B.Tech - CS - Design 3rd Year Year 2023-24
B.Tech - CS - Design 3rd Year Year 2023-24
CURRICULUM STRUCTURE
SEMESTER- V
End
Sl. Subject Periods Evaluation Scheme
Subject Semester Total Credit
No.
Codes L T P CT TA Total PS TE PE
Dept.
4 Departmental Elective-I 3 0 0 30 20 50 100 150 3
Elective-I
Dept.
5 Departmental Elective-II 3 0 0 30 20 50 100 150 3
Elective-II
Total 17 3 8 950 22
*The Mini Project or internship (4 weeks) conducted during summer break after IV semester and will be assessed during
V semester.
SEMESTER- VI
End
Sl. Subject Periods Evaluation Scheme
Subject Semester Total Credit
No.
Codes L T P CT TA Total PS TE PE
Deptt.
4 Departmental Elective-III 3 0 0 30 20 50 100 150 3
Elective-III
Total 0 3 6 900 21
Departmental Elective-I
Departmental Elective-II
1. KCS055 Machine Learning Techniques
2. KCD053 Multimedia and Animation
3. KCD054 Software Engineering
4. KCS058 Human Computer Interface
Departmental Elective-III
1. KCS061 Big Data
2. KCS062 Image Processing
3. KCD061 Digital Marketing
4. KCD062 Game Design
B.TECH. (CSD)
FIFTH SEMESTER (DETAILED SYLLABUS)
KCS501 Database Management System
Course Outcome ( CO) Bloom’s Knowledge Level (KL)
At the end of course , the student will be able to:
CO 1 Apply knowledge of database for real life applications. K3
CO 2 Apply query processing techniques to automate the real time problems of databases. K 3, K 4
CO 3 Identify and solve the redundancy problem in database tables using normalization. K 2, K 3
Understand the concepts of transactions, their processing so they will familiar with broad range K 2, K 4
CO 4
of database management issues including data integrity, security and recovery.
CO 5 Design, develop and implement a small database project using database tools. K 3, K 6
DETAILED SYLLABUS 3-1-0
Unit Topic Proposed
Lecture
Introduction: Overview, Database System vs File System, Database System Concept and
Architecture, Data Model Schema and Instances, Data Independence and Database Language and
Interfaces, Data Definitions Language, DML, Overall Database Structure. Data Modeling Using the
I 08
Entity Relationship Model: ER Model Concepts, Notation for ER Diagram, Mapping Constraints,
Keys, Concepts of Super Key, Candidate Key, Primary Key, Generalization, Aggregation,
Reduction of an ER Diagrams to Tables, Extended ER Model, Relationship of Higher Degree.
Relational data Model and Language: Relational Data Model Concepts, Integrity Constraints,
Entity Integrity, Referential Integrity, Keys Constraints, Domain Constraints, Relational Algebra,
Relational Calculus, Tuple and Domain Calculus. Introduction on SQL: Characteristics of SQL,
II Advantage of SQL. SQl Data Type and Literals. Types of SQL Commands. SQL Operators and 08
Their Procedure. Tables, Views and Indexes. Queries and Sub Queries. Aggregate Functions.
Insert, Update and Delete Operations, Joins, Unions, Intersection, Minus, Cursors, Triggers,
Procedures in SQL/PL SQL
Data Base Design & Normalization: Functional dependencies, normal forms, first, second, 8 third
III normal forms, BCNF, inclusion dependence, loss less join decompositions, normalization using 08
FD, MVD, and JDs, alternative approaches to database design
Transaction Processing Concept: Transaction System, Testing of Serializability, Serializability of
Schedules, Conflict & View Serializable Schedule, Recoverability, Recovery from Transaction
IV 08
Failures, Log Based Recovery, Checkpoints, Deadlock Handling. Distributed Database: Distributed
Data Storage, Concurrency Control, Directory System.
Concurrency Control Techniques: Concurrency Control, Locking Techniques for Concurrency
V Control, Time Stamping Protocols for Concurrency Control, Validation Based Protocol, Multiple 08
Granularity, Multi Version Schemes, Recovery with Concurrent Transaction, Case Study of Oracle.
