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Living Greyhawk Journal 01

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0% found this document useful (0 votes)
256 views36 pages

Living Greyhawk Journal 01

Uploaded by

Magus da Roda
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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5~~

Placesof Mystery
. .. ..... . ........ .... . ..... 6
By Erik Mona
Oerth stands on the axis of a multitude of worlds.Thesetwo sitespro- VolumeL NumberI
videgatewaysto the adventurousrealms on theperiphery of reality . 591CY
Spring
TheKingdom of Kcoland
.... ..... . . .. .. . .... 8 September. 2000
By Gary Holian Editor
One of the oldest kingdoms of the Flanaesshasremaineda mystery Erik Mo na
for years.Journey to the most influentialprovinces of the Kingdom of
Keo/and.wherepolitics andsuperstition makedangerousallies. Art Director
Robert Raper
PlayiasPieces:TheDcspotrixof Hardby.. . . . . 26 Graphic Dcsisncr
By Fred Weining Leanne Kerriga n
The matriarchal leaders of Hardby havelongp layed a subordinaterole Production
to the mayors of Greyhawk.The city's currentruler.however,has some Donna Woodcock
interestingplans about how the tablesmight be turned.
WorldwideRPGA Manascr

gr/'- ~~,,,,,r~ ~
David Wise
Publisher
Wizards of the Coast, Inc.
Campaign
Nc:ws
. .... . .. ... .. .. . .. ...... ..... 2
Charactercreation, campaignupdates,and our first contest! On theCover
Th e mysterious Mantartigan Mellix. keeper of
of theFicad-Sasc.......
Eachiriclioa . . .. .. . .. 20 the Secret of Passage at the fabled Belching
By ScanK Reynolds Vortex of Leuk-0. stands guard with the Barrier
Thefirst in a seriesof articles revisiting,some old monstrous friends in Go lem, welcoming adventurers to his enigmatic
the newedition of the DUNGEONS 6-DRAGON. game.Plus. meet the lair. Painted by the incomparable Brom .
Nauskiree.scourgeof the northernforests. Map lliustrati
ons
Dispatches
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 Rob Lazzaretti
Sean Cleon
News f rom aroundthe Flanaess.
The Wor ld of Greyhawk
created by E. Gary Gygax
TheRcsionalTriads
.. .. . . . . . .. ... ... ....... 32
Contact informationfor yourHome Region.

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6pri25 . sq/CS 6epf rmhrr.2000


David "Tip" Vaught and Cheryl
LlcwclJyn behind a series of tables set
up as a "Character Creation Station."
With assistance from Triad members
Sam Weiss. Clay Hinton. Nick Perch.
and a host of others whose names elude
me at the moment. Tip and Cheryl
helped hundreds of players create their
first third edition DUNGEONS6
At Last. A Lunch DRAGON~ characters. Each Regional
Whew. Triad had prepared a two-page informa·
After more than two yearsof prepara· tionaJ £lier on their region. alJowing
tion. the LIVINGGREYHAWK ™ campaign players to learn about their homeland
debuted last weekend.at the GENCo before playing their first slot at the
Game Fair in Milwaukee.Wisconsin. show. The able Shy Abcrman ran several Circle of Six memberDavid 'Tip·
Reactionto the new campaignwasover· groups of adventurers on side-missions Vaughtmans the charactercreation
whelminglypositive.We ran 305 tables of based on maps discovered in Riverof station withan invitingsmile and an
LIVINGGREYHAWK events.most of which Blood as an adjunct to the activities at evil twinklein his eyes.
seatedsevenplayersand a Dungeon Master. the Character Creation Station. create your own LIVINGGREYHAWK
Our offerings this year included Seeing the constant swarms of people character. The character creation rules on
Dragonscales at Morningtide.by long- at that Character Creation Station was a the following pages give you a good set
time Greyhawk designerScan K Reynolds. real affirmation for the Circle of Six. of guidelines with which to create a char·
a particularlynasty dungeoncrawlcalled We've labored Jong and hard to make this actcr. But they don't allow for the really
TheReckoning.by Circle of Six member campaign a reality. but until last weekend crazy. really special stuff. Write a letter
John Richardsonand Scan Flaherty.and it existed primarily on paper and in the of up to 500 words telling us, the Circle
what turned out to be a rather controversial heads of the campaignadministrators. of Six. one special "thing" you'd like for
..dark" adventurecalled Riverof Blood by Three days ago. the campaigntook its your character. Maybe it's a non-standard
yours truly. This latter event wasthe first first glorious breath. It was a sight to race. Maybe it's a magical item. a special
in a continuingseriesof "core" adventures behold. Outdrawing the DoD Open title, an NPC relationship. or even a wiz-
called AbsolutePower.Lessonslearnedin ( which itself had a record-breaking year). ard's tower. Whatever. Be creative.
this earliest of LIVINGGR£YHAWK adven- LIVINGGREYHAWK wasquite simply the The Circle will reviewall entries.and
tures might come back to help. or haunt, most popular and best attended rolcplay- wiJIgrant the five wisheswe deem as
adventurersyearsin the campaigo·sfuture. ing event at Gen Con US. "coolest"additions to the campaign.There's
The LIVINGGREYH AWKexcitement In the coming weeks.the campaignwill really no objectivecriteria here. savethat
was not limited to the adventures at the sec its first play at GENCON UK and we'll rewardcreativity and playerswho con-
convention. however.When faced with GENCON Benelux. as wcJlas at several sider the world and their region as a whole
the problem of thousands of gamers smaJlcrshows across the world. where we when makingour difficult decisions.
wanting to make characters in a game sys· expect a similarly warm reception.By the Entry is limited to GUILD-LEVEL ~
tern that debuted at the show itseJf, we time you get this. GENCON US will have members only. Each member may enter
decided to trap Circle of Six members been over for at least a month. and the up to three times, but a given member
bindingsof your brand new Player's will be limited to the granting of only a
Handbooks arc no doubt crackedbeyond single "wish." Send hard copies of sub-
repair from frenzied readingand re-reading. missions to: We Give You the World
Herc at HQ we're busy reading the feed- Contcst / RPGA Network / PO Box
back on the three premier eventsand our 707/ Renton. WA 98057-0707.Sorr y. no
charactercreation rules. and using that electronic submissions will be accepted.
information to improvethe campaignas it Deadline: November 15.
goes forward.As I write this. regionalsec·
narios arc about to debut all over the CharacterCreationGuidelines
world. bringing the action of this global Version I./ -August 2000
campaignhome to your backyards. These guidelines give you the basic
Let us know what you think of LIVING information you need to create a starting
GREYHAWK in these early days. Your input LIVINGGREYH AWK ~ character, and to
is crucial to the successof the campaign. advanceyour character. Please be aware
that these guidelines, like the LIVING
Our FirstContest: GREYHAWK campaign. will change. Our
We Give You the World commitment to you is that any changes
The first issue of a magazine dedicated will add options to characters ( as more
to our newest. most ambitious campaign D6D 11 or GREYHAW ~ material is pub-
seems like an ideal venue for the lished). not take awayoptions. but very
Our first c~ntest lets you be any type of announcement of a new contest. created infrequently we may have to restrict
character you wish. specifically to get you in the mood to options that were previously available.
£ivi23 '6relfhawhc1ournal
0
Wewill only do so after careful consider · of the subraces of humanity ( or admixture
ation. These guidelines have a version thereof). as explained in Chapter 2 of the Step5: Equipment
number and date. All LIVING GREYHAWK LivingGreyhaiuk Gazetteer.Elf charac· Purchase equipment for your character
characters must comp ly with the most ters must beof the gray, high. or wood from the Weapons. Armor, and Goods
current version of the 0&D Player's subraccs. Dwarves may be hill or moun· and Services sections of Chapter 7:
Handbook and these guidelines. tain dwarves. Gnomes must be rock Equipment in the Player'sHandbook.
When new options become available, gnomes. HalfJing s must be of the light - The only exception is that you may not
you may takeadvantage of them by foot variety. All half -ores areconsidered purchase Masterwork items (manacles.
adding them to your character at the human/ ore crossbreeds. tool kits, etc.) from these sectio ns. You
next normal opportunity ( usually level You must choose a non -evil alignment may purchase holy water from the
advancement). You may not retroactive · that also meets all requirements for your Special. Superior. or Masterwork sec·
ly change your character to take advan·
character's class. tion of Chapter 7. but nothing else. You
tagc of new options.
A cleric must serve a specific non-evil may not purchase magical items for your
LIVING GREYHAWK players arc
deity from the Player'sHandbookor the character except through play opportuni ·
required to keep a character sheet and log
LIVINGGREYH AWKGazetteer.A paladin tics. Special. Superior. and Masterwork
book for each of their characters. For a
need not (but may) serve a patron deity. items will be available in play.
sample character sheet and log hook. visit
A character may begin play at any age The Carrying Capacity rule is used in
www.livinggrcyhawk.com.
from Adulthood to Old Age. as defined the LIVING GREYHAWKcampaign. so
To create your LIVING GREYHAWK
in the Age section of Chapter 6: keep track of what your character is car·
character. follow these steps:
Description. in the Player'sHandbook. rying and how much it weighs.
StepI: .AbilityScores Age modifiers to ability scores are not
Step 6: HomeRegion
To put all players on an even footing. the used in the LIVING GREYHAWKcam·
All LIVING GREYHAWK charact ers arc
LIVING GREYHAWKcampaign uses the paign. The character may be of any
based in one of the nations of the
Nonstandard Point Buy method of abili - height and weight allowed by the height
Flanacss, as detailed in the LIVING
ty score generation, found in Chapter 2 and weight tables for the character's race.
of the D&D DungeonMaster'sGuide.
CREYHAWK Gazetteer.(There is no
PrestigeClasses:The following such thing as a "regionless" character.)
The LIVING GREYHAWKsetting is con· Prestige Classes are allowed for PCs:
The default home region where your
sidcrcd a "Tougher Campaign": hence, arcane archer. dwarven defender. lore ·
star1ing character operates is determined
each character uses 28 master. and shadowdancer. PCs must
.AbilityCosts points distributed among by where you actually Jive. You may
Coot Score Modifier qualify for these classes as described in
choose a different home region for you r
6 -2 all six statistics. the DungeonMaster's Guide.
7 -2 starti ng character. but your character
For example. using the A starting character receives the maxi -
0 8 -I then suffers out -of-region Time Unit
9 ·I full 28points, a charac· mum amount of gold pieces for its class.
penalties when you use it in the game
10 +O tcr's attributes might be
3 II +O
Step3: Hit Points region assigned to where you live. If you
4 12 +I
purchased as follows: Assig n your starti ng character the maxi· change you r address in real life. your
5 13 +I Str 15:8 points mum hit points possible for its class. For character ·s default home region moves
6 M +2
Int 10: 2 points each additional character level assign hit with you. If you mo ve. but choose not
8 15 +2
10 16 +3 Dex 13: 5 points points according to the new class by tak- to change your character's home region.
13 17 +3 Wis II: 3 points ing half the maximum value for the your character again suff ers penalties for
16 18 +4 class. then add I point. For example, a out -of -region play when you play in the
19 +4
Con 14:6 points
20 Cha 12: 4 points character adds 3 hit points upon gaining a new area to which you moved .
+5
new level in the sorcerer class. A player may not choos e as a <iit
rac
·
Apply racial modifiers to ability points
Step4: Skills andFeats
ter's home region the Free City of
after the base scores arc determined. Thus,
ability poin1s range from 8-18 for humans, A few skills need brief additional rulings:
and 6-20for nonhumans. Ability points AlchemySkill andCraftSkill: These
gained as your character advances in level ski lls do not allow you to craft items
do not use this chart; they arc full points other than the ones that PCs can pur·
and may beadded as explained in the chase normally (see Step 5). In other
Player'sHandbook words. no acid or masterwork equipment.
Knowledgeskill:Knowledge ski lls can·
Step2: RaceandClass not be anacronistic. Remember that the
You may choose any race and class
more specific a field of knowledge. the
option described in the Player's
lower the difficulty class for informa ·
Handbook. The LIVING GREYHAWK tion related to that know ledge - it is
campaign also uses the following special
better to be specific in what you know.
rules for character creation . These over· MemberShy Aberman (bottom, left} runs a
ProfessionSkill: At this time, profes·
ride or limit the character options in the group of adventurers througha dangerous dun-
sion ski ll s can only be chosen from
Player'sHandbook. those listed in the Profession skill geon in the CairnHills.
Human characters should choose one
description in the Player'sHandbook.
€,pri25, 5qJCS Brpfrmber.ZOOO
0 Grcyhawk or any campaignnation not knighthood.or managinga businesscan all not covercost of adventuringequipment.
moderated by a Regional Triad. potcntiaIIytake part of a character'stime. PCs must payfor thingsboughtduringthe
Consult the table below to determine Adventurestake either one or two Time adventure(from equipmentto drinksand
your LIVINGGREYHAWK character's Units, and the cost wi11be indicatedin the mealsandlodging)at the pricesstatedin
default home region. American states and adventuretext. Other activitiestake vary- the scenario.or the Player'sHandbookif
Canadianprovincesarc given in abbreviat- ing amountsof Time Units. as indicatedin the scenariodocsnot specify.
ed form. Additional regions wiII be the rules for the activity in question. The lifestyle costs arc dividedaccord-
assignedas the campaigngrows. Visit ing to the economic level that the PC
g New Arcuc Spells
Leamin
www.Iivinggrcyhawk .com for the latest wantsto maintain.and there arc
Learning a new spell normally takes a
regions list, and for information on how Charisma-related penaltiesand bonuses
wizard one Time Unit. However. the
to contact your RegionalTriad. for maintainingcertain lifestyles.
two spells a wizard receivesfor advanc-
Destitute:You haveno livingspace,and
ing a level do not cost Time Units.
WK Regions
LIVINGGREYHA must carry all your gear everywhere.You
Sorcerers and bards must choose their
Ahlissa(Innspa/Adri}:Austria. Germany stink and arc undernourished.Yousuffer a
spells from the appropriatespell lists,
Ahlissa (Nacric}: Denmark. Finland. -3 on Charisma-related ski11checks.
unlessthey havea specialcertificate that
Norway.Sweden Poor.Youslccpin the commonroom of an
allows them to do otherwise.Sorcerers
Bandit Kingdoms: OK. TX inn.or perhapsthe loft of a stable.Your
and bards do not normally pay Time
Bissel: CT. MA. ME. NH. RI. VT clothingis generallywornandpatched.You
Units to learn their spells.
Bone March (Knurl}: Greece suffer-2 on Charisma-related skill checks.
Dyvcrs: IA. KS. MO. NE Spells
Banned Low. You rent a small room at a tavern.
Ekbir: France There arc several spells that arc not suit- perhapssharedwith one or two other
Furyondy: Ml able for use in a LIVINGCampaign cnvi· individuals.If you own a home it is a one-
Geoff: DC. DE. MD. VA. WV ronmcnt. The following spells arc not room shack.It wouldn't bewiseto leave
Gran March: NC. SC . GA availableto PCs: polymorph other. anythingof valuelayingaround.Yousuffer
Highfolk: WI polymorph self permanency. -I on Charisma-relatedskill checks.
Kcoland: NJ. NY. PA FamePoints Medium:Youarc moderatelysuccessful.
Ket: MB. NB. NS. ON . PEI. SK Famc points arc used to track how well and your equipmentis plainbut sturdy.
Nyrond: AZ. Southern CA. UT Youhaveyour own room in an inn or
known your PC is, and if your PC is
Onnwal: United Kingdom, South boardinghouse,where you canleaveitems
recognized by those he meets. Fame
Africa of moderatevaluewithout worryingabout
points arc alwayswith an organization,
Pale: Northern CA. NV never with individuals. Fame normally them disappearing.
Pcrrcnland: Australia, New Zealand Hig/r.You rent a roomy houseor apart-
cannot be used up the way influence is-
Ratik: HI once someone knows who you arc, they ment, or own a nice home. Youown
Sea Barons:Italy tend not to forget. clothes for many occasions,and canenter-
Shield Lands: MN. ND. SD tain anyonewithout feelingoverly
Sunndi: Belgium, Netherlands. lnf1UCDCC
Points ashamed.Youreceivea +I bonusto
Luxembourg Influencepoints arc a way of keeping Charisma-related skiII checks.
Tusmit: PQ track of who in the World of Grcyhawk Luxury.Youhavethe bestof everything-
Ulck. Principality of: FL. PR owes your PC a favor. Influence points spaciousliving quarters,exotic food.
Urnst. County of: CO. MT. NM. WY can be earned with individualsor organi- expensiveclothes. Your successis the envy
Urnst, Duchy of: AK. AB. BC. SK. ID. zations, and there is no limit to how of many.Youreceive a +2 bonuson
OR.WA many a PC can eventuaHyacquire. Charisma-relatedskill checks.Equipment
Veluna: OH Influence points arc used (spent} to con- left at home is gcncrailyquite secure.
Vcrbobonc: IL. IN vince NPCs to do favors for
Yeomanry:AL. AR. KY. LA. MS. TN you-enough influence with the
right people. and you can con-
TimeUaits vince them to work miracles on
Time Units arc used to record how PCs your behalf.
spend their time. By using Time Units Lifestyle
you do not need to worry exactly in what PCs in the LIVINGGREYHAWK
order adventurestook place. or exactly campaignmust paya lifestylecost
when you researcheda spell or created an at the beginningof eachadventure,
item. Time Units saveyou from taking associatedwith the economiclevel
your characterout of play to perform of the placewherethe adventure
non-adventuringactivities. takesplace.Lifestylecostsinclude
Every year,a PC receives52 Time expensesincurredduring the time German TriadmemberRainerNagel leads his
Units (of I week each}to spend on their betweenthis adventureand the last party throughthe labyrinthinestreets of
activities- adventuring.spell research, one.andaI1trainingcostsassociat-
creating magic items. belongingto a Greyhawk'sS lum Ouarter. on the trail of the
ed withadvancingin levels.It does
Riverof Blood.
Phycrs
8
Ccrtifiatcs blc. and the history must show the
You will be issued certificates for things progress of the certificate from the orig- Contribute to the fun of the whole
and favors that your character acquires inal owner ( noted on the front} to the group when playing. Don"t play in a style
during adventure play. during iotcrac- current owner. that detracts from the fun of the game.
tivcs. and through other means. These Certificates in the LIVING Play fairly and honestly.
certificates include information on the GREYHAWKcampaign arc the property Be considerate of others. and their right
item or favor that you will need in order of Wizards of the Coast, and must be to cn;oy the game as much as you do.
to use it in play. Some specific sections returned to the campaign staff upon Follow the spirit of the rules. as well
of the certificate to note arc: request. They have $0 cash value and can- as the letter of the rules.
V ilid.ttion:Certificates must be not be sold for cash or other real world
DungeonMasters
signed in ink by the DUNGEON considerations. You arc the Dungeon Master. It is your
MASTER' who issues them. and the ;ob to run the game. You arc not playing
DUNGEONMASTER'SRPGA number MakingThings against the players. Their fun is your top
must be completely legible. The name of Non -magical crafted items. as well as
priority.
the character the certificate is assigned to crafted potions and scrolls. do not
AJJplayers should be treated equally
must be written in ink on the line pro- require certificates. Make a logbook and equitably by you and by other players.
vided at the top of the certificate. entry for the time spent. and have your Run games in a professional manner.
UseRestriction:Use restriction is a game master sign it. Indicate when you
Remember that you represent the RPGA
category that describes how many of a use your crafted potion or scroll in the and the campaign to your players.
certain certificate from a certain sce- logbook entry where it is used. referenc -
Abide by the expectations that apply
nario a given character can be assigned. ing the Jog entry for when it was created.
to the players.
The categories arc: CraftItem:Crafted items cannot be
sold to NPCs: they can only be saved Administration
Common-A character can possess as
for use by the maker. or sold to other Respond and communicate in an
many duplicates of this certificate as
PCs. Crafting an item takes time. as cal- articulate and timely manner.
desired. provided they were all earned in
culated using the formula in the Player's Uphold the authority of our Dungeon
play by a character.
Handbook.with a minimum of I Time Masters. and do not overrule them
Unusual-A character can possess only
Unit. PCs may not craft items that arc without careful investigation.
one of these items.
restricted from purchase in Step 5 of Abide by the expectations
Rare- Only one of these rare items may
be used at a given table of players. If these guidelines. that apply to the pl:l ,crs and the
BrewPotion: Creating a potion takes Dungeon Masters . ..
multiple characters bring this item. then
only one "'exists" for the adventure. material resources (gold} and XP as
Which of the duplicates exists must be indicated in the Player'sHandbook.
determined at the start of the adventure . Creating a potion costs I Time Unit. and
and may not be changed during the only one potion may be created per
course of the adventure. F urthcr. all rare adventure played.
items arc also bound by the restrictions ScribeScroll:Creating a scroll takes
on unusual items. material resources (gold} and XP as indi-
Unique- Only one of these exists. cated in the Player'sHandbook.Creating
The categories apply by item and sce- a scroll costs I Time Unit per level of the
nario name. For example. if you happen spell being scribed. and only one scroll
to get item X from scenario A. and it is can be scribed per adventure played.
considered "'unusual." then you can own Other magiccreationfeats:Costs (in
one of item X from scenario A. If item gold. XP.and Time Units} for creating
X comes out in scenario B later. you can other magic items arc covered on a casc-
collect one or more of those as well by-casc basis. Contact your Triad for
( depending on its restriction in scenario more details. These items require cer-
B).since the scenario name is different. tificates. so though you may have the
TradePolicy: Certificates indicate pre-requisites for making something
whether they can be traded between ( according to the rules in the Player's
characters. If a certificate can be traded. Handbook and DungeonMaster's
and is traded. then a complete trade his- Guide}you must use the approved
tory must appear on the back of the cer- campaign procedure for doing so.
tificate. The information for each trade
must include the player name and RPGA Guidelinesfor Ethial Play
number and character name of the person Io the LIVINGGREYHAWKcampaign. we
trading the item away and the person expect that you will conduct yourself in The first LivingGreyhawkadventure,The River of
accepting the item, and the date of the a manner suitable to group cooperation Blood. debuted at the 2000Gen Con GameFair.
trade . This all must be completely lcgi- and group co;oymcot. Spccjfically: IJlus. Michael Dubisch

