras are special features that offer more insight into the world of Chrono Trigger: Initially, there are
only two features available: Theater and Music Box. The Theater and Music Box allow you to replay
the animated scenes and music that you have found in the course of the game. Most of the movies
and music tracks will remain unavailable until you have cleared the game. Once you clear the game,
you can save special data called a “System File” onto a memory card, The System File allows you to
access new Extras that you have acquired. For more information on the System File, please view the
in-game tutorial ‘What's a System Fi
Load System File from Memory Card
Loads a saved System File from the memory card to load and display
acquired Extras.
om
View Default Extras
Default Extras may be viewed without loading a System File.30 BASIC CONTROLS SAVING & GAME OVER 31
DUALSHOCK™ analog controller configurations
SAVING
12 button (not used) The game can be saved anywhere on the World Map and at save points on the
R2 button (not used)
Lo button RU bition, Field Screen, See page 38 for details
directional button ae GAME OVER
O button When all party members are defeated in battle (HP 0), the game is over.
X button After that, you can return to the Title Screen by pressing any button.
O button 4
left analog (not used) ight analog stick (not used) GAME CLEAR
ace STARE aia This game contains multiple endings, After viewing an ending, save the ending data onto a
’ memory card; it will be stored as a “System File.” Ifa System File exists, you will be able to access
ANALOG mode button (not used) Bh cwigiie radwell 3
NOTE: Compatible only in DIGITAL mode. bea aii ct gate bas new Extras,
‘ Save (Yes)
‘The following section explains basic controller operation for Chrono Trigger, and shows default Saves the System File onto a memory card.
settings for each button. See page 38 to customize controller functions. This ga nes not compatible oO Save (No)
with analog control features or with multitap accessories. 5 a Does not save the System File.
directional butions | Character movement/ cursor movement in menu screens What's a System File?
left analog stick Not used. “ il il
eer An explanation of the System File will be shown.
@ button Confirm / Talk Examine / Enter buildings.
@ button Cancel Dash when held down wile characteris moving.
@ button Open Main Menu Screen,
@ button ‘Open Character Exchange Screen / Open Time Gauge Screen when riding in the Time Machine. ‘
LI button Escape from battle* (when held down with the RI button) / Operate Time Gauge / Operate Item Screen.
L2 button Not used. X | @button
Ri button Escape from batle* (when held down with the L! button) / Operate Time Gauge / Operate tem Seen EVENTS REQUIRING CODE ENTRY ¥ | @button
2 button Not used For certain events in the game, codes must be entered with the | A | @button
SELECT button (pens the World Map onthe World Map Screen, controller. To enter codes, refer to the chart shown on the right. | 8 | € bution
‘START button Pause / Resume. L } LI button
ANALOG mode button _| Not used. R | Ri button
*Note: Not all battles can be escaped.
To execute a Soft Reset and return to the Title Screen, press the L1, L2, R1, R2, START, and SELECT
buttons simultaneously. TWAT TW |CHARACTERS
CRONO
(Truce Village, 1000 AD)
Crono lives in Truce Village in
the year 1000 AD with his
p.-* mother He Isa content
teenager until his friend
Marle mysteriously disappears
an experimental teleportation
device, He courageously
takes on the task of traveling
through time to find his lost
friend. A fine swordsman, Crono
demonstrates extraordinary skill
with the katana.
MARLE
{Guardia Castle, 1000 AD)
‘Marle lives in the year 1000 AD in
Guardia Castle. Posing as a commoner,
Marle is actually Princess Nadia of
the kingdom of Guardia.
Her mother, Aliza, died when
she was young and Marle now lives
with her father, the king of Guardia.
She meets Crono and Lucca at the
Millennial Fair in Leene Square.
© She despises royal life and longs for the
freedom of common life. Her beauty is matched
‘only by her desire for freedom from royal burdens,
LUCCA
(Truce Village, 1000 AD)
She lives with her parents
near Truce Village in the
year 1000 AD. More
‘comfortable around books
‘and machinery than around
‘people, she does not have
1 many fiends herown age.
oF A biilliant inventor, Lucca
creates adevice known as a
telepod that is said to be able
to instantly transport a person
from one location to anoth
creativity to mal
r\ Inventions and weapons.
She uses her oo
CHARACTERS
33
FROG
(600 AD}
valiant knight of the Guardia
kingdom in 600 AD, Frog.
ROBO.
(2300 AD)
Robo is searching for his lost past
and striving to improve the
future. Upon finding the broken
down machine, Lucca repairs
Robo. In retum, the robot
chooses to fight alongside Crono
and his friends, Robo uses
advanced weaponry from the
future to strike fear into all who
challenge him,
queen's protector after
failing to prevent the
disappearance of his
queen, Leene. Frog is looking
to avenge the death of his
fallen comrade. He is a
powerful swordsman who wields
the mythical sword, Masamune.