Text books:
1. Korth, Silbertz, Sudarshan,” Database Concepts”, McGraw Hill
2. Date C J, “An Introduction to Database Systems”, Addision Wesley
3. Elmasri, Navathe, “ Fundamentals of Database Systems”, Addision Wesley
4. O’Neil, Databases, Elsevier Pub.
5. RAMAKRISHNAN"Database Management Systems",McGraw Hill
6. Leon & Leon,”Database Management Systems”, Vikas Publishing House
7. Bipin C. Desai, “ An Introduction to Database Systems”, Gagotia Publications
8. Majumdar & Bhattacharya, “Database Management System”, TMH
KCD501 Web Designing and Development
Course Outcome ( CO) Bloom’s Knowledge Level (KL)
At the end of course , the student will be able to:
CO 2 Visualize and Recognize the basic concept of HTML and application in web designing. K 1, K 2
CO 5 Introduce basics concept of Web Hosting and apply the concept of SEO K 2, K 3
Introduction to Cascading Style Sheets: Concept of CSS, Creating Style Sheet, CSS Properties,
CSS Styling (Background, Text Format, Controlling Fonts), Working with block elements and
II
objects, Working with Lists and Tables, CSS Id and Class, Box Model(Introduction, Border 08
properties, Padding Properties,Margin , properties) Navigation Bar, CSS Color, Creating page
Layout and Site Designs.
BOOTSTRAP: Fundamentals of implementing responsive web design. Use Balsamiq to
mockup and wireframe websites, The fundamentals of UI design for websites ,How to
III
install the Bootstrap framework ,Understanding the Bootstrap grid layout system ,How to
use bootstrap containers to layout your website easily ,Use other Bootstrap components 08
such as buttons ,Adding symbols using Font Awesome ,Bootstrap carousels. Add Bootstrap
cards to your website. Using Bootstrap navigation bars
JAVA SCRIPT :The Fundamentals of Code ,Starting code with alerts and prompts,
Understand Variables and Data Types in JavaScript Variable naming in JS ,Working with
strings and numbers Randomisation and logical operators Loops, collections and
IV Conditionals ,Functions and invocation patterns Discussion of ECMAScripts Intermediate 08
JavaScript, JS Expressions, Operators, Statements and Declarations ,Object-Oriented
Programming JS Objects and Prototypes ,`This`, Scope and Closures Objects and
Prototypes Refactoring and Debugging ,Assignment 3: BMI Calculator
REACT JS: Learn front-end development with React ,Understand when and how to use
React Components ,Props and work with them ,JSX and understand JSX syntax ,React
V DOM,State Management in React ,React Hooks, Conditional rendering in React, 08
Understand the difference between class and functional components, Event Handling in
React.
Text books:
1. Steven M. Schafer, “HTML, XHTML, and CSS Bible, 5ed”, Wiley India
2. Ian Pouncey, Richard York, “Beginning CSS: Cascading Style Sheets for Web Design”, Wiley India
Understand basic techniques for designing algorithms, including the techniques of recursion, K 2, K 3
CO 5
divide-and-conquer, and greedy.
DETAILED SYLLABUS 3-1-0
Unit Topic Proposed
Lecture
Introduction: Algorithms, Analyzing Algorithms, Complexity of Algorithms, Growth of
I Functions, Performance Measurements, Sorting and Order Statistics - Shell Sort, Quick Sort, Merge 08
Sort, Heap Sort, Comparison of Sorting Algorithms, Sorting in Linear Time.
Advanced Data Structures: Red-Black Trees, B – Trees, Binomial Heaps, Fibonacci Heaps,
II 08
Tries, Skip List
Divide and Conquer with Examples Such as Sorting, Matrix Multiplication, Convex Hull and
Searching.
III Greedy Methods with Examples Such as Optimal Reliability Allocation, Knapsack, Minimum 08
Spanning Trees – Prim’s and Kruskal’s Algorithms, Single Source Shortest Paths - Dijkstra’s and
Bellman Ford Algorithms.
Dynamic Programming with Examples Such as Knapsack. All Pair Shortest Paths – Warshal’s
and Floyd’s Algorithms, Resource Allocation Problem.
IV 08
Backtracking, Branch and Bound with Examples Such as Travelling Salesman Problem, Graph
Coloring, n-Queen Problem, Hamiltonian Cycles and Sum of Subsets.
Selected Topics: Algebraic Computation, Fast Fourier Transform, String Matching, Theory of NP-
V 08
Completeness, Approximation Algorithms and Randomized Algorithms
Text books:
1. Thomas H. Coreman, Charles E. Leiserson and Ronald L. Rivest, “Introduction to Algorithms”, Printice Hall of
India.