rn
€,pri2__~. cs€,epfember.2000
T
he travelogues of the Flanacss metal cavern structure beyond the from the village ruins and installed in
of ten dwell upon the magnifi- Vortex have lured many adventurers to a dark corner of the Imperial
cent hanging gardens of Niolc their deaths, and a small few to a mod- Reposito ry in Rauxes.
Ora, the splendid canals of Chcndl, and icum of fame and success. The fabled Unless protected by one of Mclli x"s
even, occasionally. the forlorn dolmens treasure includes such esoterica as arti- tablets, anyone exploring the village
of the Tovag Baragu.Less well known ficial men built for battle (such as the ruins or spending more than an hour
arc the transdimensional conduit Mighty Servant of Leuk-0. a tower- within three miles of the Vortex must
known as the Belching Vortex of Leuk- ing automaton of crystal, unknown make a successful Fortitud e save (DC
0 and the Fabled City of Dar Kesh- metals, and a strange fibrous material). 18) to avoid contracting the
Anam, a metropoli s in a most unlikely translucent visors that allow a man to Mortification. a wasting disease
locale. Both offer exploration and see in the dark. round sculptures that (Incubation: I day, Damage: ld6 Con).
opportunity for profit, at great risks. can capture the spoken word, and a Those who fail suffer nausea.fatigue,
host of other arcane devices. That no dehydration, hair loss, and lesions on
TheBelching
Vortexof Leuk-0 few of these items have military appli- the skin. Those who survive six weeks
The folk of the Hestmark Highlands cations has enticed many warlords to of the illness generally recover, though
hold many secrets, but perhaps none so lay claim upon the region, but nearly remission (as in the case of Lcuk-0} is
enigmatic as the great portal known all of these pretenders fall victim to not uncommon.
colloquially as the Belching Vortex of the wasting illness. Mcllix's "Secret of Passage" is
Leuk-0. Named for an ancient The latest claimant, the Gcoffit e a simple gray card of a nearly inde-
Ocridian general who is said to have archcmist Mantutigan Mellix (NG structible:lightweight material, three
entered the place and emerged with hm Wizl5}, dwells within a well-con- inches long by two inches wide. When
unheard-of treasure:. The Vortex structed hovel near the village ruins. hc:ldbefore the Eye of Aspersion (a
appears as an undulating black, leprous tempting adventurers into the Belching small. eerily-lit panel at waist height
membrane set against a sheer cliff face Vortex. selling the Secret of Passage to the right of the Vortex portal),
on the mountain known as Vashal-Tul ( as wc:llas specially constituted medic- the black membrane:slowly melts
in the language:of the dwarves who inal tablets meant to protect against away,only to reform shortl y thereafter
once made their homes in the craggy the "poison of the airs") for a princc:ly (the exact time varies erratically).
hillsides nearby. In the days before the sum. Tho se who seek to steal the wiz- The poisonous catacombs beyond arc
Empire of Aerdy. a band of hill folk ard's secrets must deal with his com- filled with strange, quasi-magical tc:ch-
established a small colony at the foot panion, a powerfully-built construct nic creatures that assault intruders with
of the membrane, which ancient texts Mellix refers to as the Barrier Golc:m. relentless precision. It is said that paths
refer to as a smooth opalescent barrier, DM's Notes: Th e Belching Vortex to other worlds can be found within
soft to the touch but impenetrable is actually a remnant from another the Vortex passages. but that the mech-
even by magic. At some point, howev- time and place, a portal to an ancient anism controlling their operation
er, the gateway degraded, as did the vil- outpost of explorers from one of the failed long ago.
lage:.Now. little more than eroded many worlds along Oerth"s metaphysi-
foundations can be found at the site, cal axis. The means by which these TheFabledCity
alongwith the time-buried remains of travc:lc:rsfirst arrived. and, indeed. how of Dar-Kesh
Anam
a people set upon by a terrible wasting long they observed the affairs of the In the scholarly settlement of Nellix
disease. Lcuk-0 himself is said to have Flanac:ss from within the stronghold is Town, deep in the dark alleys of the
fallen victim to this illness. which not known. The indigenous hill folk community known as Dryleaves, a wan-
caused his skin to turn sallow and his who were thought to have mixed with derer can find a signlc:ss establishment
hair to fall from its roots . Those who the inhabitants of the Vortex last known by students and scholars as the
have visited the Vortex in the last two encountered civilized Oc:ridians more Dross Shop. Depending upon whom
centuries report that the surrounding than 600 years ago. aftc:r which they one asks, the Dross Shop is either a
area is a wasteland herd t of animal or mysteriously disappeared. Evidence:of museum or a chaotic collection of
plant life. O ccasionally. it is said, the: otherworldly influence:in the village trash. The proprietor (some say cura-
black membrane opens suddenly. ruins nearby include glass windows of tor) of the Dro ss Shop is one Venal
expelling an invisible gas that can strip extreme clarity and a coppery sort of Lon-Verdagis(particulars uncertain),
the flesh from a man's bones. underground tubing running from a gregarious. apparently human man
Taken as a whole, these dangers buildingto building. much of which with burgundy skin, a ;aundiced left
would be enough to warn awaymost has been looted . The village reportedly eye. and a wardrobe consisting of at
adventurers.However, the treasures once sported a fully functional water least seven sets of identical deep
said to be foundwithinthe angular faucet, though this treasure was looted green robes.
.,e;v;~ e rtijhawk,;,ournal
the Five-Fold Deity, and the final
8
The interior of the Dross Shop
is dominated by several oak tables, refuge of the Sisterhood of Balash-
upon which arc situated a number Kopch. Those scholars who believe
of items. from empty buckets to the city ever existed cannot agree
rusted swords to librams containing upon its location. placing it either
words in languages never before in the lowlands of ancient !tar or in
seen in the Flanacss.Whether these a vast mountain vaJlcy west of Mur.
items arc genuine treasure or the The curator of the Dross Shop.
junk coJlcction of a madman is any- however, will inform trusted visi-
one's guess. For his part, the curator tors that neither is correct, and that
sits in a corner rocking chair. the fabled cit y now and always has
solemnly nodding to all who enter, rested within a dome of glass.
inviting them to handle the items as Further. for a small donation, he
he stands to explain their history. wilJ twist a magic ring worn on his
Lon-Vcrdagis is something of a left hand, sending his visitors to
local mascot, and visitors to the the city. that they might tempt his-
Dross Shop can of ten find coJlec- tory themselves. tcr of the city. The tower is pro-
tions of students surrounding the DM's Notes: Whether the city in tected by legions of insects who
curator as he walks from table to miniature in the Dross Shop is the walk on two legs. who arm them-
table. explaining fanciful histories of Dar·Kcsh Anam of legend has not selves with strange weapons that
this or that item. No one knows for been determined by the six-score shoot poisonous darts with the
sure if the man speaks truth or lies- groups of adventurers who have force of a crossbow. The leaders of
he has a strange wayof dcflat iog dif- acceptedthe challenge of Venal Lon- these insects keep themselves
ficult questions or criticisms by Verdagis. What has been determined obfuscated in mists and invisibility.
launching into some lengthy tale of is that the place is a veritable death- but arc known to be masters of the
ancient derriog-do. Many find the trap. Once transported within, mental disciplines.
man insufferably insane,but those explorers find themselves in a city Less dangerous is the vast under-
who appreciatehis odd genius return that is all too real. an ancient, decay- city. a confounding dungeon popu-
to the Dross Shop again and again. ing metropolis that at first appears lated by uplandcrs who thought to
supporting Venal Lon-Vcrdagiswith empty but that in fact is occupied by find escape below. and who became
donations of food and gold. hundreds and hundreds of residents. lost in the winding tunnels. Herc
If a visitor returns often. Lon- Most of these beings arc human, but can be found two-dimensional rup·
Vcrdagis will whisper to him con- no few are strangers to the Flanaess, lures in reality that open into space,
spiratoriall y. leading him to a large and perhaps even O crth itself. with leading to the innards of a distant
table covered in cloth near the back features and languages whoJly alien volcano as of ten as they do to safe-
corner of his shop. Herc, he will to Eastern Ocrik. ty. AJJ arc guarded by man or beast.
lift the cloth to reveal a city in Despite the promises of Venal The sky above the fabled city of
miniature. covered by an intricate Lon-Vcrdagis, once a band has Dar-Kcsh Anam is a deep red. and a
glass dome. Though the tallest entered the domed city. the curator trip to the horizon (throu gh sever-
onion-domed spire reaches no high- of the Dross Shop wiJJ do nothing al miles of desert) leads only to an
er than a foot, the detail of the to effect their return. While this impassable barrier.
sculpture is amazing. No fewer than might be thought of as a dangerous Most of the treasure:promised in
four dozen buildings. some of them pursuit, no one has as yet returned saga tales has been long-since loot -
ruined. line the narrow streets of from the city. and the curator's ed from the city, or perhaps never
the miniature city. If one looks pleas of ignorance to their fates have existed at all. The remaining treas-
closely. tiny figures seem to move been enough to protect him from ure may well be in knowledge. for
along those abandoned. sand-swept serious recriminations. Perhaps. as the inhabitants of Dar-Kcsh Anam
streets, a phenomenon the curator many believe, the man is simply represent a thousand cultures from
blames on the reflections of light insane.and transports the brave and twice as many locales. Many of
upon the enclosing dome. the bold to the domed city because these residents did not enter on
Venal Lon-Vcrdagis introduces of some illogical caJling. their own request, and were instead
the model as the Fabled City of Despite the appaJlingescape rate sent by burgundy-skinned men
Dar-Kcsh Anam. the legendary of those transferred to the city armed with magical rings. The
birthplace of the saga hero Molaho from Nclli x. there arc a number of fabled city is hence a prison, from
Khcm. In a time so ancient that his- ways out of Dar-Kesh Anam. The which few have escaped. Those
tory melds openly with fable, it is most prominent of these is the who find a way out will likely be
ominous Chamber of Portals. at

*
said that Dar-Kcsh Aoam was the far from where they entered. and
location of the first union between the top of the spire known as the may even transcend reality to enter
man and dragon, the resting place of Far Turret, which stands at the cen- another world.
6 pri~. rnCS Bep fember
. 2000
/
BY GARY HOLIAN

he Kingdom of Keoland, located between the tary,but rather is a vestedoffice.Once appointed.a king

T Javanand Sheldomar Rivers. is the oldest surviv-


ing nation in the Flanaess. Since the Twin
Cataclyms forced the Great Migrations of prehistory.
rules for life barringextremeinfirmity or a rare vote of dis-
enfranchisementby the nobility.While the ability to pro-
duce a qualifiedseriesof heirs often constitutesa dynasty.
Keoland has had the most impact upon the history of successionis not guaranteedandoften passesbetweenvarious
the Flanaess of any nation outside the former Great royal houses.It has done so many times in the past,which
Kingdom. Until now, Keoland bas received a fraction has preserveda continuousline of Keoish rulers datingback
of the attention given to Aerdy elsewhere. This article to the first century of the migrations.Such controls have
expands upon the information provided in the LIVING createdthe stability that has allowedKeolandto endurefor
GREYHAWKTM Gazeteer by further detailing the make- centuriesunderrelativelyunbrokenand benignleadership.
up of the kingdom and its provinces. As the entire
Sheldomar VaJJeyhas at various times been under the Courtof theLand
influence of the kingdom, much of this detail has rele- The Council of Niole Dra, referred to colloquially as
vance to neighboring states such as the Gran March, the Court of the Land, is a gathering of the chief inde-
Geoff, Sterich. the Yeomanry. and the Ukk States. pendent nobles of the realm. along with the heads of cer-
Keoland is steeped in ancient tradition of its nobility. tain long-establishedguilds and secret societies. It is the
The key to understanding the nation as a whole lies Council, which gathers year round in the capital (save
in the study of the various factions that vie for during the four festival weeks). that approvesroyal suc-
power here. cession. administers final disputes between independent
nobles, levies taxes on the provinces,and ratifies changes
to the Founding Charter of the Kingdom. This ancient
Powersof theLaad document is a binding agreement on the conduct of both
Throneof the Lion the nobility and citizenry of Keoland, ascribing both
The reigningmonarchof the Kingdom of Keolandsits rights and obligations to all. It has been amendedonly on
upon the so-calledThrone of the Lion. This office, the two occasions in nine centuries (requiring near total una-
highest in the land. is chargedwith acting as the nation's nimity of the Council) and its provisions are generally
Chief Bureaucratand Defenderof the Realm.As such,the considered sacrosanct.Most decisions are made based on
monarch is head of both the governmentand the military, the vote of a simple ma;ority. The most important pas-
though he lacks the power to levy taxes.a right reserved sages of the Founding Charter concern the election of a
solely to the Council of Niolc Dra. Accordingto the monarch. This occasion remains the most momentous
foundingcharter of Keolandsignedcenturiesago by repre- and contentious in the land. While the royalty of the
sentativesof all the original noble houses,both Oeridian kingdom has been dominantly chosen from the amongst
and Sucl it is the Council that approvesall matters of suc- the small number of original Sud houses, Oeridian
cessionto the throne. The monarchy is not strictly hcredi- noblemen dominate the membership of the approximate-
ly 100member Court of the Land. Therefore, these lords
en;oy a privileged role as kingmakcrs, providing further
check and balance to the power of the rulers of Keoland.

