Cadd 3d Handout
Cadd 3d Handout
I. AUTOCAD 3D INTERFACE
I.1 3D SOLID MODEL, 3D SURFACE MODEL & MESH
MODELS
I.1.1 3D SURFACE MODEL
- Compose of three - dimensional faces.
- Thin shell representation; hollow.
- The drawing database is not mathematically complete.
- Not suitable for Boolean operations.
- Small in file size.
I.1.2 3D SOLID MODEL
- Solid inside.
- Big file size.
- Suitable for solid editing.
- Can display mass properties (Command: MASSPROP) (volume,
centroid, radii of gyration , etc.)
I.1.3 3D MESH MODELS
- Consists of vertices,
edges, and faces that use
polygonal representation.
- Hollow
- No mass properties.
- Can be converted into 3D
surfaces or solids.
I.2 WORKSPACE
AutoCAD workspaces are sets of menus, toolbars and dockable windows (such as the Properties
palette, DesignCenter, and the Tool palettes window) that are grouped and organized so that you can
work in a custom, task-oriented drawing environment.
GROUP NO. 1 | ANTONIO, G.C. | BULARIO, E.M. | FULGENCIO, B.M. | GALVEZ, M.J.
1
JOMADIAO, J.M.D. |REYES, R
CHAPTER 1 : AUTOCAD 3D MODELING
AR. MACGIL DE LEON
3D Basics is used on 3D drawing that does not require intricate details. It only used on basic 3D
objects and has only basic 3D commands
The following is AutoCAD’s 3D Basic The 3D Basic pulldown menus are as follows:
interface. The 3D Basic ribbons are as follows: Home
Create Render
Edit Insert
Draw Manage
Modify Output
Selection Plug-ins
Coordinates Online Express Tools
Layers and Views
The 3D Modeling panels are as follows: The 3D Modeling pulldown menus are as
Modeling follows:
Mesh Home
Solid Editing Solid
Draw Surfaces
Modify Mesh
Section Render
GROUP NO. 1 | ANTONIO, G.C. | BULARIO, E.M. | FULGENCIO, B.M. | GALVEZ, M.J.
2
JOMADIAO, J.M.D. |REYES, R
CHAPTER 1 : AUTOCAD 3D MODELING
AR. MACGIL DE LEON
Coordinates Parametric
View Insert, Annotate, View, Manage, Output, Plug-ins,
Selection Online, and Express Tools
Layers and Groups
To
set UCS icon properties
Command: UCSICON
Enter an option[ON/OFF/A/N/OR/P]<ON>: P
*Command: UCS
[Face/Named/Object/Previous/View/X/Y/Z/ZAxis]
I.4 VIEWPORTS
Usually viewports were used to view 2D and 3D view of a single file on the same time. It could be
customized depending on the preferences
of the user.
GROUP NO. 1 | ANTONIO, G.C. | BULARIO, E.M. | FULGENCIO, B.M. | GALVEZ, M.J.
4
JOMADIAO, J.M.D. |REYES, R
CHAPTER 1 : AUTOCAD 3D MODELING
AR. MACGIL DE LEON
*Your screen will look something like the figure below with four views in one AutoCAD drawing.
GROUP NO. 1 | ANTONIO, G.C. | BULARIO, E.M. | FULGENCIO, B.M. | GALVEZ, M.J.
5
JOMADIAO, J.M.D. |REYES, R
CHAPTER 1 : AUTOCAD 3D MODELING
AR. MACGIL DE LEON
2. 3D SOLID MODEL
EXTRUDE = command to assign thickness and taper angle.
HT. OF EXTRUSION = thickness of the object.
MOVE = command to assign distance from the X, Y, Plane
Solid Primitives are basic 3D shapes in solid from such as box , cylinder, cone, sphere, pyramid, wedge, and
torus. You can use these primitives and combine them to create complex 3D models.
II.1.1 3D Solid Editing Commands
3D Rotate - Moves objects about a 3D axis.It is recommended that you use the
gizmos available through the 3DMOVE and 3DROTATE commands to
manipulate 3D objects.
Extrude - Creates a 3D solid from an object that encloses an area, or a 3D
surface from an object with open ends.
Union - Combines two or more 3D solids, surfaces, or 2D regions into a single,
composite 3D solid, surface, or region.
Subtract - Creates as a new object by subtracting one overlapping region or 3D
solid from another.
Intersect - Creates a 3D solid, surface, or 2D region from overlapping solids,
surfaces, or regions.
GROUP NO. 1 | ANTONIO, G.C. | BULARIO, E.M. | FULGENCIO, B.M. | GALVEZ, M.J.
6
JOMADIAO, J.M.D. |REYES, R
CHAPTER 1 : AUTOCAD 3D MODELING
AR. MACGIL DE LEON
Copy Face
Click Home tab Solid Editing panel Face Editing drop-down Copy
Faces.