2. E. Horowitz & S Sahni, "Fundamentals of Computer Algorithms",
3. Aho, Hopcraft, Ullman, “The Design and Analysis of Computer Algorithms” Pearson Education, 2008.
4. LEE "Design & Analysis of Algorithms (POD)",McGraw Hill
5. Richard E.Neapolitan "Foundations of Algorithms" Jones & Bartlett Learning
6. Jon Kleinberg and Éva Tardos, Algorithm Design, Pearson, 2005.
7. Michael T Goodrich and Roberto Tamassia, Algorithm Design: Foundations, Analysis, and Internet Examples,
Second Edition, Wiley, 2006.
8. Harry R. Lewis and Larry Denenberg, Data Structures and Their Algorithms, Harper Collins, 1997
9. Robert Sedgewick and Kevin Wayne, Algorithms, fourth edition, Addison Wesley, 2011.
10. Harsh Bhasin,”Algorithm Design and Analysis”,First Edition,Oxford University Press.
11. Gilles Brassard and Paul Bratley,Algorithmics:Theory and Practice,Prentice Hall,1995.
Describe the life cycle phases of Data Analytics through discovery, planning and K1,K2
CO 1
building.
CO 2 Understand and apply Data Analysis Techniques. K2, K3
CO 5 Apply R tool for developing and evaluating real time applications. K3,K5,K6
CO 2 Learn the role of Metaverse to connect the real world and blockchain. K 1, K 2
Understand the concept of graphics primitives such as lines and circle based on different K 2, K 4
CO 2
algorithms.
CO 3 Apply the 2D graphics transformations, composite transformation and Clipping concepts. K4
Apply the concepts of and techniques used in 3D computer graphics, including viewing K 2, K 3
CO 4
transformations.
CO 5 Perform the concept of projections, curve and hidden surfaces in real life. K 2, K 3
III Three Dimensional: 3-D Geometric Primitives, 3-D Object representation, 3-D Transformation, 3- 08
D viewing, projections, 3-D Clipping.
IV Curves and Surfaces: Quadric surfaces, Spheres, Ellipsoid, Blobby objects, Introductory concepts 08
of Spline, Bspline and Bezier curves and surfaces.
Hidden Lines and Surfaces: Back Face Detection algorithm, Depth buffer method, A- buffer
V method, Scan line method, basic illumination models– Ambient light, Diffuse reflection, Specular 08
reflection and Phong model, Combined approach, Warn model, Intensity Attenuation, Color
consideration, Transparency and Shadows.
Text books:
1. Donald Hearn and M Pauline Baker, “Computer Graphics C Version”, Pearson Education
2. Foley, Vandam, Feiner, Hughes – “Computer Graphics principle”, Pearson Education.
3. Rogers, “ Procedural Elements of Computer Graphics”, McGraw Hill
4. W. M. Newman, R. F. Sproull – “Principles of Interactive computer Graphics” – Tata MCGraw Hill.
5. Amrendra N Sinha and Arun D Udai,” Computer Graphics”, Tata MCGraw Hill.
6. R.K. Maurya, “Computer Graphics ” Wiley Dreamtech Publication.
7. Mukherjee, Fundamentals of Computer graphics & Multimedia, PHI Learning Private Limited.
8. Donald Hearn and M Pauline Baker, “Computer Graphics with OpenGL”, Pearson education
CO 1 To understand the need for machine learning for various problem solving K1 , K2
To understand a wide variety of learning algorithms and how to evaluate models generated K1 , K3
CO 2
from data
CO 3 To understand the latest trends in machine learning K2 , K3
To design appropriate machine learning algorithms and apply the algorithms to a real-world K4 , K6
CO 4
problems
To optimize the models learned and report on the expected accuracy that can be achieved by K4, K5
CO 5
applying the models
DETAILED SYLLABUS 3-0-0
Unit Topic Proposed
Lecture
INTRODUCTION – Learning, Types of Learning, Well defined learning problems, Designing a
Learning System, History of ML, Introduction of Machine Learning Approaches – (Artificial
I 08
Neural Network, Clustering, Reinforcement Learning, Decision Tree Learning, Bayesian
networks, Support Vector Machine, Genetic Algorithm), Issues in Machine Learning and Data
Science Vs Machine Learning;
REGRESSION: Linear Regression and Logistic Regression
BAYESIAN LEARNING - Bayes theorem, Concept learning, Bayes Optimal Classifier, Naïve
II Bayes classifier, Bayesian belief networks, EM algorithm. 08
SUPPORT VECTOR MACHINE: Introduction, Types of support vector kernel – (Linear
kernel, polynomial kernel,and Gaussiankernel), Hyperplane – (Decision surface), Properties of
SVM, and Issues in SVM.
