VTES Rule Updates
VTES Rule Updates
Before KMW, the infernal penalty was paid to avoid tapping the infernal vampire in the
untap phase. Now, as of KMW, the infernal penalty is paid to untap the infernal vampire
(who now doesn't untap as normal).
So if the vampire is untapped already at the start of your turn (either because he didn't
tap or because he untapped some other way via Majesty or Change of Target or the
like), you don't have to pay to keep him that way.
Some minions are identified as Red List. Any Methuselah may use a master phase
action to mark a Red List minion for the current turn. Any ready vampire she controls
may enter combat with a marked Red List minion as a +1 stealth (D) action that costs 1
blood. Each vampire can take this action only once each turn.
If a vampire burns a Red List minion in combat or as a (D) action (including diablerie),
his controller may go through her library, ash heap and/or hand to get a master trophy
card to put on that vampire and then reshuffle her library or draw back up to her hand
size as necessary.
Before KMW, the Blood Curse was tied to what clan a vampire was. Every Assamite
had the Blood Curse even if card text didn't say so (unless card text explicitly overrode
that, of course). Now, as of KMW, the Blood Curse only affects the vampires whose
card text say so (just like all of the other attributes: Scarce, Cold Iron Vulnerability,
Sterile, etc.).
So Assamite Embraces and vampires that Clan Impersonate an Assamite don't acquire
the Curse, and an Assamite Impersonating another clan won't lose it.
Trophy
Trophy is a new type of master card. A trophy may be put into play using a master
phase action (or can be retrieved as listed under "Red List"). It has no effect until it is
moved to a vampire.
When any vampire burns a Red List minion in combat or as a (D) action (including
diablerie), the controller of the trophy may choose to move the trophy to that vampire.
Any number of trophies in play may be moved to the vampire in this way. Once placed
on a vampire, a trophy cannot be moved again.
See the Red List rule for more about playing Trophies.
Kindred Most Wanted introduces a new clan: Abomination. The members of this clan
are printed with the Scarce and Sterile traits. The rules for those terms, and others, are
collected section 11 of the new KMW rulebook.
1
The default sect of an Abomination is Independent (in case anyone wants to
impersonate one).
Note that the Abomination library card (printed in Final Nights) creates a vampire of the
Abomination clan (errata to that card), so having one of those out will increase the
scarce penalty of a crypt card Abomination.
Some existing cards are changed in Kindred Most Wanted. The changes go into
effect (for all printings of the cards) when the set is legal for play.
Anarch Revolt: Only Methuselahs who do not control ready Anarchs are
affected.
Heart of Darkness: Changes the way the vampire treat the aggravated damage,
rather than changing the damage itself.
Here's a list of the functional changes found in the Tenth Anniversary set.
Anneke: Can block even if "[6.2.2.1] Who May Attempt to Block" would
exclude her, just like Eagle's Sight's effect. It doesn't allow the
Methuselah to block with Anneke after declining to block.
Antoinette DuChamp: Celerity actions and combat have increased cost, not a
burn blood side effect. (Note that the new version is misprinted --
swapping capacity for group. Errata: Antoinette is still group 2 and has a
capacity of 1).
Camille Devereux, The Raven: Is not two different vampires. (1994 Jyhad
version of Camille, 1995 VTES version of Raven, and this card all contest
one another, as they are the same vampire).
Ghoul Escort: is once again only employable by a vampire (The 1995 VTES
version had inadvertently dropped the "All Kindred" designation of the
Jyhad version).
Mariel, Lady Thunder: She inflicts the damage (interesting only for effects
like Memories of Mortality).
Patrizia Giovanni: Retrieval actions have increased cost, not a burn blood
side effect.
2
Tainted Vitae: is put into play.
Veiled Sight: If the acting vampire has negative stealth, the effect will
raise it to zero.
ERRATA/RULINGS/CLARIFICATIONS
All errata pertaining to reprinted cards have been incorporated into the
texts of the reprinted cards. Many cards have been reworded to reflect
rulings and clarifications.
TERMINOLOGY
As the previous revised rulebook did, all cards in the Sabbat War and the
rulebook included in Sabbat War preconstructed starters use clearer or
less ambiguous terminology:
MISPRINTS
Files from Wizards of the Coast indicate that a few cards were misprinted in
the Sabbat expansion. These have been corrected:
* Creation Rites: The acting vampire can move a blood to the vampire when
the Creation Rites action is successful.
* Power Structure: Requires Lasombra.
* Speed of Thought. Does not have +1 stealth by default.
OTHER CHANGES
"Do Not Replace Until After Combat" has been replaced with "Do Not Replace
Until the End of this Action" for non-combat cards. This change only matters
for the times when more than one combat takes place (due to Psyche!, for
example):
* Arson
3
* Bum's Rush
* Pack Tactics
Several allies now have strength listed where appropriate (typically when the
ally can use potence cards):
Miscellaneous:
* Contesting Cities: A city can have only one ruler. The titles of prince
and archbishop of the same city contest each other, just as two titles of
prince or two titles of archbishop of that city would. [6.3.4]
* Elysium: The Arboretum: while not reprinted in the set, the errata begun
in the [RTR 10-NOV-1995] and printed in the Sabbat rules sheet has been
extended. Only Camarilla vampires can call the referendum to burn the
Elysium and, for the same reason, the Elysium can only be tapped to end
combat involving two Camarilla vampires. Other minions do not recognize /
acknowledge the Elysium. [10.1]
What follows are a few notes to bring everyone up to speed with what's been changed.
4
A few sections have been slightly clarified: [1.1], [6.2.2], and [6.4.6].
You cannot contest cards with yourself [4.1]. If, via the ending of some
temporary-control effect or via some other effect, you end up contestinging
with yourself, simply burn the incoming copy of the unique card. If you
were previously contesting the card, you continue contesting until your
untap phase. If you had uncontested control of the card, then you retain
uncontested control of the card [DTR]. Note: your vampires can still
contest titles with each other.
Assamites cannot commit diablerie by the rules [6.5.5] and have reminder
text "(Blood Cursed)" on them instead of the "cannot commit diablerie"
text. This rule also affects those Assamites created in play who lack
the "(Blood Cursed)" reminder text (such as a vampire created by an
Assamite via The Embrace action). Explicit card text is needed to allow
an Assamite to overcome this restriction.
Acquired Ventrue Assets costs no pool and is only activated on your own master
phase.
Banishment cannot choose a vampire the same age or older than the acting vampire.
Blood Tears can prevent damage only in combat (the gain blood effect can
still be used at any time).
Fata Morgana can be used for just +1 bleed at superior (if the stealth is
not needed, for instance).
Kali's Fang does strength+1 damage instead of a flat 2 damage (and the
damage is still aggravated).
Purity of the Beast: costs no blood and doesn't reduce the acting vampire's capacity.
5
Ravnos Cache costs no pool.
Summon the Serpent puts a blood from the blood bank on the retrieved vampire.
Catacombs: should cost 1 blood; but was mis-printed as costing two blood (errata).
Deny: the inferior should be "+1 stealth" not "+1 stealth action."
Free States Rant: the word "vampire" on the third line should be plural.
Mirror Image: the inferior should be "+1 stealth" not "+1 stealth action."
6
cancel the combat and
untap the acting vampire
and have the slave
Gargoyle enter combat
with the blocking minion
instead.
Q: If a slave Gargoyle
creates an Embrace, what
is the new vampire?
A: An Indepedent (non-
slave) Gargoyle. Explicit
card text is needed for a
Gargoyle to be a slave.
7
New Term:
Infernal
Some minions are marked
New Rule: as "infernal." During his or
Circle her untap phase, a
Methuselah who controls
Each Blood Brother is
an infernal minion burns
identified with a particular
one pool or taps that
circle. This has no other
infernal minion.
effect on game play
except as card text
An infernal minion is one
indicates (as in most
that has sold part of his
minion cards that require
soul to a demon (or
Sanguinus). A Blood
demons). As such, the
Brother without a circle
"control" his controller has
designation is his own
over him is tainted by the
circle - a circle of one.
control the demon has.
This struggle for control is
Q: What happens when,
handled similar to
say, Ian Forestal plays a
contesting.
Sanguinus card or when a
Blood Brother creates an
Q: If an infernal minion
Embrace?
remains tapped during my
A: A vampire without a
untap phase (because of
circle designation is
an effect like Mind Numb),
assumed to be the only
do I have to pay a pool?
member of his circle - a
A: No. You can still elect
circle of one. As such,
to tap him (redundantly).
most Sanguinus cards will
Tapping is not a cost to
have little benefit to him.
avoid the pool loss.
Paying a pool is the cost
to avoid tapping the
minion.
Bloodlines
The main rules for Vampire: The Eternal Struggle are found on a separate page.
A bloodline is a type of minor clan. Some bloodlines are offshoots of the established
clans, while others have been created (for servitude, although that didn't always work
8
out). Some of the bloodlines claim membership in the Sabbat. The others are
independent. None of the bloodlines have joined the Camarilla. As with other clans, not
all members of the bloodlines adhere to the bloodlines' allegiances.
Most of the bloodlines are not meant to be played by themselves in V:TES (as their
numbers would indicate), but rather, are designed to be added to other decks to add
flavor and strategic variation.
2. New clans
In V:TES, the bloodlines are clans themselves in every respect. Five of these new clans
claim membership in the Sabbat. The other seven are considered independent clans. The
vampires of three of the clans (the clans indicated with asterisks below) are "scarce"
(see section 3. "New Terms and Rules").
Daimoinon
Ahrimanes Baali
Melpominee
Daughters of
Blood Brothers Mytherceria
Cacophony
Obeah
Harbingers of
Gargoyle
Skulls
Sanguinus
Temporis
Salubri antitribu Salubri*
Thanatosis
Samedi Valeren
Visceratika
True Brujah*
9
3.2. Burn (discard) option
This symbol (only found on cards that require a clan to play) indicates that during
any Methuselah's untap phase, the Methuselah can burn (discard) the card from
his or her hand if he or she doesn't control a ready member of the clan required.
Each Methuselah is limited to one such discard each untap phase.
3.3. Circle
Each Blood Brother is identified with a particular circle. This has no other effect on
game play except as card text indicates (see the minion cards that require Sanguinus).
A Blood Brother without a circle designation is his own circle - a circle of one.
3.5. Flight
Some minions have flight. Some cards require flight to play. Similar to a Discipline, but
not really a Discipline.
3.6. Infernal
Some minions are marked as "infernal." An infernal minion is one that has sold part of
his soul to a demon (or demons). As such, the "control" his controller has over him is
tainted by the control the demon has. This struggle for control is handled similar to
contesting. During his or her untap phase, a Methuselah who controls an infernal
minion burns one pool or taps that infernal minion.
3.7. Scarce
When a Methuselah moves a vampire marked "scarce" from her uncontrolled region to
the ready region, she burns 3 pool for every other vampire in play of the same clan.
These vampires are scarce - they are hard to find in the first place and usually not
found together. The penalty represents the difficulty a Methuselah would face in finding
a second or third vampire from the same clan.
3.8. Sterile
Sterile vampires cannot take actions to create other vampires (e.g., cannot perform
The Embrace action, The Third Tradition action, etc.). These vampires cannot perform
the Revelations of the Sire or the Abomination actions, either.
3.9. Slave
Some Gargoyles are identified as Tremere slaves or Tremere antitribu slaves. A slave
vampire cannot take a directed action if his controller doesn't control a ready member
of the specified "owning" clan. If a member of the owning clan controlled by the
Gargoyle's controller is blocked, the controller can tap the slave Gargoyle to cancel the
combat and untap the acting vampire and have the slave Gargoyle enter combat with
the blocking minion instead.
4. Q and A:
Q: Are the True Brujah eligible to play cards that require Brujah or Brujah antitribu?
A: No. True Brujah is a clan unto itself, distinct from the other clans.
Q: What happens when, say, Ian Forestal plays a Sanguinus card or when a Blood
Brother creates an Embrace?
10
A: A vampire without a circle designation is assumed to be the only member of
his circle - a circle of one. As such, most Sanguinus cards will have little benefit
to him.
Q: What happens if an infernal minion is contested? When I win the contest, do I still
have to pay a pool because he's infernal? Do I pay pool when I use card effects to
untap an infernal minion? What if an infernal minion must remain tapped during my
untap phase, do I have to pay a pool for that minion?
A: During the contest, you pay only for the contest. You don't pay for controlling
an infernal minion (unless you control other, non-contested, infernal minions, of
course). If you win the contest, you'll have to pay for the infernal minion or tap
him as normal - you can never leave your untap phase unless each infernal
minion you control is tapped or you have paid the pool for the minion. If you tap
an infernal minion during your untap phase and then untap him with some other
effect, that's allowed - you tapped him once, and that's enough. Also, if some
effect is forcing an infernal minion to remain tapped during your untap phase,
you can still elect to "tap" that minion instead of paying pool. Tapping a tapped
minion essentially has no effect and leaves the minion tapped.
Action Modifiers/Reactions:
Action Modifiers that can be played by minions other than the acting minion (Hidden
Lurker, Mask of a Thousand Faces, superior Cloak the Gathering) can only be played
by the controller of the acting minion. [LSJ 19990425]
Action modifiers cannot be played by a vampire in torpor unless that vampire is the
acting minion. [RTR 19970306]
Actions:
Between the time the action card (including ally, equipment, retainer, and political
action cards) is played and the action completely resolved, the action card is neither in
play nor in the ash heap. When the action is resolved, the card is burned or put in play,
as appropriate. [LSJ 20040623]
If a minion cannot pay the entire cost of an action when the action resolves, what cost
can be paid is paid, and the action continues with no effect ("fizzles"). [RTR 20011007]
If a minion cannot take a mandatory action (for whatever reason), the he is stuck and
can take no action. [LSJ 20010810]
Any action which retrieves an equipment card and says to 'equip' the acting minion with
that card is considered an 'equip action'. [TOM 19960130]
If the Methuselah loses control of the acting minion before the action is successful,
then the action ends. [RTR 19970630]
Cards and abilities that are usable only after a successful action are used after the
action is completed, including any oustings. [RTR 19970630]
Allies:
11
There is no limit to an Ally's life (if some effect gives an Ally more life than it started
with, the excess does not drain off). [TOM 19960604]
Blocking:
If the target of a directed action is reset, a new "choose blockers" opportunity results.
[RTR 19970630]
Combat occurs as part of the block - not after the block. (So Cats' Guidance and Freak
Drive are played after the combat, not before). [RTR 19980623]
Combat:
By default, combat cards only apply to the round in which they are played. Explicit card
text is needed to overcome this default. [RTR 19980623]
A maneuver or press gained by a combat card can only be used during the current
round of combat. A maneuver or press gained by a non-combat card (e.g., action,
equipment) can be used in any round of the combat. [TOM 19960521]
If an effect "sets" the range of a round (and therefore skips the maneuver phase), no
other effect can be used to reset the range. [RTR 19970630]
A vampire burned in combat does not pass through Torpor. [RTR 19941109]
Cards which are not usable by vampires going to Torpor are not usable by vampires
burned in combat, either. [RTR 19950622]
Cards which are not usable by vampires going to Torpor only check to see if the
vampire is currently going to torpor, not if the vampire will be going to Torpor later. E.g.,
A vampire with Undead Persistence can still play these types of cards. [LSJ 19970304]
Hand Strike: any non-ranged, non-weapon strike that deals damage based on the
striking minion's strength, or any minion's non-ranged damage-dealing innate strike.
