Gargant Big Mob Reference Sheet 3.5
Gargant Big Mob Reference Sheet 3.5
Mekboy Big Boss CH n/a n/a n/a n/a Big Choppa (bc) Assault Weapons, EA(+1), MW Supreme Commander
Oddboy CH n/a n/a n/a n/a 0-1x Supa-Zzap-Gun 60cm MW3+, TK(D3) Replace one Big Gun weapon with either a Supa Zzap-Gun or a Soopagun.
Grotz INF 15cm - 6+ 6+ Shootas (15cm) Small Arms Expendable, Formations that include at least one ork unit don't count Grot units that are lost in
Flakwagon AV 30cm 5+ 5+ 5+ Flak Gun 30cm 2x AP6+/AT6+/AA6+ Transport (one of the following units: Big Gunz, Boyz, Grotz, Nobz)
Stompa AV 15cm 4+ 4+ 4+ 2-3x Big Gun 45cm AP5+/AT5+ Reinforced Armour, Walker. Armed with either three Big Guns, or two Big Guns and a Kombat
Battlefortress WE 30cm 4+ 4+ 4+ 4x Twin Big Shootas 30cm AP5+/AT6+ DC3, Transport (eight of the following units: Big Gunz, Boyz, Grotz, Nobz; only one of the eight
Big Gun 45cm AP5+/AT5+ units may be a Big Gun; plus four units of Grotz). Critical Hit Effect: Move the unit D6cm in a
random direction, all units under it suffers a hit. The unit is destroyed, all units on board are
Gargant WE 15cm 4+ 3+ 3+ Gaze of Mork 30cm MW4+, TK D3+3 Power Fields. DC8, Fearless, Reinforced Armour, Walker, Armed with three Gargant
Weapons. Critical Hit Effect: The unit catches fires. Roll a D6 for each fire burning on the unit
in the end phase of each turn. On a roll of 1 a second fire starts, and on a roll of 5-6 the fire is
put out. Any fires not put out cause one point of damage.
Great Gargant WE 15cm 4+ 3+ 3+ Gaze of Mork 30cm MW4+, TK D6+6 Power Fields. DC12, Fearless, Reinforced Armour, Walker. Armed with three Gargant
2x Big Gun 45cm AP5+/AT5+ Weapons. Critical Hit Effect: The unit catches fires. Roll a D6 for each fire burning on the unit
in the end phase of each turn. On a roll of 1 a second fire starts, and on a
roll of 5-6 the fire is put out. Any fires not put out cause one point of damage.
Mega Gargant WE 15cm 5+ 3+ 4+ Gaze of Mork 30cm MW4+, TK D6+6 Power Fields. DC16, Fearless, Reinforced Armour, Walker, Transporta Kustom Upgrade.
2x Supa-Zzap-Gun 60cm MW3+, TK(D3) Critical Hit Effect: The unit catches fires. Roll a D6 for each fire burning on the unit
Soopagunz 60cm 8BP, FxF, MW in the end phase of each turn. On a roll of 1 a second fire starts, and on a roll of 5-6 the fire is
Mega Kannon 75cm 2BP, FxF, MW put out. Any fires not put out cause one point of damage.
Supa-Stompa WE 15cm 4+ 4+ 4+ Gaze of Mork 30cm MW4+, TK D3 Power Fields, DC4, Fearless, Reinforced Armour, Walker. Armed with either three
2-3x Soopagun 60cm 2BP, FxF, MW Soopaguns, or two soopaguns and a Mega-Choppa. Critical Hit Effect: The unit suffers a -1 to
0-1x Mega-Choppa 45cm AP5+/AT5+, FxF hit modifier for the rest of the game.. Subsequent critical hits cause an extra point of damage.
Ork Bommer AC/WE Bomber 5+ n/a n/a Gun Turrets 15cm D3+3x AP5+/AA6+ DC2, Reinforced Armour. Critical Hit Effect: The unit is destroyed.