DECISION TREE LEARNING - Decision tree learning algorithm, Inductive bias, Inductive
inference with decision trees, Entropy and information theory, Information gain, ID-3 Algorithm,
III 08
Issues in Decision tree learning.
INSTANCE-BASED LEARNING – k-Nearest Neighbour Learning, Locally Weighted
Regression, Radial basis function networks, Case-based learning.
ARTIFICIAL NEURAL NETWORKS – Perceptron’s, Multilayer perceptron, Gradient
descent and the Delta rule, Multilayer networks, Derivation of Backpropagation Algorithm,
Generalization, Unsupervised Learning – SOM Algorithm and its variant;
IV DEEP LEARNING - Introduction,concept of convolutional neural network , Types of layers – 08
(Convolutional Layers , Activation function , pooling , fully connected) , Concept of Convolution
(1D and 2D) layers, Training of network, Case study of CNN for eg on Diabetic Retinopathy,
Building a smart speaker, Self-deriving car etc.
REINFORCEMENT LEARNING–Introduction to Reinforcement Learning , Learning
Task,Example of Reinforcement Learning in Practice, Learning Models for Reinforcement –
(Markov Decision process , Q Learning - Q Learning function, Q Learning Algorithm ),
V 08
Application of Reinforcement Learning,Introduction to Deep Q Learning.
GENETIC ALGORITHMS: Introduction, Components, GA cycle of reproduction, Crossover,
Mutation, Genetic Programming, Models of Evolution and Learning, Applications.
Text books:
1. Tom M. Mitchell, ―Machine Learning, McGraw-Hill Education (India) Private Limited, 2013.
2. Ethem Alpaydin, ―Introduction to Machine Learning (Adaptive Computation and Machine Learning), MIT Press 2004.
3. Stephen Marsland, ―Machine Learning: An Algorithmic Perspective, CRC Press, 2009.
4. Bishop, C., Pattern Recognition and Machine Learning. Berlin: Springer-Verlag.
5. M. Gopal, “Applied Machine Learning”, McGraw Hill Education
Demonstrate the contents of a SRS and apply basic software quality assurance practices to
CO 2 K 1, K 2
ensure that design, development meet or exceed applicable standards.
Formulate testing strategy for software systems, employ techniques such as unit testing, Test
CO 4 K3
driven development and functional testing.
Manage software development process independently as well as in teams and make use of
CO 5 K5
Various software management tools for development, maintenance and analysis.
DETAILED SYLLABUS 3-1-0
Unit Topic Proposed
Lecture
Introduction: Introduction to Software Engineering, Software Components, Software
Characteristics, Software Crisis, Software Engineering Processes, Similarity and Differences from
I Conventional Engineering Processes, Software Quality Attributes. Software Development Life 08
Cycle (SDLC) Models: Water Fall Model, Prototype Model, Spiral Model, Evolutionary
Development Models, Iterative Enhancement Models.
Software Design: Basic Concept of Software Design, Architectural Design, Low Level Design:
Modularization, Design Structure Charts, Pseudo Codes, Flow Charts, Coupling and Cohesion
Measures, Design Strategies: Function Oriented Design, Object Oriented Design, Top-Down and
III Bottom-Up Design. Software Measurement and Metrics: Various Size Oriented Measures: 08
Halestead’s Software Science, Function Point (FP) Based Measures, Cyclomatic Complexity
Measures: Control Flow Graphs.
IV Software Testing: Testing Objectives, Unit Testing, Integration Testing, Acceptance Testing, 08
Regression Testing, Testing for Functionality and Testing for Performance, TopDown and Bottom-
Up Testing Strategies: Test Drivers and Test Stubs, Structural Testing (White Box Testing),
Functional Testing (Black Box Testing), Test Data Suit Preparation, Alpha and Beta Testing of
Products. Static Testing Strategies: Formal Technical Reviews (Peer Reviews), Walk Through,
Code Inspection, Compliance with Design and Coding Standards.