Heralds
Ceremony and complex ritual arc strong characteristicsof
Kcoish culture. The maintenanceand chronicling of such
traditions is the provinceof the heralds.Most heralds serve
varied roles in the kingdom. They arc known to act as his-
torians. couriers,ambassadors,conciglicri,courtesans,stew-
ards, and evenspies betweenthe noble housesof Kcoland.
Their unique position. sandwichedbetweenthe nobility and
the free classes,givesthe heralds a modicum of power and
influence.Most heralds,whether serving a noble house or
not, also consider themselvespart of a grand fraternity.the
Heraldic device of the Kingdom of Keo/and so-calledBrotherhood of Harbingers.Heralds generally

,,e_;y;~ <e>rrljhawh
d/ournal
treat each other with respectand equanimity.though long· es and treated as such by a wary peasantry.This included
standingfeuds are not uncommon.High Heralds.often foreign mages.who were not long tolerated in Keoland.
sharingblood ties with the nobility they serve.are me and Such prohibitions were eventually lifted three centuries
speciallyempoweredrepresentatives.They canact as the ago. during the reign of Tavish the Great. when Keoland
virtual voicesof their respectivelords and often sit in emerged as a conquering power in the region. An acade·
Council in Niole Ora to act as proxies. my of magic wasestablished in Niole Ora to train and
regulate wizards.a practice already common among
Watchers rivals such as Furyondy and Aerdy. Mages who were
The only major nationalknighthood representedin not members of this academy.nor established nobility,
Keolandis the Watchers.The Knights of the Watch are were still considered illicit. but the fervor to eliminate
most common in the northern quarters of the kingdom.as such "witches"eroded as Kcoland mixed with other cul·
they are basedin the Gran March and share many roots tures during its imperialist phase. Lawlesswizards even·
with the Nehcli. Many canstill be found in the serviceof tually took to calling themselves freemages.Only in
the Throne of the Lion, or variousindependentnobles. cosmopolitan Gradsul, where they act under the protec·
Hugo of Geoff. related distantly to the nobility of tion and support of Duke Luschan and the Archmage
Keoland. is the putativeleaderof the order. However.a Drawmij. do freemagesgather together as a guild (call·
branchof the Watchersknown as the Malgan:or ing themselves the Sea Mages). often hiring themselves
"Darkwatch,"are found only in Keolandand are primarily out to ship captainsfor travel and exploration.
activein the Duchy of Dorlin and the northern provinces.
The Margraveof Mandismooris believedto be a highly Merchants
placedservantof the Darkwatch.In general.Watchersare From the point of viewof the Keoish.most particularlyits
concernedwith the defenseof the kingdom from external noble and peasantclasses.the kingdomis the hub of a great
threats and influences,particularlythe Baklunish.though wheel.Niole Ora is its heart, the centerof civilizationin
the Knights of the Hart are considerablerivals as well. the ShcldomarValley.The capitalis surroundedby the fer·
tile provincesof the realm that extendto the frontiers of
Priesthoods the kingdom.Across these borders lay former client states
The role playedby priesthoodsin the Kingdomof of varyingobligationto the Throne of the Lion and
Keolanddiffers from that typical of other realmsof the beyondthem are unculturedand often hostile foreignpow·
Flanaess.particularlythose nationsinfluencedby the ers. Bridgingthese worlds has beenthe role of the mercan·
march of the Aerdi. Establishmentof any faith is forbid- tile class,who form the bulk of the middle classandhavea
den in the foundingcharter of Keoland.This wasan early much more cosmopolitanoutlook. Merchantsand traders.
exhortation by the Nehcli and a recognitionby the who typicallygathertogether in large merchanthouses.
foundersof the kingdom that religion often fosters divi· explorethe reachesof the Fianaessby land and sea.They
sion and conflict betweendisparatepeoples. Given the bring back wondersto the kingdom.which is rich in staples
diversecoalition of Sucl. Oeridian. and demihumanclans but poor in exotica.Variousmerchantguilds.representing
that formed the early kingdom.it wasdecidedearly on to the interestsof the houses.form a verypowerfulpolitical
excludethis clementfrom civic life. While this proscrip· factionin Keoland. They often presstheir concerns with
tion has generallybeenobserved.religion has by no means the Court of the Landto much effect. While the lords of
beensuppressedin Keoland. and many faiths haveflour· Niole Ora often take a more introvertedview,the guilds
ished in the kingdomover the course of the last nine cen· are not often ignoredfor. in addition to the farmers.they
turies. Almost all the gods of the Flanaess are represented are the lifebloodof the nation.
here to one degreeor another.though the political influ·
enceof any one is modest at best. Most of the nobility
considerthemselvesaboveanythingbut the most token
MajorProviaccs
A survey of some of the major provincesof the
propitiation of deities. while the superstitionand provin· Kingdom of Keoland follows. The information below
ciality of the commonfolk preventsmuch prosclytization. should not be considered complete, as preference was
given to those provinceswhich provide the greatest
Masic
The practice of magic wasa scarce and tightly con·
trolled commodity in the early days of Keoland. This EarlyKings
was the byproduct of a people harried from their home· 312CY Great Council of Niole Ora
lands by magical catastrophes and beset for decadesby (gathering of the Sucl Houses and Ocridian tribes of Keogh}
power-mad sorcerers. For centuries after the kingdom's -(-314) CY Nyhan I of House Nehcli (The First King)
founding, magecraft was limited to the nobility and 4( -295) CY Malv I of House Rhola (The Defender)
their appointed seers. This included the semi·independ· 5-(279) CY Lorgyr I of House Nehcli (The Seer)
ent Silent Ones of the Lonely Tower.who oversawall 9-(-272) CY Nyhan II of House Nehcli (The Forlorn)
training and guarded magical secrets closely. They acted ·(·236) CY Mandros I of Scdenna (The Oeridian)
swiftly against any who would gather such power in the CY Borders of Keoland first expandto present boundari
kingdom. All other practitioners were considered witch·

B pri25, S'1/CS & pfrmkr, ZO00


opportunities for adventure. or which play home to Niolc Ora is an active port. though it only sports a frac-
some of the most important movers and shakers 1n tion of the traffic of Gradsul at the mouth of the
Keoish politics (two qualifiers which arc by no means Sheldomar. Bargestravel southward to the capital from as
mutually exclusive). The numbers listed after the name far north as the headwatersof the Lort River.carrying trade
of each province correspond to the map of the Kingdom from the Gran March and Waybury in the Duchy of Ulck.
of Kcoland on the inside back cover of this magazine. benefiting the city greatly. Niolc Ora is administeredby a
lord mayor who reports regularly to the reigningking and
RoyalDistrict and City of NiolcDra(I) his court at Santhmor. the royal palace.which dominates
The sleepy capital of the Kingdom of Kcoland has consti· the western skyLnc. Currently. HisHonorPugnacc Dillip
tutcd an independent territory since the formal founding of (LN male human Ari6) holds the office of mayor. His
the nation. Niolc Dra (pop. 25.000)wasestablishedsoon appointment,as that of all mayors.wassecured by the
after the migrations by the nobles of House NchcL as a Court of the Land. which also affords him the budget
governingdemesne for the Duchy of Dorlin. However, its needed to sustaina large bureaucracy.This bureaucracyis
active control eventually passedto a bureaucracyappointed necessaryto support the complex ritual and formality
by the Council of Niolc Ora when it becamethe capital of which dominates the culture of the city. a role that the cor·
the united kingdom some decadeslater. It is one of the old- pulcnt, fatuous mayor takes on with ill-concealedglee.
est and most impressivestanding cities in the Flanaess. While the official precincts of Niolc Ora extend to Lttlc
According to legend. the placementof Niolc Ora was more than a days march in all directions. the populationof
determined by the seers of House NchcL. and its present the district falls off rapidly outside the citys immediate
location supposedly holds some mystical purpose.In any Lmits. Other than a handful of fortresses that house some
case, the ma;estic and sprawLngcity is located along the of the kingdom'sstanding forces. most of this open land is
western bank of the Sheldomar River.at the northernmost featurelessand not under cultivation. Well worn roads Lncd
point where it is still navigableto smaller seagoingvessels. with trees emerge from the city in all directions. leading to
In nine centuries it has never been besiegedor touched by the variousprovincesof Kcoland.Only one fortress of
warfare. The city sports only token walls and fortifications. note Les within the region. and that is located in the flat
and most of these arc adornments that only add to its plains some 25 miles directly south of the capital. near the
acclaimedbeauty. Niolc Oras quarters, of which there arc border with the Earldom of Lnth. It is a lonely spire.
more than a dozen. arc separatedby hanginggardens instead known as the Silent Tower.home of an ancient order of
of walls.one more splendid than the next. The architectural asceticsorcerers descendedfrom the early seers of the
style brings together the best of Suel and Ocridian influ· NchcL. It is avoidedby most southerly traffic. which
cnccs.with soaring towers and open squarescommonplace. instead favors the river road to Scgor.
All of these refinements contribute to the attitude of its Though the public markets of Niolc Oraarcbusy.the
residents. which is often described by outsiders as serene, poLtics of court arc the real traffic and trade of the city.
slumberous,and even decadent. Over a hundred noblesor their representativesmaintain

J
.
I ~
( / ~~
( '..(
~
v
V'......
..I
l}\ f I
'- l .
./
1 ✓ ,

The breathtakingskylineof Niole Dra Illus. Luis Vasquez


officesin the apita l. most of them near the halls of the crnmost point of their annual migrations. These migrations
Court of the Land.Seats in thesecouncilchambersarc culminate during the Fcstival of the Dead, held during
emblazonedwith the family crestsof all the nobles.includ- Nccdfcst. whenthe population of the castle and town
ing those of provinceslong sincelost. with the whole affair swellsto double its usual size.
being highly ritualistic_The figureof Archnugc Lshton The rest of Dorlin is arve d up into various petty bar-
(LN male human Wizl9). chief advisorto the court and onies andcounties. all of which arc cnfcoffed by the duke
beadof the mdcmy of wizardrylocated in the Blind to members of his extended family. These landsarc not as
Quarter. cuts a largeswathin the city. It is well known that well-worked or as richly harvested as the central marches
KingKimbc:rtos Skotti (LG malehumanRgrl5). who was of the kingdom. but haveprimarily agricultural economics
an avidranger in his youth. dislikesthe city and an often be nonetheless.Sleepy towns and villages dot the landscape_
foundinstead at his retreat nearLinnoden.wherehe is good many of which arc ruled by absentee lords. The people of
friendswith the Baronof Axcwood.Skotti has already these landsarc meek and highly superstitious. often ascrib-
gained the nickname"The Commoner"from cluckingcrit- ing supernaturalexplanations to events that requirenonc.
ics.Without the king'smoderating influence.variousfac- Most Nchcli arc firm believers in the conceptof noblesse
tions make bold efforts to promote their agendasbefore the oblige.but rulcrship that wasonce consideredjust and hon-
Council. turningthe city into a hotbed of intriguc. orable is now seen as patronizing and neglectful. The
Nchcli. like their rivals the Rhola. abhor slavery (banned
Duchyof Dorlin(2) by the FoundingCharter) and only a very limited form of
This vast provinceextends north from the city of Niolc indentured servitude is practicedin isolation.
Ora. along the ShcldomarRiver to the border of the The current Duke of Dorlin is CcdrwiID (CN male
Axcwood.It continuesnorth and west nearlyto the edgeof humanWu7/ Ftr2). a young and ambitious lord who has
the Rushmoors.and is the largestterritory in the kingdom. worked hard to hold together his once-great house's some-
These grasslandsarc the ancestrallandsof the Nchcli. an what flaggingfortunes. At one time. the lords of House
ancientSud noble family whoseroots date backto the Ncheli were the most influential in the kingdom. and it was
migrations followingthe TwinCataclysms.The Duke of largely from their wisdom that the Founding Charter of
Dorlin is the title usuallyheld by the leaderof the house, Keoland wasfashioned. The last king beforeSkotti was
savewhen the Nchcli bold the Throne of the Lion in m.
Trcvlyan a memberof this ancient house and uncleto
Niolc Ora and another prominentmemberof the family Duke Ccdrian. This wasthree dea dcs ago. after years of
assumesthe dukedom. diseaseand disquieting rumors of madness damagedtheir
The provinceis administeredfrom Dorglast Castle (pop. prospects for a long-lived royal dynasty. The current duke
1.080). an ancient fortress that completelyencirclesa small has tried to rccJaimhis family's reputation from the inccs-
townshipsome 90 miles northwestof Niolc On. Loc.itcd sa.nt rumor mongers. for he sty lcs himselfa prime candi-
adjacentto the main north-southroad to Shibolcth. date to succeedSkotti on the throne one day. Chatter about
DorglastCastle is a sprawling walled complexformed by a midwivescaught at the edgeof the Rushmoors carrying
half dozensmall citadelsconnected by a labyrinthineset of freshly born children to be exposed in the wastes is not
wallsand towers.Reportedly.this jumble of edificescom- helping his cause.Ccdrian's chief opposition within the
prisesno fewer than two thousandchambers.a figure which family is from the ill-famed CountOrkx: (NE human
mayor may not includethe vastdungeonsbelow the town. male Wul4).a baleful lord who rules a smallcorner of
In the open arealocatedbetweenthe walls.amidst the shad- Dorlin near the Rushmoors.In the Court of the Land.
ows of the towers.lies the town proper. which in ancient CcdriannumbersBaron Markos Skotti andother members
daysformed the housingof men-at-arms andservants.Built of the current royal faction among his chief competitors.
primarilyof stone like the citadels.the narrow alleys of
the town arc crossedby a pair of mainroadsthat piercethe
outer walJslike points of the compass.
Numerousindividualsspendtheir entire Jiveswithin the
TheMiddleKings ----
-236-(-193) CY Luschan I and II of House Rhola
-230 CY Founding of Sterich
wallsof this place.such is the gloomy and often dcadcnt -193- (-157) CY Malv II of House Rhola
existenceafforded its residents.DorglastCastle makes -161 CY Founding of the Gran March
Niolc Ora seem vibrantby comparison. The most promi- -157-(-121) CY Sanduchar I of House Rhola (The Navigator)
nent of the citadelsand the first to be built nearly a millen- -121- (-107) CY Senestal I of House Neheli
niumago is the palaceof the duke.ailed GoJlunfanc.The -107-(-98) CY Lanchastcr I of House Rhola
-98- (-72) CY Lanchaster II of House Rhola (The Wise)
other citadelshold numerousapartments.the livingquar-
-96 CY Incorporation of the Yeomanry
ters of variouslesser nobility.manyof whom rule minor -72-(-63) CY Senestal 11of House Nehcli
provincesof Dorlin in absentia..Many here spendtheir time -63-{-19) C Y Lanchaster III of House Rhola
embroiledin family politics.quasi-scientificresearch(so- -19- 07 CY Luschan III of House Rhola
callcdnomology). or inscrutableartistic pursuits.A grw 07- 49 CY Malv III of House Rhola (The Explorer)
manyskilled artisans.includingsome of the most gifted in 9-278 CY Nehcli Dynasty of Cedrian I. II. Nyhan III. IV. o
Kcoland.dwcJlwithinDorglast Casltc. manyof them Trevlyan I. II (The Slumbering)
jostling for the mention of fickle p.itrons.EvenRhen-folk 278-286 CY Gillum I of Nehcli w The Mad)
havebeenspotted withinthese walls.which mark the west-

though the centuries-old rivalry with the Rhola still
simmers. as always.