Select the face to copy.
Select additional faces or press Enter to copy.
Specify the base point for the copy.
Specify the second point of displacement and press Enter.
Imprint - Imprints 2D geometry on a 3D solid or surface, creating additional
edges on planar faces.
Chamfer - Bevels or chamfers the edges of two 2D objects or the adjacent faces
of a 3D solid.
Fillet - A fillet or round connects two objects with a tangent arc in 2D, or creates a
rounded transition between the adjacent faces of a 3D solid. An inside corner is
called a fillet and an outside corner is called a round; you can create both using
the FILLET command.
Slice - Creates new 3D solids and surfaces by slicing, or dividing, existing objects.
Loft - Creates a 3D solid or surface in the space between several cross sections.
Sweep - Creates a 3D solid or 3D surface by sweeping a 2D object or subobject
along an open or closed path.
Revolve - Creates a 3D solid or surface by sweeping an object around an axis.
GROUP NO. 1 | ANTONIO, G.C. | BULARIO, E.M. | FULGENCIO, B.M. | GALVEZ, M.J.
7
JOMADIAO, J.M.D. |REYES, R
CHAPTER 1 : AUTOCAD 3D MODELING
AR. MACGIL DE LEON
3. 3D MESH MODEL
Note: the higher the value of tessellation divisions the more no.
of face, vertices, and edges and the smoother the primitive are
created.
GROUP NO. 1 | ANTONIO, G.C. | BULARIO, E.M. | FULGENCIO, B.M. | GALVEZ, M.J.
8
JOMADIAO, J.M.D. |REYES, R
CHAPTER 1 : AUTOCAD 3D MODELING
AR. MACGIL DE LEON
Refine Mesh (MESHREFINE) - Multiplies the number of faces in selected mesh objects or faces.
Convert to Solid (CONVTOSOLID) - Converts 3D meshes
and polylines and circles with thickness to 3D solids.
Convert to Surface (CONVTOSURFACE) - Converts objects
to 3D surfaces.
Smooth, Optimized (SMOOTHMESHCONVERT = 0) -
Creates a smooth model. Coplanar faces are optimized, or
merged.
Smooth, Not Optimized (SMOOTHMESHCONVERT = 1) -
Creates a smooth model. Original mesh faces are retained in the converted object.
Faceted, Optimized (SMOOTHMESHCONVERT = 2) - Creates a model with flattened faces.
Coplanar faces are optimized, or merged.
Faceted, Not Optimized (SMOOTHMESHCONVERT = 3) - Creates a model with flattened faces.
Original mesh faces are retained in the converted object.
1. Create a 3D model containing the objects 3DFACE, 3DMESH, BOX, CONE, CYLINDER, EDGESURF, EXTRUDE,
to be rendered with 3D solids, surfaces, LOFT, MESH, PFACE, PLANESURF, POLYSOLID, PRESSPULL,
meshes, and 3D faces. PYRAMID, REVOLVE, REVSURF, RULESURF, SPHERE, SURFBLEND,
SURFNETWORK, SURFOFFSET, SURFPATCH, SWEEP, TABSURF,
TORUS, WEDGE
VIEW
2. Define the views of the 3D model to
render.
GROUP NO. 1 | ANTONIO, G.C. | BULARIO, E.M. | FULGENCIO, B.M. | GALVEZ, M.J.
9
JOMADIAO, J.M.D. |REYES, R
CHAPTER 1 : AUTOCAD 3D MODELING
AR. MACGIL DE LEON
GROUP NO. 1 | ANTONIO, G.C. | BULARIO, E.M. | FULGENCIO, B.M. | GALVEZ, M.J.
10
JOMADIAO, J.M.D. |REYES, R
CHAPTER 1 : AUTOCAD 3D MODELING
AR. MACGIL DE LEON
3D FACE
3DFACE creates a three or four-sided surface anywhere in 3D space. You can specify different Z coordinate
values for each corner point of a 3D face. After entering the first point, enter the remaining points in a natural
clockwise or counterclockwise order to create a normal 3D face. If you locate all four points on the same plane ,
AutoCAD creates a planar face that is similar to a region project. When you shade or render the object, planar object,
planar faces the filled. AutoCAD repeats the third point and fourth point prompts unti you press ENTER.
GROUP NO. 1 | ANTONIO, G.C. | BULARIO, E.M. | FULGENCIO, B.M. | GALVEZ, M.J.
11
JOMADIAO, J.M.D. |REYES, R
CHAPTER 1 : AUTOCAD 3D MODELING
AR. MACGIL DE LEON
REFERENCES
GROUP NO. 1 | ANTONIO, G.C. | BULARIO, E.M. | FULGENCIO, B.M. | GALVEZ, M.J. 12
JOMADIAO, J.M.D. |REYES, R