Text books:
1.RS Pressman, Software Engineering: A Practitioners Approach, McGraw Hill.
2. Pankaj Jalote, Software Engineering, Wiley
3. Rajib Mall, Fundamentals of Software Engineering, PHI Publication.
4. KK Aggarwal and Yogesh Singh, Software Engineering, New Age International Publishers.
5. Ghezzi, M. Jarayeri, D. Manodrioli, Fundamentals of Software Engineering, PHI Publication.
6. Ian Sommerville, Software Engineering, Addison Wesley.
7. Kassem Saleh, “Software Engineering”, Cengage Learning.
8. P fleeger, Software Engineering, Macmillan Publication
KCS058 Human Computer Interface
Course Outcome ( CO) Bloom’s Knowledge Level (KL)
Understand and analyze the common methods in the user-centered design process and the K 2, K 4
CO 1 appropriateness of individual methods for a given problem.
CO 2 Apply , adapt and extend classic design standards, guidelines, and patterns. K 3, K 5
CO 3 Employ selected design methods and evaluation methods at a basic level of competence. K 4, K 5
Write and execute simple and complex queries using DDL, DML, DCL and TCL K 4, K 5
CO 3
Write and execute PL/SQL blocks, procedure functions, packages and triggers, cursors. K 4, K 5
CO 4
Enforce entity integrity, referential integrity, key constraints, and domain constraints K 3, K 4
CO 5 on database.
DETAILED SYLLABUS
1. Installing oracle/ MYSQL
2. Creating Entity-Relationship Diagram using case tools.
3. Writing SQL statements Using ORACLE /MYSQL:
a)Writing basic SQL SELECT statements.
b) Restricting and sorting data.
c)Displaying data from multiple tables.
d)Aggregating data using group function.
e)Manipulating data.
e)Creating and managing tables.
4. Normalization
5. Creating cursor
6. Creating procedure and functions
7. Creating packages and triggers
8. Design and implementation of payroll processing system
9. Design and implementation of Library Information System
10. Design and implementation of Student Information System
11. Automatic Backup of Files and Recovery of Files
12. Mini project (Design & Development of Data and Application ) for following :
a) Inventory Control System.
b) Material Requirement Processing.
c) Hospital Management System.
d) Railway Reservation System.
e) Personal Information System.
f) Web Based User Identification System.
g) Timetable Management System.
h) h) Hotel Management System
Note: The Instructor may add/delete/modify/tune experiments, wherever he/she feels in a justified manner
It is also suggested that open source tools should be preferred to conduct the lab (MySQL , SQL server ,
Oracle ,MongoDB ,Cubrid ,MariaDBetc)
KCD551 Web Designing and Development Lab
Experiment
List of Experiments (Indicative & not limited to)
No.
Design the following static web pages required for an online bookstore website.
HOMEPAGE:
CIVIL
Submit Reset
CATOLOGUE PAGE: The catalogue page should contain the details of all the books available in the website in
a table. The details should contain the following:
3.
1. Snap shot of Cover Page.
2. Author Name.
3. Publisher.
4. Price.
5. Add to cart button.
WebSite
Logo
Name
Home Login Registration Catalogue Cart
Book:XMLBible
CSE Author : Winston
Publication:Wiely $40.5
ECE
Book :AI
EEE
Author:S.Russel $63
Publication:Princetonhall
CIVIL
Book : Java 2
Author:Watson $35.5
Publication:BPBpublications
CARTPAGE: The cart page contains the details about the books which are added to the cart. The cart page
should look like this:
4.
Js VALIDATION:
7. 3. E-mailid (should not contain any invalid and must follow the standard pattern([email protected])
4. Phone Number(Phone number should contain 10 digits only).
CSS: Design a web page using CSS(Cascading Style Sheets) which includes the following:
2) Set a background image for both the page and single elements on the page.
CSS:
A:link
9.
A:visited
A:active
A:hover
Consider a small topic of your choice on which you can develop static Webpages and try to implement
all topics of html, CSS and Js within the topic.
DETAILED SYLLABUS
1. Program for Recursive Binary & Linear Search.
2. Program for Heap Sort.
3. Program for Merge Sort.
4. Program for Selection Sort.
5. Program for Insertion Sort.
6. Program for Quick Sort.
7. Knapsack Problem using Greedy Solution
8. Perform Travelling Salesman Problem
9. Find Minimum Spanning Tree using Kruskal’s Algorithm
10. Implement N Queen Problem using Backtracking
11. Sort a given set of n integer elements using Quick Sort method and compute its time complexity. Run the program for
varied values of n> 5000 and record the time taken to sort. Plot a graph of the time taken versus non graph sheet. The
elements can be read from a file or can be generated using the random number generator. Demonstrate using Java how the
divide and- conquer method works along with its time complexity analysis: worst case, average case and best case.