[LSJ 19970224]
If the strike does something in addition to ending combat, that something takes place
just after the combat ends. [RTR 19970630]
If a strike has additional effects like a press (e.g., Thrown Sewer Lid, Kraken's Kiss,
Wind Dance), and that strike is canceled (e.g., with Primal Instincts or with The Jones),
then the rest of the effect is also canceled. [RTR 20040501]
Combat effects played at the end of a round/combat can be played when the round
ends via S:CE or similar. [RTR 20001020]
You can use an effect that will steal/burn more blood (or life) than the target minion has
- you steal/burn what he has. The effect targets the minion, not the counters. [RTR
20010710]
Only maneuvering with a weapon commits you to striking with that weapon. Other
effects can be used without striking with the weapon. [LSJ 19971215]
If you have any pending (additional) strikes, wait until those strikes are resolved before
gaining further additional strikes (if you are allowed to use more than one additional-
strike-gaining effect in a round). [LSJ 20001206]
You can gain additional strikes even if you cannot strike. You still cannot strike with the
additional strike, however. [LSJ 19970821]
Things that are played "at the end of round" (Disarm, Taste of Vitae, etc.) are played
after all presses for the round are handled (if the round makes it that far; they can be
played if the round ends prematurely, as normal). [RTR 20030519]
Contesting:
Unique cards on contested cards are out of the game except with respect to being
contested. They are contested as normal, should the need arise. [RTR 19951017]
12
Incoming copies of contested cards do not enter play prior to being contested. Any
effect the new copy of the contested has for being in play is not activated prior to the
contest. [RTR 20030519]
Temporary control effects are ended if the vampire is contested, as normal, so the
vampire would be placed facedown in front of his previous (permanent) controller.
[RTR 20000501]
Controlled Cards:
If control of a card is returned to a player who has been ousted, the card is burned.
[RTR 19960221]
A card with a clan symbol only requires a ready member of that clan *when played*.
You don't need a clan member to gain control of the card (via Far Mastery, Disputed
Territory, etc.) once it's in play. [TOM 19960226]
Damage (Combat):
Damage is only considered to have come from a minion if the damage is from a strike
or if an effect specifically states that the damage is dealt by the minion. Damage from
other effects is considered "environmental," and has no particular source. [RTR
19970630]
Resolving multiple points of (simultaneous) damage is done all at once - you cannot
interrupt the process to play some other effect (like tapping the Vagabond Mystic). [LSJ
20001111]
The damage modifier must be played before the end of the Choose Strike phase in
order to affect the current strike. [RTR 19960112]
Ammo cards are played before any strikes take effect regardless of whether those
strikes deal damage or not. Thus, if a vampire who is getting shot with Dragon's Breath
Rounds is targeted by Rotschreck, the combat will end before either strike does
anything. [RTR 19960221]
Adding damage to strikes which are not damage dealing strikes will not deal damage
(e.g., using Lucky Blow and choosing your Rowan Ring melee weapon won't deal
damage) [RTR 19960221]
Additional damage inherits all of the properties of the base damage (So the +1 damage
from lucky blow is aggravated for Basilia). [RTR ]
The base damage does not inherit the properties of the additional damage (So a
Saturday Night Special with Dragon's Breath Rounds does 1 normal plus 2 aggravated
damage). [RTR ]
Effects that increase the damage provided by strike cards affect those cards rather
than the striking minion (so the added damage is the same type as the strike's
damage, not the base damage). [RTR 19970630]
Effects that prevent "up to X" or that prevent "X" damage have the same effect -- they
prevent as much damage as possible, up to the maximimum (X) specified. [RTR
20041202]
"Damage from a strike" only includes damage done to the opposing target. Side effect
damage is not counted as "damage from a strike". Therefore, self-inflicted damage
from Zip Gun, Grenade, Burst of Sunlight, Body of Sun, etc. is side effect damage and
is not preventable by "prevent damage from a strike" effects like Skin of Steel, Leather
Jacket, etc. [LSJ 19970108] [ ]
Damage done to an uncontrolled vampire is ignored. [RTR 19991001]
Directed Actions:
13
Actions which target another player's hand, uncontrolled region, crypt, or library (or
cards therein) are directed at that player. (Actions which target another player's ash
heap are undirected by default). [LSJ 20010924] [LSJ 20010926]
Directed actions:
An action you take directed at yourself (or something you control) is an undirected
action, even if the action is marked with a (D) symbol. [RTR 19980707]
Equipment:
Equipment is not optional, unless indicated by card text. Using a weapon as a strike is
optional. [RTR 19980707] [ ]
Equipment only applies while in possession. If needed for an action, the action will
fizzle if the acting minion doesn't possess the equipment when the action resolves.
[RTR 19960221]
A weapon's "current damage" is the amount of damage that the weapon would inflict if
used as a strike by bearer against a generic opponent. (This affects Machine Blitz).
[RTR 19980623]
A "regular strike" is unmodified, so would use the default strength [LSJ 20020821]
General:
X [RTR]
Hunt:
Any hunt modification (Aaron's Razor, Hesha, etc.) is allowed on special hunts (Legacy
of Cain, Week of Nightmares, etc.), following card text. Note that card text on Festivo
dello Estinto and Inbase Discotek explicitly move the additional blood from the blood
bank (rather than from the new, non-default, target of the hunt). [RTR 20030519]
Library/Hand/Ash Heap:
If you hold fewer cards in hand than your hand size because your library is empty and
then one or more cards are returned to your library, immediately draw the cards into
your hand (stopping if your reach your hand size). [LSJ 20001127]
The cards that you are currently not replacing count against your hand size. [LSJ
19980803]
Cards that go into an ash heap, hand, or library always go into their owner's ash heap,
hand, or library. [RTR 19970425]
If an effect causes you to search your library or crypt, shuffle that deck afterward. [LSJ
20040518]
Master Cards:
14
Changing the controller of a location has no other effect, unless specified by card text.
Exception: A location "on" another controlled card is moved onto an appropriate card
controlled by the new controller of the location. (so you can retarget a Tomb of
Ramses, for example, but the amount of blood on a powerbase doesn't change). [RTR
19980623]
The effect of the Master Card is completely defined when the card is played (any
targets must be named). [LSJ 19970630]
The Master: Discipline card increases the vampire's level of the Discipline by 1 while it
is on the vampire. Discipline levels: 0 (none), 1 (normal), and 2 (superior). [LSJ
20011227]
Any blood counters (or other cards, if the vampire had been Banished, for example) on
the uncontrolled card being merged are burned. They do not transfer to the vampire in
play. Only the crypt card is moved to the vampire in play. [LSJ 20030418] [LSJ
20030421]
Minion cards:
When played, a split Discipline card counts as requiring the Discipline being used (for
effects that enhance or restrict cards that require certain Disciplines). In the hand (or
library or ash heap), the card can be considered to require either Discipline (for effects
that retrieve cards that require certain Disciplines). [LSJ 20020510]
A Discipline-based card that is put into play is put into play at either basic or superior
level. Once in play, you can't change which level it was played at, even if you give the
vampire that played it a better ability. [TOM 19960403]
Playing Cards:
If a card targets (chooses, selects, is played on, etc.) some target, then the card can
only be played if an appropriate target is available. Examples: Strike: Steal/Destroy
Equipment/Weapon cannot be used if the opposing minion doesn't have a suitable
Equipment/Weapon to be destroyed/stolen. [RTR 19980928] [LSJ 20030408]
You cannot play a card whose cost cannot be paid. If, between the time a action card is
played (or an action is attempted) and the time the cost of the action is paid, you no
longer can pay the cost, then you pay as much as you can and the card is burned
without effect (or the action has no effect). [TOM 19960514] [RTR 20010710]
A card can be canceled "as it is played" (with Sudden Reversal, Direct Intervention,
etc.) only as it is played. The only cards that can be played "as" another one is played
are the ones the players have in their hands at the time. You cannot use the Barrens
after a master card is played, for example, to attempt to draw into a Sudden Reversal
to cancel it. [RTR 20040501]
An effect that allows a minion to play a card that requires a Discipline he doesn't have
(e.g., Infernal Familiar, Ian Forestal) can be used to meet one (not both) of the normal
Discipline requirements of a multi-Discipline card. [LSJ 20011217]
Prisci in general have zero votes (for effects that operate based on the number of votes
a vampire has). [RTR 19970630]
If a Priscus is forced to abstain or to change his votes, then this includes his votes in
the Prisci sub-referendum as well as his votes (if any) in the main referendum. [LSJ
19970224]
15
An individual Priscus is not tainted by the result of the Prisci sub-referendum. (This only
matters for cards like Bribes and Scorn of Adonis that care which way individual
minions voted.) A Priscus is considered to have voted "for" or "against" (or to have
abstained from) the main referendum based on how he cast his vote(s) in the sub-
referendum, regardless of the result of that sub-referendum. [RTR 20000501]
Retainers:
Terminology:
Titles:
Blood capacity gained by gaining a title will be lost if the title is lost. [TOM 19960210]
Only vampires can commit diablerie. Effects that would allow something other than a
vampire to commit diablerie are ignored. [RTR 19970630]
If a blood hunt cannot be called (Muaziz, the diablerist of March Halcyon, etc.), then no
referendum to call one is conducted. [LSJ 20020715]
Only ready vampires can commit diablerie. Vampires in Torpor cannot. [RTR
19980623]
The steps of diablerie (section 6.5.5 of the rules) are indivisible - you cannot interrupt
them to play other effects (exceptions made for effects played within the referendum,
per 6.5.6). Notably: effects played when a vampire is about to be burned are played
before the whole thing and effects played when a vampire is burned (meaning "has
been") or after a vampire is burned are played after the whole thing. [LSJ 20020311]
[LSJ 20020411]
If an event both burns and torporizes a vampire, the controller decides whether the
vampire will go into torpor before being burned. [RTR 19960708]
Vampires/Crypt/Uncontrolled Region:
A vampire's capacity can never be reduced below one, even by the effects of Violet
Tremain or Mind of a Child. [RTR 19990712]
16
If a Caitiff creates another vampire (via the Embrace, for example), the created is Caitiff
(and clanless) by default (unless card text says otherwise, of course). [LSJ 20011228]
[LSJ 20020102]
If you fill up two uncontrolled scarce vampires of the same clan (see http://www.white-
wolf.com/vtes/BLnag.html) during your influence phase, you move one into the
controlled region and then the other - burning an additional 3 pool for the second
because of the first. [LSJ 20011018]
If you contest a scarce vampire (see http://www.white-wolf.com/vtes/BLnag.html), you
pay the 3-pool-per-same-clan penalty when putting the card into play (before
contesting begins). [LSJ 20011018]
Voting:
The first thing that happens during a referendum is the setting of terms. All the other
effects are played during the Polling step. This includes cards that are used "before
votes are cast". (This is errata to [6.3.2.1], making the setting of terms the only thing
done in that step.) [RTR 20040501]
All votes from a single source must be cast in agreement. A single source is a vampire
or a single non-vampire source (like Ventrue HQ). All the votes a single vampire casts
must be cast in agreement. All the votes from a given non-vampire source must be cast
in agreement (you cannot tap the Ventrue HQ and cast 2 in favor and 1 against). [LSJ
20020126]
If a referendum will pass automatically (e.g., Cryptic Rider, Charming Lobby, Malkavian
Rider Clause, Día de los Muertos), then no voting occurs during the automatic
referendum, and most "during a political action" and "during a referendum" effects
cannot be used. E.g., Delaying Tactics cannot be used to cancel the referendum. Any
effects that operate on the number of votes that the referendum passed by have no
effect. [LSJ 19980107]
An effect that cancels a referendum (Telepathic Vote Counting, Gangrel Conspiracy,
etc.) may be played at any time during the voting process - before, during, or after
votes have been cast. [LSJ 19980130]
An effect that cancels a minion's votes (Telepathic Vote Counting, Pulling Strings, etc.)
may be played at any time during the voting process - before or after that minion casts
his votes. [RTR 19950530] [LSJ 19990723]
Ablative Skin:
Cannot be used to prevent damage that cannot be prevented by cards that require
Fortitude (e.g., Blood Rage and Blood Fury). [LSJ 19990216]
Absilmilard's Army:
The card used to represent the ally brought into play by Absilmilard's Army is face up
(that is, the other players know which card it is). [LSJ 20040623]
Aching Beauty:
If an Aching Beauty vampire is blocked and the combat is canceled (via Change of
Target or Obedience, for example), the blocker's controller still loses a pool. [RTR
19991206]
17
Alastor:
If the weapon given costs blood, the target Alastor pays the cost. [LSJ 20040518]
Alexandra:
Can use her untap ability at any point during the turn, including during a political action.
[TOM 19960214]
If Alexandra taps a Toreador who was attempting to block, then that block will fail,
since tapped minions cannot block. [RTR 19940624] [LSJ 19991025]
Amaranth:
Only vampires who can commit diablerie can use Amaranth. If a vampire is prohibited
from commiting diablerie, he can't use Amaranth to overcome the restriction. [RTR
19991001]
Anathema:
Burns the target vampire when the target is reduced to zero blood in combat,
regardless of the source of the loss of blood (card text). Still won't burn a vampire just
for entering a combat with zero blood, however - there must be an actual "reduction" in
blood. [RTR 19980623]
Multiple Anathemas don't multy the pool gain. Once one Anathema resolves (burning
the vampire), the others are burned (before they get to resolve). [LSJ 20021117]
Anesthetic Touch:
Doesn't end combat as a strike; it ends combat after strike resolution. Dog Pack
doesn't restrict this effect. [LSJ 20011210]
A dodge won't prevent combat from ending after strike resolution. [LSJ 20011210]
Doesn't end combat until after strike resolution, so the damage can be prevented or
healed as normal. [LSJ 20011210]
Can only use her ability once each action (when attempting to block). [RTR 20030519]
Annabelle Triabell:
Her ability applies to all Toreadors, not just ones in play at the time the action resolved.
[LSJ 20040810]
Antoinette DuChamp:
Archon:
If a vampire blocks an Archon, he or she burns 1 blood regardless of which action the
Archon was taking. (The use of the semi-colon in the V:TES text implies that the point
of blood is burned only when the Archon is using his or her rush ability.) [RTR
19960221]
The card remains in play. The referendum to remove the effect burns the card. The
card's effects can be stacked with other Archons. [RTR 20030519]
18
Arika:
Arika's prey cannot end her untap phase if she controls a location that she hasn't
burned a pool for, even if she gained control of that location sometime during her untap
phase. [LSJ 19990405]
The effect is applied after resolving the action (including after all combats). [LSJ
20031112]
Astrid Thomas:
Aura of Invincibility:
If the initial referendum doesn't pass, then the card isn't put into play. The vampire
playing it is not sent to torpor in that case. [LSJ 20040730]
Awe:
The normal text should say just "This vampire gains X+1 votes". It doesn't double-cost.
(errata to the CE edition, in which the X was changed to be the cost of the card rather
than the cost of the effect, but ended up being printed as both) [LSJ 20021124]
Backstab:
Backstab can be played at any time before strike resolution, including after both
minions have selected their strikes. [LSJ 20000215]
Banishment:
A banished vampire will return to play when it again has blood >= capacity on it at the
end of its Methuselah's influence phase. [TOM 19951209]
A Banished vampire will remember all effects that had been applied to him, just as
contested vampires do. This includes gained or lost titles, etc. [RTR 20000501]
Note that "for the rest of the game" effects pointing at the Banished vampire (from
some other source) will resume if/when the vampire comes back into play (e.g.,
Contract naming that Assamite). [TOM 19960210]
Temporary control effects are ended if the vampire is Banished, as normal, so the
vampire would be placed in his previous (permanent) controller's uncontrolled region.
[RTR 20000501]
Bear-Baiting:
You can play Change of Target after Bear-Baiting (younger, older, or the same age).