AYLA
(65,000,000 BC)
Ayla, a feral cavewoman from
the distant past, is the chief
‘of loka Village. She is
seeking allies to defend her
village against the
threatening dino-human
Reptites. Recruiting
Crono and his friends,
Ayla and her people
must baitle the Reptites for
control over history itself
On the battlefield Ayla is
‘unmatched in raw power
and ferocity.
MAGUS.
(2),
‘Magus lives in the year
600 AD but may have
‘come from some other
era, Magus is bent on
destruction for reasons:
yet unknown. A master
of Shaclow Magie, Magus
is a dark force to be
reckoned with,
| 234 THE MAIN MENU
When the @ button is pressed anytime outside of battle, the Menu Screen will
appear. Select one of the icons shown below with the directional buttons and
press the @ button to confirm.
Tech &
Magic
Status &
Equipment
Configuration Party
Formation
Saving 7
STATUS & Equipment —[fgp——_________- 7s
Check Status 3
Select a character with the cursor to check his or her status and equipment.
A) Current Level
B) Current HP / Maximum HP.
G)Current MP/ Maximum MP
1) Current attack power
E} Current defense power
F) Statistics (see chart below)
G) Type of Magic (see page 49)
H) Weapons, armor, and accessories currently equipped
1) Experience points
I) Experience points necessary for the next level UP.
re
ey eee,
rece Ce
Cr
aa eases
cos
Pr)
err
Power ‘Affects the power of physical attack
Hit Determines the accuracy ofan attack
Speed Affects length of time before commands can be entered
Affects effectiveness of magic attacks
Probability of evading enemy attacks
Alec the rate of HP increase at Level UP
Magic
Evade
Stamina
[Magic Defense | Defense power against enemy magic attacks
THE MAIN MENU 35
Equipping Weapons, Armor, and Accessories
With the directional buttons, select the character to equip, then press the @ button to confirm.
Next, select the equipment to be changed and press the @ button. The LI
and RI buttons may be used to change the selected character at this time.
Select a new item to equip.
You can preview how an item will affect the character's statistics before
equipping it. When a new item has been selected, the character's statistics
will change on the Status Screen.
Blue indicates an increase in value, and gray indicates a decrease in value from
the present condition
ITEMS
Using Items
With the directional buttons, select items highlighted in yellow and press the
@ button twice. Next, select the character on whom the item is to be used,
and press the @ button again. You can scroll through entire pages of your
inventory quickly by using the LI and RI buttons,
Checking Which Characters Can Equip Items
Select weapons, armor, and accessories with the directional buttons. Press
the @ button twice to display which characters can equip the selected item
Manually Organizing the Item List
Select the item (or open location) you wish to switch and press the @ button.
Next, select the other item (or open location) and press the @ button again.
Organize Item List
Select to automatically arrange items according to type36 THE MAIN MENU THE MAIN MENU 37
TECH AND MAGIC _freci
Check Tech and Magic
You can check the Tech and Magic skills that your party members possess.
For descriptions of each Tech, see “Using Tech and Magic’ below. To view
available Tech skills that combine the abilities of two or three characters
(Combos), please use the following methods:
CONFIGURATION
Here you can customize game settings. Select the system icon for the
setting you wish to change, then press the @ button to change settings.
Stereo Sound
Stereo sound when ON, Monaural when OFF
Battle Mode
Changes time flow during battle
Active: Enemies take action during battle regardless of whether commands are being entered
Wait: Enemy actions stop while Tech and Item windows are open.
‘Save Menu Cursor Position
‘This function sets the cursor position for the Menu Screen and for each Menu command.
No (N): The cursor will always return to its default position, at the left side (or top left corner) of the menu,
Yes (Y): The cursor will remain at the previously selected location
Save Battle Cursor Position
This function sets the cursor position for battle commands during battle.
No (N}: The cursor will always return to
Yes (¥}: The cursor will remain at the previously selected location
Save Skill/Item Cursor Position
This function sets the cursor position for Tech and Item windows during battle
No (N): The cursor will always return to the top left corner of each window
Yes {¥): The cursor will remain at the previously selected location
Battle Speed
This function sets the battle message speed and the battle gauge fill rate. The top represents the battle
gauge, and the bottom represents message speed. The larger the number, the slower the gauge or message
speed. Set speed with the left and right directional buttons.
Select Dual Tech or Triple Tech, then set the cursor on the desired Tech name.
The characters required for each Combo will be displayed on the left side of the
screen, and the individual Tech skills that compose each Combo will be
displayed on the bottom of the screen.
Using Tech and Magic
Select characters by pressing the up or down directional button and select
Tech Skills by pressing the left or right directional button. Press the @ button to_|
confirm.