12. Sort a given set of n integer elements using Merge Sort method and compute its time complexity. Run the program for
varied values of n> 5000, and record the time taken to sort. Plot a graph of the time taken versus non graph sheet. The
elements can be read from a file or can be generated using the random number generator. Demonstrate how the divide
and- conquer method works along with its time complexity analysis: worst case, average case and best case.
13.6. Implement , the 0/1 Knapsack problem using
(a) Dynamic Programming method
(b) Greedy method.
14. From a given vertex in a weighted connected graph, find shortest paths to other vertices using Dijkstra's algorithm.
15. Find Minimum Cost Spanning Tree of a given connected undirected graph using Kruskal's algorithm. Use Union-Find
algorithms in your program.
16. Find Minimum Cost Spanning Tree of a given undirected graph using Prim’s algorithm.
17. Write programs to (a) Implement All-Pairs Shortest Paths problem using Floyd's algorithm.
(b) Implement Travelling Sales Person problem using Dynamic programming.
18. Design and implement to find a subset of a given set S = {Sl, S2,.....,Sn} of n positive integers whose SUM is equal to
a given positive integer d. For example, if S ={1, 2, 5, 6, 8} and d= 9, there are two solutions {1,2,6}and {1,8}. Display a
suitable message, if the given problem instance doesn't have a solution.
19. Design and implement to find all Hamiltonian Cycles in a connected undirected Graph G of n vertices using
backtracking principle.
Note: The Instructor may add/delete/modify/tune experiments, wherever he/she feels in a justified manner
It is also suggested that open source tools should be preferred to conduct the lab ( C, C++ etc)
B.TECH. (CSD)
SIXTH SEMESTER (DETAILED SYLLABUS)
To make students know the basic concept and understand the framework of virtual K1 , K2
CO 1 reality.
To know the technology for multimodal user interaction and perception VR, in K2 , K3
CO 3 particular the visual, audial and haptic interface and behavior.
To understand and apply technology for managing large scale VR environment in real K2 , K3
CO 4 time.
Augmented and Mixed Reality, Taxonomy, technology and features of augmented reality,
difference between AR and VR, Challenges with AR, AR systems and functionality, Augmented
V reality methods, visualization techniques for augmented reality, wireless displays in educational 08
augmented reality applications, mobile projection interfaces, marker-less tracking for augmented
reality, enhancing interactivity in AR environments, evaluating AR systems.
Text books:
1. Alan B Craig, William R Sherman and Jeffrey D Will, “Developing Virtual Reality Applications: Foundations of
Effective Design”, Morgan Kaufmann, 2009.
2. Gerard Jounghyun Kim, “Designing Virtual Systems: The Structured Approach”, 2005.
3. Doug A Bowman, Ernest Kuijff, Joseph J LaViola, Jr and Ivan Poupyrev, “3D User Interfaces, Theory and Practice”,
Addison Wesley, USA, 2005.
4. Chetankumar G Shetty, “Augmented Reality: Theory, Design and Development”, McGraw Hill
5. Oliver Bimber and Ramesh Raskar, “Spatial Augmented Reality: Meging Real and Virtual Worlds”, 2005.
6. Burdea, Grigore C and Philippe Coiffet, “Virtual Reality Technology”, Wiley Interscience, India, 2003.
8. Howard Rheingold, “Virtual Reality: The Revolutionary Technology and how it Promises to Transform Society”,
Simon and Schuster, 1991.
9. William R Sherman and Alan B Craig, “Understanding Virtual Reality: Interface, Application and Design (The Morgan
Kaufmann Series in Computer Graphics)”. Morgan Kaufmann Publishers, San Francisco, CA, 2002
10. Alan B. Craig, Understanding Augmented Reality, Concepts and Applications, Morgan Kaufmann, 2013.
KCS602 Web Technology
Course Outcome ( CO) Bloom’s Knowledge Level (KL)
At the end of course , the student will be able to
CO 1 Explain web development Strategies and Protocols governing Web. K 1, K 2
CO 5 Building enterprise level applications and manipulate web databases using JDBC K 3, K4
CO 1 Demonstrate knowledge of Big Data Analytics concepts and its applications in business. K1,K2
CO 2 Demonstrate functions and components of Map Reduce Framework and HDFS. K1,K2
CO 4 Explain process of developing Map Reduce based distributed processing applications. K2,K5
CO 5 Explain process of developing applications using HBASE, Hive, Pig etc. K2,K5
To examine and explore the role and importance of digital marketing in today’s rapidly K3
CO 1
changing business environment..
