Arduino LCD Using Arduino
Arduino LCD Using Arduino
Learning outcomes:
1. Introduction:
A 16x2 LCD display refers to an LCD module that can display 16 characters in
each row and has 2 rows. Each character typically occupies a single position on
the LCD screen, and you can display alphanumeric characters, symbols, and
even custom characters.
The LCD display is divided into two rows, numbered from 0 to 1 (top to
bottom). Each row can display up to 16 characters, numbered from 0 to 15 (left
to right).
When you initialize the LCD module with the line lcd.begin(16, 2); in the code,
you are specifying its dimensions. In this case, you are setting it to a 16x2
configuration. If you were using a different LCD module, you might need to
adjust these values accordingly.
The LCD module is controlled by an Arduino using digital input/output pins.
The data pins (D4 to D7) are used to send character data to the LCD, while the
control pins (RS, Enable) are responsible for indicating the type of data being
sent.
RS (Register Select) pin: It is used to select between two types of data:
command or character. When RS is set to LOW (0), the data sent to the LCD is
treated as a command (e.g., changing settings). When RS is set to HIGH (1), the
data is treated as a character to be displayed on the screen.
Enable pin: It is used to enable the LCD module to read the incoming data. A
HIGH (1) signal on this pin signifies that the data is ready to be processed.
By connecting the LCD module to the appropriate pins on the Arduino and
using the LiquidCrystal library, you can control the display and show text,
numbers, or custom messages on the screen. The lcd.print() function is used to
display text or other data on the LCD module.
For example, in the provided code, lcd.print("Hello, World!"); will display the
string "Hello, World!" on the LCD module. The text will be displayed starting
from the first character position on the first row (0,0).
You can use the LCD module for various applications such as displaying sensor
data, menu navigation, status information, and more. By utilizing the available
commands and functions provided by the LiquidCrystal library, you can
customize the appearance and behavior of the LCD display according to your
needs.
⮚ Connect the VCC pin of the LCD to the 5V pin on the Arduino.
⮚ Connect the GND (ground) pin of the LCD to the GND pin on the
Arduino.
⮚ Connect the SDA pin of the LCD to a digital pin on the Arduino (e.g., pin
2).
⮚ Connect the SCL pin of the LCD to another digital pin on the Arduino
(e.g., pin 3).
⮚ Connect the V0 pin of the LCD to the wiper (middle pin) of the
potentiometer.
⮚ Connect one end of the potentiometer to the 5V pin on the Arduino and
the other end to the GND pin on the Arduino.
⮚ Set up the LCD library: In the Arduino IDE, go to "Sketch" > "Include
Library" > "LiquidCrystal" to include the LCD library.
● Potentiometer-10kohm
● Male-Male wires
● Breadboard
● LCD
In this Circuit, we will use one Arduino with 1 LED and 1 resistor .
Step 1:From the Components panel, select the following components from the
box.
Step 4: Now connect all the wire of positive and negative of potentiometer and
LCD
Step 5: Connect the wire from the centre of the Potentiometer to the V0 of the
LCD
Step 5:Now connect the E pin of the LCD to the pin no 11 of the Arduino, and
RS pin of the lcd to the 12 pin of the arduino
Step 6: Now Connect D4,D5,D6,D7 of the LCD to the arduino in such way
D4 to 5 pin of Arduino
D5 to 4 pin of Arduino
D6 to 3 pin of Arduino
D7 to 2 pin of Arduino
5. Upload the code in Arduino IDE software
void setup() { ... }: This function is called once when the Arduino starts up.
It is used for initialization purposes.
lcd.begin(16, 2);: The begin() function initializes the LCD module. In this
line, it is set to operate in a 16x2 configuration (16 columns and 2 rows).
You can adjust these values according to the dimensions of your LCD
module.
void loop() { ... }: This function is continuously executed in a loop after the
setup() function finishes. It is where you can write your code to perform
various tasks repeatedly.
6.1. Final Code:
// include the library code:
#include <LiquidCrystal.h>
void setup() {
lcd.begin(16, 2);
lcd.print("hello, world!");
void loop() {
// (note: line 1 is the second row, since counting begins with 0):
lcd.setCursor(0, 1);
lcd.print(millis() / 1000);
}
Download the code and check the output
7. Applications of LCD.
1. Medical Devices: LCDs are used in medical devices such as patient
monitors, ultrasound machines, medical imaging systems, and portable health
devices. They allow healthcare professionals to view vital signs, diagnostic
images, patient data, and other relevant information.
2. Point-of-Sale (POS) Systems: LCDs are employed in POS systems,
including cash registers, barcode scanners, touch screen displays, and customer-
facing screens.
3. Gaming Consoles: LCDs are integral to gaming consoles and handheld
gaming devices, providing immersive visuals and user interfaces.
4. Industrial Control Systems: LCDs are commonly used in industrial control
systems and human-machine interfaces (HMIs). They provide visual feedback
and allow operators to monitor and control various processes and equipment in
industries such as manufacturing, automation, and robotics.
5. Educational and Training Equipment: LCDs are used in educational
institutions and training centers for interactive displays, electronic whiteboards,
digital projectors, and teaching aids. They enhance the learning experience and
facilitate effective communication.
Summary:
● A 16x2 LCD display can show 16 characters in each of its 2 rows, allowing
the display of alphanumeric characters, symbols, and custom characters.
● The LCD module is connected to the Arduino using digital input/output pins,
including data pins (D4 to D7) and control pins (RS, Enable).
● The LiquidCrystal library in Arduino provides functions to control the LCD
module and display text.
● The LCD module requires a power supply connection (VCC and GND) to
function properly.