[LSJ 20040312]
Betrayer:
19
The affected Methuselah is named when the card is played. [RTR 19980928]
Each of their turns, the person subjected to Betrayer can name a vampire. If the guess
is correct, Betrayer is burned. [RTR 19941109]
Is cumulative. A player can be damaged by multiple Betrayers each turn. A Methuselah
targeted by more than one Betrayer would have to pay 1 pool for each Betrayer in
order to burn them, even if the same vampire is the betrayer in each case. [RTR
19941109]
If the vampire chosen for Betrayer is burned, so is Betrayer. If the vampire chosen for
Betrayer becomes contested, Betrayer is nullified until the contention is resolved, at
which time the Betrayer is reactivated. If a player takes control of the vampire that is
the target of the betrayer, that player takes the pool loss. [RTR 19941109]
You select an uncontrolled vampire when you play the card. If you have a choice (more
than one of your uncontrolled vampires is controlled by the other Methuselah), you still
have to choose just one of them to be the Betrayer. [LSJ 19990419]
Black Cat:
The lower pool cost is used for the "cost" of equipment on her. [RTR 19941109]
If she is equipped with something and that equipment is transferred to another minion,
then it regains its normal pool value. Conversely, if a piece of equipment moves onto
her, its effective pool cost is lowered by 1. [RTR 19941109]
Blood Brother Ambush can be used by a BrujahAnti taking an action while in torpor. If
this happens, the blocker loses the opportunity to commit diablerie. [RTR 20010710]
Blood Fury:
Blood Fury doesn't protect the target from taking damage from a weapon strike, since
"inflict" has been ruled to mean "inflict on the opposing minion/retainer". So side-effect
damage from a Bomb, Zip Gun, etc. is unaffected by Blood Fury. [LSJ 19980216]
Blood Rage:
Blood Rage doesn't protect the target from taking damage from a weapon strike, since
"inflict" has been ruled to mean "inflict on the opposing minion/retainer". So side-effect
damage from a Bomb, Zip Gun, etc. is unaffected by Blood Rage. [LSJ 19980216]
Blood of Acid:
Environmental Damage (Weather Control, etc.) isn't counted by Blood of Acid. [RTR
19970630]
If the strike is one that says to make a hand strike or make a melee weapon strike, then
the strike is ranged, but the hand or melee weapon portion of the strike is still only
effective at close range. [RTR 20010710]
Bloodbath:
If Bloodbath's target already has or subsequently gains a title, then he doesn't get an
extra vote from the Bloodbath. If the target loses his title, then he again gets his extra
vote from the Bloodbath. [LSJ 19970224]
20
Bomb:
When taking the action to burn a location, the action will fail if the acting minion does
not possess the bomb when the action resolves (if the Bomb was transferred or
destroyed somehow). [RTR 19960221] [LSJ 20020926]
Harms the bearer when used in combat, even when the use is not a strike (a Ghoul
Retainer using it, for example, will still cause the Ghoul's employer to suffer 5 damage).
Errata to the CE card text. [LSJ 20030214]
Bonding:
The superior form of Bonding cannot be used if you do not need the stealth at the time
you play Bonding. [TOM 19951109]
Brachah:
Has superior Presence and no Potence (the CE version is misprinted). [LSJ 20020812]
Brainwash:
Transfers may not be made to the vampire - neither to put blood on nor to move blood
off. [RTR 19950413]
Brujah Debate:
If more than 1 Brujah shares the highest capacity amount, the controller chooses which
of them to tap during her master phase. [LSJ 19980224]
There is no time to play further action modifiers or reactions before combat begins.
[TOM 19950829]
Brujah Frenzy only causes the affected Brujah to enter combat with a second minion;
that minion is not considered to be blocking the Brujah in any way. [RTR 19950906]
Must select a "ready, untapped minion" to send the Brujah into combat with. If there are
no such minions, Brujah Frenzy cannot be played. [RTR 19951110]
Can only be played on a Ready acting Brujah. [RTR 19980623]
Business Pressure:
Each Methuselah must decide how much pool to burn for it during the resolution of the
effect. It does not give an ability for the rest of the political action. However, there can
be some give and take during the resolution of the effect. For example, each
Methuselah can choose to burn one pool at a time as pool is burned for votes. [RTR
19960530]
The vampire keeps his chosen Discipline at superior until his controller's next untap
phase even if the retainer is burned or stolen. [LSJ 19970224]
Carlotta:
The card being retrieved is announced when the action is declared. [LSJ 19970821]
21
Carrion Crows:
Carrion Crows does "1R each round" to the opposing minion (card text). The "during
strike resolution" just tells you when that 1R per round is resolved. (2R for superior).
This is akin to how retainer-based damage is handled. [LSJ 19971211]
Catacombs:
Catatonic Fear:
If combat continues (via Telepathic Tracking, for example), then Catatonic Fear's
damage is lost. [RTR 20020501]
The damage from Catatonic Fear is dealt by the striking vampire (so would be reduced
to zero by Memories of Mortality). [LSJ 19990723]
Chain of Command:
Chain of Command cannot bring more than one copy of a unique vampire out, by the
rule prohibiting self-contesting. [LSJ 20040722]
Change of Target:
Charming Lobby:
Clio's Kiss:
If your copy of the contested card is the last one left, it is moved to your controlled
region (not your uncontrolled region). [LSJ 20011202]
The superior ability can be used to aid another minion even while the modifying
vampire is tapped. [RTR 19941109]
22
Compel the Spirit can only retrieve allies and retainers. Jake Washington, Death Pact,
etc. that are not allies or retainers in the ash heap cannot be retrieved. [LSJ 20030128]
Contingency Planning:
The cost of the canceled card is not paid (instead of paid and then retrieved). [RTR
20030519]
Coordinate Attacks:
Coroner's Contact:
Corpse Minion:
Corpse Minion may be used any number of times during a single action. [TOM
19960109]
Creation Rites:
You may move a blood from the acting vampire to the new vampire (this sentence was
omitted in Sabbat War). [RTR 20001020]
If the Creation is moved to the Uncontrolled region (by Banishment, for example), it
continues to be a vampire (and can be influenced). [RTR 19990712]
Cryptic Rider:
May only be used after a referendum is successful, not simply a successful political
action (unblocked political action). [RTR 19950209]
Curse of Nitocris:
Curse only moves when a Methuselah gets the Edge who doesn't already have the
Edge. [LSJ 19971006]
Day Operation:
Can only be played when the action is announced or (at superior) when a block is
attempted. [LSJ 19971113]
Death Pact:
The card becomes a retainer if the vampire on whom the card was placed is burned, no
matter how that vampire is burned (including, for example, if his controller is ousted).
[LSJ 19990119]
Decapitate:
Deflection:
23
Cannot be used to direct a bleed to a Methuselah who would be an invalid target for a
bleed (after Minor Boon, e.g.) [RTR 19950622]
Delaying Tactics:
Cancels the political action, but the acting minion is still considered to have taken a
political action (so cannot perform another in the same turn). [RTR 19970630]
If played on a referendum called by a Charming Lobby, the political action card (if any)
is retrieved, not the Charming Lobby card. [LSJ 20030425]
Will only retrieve a political action card played from the hand. It won't retrieve an in-play
Rumors of Gehenna in the referendum to burn it, or a PA card burned via Echo of
Harmonies, for example. [LSJ 20041130]
Democritus:
Does not affect the cost to contest titles, since the cost to contest is paid in vampire
blood, not pool. [RTR 19950509]
The cost of the canceled card is not paid (instead of paid and then retrieved). [RTR
20030519]
Depravity:
The +1 strength is always in effect, not just during diablerie attempts. [RTR 19961113]
Derange:
Descent into Darkness breaks any temporary control effects (Temptation, Malkavian
Dementia, etc.), so the vampire is given, face down and out of play, to his permanent
controller, with the Descent into Darkness card (which, as a minion card, is then
controlled by that permanent controller). [LSJ 20040525]
Diamond Thunderbolt:
The cost of the change of control effect is still paid. Any bids made are paid. Any
counters burned are still burned. [LSJ 20040518]
Will not extend temporary change of control effects when they expire. [LSJ 20040518]
Direct Intervention:
If the canceled card had a "Do Not Replace Until" clause on it, that clause is canceled
as well (and the card is replaced normally, subject to other effects: Visit from the
Capuchin, etc.) [LSJ 20011023]
Since the NRA rule is applied to the acting minion when the action resolves (is blocked
or is successful), the minion whose action card is canceled by Direct Intervention is
free to attempt the same type of action again, even with (another copy of) the same
card. [LSJ 19980212]
24
Can only burn minion cards played from the hand in the normal fashion (not weapons
played via Disguised Weapon or equipment played via Pier 13, for example). [RTR
20001020]
The cost of the canceled card is not paid (instead of paid and then retrieved). [RTR
20030519]
If the Methuselah you are bleeding doesn't burn any pool (if she calls in a Major Boon,
for example), then she doesn't burn any cards from her library for Dirty Little Secrets,
either. [LSJ 19970224]
Disarming Presence:
Tapping is a side effect, not a cost; tapped vampires can still vote. [RTR 19941109]
Vampires are tapped when they cast their votes. [RTR 19970425]
Disguised Weapon:
If Disguised Weapon is used to equip and contest a unique weapon possessed by the
opposing minion, neither weapon is available for use during the combat. If the opposing
minion had already chosen that weapon as his strike, then the strike fizzles. [LSJ
19980319]
Diversity:
Have vampires of just 1 clan means you gain 1 pool for that 1 clan. [LSJ 20040523]
Domain Challenge:
Tapped minions are counted after the referendum is completed. [RTR 19941109]
Domain of Evernight:
The restriction of "one per turn" only applies to the superior version of Domain of
Evernight. [LSJ 20020418]
Dominique:
If a location costs X blood, it would take X vandal counters to burn it. [LSJ 20001118]
Donal O'Connor:
An empty blocking vampire may still block (and will simply try and fail to burn a blood if
the block is successful). [TOM 19951215]
The blocking vampire burns 1 blood immediately upon successfully blocking Donal,
regardless of whether combat begins. [RTR 19960530]
Draba:
If the action is masked, treat the previously-used Draba as a -X stealth modifier, where
X is the amount of stealth reduced by the Draba at the time it was used. [RTR
20030519]
Dragos:
25
If Dragos's opponent plays superior Terror Frenzy, Dragos has to burn one blood for
each combat card he plays in that combat. [LSJ 19990223]
Eagle's Sight:
Only affects the rule restricting who gets to block an action. The vampire must still meet
all other requirements to block (intercept, etc.) In particular, Blood Bond, Day
Operation, and Seduction are not circumvented. [RTR 19950413]
Can be used to overcome the restrictions on blocking (allowing a non-target
Methuselah to block a directed action or a non-adjacent Methuselah to block an
undirected action). It won't overcome any other restrictions on blocking (like stealth,
Seduction, Day Operation, or a prior "I don't block" decision). [RTR 20020501]
Echo of Harmonies:
The referendum retained by the superior version can only be called if the vampire
meets the requirements (Title, Clan, etc.) given on the card. [LSJ 20011205]
Echo can only retrieve Political Action cards from the ash heap that were played to call
the current referendum. If the card is put into play, Echo cannot be used. If the card
wasn't played (e.g., calling a referendum to burn Rumors of Gehenna), Echo cannot be
used. [LSJ 20020911]
Edith Blount:
Edith may burn a blood to give Enid stealth multiple times each action. [LSJ 20040617]
Elder Intervention:
Can be used during any bleed attempt made against you, not just ones declared
against you. [RTR 19960530]
Elena Gutierrez:
Elena's group number was omitted. Elena is a group 3 vampire. [LSJ 20020812]
Embrace, The:
If the Embrace is moved to the Uncontrolled region (by Banishment, for example), it
continues to be a vampire (and can be influenced). [RTR 19990712]
Enticement:
Erosion:
Erosion resets a minion's base strength. Any modifiers (including inherent modifiers)
are applied to the new base. If another effect (like Torn Signpost) later resets the base
damage again, then the new amount wins out. [LSJ 19971211]
Ethan Locke:
Ethan's (D) action is directed at the controller of the skill card, not the controller of the
vampire. [LSJ 19970224]
26
When Ethan steals a master Discipline card, his controller becomes the controller of
the Discipline card. [LSJ 19990609]
Extortion:
Falcon's Eye:
Fall of the is a temporary effect. Once the card is out of play (by ousting the controller,
for instance), the underlying sect of the vampires is again "active". [LSJ 20040519]
Fall of the is a temporary effect. Once the card is out of play (by ousting the controller,
for instance), the underlying sect of the vampires is again "active". [LSJ 20040519]
Feral Spirit:
Feral Spirit increases the vampire's level of the chosen Discipline by 1 while it is on the
vampire. Discipline levels: 0 (none), 1 (normal), and 2 (superior). [LSJ 20011227]
Fire Dance:
Fire Dance's target vampire is chosen when the action is announced. [RTR 19970425]
Flesh of Marble:
Prevents all damage *that was not prevented* in excess of one point. [RTR 19950209]
Fleshcraft:
The action to burn fleshcraft suffers the -1 stealth penalty as well, so is usually at zero
stealth to start (or -1 stealth if superior). [LSJ 19970224]
Force of Will:
If the Force of Will action is canceled (by Psychomachia, for example) before the
aggravated damage is done, then the damage is not done (it is lost). If it is merely
ended (by Change of Target), the the damage occurs as normal. [RTR 20020501] [LSJ
20020927]
Mask of a Thousand Faces cannot be used to take over a Force of Will action, since
the former requires an untapped vampire and the latter requires a tapped one. [RTR
20020927]
27
Forced Awakening:
The vampire burns a blood (if he fails to block) when the action begins to resolve
(successfully or not). [LSJ 19990421]
Forest of Shadows:
May be used anytime it is untapped, even if it has been used previously during the
same action (it must be untapped by some method, of course). [TOM 19960109]
Form of Mist:
If the superior form is used to continue an action, then all action modifiers, including
stealth and Dawn Operation, are still in effect. [RTR 19941109]
The blood for the superior effect is paid after combat ends. If the effect is interrupted
(via Telepathic Tracking or whatever), then the blood is not paid. [LSJ 20031123]
The superior form cannot be used by the acting vampire unless he needs the stealth.
[RTR 19970630]
The superior form cannot continue an action if played during combat resulting from a
successful action. This is because the results of an action are considered to take effect
after that action is successful [and because the acting minion doesn't need the stealth -
lsj]. [RTR 19970630]
Any effect that starts a new combat after the combat that was ended by superior Form
of Mist (or continues the combat that was ended) will nullify the "continue action" effect.