To focuses on how digital marketing can be utilized by organizations and how its K2
CO 2
effectiveness can be measured.
CO 3 To know the key elements of a digital marketing strategy. K3
CO 4 To study how the effectiveness of a digital marketing campaign can be measured K2
o demonstrate advanced practical skills in common digital marketing tools such as K 2, K 3
CO 5
SEO, SEM, Social media and Blogs.
DETAILED SYLLABUS 3-0-0
Unit Topic Proposed
Lecture
INTRODUCTION TO ONLINE MARKET
I Online Market space- Digital Marketing Strategy- Components - Opportunities for building 05
Brand Website - Planning and Creation - Content Marketing
SEARCH ENGINE OPTIMISATION
Search Engine optimisation - Keyword Strategy- SEO Strategy - SEO success factors -On-
II 09
Page Techniques - Off-Page Techniques. Search Engine Marketing- How Search Engine
works- SEM components- PPC advertising -Display Advertisement
E- MAIL MARKETING
E- Mail Marketing - Types of E- Mail Marketing - Email Automation - Lead Generation -
Integrating Email with Social Media and Mobile- Measuring and maximizing email
III 09
campaign effectiveness. Mobile Marketing- Mobile Inventory/channels- Location based;
Context based; Coupons and offers, Mobile Apps, Mobile Commerce, SMS Campaigns-
Profiling and targeting
SOCIAL MEDIA MARKETING
Social Media Marketing - Social Media Channels- Leveraging Social media for brand
IV conversations and buzz. Successful /benchmark Social media campaigns. Engagement 09
Marketing- Building Customer relationships - Creating Loyalty drivers - Influencer
Marketing.
DIGITAL TRANSFORMATION
Digital Transformation & Channel Attribution- Analytics- Ad-words, Email, Mobile,
V Social Media, Web Analytics - Changing your strategy based on analysis- Recent trends in 08
Digital marketing
Text books:
1. Fundamentals of Digital Marketing by Puneet Singh Bhatia;Publisher: Pearson Education; First edition (
July 2017);ISBN-10: 933258737X;ISBN-13: 978-9332587373.
2. Digital Marketing by Vandana Ahuja ;Publisher: Oxford University Press ( April 2015). ISBN-10:
0199455449
3. Marketing 4.0: Moving from Traditional to Digital by Philip Kotler;Publisher: Wiley; 1st edition ( April
2017); ISBN10: 9788126566938;ISBN 13: 9788126566938;ASIN: 8126566930.
4. Ryan, D. (2014 ). Understanding Digital Marketing: Marketing Strategies for Engaging the Digital
Generation, Kogan Page Limited.
5. Barker, Barker, Bormann and Neher(2017), Social Media Marketing: A Strategic Approach, 2E South-
Western ,Cengage Learning.
6. Pulizzi,J Beginner's Guide to Digital Marketing , Mcgraw Hill Education.
CO 4 Design and Implement simple 2D games using the design and development process learnt K 2, K 3
CO 5 Design and Implement simple 3D games using the design and development process learnt K2,K3
1. Ernest Adams, “Fundamentals of Game Design”, 3rd Edition, Pearson Education, 2015. (Unit-I)
2. Ian Millington, “AI for Games”, CRC Press, 3rd edition, 2019. (Unit-II)
3. Jung Hyun Han, “3D Graphics for Game Programming”, Delmar Cengage Learning, 2011.(Unit-III)
KCD651 Augmented & Virtual Reality Lab
Course Outcome ( CO) Bloom’s Knowledge Level (KL)
Identify different actors and use cases from a given problem statement and draw use case
CO 2 K 3, K 5
diagram to associate use cases with different types of relationship
CO 3 Draw a class diagram after identifying classes and association among them K 4, K 5
Graphically represent various UML diagrams , and associations among them and identify
CO 4 K 4, K 5
the logical sequence of activities undergoing in a system, and represent them pictorially
CO 5 Able to use modern engineering tools for specification, design, implementation and testing K 3, K 4
DETAILED SYLLABUS
For any given case/ problem statement do the following;
1. Study of tools like Unity, Maya, 3DS MAX, AR toolkit, Vuforia and Blender.
2. Use the primitive objects and apply various projection methods by handling camera.
3. Download objects from asset store and apply various lighting and shading effects.
4. Model three dimensional objects using various modeling techniques and apply textures
over them.