rl .- Duchyof Gradsul(3)
_j L
_J.- The Duchy of Gradsul is the Kingdom of Keoland's
,. most populous province and sports its largest metropolis.
the port of Gradsul (pop. 49.400) on the Azure Coast.
This territory extends north and westward from the city
proper along the western bank of the Shcldomar River to
a point south of Jurnrc in Ulek. The border extends to
the Dreadwood io the southwest before continuing along
the coast to the border with Salinmoor. Though Gradsul
extends over a large area inland. it is domin antly a mar·
itime province. with hundreds of miles of coastline.
including the banks of the broad and deep Shcldomar.
Gradsul's numerous coastal villages and towns make its
character unique io the kingdom.
Gradsul has always been a possession of the nobles of
ao ancient Suel house koowo as the Rhola. who founded
it almost a thousand years ago following the migra ·
tions. Its name literally means WHavenof the Suer in
the ancient tongue of the settlers. and the territory
more than Jived up to this mantle. becoming the pri ·
mary destination of many surviving Sud families escap-
ing devastation in what would become the Sea of Dust.
Though once much larger than it is today. including
por t ions of the modern day Ulek states. Gradsul has
remained Keoland's most cosmopolitan and prosperous
region. This may be due in large part to the attitude of
the Rholaos, which is often described as resourceful.
forthright. domineering. aod even covetous. Though
they are well known for naval pursuits aod their zeal for
exploration, the Rhola are as frequently painted as hav·
ing a lust for conquest.
The City of Gradsul, at the mouth of the
Shcldomar. is the largest seaport oo the Azure Sea,
larger than both the foreign ports of Gryrax and
lrongatc, its closest rivals. The Duke of Gradsul main·
taios a large fleet year round io the viscioity to guard
access to the mouth of the Shcldomar River aod pro ·
vide security for the numerous mercantile vessels along
the Azure Coast. The city proper is divided into several
distinct districts of individual character aod utility.
Behind the expansive wharves of the docks lies a vast
quarter of flat -roofed warehouses interspersed with the
occasional shop and tavern. The massive open markets
of the city make Gradsul the undisputed mercantile
center of Keolaod. a gateway to traders from as far away
as the Acrdi Coast aod the Dcosac Gulf. Unlike Niole
Du. the city sports a diverse population which is a
close mixture of Sucl and Ocridiaos. as well as oumer ·
ous visitors from across the sea. The people of Gradsul
i' are oot as superstitious or provincial as their brethren io
.\ tj__ I other regions of Kcolaod. The city is a haven for iodc·
pendent magcs aod is infamous for its dominant thieves
guilds . Politics and culture the likes of Grcyhawk and
Dyvcrs are io full evidence here.
The Duke of Gradsul, whose family scat is the port
Morningin thePort ofGradsuf
city. is a powerful figure in the kingdom. The current
duke is Luscban Vlll (LN male human Wiz9 / Ftr2}. Flanae ss (this is disputed in Furyondy, which maintains
who also heads the royal navy in his role as Lord High the preeminence of the Vclverdyva}. Two large city·
Admiral of Kcoland. He is often thought of as second stat es were subsequently founded along the eastern bank
in influence only to the Throne of the Lion and the of the river valley. Later expansions would lead to the
Council of Niolc Ora (of which he is a prominent establi shment of Sterich a century later, increasing the
member}. The duke is also traditionall y allied with strategi c importance of the northern province, called
mercantile interests and until recently maintained close Flen. The county was awarded to a clan of primarily
tics with the Prince of Ulck. The Archmagc Drawmi;. Oeridian descent, which promptly took a seat in the
who is a distant relation of the duke, is a close advisor Court of the Land.
and can some time s be found in his company. Duke County Flen and County Cryllor have traditionally
Luschan, the latest scion of the Scllark family, is con· been strong rivals. While the Javan River is navigable by
sidcrcd o ne of a handful of prim e candidates to replace smaJJ sea going vessels all the way to Cry Jlor from the
King Skotti, shou ld the cur rent monarch fail to pro - south, only shallow-drafted barges can approach Fico in
duce a suitab le heir. Many Dukes of Grad sul have been either direction. Therefore, while the former styles itself
elected to the throne in the past, most notably the line as more of a port, Flen makes do as a crossroads, the ma;or
of Tavish (287-488 CY} which inaugurated the king- stop between lstivin and Niole Ora. No bridge can span the
dom's imperialistic phase over three centuries ago. river near Flen. Instead, the Ford of Mari ch, located north
Daily rulership of the provincial capital has been left of where the swift Davish ;oins the Javan near Godakin
to a favored cousin ( who acts as Lord Mayor of the Keep, channels most of the traffi c into and out of Sterich.
City of Gradsul}. Duke Luschan spends most of the A steady flow of trade trickles south from Hochoch, and
year at the seaside palace of Sandu char (pop . 4,890} elven traders can be found in Fico from as far north as the
located 40 miles southwe st of the city along the coast. Dim Fore st. Unlike its rival. Flen maintains very good
The towering Sandu char was built during the reign of relations with the gnomes, dwarves, and halfings of the
Tavish the Great. With its closed harbor and proximity Good Hills, who prefer to travel to Flcn to sell their
to the Dreadwood, it has become the scat of the admi- wares, much to the consternation of Count Manz in
ralty and main shipyard for the overhauled navy of Cryllor. A great many demihumans make their home
Keoland. The fleet, which suffered a terrible defe at to within the city and elsewhere in the county, and trade
the Lordship Isles five years ago in the harbor of between Flen and the community of Black Top, located in
Gradsul. is being rebuilt here under the direction of the the hill s three days west of the city, is brisk.
duke . Ever since that ambush, the waters between The County of Flen has become more of an armed
Gradsul and Gryrax, which are heavily plied, have been camp in recent years, with greater concerns over the securi-
the subicct of numerou s attacks by pirates . Duke ty of the western border of the kingdom than traditional
Luschan, who once sponsored explorations of the economic rivalries with its neighbors . Incursions by giants
Amcdio J unglc and the Olm an Isles before the wars, has and other humanoids from the Jotens remain a constant
steadfas tl y focused hi s attention on the threat now bane to its lord, the wintry C.ountcss AllitaElgarin(N
posed by the S carlet Brotherhood and their allies. The female human Clr5 of Xerbo} , whose family has ruled the
duke str ong ly suppo rted King Skotti 's recent effort s in county for centuries. Allita has been a strong ally of King
the sout h. providing key naval maneuver s in the capture Skotti . and she dire ctly supported the recent recovery of
of Wcstkecp, which has won him the support of hard · Sterich, which brought raids to a relative lull in that state.
liner s in the Hou se o f Rhola. He argues the case for The countess had hoped the invaders could be discouraged
continued military readiness before the Court of the once and for all from harrying Flcn. but activity picked up
Land. Such actions have encouraged the duke' s enemies, in the county two years ago after the hobniz village of
for many nobles see Luschan Sellark as a potential suc- Kilm was razed. Forces dispatched from Godakin Keep
cessor to Rbolan K ings of the past in more ways than were too late to capture the raider s. Last year, a party Jed
one, and they want no part of anot her bid for empire. by the countess' son, the Lord Garson Elgarin (NG human
male Ftrll}, departed for the mountains on a mission to
Countyof Flcn(8) discover the source of the raids and put a stop to them.
The Ci ty of Fico (pop . 11,900}, third largest in Keoland, The party bas failed to return . with no evidence of their
is nestled in a sma ll valley fo rmed by the northwestern fate, and the countess remains inconsolable.
verges of the Good Hill s. This ci ty of low tower s and
squat dwellings is surrounded o n three sides by steep Countyof CryUor(9)
bluffs. Its fortified walls guard the way to the ma;or The western Count y of Cry llor is one of Keoland's
ford across the Javan leading to the Earldom of Ste rich wealthiest and most strategi cally powerful provinces.
and its capital at lstivin. It was during the seco nd centu- The cou nty stretches along the banks of the Javan, in a
ry of Keoland's existence that the borders of the grow - fluvial valley cut by the river between the Good Hills
ing kingdom first expanded over the Good Hills, all the and the Little Hills, which border the lands of the
way to the Javan River. The Throne of the Lion desired Yeomanry League. The walled city of Cryllor (pop.
a stro ng presence along this might y riverway, which 8,400}. whose western district opens onto the banks of the
Kcoish cartographers maintain is the longes t in the Javan, is_the fourth largest in the kingdom, after only

€,pri~, 511CJ'€,epfembu,ZOOO
Gradsul. Flco, and Niolc Dra. The city and its wealthy sioo from the Jotcos. Interestingly.while raids havecontin-
Suel lord benefit strongly from the river traffic and trade ued in Flco and the Yeomanry,Cry llor has remained rela-
that passes ;ust outside his walls on the road between tively unscathed.Manz has further provoked the
Niolc Dra and Loogspcar. Additionally. riches arc still Yeomanry by mining the foothills of the Llttles in abroga·
drawn from the lower Good H ills. much of which finds tioo of long-standing treaties. There arc rumors of the dis-
its way to the markets of Cryllor, where skilled artisans covery of a vein of mithral well within Yeomanterritory,
arc known for their metalwork. The counties of Fico and but the location of this mine, if it exists, remains
Cryllor have been rivals for centuries, but while the ruler· unknown.Its discoverywould likely go greatly rewarded
ship of Fico has been relatively stable over that time, the by the court of the F rceholdcr should it be revealed.
lordship of Cryllor has changed hands many times.
The current count is Lordlgiw Manz(LN male human Marchof Middtcmead
(14)
Ftrl6). a former warrior turned wealthy lord and civic mag· The so-calledWesternMarchesof the kingdom.from
oatc. His personality is often describedas imperious,boor· Mandismoor in the northwest to Blerfield in the southeast,
ish. and unforgiving. and while Manz is often called a formed the early westernborder of Kcolaod in the nation's
phillistioc by rivals in the Court of the Land.this calumny first century. These marchJandswere primarily settled by
he ascribesto envy,for his successand power in the region Ocridian tribes who migratedsouth from the Fals Gap into
arc very real. Manz stylcs himself a merchantprince.and the Shcldomar Valley.driving hostile Flan and humanoids
his relative isolation from the rest of the kingdom has bred in their wake.These peoples joined with the migratingSucl
indifferenceto the politics of Niolc Dra. Count Manz has houses.who had primarily congregatedalong the
made himself very wealthy from the ores he drawsfrom Sheldomar River,to form the core of the Kingdom of
prodigious mines in the valley, much to the chagrin of the Kcolaod.Preeminent among these early marchesis general-
gnomesof Plim's Delve, who find his methods uoscrupu· ly agreedto be Middlcmcad,the most populousand pros-
lous. The Count is a firm believerin the concept of bread perousof the provinces.It is centrally located along the road
and circus, and he docs not disappointhis citizens.He from Niolc Dra to CryUor, east of the GoodHills.
spreadsaround just enough of his coin to keep the people The Margravcof Middlcmcad, LordKlwn(LN male
happy and his rivals among the lords of the county off bal- human Ftr3), is like most noblemenof the midlandsprima·
ance. Towardthis cod. lgoas Manz has turned an annual rily of Ocridiao descent.However, the populationof the
swordmcct held during Brcwfcst, called the Tocsinof provinceis relatively well-mixed, including some Sucl and
Kclaoco,into a festival of competition which drawspartici- Flan enclaves. Middlcmcad'slandsstretch across the bread-
pants and spectators from across the Sheldomar Valley (and basket of the kingdom, where there are few communities
no doubt considerable coin into the couot's coffers). of more than 2.000souls. but numerous villagesand thorps.
Count Manz has long harbored a desire to annex the Instead, expansive manors dot the landscape.which adminis-
rich highlands in the Little Hills, which arc believedto ter large farms and grasslandsfor grazing.Agriculture dom·
hold unexploited mineral wealth, but has garnered no sup- ioates the economy. though MiddJemcadis also known for
port to do so from his peers in the Court of the Land. H e its wovengoods. earthenware. and famous fermentations,
has made it clear to the Countess Elgario that any alliance which arc standardfare in tavernsthroughout the kingdom.
with Fico depends upon her support in this endeavor, Kham's domain is very representative of those of the
which she will not give. The western half of the province Margravesof Blcrficld and Scdcooa,which abut his realm
of Cry Uor, referred to as the Traos·javao. extends from the to the north and south. The prosperous town of
western bank of the river to the foothills of the Jotcos and MiddJcbridgc(pop. 2,508) which is located along the small
the Little Hill s. Much of this land wasacquired following Zol River (where it runs into Middlcmead from Scdcooa)
the Grcyhawk Wars, when forces of the count marched is the capital of the march.
across the river. ostensibly to secure his lands from iova· Lord Kham is the head of what is often termed the
"Lords Faction" in the Court of the Land (sometimes mis-
takenly called the "Oeridiao Faction.'' though this is clum·
sy, as Oeridiao and Sucl lords number among all the fac-
ia1Kco d tions) along with fclJow lords such as the margravcsof
287-346 CY Tavish I of House Rhola (Th e Great)
Blcrfield, Scdcooa,and the Earl of Gaod. As such, he is
292 CY Peers of Ulck join the Council of Niolc Dra
regardedas a proponentof limiting the powers of the
346- 395 CY Tavish II of Hou se Rhola (Th e Blackguard)
Throne of the Lion and assertingthe primacyof the inde-
348 CY Wcalsuo Proclamation
395 CY Ncmoohas of Ncheli refuses crown (The Spurning) pendent lords in the Council of Niolc Dra. It wasthe mar·
395-414 CY Luschao Scllark IVof Hou se Rhola (Th e Duke's Regency) grave'ssupport that tipped the decision in favor of the elcc·
414-453CY Malv Scllark becomesTavish III of HouseRhoJa(The Boy King) tioo of Skotti to the throne some three decadesago. Lord
433C Y Duke of Gradsul disappears in the Amcdio Kham hoped to gainan ill-preparedand disinterested
4- 453 CY Rise of the Sea Princes monarch by choosing the Lord Baron of Graybill. For the
CY Prince Luschao Scllark VI dies in the Battle of Corna most part he got his wish, but recent events. includingthe
453CY King Tavish III dies in the Siege of Wcstkccp (Th e Debacle) retaking of Stcrich and Wcstkccp.as well as the rise of the
453- 488 CY Tavish IV of House Rhola (The Weary) archmagcLashtoo as a power at court, havemade Kham
Y Ulck States secede from the Throne of the Lion sour upon the decision.It's unknown who he would support
following King Skotti's reign. though many curry his
favor.It is well known that as Lord Kharn goes.so do most Baronyof Axcwood(20)
of the lords of the midlands. Located oo the western bank of the Sheldomar River in the
northeasternpart of the kingdom, the Barony of Axewood
Baronyof Graybill(17) includesthat portion of the forest westof the great river.
Graybill is located in the northwestern corner of the plus some open land south to the border of the Duchy of
Drcadwood. where the forest vergesupon the GoodHills. Dorlin. lo ancientdays.the forest wasmuch more expansive.
The small barony is often describedas an enchantedplace, its vergesreachingnearly to the outskirts of Niole Ora.
for it is a crossroadsof human.elven. and gnomish cul- However.prodigiousJoggingof the wood by the Kcoish
tures. It was in Grayhill. nearly nine centuriesago. that slowly consumedthe timberland.Such activity waseventu-
human and elven emissariesfirst met and exchangedwords ally bannedwhen the Duke of Ulck assumeda scat io coun-
of peaceunder a starlit sky. This cooperation has continued cil. leavingthe forest with the name it ironically bearsto
ever since and the barony is now held by a minor noble this day.That portion of the forest east of the Sheldomar
house. known as the Lizhal. who migrated along with the within Ulck is entirely sylvan.home to many spriggans.trc-
Rhola and Neheli following the Twin Cataclysms. Unlike aots. and unicorns.This is only somewhatless true of the
the ma;ority of those two houses. the Lizhal are heavily westernhalf of the forest io Keolaod. where more elves
intermarried with both Oeridiao and elven bloodlines. makestheir homes beneath the boughs and humansinteract
The village of Grayhill (pop. 985) stands much as it did with the peripheriesof wood by foragingand hunting spar-
centuries ago. a confluenceof human and elven cultures. ingly.under the supervisionof a local council.
Despite its small size. this barony is noteworthy for hav- The current Baron of Axcwood is a half-elven lord who
ing produced the current monarch. Kimbcrtos Skotti. as once owed fealty to the Duke of Ulck. which makes him
well as many of the most important advisersat court. one of the rare demihumanmembers of the Court of the
including the Royal Archmagc Lashtoo. The current Baron Land outside of the GoodHills. The Neheli have largely
of Grayhill is the king'syounger brother. Markos Skotti eschewedthe racial mixing common to almost everyone
(NG male human Ftr7). Markos seems to prefer the poli- else in Keolaod since the kingdoms founding.The only
tics of court to daily rulership of the arboreal barony. for exceptionseems to be the olvcokind,to whom the Neheli
he spendsmore than half the year io council at Niolc Ora. havealwaysshown a liking. The Barony of Axewood
pressinghis brother's interests and leading the so-called sports the kingdom'slargest elvenpopulation outside the
"Royal Faction." It is oo secret that should Kimbertos fail Dreadwood. includingmany half-elves_The ma;ority of
to produce a suitable heir before his death. the Baron these half-elvesdwell nearor io the capital.the town of
Skotti would like primary consideration from the Court Linoodeo(pop. 1.840)at woods edge near the river.The
of the Land to be successorto the Throne of the Lion. lo Lord Baron of Axewood is Anladon D (LG male half-elf
this effort. he has ao ally of convenienceio Lashton. Ftr8/Wiz2). a half-Nehcli and kin of both the Duke of
Markos often leavesthe governanceof Graybill to his Ulek as well as Duke Cedriao III of Dorlio. sired when
wife. ao able lady who is much loved by the elves (with
whom she shares some minor kinship). HighHerald
<:czar Bartos(LE human male Wiz9/Ftr4) (called Lykos
by his enemies) performs the day-to-dayadministration of
the barony.It is widely suspectedthat the cold-hearted
Bartos acts as the eyes and cars of Lashtoo io the province.
The fortress keep of Dourstooc. scat of House Lizhal
and capitalof the barony.lies a handful of miles from the
legendarysite of Graybill. It remainsooc of the few
human fortifications io the forest. and its towers soar
abovethe native trees of the Drcadwood. Other human
villagesdot the northern hills of the barony.but the elvish
settlement of Silglco (pop. 780) io the southeast remains
the second largest settlement. In the southernmost corner
of the realm. where the barony givesway to trackless for-
est, lies the ancienttower of Valadis.The spire has tanta-
lized and daunted the people of the Barony of Graybill for
centuries,for it is rumored to haveonce been a place of
wondrous magic as well as great death. The elves will not
approachit, and rangersio the service of the king keep
most people away.Warded carefully by the Silent Ones io
centuries past. the spire is currently claimed by the arch-
magc Lashtoo as a personalretreat. a right only afforded to
him by his current high offices. However. it is well koowo
io sorccrous circles that Lashtoo has been unable to pene-
trate beyond the base of the tower to its rumored dun-
geons that snake beneath the forest floor. The A.zewood east of the S heldomar is completelysylvan
€, pri~ , 51/CJ'€, epfembr
r. ZOOO
rc:lations between the two duchies were more amiable. But Dilwych to bury the dead baron io the dark of night for
the Baron withdrew his smaJJnortheastern barony from the the: sake:of dccc:ocy.The baron's son has bcc:othe titular
Duchy of Ulck when the latter separatedfrom the Kcoish lord of Dilwych c:vcrsince.
Throne in 461 CY. Recent relations betweenthe Baron and Malwc:ig.who travc:ledthe:length aod breadth of the:
Grcnowin of Tringlcc,however,arc very good. Flaoacss in his youth. oow spends much of his time:fes-
Anladon is very old, even for a half-elf, and is generally tooned in Baklunish silks, wandering his halls aod play-
deemed a font of historical knowledge in the kingdom. His ing his servants against c:achother io a mockery of the:
experienceand memories date back to before the dissolu- politi cs at the: royal court. He is always on the:lookout
tion of Kcoland's brief empire in the last century. As a for straogc:rsor seemingly important visitors to his
young man he took part in the defenseof Hookhill against province:,inviting them to his castle for a celebratory
the Knights of the Hart at the tail end of the Short War banquet and regaling the:guests with talc:s of his sup-
and later participated in the ilJ-fatcd invasionof Geoff in posed exploits {the:baron styles himself a former explor-
450 CY with Prince Luschan (who died on the battlcfic:ld). er). Malwc:igc:ntrc:at s thc:mto give:ao account of thc:m-
Anladon and Kimbertos arc strong and fast friends. and the sc:lvc:s,hoping to extract wondrous talcs of adventure. To
monarch an often be found in retreat here in Axewood. those:who arc:considered worthy arc given his so-called
The king claims it reminds him in many waysof Graybill, "letters of marque." These colorful documents colist the
particularly when comparedto the artificial gardensaod bearers to missions or adventures on behalf of the Lord
carefully coifcd arbors of Niolc Dra. Aoladoo is ooc of the High Baron Dracoois Eternal. While most of these
king's closest confidants, a fact which needlesthe quests arc inscrutable or absurd tasks, a small number
Archmagcl..ashtooand the king'sbrother Markos both, for ovc:rthe years have:actuaUy resulted io the unearthing of
they fear the baron advisesthe king at cross-purposes to great treasures or the solution of profound mysteries.
their owo. Anladon wasa former Watcher,but some Lord Malwc:igis considered mad, though generally
uokoowofalling out with the:order causeshim to want oo harmlc:ss. by his peers {evc:ofor a Nchc:li, whisper the
part of the:knighthood oow. margravcs on his western borders) . He no loogc:rattends
council io Niolc Dra aod is c:otrcatcd by fc:wof his fc:l-
Baronyof Dilwych(22) low lords. Iostc:adhe sends his High Herald, ooc:
The: small barony of Dil wych, sandwiched bc:twc:c:o the Thaddeus Pliq(CN human male Brd4). a high-pitched
vast Duchy of Dorlio and the: oorthwc:stcrn marches, is and haughty buffoon who spends more time cotcrtain-
ruled by a lord considered eccentric c:vc:oby Ncheli iog young pages io his apartments io Niolc Dra than he
standards. The barony is avoided by the ma;or roads of docs engaged in the:politics of the capital.
the kingdom aod is therefore: eschewed by most travc:l-
c:rs.Howe ver, Dil wych was once:a part of the greater Viscountyof Salinmoor
(24)
Duchy of Dorlin , seceding from the: latter in the: last The:Viscounty of Salinmoor, locatcd betweenthe south-
century over a petty squabble:oow long since forgotten eastern Drcadwood aod the Azure Coast, is one of
save:by the: Barons of Dilwych, who have:trumpeted Kcoland's most forlorn provinces.It wasvirtually abao-
their iodc:pcodc:n cc:c:vc:rsince. dooc:dfollowing the Siegeof Wcstkccp. which sawthe
Its seat of goveromcot, the:ostentatiously named Castle Keoish Throne lose its former southern possessionsto the
DraconisImperious.sits oo a low hillock oc:arthe cc:otcr piratical Sea Princes io the:last cc:otury.This Jc£t
of the barony, mere:miles from the village of Dilwych Saliomoor and its nominal capital. the coastal town of
(pop. 504). This quiet hamlet is the:c:picc:ntc:rof ao aoc:mic Seaton, as the kingdom'ssouthernmost possession.
agrarianeconomy that lumbers to sustain itself amidst the: Howc:vc:r,lacking much io the wayof natural resources or
prosperity of its neighbors. There:is little cvidc:occ:of strategic importance to the Throne of the Lion due to its
true:ambition in Dilwycb aod trade:that was brisk in cen- distance from Gradsul aod close proximity to iosurgc:ot
turies past has slowed to a trickle. Perhaps this neglectful Moomurg, it wasvirtually forgotten over the years by the:
attitude c:xtcodsfrom its ruler, the:self-dc:scribc:dLord bureaucracy io Niolc Dra, whose introversion is legendary.
HighBuoo DracooisEtcriw.MalweigI (CN Saliomoor wasfoundedmore than three:centuriesago.
Ftr8/ Brd7). who spends more time:expandingaod deco- prior to the:start of the:kingdom"s imperialist phase.as ao
rating his ;umblc:of a palace,with its angled walls aod ad;uoctpossessionof the Rhola of Gradsul.The:land and its
lc:aoingtowers, than seeing to the:welfare:of his citizenry. c:ovironsarc of tco described as gloomy. hc:lpc:dio large
The obscure:Lord Malwcig has presided over the: part by the warm mists which waft off the:nearby marsh-
barony for a couple of decades, though he:has only offi- es south of Bale Keep aod combine with the briny air of
cially assumed its leadership in the: last dozc:oyears. It is the sea to produce:a persistent miasma. Fishing, includ-
a widc:lywhispered scandal that the: baron had his late: ing some:whaling, dominates the local economy. which
father embalmed, perfumed, aod propped up oo the: also sports small farms and some cattle grazing. The vis-
throne: of the barony for years following his actual county has seen more than its share of misfortune ovc:r
death. Thi s forced visiting heralds aod other guests of the years, including a plague in the: late:490s that wiped
the baron to hail the: ghastly cadaver aod osculate:its out nearly a quarter of the population. The frequent
signet with tightly pursed lips. Onl y a rare:visit by the storms which cross the Azure Sc:anorth of F airwiod Isle:
oew Duke of Dorlin in 578 CY put ao c:odto the: prac- to strike the western coast of the:Shc:ldomar Valley
tice. Ao appalled Ccdriao ordered the bishop of often seem to hit this region the hardest.
,,,e_;v;23fl~m,hawh
df ournal
The people of Salinmoor havea complex relationship with that of the provinceand havedone little to reversethis
with the sea. viewingit as both source of life and bringer of trend.for they sec themselvesas cursed. The recent retaking
death. These settlers. who arc a mixture of Suel and of Westkccpby forcesof the king has brought more traffic
Ocridian bloodlines,arc very superstitiousand arc often to Seaton in the last year.offering hopesof an economicand
describedas overly anxious.It often appearsto outsiders political revivalin the region.but this still remainsto be
visiting Salinmoor that many familieshere act as though seen.Cronin Sccunforth. who has neverpersonallybeen in
they have somethingto hide. But Salinmoor is not only a councilat Niolc Dra. is planninga visit to the capitalnext
placeof sinister secrets.It is of ten the destinationof many year upon the urgingsof the Duke of Gradsul.
seeking to avoidscrutiny in the north. making it a conduit
of unwantednotoriety. Much of this portrayalis surely Viscountyof NumeEor(25)
This region. located southwest of the Drcadwood between
exaggerationby haughty northerners.but examplesof this
behaviorarc often cited. For instance.the part of the the river Javanand the Hool Marshes. has changed hands
Drcadwood which constitutes the northern vergesof the frequently over the last three centuries.being at times part
of the Kingdom of Kcoland and at times part of the
provinceis generallyavoided.as it is believedto be haunted
or cursed.dependingon whom one consults.The marshes Yeomanry.It served primarily as hinterlands to both
nations.until a treaty in 461 CY established the Yeoman
in the south. they say.arc home to demons and other foul
spirits which feed upon the souls of the living.often reach- border officially at the eastern banks of the Javan.
ing out to them in their dreams. Responsibility for the territory has fallen to the Kcoish
The House of Sccunforth,which is a distant relationof ever since.who largely ignored the region for the last cen-
tury and haveonly recently eyed it with renewedinterest.
the Nchcli in the north. wasappointedto stewardshipof the
provinceduring the reign of TavishIV. when Rholaninter- Once a far-flung dependencyof the kingdom known as
the County of Eor. it wasgenerallydisregarded,as wasthe
ests in the south fell into decline.They reluctantlyarrivedto
provinceof Salinmoor in the cast.This wasdue to the isola-
overseethe constructionof BaleKeep.and the Sccunforths
havebelatedlyruled these landsever since.often displaying tion of these landssouth of the Drcadwoodfollowingloss-
es further south by House Rhola in the last century to the
the deportmentof prisonersin their own land.The
Sccunforthshad beenwell known for their prosperous nascentSea Princes.A new line of Nchcli kings in Niolc
endeavorsin Dorlin. but the transplantedfamily becameinfa- Dra chose a more isolationist course.and this introversion
mous for interferingtoo late in the witchhuntsof 501-502 left these provincesvirtually independent.The county even-
CY. which sawmany killed before the hysteriasubsided. tually fell to raidersfrom the Hool Marshes.when incur-
sions by the teeminglizardmcnof the swampfinally harried
The Sccunforths.now led by the ViscountCronin
Sccunforth ID (LN malehumanFtr4). havemerited respon- the leadersof the small populaceinto submission.The
sibility for maintainingthe puritanicalatmospherewhich is provincestood unfortified and lawlessfor yearsafterward.
pervasivehere. They haveseen their own house'sfortunesfall being trampled by brigandsand yeomanalike.

