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1 Computer Programming Introduction

The document provides an overview of a presentation on computer programming. It includes definitions of key terms like program, programming, and programming language. It then outlines the objectives of the presentation, which are to introduce programming concepts, explain the history and parts of programming languages, why engineers need to study programming, and programming steps and examples. The presentation also covers algorithms, flowcharts, course information and general notes.

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abdalbary ahmed
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0% found this document useful (0 votes)
26 views

1 Computer Programming Introduction

The document provides an overview of a presentation on computer programming. It includes definitions of key terms like program, programming, and programming language. It then outlines the objectives of the presentation, which are to introduce programming concepts, explain the history and parts of programming languages, why engineers need to study programming, and programming steps and examples. The presentation also covers algorithms, flowcharts, course information and general notes.

Uploaded by

abdalbary ahmed
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 38

COMPUTER PROGRAMMING

1. INTRODUCTION

Modified and Presented by: Dr.Yassamin Khalid


Written by: Mr. Aza Hani Shukri
Civil Engineering Department, UoD.
Wed 4TH APRIL 2018 PRESENTATION’S OBJECTIVES
 Introduction:
1-Questionnaire 2-Definitions 3-User, Program and Programmer Relationship
 Programming Languages: History and Parts
 Why Do Engineers Need to Study Programming
 Programming Steps and an Illustrated Example
 Algorithms: Example 1, Example 2, Example 3
 Flow Charts: Example 1, Example 2, Example 3
 Course Information: Goals, Grading Model, Recommended References, The Course Work and Course
Outlines
 General Notes
2
QUESTIONNAIRE

 What is a computer program?

 What is computer programming?

3
DEFINITIONS

 A program is a sequence of instructions that tell a computer


to do a particular task.

 A program is a set of step-by-step instructions that directs


the computer to do tasks that are wanted to be done and
produce the required results.

 Programming is creating a sequence of instructions to enable


the computer to do something.

4
USER, PROGRAM AND PROGRAMMER RELATIONSHIP

 A user is a person or group of persons that use a computer program.

USER PROGRAM PROGRAMMER


INPUT

CODING

OUTPUT

5
PROGRAMMING LANGUAGE

 A programming language is an artificial language


designed to communicate instructions to a
machine, particularly a computer.

 It’s a set of rules that provide a way of telling a


computer what operations to perform

6
PROGRAMMING LANGUAGE HISTORY

 1-Low-Level languages 2- High-Level languages

 Programming languages are called "lower" or "higher," depending on how close they are to the language
the computer itself uses or to the language people use

 A computer program is generally written by a high level language


 compilers.
 Interpreter

7
PROGRAMMING LANGUAGE PARTS

 Syntax: grammar rules for defining legal statements – what's grammatically legal?
 Semantics: what things mean – what do they compute?
 Statements: instructions that say what to do – compute values, make decisions, repeat sequences of
operations
 Variables: places to hold data in memory while program is running – numbers, text
 Most languages are higher-level and more expressive than the assembly language( Environment “editor,
compiler, debugger, builder… etc”)

8
WHY DO ENGINEERS NEED TO STUDY PROGRAMMING

 1- Simplify and speed up specific tasks at work.


 2- Programming is a necessary tool in research.
 3- Modern-day science and engineering is all about processing,
analyzing, and extracting insights from data.

9
PROGRAMMING STEPS

1 2 3 4 5
• Clarify the • Design a • Code the • Test the • Document
problem solution program program and
maintain
the
program

10
PROGRAMMING STEPS

 What is the problem?


 What are the desired inputs? What form are they in?
2 3 3 3
1.Clarify  • What
Designare
a the required outputs?
• Code the In what
• Test the form •will they be?
Document
the solution program program and
problem maintain
the
program

11
PROGRAMMING STEPS

 Write down the necessary steps to accomplish

1 3 the program 3goals (How to turn


3 inputs to the
• Clarify the outputs).
• Code the • Test the • Document
problem 2. Design program program and
a solution  Use an algorithm or flow chart.maintain
the
program

12
PROGRAMMING STEPS

Use the programming language


syntax to write the program in the
1 2 3 3
computer.
• Clarify the • Design a 3. Code • Test the • Document
problem solution the program and
program maintain
the
program

13
PROGRAMMING STEPS

Run the program and test it for selected cases and


values. Explore all the possibilities and eliminate
1 2 3 3
bugs. • Clarify the • Design a • Code the • Document
problem solution program 4.Test the and
program maintain
the
program

14
PROGRAMMING STEPS

 Document your program.


 Use
1 remarks (comments)
2 to explain
3 the various steps
3 of your
• Clarify the
program. • Design a • Code the • Test the
problem solution program program 5.Document
and maintain
the program

15
ILLUSTRATED EXAMPLE

Example: Write a program that calculates the area of any circle given its
diameter.

16
ILLUSTRATED EXAMPLE

STEP 1: Clarify the problem


 What is the problem (program goal):
Find the area of a circle of given diameter.

Diameter (D)
 What are the inputs?
The diameter of the circle (D) in certain units.