Tech and Magic names (Magic names will have a * beside them) will be
displayed in three colors. Those in white can only be used during battle, those
in yellow can be used during battle as well as on the Menu Screen, and those in
gray cannot be used yet.
Select a Tech or Magic skill highlighted in yellow. Next, select the character upon.
whom it will be used.
Window
Characters can learn Tech and Magic skills after acquiring a certain number of Tech Points. This function sets window pattems, Select the pattem you like with the left and right directional buttons.
By selecting a Tech or Magic skill displayed in gray, you can check how many more Tech Points
[=]
; Battle Gauge
Buco ea This function sets the window content visible during battle. Select from the following th
+ See pages 48 & 49 for more information on Tech and Magic. OFF: Party member names, current HP/ max HP current MP/ max MP.
1: Party member names, current HP, current MP, battle gauge. q
2: Current HP, current MP, party member names, battle gauge.38 THE MAIN MENU
za] Controllers
(28) You can change the controller buttan Sedtites ‘The dePulustatenstestandard>
Use the following steps to change settings.
Select the icon and press the @ button to change settings to
, set the cursor to the icon and press the @ button
Warning: Button indicators that appear throughout the game are based on the settings. If you
customize your controller configuration, inconsistencies may arise
SkillAtem Information
You may turn on/off the Tech and Item description window during battle
PARTY FORMATION
You can change your party formation at the Character Exchange screen.
Ifa character's window is dark, you cannot move that character.
Select the character you wish to move by pressing the up or down directional
button and confirming with the @ button. Select the other character and press
the button again to switch their positions.
SAVING
Switch to the Save Screen and select MEMORY CARD slot | or MEMORY CARD.
slot 2,
Select a block to save onto. If you select a block where Chrono Trigger data
already exists, you will be given the option to overwrite the data, If you agree,
select and press the @ button.
MOVING AROUND THE WORLD 39
WORLD MAP SCREEN
This map charts your destination points. Enemies do not
appear on this screen. Press the SELECT button to display the
entite World Map and your current position on it. You can
return to the detail map by pressing the ® button.
When the party stands in front of caves, buildings, and other specific locations,
location names will appear. Press the @& button at that time to enter that
location and switch to the Field Screen.
FIELD SCREEN
The Field Screen is where you will be collecting information and adventuring.
Battles will ensue here when the party encounters enemies. You can make your
characters move faster (dash) on this screen by holding down the ® button
while moving the party with the directional buttons.
TIME WARP
Time warping allows you to travel to the past, present, and future of the same world.
Time Gates
Time Gates allow you to travel to the same location in a different era. Press the @
button while standing in front of one of these Time Gates to warp to a different era.
The End of Time
Travelers of time and space eventually reach the “End of Time.” Here,
pillars of light that are connected to the Time Gates through which you F
previously traveled. These pillars of light increase in number as you find and travel
through more Time Gates. Step into the pillar of light and p
display its era and destination, Select to be warped to that
ind40 MOVING AROUND THE WORLD
Switching Characters
Once you've visited the End of Time, you can change party characters at any time
outside of battle, Press the @ button to open the Character Exchange Screen
With the directional buttons, select the character you wish to exchange, then
press the € button. Select the other character and press the @ button again.
Old Man's Hint
An old man lives at the End of Time. He can provide you with many hints, so vi
him whenever you are stuck in your adventure, The hints he gives you after you
obtain the Time Machine are especially crucial.
OPERATING THE TIME MACHINE (EPOCH)
The Time Machine travels across time and evolves to become more sophi:
progresses. *
Stage I
The Time Machine is initially a simple model, used for the
sole purpose of traveling across time. Position yourself to
overlap the Time Machine and press the € button to
board the craft; press the @ button to disembark
The Time Gauge will be displayed once you're aboard
Stage 2
‘As the journey progresses, the Time Machine will gain
H} the ability to fly. Use the @ button to board it, and the
directional buttons to pilot it. Press the ® button to
display the Time Gauge.
How to Time Warp
With the directional buttons or the LI and RI buttons, set the Time Gauge hand
to the era you wish to visit, then press the @ button.
SHOPS & GATHERING INFORMATION 4:
In this game, you will journey through a world’s past, present, and future. Hence, depending on your
actions, you may see many different changes throughout the world, even if you are just returning to a
place you have visited before.
TALK
Press the @ button while standing in front of people to initiate conversations. Characters
may move while the message window is still displayed. Pressing the @ button will change
E} the position of the message window.
READ/INVESTIGATE
Press the @ button while standing in front of a flyer to read its content. Likewise, press.
the @ button while standing in front of a treasure chest to retrieve any items inside
ACTIVATING SWITCHES
In dungeons, you can flip switches by standing in front of one and pressing the @ button.
Switches allow you to openiclose doors and deactivate traps.
HOW TO SHOP
You can buy and sell items and equipment at shops.