This includes Psyche (superior), Fast Reaction, Hidden Lurker, and Telepathic
Tracking. [LSJ 19980109]
Performing diablerie (via Amaranth) at the end of the combat that is ended by superior
Form of Mist will nullify the "continue action" effect. [LSJ 19980819]
Fractured Armament:
The inferior version of Fractured Armament is not a damage-dealing strike; the superior
version is (so Increased Strength will affect the superior, but not the inferior, for
example). [LSJ 19970225]
Freak Drive:
Is played at the end of an action, but still during the action. It cannot be played on an
action that was made unpreventable by Concoction of Vitality, for example. [LSJ
19981028]
The acting vampire cannot play Freak Drive before all of the combats of the action are
handled. So Psyche!, Hidden Lurker, Coordinate Attacks, etc. would all be played (and
resolve) before Freak Drive can be played. [LSJ 20030103]
If there are insuffient targets to which to allocate all of the points allowed, then the card
cannot be played. [LSJ 20010810]
Only prevents the use of equipment after it is played - it will not cancel the effects of
equipment used before it is played. [TOM 19960326]
Gambit Accepted:
28
If the controller of a Gambit Accepted in play withdraws, his or her predator gets a VP
from the Gambit Accepted (the Methuselah who withdraws still gets a VP for
withdrawing, of course). [RTR 20040501]
Gangrel Atavism:
Gargoyle Slave:
Doesn't count as a "slave" (in the Bloodlines sense), nor as a Gargoyle (for game
purposes). He's just an ally. [LSJ 20011210]
Gather, The:
Is only usable to move the target vampire from your uncontrolled region to your ready
region. It cannot rescue a vampire from torpor. [LSJ 20030520]
Gemini's Mirror:
Gemini's Mirror doesn't protect the minion's equipment, retainers, or any other cards on
him. Just him (and his blood). [LSJ 20031118]
Ghoul Retainer:
The Ghoul is never the "bearer" of the weapon that it uses. Any side-effect of using the
weapon (e.g. Zip Gun, Grenade) is applied to the employing minion, as normal. [TOM
19951114]
Ghouled:
The ally is recruited as a mortal, with the normal starting life, and is then changed to a
ghoul and gains a life. His "starting life" is still the base (mortal) amount, however. [LSJ
20030520]
Glaser Rounds:
Must wait until the second time a given gun is used in a given combat. [RTR 19941109]
Goth Band:
The counter moved to your master card by Goth Band is transformed into the type of
counter normally used by the target master card. [RTR 19970306]
Your Goth Band cannot move a counter from a card you control. [RTR 19980707]
The vampire as an ally has no "starting life" trait. Vagabond Mystic cannot help him,
therefore. [LSJ 20011214]
29
Greta Kircher:
Greta may only use her special once per action. [LSJ 20001214]
Hector Sosa:
Heidelberg Castle may not be tapped "in response" to any instant effect (because all
effects in V:TES are instantaneous except for actions and certain combat effects).
[LSJ]
May not be tapped "during" paying some cost - must be tapped before or after. [SFC
19960830]
Herald of Topeth:
The Herald can use Charming Lobby to call a referendum "as a vampire". [RTR
20020501]
Hidden Strength:
The 'X' on Hidden Strength is the cost of the card. [LSJ 19970224]
High Stakes:
The last two sentences are talking to each player, not just the player playing High
Stakes. [RTR 19941109]
Horatio Ballard:
Horatio cannot use his special ability to become a Prince if he has changed sect and is
no longer Camarilla. [LSJ 20030202]
Horrid Reality:
If no weapon can be found, the two blood (cost) is simply burned. [TOM 19951212]
If the weapon retrieved has requirements (clan/Discipline) that the vampire doesn't
meet, then it is burned with no cost. [RTR 20010710]
If a copy of a unique card already in play is retrieved, then the weapon is contested
until the end of combat. It becomes uncontested during the next appropriate untap
phase. [TOM 19951212]
Hostile Takeover:
The bidding is conducted in an open format. The player who played the Hostile
Takeover conducts the auction. [LSJ 19990104]
Hrothulf:
Illusions of Kindred:
30
Illusions of Kindred cannot be played when your crypt is empty. [RTR 20000501]
There is no room to play Psyche! (superior) between the time Illusions of Kindred ends
combat and when the new combat begins. So, when you play Illusions of Kindred,
Psyche! cannot be played. [LSJ 19971003]
If the vampire retrieved by Illusions of the Kindred doesn't enter combat (because the
opposing minion was himself an Illusion or was a Blood Brother Ambush, for example),
then the Illusion will be removed from the game at the end of the current action. [LSJ
19991110]
If the illusionary vampire is burned in combat (ending combat), the acting Methuselah
chooses whether he is sent to the ash heap or removed from the game. [RTR
20001020]
Immortal Grapple:
If a minion is committed to using a strike other than a hand strike (e.g., used a
maneuver from a gun), then he gets no strike. [TOM 19951217]
Imogen:
Imogen's ability cannot be used to move a burned vampire (crypt card) to the target's
hand. Only library cards can be exchanged by Imogen's ability. [LSJ 19990525]
Imogen is a 9 capacity vampire (errata to the Black Hand printing). [LSJ 20031116]
Improvised Flamethrower:
The flamethrower doesn't notice if the bearer is immune to the incoming ranged
damage. If any ranged damage is inflicted (prevented, ignored, or otherwise), the
flamethrower will burn and inflict damage. [LSJ 20040802]
Improvised Tactics:
The [pot] effect's strike is a strike that requires Potence, so would be enhanced by
Increased Strength. [LSJ 20030611]
Incriminating Videotape:
If the tape is stolen, then the chosen minion is unable to block the new possessor of
the tape (and can now block whoever used to have it). If the tape is removed from play,
its effect ends. [TOM 19960114]
Infernal Pursuit:
The card you discard (with superior) need not be one of the cards that you just drew.
[TOM 19950924]
Inscription:
The vampire receiving the card must meet all of the requirements of the card other than
the Thaumaturgy requirement. The vampire playing the Inscription need not meet any
of the requirements (other than the Thaumaturgy needed to play Inscription in the first
place). [LSJ 20031116]
Internal Recursion:
Internal Recursion is played before the block combat begins. [LSJ 20020204]
31
Iron Heart:
The cost of the canceled card is not paid (instead of paid and then retrieved). [RTR
20030519]
Jar the Soul's effect doesn't damage vampires; an empty vampire will simply attempt to
burn blood and fail. [TOM 19951212]
If an Ally is targeted, it will only be tapped - it will not lose a blood (life) even if the
superior version is used. [RTR]
Jimmy Dunn:
If a second Jimmy Dunn is brought out during an action (with Possession, e.g.), and
the first Jimmy (if he has Vicissitude) plays Reform Body, the first Jimmy will go to
torpor (from Reform Body), but will then be burned anyhow, since he cannot be
contested. [LSJ 19990719] [RTR 19991001]
If a second Jimmy Dunn is brought out during an action (with Possession, e.g.), the
acting vampire isn't considered to be "burning" the first Jimmy, so he cannot play Soul
Stealing, for instance. [LSJ 19990719] [RTR 19991001]
If a non-contesting second copy of Jimmy enters play (via Illusions of the Kindred, for
example), the first Jimmy won't burn himself. [LSJ 19991110]
Jones, The:
The cost of the canceled card is not paid (instead of paid and then retrieved). [RTR
20030519]
Justicar Retribution:
Counts the bleed amount that each vampire would have when attempting to bleed his
prey. [RTR 19980623]
Khobar Towers:
X is the pool cost or the blood cost of the ally, as appropriate. [RTR 20020501]
Kindred Coercion:
Despite the name of the card, the inferior may cancel the votes of Allies (as well as
vampires) not older than the acting vampire/minion. The superior version may change
the votes of Allies (as well as vampires) not older than the acting vampire/minion. [TOM
19960205]
Kindred Coercion cannot 'change' the votes of vampires who haven't voted yet, but it
can cancel the votes of vampires who haven't voted yet (and change the votes of
vampires who have voted). [RTR 19991001]
Kindred Segregation:
Kindred Segregation only requires that the pool cost be paid in order to keep the ally.
Blood costs (if any) need not be repaid to keep an ally. Explicit in the CE printing. [LSJ
20001113] [RTR 20010710]
32
Kindred Segregation can be called even if there are no allies in play. [RTR 20010710]
[]
The last sentence is vague. Replace it with "If the vampire doesn't untap but instead
moves the Society Games on, but there is no tapped younger vampire to move it to,
Society Games is burned instead." [RTR 19941109]
If a vampire has two copies of Kindred Society Games played on it, each copy exerts
its own effect on the vampire. Thus, untapping the vampire normally would require the
vampire to burn a total of 2 blood. If the vampire does not untap normally, then both
Games are moved to other vampire(s), although the vampire could burn 1 blood to
prevent one of the Games from moving on. [RTR 19951017]
Kiss of Ra:
Lazar Dobrescu:
Cannot use his special ability if his controller has no vampires in her uncontrolled
region. [LSJ 19990215]
Leandro:
The victim Methuselah decides (during her untap) whether to lose a pool or all
transfers. [TOM 19951208]
The victim Methuselah must choose. There is no default choice. If the players all forget
about Leandor's effect until later, the situation must be remedied, but forcing one
choice or the other on the victim is not a suitable remedy. [LSJ 10-DEC-2002]
Legacy of Caine:
If the vampire with Legacy of Cain hunts, he must still take the action directed at a
vampire, even if there are no vampires with blood to steal. [LSJ 19970224]
When hunting on a target that has no blood to steal, a successful Legacy of Cain hunt
action will simply have no effect (stealing zero blood). [LSJ 19970224]
If there are no targets (vampires) at all, then the vampire with Legacy of Cain cannot
hunt. [LSJ 19970224]
If the vampire with the card "cannot gain blood", then the stolen blood is simply moved
to the blood bank when he hunts. [LSJ 20010809]
Legacy of Power:
Legacy of Power may be used if one of your vampires is in combat with an ally. In this
case, your vampire goes into torpor, and the ally is unaffected. [RTR 19960112]
If a player is saved more than once by Life Boon, the various Boons reserve a series of
victory points, rather than competing with each other for a single victory point. [RTR
19951017]
If a player has gone to negative pool, the Life Boon player must give her enough pool
to compensate for that. [RTR 19970630]
33
If a player who has received a Boon receives a half of a VP (in a V:EKN tournament,
e.g.), then the Methuselah who played the Boon receives the 1/2 VP. The Boon is not
burned until a total of one VP has been awarded. [RTR 19991206]
Loyalist:
If the Loyalist vampire's votes are changed to be in favor, the Loyalist's 3 votes will be
silenced (not cast). [LSJ 20031115]
Lucian:
Lucian cannot attempt to steal a piece of equipment that he is prohibited from having (a
second vehicle, Laptop, or Leather Jacket, for example). [LSJ 19980206]
Lunatic Eruption:
The mandatory attack action must be taken before any non-mandatory actions. [LSJ
20001127]
Machine Blitz:
Machine Blitz inflicts an amount of ranged damage equal to (or 1 greater than) the
amount the chosen weapon would inflict if it were chosen as a strike (against a generic
opponent at the appropriate range). This amount is set when Machine Blitz is
announced. [LSJ 19970224] [LSJ 20010806]
Madness Network:
Malkavians do not have to be Ready to take an action via the Network. (i.e., a Torpored
Malk could rescue himself from Torpor) [RTR 19950509]
Malkavians may block *in addition* to the normally eligible blockers. [RTR 19950530]
A non-Malkavian cannot use Mask of a Thousand Faces to assume the action of a
Malkavian on someone else's turn, since he is not capable of taking the action in the
first place at that time. [LSJ 19981007]
Madrigal:
When played at superior Melpominee level, will have no effect if the acting vampire
abstains (including if the acting vampire is forced to Abstain by, for example, Pulling
Strings). If the acting vampire's votes are changed, the effect operates on the final
disposition of the vampire's votes (at the time the votes are tallied). [LSJ 20020123]
Magdelena Schaefer:
Magdelena's effect is tied to the card play, not the strike resolution. When she plays a
strike card that requires Thaumaturgy, she burns a blood. [LSJ 20030816]
You do not search your library until the action is successful. [TOM 19951107]
Major Boon:
The bleed may be modified after the Boon is burned. [LSJ 20030514]
34
May only be played on a successful bleed (bleed for 1 or more pool). Only action
modifiers and reaction cards that modify the bleed amount may be played after the
Boon - general action modifiers and reaction cards cannot be played (e.g., Telepathic
Counter and Threats may be played, but not Deflection) [RTR 19951110]
Cannot be played in succession. The loss from the play of a Major Boon is due to a
card effect, not a bleed. So a second cannot be played to Boon the first. [RTR
19960530]
Multiple Major Boons in play cannot be burned on the same bleed action - after the first
is burned, "you" are no longer the Methuselah burning pool. [LSJ 19990218]
Malkavian Dementia:
Malleable Visage:
Doesn't change the acting minion (for purposes of the "No Repeat Actions" rule, among
other things) and may be played by a minion who isn't capable of taking the action.
[LSJ 20011023] [RTR 20020501]
Requires a ready, untapped vampire. [RTR 20010710]
If she taps to end combat, the damage is applied just after the combat ends. [RTR
19970630]
Maris Streck:
Maris can use her ability multiple times each action. [LSJ 20020926]
Marthe Dizier:
Her special can only move cards "from the ash heap" that were "played" in the normal
manner. If the card wound up in play (or otherwise not in your ash heap), or was
"played" some other way (via Disguised Weapon, for example), it cannot be retrieved
by her special. [LSJ 20040517] [LSJ 20041119]
The action remains the same (same level, superior or inferior, same parameters, etc.).
All action modifiers remain in effect, but inherent modifiers (a minion's inherent +1
bleed or +1 bleed from a Laptop, e.g.) do not. Other effects applied to the action (e.g.,
Backways, Deflection) also carry over to the new (masking) vampire. [RTR 19951110]
[LSJ 19971201] [RTR 20030519] [LSJ 20030520] [LSJ 20030521]
Mask cannot be used to mask an action if the Masking vampire is not capable of taking
that action, nor if any action modifiers, reactions, or other effects (including inherent
stealth) have been played on this action that could not have been played/used if the
Masking vampire were the acting minion. (Not counting blood that has already been
spent.) [RTR 19980623] [RTR 20030519] [RTR 20041202]
Mask of a Thousand Faces cannot be used to take over a Force of Will action, since
the former requires an untapped vampire and the latter requires a tapped one. [RTR
20020927]
35
Mask cannot be played during the resolution of an action (like during the referendum of
a political action or during combat). [LSJ 19980825]
A minion attempting to block before the Mask was played is still attempting to block
after the Mask is played. If the Masking vampire is an Aching Beauty, the controller of
the minion attempting to block would have to pay a pool for the block, if it is successful,
for example. [LSJ 19990106]
Multiple copies may be played (by different Meth.s) after a single action, but all would
be burned during the vampire's next untap phase. [TOM 19950921]
Masquerade Enforcement:
Doesn't affect merging (base with advanced vampire cards). [LSJ 20030527]
Maxwell:
Maxwell cannot use his special ability to become a Prince if he has changed sect and
is no longer Camarilla. [LSJ 20030202]
Meddling of Semsith:
Will stay in play (uselessly) when the target is burned. [LSJ 20021008]
If the Discipline card is controlled by a Methuselah other than the controller of the
vampire it is on, Mehemet's action to burn it and a blood from the vampire is
undirected. [LSJ 20010816]
Melange:
The untap effect of the "combat ends and untap" effect occurs when the strike
resolves. It is not delayed until after combat. [RTR 20020501]
Any cards on the target vampire (e.g., Brainwash, or cards on a Banished vampire) are
burned. [SFC 19960919]
Merill Molitor:
The damage he treats as normal is handled before any agg damage that is being
treated as agg damage. [LSJ 20030213]
Michael Luther:
Michael's ability is only usable once each referendum, even if he untaps somehow
during the referendum. [LSJ 20041207]
36
Mind Rape:
The card can be burned to take control of the target at any point during the the
appropriate minion phase. It doesn't have to be done at the start of that minion phase.
[LSJ 20001201]
Mob Rule:
Each Methuselah must decide how much blood her minions burn for it during the
resolution of the effect. It does not give an ability for the rest of the political action.
However, there can be some give and take during the resolution of the effect. For
example, each Methuselah can choose to burn one blood at a time as blood is burned
for votes. [LSJ 20030602]
Muaziz's ability does not apply to the Blood Hunt card, since it is not a referendum, and
only referendums are "called". [TOM 19960604]
Mummify:
The mummified vampire cannot take a "leave torpor" action, if Mummify was played at
inferior. [LSJ 19980126]
Murder of Crows:
Follows all Wolf Companion rulings, except that the damage can happen when the
combat is at long range. [RTR 19941109]
Costs 1 blood (CE version is misprinted). [LSJ 20020819]
Nephandus (Mage):
Each strike or other damaging effect made against Nephandus by the opposing minion
is at -1 damage. [LSJ 19970224]
Mortal allies are not affected, and vampires with capacity above the number of
Gehenna cards in play are not affected. [LSJ 20040415]
Obedience:
Octopod:
Octopod counts as the combatant's source of additional strikes in that round. [LSJ
20020215]
Owain's ability can only be used once each untap, even if control of Owain changes
during that untap phase. [LSJ 20040127]
37
Paris Opera House, The:
Peace Treaty:
Peace Treaty only requires that the pool cost be paid in order to keep the weapon.