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Makaster House. outside Saltmarsh. isjust one of many supposedly hauntedlocales throughout S alinmoor.
·5qJCS-Sepfember
-6pri2_~ , ZOOO
The aftermath of the Greyhawk Wars finally turned the Those small portions of the Drcadwood containedin the
attention of the Throne of the Lion back to the south. Baronyof Graybill and the Duchy of Gradsul. near
Four years ago, in Patchwallof 587 CY. King Skotti Sanduchar,arc the only ones regularly Joggedand hunted
reclaimed these lands formally by force of arms and grant- by humanity.Incursionsfrom the Yeomanryacross the
ed the provinceto a cousin in the House of Lizhal The Javanand into the southwesternwood arc still common,
new viscount, RiehmJorgos(LN human male Ftrl2). has but the rest of the southern and central woods,where:the:
the royal backing neededto reestablish the realm as a full thick canopycan often blot out the daytime sun, is virtual-
member of the Court of the Land. This includesa contin- ly trackless.Only stalwart rangersand foolhardy treasure
gent of men-at-arms finally strong enough to repel most of seekers arc:found here, though not often for very long. The
the denizensof the marshes.Regulartrade has been northern woods arc:held primarily by the:elves and their
reestablishedwith the Yeomanryfrom the newly sired allies. These syIvan inhabitantsof the f9rest haveno single
town of Kimberton (pop. 980) on the Javan.and relations leader,but arc divided into numerousenclaves,each led by a
arc greatly improved.However, incursionsacross the river noble olvc, variouslycaJJcdlord, lady, and steward.
from the Little Hills and into the Drcadwood remain As he is the former Baron of Graybill, the elves of the
common, as the bulk of the new settlement is going on in wood arc strong supportersof the current king, Kimbertos
the southwest and the local Yeomanin the north arc reluc- Skotti. The Great Druid of the Shcldomar Valley,Reynard
tant to give up the practice.ViscountJorgos has announced Yargrove{N human female:DrdM of Obad-Hai) also
a small bounty on every lizardmaoskull redeemed in makes her home in the forest, though the exact location of
Kimberton. and the grisly proclamation has attracted a her hold is not widely known. While Yargrovcmakes no
number of bounty hunters and freeswords to the region. formal allegianceto Keolaod,she is also on good terms
with the:king, as both shared a friendship in their youth.
DreadwoodPreserve (26) Skotti has gcocraJJyfollowed her counsel that no further
The vast leafy forest known as the Drcadwood stretches exploration or settlement of the forest should be allowed
between the Azure Coast and the JavanRiver near the to proceedgiven the dangersand dark secretsof the place,
Yeomanry, across southern Keolaod. While claimed by which accordingto legendonce swallowedan entire house
the kingdom, it would be presumptuous to call it a true of the Sue! early in the migrations.
possession of the crown, as scarcely more than a third of
its boughs arc controlled by allies of the Throne of the Hool MarshProtectorate(27)
Lion and chief among these arc the elves of the wood, The Hool Marshes havelong been both a boon and bane to
who arc semi-independent. But there arc places in the the peopleof Kcoland.The vast expanse.producedby the
heart of the dark forest even the elves will not go. More confluenceof the Javanand Hool rivers, is primarily a
than half of the great expanse is unpatrollcd and is wide- tracklessmarsh filled with too many dangersto settle and
ly believed to be the home of bandits, humanoids, and civilize.And while the marshesarc most notable for their
even cultists. Such denizens, as well as the dark history bottomless bogs, tribes of Jizardmcn.and countlessmon-
of the place, all contribute to the origin of its name. sters, the natural terrain has also protected the southern
border of the kingdom from widespreadinvasionfrom the
south for centuries.
King Tavishthe Great was the first to march around
these marshlandsto conquerthe wildernessbetweenthe
HcllfurnacesandJcklca Bay(now called the Hold of the
Sea Princes). Until the JrdCentury, these landswere con-
trolled by isolatedSuel brigands(basedat Port Toli) and
largely inhabitedby Flan and humanoid tribes. The new
Kcoish conquerorschangedall this. TavishI establishedthe
port of Monmurg in 301CY and set about cultivatingthe
central landsbetweenthe Hool River and the Azure Coast.
After abolishingslaveryin these new territories,he:ordered
built the fortress city of Westkeep(304 CY) in order to
shield the:central landsfrom incursionsfrom the swampand
facilitatewidespreadsettlementof the south. The rise of the
Sea Princesin the followingcentury ( 434-453CY) proved
fateful to the Kcoish efforts in this quarter, and these lands
cvcntuaJJyfcJJto the usurpersunderthe reign of TavishIII.
His ill-fatedattempt to regainthe lands from the pirates
resulted in the Siege of Wcstkccp(453 CY). Over the ensu-
ing decadesfoJJowingthis debacle,the border of the:
Kingdom of Kc:olandslowly retreated northwardto the:
Drc:adwood,where it remaineduntil very recently.
TavishIV attemptedto guardthe:kingdom'ssouthern
Bullywugs haunt the Hool MarshProtectorate. frontier with the:marshesby constructinga chainof smaJJ

,,,e_iYi
25l6rrqhawhcfourrnJ
forts in the 460sCY. but most of these edifices have Jong the main north-south road of the kingdom. The
since been abandonedas indefensible.saveBale Keep near the Countess LisscnRheyd(NG female human Clr8 of
border with Salinmoor. The marshes themselves remained a Lydia/Ftr2 ), of Oeridiao descent, benef its greatl y from
formidable barrier, effectively separating the kingdom from the trade that passes through her province and its capi-
the dissolute hold of the SeaPrinces. Conflicts between the tal. the town of Crauficld (pop. 1.740). Goods from
two nations were restricted to the sea. Some years ago. how- Middlemead and the other western marches trave.l pri -
ever, the notorious wizard Baltron of Linth was banished by marily through Nimlee to the capital.
the Throne of the Lion to the marshes. and he took one of
these abandoned forts near the heart of the swamp for him- (7)
Countyof Marlbridsc
seli. A magical catastrophe that later destroyed the magc The way to the Gran March passes through the lands of
resulted in the eerie glowing green beacon that can be seen the Count of Marlbridge. This county was once a
for miles and still bears his name. Secretive cults arc now province of the Duchy of Dorlio. but became independ -
thought to have taken residence in this part of the marshes. ent following the Short War with F uryondy. The town
many of them drawn to the malevolent light. of Marlbridge (pop. 3.160) on the northern border
In 590 CY. after years of internal conflict in the Scarlet derives most of its revenue from the traffic over the
Brotherhood-controlled Hold of the Sea Princes finally great stone bridge that spans the so-called "Rushflow"
weakened that realm. forces of the King of Keoland on the road to Shiboleth .
recaptured the fortress city of Westkeep. This effectively
stretched the kingdom·s southern border to the banks of
GoodHillsUnion(10)
Demihumaos have ruled these hollowed halls since
the Javan for the first time in more than a centur y. Now
before the arrival of the Sud and Ocridiao migrants in
fully a third of the Hool Marshes fall within Keoland"s
the Sheldomar Valley. It was during the first century
claim. though this is a tentative one at best, given the dan-
following the formation of the Kingdom of Kcolaod
gers of the interior marshes. Westkeep. with its high
that humanity and the demihumaos of these highlands
warding walls, has been made the capital of a military gov-
were able to come together in peace. largely through the
ernment which directly serves the Throne of the Lion .
intercession of neighboring Oeridian settlers. The many
King Skotti's generals in Westkecp rely on naval support
enclaves of these hills now elect speakers to argue their
for reinforcements and supplies. Keoish warships now reg-
interests in N iole Dra. These various speakers. who are
ularly patrol the great meanders of the Javan, between the
typically more than a dozen in number. gather together
Yeomanry and the Azure Coast. However, any efforts to
in cou ncil at Black Top {pop. 760). There they elect one
secure anything more than the fringes of the marshes have
of their own to act as First Speaker in the Court of the
been met with swift resistance from its denizens.
Land. Currently this office is held by Bhif Rinnu(NG
male gnome Ftr6/Rog2). a gnome from Plim"s Delve.
OtherProviaccs
Even Keoland"s smallest and least influential provinces (11)
Marchof Maodismoor
hold ancient secrets and ambitious lords. A wise traveler Located in the far northwestern corner of the kingdom.
learns as much as she can about not only the high and distant Mandismoor guards the road to Geoff. The lord
mighty. but the low and meek. as well. of this frontier province is a renowned Knight of the

Earldomof Gaod( •) Watch who is on consta nt vigil for incursions and other
attacks from the north, particularly the Rushmo ors,
Gand was once a province of Gradsul. but centuries ago
which arc a constant bane. The infamous fortress of
became an independent province in the kingdom. The
Ravoonar marks the northernmost extent of the march.
town of Gaod {pop. 2,840) is a noted haven to rogues.
many of them escaping justice in Gradsul. The province Marchof Scdcona(13)
is also infamous for being the headquarters of a meddle - The fair province of Sedenna is ruled by Mugrave
some though flourishing cult of St. Cuthbert. brought Erlich Derwent (LN male human Ftrll) from his capi-
back to Kcolaod by so ldiers during the occupation of tal at the town of Plamptoo {pop. 1.920). Sedcona is
Veluna two centuries ago. located north of the heart of the kingdom. between the
Good Hill s and Niole Dra and is famous for its vine-
Earldomof Llnth(5) yards and the wines they produce. Sedenoan wines are
Lioth. located south of the city of Niolc Dra. is an old
exported as far as Perrenland and Ahlissa. The small
province dating back to the founding of the kingdom.
Zol river flows down from the height s in the west.
While the population is primarily of Ocridiao descent, the
earldom is the home of the House of Linth. an obscure
Sud house generally considered to be in decline. The capi-
and Middlemead. *
forming most of the southern border between Sedcnoa

tal is the town of Seger {pop. 4.540). on the Shcldomar


River. The northernmost plains of the province. near the C New Kinss
tower of the Silent Ones. is decidedly desolate. 488-5 10 C Y Ny han IV of Ho use Nehcli (T he List less)
510- 539 C Y Seocstal II of H ouse Nehcli (The Di lettante }
Countyof Nimlcc(6) 539-564 C Y Trev lyan III of House Neh cli (The Affli cted)
The lands of Nimlce extend directly west from the 56 4- C Y Ki mbertos S kotti of House Li zhal (T he Com moner)
outer precincts of the city of Niolc Dra all the way t o

€,pri~, 511CJ'€,epfember.2000
.0

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intelligence
I
Thediscovery of thisvarietyof dragonprovedmost difficult becauseof its
andnatural tendencyto conceal itself My agentsnow knowfor
certainthat one lives in thecity of Greyhawk. and another in {of allplaces}
Ka/strand.althoughboth havesurelychangedtheiridentities by the time you
readthis and theire.ract whereabouts arenot known.Giventheirtemperament.
'itis unlikelythat we would everhaveto consideroneour enemyunless we
mistakenlytook overtactionsagainstits home.