Buy
First, select and press the @ button, Next, select the item to buy. Finally, select
the quantity you wish to buy. (Use the up and down directional buttons for multiples of
ten and the left and right buttons for multiples of one.)
Sell
Select and press the @ button. Select the item you wish to ay
sell, and the number of items to sell, just as with buying items.
Equipping at Shops
After purchasing weapons or armor, return the cursor to the Buy/Sell option at the upper
left corer of the screen. Press the down directional button to move the cursor to the
character window. Next, select the character you wish to equip and press the @ purl
Proceed to equip in the manner shown on page 35.a2 BATTLE SYSTEM
Battles begin when you encounter an enemy on the Field Screen or move into
certain areas of the map. A window containing enemy names, party member
names, HP, MP, and battle gauge will appear when you enter battle. You can
toggle this window up or down by pressing the @ button. You can try to escape
battle by pressing the LI and RI buttons simultaneously, but there may be
times where escape is not possible. As a side note, it is possible to avoid
contact with most enemies and evade battles altogether.
ENTERING COMMANDS
When the battle gauge fills to the right, commands will appear. If there is more than one party
member ready to act, you can choose which one will act first by using the left and right directional
buttons or the @ button.
Attack (Att.)
This commend onic arate rae
the @ button, select a target with the directional buttons and press the
@ button again,
Use this command to attack with Single Tech and Magic skills. After confirming
with the @ button, use the directional buttons to select the Tech or Magic
(a * mark appears beside Magic names) you wish to use, then press the
@ button again. Next, select a target. If there is not enough MP, Tech and
Magic names will be displayed in gray and cannot be used
BATTLE SYSTEM 43
COMBINATIONS
Tech and Magic skills mastered by each character can be used in special combination attacks called
Combos.
Combo Command
When several characters are waiting for commands to be entered, the
command switches to the command if your characters have learned
Combos, Select and press the @& button to use one. Note that Single
Techs may still be used while is displayed. Usage method is the same
as with the command.
Note: The Combo command appears as during battles
Selecting a Combo
Select a Combo from the and sections by pressing
the up or down directional button, then press the button to confirm. Next,
select the target of the Combo and press the @ button again. You need only
command one character from the Combo in order to execute it.
When Combos Cannot Be Selected
When one or more of the characters needed for a Combo lacks the required MP, or is not yet ready to
act {ie., battle gauge has not refilled), the Combo will be displayed in gray and cannot be used
Dual Tech: A Combo that combines the Tech and Magic skills of two characters.
Triple Tech: A Combo that combines the Tech and Magic skills of three characters.
ITEMS
To use recovery items, select the - command, Choose th ish
to use with the directional buttons and confirm with the @ button. Next, select
the character upon whom the item is to be used and press! again.4 BATTLE SYSTEM BATTLE SYSTEM 45
BEGIN BATTLE
A battle begins once you've encountered an enemy on the Field Screen.
Sometimes enemies will attack before you can act. Ifa character defeats an
enemy that another party member has also targeted, the second party member
will automatically target another enemy.
STATUS EFFECTS
Certain enemy attacks inflict status effects on your characters, You can cure afflicted characters by
using the “Heal” item, but all status effects vanish when the battle ends. The following status
effects exist:
END BATTLE
Battles end when all enemies have been defeated. Experience Points, Tech
Points, Gold, and sometimes items are distributed at this time. Your characters
also gain levels when they accumulate enough Experience Points. Inactive
characters receive 75% of the Experience Points gained, but do not acquire any
Tech Points.
HP diminishes gradually and attack power decreases
The battle gauge ills more slowly, so the character cant act a frequently
“
LEARNING TECH AND MAGIC ‘Commands cannot be entered and defense power decreases. The character will wake up when attacked,
Fighting battles will teach your characters new Tech and
can only learn Magic after training at the “End of
Characters lear new Tech and Magic skills after acquiring a certain number of Tc erate Docomes peontrlbi ao sane ties tik ales
Tech Points. You can check this number in the Tech section of the Menu Screen.
See page 36 for details
Lowers the characters chances of iting the enemy.