 What are the desired outputs? Area (A) in square units


The area of the circle (A) in squared units.
17
ILLUSTRATED EXAMPLE

STEP 2: Design a solution


 Get the value of D (input)
 Set the value of Pi=3.14159265
 Calculate the area of the circle A=Pi * D2/4 Diameter (D)
 Display the value of A (output)

Area (A) in square units

A=Pi * D2/4 18
ILLUSTRATED EXAMPLE

STEP 3: Design a solution

Dim D as Double, A as Double, Pi as Double


Pi=3.14159265 Diameter (D)
D=InputBox(“Enter the Diameter”)
A=Pi*D^2/4
MsgBox(A)

Area (A) in square units

19
ILLUSTRATED EXAMPLE

STEP 4: Test the program


STEP 5: Document and maintain the program

Diameter (D)

Area (A) in square units

20
ALGORITHMS

 In programming, algorithms are the set of well defined instructions in sequence to solve a program.

 To write A good algorithm:


1-Inputs and outputs should be defined precisely.
2-Each step in an algorithm should be clear and unambiguous.
3-The algorithm should be the most effective among many different ways to solve a problem.
4-An algorithm should not have computer code. Instead, the algorithm should be written in such a way
that, it can be used in similar programming languages.

21

SOURCE: http://www.programiz.com/article/flowchart-programming
ALGORITHM EXAMPLE I

Write an algorithm to add two numbers entered by user.

Step 1: Start

Step 2: Declare variables num1, num2 and sum.

Step 3: Read values num1 and num2.

Step 4: Add num1 and num2 and assign the result to sum.

sum←num1+num2

Step 5: Display sum


22

Step 6: Stop SOURCE: http://www.programiz.com/article/flowchart-programming


ALGORITHM EXAMPLE II

Write an algorithm to find the largest among three different numbers entered by user.

Step 1:
Start
Step 2:
Declare variables a,b and c.
Step 3:
Read variables a,b and c.
Step 4:
If a>b
If a>c
Display a is the largest number.
Else
Display c is the largest number.
Else
If b>c
Display b is the largest number.
Else 23
Display c is the largest number.
Step 5: Stop SOURCE: http://www.programiz.com/article/flowchart-programming
ALGORITHM EXAMPLE III

Write an algorithm to find all roots of a quadratic equation ax2+bx+c=0.

Step 1: Start
Step 2: Declare variables a, b, c, D, x1, x2, rp and
ip;
Step 3: Calculate discriminant
D←b2-4ac
Step 4: If D≥0
r1←(-b+√D)/2a
r2←(-b-√D)/2a
Display r1 and r2 as roots.
Else
Calculate real part and imaginary part
rp←b/2a
ip←√(-D)/2a
24
Display rp+j(ip) and rp-j(ip) as roots
Step 5: Stop
SOURCE: http://www.programiz.com/article/flowchart-programming
FLOWCHARTS

 Definition: A flowchart is a diagrammatic representation of an algorithm. Flowchart are very helpful


in writing program and explaining program to others.

25

SOURCE: http://www.programiz.com/article/flowchart-programming
FLOWCHART ELEMENTS
Symbol Purpose Description

Flow line Used to indicate the flow of logic by connecting symbols.

Terminal(Stop/Start) Used to represent start and end of flowchart.


Input/Output Used for input and output operation.

Processing Used for arithmetic operations and data-manipulations.

Used to represent the operation in which there are two alternatives,


Decision
true and false.

On-page Connector Used to join different flow line


Off-page Connector Used to connect flowchart portion on different page.
26
Used to represent a group of statements performing one processing
Predefined Process/Function
task.
SOURCE: http://www.programiz.com/article/flowchart-programming
27
FLOWCHART EXAMPLE I

Draw a flowchart to add two numbers entered by user.

28
FLOWCHART EXAMPLE II

Draw flowchart to find the largest among three different


numbers entered by user.

29
FLOWCHART EXAMPLE III

Draw a flowchart to find all the roots of a quadratic


equation ax2+bx+c=0

30
COURSE INFORMATION

31
COURSE INFORMATION: -GOALS

At the end of this course the students will:


 Understand the significant importance of computer programming for engineers.

 Analyse a given problem using algorithms and flowcharts.

 Learn the basic syntax of Visual Basic for Applications (VBA).

 Independently develop computer programs using the VBA in Microsoft Excel.

32
COURSE INFORMATION:- GRADING MODEL

Item Grade Remarks


Homework Assignments 10 Minimum of 3 assignments.
Assessed on the basis of attendance to classes and completion
Class Activities 10
of classwork tasks.
Quizzes 10 Daily unannounced short quizzes (5-10 minutes)
Mid-Semester 30 Theory and practice combined.
Final Exam 40 Theory and practice combined.
Course Total 100

* This distribution is subject to change. The student will be notified if changes occurred.

33
COURSE INFORMATION: -RECOMMENDED REFERENCES

The recommended references for the course are:

1. John Walkenbach, “Excel VBA Programming for Dummies”, 2nd Edition, 2010.

2. John Green et al, “Excel® 2007 VBA Programmer’s Reference”, 2007.

3. Excel VBA Programming, http://homeandlearn.org/

34
COURSE INFORMATION :-THE COURSEWORK

 Work in the laboratory will be graded.

 Quizzes are expected in every lecture/laboratory session and they will be graded.

 Homework assignments will be graded.

 Avoid plagiarism.

35
COURSE INFORMATION :-THE COURSE OUTLINES

 Download course book.

 Browse reference.

 Submit assignments.

36
GENERAL NOTES
 Always have a notepad and a pen ready during sessions.

 Start practice right after the lecture.

 Prepare your computer for the course


1. Control Macro Settings:
Go to Excel Options Trust Center Trust Center Settings Macro Settings Disable all macros with
notification.

2. Display the Developer Tab


Go to Excel Options Customize Ribbon check  Developer under the Main Tabs list.

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