Gllrn-tAWK
DRAGON(.Am)BY.ACF.
AF Size Hit Dice(hp) .AC .Attack Rc:f Will Breath Fc:ar SR
Bonus &vc &ve &vc Wcapon(DC)DC
Wyrmling s 4dl2+4 (30) 15 (+2 size, +3 natural) +4 +4 +3 +3 ld6 (12) 6 16
Veryyoung s 7dl2+7 (52) 16(+I size,+6 natural) +8 +6 +5 +6 2d6 (14) 6 18
Young M J0dl2+20(85) 19(+9 natural) +12 +8 +6 +I 3d6 (16) 6 20
Juvenile M 13dl2+26 (110) 22(+12natural) +16 +JO +8 +JO 4d6 (18) 6 22
Youngadult M 16dl2+48 (152) 24 (·I size.+15 natural) +20 +12 +9 +II Sd6(20) 16 24
.Adult L 19dl2+57(180) 27(·I size, +18 natural) +24 +14 +II +15 6d6 (23) 19 26
L 22dl2+88 (231) 29 (·2 size,+21natural) +28 +16 +12 +16 7d6 (25) 21 28
L 25dl2+JO0(262) 32 (·2 size.+24 natural) +32 +18 +14 +19 8d6 (27) 23 30
H 28dl2+140 (322) 35 (·2 size. +27natural) +36 +20 +15 +21 9d6 (29) 25 32
H 3ldl2+186(387) 38 (·2 size, +30 natural) +40 +23 +17 +24 JOd6 (31) 27 34
H 34dl2+238(459) 39 (·4 size, +33 natural) +44 +25 +18 +25 lld6 (33) 29 36
H 37dl2+296(536) 40 (-4 size.+36 natural) +48 +28 +20 +28 12d6(36) 32

WKDRAGONMllJTIES
BY.ACF.
Speed Str Int Wis Cha Special.Abilitia CuterLevel
60 ft., fly 150ft. (average). swim 30 ft. II JO II 12 Polymorphself.poison resistance 1st
60 ft., fly 150ft. (average), swim 30 ft. 13 12 13 12 Minor arcaneshield 3rd
60 ft.• fly 200ft. (poor). swim30 ft. 15 14 13 14 Moderatearcaneshield 5th
60 ft., fly 200ft. (poor), swim 30 ft. 17 16 15 14 Enthrall 7th
Youg adult 60 ft .. fly 200 ft. (poor). swim 30 ft. 19 18 IS, 16 Damagereduction 5/ +I 9th
ttult 60 ft., fly 200ft. (poor), swim 30 ft. 21 20 19 16 Charmperson
Damagereduction JO/ +I
11th
13th
atureadult 60 ft., fly 200ft. (poor).swim 30 ft. 23 19 20 19 18
Old 60 ft., fly 200ft. (poor),swim30 ft. 25 19 22 21 18 S uggestion 15th
60 ft., fly 200ft. (poor), swim30 ft. 27 21 22 23 20 Damagereduction 15/ +2
60 ft. fly 200ft. (poor), swim 30 ft. 29 23 24 25 20 Mass suggestion


ft. fly 250 ft. (poor). swim 30 ft. 31 25 24 25 22 Damagereduction20/ +3
swim
l,Qi,. 1!~ 7.7 t(p$arm
.,
, ;
Grcyhawk
:brago11$
Grcyhawk dragons arc sociable. clever. and curious.
Their bodic!-arc somc..~hat feline but their faces arc very expressive and humanlikc. surrounded by spines that _
vaguely resemble hair and a beard. However, their true appearances arc rarely seen, as Grcyhawlc dragons prefer human form to their own,
using their special abilities to infiltrate human society . masquerading as sages, scholars. wizards. or other intelle ctuals. Endlessly curious
about the art. cult _ure. history. and politics of civilized races. Grcyhawk dragons live among humans and similar beings. keeping their true
nature a secret (they arc always able to recognize each other. however).
At birth. a Grcyhawk dragon's scales arc a deep blue-gray with steely' highlight s. As it grow s to adulthood. its color; lightens to a lus·
trous burnished steel, gaining increased shine as it continues to age. lo human form. a Grcyhawk dragon alway~ lys ope steel -gray featµre .
such as hai~ eyes. nails. or sometimes a ring. tattoo. or other ornamentation. . .
Grcyh~wk dragons rarely live in caves. as they prefer to assume a human lifcsty le and therefore live in a human dweli fog such as a man·
sioo. castle. or other place of sufficient size to have a strongroom where they can keep their treasure. lo their natural form, they smell of
wet steel. The y prefer to dine in human form . although they occ<f·to cat enough to maintain their true mass-and so they make monthl y ·
trips to hunt in dragon form. explaining 1hcsc absences in ways consistent with the roles they take in humao' socicty (for example.~ dngqo
in the guise of a hi storian would claim to exploring record s in another city's library). · · • ·, \
Grc yhawk dragons prefer treasure that they can carry in their hum i o forms. such as ;cwelry. valuable coins. and magic items usca_ble1,y "
Medium -size c}caturcs. They hate creat ures that disrupt normal life in cities or despoil natural hunting grounds. Within a city, they rel y on
Jocal autho!itic;s 'to deal with troublemaker s. but prefer swifter forms of ;usticc i!_lthe wilderness. ·
.. .. ...
~- €,pri~, 51/ C:
S -&pfrmbrr.ZOOO
-Ii~ \,.
,, 'Ii... IJ ..
D self. once a day- charmperson, enthrall,mass charm,mass
C.Ombat
Greyhawk dragons prefer talk to fighting, but if forced into a suggestion, suggestion.
conflict, they usually begin with spells and avoid actual melee.
If seriously threatened,a Greyhawk dragon reverts to its dra-
Skills:
Climate/Terrain: Any city (rarely any hill. plain, or forest)
conic shape and uses its breath weapon.They try to use their
Organization
: Solitary (with humanoid companions)
spells and abilities to incapacitat e foes unless their opponents
Wyrmling. very young, young- solitary (with humanoid com-
have obvious lethal intent and the ability to inflict serious
panions) or clutch (2-5) Juvenile,young adult, adult, mature:
harm. If outmatched, it tries to teleportawayor assume a
adult, old, very old, ancient, wyrm, great wyrm- solitary
human guise and become Jost in a crowd.
( with humanoid companions)
BreathWeapon(Su): A Greyhawk dragon has two types of
ChallengeRatings : Wyrmling 2: very young 4: young 4: ;uve-
breath weapon. a cone of corrosive gas or a cone of poisonous
nile 5: young adult 7: adult 8: mature adult 11: old 12:very old
gas. Creatures within the latter must succeed at a Fortitude
13:ancient 15:wyrm 16:great wyrm 18
saveor take I point of temporary Constitution damageper age
Treasure : Wyrmling, very young. young. ;uvenile, young
category of the dragon, repeating the saveone minute later to
adult standard
avoid taking a similar amount of damage.The dragon may cre-
Adult, mature adult, old- double standard
ate an area smaller than its maximum, if it so chooses.
Very old, ancient, wyrm, great wyrm- triple standard
MinorArcaneShield(Su): The dragon gets a +10 bonus to
Alignment : Usually lawful neutral. often lawful good
its SR against 1st- and 2nd-level arcane spells.
Advancemen t Range : Wyrmling 5-6 H D (Small): very young
ModerateArcaneShield(Su): The dragon gets a +10 bonus
8-9 HD (Small): young 11- 12HD (Medium-size): juvenile
to its SR against 3rd- and 4th-level arcane spells.
14- 15 (Medium-size): young adult 17- 18(Medium-size): adult
PoisonResistance(Ex): Greyhawk dragons get a +10racial
20-21 HD (Large): mature adult 23-24 HD (Large): old 26- 27
bonus to all Forti tude saving throws against poison.
HD (Large): very old 29- 30 HD (Huge): ancient 32- 33 HD
OtherSpell-LikeAbilities: Five times a day- polymorph
(H uge): wyrm 35-36 HD (H uge): great wyrm 38+ HD (Huge)

~ creaturesarebecomingmorecommon inBlackmoor.the northernlandsof luz. Stonefist.and theSue/ barbarian


'lai,ds.The Flanlegends say that theleg bones of the nauskiree,if carve.dandheatedin a fire. becomespearsas hardas
""ta!.and a f ewof these legendaryweapons havebeenhandeddown throughgenerations withina tribe.Experiments
~ proven this myth to be true.and whilecreatingmoreof these weaponsis impracticalbecause of theirscarcity.I am
in that sucha weaponcouldbe enchantedto becomea frost weaponmore easilythanothermaterials.
Aberration (Cold)
Diec:12d8+60(114hp)
flitiati~: +I (Dex)
Speed: 30 ft.
- )\(AtA.S~I"-EE'
"T~I\ KCU1bl,e. &l,./IST"
I ,~,q ) ' ,.,~~ OU> H,ll"ljl,~
"''
-'"-"'....

: 14(-2 size, +I Dex, +6 natural) ~~cf .,"~ w•rne-1'1'


1,1•~1\Nlc',',. 'll\01u,t\l ~ ~~~'I.
ttacb: Bite +9 melee: slam +4 melee ~•KA,'1> be , f;,.c>' 1UOll!W.•
'Damasc:
Bite 2d8+8: slam ld6+8 (·Hl~ <C~ A•, l'-11<~ ~ (D\J)
Face/Beach: 10ft. by 5 ft./ 15ft. "1"\11,
T ~I.~) -nt.,-. At.II>
Special
Attacks: Trample,torpor
Special
Cluali tica:Cold subtype.heat intolerance,scent
Sna: Fort +9, Ref +5, Will +9
,AWlitica
: Str 26, Dex 13,Con 20, Int 11,Wis 12,Cha 13
stilll: Hide +14-8size+ldex, Listen
+4+2alertness+lwis,Spot +4+2alertness+lwis
. Alertness
crrain:Cold forest

.,£ ;y;~ 6rr yhmvh(Yournal


Nauskircc Sonsof Kyuss
Nauskiree are tall, bizarre monsters thought to have Sons of Kyuss are a disgustingform of cursed undeadcre-
migrated to the northern Flanaessfrom Tekhuria before ated by a powerfulevil cleric namedKyuss. who has since
the Twin Cataclysms. figuring into old Flannae tales of been rewardedfor his serviceto a dark deity and has
that region. Solitary hunters, they act much like trap- achieveda small portion of divinity. They can appearany-
door spiders. hiding for long periods of time until prey where,but are known to be found more frequently in the
approaches.then striking out with magic and teeth. Amedio Jungle.where Kyuss spent some time decades
Although they hunt alone, they are sometimes enslaved ago.Completely mad and working without apparentrea-
by frost giants and used as guardians. son. the sons of Kyuss wandercaverns.crypts. and some-
Nauskirce appearalmost bipedal.their torsos being times eventhe open countryside in searchof victims.
larger than their pelvis. However, their extremely long Sons of K yuss look very much like well-rotted zom-
limbs and greater weight on their forward half make it bies. It is only once they arc within 20 feet that writhing
hard for them to lift both forelimbs for more than a green worms can be seen crawling in and out of their
moment. and so the creature gets about on all fours. Its skull orifices. They arc usually clad in rotted clothing.
skin is gnarled like bark, and colored in a random pattern although a rare few wear pieces of armor that havenot
of dark gray and white that resemblessnow clinging to yet decayedenough to fall off.
the trunk or branchesof a tree. Its skull-like head and A 16th or higher level cleric may use the create
some of its joints are surrounded by stringy gray hair
greaterundeadspell to create new sons of Kyuss. Doing
so requires maggots from the corpse of a leper in addi-
resembling dead grass or pine needles.
tion to the normal material components for the spell.
Nauskirec are physicallyincapableof speakinginything
but a rudimentary form of Auran.but those who develop C,ombat
the habit of feedingupon speakingcreaturessometimes Sons of Kyuss never travel more than three together.
learn to understand a few words of the local language. splitting into multiple smaller groups if creating spawn
causesthem to exceed this number.Occasionally a larger
Combat creature falls to their curse and follows after them as a
Nauskiree hunt by hiding within the forest and waiting
normal zombie. Unlike :i;ombies . sons of K yuss are not
for prey to approach,their long limbs resembling bare
limited to taking partial actions only in a round, but
branchesand their bodies hidden in the lower branches
they are intelligent enough to pretend to haverestricted
of the nearby trees. When food comes near, it strikes
movementuntil they arc ready to attack. They normally
with its torpor attack and melecs with a creature that
use their fear aura to scatter their victims, chasing them
succumbsto its power,its head darting down from the
down singly until all havebeen caught.
relative safety of its torso. If seriously woundedor very
hungry, it grabs a creature that has been affected by its Skills:
powers ( making a grappleaction with its bite) and flees. FearAura{Sa): Sons of Kyuss arc shrouded in a
Torpor(Su) : Twiceper day a nauskireecan make a zone of fear. Creatures who enter this area (or if the
torpor attack. Those within the 15 ft. spread must make son brings the area to the creature) must succeed at a
Will saves(DC 16).Those who fail suffer the effects of Will save(DC 16) or be affected as though by a fear
a confusion spell. a slowspell. and 4d4 hit points of cold spell cast by a 7th-level sorcerer. A creature who makes
damage.Those who succeedignore the confusion and this save is immune to all fear auras from sons of Kyuss
slow but take half damagefrom the cold. The spell-like for 24 hours.
effects of the attack last 12rounds. Kyuss'Gift(Su}:Supernaturaldisease-slam,
Trample: (Ex): A nauskireecan trample Medium-size Fortitude save(DC 12).incubationperiod I day: damage
or smaller creatures for 2d8+8 points of damage. ld6 temporary Constitution/ld4 temporaryWisdom.
Opponents who do not make attacks of opportunity Unlike normal diseases.this diseasecontinuesuntil the
againstthe nauskireecan attempt a Reflex save(DC 24) victim reachesOConstitution (and dies) or receives a cure
to halve the damage. disease spell or similar magic (see "Disease"in Chapter 3:
Heat b.tolc:rancc (Ex): A nauskireetemporarily loses Runningthe Game in the DUNGEON MASTEir Guide).
I point of Constitution for every hour it is in an envi- The diseasecausesa rotting of the flesh and dementia.A
ronment where the temperatureis above50° Fahrenheit diseasedvictim gets only half the benefits of natural and
(46° Centigrade). dying when its Constitution reaches0. magicalhealing(divide all healing by two).
Lost Constitution is recovered1 point per day it spends Fut Hca1iag {Ex}:A son heals 5 points of damage
in its normal cold environment. each round. If reduced to Ohit points in combat, a son
ColdSubtype(Ex): Cold immunity: double collapsesbut continues to heal. rising ld4 rounds later to
damagefrom fire on a failed save(sec page2 of the fight again.Only fire. electricity. holy water,or the
Monster Manua1. touch of holy or blessed weaponskeeps it from rising in
Skills: A nauskireegains a +8 racial bonus to Hide such a manner (these attacks may be applied while the
checks in :forestedareas. creature remains fallen or be the cause of its fall).

-S pri~ , 511CJ'-Srpfrmbtr, ZOOO


-
i repulsivethings areresponsiblefor thedeathof severalof my agents sent to learnabout them.Fewarefound in
as theirtransformativepowerhas no affect on demons. but some demonprinces whofavor undead{suchas the
hemous Yeenoghu}areknownto keepa few as pets. dispatchingthem to Oerth to punish mortalspellcasterswho
emptto voidagreements. One spy reports limitedsuccess in makingthesecreatures withthecrate grater uodad spell
aing suchingredient s as crushedemeralds seepedin theichorof diseasedpurplewormlarvae.It is thoughtthat the leg-
endaryclericKyuss. heof the tenebrou s creature
s of the Wormcrawl
F,ssure.first createdthesemonstrosities.
Medium-Size
Uadcad
Hit Diec: 4dl2+3 (27 hp)
• • · : +1 {Dex)
• 30 ft.
11(-1 Dex, +2 natural)
: Slam +2basc+ 4Str mclcc
Slam ld6+4Str
: 5 ft. by 5 ft./ 5 ft.
Special Attacb:Kyuss' Gift, cmtc spawn
Special Cluilitics: Uodcad. rcgcocntioo 5. turn resistance +2
Sna: Fort +3. Ref +O.Will +4
Ahilitics: Str 18. Dex 9. Coo -. lot 6. Wts11.Cha 14
Skills:Hide +41Dcx. Jump +4+4Str. Move Silently +4 -ldcx. Spot+6
Feats:Toughness
CJimatc/Tcrraia: Any land and underground.
uripm "utioe: Shamble (1- 3) or horde
plus 1-6 huge orbrgcr zombies)
Ratiag:5
:Nooe

CreateSpawn (Su):Soos of Kyuss create more of their own (Ex):A removecurse.removedisease.