To learn Combos, all characters that form the Combo
must fight a battle together and be capable of using
the required Tech/Magic skills. Locks out usage of all Tech and Magic skills
Immobilizes the character so he or she cannot act. Hisher battle gauge also freezes,
SURONICLES:46 WEAPONS & ARMOR ACCESSORIES & ITEMS 47
There are five main types of weapons, each exclusive to a patticular character, and two types of armor ACCESSORIES
Weapons and armor are displayed with the following icons: Equipping accessories invokes various effects
ee
WEAPONS. Silver Earring | Max HP up by 25%
nu Gold Earring | Max HP up by 50%
Silver Stud MP use cut by 50%
\Wood Svord, Vedic Blade, et. are weapons exsve to Crono Gold sud | MP use cut by 758
Sight Scope | hone enemySHP Lucena equipment)
| rage Band) 050% counterattack rate
Fo
Bronze Bow, Robin Bou, ec. are weapons exclusive to Marl a a ae nah ean
Power Glove | Power 2 (Frogs iil equipment
Defender ‘Vigor +2 (Robo's initial equipment)
ArGun, Dat Gun, et. are weapons exclusive to Lact. Magic Scart_| Magic 12
Power Scat | Power (itl equipment
Speed Belt | Speed 2
Bronze Edge, lon Sword et ae weapons exclusive to Fog O
Ti Hi At h Robs ems
ie Am, Hammes Arete. re weeps exctasve to Robo. Specific items recover HP or MP, or cure status effects,
HP RECOVERY ITEMS STATUS EFFECT RECOVERY ITEMS
{ Toni 10 Restores 50 HP Heal | Recovers sts
MidTonic | 100 | Restos 200 HP Reve 200 | Revives an ally
, | Full Tonic 700 Restores 500 HP
MP RECOVERY ITEMS FULL HP AND MP RECOVERY
Pant) | Head “These are helmets to protect the head. There are some helmets for female characters only a
| Ether 300 | Restores 10 MP. ‘Completely recovers the
| Mid Ether | 2000 | Restores 30 MP 150 party's HP and MP on World
a re Eee sneer Father | 10000 | Restores 60 MP Nap and at save points
FINAL PANTASY GHRONIGLES CTR} Mn)
LNAL TAMAS GHBUNGDEO! Gand Vuht48 TECH SKILLS
Tech skills consume MP and release power through weapons. In addition to Single Techs, there are
Combo Techs that combine the efforts of two or three characters. Some examples are listed below;
you will learn additional Tech Skills as you progress through the game
SINGLE TECH SKILLS (1 CHARACTER)
cme Tech Name _ | MP Cost
‘Crono Cyclone MP2 | Stikes nearby enemies while spinning
Slash MP2 | Slashes enemies ina straight line.
Spincut MP4 | nets twice as much damage as a normal attack
Confuse MP 12 | Jump on enemys head and slash four times.
Marie Aura MPT | Partially recoversan alls HP.
Provoke MP1__| Taunt and confuse an enemy.
Lucca Flame Toss | MP1 | Throvs a chain of flames at enemies.
Hypna Wave | MP1 | Renders all enemies unconscious,
Napalm MP3 | Attacks surrounding enemies with a napalm bomb.
Mega Bomb | MPI5__| Strong blast causes major damage to surrounding monsters
COMBO TECH SKILLS (2 CHARACTERS)
Ci
‘Crono +Marle | Ice Sword ‘Altack enemy with a magical ice sword,
(Spincut + Ice)
Crono+ Lucca | Fire Whirl Spin and attack group of monsters with fre
(Cyclone + Flame Toss)
Combo Tech MP Consumption
‘The MP costs of Combos correspond to those of the individual
Tech/Magic skills involved, For example, when Crono and
Marle execute their Dual Tech “Aura Whirl,” Crono consumes
2 MP for “Cyclone,” and Marle consumes | MP for “Aura.
MAGIC
Magic consists of four elemental types. Each character can only use certain types,
Some characters cannot learn magic at all
Crono can learn magic related to the element of Lightning,
Lightning Damages an enemy with lightning
Lightning? | MP8 | Lightning attack for major damage to all enemies
Life MP 19 Revives an aly
Luminaire | MP20 | Casts the ultimate magicon all enemies
Lucca can learn magic related to the element of Fire.
Fire MP2
MP6
nuts the enemy in lames
| increases physical defense pover ofan ally
| Fire atack for major damage to all enemies
Bomibards all enemies with intense light and fire
Magic that is engulfed in darkness... Its details are shrouded in mystery.
Marle and Frog can leam this type of magic, but the effect is different for each.
ee
Altads an enemy with ce
Partially ecovers anally HP
Reduces an ally’s wait time by /2
Ice attack for major damage to all enemies
Completely recovers an allys HP
Revives an aly and fully recovers histher HP
MP6
MPs
Tinea
MP2 | Attacks an enemy with bubbles .
MP2 | Recovers some HP forall allies QY
Bubble attack for major damage to all enemies
Completely covers anally HP
Elements of Combo Techs
Tech skills clo not have inherent elemental properties like Magic does. But when Tech and
combined for Combos, the Combos inherit the elemental properties of the Magic used.
elemental types in a Combo (eg, Fire and Ice} will produce a different element.
PINAL TFUNLEASH A NEW REALITY
FINAL FANTASY
THE SPIRITS WITHIN
IN THEATRES JULY 11, 2001
E- aaPII eS
REVISIT TWO OF THE OWN THE BOOK
MOST SIGNIFICANT
FINAL FANTASY.