5. Create three dimensional realistic scenes and develop simple virtual reality enabled mobile
applications which have limited interactivity.
6. Add audio and text special effects to the developed application.
7. Develop VR enabled applications using motion trackers and sensors incorporating full
haptic interactivity.
8. Develop AR enabled applications with interactivity like E learning environment, Virtual
walkthroughs and visualization of historic places.
9. Develop MR enabled simple applications like human anatomy visualization, DNA/RNA
structure visualization and surgery simulation.
10. Develop simple MR enabled gaming applications.
Note: The Instructor may add/delete/modify/tune experiments, wherever he/she feels in a justified manner
KCS652 Web Technology Lab
Course Outcome ( CO) Bloom’s Knowledge Level (KL)
CO 4 Design dynamic web page using server site programming Ex. ASP/JSP/PHP K 3, K 4
CO 5 Design server site applications using JDDC,ODBC and section tracking API K 3, K 4
DETAILED SYLLABUS
This lab is based on the Web Technologies. Some examples are as follows:
1. Write HTML/Java scripts to display your CV in navigator, your Institute website, Department Website and Tutorial
website for specific subject
2. Write an HTML program to design an entry form of student details and send it to store at database server like SQL,
Oracle or MS Access.
3. Write programs using Java script for Web Page to display browsers information.
5. Write a Java applet to display the Application Program screen i.e. calculator and other.
6. Writing program in XML for creation of DTD, which specifies set of rules. Create a style sheet in CSS/ XSL & display
the document in internet explorer.
7. Program to illustrate JDBC connectivity. Program for maintaining database by sending queries. Design and implement
a simple servlet book query with the help of JDBC & SQL. Create MS Access Database, Create on ODBC link,
Compile & execute JAVA JDVC Socket.
8. Install TOMCAT web server and APACHE. Access the above developed static web pages for books web site, using
these servers by putting the web pages developed.
9. Assume four users user1, user2, user3 and user4 having the passwords pwd1, pwd2, pwd3 and pwd4 respectively.
Write a servlet for doing the following. Create a Cookie and add these four user id’s and passwords to this Cookie. 2.
Read the user id and passwords entered in the Login form and authenticate with the values available in the cookies.
10. Install a database (Mysql or Oracle). Create a table which should contain at least the following fields: name, password,
email-id, phone number Write a java program/servlet/JSP to connect to that database and extract data from the tables
and display them. Insert the details of the users who register with the web site, whenever a new user clicks the submit
button in the registration page.
11. Write a JSP which insert the details of the 3 or 4 users who register with the web site by using registration form.
Authenticate the user when he submits the login form using the user name and password from the database
12. Design and implement a simple shopping cart example with session tracking API.
Note: The Instructor may add/delete/modify/tune experiments, wherever he/she feels in a justified manner
It is also suggested that open source tools should be preferred to conduct the lab ( Java , JSP , Bootstrap
Firebug , WampServer , MongoDB, etc)
KCS663 Computer Networks Lab
DETAILED SYLLABUS
12. To learn handling and configuration of networking hardware like RJ-45 connector, CAT-6 cable, crimping tool, etc.
13. Configuration of router, hub, switch etc. (using real devices or simulators)
14. Running and using services/commands like ping, traceroute, nslookup, arp, telnet, ftp, etc.
15.Network packet analysis using tools like Wireshark, tcpdump, etc.
16. Network simulation using tools like Cisco Packet Tracer, NetSim, OMNeT++, NS2, NS3, etc.
17.Socket programming using UDP and TCP (e.g., simple DNS, data & time client/server, echo client/server, iterative &
concurrent servers)
Note: The Instructor may add/delete/modify/tune experiments, wherever he/she feels in a justified manner
It is also suggested that open source tools should be preferred to conduct the lab ( C , C++ , Java , NS3,
Mininet, Opnet, TCP Dump, Wireshark etc.