CurativeTransformation
kind with the green worms crawJing through their bodies. Each or more powerful versions of these spells transforms a son of
round that a son is in melee combat. one of the worms leaps from K yuss into a normal zombie. Touching a son in this manner
its host to land on the soo·s opponent {make an attack roll using docs not draw additional attacks from worms because the
the son's slam attack value). The worm has AC 10 and 1 hit point. spcll's power kills any that try.
During this time. the worm can 'be killed by the touch of iron or
by any sort of attack that a son could not regenerate. On the son's Xvarts
next turn, the worm burrows into the flesh of its target, making X varts arc small humanoids living primarily in the Bandit
its way toward the brain and causing 1 hit point of damage per Kingdoms . former lands of the Horned Societ y, the Bone
round until it reaches the brain ld4 +1 rounds later. When inside a March, the Pomarj. near Verbobonc, and the Vesve. Although
victim. the worm can be destroyed by removecurseor remove xvarts have a primitive society compared to humans. it serves
disease(or spells that duplicate these effects): dispel evil or neu- them well and allows them to support large tribes on limited
tralizepoisondelays its progress for 10d6 minutes. These spells resources. As a whole they are not a threat to civilization . as
affect multiple worms within the same victim. Worms cannot sur- the y fear humans and prefer to occasionally take out their
vive outside of a host for more than 1 round. aggression on kobolds. Goblin s often use xvarts as spies for
Once the worm reaches the victim's brain, it infli cts ld2 warbands, and xvarts often act as mediaries between goblins
points of temporary Intelligence damage per round until it is and kob olds.
destroyed or the victim reaches OIntelligen ce, at which point X varts have bright blue skin and vivid orange eyes. Tolerant
the host dies and rises as a son of K yuss ld6 + 4 rounds later . of most weather extremes, they dress in little more than loose
Small , Medium-size , and Large creatures become sons of cloth doublets. X varts of both sexes arc mostly bald, having
Kyuss as described above: smaller creatures quickly putrefy. only a fringe of wiry black hair on the back and sides of the
larger creatures become normal zombies. Spawn ( and spawned head that co nnects with their eyebrows. Their ears are large.
zombies ) arc not under the control of their parent but usually X varts claws look impressive but are insufficient for combat.
follow after whatever son created them. and their teeth are no larger than those of a human child.
Any creature who touches a son with an unarmed strike or X varts speak Goblin: tho se with Intelligence scores of 12 or
other natural weapon is immediately attacked by ld4 worms. above also speak Draconic.
Combat
Xvarts prefer to ambush and overwhelm their oppo nents,
resorting to superio r numb ers instead of fairness. Although they
fear human s and only attack them if they have a tremendou s edge
in numbers. xvarts hate halfling s and almost always attack them ,
even if their numbe rs arc equal.
Xvart ~tety
X vart s arc tribal. Their leaders arc generall y the stro ngest and
most clever crcatu res in the tribe. The y live in a commun al exis-
tence. with hunting parties leaving the lair daily to brin g back
food for the entire trib e. If hunting is poor. they somet imes resort
to steali ng livestock or crops fr om farms . They war with enemy
-
humanoids for territory but never with their own kind. preferring
X vart office rs some tim es have bett er armor {preferring a
to move or elimin ate a com mo n foe when the population grows
chain shirt to anyt hing more cumber some ). Sergeant s arc
too high. X var ts rarely raid unless a powerful leader has drive n
trained in th e use of the net. and other officers learn the net or
them to a cause. such as avenging many deaths by adventurers or
Two-Weapon Fi ghting with a dagger or another short swor d.
the encroachmen t of humans. When they take prisoners. it is only
H untin g partie s use scouts to dri ve pre y toward a readied net,
for torture and ransom . as the xvarts have litt le need for laborers.
and ambushes usually invo lve at least one net and enough xvarts
These creatu res live in caves under grou nd or in deep and
to pile upo n every person in a group.
remote portions of forests. Their camps arc well -patrolled by
Speakwith.Animals (Sp): On ce per day a xvart can speak with xvar ts, bats. and rats. and arc kept reasonably clean, particularly
animals as a !st -level druid to communicate with rats or bats.
when compared to gob lin s. Often a tribe is alli ed with o ne or
including dire varieties. more wcrcrats. with the tribe providi ng shelte r in emergencies
Skills:X varts gain a +2 racial bonus to Move Silently checks and th e wcrcrats ferrying ransom notes. X varts with lycanthropy
and a + 4 size bo nus to Hide checks. arc greatl y respect ed by their peers. Other tribe s form close
all iances with gob lins. although these pairings never invo lve
X vart Characters worg mounts. as the canines tend to cat the rat guardian s.
A xvart's favored multicla ss is fight er; xvar t leaders tend to be X varts worship the god Raxivort. who teaches th at xvart s will
fighter s or figh ter/ clerics. X vart clerics choo se two of the fol · eventua ll y come to dominate and ru le all of the small creatur es
lowing domain s: Anima l. E vii. and Tri ckery. X vart clerics prefer
spells th at summon rat s and bats or create fire. *
of the world. aided by rat and bat allies and using the too ls of
fire and the sword as their means to this goal.

spy in the court of"overking" Grenell tells me that a division of.rvarts from the hills nearBellport havevisit·
that town. bearinggold ore and a few small nuggets of adamantine. trading these riches f or food.wood. and
rum. Grenell has ordered Patriarch Halldrem to encouragethis sort ofthing with these .rvarts. hoping toacquire
more of the rare metal f rom the deeps. The .rvarts themselves, like all of their
· • areeasily bullied by humans. and are of little worth to the Naela.rprince.

Hide + 2+ 4sizc, M ove S ilentl y +2+ 2 racial. Spot +2


. Toughness
tc/Tcrrain: An y fo rest and undergrou nd.
• tioa: Gang ( 4-9 ). band (10- 100. plus I leader of 4t h to 6th level and I 3rd -level net-using sergeant per 20
i or tribe ( 40- 400. plus I leader o f 6 th to 8t h level. 1- 2 lie utenants of 4t h to 5th level. 1- 4 clerics of 1st to 5th
I 3rd-level nct ·using sergeant per 20 adult s. and 3-30 gia nt rat guards }
Rating: 1/4
t'.llllii ntt : S t .indard
t : U sually chaoti c evil
ftaaac:
t By character class

CSB rpfrmber
Bp ri~J5'11 . ZOOO
BY FRED W EI NING

he town of Hardby.on the hp 24; lnit +0; Spd 30 ft.; AC 14( brac- In times past, Ilcna wasknown to have

T Woolly Bay.has been associated


with the city of Grcyhawk for
more than eight centuries- first as rival.
ers of armor +1);Atk +4/- 1melcc
(ld6-2/ ld6-2. quarterstaff): AL NG:
SY Fort +3. Ref +4. Will +9: Str 6.
a fine, dry humor and biting wit that
would often sneak past her reserved
facade,and she was a tireless opponent to
then ally, and finally as subject to its Dex IO.Con 9, Int 19,Wis 13.Cha 16. the enemiesof the Gynarchy.
northern neighbor. Shipping.along with Skills andFeats:Bluff +11. Unfortunately. her health has gradually
fishing,servesas its primary trade. though Concentration+12,Diplomacy +II. declined over the last five ycars,3 and she
much seasonalship-trafficbypasses Knowledge (arcana)+12,Knowledge has lost something of her previous
Hardby in favor of the larger markets of (local)+12,Scry +20. SenseMotive+9. spark. The gynarchs' concern for their
GrcyhawkCity. This is now beginning Spellcraft+20:BrewPotion. Craft leader is increasedbecauseof her obvi-
to change,as the economicsof the two Wondrous Item,Forgc Ring,Leadership, ously weakened state, and some of them
communitiesbecomemore fully integrat- Maximize Spell.ScribeScroll.Spell wish to addressthe issue of succession.
ed. The allianceof merchants that ruled Focus(divination).Still Spell. Several heirs to the Dcspotrix have been
Hardby prior to the Greyhawk Wars has Possessions:bracersof armor+4.ring advancedas candidates for her office,
madesome half-heartedattempts to r~ of spell turning.robeof eyes. but none enjoy the widespreadpopulari-
assertcontrol over the docks, but such Spells Prepared(4/5/5/5/5/J/2!!}: 0- ty that Ilcna has built for herself. Also.
efforts havelittle lastingeffect sincethe daze. detect magic,light. read magic. she has so far given no indication that
ruling TradeCouncil is dominatedby 1st- burninghands.color spray. magic she is willing to abdicate her authority.
agentsof Grcyhawk.In the past few years missile.phantasmal for ce. sleep;2nd- Ilcna feels that she can best help the
there has actually beena resurgenceof daylight,detect thoughts, invisibility. Gynarchy by remaining as Dcspotrix,
influenceby the Gynarchy of Hardby, levitate.protection from arrows; J'rf.._ and most of the gynarchs seem to agree.
which had for many decades existed only blink.dispel magic.holdperson. light- The Dcspotrix also has claimeda scat
as a society of prominentlocal familiesof ning bolt. magic circleagainstevil: 41,._ on the GrcyhawkCouncil of Mayors and
matrilincaldescent. detect scrying.Evard'sblack tentacles. Manorial Lords, which includes leaders
Originally the Gynarchy formed the polymorph other.polymorph self. wall from all the towns and settlementsin the
of ice:.5t,._c one of cold teleport. wall domain.She has become the most promi-
female-led governmentof Hardby. and
their rule continued under the old of force; 6th_ chainlightning.globe of n.cnt memberof this group.usingher
invulnerability; Jtb_prismatic spray. influc,nccto encouragecooperation
Landstadt of the Selintan. Their leader
The reigningDcspotrix.Ucna , among her neighbors, and also to pro-
was simply called the Gynarch, a title
Norbelos, is a frail.whit~haircd,61 year- mote opportunitiesfor more womento
belonging to the matron of house
old womanwith vivid blue eyesandan gain positionsof authority in the region.
Yragcrnc. But after the death of the last
aristrocraticdemeanor.She has held her As always.Ilcnais watchful over the
hereditary Gynarch a new leader was
office for thepastquarter of a century. interests of Hardbys citizens,and she is
chosen,' and in 351CY the first
The Dcspotrix is greatlyadmiredby devotedto the preservation of the
Dcspotrix was inauguratedon the
almost all the local peoplewith the Gynarchy in the face of increasingsocial
Throne of Wood 2 This government
notableexceptionof the remnantof the and political challenges. The majority of
remained in power until the early years
Hardby Merchants' Alliance-as well as the gynarchsarc just as devoted to her,
of the current century, when refugees the mountaineers andmarine s of the recognizingthe advancesthat the
coming from the Pomarj (in the after- Grcyhawkmilitia. She is also well- Gynarchy has made under her leadership.
math of the Hateful Wars) managed to respectedin the courts of most of the and they continue to support her policy
usurp authority over the militia and the neighboringstates. including(it is said) of cooperationwith Grcyhawk.
town docks. These same refugees Celeneandthe BrightLands. On the JavkaGcrncskir.femalehuman
formed the Hardby Merchants' Alliance other hand,her nominal superiors in Clr3/Rog3:CR 6: Medium humanoid
to legitimize their control. and held Grcyhawk'sOligarchy arc particularly (5 ft. 8 in. tall): HD 3d8+6 + class
power here for almost 70 years-u ntil wary of her and the rest of the Gynarchy: 3d6+6: hp 41:lnit +2 (Dex): Spd 30 ft.:
they unsuccessfullyattempted to resist in fact, the Lord Mayor and the AC 12(+2Dcx): Atk +7 melcc (ld6+3/
annexationby the F rec City during the Dcspotrix clearly hate each other. but crit 18-20/ x2. rapier+/). +8 ranged
Grcyhawk Wars. Now the Gynarchy political and military necessityforces (1d8,crit 19-20/ x2, light crossbow): SA
againhas the upper hand, and the them to cooperate for the security of the Sneak attack +ld6: AL NG: SV Fort
Dcspotrix intends to play it carefully. region.Ilcna is far more circumspectthat +6. Ref +6. Will +4: Str 14,Dex 15.
DcspotrixIlcnaNorbclos,female most in the domain of Grcyhawkregard- Con 14,Int 13. Wis 11.Cha 13.
humanWiz13:CR 13;Medium ing the eventsof the Wars and their after- Skills and Feats: Balance+6. Climb
humanoid (5 ft. 6 in. tall): HD 13d4-l3; math. and she takes nothing at face value. +6, Concentration +6. Decipher Script

,,e_;y;~ C6rrqhawh
c1ournal
+5. Escape Artist +2 (+8 with vest of escape),Forgery +8. Hide +7.
Innuendo +5. Knowledge (local) +4. Listen +5. Move Silently +4.
Open Lock +6 (+IO with vest of escape).Pick Pocket +6. Spot +5.
Use Magical Device +6; Ambidexterity, Endurance, Run, Skill
Focus: Forgery.
SpecialQualities-Domains: Magic:Uses wandsand scrolls as !st-level
wizard. Travef.For a total of 3 rounds per day.Javkacan act normally
rc:gardJc:ss
of magicaleffects that impedemovement.
Possessions:rapier+I.vestof escape.
Spells Prepared( 4/2+1!1+1}:
0-cure minorwounds.detectpoison.
light.mending-.!st-command (2). expeditiousretreat{t) 2nd-locate
object{t}. s,1ence.
Javka Gcrneskir is a small but very solidly-built young woman of
24 years. She has dark. wavy hair and an olive complexion. but with
eyes of the brilliant blue so often found among the local people of
Hardby. She is a cleric of Lirr as well as a rogue. Javka is a friend
and personal servant of the Dc:spotrix. and she has travelled to cities
as far awayas Dyvc:rsand Lc:ukish.usually on errands of information
gathering for the Gynarchy. She might be encountered anywhere:in
Grc:yhawk'sdomain or the neighboring lands south of the Nyr Dyv.
She usually accompaniesthe Despotrix on her iournc:ysto
Grc:yhawk,and is familiar with the oligarchs of that city. Like the
other members of the Gynarchy. she has little affection for
Grc:yhawkor its rulers. but sees the necessity of maintaining good
relations with them for the time being.
She entered the serviceof the Gynarchy in early 585 CY. and her
resourcefulnessand diligencequickly brought her to the attention of
the Despotrix. Javkais currently a didactrix' and is therefore:not
included in all of her superiors·councils.As a personalagent of Ilc:na,
however.she has accessto sensitive:information regarding their plans.
and a detailed knowledge of Hardby 's political arrangements. As Ilc:na
has grown more frail, Javkahas found herself with more autonomy.and
now considers herself the most important of the Dc:spotrix'sservants.
Those outside the Gynarchy attempting to personallycontact llc:na
will find it difficult to bypassJavka. As a result. the Dc:spotrixseldom
receivescommunicationsfrom potential allies. unlessher young didactrix
approvesof them. Javkapc:rsonaJlyfavorsTenser.havingworked with a
few of his agentson her past missions. She supports his avowedaims of
eliminating strongholds of evil in the region. and does not understand
Ilc:na'sreluctance:to make a formal alliancewith the archmagc:.Though
Javkais loyal to the Gynarchy,she is still young and has much to learn
concerningthe actualrelationshipbetweenprinciple:and power. *
Not es:
L With 1be duth of the bst hcrul11uy Gyurch. her son.:Z.g,g Yngunc:- who wu .USO the
!uwL..ndgnf of the Sdinun - beome Despot of Hardby. However.his duties u L,odgnf
give hjm Ji11Jc
timeto urcod10 the1Uurs of his mothc-r's ya.rshe
city.ad ,her 1 dozc..n
wu pcrswdcd to rd,nqutsh the 01£1« of Despot 10 favor of• luder dcctcd from ,moog the
rcmairuog gytwehs.

2. The Throntof Woodis 10 EhJooninutibc1 oow held to trust by the Cyouchy. io


rcmcmhnocc of the othc, ..imuoo .. societies 1h11 once flourished 10 the centul
Fl,D>css. By tr,dit,on. 1IS powersuc only 10 be used by the Ocspotrix (u Supreme
Gynarch}. when rheother 39 gyouchs uc .1Jso1n.1t1cndil1Dce. ..c
I;(
l lleo.151JIDCSS led by the priests
bcga»after the Strik103 of the Crook. .1n cxtcDSiveriru.1J
:.a
:,
of R,o in Mitnk which resulted ,o the Flight of Fiends. She h,d been pcrsu,ded by Q
Tcoscr{despitewutuogsscot 10 her from the uchm.1gcRuy) to join io in uuoe coo·
fUDCtioo 1otcoded10 .1ugmcntthe pncsdy ritu.1 1. Uofor1unucly.m.1oyof the putici·
~ols 10 Tc.nscrSrites b.1vcsincesufferedillocss or other misfor1uoe
- w1ththe oot.1blc
cxccp1ioo of Teoxr himself.
J>U~~c~ ~
4. A junior membero( the Cynucby. Eich gyou ch hu it lei.st one did.1ctrix, who usu:al
Jyserves u .1comb1n.1honof .1nn.1list
.1ndpcrsoo.11
hcnld..
'-------------------------'
The truepower in Hardby:DespotrixNorbelos and
herassistant.f avka.