CML ATA) cnn
TAL STRATEGY GUIDE THE SPIRES WITHIN
4 CEES ume as oem ny 4
mtiurny Seca ue eure a ea) i.)
SAGAS IN GAMING! eae Se eee ae
PMU ele etc ola Te La)
experience this mavie fram
The FINAL FANTASY CHRONICLES”
Official Strategy Guide Will Successfully
Lead You Through Your Journeys.
Complete walkthroughs of both
FINAL FANTASY ® [Vand
CHRONO TRIGGER ®.
@ Bestiaries, character classes, and
locations of key items for both games.
Boss strategies and comprehensive
weapon, armor, and accessory lists
for both games
@ Secrets to access every ending,
plus tech and magic lists in the
CHRONO TRIGGER section.
@ Character class abilities and
coverage of all 5 types of magic
in the FINAL FANTASY IV section.
NERMYGES scuanescer
www.bradygames.com www.playonline.com
Pee Mei eect
eae
To purchase BradyGames’
FINAL FANTASY CHRONICLES
Official Strategy Guide, visit your local
electronic, book, or software retailer.
Also available online at bradygames.com
ISBN: 0-7440-0073-4
UPC: 7-52073-00073-8
PRICE: $14.99 US / $21.95 CAN
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CREDITS
FINAL FANTASY IV
ORIGINAL STAFF
Producer
Character Design
Music
Main Design
Main Progam
Main Graphies
Map Design
Battle Design
Bale Graphics
Music Program
Sound Efects|
REMAKE STAFF
Executive Producers
Director
Supervisor
Music
Sound Effects
Recording Engineer
CG Supenisor
Producer
Publicity Producer
Porting
Special Thani To
Hironobu Sakaguchi
Yoshitaa Amano
Nobuo Vematsu
Takashi Tota
Ken Natta
Hiromi Nakada, R Tanaka
Yasushi Matsumura
Kazuhiko Aoki, Mioyuki to, Akhiko Matsa
Tetsuya Takahashi, Masanori Hoshino
Minoru Akao
Keni ito, A. Veda
Hironobu Sakaguchi, Shinji Hashimoto
Kazuhiko Aoki
Fumiak Fukaya
Nobuo Uematsu
ji Nakamura
K. Nagashima
Atsushi Murat
A ina
Manabu Denno
‘Tose Co, Lid
H. Masuda, R, Komatsu, ¥ Sato, M,Kishihara,
SInggak MYasuda, Tf Tanaka, S Masha,
N Wedd, H.Yuktake, K. Nakata. Nao,
Y.Uerishi, Tse
SQUARE Co.,Ltd
Localat
Department
General Manager
Localization Director
Localization Assistants
Quality Assurance
Executive Director
Rating Legal Advisor
Asupenisor
‘A Assistant Coordinator
‘SQUARE SOFT, INC
Senior Vie President
Localization Staff
Lead Localization Specialist
Localization Specialist
Editor
Localization Assistant
Assistant Localization Manager
Localization Manager
uality Assurance Staff
Senior A Manager
Assistant QA Manager
Lead Product Analyst
Assistant Lead Analyst
Product Analysts
A Translator
Senior Lead Analyst
Akira Keshia
(GORO tenis
Mai Morolsh, Tomako Seki
Hiromi Masuda
Reiko Kondo
Takashi Sannohe
Yuichi Shira, Shinichi Teal
Yul shibata
Ryosuke Taketomi
Brody Philips
Jennifer L Matai, Richard Amtower
Rika Macwya
Ryosule Taketomi
Yutaka Sano
Jonathan Wiliams
David "Ribs" Carillo.
Jeff) Love
[Nicholas m. Pisani
Aaron]. Adams, Mathew A, Cit
Chis Manprin, Michelle Ng
Kenji Nakamura
Jaime |. Bencia
CREDITS
‘CHRONO TRIGGER
‘ORIGINAL STAFF
Producer Kazuhiko Aoki
Directs ‘Takashi Tokita, Yoshino Kitase, Akiko Masui
‘Character Design Akira Toriyama
Supervisors ul Hol, Hironobu Sakaguchi
Music ‘asunot Mitsuda, Nobuo Uematsu
Nain Program Keizo Kokubo, Katsuhisa Higuchi
Sound Program Minoru Akzo
Sound Engineer Eiji Nakamura
Graphic Decors
Stor lan
Event Plan
Feld Plan
Batle Pian
Batle Progam
Word Map Program
ena Program
Visual Program
Elect Graphics
Feld Graphics
Character Graphies
Monster Graphics
Nap Design
Executive Producess
Sound Efets|
Advertisement
System Adminstistor
Remake stat
Test Coordinators
‘Yasuhiko Kamata, Masanori Hoshino,
Tetsuya Takahashi
Masato Kato
Hiroyuk tou, Keisuke Matsubara, Hiroki Chiba
Keita Eto, Kenichi Nishi
akoto Shimamoto, Haruyuki Nishida, Toshiaki Suzuki
Toshio Endo, Kiyoshi Yoshi
Kazumi Kobayashi
Akihiro Shiau
Koji Sugimoto, Ken Narita
Hirokatsu Sasa, Yukio Nakatanl
Shinichiro Okaniva, Manabu Daichima, Toshiya Hasul,
Natsuzo takura, Tetsuya Nomura, Kazuhiro Oka,
Yoshinori Ogura, Yusuke Naor, Tekamichi Shibuya
Shinichiro Hamasaka, Akyosh! Masud,
Masaaki Hayashi, Takuya Odachi, Yasuyuki Hone.