Blood costs (if any) need not be repaid to keep a weapon. [RTR 20010710]
Peace Treaty can be called even if there are no weapons in play. [RTR 20010710]
Pentex's +bleed ability is treated as an action modifier (it can be done at any time
during the action). [LSJ 19970718]
The vampire retrieved by Pere Lachaise need only be in your ash heap. It doesn't have
to be a vampire that you had first controlled. [LSJ 20040812]
The crypt card on Pere Lachaise is out of play (and should be face down). [LSJ
20040812]
Political Seizure:
If you yield the Political Seizure, the location it was contesting doesn't come into play
under your control. The Seizure is not a copy of the location, so yielding it won't trigger
the "When the last copy of that location is yielded" clause. [LSJ 19980223]
Political Struggle:
The acting vampire gains X votes if the vampire with this card is burned, no matter how
that vampire is burned (including, for example, if his controller is ousted). [LSJ
19990119]
Portrait:
If a Toreador has already performed a bleed action this turn and then preforms a
Portrait action and the revealed vampire is between 7 and 10 capacity, the Toreador
simply untaps. It cannot bleed again the same turn, so the remainder of the effect (the
bleed action) is lost. [LSJ 20021118]
Power Structure:
Requires Lasombra (the Sabbat War card omitted the Lasombra symbol). [RTR
20001020]
Powerbase: Berlin:
Blood moved to Powerbase: Berlin by a Ventrue action comes from the Ventrue. [LSJ
19970414]
38
The action to steal the blood from your powerbase cannot be attempted by your own
vampires. [RTR 19980928]
Precognition:
The damage prevention can only be used if the block is successful, and only in the
resulting (block-induced) combat. [LSJ 20010813]
Protected Resources:
All cards which modify the bleed amount (Telepathic Counter, Threats, etc.) are applied
before Protected Resources's effect. [TOM 19960413]
Protected Resources doesn't alter the bleed amount. It merely limits the maximum
amount of pool the target of the bleed burns for the successful bleed. [LSJ 20030211]
Psyche!:
The superior will cancel any "continue action" effect produced during the preceding
combat (e.g. Form of Mist) [RTR 19950509]
The superior is played after combat ends, even though the card is a combat card. [RTR
19980928]
Is played before superior Freak Drive or inferior Cats' Guidance can be played to untap
one of the combatants. (The combatants will have to wait until after the next combat
ends to play those cards.) [LSJ 19981216]
No new cost need be paid for the block (Archon, Aching Beauty, Donal, etc.) [TOM
19960303]
The superior can be played before or after replacing any "Do Not Replace Until After
Combat" cards. [LSJ 19990322]
Psychomachia:
The presence ability is played only when the block is successful. The No Repeat
Actions rule, if used, will prevent the acting vampire from attempting the same action
again. [RTR 20020501]
Pulled Fangs:
Counts up damage successfully inflicted during the round by the minions (retainers,
etc. don't count). [TOM 19950304]
Rachel Brandywine:
When using Rachel's special, make all discards (and redraws) first, then shuffle the
discards back into the library. [RTR 20030519]
Rack, The:
May not select a new target just for falling out of contention. [RTR 19960112]
Chooses a vampire *card* - will not automatically target a new copy of that vampire (if
the original is burned or yielded). [TOM 19960122]
Rapid Healing:
39
Rastacourere:
Ravnos Cache:
The blood on the Ravnos Cache may be used in place of pool or blood, as appropriate
to the cost of the equipment. [RTR 19960112]
Reform Body:
If the vampire playing Reform Body was being diablerized, but saved himself with
Reform Body, the diablerie is considered unsuccessful. The diablerist gets nothing from
the victim, and no Blood/Wild Hunt can be called. [LSJ 19970224]
Reform Body cannot be played by vampires who aren't controlled (burned with
Goodnight Sweet Prince or Sabbat Inquisitor, e.g.) [LSJ 19970224]
Repulsion:
The superior Obeah effect can be used even if the stealth is not currently needed. [LSJ
20011214]
Resilient Mind:
Resilient Mind can be used when a Form of Corruption is put into play to protect that
vampire from that Form of Corruption. [LSJ 20031223]
Resurrection:
Can only resurrect allies or retainers burned from play. Discards and blocked actions to
employ/recruit don't qualify. [LSJ 20011216]
Return to Innocence:
New card text: "Bleed. If you successfully bleed your prey for one or more, put this card
on the acting vampire. Burn this card if this vampire loses any blood or goes to torpor,
or if your prey is ousted. During your next untap, this vampire is removed from play and
your prey burns X pool, where X is the capacity of this vampire." [RTR 19980707]
Rewind Time:
Rewind Time cannot be used to cancel the action card after playing Special Report.
[LSJ 20021011]
The cost of the canceled card is not paid (instead of paid and then retrieved). [RTR
20030519]
Riposte:
The damage from Riposte is dealt just after the combat ends. [RTR 19970630]
The damage is only dealt if the strike was resolved at close range. [LSJ 19970904]
Rotschreck:
Can only be played when a minion attempts to make a strike to inflict aggravated
damage against the opposing vampire. [RTR 20041202]
40
Should be played as written - that is, played on the vampire whose opponent in combat
attempts to use aggravated damage against him. [RTR 19980623]
Cannot be played in response to aggravated damage done from "environmental"
sources. [RTR 19961113]
Cannot be played in response to an announcement of a strike that is not effective at
the current range. [RTR 19980928]
Rotschreck is played when the attempt to use aggravated damage is announced,
during the strike announcement phase (before any damage prevention can be played).
It can be played after the other strike is announced, however. [LSJ 19990217]
If combat is continued or a new combat started, then rest of the effect of Rotschreck is
lost. [RTR 20020501]
Rutor's Hand:
If the vampire is stolen before "your next turn", then Rutor's won't activate (allow the
vampire an extra untap) until a Methuselah begins a turn with the vampire with Rutor's
under her control. [LSJ 20031106]
Sabbat Threat:
If the threat counters are lost during the untap phase, then no pool need be burned for
the counters' effect. [TOM 19951214]
Sacrificial Lamb:
If the target of Sacrificial Lamb has a Soul Gem, the Gem function wins out. [LSJ
19970516]
Sanguine Instruction:
Sanguine Instruction increases the vampire's level of the chosen Discipline by 1 while it
is on the vampire. Discipline levels: 0 (none), 1 (normal), and 2 (superior). [LSJ
20011227]
Sargon:
Sargon's controller gets the Edge after the effects of the successful action (whatever it
is) are applied. If it is a referendum, the Methuselah with the Edge can burn it during
the referendum for a vote. Sargon's controller doesn't get the edge until after the
referendum is concluded (and the results applied, if it passed). [LSJ 20011222]
Scorn of Adonis:
May be played at any time during the voting process, and will retroactively cause the
loss of pool to Methuselahs voting 'no' before Scorn is played, as well as to
Methuselahs voting 'no' after Scorn is played. [RTR 19951110]
Each Scorn played may only cause the loss of one pool to a given Methuselah,
regardless of how may 'no' votes that Methuselah casts. [RTR 19951110]
Seal of Veddartha:
The first counter adds one level of Dominate. If the bearer already had one level of
Dominate (i.e., inferior Dominate), then he or she now has two levels of Dominate (i.e.,
superior). Likewise with the third counter and Fortitude. [LSJ 20040503]
41
Seattle Committe:
Secure Haven:
All Methuselahs (including the target vampire's controller) must pay one extra pool
when playing Master cards on the target minion. [TOM 19951208]
Only directed actions targeting the minion are restricted. Actions that target retainers,
equipment, or other cards on the minion (like Atonement) are allowable, as are actions
that target card not on the minion, even if such cards have "named" or "chosen" that
minion (like the Rack). [TOM 19951208] [LSJ 19980302]
If it is contested, it will not be burned when the target (vampire) goes to torpor, nor will
it be burned if it becomes re-controlled while the target vampire is still in torpor. [RTR
19960124]
Seeds of Corruption:
"Special ability" includes all text except terms (Clan, Sect, Title, Unique (or not), Blood
Cursed, Circle, Flight, Infernal, Scarce, Slave, Sterile, Vulnerability, Anarch, Black
Hand, Seraph). (note that this only restricts things that are possible only by special
ability - things that a special ability makes impossible are still impossible.) [LSJ
19970801] [LSJ 20011211] [LSJ 20040120] [RTR 20040501]
The vampire burns blood for Seeds of Corruption when the action is attempted. [LSJ
19971013]
Set's Call:
The acting vampire's controller is still the one playing the card, so she could choose not
to remove a minion from his or her ash heap if the ally is a Shambling Hordes, or an
ally/retainer for a War Ghoul, for example. [20030701 ]
Shackles of Enkindu:
"The shackled minion" refers to the minion the card is put upon (not the Gangrel the
card is put upon with the equip action). [TOM 19951212]
Once placed "on" a minion, the Shackles will harm the minion they are on. [LSJ
19990602]
An Ally does not suffer the "burn 2 blood" effect from being shackled. [RTR]
Is controlled by the Methuselah who controls the vampire who used it; changing the
controller of the vampire changes who controls the Shackles. (errata) [RTR 19960708]
Shadow Court Satyr cannot use a mutli-discipline effect (an effect that requires two
Disciplines), although it can use any single discipline effect of a split discipline card.
[LSJ 20021216] [LSJ 20021210]
Shadow Feint:
Will not prohibit the opposing minion from choosing dodge as his strike, and, if chosen,
the dodge will still resolve. The dodge simply has no effect on the Shadow Feinted
strike. [20030902 ]
Shadow Step:
42
Superior Shadow Step has no cost. The two blood is the cost of using the range-setting
effect. It cannot be ignored by Dragos, nor used by a vampire with less than two blood.
[LSJ 19970224]
Shambling Hordes:
The acting vampire's controller can choose not to remove a minion from his or her ash
heap (and thus burn the Shambling Hordes), which she may want to do if, say, Set's
Call is used. [20030701 ]
Sins of the Cauchemar (superior) is simply placed on the acting vampire. It can be
played even if no block attempt is made, and so several vampires can play it on the
same action. [LSJ 19990611]
Immunity to the frenzy card at the time it is played is the key. Losing the use of the
Finger won't make the vampire vulnerable to a previously-played Frenzy card, and
gaining it won't suddenly render him immune to a previously-played Frenzy card. [LSJ
20040210]
Siren's Lure:
A second Siren's Lure at [mel] or [MEL] cannot be played to queue a second combat
after a combat is already set up for later (by the first Siren's Lure). [LSJ 20020123]
Each other player must burn a pool or a vampire blood for each counter on Jack.
Failing to burn a blood from an empty vampire will not lessen the obligation. [LSJ
19971212]
Soul Burn:
Soul Burn doesn't protect the target from taking damage from a weapon strike, since
"inflict" has been ruled to mean "inflict on the opposing minion/retainer". So side-effect
damage from a Bomb, Zip Gun, etc. is unaffected by Soul Burn. [LSJ 19980216]
Functions even if the bearer (now burned) was prohibited from using equipment (via
Drawing Out the Beast, for example). [LSJ 20010729]
If the drawn vampire (B) is younger and would be put into play with Gem but is burned
instead (because of the self-contesting rule, for example), then the Gem activates
again, drawing a new vampire (C) and comparing his capacity to B's capacity.
[20030917 ]
Soul Stealing:
43
Soul Stealing cannot be used if a vampire is burned as a result of a political action,
such as Tradition Upheld. [RTR 19960124]
A vampire diablerizing an older vampire can play Soul Stealing before or after getting a
Discipline card, at his option, so long as he plays it before the Blood Hunt. [RTR
19991206]
Spiridonas:
Spiridonas's special ability is treated as an action modifier as far as timing goes (it can
be used after the block attempts are concluded). [SFC 19960819]
Spirit Marionette:
The mandatory bleed action must be performed before any non-mandatory actions, as
usual. [LSJ 20011216]
If the bleed is canceled, the vampire still returns to its original controller (since the next
action, the bleed, is over). [RTR 20020501]
If the Marionette victim uses Daring the Dawn or Force of Will or Day Operation, he or
she suffers the bad after effect of the card after the action resolves but before returning
to his or her previous controller (important to things like Fame). [LSJ 20030219]
Spiritual Protector:
Spiritual Protector will not restrict the opposing minion if no block occurred. [TOM
19951208]
Spiritual Protector does not restrict the ability of retainers to use equipment. [RTR
19960112]
Spying Mission:
Is only played if you know the bleed is successful, i.e., after you would normally play
action modifiers. [TOM 19960226]
Is only played after all Reaction cards (as well as other Action Modifiers) have been
played. In particular, Telepathic Counter no longer 'beats' Spying Mission unless it is
played first (and the bleed is not boosted back to positive). [TOM 19960303] [ ]
After successfully being played, it must be burned on the next unblocked bleed against
the same Methuselah, provided the bleed is not reduced to zero by other modifiers.
[TOM 19950620]
The bleed it is played on is considered unsuccessful. Previous Spying Missions won't
be cashed in during that action. [RTR 19960530]
Archon Investigation cannot be played after a Spying Mission is burned (for +2 bleed),
since the bleed is already resolved at that point. [LSJ 19980105]
You cannot play Mask of a Thousand Faces after playing a superior Spying Mission
because Spying Mission is played "instead of removing pool", which means "when the
action resolves" - further modifiers cannot be played, unless they are played after the
action in general. [LSJ 19980105]
Stanislava:
Minions only "oppose" each other during combat, so Stanislava's ability only applies
then. e.g., Mr. Winthrop is unaffected. [TOM 19960401]
44
Shuffle your crypt afterward [LSJ 20020304]
Stutter-Step:
Stutter-Step is both a hand strike and a dodge. It cannot be used if only hand strikes
(or only dodges) are allowed. [LSJ 20010919]
Succubus Club:
Sudden Reversal:
Can only burn master cards that are played from the hand in the normal fashion (not
Elder Library via Bindusara's ability nor the skill card played when Creation Rites is
successful, for example). [RTR 20001020]
The [val] effect only applies to the vampire's strike with that weapon, as the [ani] effect
above does. [LSJ 20030928]
While Talaq may play cards that require Disciplines (Quietus or Thaumaturgy), he
doesn't actually have those Disciplines. He doesn't benefit from Tremere Convocation,
for example. Similar to Ian Forestal's special ability. [LSJ 19980303]
Tegyrius, Vizier:
Allegiance counters continue to function even if Tegyrius leaves play. [LSJ 20030522]
Telepathic Counter:
Is played before the bleed is considered successful, so would be played before cards
like Spying Mission, which are only played on a successful bleed. [FAQ]
Telepathic Tracking:
Superior Telepathic Tracking may interrupt the end of combat produced by Rotschreck,
which will cause the rest of Rotschreck's effect to be lost (no torpor). [RTR 20020501]
Templar:
The card remains in play. The referendum to remove the effect burns the card. The
card's effects can be stacked with other Templars. [RTR 20030519]
45
Tereza Rotas:
If, by Democritus's special, your prey cannot afford to contest, she pays what she has
(and is ousted as normal) and you still yield. [RTR 20010710]
If the Progeny is moved to the Uncontrolled region (by Banishment, for example), it
continues to be a vampire (and can be influenced). [RTR 19990712]
The same vampire can serve as the "second Toreador" for multiple Toreador Grand
Balls. [TOM 19960528]
The first Toreador chosen for the Toreador Grand Ball is unblockable on all actions
except bleed actions. This remains true even after the vampire attempts a bleed. [LSJ
19970814]
Treachery:
In superior, the pool loss occurs when the votes are tallied, as in the normal version.
