Reviewer in Operations Research Midterms
Reviewer in Operations Research Midterms
outcomes then, We now quantify the production risk by calculating the Expected Monetary Value of each
risk.
Lesson 2: Decision Theory EV = P1 (X1) + P2 (X2) + P3 (X3) + ….. + Pn (Xn)
Calculation of EMV:
Decision Theory Problem 1:
Negative Risk Positive Risk
− Also known as theory of choice A coin is tossed. If the coin lands heads, Carol will collect P50, and will shell out P20 if its
− Areas of study, specifically in Economics, Psychology, Sociology, Philosophy, lands tails. Find the expected value. Weather Cost of production materials
Mathematics, Computer science, and Statistics.
Let : P1 = 0.5 X1 = 50 Labor Disorder
− Basis of logical and mathematical concepts, intended at assisting managers in
devising policies that may direct to a most beneficial and/or profitable course
of action under the given circumstances. P2 = 0.5 X2 = -20
EMV
SIX STEPS IN DECISION MAKING Solution:
Weather (10/100) (-250,000) -25,000
1. Rationally define the problem at hand EV = 0.5 ( 50 ) + 0.5 ( -20 )
2. List the potential options or alternatives Cost of production (8/100) (300,000) 24,000
EV = 25 – 10 materials
3. Recognize the possible outcomes
4. List the payoff or profit of each combination of alternatives or outcomes Labor Disorder/Setback (6/100) (-420,000) -25,200
EV = P15 , which means that Carol is expected to gain
5. Opt for one of the mathematical decision theory models
6. Apply the model and make a decision
The operation’s Expected monetary value based on this production risk is:
3 Types of Decision-making Environments EXPECTED MONETARY VALUE (EMV)
(-25,000) + (24,000) + (-25,200) = P-26,200
Steps to calculate EMV
Therefore, if all risks occur in the production, the operations would lose P26,200. In this
• Assign a probability of occurrence for the risk. situation, the production manager ca include P26,000 to the funds or budget to
compensate for this.
• Assign monetary value of the impact of risk when it occurs.
EV = P (X) P300,000.
Below is a payoff table. Calculate the EMV and EVPI. − Expected Opportunity Loss is simply put as the cost of not picking the best
Townhouse 20 – 20 0
solution. Opportunity Loss, also known as Regret, is the difference between
ECONOMY the payoff from the chosen alternative given a state nature. Condominium 20 – (-2) 22
− Expected Opportunity Loss – Expected Regret Rule
Apartment 20 – (-10) 30
Alternatives Growing Stable Declining − Chose the alternative with the minimum EOL.
(in 000) (in 000) (in 000)
Sample problem:
Townhouse 55 60 20 Regret Table.
EVPI is the maximum payment for additional information. Townhouse 85 – 55 30 Alternatives Growing Stable Declining EOL
(in 000) (in 000) (in 000) (in 000)
Condominium 85 – 85 0
EV with PI = P85000(0.2) + 60000(0.5) + 20000(0.3)
Townhouse 30 0 0 6
Apartment 85 - 68 17
= P17000 + 30000 + 6000 EV with PI = P53,000
Condominium 0 15 22 14.1
Procedure: Locate the minimum payoff within each alternative and then pick the one
Note: The Minimum EOL is 6 with the highest value.
Procedure: Locate the maximum payoff within each alternative and then pick the one
with the highest value.
The decision, therefore, is to invest in Townhouse. Alternatives Growing Stable Declining Worst
(in 000) (in 000) (in 000)
Alternatives Growing Stable Declining Best
(in 000) (in 000) (in 000) Townhouse 55 60 20 20
Decision making under Uncertainty. Townhouse 55 60 20 60 Condominium 85 45 -2 -2
- Best of averages - Minimizes the maximum Regret. - A decision tree is a decision support device that employs a tree-like diagram
- Maximizes the average payoff. - Regret = Best Payoff – Payoff Received or model of assessments and their probable outcomes, as well as chance and
results, and resource costs.
Example 1. Using the same payoff table - It is used as a visual (to illustrate) and analytical decision support tool, where
Example 1. Using the same payoff table
the expected values ( or expected utility) of competing alternative are
calculated.
Alternatives Growing Stable Declining
Alternatives Growing Stable Declining
(in 000) (in 000) (in 000)
(in 000) (in 000) (in 000)
Townhouse 55 60 20
Townhouse 55 60 20
Condominium 85 45 -2
Condominium 85 45 -2
Apartment 68 60 -10
Apartment 68 60 -10
Procedure: Average payoff = Payoff 1 + Payoff 2 + Payoff 3 Alternatives Growing Stable Declining
3 (in 000) (in 000) (in 000)
Townhouse = (55 + 60 + 20) / 3 = 45
Townhouse 55 60 20
Example case problem:
Condominium = (85 + 45 - 2) / 3 = 42.67 85 – 55 = 30 60 – 60 = 0 20 – 20 = 0
Assume that both business venture has a 50 - 50 chance of success – failure rate.