Hiroshi Uchiyama, Tazo Inka, Fumi Nakashima
Kouichi Ebe, Tsutomu Terada, Tadahir Usuda
ani Kava, Akane Haruki, Hiroto Yamanot,
Hidetoshi Kezuk, Kaname Tanaka
‘Tomoyuki Takeshi, Hironobu Sakaguchi
Hicash sul, Tetsuo Mizuno, Mosh Takemura
chiar Minekawa
Yamashita, Hirata, Nomura, K. Sous
IN. okamiya,K. Maeda, M. Mizushima
¥.oritasa
Ato
(alta, KInagi,N. Hanada, H. Masuda,
Ni. Kanal Sakurai
Special
Test Payers
REMAKE STAFF
Executive Producers
Producer
Director
Production Manager
Publicity stat
Supervisors
Porting
Movie Development Sta
Movie Script Witers
Movie Sound
Animation Production
Producers
Character Designer
Animation Director
Ant Director
Digital Composition Director
Production Coordinator
Mutation Directors Assistants
Original tlustrators
Animation Editors
Animators
Colonization Atist,
55
K Tovishima, 7. Takahashi, §. Hashimoto,
Adachi, ¥ Kuwahara, ¥ Uenishi,
N.Matsueda,L Dobash, M Sao,
'S Moriya, K Suzuki § Tanaka, KTanikawa,
6 Hidaki H. Kiuka, Si K; Matsumoto,
K Hata, Kaneko, A, Hino, H. Hamada,
1M Horie ML Kaneshig, V. Tanaka,
TT. Most, H.Nagahare
Shinoda, K. Sakuyama.T. Moriyasa,
1 Onua. Yananary,f Nonte,
Aichi, 8 Takahashi
Tomoyuki Takechi, Hironobu Sakaguchi
‘Yusuke Hirata
etsuyoshi Kawahara
Kiyomi Tanikawa
Akio Of
iromichi Tanaka, Masato Kato
TOSECO, LID
Katsuyoshi Kawahara, Ako Ohi
‘Square Sounds Co, LTD, Tsuyoshi Setito
TOEI ANIVATION CO. ITD.
Keuzo Morishita, Tatsuya Yoshida
Naoyosh Yaramuro
NaoyoshiYamamuro
Shingo Gyo
Fumio Hirokava
Yoichi Takanashi
Takeo le, Shingo Ishikawa, Naotoshi Shida
Kenji Yokoyama, Katsumi Aeshima,
‘ko Ohisibo, Tetsuya saek
Tashiro Eiki Noriko Ohzek,
Hitoshi Karta, Nobuhiro Maud,
uml Yamashita, Hideyoshi Hamasu
Miho Teramae, Katsumi Ishizuka
yout Sato, Etsuko shinchara,
Mihoko Kobayashi Rie Kawa
Megum Yamashita
Shou Tsukada56 CREDITS LIMITED WARRANTY/GAME TIPS 57
Digital Editors Kazuya Ohta, ShinbuOhata, Momo Uchida, | SQUARE SOFT, INC.
Takako Miro, Kumako Matsuyama Senior Vie President uj Shibata
pedi Efleas Ast Nobuhiro Shinokana pare For a period of ninety (90) days rom the date of purchase, Square Electronic As LLC. (SOEA) warrants tothe orginal purchaser of his SQEA
Se ang comet czan softvare product tat the medium on which this computer program fs corded fee from defects in materials and workmanship, SOEA agrees for
ital Editing Coordinator Kasuhito Lead Location Speialst__shgeto Sammy Matsushima a petng of ninety (90) days from the date of purchase to ether repair or replace tts oton, re of charge, any SOEA sotvare product tat does
Backaround Atists isuo Yoshino, Makoto Shunada, Localization Specalist Bry Philips nol meet the above warranty, pasage paid, with proof of purchase This warranty isnot applicable to nocmal wear and tear. This warranty shall ot
Yugo Hananats, Marko Toyana rae een be applicable and stall be void the defect in the SOEA sofare product has arisen through abuse, unteasonable ue, mistreatment or neglect.