[RTR 20010710]
Treatment, The:
The Treatment does nothing to the target Prince if the Prince is in Torpor with zero
blood. [TOM 19960423]
The Treatment will cease functioning if the vampire it is on loses his Prince title. It will
resume working if the vampire again becomes a Prince. [LSJ 19980209]
Tremere Convocation:
Triole's Revenge:
The Ventrue is burned by Triole's Revenge only if the hunt isn't blocked - even if the
benefit of the hunt is reduced to zero (a failed action). [TOM 19951212]
If the victim of Triole's Revenge is prevented from hunting, he may take no action.
[RTR]
46
Uncontrollable Rage:
All damage done by a hand strike under Uncontrollable Rage is aggravated. [LSJ
20011204]
Undead Persistence:
If the end of combat is met with a Psyche!, then the go to torpor effect will be delayed
until after that new combat. However, the vampire will no longer be propped up by the
Undead Persistence in the new combat, so the new combat will end immediately with
the vampire not ready (unless he plays a new Undead Persistence in the new combat).
[LSJ 20030214]
Ur-Shulgi:
Uriah Winter:
Can still defect if in torpor, and will remain in torpor if he does so. [RTR 19941109]
Vast Wealth:
Grants the ability to take an action, namely: to search through the Library for an
equipment card. [TOM 19950119]
This action is considered an "equip" action. [RTR] [RTR 19960124]
You only search your library if the action is successful. [TOM 19951107]
Paying for the equipment found is not optional. If paying the cost will oust the
controlling Methuselah, then she is ousted. [RTR 19941109] [RTR 20010710]
If the equipment cannot be legally placed on the vampire, it is burned without cost.
[RTR ]
Vast Wealth's ability is not usable if the Vampire does not share the same controller as
Vast Wealth. [RTR 19951017]
Veiled Sight:
The strike option (steal blood) given by the superior version of Veiled Sight may be
used once, on any round of the combat. [RTR 19960112]
The strike given by the superior version of Veiled Sight is not ranged. [TOM 19951215]
Victoria:
Victoria's special ability can only be used during her controller's master phase. [SFC
19960819]
Cards played by the controller of Visit from the Capuchin are not replaced at all - this
overrides any "Do Not Replace Until " clause on the cards played. [LSJ 20010913] [LSJ
20031230]
Voter Captivation:
47
Is played *after* the referendum is resolved. If the effect of the referendum ousts the
acting Methuselah, there is no time to play Voter Captivation to prevent the ousting.
[RTR 19951110]
Vox Senis:
When used as an out-of-turn master, Vox Senis may still be canceled by a Sudden
Reversal. [LSJ 20031201]
May be played by your tapped vampire if you are not the acting Minion's controller. The
vampire need not attempt to block nor play further reaction cards; that is merely an
option. [TOM 19951129]
War Ghoul:
If you have no other allies and no retainers in play when War Ghoul is recruited, then
you burn War Ghoul to satisfy card text. [RTR 19961113]
Wasserschloss Anif can only receive blood from one Tremere on any given turn. [RTR
19960221]
Wave of Lethargy:
Only the cost of playing the card is increased - if the card provides multiple maneuvers
and presses, it is only increased by one. Maneuvers from other sources (in play) do not
cost extra. [LSJ 20011023]
Weather Control:
Weather Control's damage will occur even if combat is subsequently ended before
range (by Mariel or Elysium: Arboretum, e.g.) [LSJ 19971110]
Wolf Companion:
The damage is done during normal damage dealing, so a Combat Ends will stop it, as
will sending its controller to torpor during first strike. [RTR 19941109]
Does not gain any additional strikes of its controller. [RTR 19941109]
As with any retainer, the number of lives is set when it is recruited, and will not change
if its controller's level of Animalism changes. [RTR 19941109]
Zombie:
Errata:
-------
Lesser Boon is played when the block would succeed, and instead makes the action
48
resolve as if unblocked. (And so effects that depend on the successful block
don't see the block as successful -- Forced Awakening, Change of Target,
Venenation, &c.)
Errata:
-------
Reversal:
---------
Bauble cannot be burned if the target equipment isn't in play, by the general
targeting rule [1.6.1.4].
Reversal:
---------
An action that requires a Discipline (or clan or sect or capacity) will fizzle
if the acting vampire no longer meets the requirements (just as it would fizzle
if the acting minion ceased being ready, or if a required equipment was lost,
like a Bomb).
Ruling:
-------
Influence phase has two parts: the main part and the end part.
The main part is the "general" influence part, in which a Methuselah spends her
influence and plays most other influence-phase effects (effects that don't
specify the "end of the influence phase").
The end part is the "gain control" part, in which a Methuselah gains control of
the sufficiently-influenced minions in the uncontrolled region. Effects that are
applied "at the end of the influence phase" are played in this second part.
Note that some effects can bring a vampire out at other times. The timing given
in card text, not "does this effect bring a vampire out?", determines the
timing. For example:
-- Gather can bring out a vampire in the first part (the general part).
-- Tomb of Rameses III can bring the vampire out in the second part (end part).
-- Undue Influence can bring the vampire out in the minion phase.
Some effects check to see if a minion entered play "during" an influence phase.
These effects will notice a vampire coming into play in either part (so they'll
notice a vampire coming out via the normal means, Tomb, or Gather, but not Undue
Influence). For example:
-- Hermana Hambrienta Mayor/Menor.
-- Legendary Vampire
-- Paulo de Castille
-- Proxy Kissed
-- Sonja Blue
-- Static Virtue
49
Ruling:
-------
Some actions target more than one thing, some without the ability to
individually control the selection, like Edged Illusion or Jaroslav Pascek's
special ability. If one or more of the targets cannot be targeted (because of
Trophy: Safe Passage, Sleep Unseen, or Reality, for example), the action can
still be taken, and it will simply have no effect on the things it cannot target
(and have the normal effect on the allowable targets).
Each of the actual targets is considered a target, which means that effects like
Hide's "the action fails" or Talley's "+1 intercept" can be used if any one (or
more) of the targets would be enough to enable the effect.
If one of the multiple targets becomes ineligible during the course of the
action, then it's handled just as if it had always been ineligible. The action
resolves on the remaining targets as above.
As always, changes contained herein do not go into effect for santioned
tournaments for 30 days. (So these become active on August 06, 2007.)
ERRATA
Putrefaction: replace "He or she may burn this card instead of untapping" with
"He or she does not untap as normal. Burn this card during untap phase."
RULINGS
Cards allies play as vampires treat them as vampires for duration effects (but
not effects from the card-in-play).
All cost-affecting cards operate no matter how the card is played ("as normal"
or otherwise). All multiplication and division is handled first, followed by
addition and subtraction.
Note that pay nothing still means pay nothing, even if something else would add
to the cost. So costs for cards canceled by Sudden Reversal or Direct
Intervention are still not paid, for example. And Bauble and Horrid Reality
still gets weapons for free. And similar for Helena and Dragos.
Similarly, cards that can be used to pay some of the cost of other cards can be
used whenever such a cost is being paid (regardless of whether the card is
played "as normal" or not).
The card on Echo of Harmonies is not in play, even though it is face up. (This
would be interesting only if the card was unique (none so far) or if it is a
Boon and Blood Trade is in play).
50
Damage resolution doesn't preclude other effects.
Dodge protects the dodger against all strikes, even aggressive S:CE effects
(like Catatonic Fear).
ERRATA
======
RULINGS
=======
A minion's inherent stealth (e.g., Muaziz, Jost Werner, and even Hesha
Ruhadze when hunting) counts as an effect (since the stealth is "applied"
when that minion is acting. Other minions cannot use Mask of a Thousand
Faces to take over the action (not even a minion that has a similar stealth
bonus, since that would still be a different effect than the one already
applied).
The damage resolution phase does not preclude other effects (like tapping a
Barrens, for example). You may tap the Barrens to attempt to draw into more
damage prevention, or play Aura Reading when Weather Control damage is
applied (to attempt to draw Skin of Night if a Dawn Operation is in play,
for example). You still cannot "interrupt" damage handling, however (you
cannot burn two blood to heal and then use some effect to gain blood before
burning another blood to heal the remaining third point of damage, for
example).
Effects that prevent "up to X" damage and effects that "prevent X" damage
mean the same thing. In both cases, applying the effect prevents X damage.
If fewer than X points of (preventable) damage are being resolved, then the
effect prevents all of those points.
Dodge protects the dodger from the effects of the opposing minion's strike,
even if that strike is done at First Strike or even if it is a Combat Ends
strike (Combat Ends will still end combat, but any additional effects the
strike would have on the dodger, like Catatonic Fear's damage, are dodged).
--
LSJ ([email protected]) V:TES Net.Rep for White Wolf, Inc.
V:TES homepage: http://www.white-wolf.com/vtes/
Though effective, appear to be ineffective -- Sun Tzu
Q: Can I burn the edge to gain a vote before terms are set (which is
important for Code of Milan Suspended, for example), or can I use Business
Pressure before terms are set on Parity Shift to lower my pool for a Parity
Shift referendum?
51
A: No. The first thing that happens during a referendum is the setting of
terms. All the other effects are played during the Polling step. This
includes cards that are used "before votes are cast". (This is errata to
[6.3.2.1], making the setting of terms the only thing done in that step.
Polling now contains the "before votes are cast" step followed by the
general free-for-all voting step.)
Q: If I change my Thrown Sewer Lid (or Wind Dance, etc.) strike with Primal
Instincts, do I still get the optional press (or additional strike, etc.)
from the canceled strike?
A: No. Canceling a strike made with a strike card cancels the whole effect
of the card (although it cannot rewind time and cancel any maneuver already
used from that strike card - but note that in the case of canceling a
strike card that had been used to maneuver, the minion cannot choose
another strike, since the maneuver restricts him to using only that strike).
--
LSJ ([email protected]) V:TES Net.Rep for White Wolf, Inc.
Links to V:TES news, rules, cards, utilities, and tournament calendar:
http://www.white-wolf.com/vtes/
As always, errata and reversals of previous rulings do not go into effect for
constructed deck tournaments until 30 days (i.e., until June 18, 2003).
52
Alternate hunt actions.
Mask of a Thousand Faces.
RULINGS
=======
End of round: Things that are played "at the end of round" (Disarm, Taste of
Vitae, etc.) are played after presses are handled (in the "after presses are
handled" phase, much like Torn Signpost is played in the "before maneuvers
are handled" phase).
Specifically
Aaron's Feeding Razor, Amadeo, Hesha Ruhadze, Hungry Coyote, Succulent Vitae
(superior), Tainted Vitae move additional blood, if available, from the
source to the hunter.
Festivo dello Estinto the successful hunter, after gaining blood from
whatever source, fills up with blood from the blood bank.
Foul Blood the hunter takes 1 less blood from the source.
Immaculate Vitae (superior), Masquerade Endangered, Vampiric Disease no blood
is moved from the source.
Inbase Discotek, Frankfurt the hunter, after gaining a blood from whatever
source, gains a blood from the blood bank.
Rachel Brandywine: You activate her ability at the end of the discard phase,
after discarding your card(s). That is discard (to the ash heap), draw back
to hand size (from the library), then move the cards you just discarded from
the ash heap to the library and shuffle. If you exhaust your library while
trying to draw back up to your hand size in the middle, then you can continue
to draw back up to your hand size after adding the new cards to your library,
as normal.
Mask of a Thousand Faces (REVERSAL): All effects that had been applied to the
action or the acting minion carry over as if they had been applied with the
Masker as the acting minion. The standing rule that "Mask cannot be used to
mask an action if the Masking vampire is not capable of taking that action,
nor if any action modifiers have been played on this action that could not
have been played if the Masking vampire were the acting minion. (Not counting
blood that has already been spent.)" still applies, and it applies to other
53
effects as well. So if Backways is tapped to give the acting Gangrel a
stealth, then non-Gangrel cannot mask the action. If Redirection is used at
inferior by a 7 capacity vampire, then vampires with capacity of 7 or more
cannot mask the action (since they are not younger than the reacting
vampire). And so on.
Draba or Veiled Sight vs. Mask of a Thousand Faces (REVERSAL): The stealth
reduction of Draba and Veiled Sight carries over at the same level as before
the mask. The two effects can be treated as equivalent to "-X stealth" where
X is (was) the current amount of stealth of the action, with the X unchanged
by the play of the mask.
ERRATA
======
Canceling cards and retrieving costs: Cards that cancel other cards as they
are played and retrieve the cost (resulting in a loss as the cost is paid and
then a gain as the cost is retrieved) instead cancel the card and nullify the
cost (no cost is paid for the canceled card). The Anarchs version of Sudden
Reversal has the new "(no cost is paid)" wording, and other cancel cards are
to be handled similarly. Those other cards are Contingency Planning, Denial
of Aphrodite's Favor, Direct Intervention, Iron Heart, The Jones, and Rewind
Time.
Angelica, The Canonicus: Can only use her ability once each action (when
attempting to block).
--
LSJ ([email protected]) V:TES Net.Rep for White Wolf, Inc.
Links to V:TES news, rules, cards, utilities, and tournament calendar:
Reversals of previous rulings and new errata contained herein go into
effect for V:EKN Constructed Tournaments on May 31, 2002.
CLARIFICATIONS:
MALLEABLE VISAGE doesn't change the acting minion. The original acting
ally is still the actor. Since he was blocked (a requirement for playing
Malleable Visage), the No Repeat Actions rule (if it is being used) would
restrict him from performing the same action again this turn.
RULINGS:
54
allows a non-target Methuselah to block directed action, and allows a
Methuselah other than the predator or prey to block an undirected action.
It won't overcome any other obstacle to blocking (like stealth,
Seduction, Day Operation, or a prior "I don't block" decision).
(REVERSAL)
If a vampire bleeds with FORCE OF WILL and the bleed action is canceled
(via Change of Target, for example), then the acting vampire doesn't
suffer the aggravated damage, since there is no combat.
KHOBAR TOWERS will take X as the blood cost or pool cost of an ally.
(REVERSAL)
The untap effect of MAJESTY (and Earth Meld and Meld with the Land)
occurs when the strike resolves (it is not delayed until after combat
ends).
If a vampire is stolen via SPIRIT MARIONETTE and then bleeds (as required)
and the bleed action is canceled (via Change of Target, for example), the
vampire still returns to its original controller, since that "next
action" (the bleed that was canceled) is over. (REVERSAL)
ERRATA:
THE GRANDEST TRICK makes vampires unable to block the minion who played
it, not the action in general (so if it is Masked, vampires can attempt
to block the new acting vampire).
MELANGE should refer to the "minion with this card" not "the vampire with
this card" - it still functions when played on an acting ally.
GENERAL RULINGS:
For allies that are able to play certain cards "as a vampire", they are
treated as vampires for all parts of the resolution of the play of the
appropriate cards. This includes the resolution of an action card and the
resolution of a strike card. It does not include any continuing effects
granted by the card (after its resolution) nor any effects given by a
card in play. This reverses a few previous rulings regarding the
resolution of, for example, Burst of Sunlight (will harm the ally
striking "as a vampire") and the ability of an ally to use Charming Lobby
to call a vote (allowed if the ally plays Charming Lobby "as a vampire").
(REVERSAL)
Effects that end combat and then do something else after combat (all in the
single resolution of the effect) will fizzle if combat doesn't end or if a
new combat is started. (Changes: Rotschreck followed by Fast Reaction or
Psyche! will nullify the torpor effect.) Note that this doesn't apply to
end combat and untap effects - the untap effect is not delayed to after
combat (see Majesty ruling above).
