POLISH ARMY - COSSACK WARS 1648-1654
1 Mounted General/Hetman
General Number Weapon CF FF Armour Status Pts per model
General 1 Pistol Heavy General 50
1-4 Winged Hussar Units
Horse Number Weapon CF FF Armour Status Pts per model
Hussar 5-8 Heavy Lance 5 3 Heavy Elite 10
Pistol
Reduction to downgrade one unit to armour (as Lithuanians) -1 per model.
2-6 Pancerni Units
Horse Number Weapon CF FF Armour Status Pts per model
Pancerni 6-16 Pistol 4 3 Armour Trained 8
Bow
Reduction to downgrade up to 2 units to no armour -1 per model.
Extra to upgrade one unit to elite status +1 per model.
Extra to equip up to 2 units with lance +1 per model.
2-4 General Levy Units
Horse Number Weapon CF FF Armour Status Pts per model
Levy 6-16 Pistol 4 3 None Raw 5
Extra to upgrade up to 2 units to armour -1 per model.
Extra to upgrade one unit to trained status +1 per model.
Extra to equip up to 2 units with lance +1 per model.
0-2 Rajtar (Reiter) Units
Horse Number Weapon CF FF Armour Status Pts per model
Rajtar 6-12 Pistol 4 3 Armour Trained 6
Extra to equip any units with carbines +1 per model.
0-1 Wallachian Light Horse Unit
Horse Number Weapon CF FF Armour Status Pts per model
Wallachian 6-12 Bow 3 3 None Trained 6
Can fire when evading a charge, and are considered to be facing the enemy after withdrawing so
they can fight if they are caught by the charger.
0-1 Regimented Cossack Cavalry Unit
Horse Number Weapon CF FF Armour Status Pts per model
Cossacks 6-12 Lance 3 3 None Trained 6
Extra to equip unit with carbines +1 per model.
Can fire when evading a charge, and are considered to be facing the enemy after withdrawing so
they can fight if they are caught by the charger.
1-3 Dragoon Units
Horse Number Weapon CF FF Armour Status Pts per model
Dragoon 6-12 Musket 3 3 None Raw 4
Extra to upgrade up to two units to trained status +1 per model.
0-2 Haiduk Regiments of Foot
Foot Number Weapon CF FF Armour Status Pts per model
Muskets 12-20 Musket 3 3 None Raw 3
Extra to upgrade one unit to trained status +1 per model.
1-2 Mercenary Regiments of Foot
Foot Number Weapon CF FF Armour Status Pts per model
Pike 12-20 Pike 3 - None Trained 4
Muskets 12-20 Musket 3 3 None Trained 4
Extra to upgrade one unit to elite status +1 per model.
0-1 Cossack Regimented Foot
Foot Number Weapon CF FF Armour Status Pts per model
Muskets 12-20 Musket 4 3 None Trained 4
Axe
Infantry equipped with axe are eligible to fight in two ranks (see p. 104 1644 rules).
0-4 Artillery
Gun Number Weapon CF FF Armour Status Pts per model
Gun and 0-2 Field gun 1 - None Trained 40
4 crew
Light gun 0-4 Light gun 1 - None Trained 21
and 2 crew
POLISH ROYAL ARMY – Deluge Period 1655-1660
1 Mounted Hetman
General Number Weapon CF FF Armour Status Pts per model
General 1 Pistol Heavy General 50
1-2 Winged Hussar Units
Horse Number Weapon CF FF Armour Status Pts per model
Hussar 6-8 Heavy Lance 5 3 Heavy Elite 10
Pistol
Reduction to downgrade one unit to armour (as Lithuanians) -1 per model.
2-4 Pancerni Units
Horse Number Weapon CF FF Armour Status Pts per model
Pancerni 6-16 Pistol 4 3 None Trained 7
Bow
Extra to upgrade up to 2 units to armour +1 per model.
Extra to upgrade one unit to elite status +1 per model.
Extra to equip up to 2 units with lance +1 per model.
2-6 General Levy Units
Horse Number Weapon CF FF Armour Status Pts per model
Levy 6-12 Pistol 4 3 None Raw 5
Extra to upgrade up to 2 units to armour -1 per model.
Extra to upgrade one unit to trained status +1 per model.
Extra to equip up to 2 units with lance +1 per model.