At Coordinator Hoshi Takaka, SANKO PRODUCTION
Os gene eta at ae Lecalzation Assistant Rika Marya LIMITATIONS ~ The above warranty sin eu of al oter warranties, and no other representations or clams ofan nature shal be binding on or
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ae pee a ‘ality Assurance Stat USE Of MALFUIICTION OF THIS SOEA SOFTWARE PRODUCT. Some states do not alo entation as to how ong an implied warranty lsts and/or
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Sound BlecsEiditor ——_Hidenor Ari ror ee a warranty gives you spect rigts, and you may also have ater rights that vary fam stata fo state
Pnaicton cooedngger” Te Lead Product Analyst Jared Et [NOTICE - This manval andthe softvare described in this manval are copyrighte. AI rights in the manual and the software ae eserved. No part of
Assistant Director Katsumi Tokoro ee ee this manual ar the described software ay be coped, reproduced, translated, or reduced o any lectrnic medium or machine-readable for
Receding Stio wvac “ ri are may not be reverse engines sass
ae Ht es Seal ee i aah without the prior writen consent of SQEA The described softvare may not be reverse engineered, decompild or otherwise csassemble,
‘online Eitng Towie ia Eko Gn ' RETURNS WITHIN 90 DAY WARRANTY PERIOD ~ To replace defective media within the 00-day waranty pried, send the defective mex, a copy of
Production Cooperation TOE ANIMATION CO, LTD. Rs Menage, che emg eve D: Foun the original sales receipt, a return address, and a small note describing the difficulties you are experiencing to Electronic Arts Customer Wartanty.
cece as (A Tansator ana Kon PO, Box 9026, Rerood Cty, CA S4065-9025. you have waranty questions, you can also contact Customer Warranty at
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a eran eae Ste eee hee At ads hon Eon stmt o he eur ano yur rtm as an mck or mn nf S15
operation HM ‘Corporation sistant Customer Service Manager ine . Deleon
FR SSE eee er ee AEPLACEIENT MEDIA The tov poss pt any eps ma star proed by SEA Rens melange bow
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gee eset) Sexeneet SQUARESOFT GAME TIPS
aS eer ea Ces Game Tips are available for all SQUARESOFT PlayStation® game console and PlayStation*2 computer entertainment
Localization Department ‘reative Services Manager Keio Kato system tiles:
General Manager Aka Kashivag ae aie
aa ee COL ara rao Us. 1-900-407-KLUE (1-900-407-5583) $.99/min, Automated Tips, $1.35/min, Live Assistance.
aketing Manager cen Mimara
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‘Additional Tarslaion Richard MHoneywood aketng Askar Natsu bhigami Prices subject to change without notice. Callers under 18 years of age must obtain permission from a parent or guardian
F before calling. Game tips are avaiable for callers within the U.S. and Canada only. Touch-lone phone required. Live
walt Assuran Senior Vice resident and CFO Kerao Noir
een irom Masuda ae =n assistance Is avallable for SQUARESOFT titles published on the PlayStation® game console or PayStation*2 computer
" 2 aaa : fs entertainment system only. Game counselors are available Monday-Friday, 8am-Spm, Pacific Standard Time, Automated
Rating & Legal Advisor Reiko Kondo Special Thanks To Beeline Group In, saippost te avafeble 24 howe de, 7 days & week
pace omer Te etoud cn For information and services by SOUARESOFT. go to PlayOnline.com
‘04 Assistant Coordinators Yichio Shirt, Shinichi Trl ude: Fin, af informal and services by coo, sy Online
ach & Saatchi Los Angeles,
Virtual tractive, IncFINAL FANTASY COMES TO THE
PLAYSTATION®2 COMPUTER ENTERTAINMENT SYSTEM.
EARLY 2002.
PlayStation. mer |
Published by Square Eleconie Ate LLC.
‘Square Electronic Ars LLC. ~6060 Center Dr, Ste 100, Los Angeles, CA 90085
(©2001 Square Co, Lc. Al Fights Reserve. FINAL FANTASY and the SQUARESOFT logo are registered
trademarks of Square Co, Lid ILLUSTRATION ©2001 YOSHITAKA AMANO, US, Patent No, 39097, 5649062
“PlayStation” and the PS" Family logo are registred trademarks of Sony Computer Entertainment inc.
LUcensed by Sony Computer Enertainment Aria for us withthe PlayStation game console. PlayStation and the
PlayStation logos ar registered ademaris of Sony Computer Ertetainment nc. Te ratings icon i a trademark of the
Interactive Digtal Software Associaton, Manufactured and pine nthe U.S. THIS SOFTWARE 'S COMPATIBLE WITH
e PLAYSTATION GAME CONSOLES WITH THE NTSC U/C DESIGNATION. U.S. AND FOREIGN PATENTS PENDING.