55
If an effect resolves and sets up an effect to be resolved later (e.g.,
Undead Persistence's torpor effect or Siren's Lure's combat), then the
effect will not be canceled by "interruptions" (extending combat/starting
combat/etc.).
Some cards grant a minion the option of doing something and then go on to
say that some other effect will occur "if he does so". The second effect
is only applied if the minion uses the effect (the first effect) provided
by the card. If he does the effect, but doesn't use the card (i.e., he has
some additional ability which allows him to do the same effect), then the
secondary effect of the card doesn't occur. That is, "if he does so" means
"if he uses this card's effect to do so". For example, Ian Forestal with
an Infernal Familiar can play a card that requires, say, Necromancy (a
Discipline he doesn't have) as if he had basic Necromancy. This ability
is granted separately by both his own card text and the text on the
Infernal Familiar. If he plays a card that requires Necromancy via the
Familiar ("if he does so"), then the Infernal Familiar gets an additional
investment counter, by card text. If he uses his special ability to play
such a card, the Familiar doesn't. (REVERSAL)
--
LSJ ([email protected]) V:TES Net.Rep for White Wolf, Inc.
Links to V:TES news, rules, cards, utilities, and tournament calendar:
Rules Team Rulings 11-JUL-01
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From: [email protected] (LSJ)
Q: If you have a Thanks for the Donation in play for a location you're
contesting with Democritus's controller, your prey burns 2 pool when you
untap (assuming you choose not to yield). What happens when your prey has
only 1 pool during your untap (and you choose not to yield)?
56
A: She tries to pay the cost to contest, so she's ousted, but you still
yield since you haven't paid the price to contest. (Parallel with Vast
Wealth retrieving a weapon that costs more pool than you have).
Q: Speaking of Vast Wealth, there are disparate rulings for what happens when
a peice of equipment is found that costs too much. If it costs too much
pool, then the Methuselah is ousted (i.e., partial cost is paid). If it
costs too much blood, then the card is discarded with no other effect
(i.e., partial cost is not paid). Also, if a vampire spends enough blood
on action modifiers so that the blood cost of the action can no longer be
paid, then the action fizzles, but no partial cost is paid. Why the
difference? Also, what would happen if I have 2 pool and try to equip
with a .44 using Madness Network so that I can play Direct Intervention
on an intercept reaction card. If the action is successful, do I pay
the 1 pool or not?
A: Good question. In the interest of uniformity and, as an added bonus, to
remove the strangeness of the cases where a more expensive card costs
you less than a cheaper on (because the cost cannot be paid), the partial
cost ruling is reversed:
* You still cannot play a card or take an action whose cost cannot be paid.
* If, between the time you announce an action and the time the cost is
paid, you are no longer able to pay the cost, then you pay as much of the
cost as you can and, since the full cost is not paid, the action "fizzles"
(resolves with no effect).
* If you are obliged to pay a cost that you cannot afford (via Vast Wealth
or similar), then you pay as much of the cost as you can and the card
whose cost you were paying has no effect (and goes to the ash heap).
Q: When vampire A ends combat with superior Catatonic Fear (or Oubliette or
Riposte) and the opposing vampire B plays Telepathic Traking to continue
combat into a new round, what happens to the damage to be done by Catatonic
Fear?
A. It is applied when combat eventually ends. The same is true of the "go to
torpor" effect of Undead Persistence. This is slightly different than the
"end combat and continue action" effects which are disrupted when combat
continues or is started again.
Q: When does a Methuselah lose pool for superior Treachery (voting for the
referendum)?
A: When the results are tallied, same as when the basic version's pool loss
occurs.
Q: Can a Blood Brother Ambush be played if combat was not about to occur (i.e.,
the acting Brujah antitribu was attempting to leave torpor)?
A: Yes. In this case, the BBA-combat would negate the option of diablerizing
the acting vampire; since it cancels combat, it cancels the diablerie
option as well. (This latter part is a reversal of RTR 19970306.)
Q: A vampire takes agg damage and doesn't prevent. He wants to play Undead
Persistence, his opponent wants to play Decapitate. What happens?
A: Since the timings are the same ("when the vampire is going to torpor"),
the acting minion gets the first chance to play whichever one is his.
Either one will preclude the opposing minion from playing his.
57
opponent plays Drawing Out the Beast. Can the vampire use Undead Strength?
A: No. Anything he can do only by virtue of equipment he possesses is off
limits to him while under the effects of Drawing Out the Beast.
Q: If I use Horrid Reality and find a weapon with a Clan requirement that the
acting vampire doesn't meet, what happens?
A: The weapon cannot be "equipped" (which is the way Horrid Reality treats
the effect), so the weapon is discarded (and Horrid Reality has no other
effect).
Q: Can I play Cryptic Mission against a vampire with no blood? How about
Blood to Water against a vampire with only 2 blood?
A: Yes. Steal/burn blood/life effects target the minion, not the individual
blood counters. Similarly, burn pool effects target the Methuselah, not
the individual pool counters.
Q: A vampire who has performed Return to Innocence (yes, I know it's currently
on the banned list) is Banished. During her next influence phase, his
Methuselah puts more blood on him than his capacity. He moves into the
ready region and the excess blood drains off. Does this burn Return to
Innocence?
A: Yes, this counts as "losing blood" and Return to Innocence (which is back in
play at the time) notices and, by card text (previous errata), is burned.
Q: Mummy allies say to return them to the library when they are burned. What
happens when I discard one from my hand?
A: It goes to the ash heap. Card text ("Do not replace", "shuffle into your
library", "gain a master phase action", etc.) isn't inspected for discarded
cards.
Q: Now that self-contesting is not allowed, what happens when [insert any
one of the many examples of how you can, by accident or design, be
"forced" to bring in a second copy of a unique card you control]?
A: If you are forced to contest with yourself, the incoming copy is burned
without contesting.
Q: OK. But what happens if the "incoming copy" has a Soul Gem? (That is, I've
got vamp A out already. Older vampire B, with a Soul Gem, is burned and the
top card of my crypt is another copy of vamp A)
A: The incoming copy is burned, triggering the Soul Gem's effect again.
Q: If I use Blood of the Cobra and play Dagon's Call as my strike at long
range, is it still a hand strike?
A: No. Dagon's call becomes "Strike: ranged. Make a hand strike ... and the
opposing minion takes 1 unpreventable damage during the press step..."
The modified Dagon's Call strike is not a hand strike, and the hand strike
58
made as part of its effect is not effective at long range, although the
rest of the Dagon's Call effect is.
Q: If I use Blood of the Cobra and play Scorpion's Touch as my strike and use
it with my Bastard Sword, what effect does it have?
A: Similar to above. Scorpion's Touch makes your Bastard Sword strike a
"Strike: Make a bastard sword strike and put this card on the opposing
minion..." and Blood of the Cobra makes that a "Strike: ranged. Make a
bastard sword strike and put this card on the opposing minion..." The
Bastard Sword strike does no damage at long range, but the rest of the
effect ("put this card on the opposing minion...") is applied.
Al-Ashrad, Amr of Alamut: has +1 bleed, as per the Ancient Hearts version
(errata to the Final Nights version).
Catacombs: costs 1 blood, not 2, as per the Ancient Hearts version (errata to
the Final Nights version).
A few sections have been slightly clarified: [1.1], [6.2.2], and [6.4.6].
You cannot contest cards with yourself [4.1]. If, via the ending of some
temporary-control effect or via some other effect, you end up contesting with
yourself, simply burn the incoming copy of the unique card. If you were
previously contesting the card, you continue contesting until your untap phase.
If you had uncontested control of the card, then you retain uncontested control
of the card [DTR]. Note: your vampires can still contest titles with each other.
Assamites cannot commit diablerie by the rules [6.5.5] and have reminder text
"(Blood Cursed)" on them instead of the "cannot commit diablerie" text. This
rule also affects those Assamites created in play who lack the "(Blood Cursed)"
reminder text (such as a vampire created by an Assamite via The Embrace
action). Explicit card text is needed to allow an Assamite to overcome this
restriction. If a vampire changes clans to become an Assamite, he acquires the
Blood Curse. If an Assamite changes to a different clan, he loses the blood
curse.
Acquired Ventrue Assets costs no pool and is only activated on your own master
phase.
Alamut can give only vampires (not allies) votes.
Banishment cannot choose a vampire the same age or older than the acting
59
vampire.
Blood Tears can prevent damage only in combat (the gain blood effect can still
be used at any time).
Fata Morgana can be used for just +1 bleed at superior (if the stealth is not
needed, for instance).
Heidelburg Castle's name is corrected to "Heidelberg Castle". Both spellings
represent the same unique location.
Kali's Fang does strength+1 damage instead of a flat 2 damage (and the damage
is still aggravated).
Powerbase: Rome costs no pool.
Purity of the Beast: costs no blood and doesn't reduce the acting vampire's
capacity.
Ravnos Cache costs no pool.
Rudolpho Giovanni's name is corrected to "Rudolfo". Both spellings represent
the same unique vampire.
Ruins of the Villers Abbey costs no blood and "Villers" is corrected from
"Villars". Both spellings represent the same unique locaction.
Summon the Serpent puts a blood from the blood bank on the retrieved vampire.
Thetmes's title of Calif is corrected to "Caliph". Both spellings of the card
name represent the same unique vampire.
--
LSJ ([email protected]) V:TES Net.Rep for White Wolf, Inc.
Links to rulebook, card text, errata, and tournament rules:
http://www.white-wolf.com/vtes/
From: LSJ
Subject: Rules Team Rulings 20-OCT-2000
Date: 20 Oct 2000 00:00:00 GMT
Message-ID: <[email protected]>
Organization: White Wolf, Inc.
Newsgroups: rec.games.trading-cards.jyhad
RULINGS:
60
card like superior Psyche! can still not be played if another combat
is already being started (if the first combat was ended with
Illusions of the Kindred, for example).
2. SUDDEN REVERSAL and DIRECT INTERVENTION can only cancel cards that
are played from the hand in the normal fashion.
Cards put in play (from the hand, ash heap, library, or elsewhere) by
some means other than being played as normal are not subject to being
canceled by Sudden Reversal or Direct Intervention.
3. ASTRID THOMAS:
Q: If Kindred Coercion (sup) is used to change the votes of a Tremere
after Astrid has voted, does Astrid's ability still cause the
Tremere's votes to be cast "with" Astrid?
A: Yes. Astrid's ability is "checked" or "activated" when the votes
are tallied. The way her votes are cast at that time is how all other
(non-abstaining) Tremere's votes are cast.
61
ADDENDUM FROM THE DESIGN TEAM:
5. CREATION RITES: The sentence "You may move a blood from the acting
vampire to this card." is omitted from the Sabbat War card. So there
will be errata to add that sentence once the Sabbat War is released.
6. POWER STRUCTURE requires Lasombra. The Sabbat War card omits the
Lasombra symbol, so this will be errata once the Sabbat War is
released.
--
LSJ ([email protected]) V:TES Net.Rep for White Wolf, Inc.
Links to revised rulebook, rulings, errata, and tournament rules:
http://www.white-wolf.com/vtes/
From: LSJ
Subject: Rules Team Rulings 01-MAY-2000
Date: 01 May 2000 00:00:00 GMT
Message-ID: <[email protected]>
Newsgroups: rec.games.trading-cards.jyhad
ERRATA
RULINGS
62
Banishment should be more consistent. That is, Banished vampires
"remember" everything, just like contested vampires do. Additionally,
cards on Banished vampires (both Master cards and Minion cards) are
out of play and do not contest (just as the Banished vampire himself
is out of play does not contest). This ruling applies to all methods
of moving a vampire in play to the uncontrolled region (incl. The
Peace of Khetamon). Examples: gained or lost titles will still be
gained/lost when the vampire is returned to the controlled region,
and Master discipline cards do not contribute to the capacity of the
vampire while he (and they) are uncontrolled. This reverses some
previous rulings.
--
LSJ ([email protected]) V:TES Net.Rep for White Wolf, Inc.
Links to revised rulebook, rulings, errata, and tournament rules:
http://www.geocities.com/vtesrep
From: LSJ
Subject: VTES Rules Team Rulings 06-DEC-1999
Date: 06 Dec 1999 00:00:00 GMT
Newsgroups: rec.games.trading-cards.jyhad
Q: Does Life Boon's effect extend to the 1/2 VP awarded at the end of
a round (in a DCI tournament) when time runs out?
A: Yes. If a player who has received a Boon hasn't been ousted when time
runs out (and still has the Boon), then the Methuselah who played the
Boon receives the 1/2 VP (in addition to her own 1/2 VP, if she is
also still in the game when time runs out). In general, the Boon will
award VPs, even fractional VPs, until it has awarded a total of one VP
to the Methuselah who played it. Once a full VP has been awarded, then
the Life Boon is burned.
63
on a vampire who is Banished? How about counters on cards on a Banished
vampire (life counters on Retainers or counters on Temptation, for
example)?
A: All counters remain on the vampire and on the cards on him when he goes
to the Uncontrolled Region. The counters' effects only apply when the
card they are on is controlled, however, unless the rules or card text
says otherwise.
With the general rule of "all cards are played by the most recent card text",
I have received a request to list the cards that don't follow that rule (that
have errata making them function as an earlier printing read). Here's that
list (which is just a subset of the errata list):
64
Tragic Love Affair
--
LSJ ([email protected]) V:TES Net.Rep for Wizards of the Coast.
Links to revised rulebook, rulings, errata, and tournament rules:
http://www.wizards.com/VTES/rules.asp
Subject: Rules Team Rulings 01-OCT-1999
Date: 1999/10/01
Author: LSJ
ERRATA
======
Q: How does Cardinal Sin: Failure of Mission work?
A: It is played by a Cardinal or Archbishop who blocks an untitled
Sabbat vampire, before he taps and starts combat. The (D) action to
burn the card is directed at the player who played it (errata: it
is controlled by the player who played it). Any Sabbat vampire can
enter combat with the vampire with this card (so long as they are
not controlled by the same Methuselah) as a directed action.
RULINGS
=======
Q: Can an Assamite (whose card text says "Cannot commit diablerie") use
Amaranth? Doesn't Amaranth's card text override the restriction?
A: A strict reading of Amaranth's card text would indicate so, but it
also indicates that an Ally could diablerize. Allies have been
handled by [RTR 30-JUN-1997]. Extending that ruling: Amaranth can
only be used by minions who are capable of committing diablerie in
the first place.
Q: What happens to a vampire who uses Daring the Dawn to call Banishment
on himself? What does the damage do to him when he is uncontrolled?
65
A: An uncontrolled vampire ignores damage.
CLARIFICATIONS
==============
Q: [RTR 21-FEB-1996] says that a Banished vampire goes to his owner's
uncontrolled region, but the answer to the "Banished Progeny"
question in [RTR 12-JUL-1999] is written as if a Banished vampire
goes to his controller's uncontrolled region (without explicitly
overturning the prior RTR). Which is correct?
A: The [RTR 12-JUL-1999] version. Banished vampires are sent to their
(permanent) controller's uncontrolled region. This overturns the
[RTR 21-FEB-1996] ruling.
--
LSJ ([email protected]) V:TES Net.Rep for Wizards of the Coast.
Links to revised rulebook, rulings, errata, and tournament rules:
http://www.wizards.com/VTES/rules.asp
66
minion plays a Trap, does Talbot's Chainsaw's press
force me to press to end combat?
Answer: No. Talbot's Chainsaw's press is only usable to
continue combat (errata).
67
Answer: One. No effect can result in a vampire having a
capacity of less than one (like Violet Tremain, Mind
of a Child, and Purity of the Beast, for example).
--
LSJ ([email protected]) VTES Net.Rep for Wizards of the Coast.
