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Torin, Sidekick

This document contains character sheet information for a halfling mage named Torin. It lists Torin's abilities, proficiencies, equipment, spells, and background as a sidekick apprentice wizard. The sheet provides stats for Torin's class, level, race, alignment, and experience points. It also includes a brief summary of halfling racial traits and the mage's spellcasting features.

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Isaac Carr
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0% found this document useful (0 votes)
43 views3 pages

Torin, Sidekick

This document contains character sheet information for a halfling mage named Torin. It lists Torin's abilities, proficiencies, equipment, spells, and background as a sidekick apprentice wizard. The sheet provides stats for Torin's class, level, race, alignment, and experience points. It also includes a brief summary of halfling racial traits and the mage's spellcasting features.

Uploaded by

Isaac Carr
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Sideckick, Mage (Aprentice Wizard) DM/Player

CLASS & LEVEL BACKGROUND PLAYER NAME


Torin
Halfling Neutral Good
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH

8
10 (15)
ARMOR
CLASS
+1 25ft
+2 PROFICIENCY BONUS INITIATIVE SPEED

-1 PERSONALITY TRAITS

Hit Point Maximum 21


-1 Strength
DEXTERITY +3 Dexterity

12 +3

+4
Constitution
Intelligence
CURRENT HIT POINTS IDEALS

+1 +2 Wisdom
+0 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

16
+1 Acrobatics (Dex) Total 5 SUCCESSES
+3 Animal Handling (Wis)
+2
8 FAILURES
+4 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE -1 Athletics (Str)

18 +0

+4
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
-----Racial Traits:-----
Ray of Frost +6 1d8 (-10 speed)
+4 +2 Insight (Wis) () - Lucky - When you roll a 1
+0 Intimidation (Cha) Arcane Burst +6 1d10+2 force on the d20 for an attack roll,
WISDOM +4 Investigation (Int) ability check, or saving throw,
Thunderwave Con 2d8
+2 Medicine (Wis) you can reroll the die and
14 +4 Nature (Int) -----Spells----- must use the new roll.
+2
+2 Perception (Wis) () - Cantrips - ()- Brave - You have
+0 Performance (Cha) Mage Hand, Ray of Frost. advantage on saving throws
CHARISMA
+0 Persuasion (Cha) () - Ist Level - Silvery Barbs, against being frightened.
+4 Religion (Int) Magic Missle, Thunderwave. () - Halfling Nimbleness - You
11 +1 Sleight of Hand (Dex) can move through the space
+1 Stealth (Dex) of any creature that is of a
+0 +2 Survival (Wis) size larger than yours.
SKILLS ATTACKS & SPELLCASTING
() - Naturally Stealthy - You
can attempt to hide even
PASSIVE WISDOM (PERCEPTION)
Spell Book when you are obscured only
CP
(Spellcasting Focus) by a creature that is at least
Explorers Pack one size larger than you.
Light Armour. SP

-----Class Features:-----
EP
Halfling, Common. () - Spellcasting -
Spellcating Ability - INT (+4)
GP
Spell Attack Modifier - +6
Spell Save DC - 14
PP

Spell Slots
1st - (0-0-0)
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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