Apartment = (68 + 60 – 10) /3 = 39.33 Condominium 85 45 -2 However, there’s a catch. Let’s say, if the Burger joint succeeds, then it will earn P25,000.
but if its fails, then it will lose P12,000. On the other hand, with the 50% rate of success
Decision: Invest in Townhouse 85 – 85 = 0 60 – 45 = 15 20 – (-2) = 22 for the Pizza parlor business, it will generate P20,000. in the event that it fails, the said
business would lose P6,000. will the additional information change your decision?
α = 0.3 Apartment 68 60 -10
85 – 68 =17 60 – 60 = 0 20 – (-10) = 30 Assume that both business venture has a 50 - 50 chance of success – failure rate.
1 – α = 0.7 However, there’s a catch. Let’s say, if the Burger joint succeeds, then it will earn P25,000.
but if its fails, then it will lose P12,000. On the other hand, with the 50% rate of success
for the Pizza parlor business, it will generate P20,000. in the event that it fails, the said
Alternatives Growing Stable Declining Weighted Average
Step 2: Construct the Regret table using the values generated in step 1. business would lose P6,000. will the additional information change your decision?
(in 000) (in 000)
Condominium 85 45 -2 24.1
Alternatives Growing Stable Declining Maximum
Apartment 68 60 -10 13.4 (in 000) (in 000) (in 000)
Townhouse 30 0 0 30
Apartment 17 0 30 30
Townhouse = 0.3(60) + 0.7(20) = 18 + 14 = 32
Example:
3x + 5 = 20
Linear equation in one variable is in the form of ax + b = c, where a, b and c are real
numbers and a ≠ 0.
Examples:
3x + 5 = 20
2x – 10 = -14
5x = 45
𝟏
4)One half the sum of a number and 4 is less than 28 . (x + 4) < 28
𝟐
It is now understood that to solve linear equation in two variables, the two equations
𝟏
have to be known and then the substitution method can be followed. 5) A number increased by one-third of the number is 5 𝒙 + 𝟑𝒙 = 5
Important Note:
More than one value of x can make the inequality true. ≤ is less than or equal to, is at most, does not exceed, is no more than,
has maximum value
An inequality uses the symbols >, <, ≥, ≤, and ≠.
≥ is greater than or equal to, is at least, is not less than, has minimum
value
Elimination Method
EXAMPLES: Determine if the following statements represent linear equation, linear
inequality, or neither.
In this method, it's either add or subtract the equations to get the equation in one ≠ is not equal to, is not the same as, is different from
variable.
1) x + 5 = 30 Liner Equation
2) 12x + 3 Neither
4) 2x = 40 Linear Equation
To solve inequality, you must use the properties of inequality and follow the same steps A linear inequality with two variables
in solving for the equation. has a solution set consisting of a region that
defines half of the plane.
There are three ways to present the solutions of a linear inequality in one variable:
In inequality, the line defines the boundary of
1) set notation the region that is shaded. This indicates that any
2) interval notation ordered pair in the shaded region, including the
3) graphical method boundary line, will satisfy the inequality.
When the answer is in the form x > a, then STEPs IN GRAPHING LINEAR INEQUALITIES IN TWO VARIABLES
a) Set Notation: {x|x > a} read as “set of all x such that x is greater than a” 1. Rewrite the inequality as an equation and solve for the intercepts.
2. Plot and draw the boundary line; solid line ( ̶ ) if the inequality is either ≥ or ≤
b) Interval Notation: (a, +∞) the symbol +∞ means positive infinity and broken line (------) if the inequality is < or >.
3. Decide which half-plane contains the solution set. Pick a test point that is on
c) Graphical Method
one side of the boundary line. Use (0,0) if possible. Replace x and y in the
inequality with the coordinates of that point.
4. If the resulting is TRUE, shade the side that contains the test point.
Example 1 If the resulting inequality is FALSE, shade the other side of the boundary
To solve inequality, you have to use the properties of inequality and follow the same
steps in solving for the equation.
𝑥
Example 1: Solve for 3 + 4 > 5
Solution: Clear fraction by multiplying each term in the inequality by the denominator
which is 3.
𝑥
(3)3 + 4(3) > 5(3)
x + 12 > 15
Example 2:
(b) By interval notation: (-2, 4] , parenthesis means that –2 is not included in the solution
set while bracket means that 4 is included in the solution set. - Goodluck