Links to revised rulebook, rulings, errata, and DCI (tournament) rules:
http://www.wizards.com/VTES/VTES_Rules.html
VTES Rules Team Rulings 05-JAN-99
Author: LSJ
Posted on: 1999/01/05
Posted to: rec.games.trading-cards.jyhad
Sorry to those of you who were quick enough to read the first post
of this rules set - I sent out an old, incomplete copy by mistake
(that message has been canceled, hoepfully). Anyway, here's the
complete post:
I should also have mentioned that the new errata and rulings don't go
into effect for DCI santioned tourneys until 01-FEB-99 (the standard
delay for rulings issued before the 15th of the month).
ERRATA
------
Ammo (Dragon's Breath Rounds, Glaser Rounds, Manstopper Rounds)
Are played "before resolution of a gun's strike", not "when damage from a
gun is being resolved". That is, it is played after the strike is announced,
but before the strike resolution phase.
#
# Doesn't change much of anything, but helps resolve an inconsistency
# regarding Rotschreck. The timing is now consistent with Claws.
Parity Shift
The reallocation is specified before votes are cast. (The VTES version
left the reallocation unspecified until the referendum passes).
Clarification: In reallocating, you are free to give some players
nothing, of course.
68
# Points of interest:
# This version works in much the same manner as the original text while
# being fairly balanced. This is the reason for changing the previous
# errata to the card.
# The Tomb only cares about "transfers" made to the chosen vampire,
# not about blood put there through other means (4th Tradition, etc.)
# nor to transfers made to other uncontrolled vampres.
# When the chosen vampire is moved to the ready region, it keeps whatever
# counters it has, but does not get the counters from the Tomb nor does
# it "fill up" from the Blood Bank.
# Moving the chosen vampire to the ready region is only mandatory when it
# is full. You are not forced to use the Tomb when the number of counters
# (combined) reaches the capacity.
Wooden Stake
New card text: "Melee Weapon. This weapon inflicts strength damage as a
strike. If more than one damage is inflicted on the opposing vampire by this
weapon in a given combat, then that vampire is sent to torpor. In that case,
this card is transferred to him and he does not untap as normal during the
untap phase as long as he remains in torpor."
#
# This text better mimics the Jyhad text (which is what the VTES text was
# attempting to do) and corrects a few problems introduced in the VTES text.
RULINGS
-------
"At the Start of the Untap Phase" means the same thing as "During the Untap
Phase". Neither phrase specifies a period of time before the other.
#
# The phrase is otherwise meaningless, since you always "start" your untap
# phase by untapping your cards. All other untap phase events can be ordered
# as you wish [4].
--
L. Scott Johnson ([email protected]) VTES Net.Rep for Wizards of the Coast.
Links to revised rulebook, rulings, errata, and DCI (tournament) rules:
69
http://www.wizards.com/VTES/VTES_Rules.html
Subject: Rule Team Rulings 9/28/98
From: [email protected] (LSJ (VtES Rep))
Date: 1998/09/28
Newsgroups: rec.games.trading-cards.jyhad
The errata and rulings below go into effect for DCI Sanctioned
Tournaments on 11/1/98 (the standard delay for rulings and errata
issued after the 15th of the month).
ERRATA
------
Powerbase: New York
The action to steal the blood cannot be taken by your own Sabbat
vampires. (The WotC spoiler list has text to this effect, but the
actual card does not.)
Reform Body
Can be played in combat (as a combat card) by either combatant, acting
or reacting/blocking.
Can also be played (as a reaction card) from Torpor, even though only
Ready vampires can play reaction cards by default.
(To match the original intent of the card as verified by one of the
playtesters of the Sabbat expansion).
RULINGS
-------
Requirement: another card
If a card targets (chooses, selects, is played on, etc.) another card,
then the card can only be played if an appropriate target is available.
Examples: Compel the Spirit can only be played if the retainer or ally
in question is in your ash heap - it cannot be played on a Mummy (who
was returned to your library rather than the ash heap). And Brujah
Frenzy cannot be played if there is no suitable minion for the Brujah
to enter combat with.
70
Note 2: effects which are to occur at the end of a round/combat
will still occur if the round/combat is ended by strike: combat
ends (like superior Drawing out the Beast's damage and inferior
Undead Persistence's torpor).
Rotschreck
REVERSAL: Cannot be used if the "attempt to use aggravated damage" is
not applicable at the current range. The most common example is an
aggravated hand strike done at long range.
CLARIFICATIONS
--------------
Betrayer
The "other Methuselah" is announced when the card is played (before
any decisions are made to play Sudden Reversal, for example).
Return to Innocence
Return to Innocence doesn't care if the player who is your Prey changes
(via Dramatic Upheaval or whatever). During your untap, you will remove
the vampire from play and your Prey (whoever that is at the time) will
burn X pool (assuming Return to Innocence hasn't been burned before
then, of course).
--
L. Scott Johnson ([email protected]) VTES Net.Rep for Wizards of the Coast.
Links to revised rulebook, rulings, errata, and DCI (tournament) rules:
http://www.wizards.com/VTES/VTES_Rules.html
Subject: VTES Rules Team Rulings, July 7, 1998
From: LSJ
Date: 1998/07/07
Newsgroups: rec.games.trading-cards.jyhad
As before, some comments are included for clarification, or
to give a concrete "real world" reasoning to aid in remembering/
explaining a rule. Some comments address the reason/need for
the errata.
New Rule:
---------
No vote pushing: Each Methuselah can only play no more than one
Political Action card to gain a vote during a political action,
including the Political Action card used to call the vote, if any.
#
# Idea: arguable reading of the original Jyhad rules. Fixes the
# same problem that the DCI vote-replenishment rule attempted to
71
# fix (so the DCI rule shouldn't be used with this rule).
Golden Rule of Card Ownership has been modified. Your cards are still
your own, but are not burned when you are ousted - only the cards
that you control are burned when you are ousted. The rest (stolen
by or traded to other players) are returned to you when they are
burned or when the game ends.
CARDS:
Darius Styx:
"Non-Camarilla. As an action, Darius may allow his controller to look at one
card at random from any other Methuselah's hand. If it is an equipment card
72
or a retainer card, it is placed on Darius at no cost."
#
# Net effect: no change. Textual change needed to uphold the (D) symbol
# conventions that were in effect when the card was printed, and which are
# necessary in Darius's case.
Fame:
"Unique Master. Put this card on a ready vampire. If the vampire with this
card goes to torpor, then his controller burns 3 pool. Each Methuselah
burns 1 pool during his or her untap phase if this vampire is in torpor."
#
# Hoses the controller of the vampire instead of the Prey - which makes more
# sense from a World of Darkness perspective (the controller has to expend
# resources to cover up the famous one's disappearance, not the Prey, although
# all suffer from the mounting questions people start asking after an
# extended period.)
# This removes the "watch me shoot myself" abuses, and gives combat decks
# slightly improved speed, which helps in a tournament situation where the
# games are timed.
Fire Dance:
Is directed or not based on the controller of the target, as always.
#
# Previous RT Ruling makes this statement necessary.
Goth Band:
"As a +1 stealth (D) action, the Goth Band may move one counter from
a master card controlled by another Methuselah to a master card you
control that uses counters."
#
# Net effect: no change. Textual change needed to uphold the (D) symbol
# conventions that were in effect when the card was printed.
Major Boon:
"Play this card when another Methuselah is successfully bled. Not usable if
you control the acting minion. The bleed amount may be modified after this
card is played. You burn pool for the bleed instead of the target Methuselah
(must be at least 1 pool) and give this card to the target Methuselah. You
may burn this card to have that Methuselah burn pool instead of you when you
are successfully bled."
#
# The VTES version munged the "may be modified" clause pretty badly
Mind Rape:
"Superior: (D) put this card on a younger vampire and tap that vampire.
The vampire with this card does not untap as normal during his
controller's untap phase. During the acting vampire's controller's next
minion phase, she must burn this card to untap the vampire and take
73
control of the vampire until the end of her turn."
#
# The original version of this card is just way too powerful. This new text
# is copied from Temptation, with slight obvious modifications.
# Still probably better than Temptation - it costs an extra blood and doesn't
# untap the target and doesn't stick around to let you regain control
# later, but it more than makes up for all of this in speed. Plus it has
# variety in the inferior version - which is worth a good deal.
Of Noble Blood:
Is directed or not based on the controller of the target (and the
definition of "directed").
Pulled Fangs:
The damage is not aggravated.
#
# to balance the card with Lucky Blow, Disarm, and Twisting the Knife.
Return to Innocence:
Action - 4 blood.
Bleed. If you successfully bleed your Prey for one or more, put this card
on the acting vampire. Burn this card if this vampire loses any blood or
goes to torpor, or if your Prey is ousted. During your next untap, this
vampire is removed from play and your Prey burns X pool, where X is the
capacity of this vampire.
#
# to offset the "sudden death" aspect somewhat - not sure if it goes far
# enough, though. We'll see.
Sleeping Mind:
Cards played after Sleeping Mind are still free to break these rules, as
always. So while you are provented from untapping (with Rat's Warning),
for instance, you are not prevented from playing Wake to block - since
Wake allows you to attempt to block "as if untapped", and untapped
vampires can still block the action as normal.
Thoughts Betrayed:
"Superior: Opposing minion cannot play strike cards for the rest of combat."
74
# on the NG), but it is the easiest to explain/remember.
Treatment, The:
The action to burn this card is directed (unless the Prince and the
Treatment somehow come to be controlled by the same Methuselah), by the
definition of a directed action.
Zip Gun:
Cannot use ammo cards.
--
L. Scott Johnson ([email protected]) VTES Net.Rep for Wizards of the Coast.
Searchable database of official card text, errata, and rulings:
http://deckserver.net/cgi-deckserver/rulemonger.cgi/powersearch
===================================
Rules Team Rulings for 23 June 1998
===================================
Blocking. The last step of a successful block vs. a Ready acting minion
is combat. Combat is not delayed until after the block. Thus, Cat's
Guidance would be played after the combat, not before.
#
# This helps straighten out a minor convolution caused by Form of Mist.
75
Contesting Titles: A vampire who cannot pay a blood to contest his title
must yield - he does not have the option of going to torpor (and then
yielding).
GENERAL RULINGS:
----------------
Combat cards:
By default, only apply to the round in which they are played. Explicit
card text is needed to overcome this default.
#
# See Blood of Acid, and note the errata returning Immortal Grapple to
# its Jyhad wording.
Moving cards: The rule against moving a card onto something it cannot
normally be played on is no longer in effect.
#
# It really only served to fix Beast, Leatherface of Detroit. See
# Beast's new card-specific errata. This ruling was reversed because
# it caused problems for other cards (and headaches for rulemongers).
76
a titled vampire changes clan or sect inappropriate to his title, he
loses the benefit of the title unless and until he changes his clan or
sect appropriately. If his title is contested while he is a member of
an inappropriate sect, he immediately yields the title.
(Losing capacity is not sufficient to lose the benefit of a title.)
ERRATA TO CARDS:
Antediluvian Awaking:
A player can burn a vampire (to burn the Antediluvian Awaking) only
during her untap phase.
Closed Session:
New card text:
"Only usable during a political action, before any votes are cast.
Non-Camarilla vampires cannot vote during the current political action."
#
# Does not have anything to do with blocking, since it isn't played until
# the referendum.
Deflection:
New card text:
"Only usable when a you are the target of a bleed. Choose another Methuselah.
You cannot choose the acting minion's controller. The acting minion is now
attempting to bleed the chosen Methuselah. The chosen Methuselah may attempt
to block. Tap this reacting vampire.
Superior: As above, but do not tap this vampire."
#
# That is, you cannot deflect to yourself.
Form of Mist:
New card text:
"Superior: Strike: Combat Ends. If this vampire is the acting vampire, this
vampire gets +1 stealth (and this card counts as an action modifier) and the
action continues as if unblocked."
Golconda:
Removes the selected vampire from the game instead of burning him.
#
# A vampire finding Golconda isn't destroyed - he simply has chosen
# not to participate in the Jyhad any further.
Immortal Grapple:
New card text:
"Only usable at close range before strikes are chosen. (This round,) neither
minion can strike except with hand strikes.
Superior: As above, with an optional press, and if combat continues, the
range of the next round of combat is set to close range - skip the
77
Establish Range step for that round."
#
# The "This round" is redundant with the new general ruling on the default
# duration of combat cards, but is included here for emphasis.
Kalinda:
New card text:
"As a (D) action, Kalinda may bleed with +1 bleed and +1 stealth. This action
costs 2 blood."
#
# Obvious intent.
Living Manse:
New card text:
"The vampire with this location gets +1 bleed. When the vampire with this
location is in combat, he or she can burn this card before range is
determined to end combat. A vampire may have only one Living Manse."
#
# Ending combat at any arbitrary time during the combat sequence is not
# a good thing.
March Halcyon:
New card text:
"If March is diablerized, no one can call a Blood Hunt against the
diablerizing vampire."
#
# Obvious intent.
Redirection:
New card text:
"Only usable when a you are the target of a bleed by a younger vampire.
Choose another Methuselah. You cannot choose the acting vampire's controller.
The acting vampire is now attempting to bleed the chosen Methuselah. The
chosen Methuselah may attempt to block. Tap this reacting vampire."
Superior: As above, but the acting vampire can be the same age or older."
#
# That is, you cannot redirect to yourself.
Reform Body:
New card text:
"This card can be played as a combat card or a reaction card. Only usable by
a vampire being burned. Not usable by an acting vampire. This vampire goes
to torpor instead of being burned.
Superior: As above, and this vampire gains 2 blood from the blood bank."
Return to Innocence:
Removes the acting vampire from the game instead of burning him.
#
# See explanation for Golconda
78
in combat with this vampire."
#
# The VTES text munged the action-modifier aspect of this card when attempting
# to clarify the Jyhad text. Hopefully the above text is clear and correct.
Rutor's Hand:
A vampire can only have one Rutor's Hand.
Taste of Vitae:
Is not cumulative. A Taste of Vitae will not count any blood loss counted
by a previous Taste of Vitae.
Tereza Rotas:
"If another Methuselah controls the Edge, Tereza may take the Edge as an
action directed at that Methuselah. This action costs 2 blood."
#
# Obvious intent. Also, the action cannot be thwarted by burning the Edge
# after the action is announced.
Telepathic Misdirection:
New card text:
"Superior: Only usable when a you are the target of a bleed. Choose another
79
Methuselah. You cannot choose the acting minion's controller. The acting
minion is now attempting to bleed the chosen Methuselah. The chosen
Methuselah may attempt to block. Tap this reacting vampire."
#
# That is, you cannot misdirect to yourself.
CARD RULINGS:
Anathema:
Burns the target vampire when the target is reduced to zero blood in combat,
regardless of the source of the loss of blood (card text). Still won't
burn a vampire just for entering a combat with zero blood, however - there
must be an actual "reduction" in blood.
Blood of Acid:
Only lasts for the current round.
Brujah Frenzy:
Can only be played if the acting Brujah is Ready (not in Torpor).
Burning Wrath:
All of the damage from the strike is aggravated (card text).
Charming Lobby:
The vote to be called is played/named when the action is declared, and is
called (by the acting minion) by the resolution of this action. This action
is a political action.
Justicar Retribution:
Counts the bleed each minion would have when bleeding his prey.
Propaganda:
The Methuselah being bleed with superior Propaganda must choose an untapped
ready minion to tap if she has any.
#
# Obvious intent.
Rotschreck:
80
Play as written.
#
# That is, play on a vampire who is to receive aggravated damage from
# his opponent in combat.
--
L. Scott Johnson ([email protected]) VTES Net.Rep for Wizards of the Coast.
Searchable database of official card text, errata, and rulings:
http://deckserver.net/cgi-deckserver/rulemonger.cgi/powersearch
81