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Jamesallenmoakiiiresume2 23 16

James Moak is a senior at Georgia Tech studying computer science with a GPA of 3.01. He has experience working as a software engineer intern at Origin Lab at Harris Corp where he helped maintain an image processing library. He has also worked as a gameplay programmer for the game Mean Greens: Plastic Warfare. Some of his personal projects include an augmented reality hat built with an Android phone, experiments with rendering techniques, and an evolution simulator.

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0% found this document useful (0 votes)
42 views1 page

Jamesallenmoakiiiresume2 23 16

James Moak is a senior at Georgia Tech studying computer science with a GPA of 3.01. He has experience working as a software engineer intern at Origin Lab at Harris Corp where he helped maintain an image processing library. He has also worked as a gameplay programmer for the game Mean Greens: Plastic Warfare. Some of his personal projects include an augmented reality hat built with an Android phone, experiments with rendering techniques, and an evolution simulator.

Uploaded by

Taewoo Kim
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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James Moak

+1-502-554-4197 ● [email protected] ● jmoak3 (github)

Education Georgia Institute of Technology: Atlanta, GA Fall 2012 – Spring 2016


B.S. Computer Science (Senior) GPA: 3.01

Skills Programming C++ ● C ● Java ● C# ● Lua ● Python ● MATLAB


Software Git ● Visual Studio ● Eclipse ● ClearCase ● Unreal Engine 4 ● Linux

Experience Origin Lab at Harris Corp May 2015 – August 2015


Software Engineer Intern C++ ● Gedit/Emacs ● RHEL5/6
 Helped maintain two million line internal Image Processing library and its associated programs
 Implemented many new features and refactored old ones, writing tests for all changes
 Proactively made speed boosts - some programs using the library became 20% faster

Mean Greens: Plastic Warfare (XB1, PS4, PC) at Virtual Basement LLC February 2014 – July 2014
Gameplay Programmer C++ ● Visual Studio 2013 ● Unreal Engine 4
 Worked on a multiplayer third person shooter recently shown at E3 during Microsoft’s Press Conference
 Designed and polished elements such as weapons, gamemodes, characters, controller-support, and the camera
 Started as an unpaid intern, rose to full position (not intern), and now guaranteed a percentage of sales
 Released on 12/8/15 on PC, and has sold 60,000 copies to date

Game Mod Freelancer November 2013 – February 2014


Sole Developer Lua ● Notepad++ ● Garry’s Mod
 Marketed and sold mods through CoderHire.com for the game, Garry’s Mod
 Released free mods such as weapons and small gameplay scripts – currently have over 140,000 lifetime
subscribers on the Steam Workshop

Projects Dr. Jarek Rossignac’s Magic Lab January 2015 – May 2015
Project Lead C++ ● Visual Studio 2013 ● Unreal Engine 4
 Led a team building Sphericles, an interactive graphical experiment
 Sphericles is a tool allowing users to build and animate 3D objects with movement, sound, and color
 Implemented the content creation pipeline and custom graphics code, and delegated work to rest of team

Augmented Reality Hat June 2015 – July 2015


Sole Developer C/Java ● Sublime/Eclipse ● Android SDK
 Constructed using a Hat, Duct Tape, a $10 android phone, native C code, and some large glasses
 Projects meshes into your environment that are fixed relative to real life space, allowing the user to rotate
away and not see the mesh anymore

Rendering Technique Experiments March 2015 – June 2015


Sole Developer C/C++ ● Sublime/Visual Studio 2012 ● Garry’s Mod
 Without using graphics APIs, wrote different kinds of renderers such as Raytracers/Pathtracers/Rasterizers,
implementing some modern rendering techniques
 Frequently blog about these and other experiments at itsasensation.me

Evolution Simulator 2011 – 2012


Sole Developer C++ ● Direct X 9.0c / HLSL ● Visual Studio 2008
 Artificial lifeforms compete for limited food using genes that are passed on to offspring with random changes
 Optimized for run-time efficiency, with speeds faster than 6ms per frame on 10 year old machines
 Used by my High School to assist teaching Evolution

+1-502-554-4197 ● [email protected] ● jmoak3 (github)

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