0% found this document useful (0 votes)
29 views2 pages

Gargant Big Mob Reference Sheet 3.5

The document provides game statistics for various units in an Ork army including their weapon types, ranges, and special rules. It includes infantry, vehicles, flyers, and enormous walker units. Game terms are abbreviated throughout.

Uploaded by

Derek N.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
29 views2 pages

Gargant Big Mob Reference Sheet 3.5

The document provides game statistics for various units in an Ork army including their weapon types, ranges, and special rules. It includes infantry, vehicles, flyers, and enormous walker units. Game terms are abbreviated throughout.

Uploaded by

Derek N.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 2

NAME TYPE SPEED ARMOUR CC FF WEAPONS RANGE FIREPOWER NOTES

Mekboy Big Boss CH n/a n/a n/a n/a Big Choppa (bc) Assault Weapons, EA(+1), MW Supreme Commander

Kustom Blasta (15cm) Small Arms, EA(+1), MW

Oddboy CH n/a n/a n/a n/a 0-1x Supa-Zzap-Gun 60cm MW3+, TK(D3) Replace one Big Gun weapon with either a Supa Zzap-Gun or a Soopagun.

0-1x Soopagun 60cm 2BP, MW

Big Gunz INF 10cm n/a 6+ 5+ Big Gun 45cm AP5+/AT5+

Boyz INF 15cm 6+ 4+ 6+ Big Shoota 30cm AP6+/AT6+

Grotz INF 15cm - 6+ 6+ Shootas (15cm) Small Arms Expendable, Formations that include at least one ork unit don't count Grot units that are lost in

an assault when working out who has won the combat.

Nobz INF 15cm 4+ 3+ 5+ Big Shoota 30cm AP6+/AT6+ Leader

Big Choppas (bc) Assault Weapons, EA(+1)

Deth Kopta LV 35cm 4+ 6+ 5+ Twin Big Shoota 30cm AP5+/AT6+ Skimmer

Dreadnought AV 15cm 4+ 4+ 5+ 2x Big Shoota 30cm AP6+/AT6+ Walker

Kombat Klaws (bc) Assault Weapons, EA(+1), MW

Flakwagon AV 30cm 5+ 5+ 5+ Flak Gun 30cm 2x AP6+/AT6+/AA6+ Transport (one of the following units: Big Gunz, Boyz, Grotz, Nobz)

Killa Kan AV 15cm 5+ 5+ 6+ Big Shoota 30cm AP6+/AT6+ Walker

Kombat Klaws (bc) Assault Weapons, EA(+1), MW

Stompa AV 15cm 4+ 4+ 4+ 2-3x Big Gun 45cm AP5+/AT5+ Reinforced Armour, Walker. Armed with either three Big Guns, or two Big Guns and a Kombat

0-1x Kombat 'Ammer 30cm AP5+/AT6+ Ammer.

and (bc) Assault Weapons, EA(+1), MW

Battlefortress WE 30cm 4+ 4+ 4+ 4x Twin Big Shootas 30cm AP5+/AT6+ DC3, Transport (eight of the following units: Big Gunz, Boyz, Grotz, Nobz; only one of the eight

Big Gun 45cm AP5+/AT5+ units may be a Big Gun; plus four units of Grotz). Critical Hit Effect: Move the unit D6cm in a

random direction, all units under it suffers a hit. The unit is destroyed, all units on board are

destroyed unless they roll a 6+.

Gargant WE 15cm 4+ 3+ 3+ Gaze of Mork 30cm MW4+, TK D3+3 Power Fields. DC8, Fearless, Reinforced Armour, Walker, Armed with three Gargant

Weapons. Critical Hit Effect: The unit catches fires. Roll a D6 for each fire burning on the unit

in the end phase of each turn. On a roll of 1 a second fire starts, and on a roll of 5-6 the fire is

put out. Any fires not put out cause one point of damage.

Great Gargant WE 15cm 4+ 3+ 3+ Gaze of Mork 30cm MW4+, TK D6+6 Power Fields. DC12, Fearless, Reinforced Armour, Walker. Armed with three Gargant

2x Big Gun 45cm AP5+/AT5+ Weapons. Critical Hit Effect: The unit catches fires. Roll a D6 for each fire burning on the unit

in the end phase of each turn. On a roll of 1 a second fire starts, and on a

roll of 5-6 the fire is put out. Any fires not put out cause one point of damage.
Mega Gargant WE 15cm 5+ 3+ 4+ Gaze of Mork 30cm MW4+, TK D6+6 Power Fields. DC16, Fearless, Reinforced Armour, Walker, Transporta Kustom Upgrade.

2x Supa-Zzap-Gun 60cm MW3+, TK(D3) Critical Hit Effect: The unit catches fires. Roll a D6 for each fire burning on the unit

Soopagunz 60cm 8BP, FxF, MW in the end phase of each turn. On a roll of 1 a second fire starts, and on a roll of 5-6 the fire is

Mega Kannon 75cm 2BP, FxF, MW put out. Any fires not put out cause one point of damage.

2x Grot Guided Mega Missile


Unlimited MW3+, TK(D3), One Shot, Indirect

2x Kombat Arms (bc) Assault Weapons, EA(+1), MW, TK(D6)

Flakka Dakka 30cm D3+1xAA6+

Supa-Stompa WE 15cm 4+ 4+ 4+ Gaze of Mork 30cm MW4+, TK D3 Power Fields, DC4, Fearless, Reinforced Armour, Walker. Armed with either three

2-3x Soopagun 60cm 2BP, FxF, MW Soopaguns, or two soopaguns and a Mega-Choppa. Critical Hit Effect: The unit suffers a -1 to

0-1x Mega-Choppa 45cm AP5+/AT5+, FxF hit modifier for the rest of the game.. Subsequent critical hits cause an extra point of damage.

and (bc) Assault Weapons, EA(+1), TK(D3)

Fighta Bommer AC Fighter- 6+ n/a n/a Heavy Shootas 15cm AP5+/AA5+

Bomber Tankbusta Rokkits 30cm AT4+

Ork Bommer AC/WE Bomber 5+ n/a n/a Gun Turrets 15cm D3+3x AP5+/AA6+ DC2, Reinforced Armour. Critical Hit Effect: The unit is destroyed.

Blasta Bombs 15cm D3+1BP FxF

You might also like