0-1 Rajtar (Reiter) Units
Horse Number Weapon CF FF Armour Status Pts per model
Rajtar 6-12 Pistol 4 3 Armour Trained 6
Extra to equip any units with carbines +1 per model.
0-1 Wallachian Light Horse Unit
Horse Number Weapon CF FF Armour Status Pts per model
Wallachian 6-12 Bow 3 3 None Veteran 5
Can fire when evading a charge, and are considered to be facing the enemy after withdrawing so
they can fight if they are caught by the charger.
2-5 Tartar Light Horse Unit
Horse Number Weapon CF FF Armour Status Pts per model
Tartar 6-12 Bow 2 3 None Trained 3
Extra to equip one unit with lance +1 per model.
Extra to upgrade unit with lance to veteran +1 per model.
Extra upgrade unit with lance to CF 4 +1 per model.
Can fire when evading a charge, and are considered to be facing the enemy after withdrawing so
they can fight if they are caught by the charger.
0-2 Regimented Cossack Cavalry Unit
Horse Number Weapon CF FF Armour Status Pts per model
Cossacks 6-12 Lance 3 3 None Raw 5
Extra to equip unit with carbines +1 per model.
Extra to upgrade one unit to trained +1 per model.
Can fire when evading a charge, and are considered to be facing the enemy after withdrawing so
they can fight if they are caught by the charger.
2-3 Dragoon Units
Horse Number Weapon CF FF Armour Status Pts per model
Dragoon 6-16 Musket 3 3 None Raw 4
Extra to upgrade up to two units to trained status +1 per model.
0-2 Haiduk Regiments of Foots
Foot Number Weapon CF FF Armour Status Pts per model
Muskets 12-20 Musket 3 3 None Raw 3
Extra to upgrade one unit to trained status +1 per model.
0-1 Mercenary Regiments of Foot
Foot Number Weapon CF FF Armour Status Pts per model
Pike 12-20 Pike 3 - None Trained 4
Muskets 12-20 Musket 3 3 None Trained 4
Extra to upgrade one unit to elite status +1 per model.
0-1 Cossack Regimented Foot
Foot Number Weapon CF FF Armour Status Pts per model
Muskets 12-20 Musket 4 3 None Trained 4
Axe
Infantry equipped with axe are eligible to fight in two ranks (see p. 104 1644 rules).
0-4 Artillery
Gun Number Weapon CF FF Armour Status Pts per model
Gun and 0-2 Field gun 1 - None Trained 40
4 crew
Light gun 0-4 Light gun 1 - None Trained 21
and 2 crew
LITHUANIAN REBEL ARMY – Deluge Period 1655-1657
1 Mounted Hetman
General Number Weapon CF FF Armour Status Pts per model
General 1 Pistol Heavy General 50
0-2 Winged Hussar Units
Horse Number Weapon CF FF Armour Status Pts per model
Hussar 6-12 Heavy Lance 5 3 Heavy Elite 10
Pistol
Reduction to downgrade one unit to armour (as Lithuanians) -1 per model.
1-2 Pancerni Units
Horse Number Weapon CF FF Armour Status Pts per model
Pancerni 6-16 Pistol 4 3 None Trained 7
Bow
Extra to upgrade up to 2 units to armour +1 per model.
Extra to upgrade one unit to elite status +1 per model.
Extra to equip up to 2 units with lance +1 per model.
1-2 General Levy Units
Horse Number Weapon CF FF Armour Status Pts per model
Levy 6-12 Pistol 4 3 None Raw 5
Extra to upgrade up to 1 unit to armour -1 per model.
Extra to upgrade one unit to trained status +1 per model.
Extra to equip up to 2 units with lance +1 per model.
1-3 Rajtar (Reiter) Units
Horse Number Weapon CF FF Armour Status Pts per model
Rajtar 6-12 Pistol 4 3 Armour Trained 6
Extra to equip any units with carbines +1 per model.
1-2 Wallachian/Tartar Light Horse Unit
Horse Number Weapon CF FF Armour Status Pts per model
Wallachian 6-10 Bow 3 3 None Trained 6
Can fire when evading a charge, and are considered to be facing the enemy after withdrawing so
they can fight if they are caught by the charger.
1-2 Dragoon Units
Horse Number Weapon CF FF Armour Status Pts per model
Dragoon 6-10 Musket 3 3 None Raw 4
Extra to upgrade up to one unit to trained status +1 per model.
