The document discusses different types of software processes. It describes the typical activities involved in any software process as specification, design and implementation, validation, and evolution. It then discusses different process models like the waterfall model, incremental development, and reuse-oriented processes. Key aspects of the software development lifecycle are also summarized like requirements specification, design, implementation, validation through testing, and evolution. Prototyping is introduced as a technique to refine requirements and design options.
The document discusses different types of software processes. It describes the typical activities involved in any software process as specification, design and implementation, validation, and evolution. It then discusses different process models like the waterfall model, incremental development, and reuse-oriented processes. Key aspects of the software development lifecycle are also summarized like requirements specification, design, implementation, validation through testing, and evolution. Prototyping is introduced as a technique to refine requirements and design options.
The Software Process A software process is a structured set of activities required to develop a software system. Many different software processes but all involve: Specification Design and implementation Validation Evolution A software process model is an abstract representation of a process. It presents a description of a process from some particular perspective.
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Software Process Descriptions When we describe and discuss processes, we usually talk about the activities in these processes such as specifying a data model, designing a user interface, etc. and the ordering of these activities. Process descriptions may also include: Products, which are the outcomes of a process activity; Roles, which reflect the responsibilities of the people involved in the process; Pre- and post-conditions, which are statements that are true before and after a process activity has been enacted or a product produced.
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Plan-driven Process Vs. Agile Process Plan-driven processes are processes where all of the process activities are planned in advance and progress is measured against this plan. In agile processes, planning is incremental and it is easier to change the process to reflect changing customer requirements. In practice, most practical processes include elements of both plan-driven and agile approaches. There are no right or wrong software processes.
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Software Process Models The waterfall model Plan-driven model. Separate and distinct phases of specification and development. Incremental development Specification, development and validation are interleaved. May be plan-driven or agile. Reuse-oriented software engineering The system is assembled from existing components. May be plan-driven or agile. In practice, most large systems are developed using a process that incorporates elements from all of these models. Chapter 2 Software Processes 5 Waterfall Model Phases There are separate identified phases in waterfall model: Requirements analysis and definition System and software design Implementation and unit testing Integration and system testing Operation and maintenance The main drawback of the waterfall model is the difficulty of accommodating change after the process is underway. In principle, a phase has to be complete before moving onto the next phase.
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Figure 1: The waterfall model Chapter 2 Software Processes 7 Waterfall Model Problems Inflexible partitioning of the project into distinct stages makes it difficult to respond to changing customer requirements. Therefore, this model is only appropriate when the requirements are well-understood and changes will be fairly limited during the design process. Few business systems have stable requirements. The waterfall model is mostly used for large systems engineering projects where a system is developed at several sites. In those circumstances, the plan-driven nature of the waterfall model helps coordinate the work.
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Incremental development In incremental development, the cost of accommodating changing customer requirements is reduced. The amount of analysis and documentation that has to be redone is much less than is required with the waterfall model. It is also easier to get customer feedback on the development work that has been done. Customers can comment on demonstrations of the software and see how much has been implemented. More rapid delivery and deployment of useful software to the customer is possible. Customers are able to use and gain value from the software earlier than is possible with a waterfall process.
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Figure 2: Incremental development
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Incremental development problems The process is not visible. Managers need regular deliverables to measure progress. If systems are developed quickly, it is not cost-effective to produce documents that reflect every version of the system. System structure tends to degrade as new increments are added. Unless time and money is spent on refactoring to improve the software, regular change tends to corrupt its structure. Incorporating further software changes becomes increasingly difficult and costly.
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Reuse-oriented Software Engineering Based on systematic reuse where systems are integrated from existing components or COTS (COMMERCIAL-OFF-THE-SHELF) systems. Process stages Component analysis; Requirements modification; System design with reuse; Development and integration. Reuse is now the standard approach for building many types of business system.
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Figure 3: Reuse-oriented software engineering
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Software Specification The process of establishing what services are required on the system’s operation and development. Requirements engineering process Feasibility study • Is it technically and financially feasible to build the system? Requirements elicitation and analysis • What do the system stakeholders require or expect from the system? Requirements specification • Defining the requirements in detail – User requirement , System Requirement Requirements validation • Checking the validity of the requirements for realism, consistency and completeness Chapter 2 Software Processes 14 Figure 4: Requirements Engineering Process
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Software Design and Implementation The process of converting the system specification into an executable system. Software design Design a software structure that realises the specification; Implementation Translate this structure into an executable program; The activities of design and implementation are closely related and may be inter-leaved.
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Figure 5: A general model of the design process Chapter 2 Software Processes 17 Design Activities Architectural design, where you identify the overall structure of the system, the principal components (sometimes called sub-systems or modules), their relationships and how they are distributed. Interface design, where you define the interfaces between system components. Component design, where you take each system component and design how it will operate. Database design, where you design the system data structures and how these are to be represented in a database.
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Software Validation Verification and Validation (V & V) is intended to show that a system conforms to its specification and meets the requirements of the customer. It involves checking and review processes and overall system testing. System testing involves executing the system with test cases that are derived from the specification of the real data to be processed by the system. Testing is the most commonly used V & V activity.
Figure 6 Stages of testing
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Testing Stages Development or component testing Individual components are tested independently; Components may be functions or objects or coherent groupings of these entities. System testing Testing of the system as a whole. Testing of emergent properties is particularly important. Acceptance testing Testing with customer data to check that the system meets the customer’s needs.
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Software Evolution Software is inherently flexible and can change. As requirements change through changing business circumstances, the software that supports the business must also evolve and change.
Figure 7: system evolution
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Software Prototyping A prototype is an initial version of a system used to demonstrate concepts and try out design options. A prototype can be used in: The requirements engineering process to help with requirements elicitation and validation; In design processes to explore options and develop a UI design; In the testing process to run back-to-back tests.
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The process of prototype development
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Prototype Development Based on rapid prototyping languages or tools May involve leaving out functionality Prototype should focus on areas of the product that are not well-understood; Error checking and recovery may not be included in the prototype; Focus on functional rather than non-functional requirements such as reliability and security
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Benefits of Prototyping Improved system usability. A closer match to users’ real needs. Improved design quality. Improved maintainability. Reduced development effort.
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Throw-away Prototypes Prototypes should be discarded after development as they are not a good basis for a production system: It may be impossible to tune the system to meet non- functional requirements; Prototypes are normally undocumented; The prototype structure is usually degraded through rapid change; The prototype probably will not meet normal organizational quality standards.