5~/Cj' Brpfember.ZOOO
'tipri:!_~,
Ahlissi(Innspa/
Adri) Dyvcrs
Prince Mold's claim on the Adri The city's merchants arc frenzied over
Forest cast of the Harp River the closing of the Gnarley Road. As a
{backed up by the considerable result, public distrust of the Gnarley
po'werof his cousin. Overking Rangers, who are believed responsi·
Xavener of Ahlissa) is causing ble. is at an alJ-timc low. Rumor has
rumors that North Kingdom forces it the Rangershave more trouble than
operating out of Edgefield have designs upon the wood- they can handle in keeping the roads through the Great
land. Scouts speak of troops massing close to the Adri's Forest safe for trade caravans. and the Dyverse Militia
eastern border. and many fear invasion may be imminent. says that they havethe answer- a standing military pres-
Whispers in lnnspa's slumtown suggest that the prophet ence in the forest. Mysterious attacks have continued
Medarkus. who rallied hundreds of the oppressed in along all three major trade roads to the city. and many
Vedaris Square last month, is none other than the mis.s- merchants arc offering handsome rewards to those who
ing-and-thought-deceased Anarkin. a former prelate of can assure safe travel along these important trade routes.
the Prelacy of Almor. If these rumors arc to be
believed. many high-placed members of lnnspa society CranMarch
would pay dearly to know what he's up to. VitncssT.ragorn. Wardenof the Rush
March.reports that the Flan barbarians
BanditKingdoms of the Rushmoors have been restlessof
Reports from passingtravelerscon- late.He issueda warningto be wary and
cerning the disappearanceof patrols avoidtraveldeepinto the moors. The
loyal to luz'sservant,Cranzcr of road improvementbetweenBuxton's Crossing and Hochoch
Riftcrag, havemany on edge. is proceedingapace.havingreachedthe edgeof the Dim
Witnesses claim to haveseen "disem- Forest.The work crews havebeenreinforced for the massive
bodied hands boiling up from the wood cutting andpavingrequiredfor the next stage of devel-
earth to pull the soldiers underground.leavingno trace of opment. Gault Stalmir,Wardenof the Dim March. addressed
their passing." concernsabout increasedgoblin activity there.'Th ose who
In Johrasc.the people are up in arms over the rumor that spreadrumors of large numbersof goblinsoperating in the
Irunio, one of Cranzers officers, is using extortion to force Dim Forest arc happily misinformed.Our patrolshavefound
Myree oftthclridge {relativeto the famed Johrasianwar- only scattered,ragtagbandsnumbering fewer than a score."
rior and trainer Edridge) to give him her ·hand in marriage.
Creyhawk
Bissel Local legendin Shacktown tells of a
The Margrave of Bissel has pro- disgraced Rhcnneclord known as
posed a tax on citizens of Valos Timarkas. who allegedly aban-
Baklunish descent to help pay for doned his family to a malignant crea-
the destruction caused by invaders ture from the depths of the Nyr Dyv.
from Ket during the Greyhawk According to local rumor. Valos is
Wars. Alt hough the proposal experienced a great deal of thought by many to be a master of disguise who has
oppositio n. especially from barons of western Bissel, brought no kwer thanfour barges to their doom in the
the council has agreed to the p1an by an extremely thin Midhay within the past six months.
margin. The monies will be allocated, under the direc- Though the watch has done its best to cover it up. the
tion of the Knights of the Watch, to restore the north- recent discovery of the abandoned headquarters of a cult
ern and eastern fortifica tions and to replenish the mer- of lncabulos in a warehouse near the Petit Bazaar has
cenary Border Compa nies. Many of the barons arc many merchants worried. A large st ore of allegedly dis·
against spending more money on the mercenaries. who eased grain has been dumped into the Sclintan. and
already failed Bissel but a few years before. many fear further contagion.
Highfolk Keoland
Highfolk mayor,TavioErstcadcr,this A minor earthquake recently struck
week aooouoccdplansfor the annual Niole Dra. While damage was limit-
Richfcst festival, at the cod of the ed, scwcrjack patrols reported ao
summer.The celebration wiJJlast for upswing in the number of bizarre
ao entire week.coding io the great creatures encountered in the lowest
competition known as the Race of Heroes. Teams have levels of the sewer network. Hi s
alreadybegun forming for this yearly event.Meanwhile, Lord Mayor, Pugnacc DiJJip. has refused to comment on
strangestories arc being told of fierce humanoid raids the matter, except to reinforce his commitment to a zero
throughout the Vcsvc forest as far south as lroostcad. tolerance stance toward lawlessness within the city.
Mayor Erstcadcradvisesuutioo to all travelersjourneying Satampra Zciros, the renowned sorcerer and sculptor,
through the vast wood. unveiled a new series of works in his privately owned
gallery in the Merchant District . The series. titled
lrongate "Terrors from the Dark." features bizarre and otherworld-
A recent discovery by dwarvco ly monsters rendered with Zeiros' fabulously attentive eye
explorer/ miners plumbing the depths to detail The show is the talk of the Noble District.
of lroogate's immense uodcrcity has
both the magical and mining commu- Ket
nities talking. The discovery, two six- Arad Darkeye, hero of the war in
foot high stone tablets now referred to as the Khu/-Ak Bissel, has left the service of the
tableaux (after the ancient clan to which the discoverers Ketitc army under a dark clot ~·.
belong) is thought to reveal something of significance On a recent excursion into the
about the lands surrounding the free city io ao ancient Bramblewood, Darkcyc's entire
script that has as yet defied identification. Divination squadron wasdestroyed by monsters, leavinghim the only
revealed both tablets as incalculablyancient, as well as survivor. He has refused to speak to anyone about the
highly magical.Current rumor suggests the bizarre writ- defeat, and speculation abounds as to what types of crca·
ings to be the religion of some forgotten sect of subter- turcs could have slain so many armed men. Dark rumors
raneanUr -Flan, though a figure no Jess prestigious than suggest that the one-time hero may have played a sinister
the visiting Bigby himself wasoverheard to describe the role in the faJJof his squadron. No one knows Darkeye's
writing as ..unfathomably alien." plans. but it is presumed that he wiJJreturn to his home,
near the city of Falwur.
luz
A small luzitc navalforce,apparently Nyrond
basedout of the town of lzlenon the His AugustSupremacy,Altmeisterof
westernshore of LakeWhyestiL recent· All the Aercfi.King Lynwerd I of
ly savagedthe personalship of the Nyrond. by royalproclamation hereby
adventurerHallock Esbercn, a sanctions the creationof Licensed
Furyondianhero of the Great Northern Crusade.According Adventuresfor the Kingdom of
to contacts in Crockport, Esbcrenand his crew ofJivc sought Nyrond.These noble citizens will be
to cross the Jakeunderthe cover of magicalmist, striking at entrustedwith special works andmissions for the kingdom.
the ghastlyGruolcndKeep.on the lakes northernshore.No This proclamationalsorescinds.for LicensedAdventures.The
word washeard from the crew until Esbcrensship returned Lawof Reclamation. the ancient lawthat statesthat all treasures
to Crockport smearedin the remainsof two of the ships foundin the kings landsbelongsto the king. This nowallows
crew.The whereabouts of Esbercnand the other survivors.if thoselicensedto keep4/5 the valueof goodsandtreasure
indeedthey did survive.is a hot topic in Crockport. and foundin the actof adventuringin the kingdom.andpayonly
many would paygood coin to any braveenoughto enter lzlco VSto the crown.Preparationscontinue for the King's
in disguise to sussout the hcros fate. SummerGala.celebrating his S,hyearuponthi:throne.Local
andforeignnobility arc to be invitedto the grand celebration.

CS &_pl,mkr. ZDOO
6pri~ . 5'11
e Onnwal ScJPrinces
Fighting continues around The Touv former slave known as
Sornhill, on the:St orm Coast. Utavo the Wisc continues to hold
Rc:bc:l
s successfully rc:took the: bulk the: town of Kusoir, on the shorc:s
of the: town in Firc:sc:c:k.
590 CY of Lake:Speodlowc:,in the old
but hochc:biBrotherhood forcc:s, Duchy of Bc:rghof. A general call
led by Kc:shKc:karav Madi. still to his kiosmc:nin the:north last
hold the:hilly wc:stc:rnarm of Notxia Bay. Constant month lc:d,it is said. to a doubling of his occupying
skirmishing is rc:portc:daround O sprc:m'sLight, a light - force:.Though tc:osioosrc:maiohigh among the: Touv
housc:-tc:mplc:complc:x dc:dicatc:dto the: Lady of the and Olmao warriors and pric:stswho have flocked to
Wavc:s.The: rc:bc:l'sonly stronghold in the wc:st,it is Utavo·s baooc:r,the new rulc:r has thusfar prevented seri-
hc:Jdby a coalitio .n of priests, marinc:sand rebc:Js.The: ous bloodshed among his people. U tavo himself is said
fortress was brc:ac hc:dlast month in some:of the: fiercest to have bc:c:ointrigued by a talc:of some:of his more
fighting to date:.and the dc:fc:ndc:rsarc:thought to be in advc:oturous advisors, who claim that a great pass
dire nc:c:dof assistance:. through the southc:astcrnmountains might lead to the:
Amc:dio Juoglc:.and awayfrom the: chaos that has
Pale: c:ogulfc:dthe: Sc:aPrinces. Whethc:r or not Utavo will
A rc:cc:ntincrease in incursions give:up his newly won land for the: old freedom of the
from the:Troll Fc:nshas lc:dto a jungle:remains to be sec:o.
suddc:n rise in c:nlistmc:nt in the:
Prclatal Army, particularly in the Shic:ld
Lands
northern proviocc:s.Troop morale Af tc:ralmost thrc:c years. the oc:w
is high at this time:,bolstered by a Critwall Bridge:is nearly complete.
series of dc:cisivc victories ovc:rthe: foul crc:aturc:s. The:original bridge was destroyed
Adveoturc:rsfrom the:capital have:provc:oto be a strong during the Greyhawk Wars. remov-
addition to the forcc:s in the Fc:os.One: band was instru- ing the primary land route bc:twc:c:o
mc:otalin dc:layioga band of the:bc:asts, allowing the: Furyondy and the Shield Lands. Lady Katarioa made:
ordc:rly evacuation of a nearby village:.One battlc:- rebuilding the bridge:a priorit y after rc:takiogCritwall
scarrc:dvetc:rao was overheard admiring the: dc:tc:rmioa- during the: Great Northern Crusade. Advc:oturers arc
tioo and prowc:ssof thc:seadvcnturc:rs, while:expressing bc:ingsc:ntto guard the: bridge during its final stages,
a hope:that thc:y might be:coove:tc:dto Pholtus. bc:causc:the:army is sprc:adtoo thinl y along the: border
of the luzitc:occupied lands. The: bridge:is coosidc:rc:da
Ratik primary targc:t bc:ca. usc:its destruction would ruin three:
Ratik is a land plaguc:dby political years of work and cripple:the c:conomy the bridge is
turmoil. Since:the fall of sure:to provide:.
Archbaron Alain IV in the Bone
March campaign. Guilds and Stc:rich
noblc:s sc:c:kto claim the: reins of The Marchiooc:ss, Rc:sbin Oreo
power from his succc:ssor- aod Emondav. has dc:clarc:dthe:wc:stc:rn
widow- Lady Baroness Evalc:igh.As factions vie:for barony of Astarikan her sovc:rc:igo
power, rc:lations with the: Frost Barbarians to the: north property. thus dissolving the:origi-
faltc:r,rumors of infiltration by Scarlc:t Brotherhood nal chartc:r on the: land, held by the:
spies abound. and milit ary opposition to hostile thought -dc:cc:asedLord Baron Harkc:r Elvenac. The
humanoid armies dc:tc:rioratc:s. It sc:emsthat the abun- move:not only brings to an off icial end the:struggle
dant rc:sourcc:sof Ratik may soon be:available:for the: betwc:c:othe: formc:r baron's antagonistic cousins, Etrio
taking by one:hostile: c:oemyor aoothc:r;whc:thc:rfrom Van-Malligan and Vurrus Kline:.but it also grants one:
inside:or outside: her border rc:maiosto be scc:o. of the richest tracts of farmland in the: March of
Sterich to the dirc:ctcontrol of the Marchioness. Fc:w
bclic:vethat the fc:udingcousins will rc:solvc:thc:ir dif-
fc:reocc:
s any time soon. but with the: goal of their bick-
c:riog now hopc:lc:ssly out of reach (and in the hands of
the:sovc:reigoin Krc:loot Kc:ep). it is hopc:dthat the
matter is all but resolved.
Ulek. Pr.mciJ'"ityof Velum
0
Due to the recent sightings of a Rumors out of Dc:varoish suggest
large ore force in the Lortmil Hills that all is not what it seems there.
by a dwarf patrol force, the city of Whispered reports tell of strange -
Havenhill has been placed under actingcitizens who, when con-
mutial law.Halfliog scout s have fronted, collapse:and wither into
been dispatched to gather more desic cated corpses. The Church of
information about the threat in the Lortmils. Prin ce Rao, of course, wishes to sec the matt er resolved as
Corood and the officials of Havenhill have announced quickly as possible:, and is offering a ri ch reward for fur -
officially that every attempt to diminish further ther information. A powc:Iful merchant guild has posted
humanoid incursions into Ulc:k will be taken. All able- notices asking for hc:Jp. as well. but whether these
bodied residents of Havenhill have been asked to arm events arc related is as yet unknown.
thc:msc:lvc:sin readines s for invasion from the Pomar;. Lady Jolene:, Supreme: Mistre ss of the Celestial
Order of the Moons , is offering a general reward to any
Urmt.County of citizen who has information co occ:roiog her betrothed,
Tensions continue: to rise between the Prin ce of Furyoody , mis sing now some 18 years.
the townsfolk of Trigo! and the
inhabitants of the town' s refu gee: Vcrbobonc
ghetto. The unrest has forced Her Reports of organized raids by
Noble Brilliancy, Countess giant-kin on the gnomish folk of
Bc:llisica, to dispatch a special advi- the so-called Kron Assembly have
sor to the troubled burgh to investigate:. Meanwhile:, been indc:pc:ndc:otlyconfirmed by
Drosselford has been granted a charter by Countess agc:ots of the viscount. Raids on
Bc:llisica, giving it the status of a free town. Rumors the manor s of human lords bordering the Kron Hills.
suggest that the local nobility arc unhappy with this allegedly by gnome bandits, remain unconfirmed. The
development. Finally. two navalvessels were sunk in a gnomes of the Kron deny any involvement on the
surprise: attack on High Mardrc:th. A large section of manor raid s, claiming that their scouts arc already
the town' s waterfront was burnt before the attackers stretched thin defending lands Viscount Laogard's prede -
were repul sed. The F rc:elord Zc:ech of Redhaod is being cessor "foolishly" left unpatrolled. Despite the violence:,
held responsible: for thi s outrage:. much of the city awaits the forthcoming Festival of
Readying, which promises to be a grand affair.
Urnst. Duchy of
A summary of aonouocc:mc:ots from YeoDWll}'
Lady Micha , Palace Herald of Duke The "'accidental" death of
Karil: Lord Grc:k of House Grek Gro sspokc:smao Tioyoo Windon of
reported a successfu l delivery of aid Tumhlc:brook has rc:cc:otlybeen
to the Court of Nyrond. He praised discovered to be the work of a cun-
the caravan guard, parti cularl y the ning assassin. Rumor has it the
Black Companyof the Bar Rampant . The trial of Lord assassin was hired by Eowio
Klastic.accused of naval procurement corruption, is set Pioc:cobble, a political rival, but he vc:hc:mc:otlydenies
for upco ming sessions before Duke Karll.The trial the se accusations. The methods used by this assassin,
should be iotc:rc:sting. as Lord Klastic is anoutstanding known only by the initials "JB," arc: similar to tho se in a
orator and promised to conduct his own dc:fc:nsc:upon number of unsolved crimes throughout the Yeomanry.
his return from Grc:yhawk. Elven alliance negotiation s The cou ncil hope s that thi s murderer can be brought to

*
continue. Finally. in a surpri se:aooouncc:mc:nt, Hous e ;usticc: before more lives arc lost , but all efforts thu s far
Tc:ranor is hiring guards, offering an unprc:cc:dc:otc:d 20 have:failed. The council is conside ring hirin g adventur -
gold signingbonu s. ers to bring this vile: murderer to ;usticc:.

Bpr125, 51/CJ'Brpfrmbrr.2000
The LIVING GREYHAWK N campaign is controlled by Regiona l Triads. group s of three RPGA GUILD-LEVEL member s who keep an eye
N

on loca l activities. The Point of Conta c1 for each triad has been listed below. The overall campaign is managed by the Circle of Six. who
oversee international plots. handle: rul es dispute s and issues. and guide the entire campaign. Getting involved is as easy as sending an email
to your Regio nal Triad's Point of Contact.

Ekbir Ratik
~~";l,L France Hawaii
Plot/Continuity Director Gael Richard Matt Lau
Erik Mona gacl.loi c.richard@wanadoo .fr Mattador 5@hotmai l.com
pol yhcdron @wizards.com
Furyondy Sea Barons
RulesAdministrator Michigan Italy
Cisco Lopcz-F resquet Brian P. Hud son Position Vacant
dresquct @aol.com Mitriad @flashmail. com
ShieldLands
CommWlications
Director Geoff
Minnesota
. NorthDakota.South Dakota
Ch ery I Llwcllyn Delaware.District of Columbia.Maryland.
Brandon Kaya
chery [email protected] Virginia.West Virginia
Gort [email protected]
Sholom West
RegionalLiaison
[email protected] Sunndi
John Richardson
Belgium, Netherlands. Lu.rembourg
niblik2000 @aol.com GranMarch
Pi eter Sl cijpcn
RegionalLiaison Georgia,North Carolina,South Carolina
madfox @wxs.nl
Pete Win z
David "Tip" Vaught
[email protected] Tusmit
[email protected]
Ouebec
RqionalLiaison- Europe Highfolk
Position Vacant
AnnVanDam Wisconsin
Jason Bulmahn Ulck. Principality
rpgacuropc
@wizards.be
[email protected] Florida.Puerto Rico
Chr istopher Recd
c:a,.,~-.,e
~--~ Kcoland
NewJersey. Ne w York. Pennsylvania
Fltriad @aol.com

(Inmpa/Adri)
Ah.l.issa Frank Tim ar Urnst,County
Austria,Germany kcoland [email protected] Colorado.Montana.
BjocrnMeyer New Mexico. Wyoming
Ket
Bjocrn.Mcycr@amigo
-spiclc.de Richard Kohl
Manitoba.New Brunswick. Newfoundland.
rwkohl @carthlink .net
Ah1iaa(Naaic) Nova Scotia. Ontario.Prince EdwardIsland
Sweden Steve Campcy Urnst,Duchy
PositionVacant [email protected] Alberta.Alaska. British Columbia.Idaho.
Oregon.Saskatchewan. Washington
Bandit Kingdoms Nyroad
Ryan Hi cks
Texas. Oklahoma Arizona. Southern California. Utah
[email protected]
Clay Hinton Steve Hardinger
[email protected] PartDragon @aol.com Vcluna
Ohio
Biacl Omawal
David Christ
Connecticut. Maine.Massachusetts. New UnitedKingdom
[email protected]
Hampshire.Rhode Island. Vermont Scan Connor
Steve Conforti [email protected] Vcrbobonc
Scon40 @aoJ.com Illinois, Indiana
Pale
Mi chael Breslin
BoneMarch(Knurl) Northern California.Nevada
viscount@vcrbob onc.net
Greece Jason Sin gleto n
Po sition Vacant twoklbs @jps.net Yeomanry
Alabama, Arkansas. Kentucky. Louisiana
,
Dyvers Pcrrcnland
Mississippi. Tennessee
Iowa. Kansas. Missouri.Nebraska Australia,NewZealand
Ernest C. Mueller
Andrew VanH oo rcwcghc Paul Schmidt
crnest m@mindsprin g.com
avan@d u.net Pop [email protected]
• •~

.
L¥ENJ!
-HILLS

[Ll SWAMP

~ MOUNTAINS

~ FOREST

I I@ TOWN

~ CAPITAL

[§]KEEP

· ~DOM OF ~AN!)_ ~,YI~L,t\L ~


'-- ,

I. Royal District and City of Niolc Dra IO. Good Hills Union 19. Barony of Rivcrwatch
2. Duchy of Dorlio 11. March of Maodismoor 20. Barony of Axcwood
3. Duchy of Gradsul 12. March of Marcmao 21. Barony of MilJ Creek
4. Earldom of Gaod 13. March of Scdcooa 22. Barony of Dilwych
5. Earldom of Lioth 14. March of Middlcmcaa 23. Barony of Raya
6. County of Nimlcc 15. March of Blcrficld 24. Viscouoty of Saliomoor
7. County of Marlbridgc 16. Barony of Sayre 25. Viscouoty of Numc Eor
8. County of Fico 17. Barony of Graybill 26. Drcadwood Preserve
9. Couoty ·of Cryllor 18. Barony of Westgate .27. Hool Marsh Protectorate I .
.,. /i•
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