1-2 Mercenary Regiments of Foot (Scots and Germans)
Foot Number Weapon CF FF Armour Status Pts per model
Pike 12-20 Pike 3 - None Trained 4
Muskets 12-20 Musket 3 3 None Trained 4
Extra to upgrade one unit to elite status +1 per model.
0-4 Artillery
Gun Number Weapon CF FF Armour Status Pts per model
Gun and 0-2 Field gun 1 - None Trained 40
4 crew
Light gun 0-4 Light gun 1 - None Trained 21
and 2 crew
COSSACK REBELLION ARMY-1648-1660
1 Mounted Hetman
General Number Weapon CF FF Armour Status Pts per model
General 1 Pistol Heavy General 50
1-2 Regimented Cossack Cavalry Unit
Horse Number Weapon CF FF Armour Status Pts per model
Cossacks 6-12 Lance 3 3 None Trained 6
Extra to equip any units with carbines +1 per model.
Extra to upgrade one unit to veteran +1 per model.
Can fire when evading a charge, and are considered to be facing the enemy after withdrawing so
they can fight if they are caught by the charger.
2-6 Cossack Cavalry Unit
Horse Number Weapon CF FF Armour Status Pts per model
Cossacks 6-16 Lance 3 3 None Raw 5
Extra to equip any unit with carbines +1 per model.
Extra to equip up to two units with bow +1 per model.
Extra to upgrade two units to trained +1 per model.
Extra to upgrade one unit only (Brotherhood) to veteran +2 per model.
Extra to give veteran unit armour +1 per model.
Extra to upgrade veteran unit to CF 4 +1 per model.
Can fire when evading a charge, and are considered to be facing the enemy after withdrawing so
they can fight if they are caught by the charger.
2-5 Tartar Light Horse Unit
Horse Number Weapon CF FF Armour Status Pts per model
Tartar 6-12 Bow 2 3 None Trained 3
Extra to equip one unit with lance +1 per model.
Extra to upgrade unit with lance to veteran +1 per model.
Extra to upgrade unit with lance to CF 4 +1 per model.
Extra to give veteran unit armour +1 per model.
Can fire when evading a charge, and are considered to be facing the enemy after withdrawing so
they can fight if they are caught by the charger.
1-2 Cossack Regimented Foot
Foot Number Weapon CF FF Armour Status Pts per model
Muskets 12-20 Musket 3 3 None Trained 4
Axe
Extra to upgrade two units to veteran status +1 per model.
Extra to upgrade one unit only to CF 4 +1 per model.
Infantry equipped with axe are eligible to fight in two ranks (see p. 104 1644 rules).
2-6 Zaporohjan Foot
Foot Number Weapon CF FF Armour Status Pts per model
Muskets 12-20 Musket 3 3 None Trained 4
Axe
Extra to upgrade two units to veteran status +1 per model.
Extra to upgrade one unit only to CF 4 +1 per model.
Infantry equipped with axe are eligible to fight in two ranks (see p. 104 1644 rules).
2-6 Nijhovsty (Cossack) Foot
Foot Number Weapon CF FF Armour Status Pts per model
Muskets 20-40 Musket 3 3 None Raw 3
Extra to upgrade any unit to trained status +1 per model.
Extra to upgrade one unit only to veteran status +2 per model.
Free to exchange muskets for ½ pike, up to ½ models in unit.
Infantry equipped with ½ pike are eligible to fight in two ranks (see p. 104 1644 rules as per axe
rule).
0-6 Tchaban (Horseherder/Peasant) Foot
Foot Number Weapon CF FF Armour Status Pts per model
Levy 20-40 ½ pike 3 (3) None Raw 3
Improvised axe
Extra to give up to ¼ of models in any unit musket +1 per model.
Extra to up to ½ of models in any unit bow +1 per model
Infantry equipped with ½ pike/improvised axe are eligible to fight in two ranks (see p. 104 1644
rules as per axe rule).
0-1 Crimean Janissary unit
Foot Number Weapon CF FF Armour Status Pts per model
Muskets 12-20 Musket 4 3 see below Veteran 5
Sword and buckler
Infantry equipped with sword and buckler are considered to be armoured.
0.1 Cossack Wagon Tabor
0.2
Wagons Number Weapon CF FF Armour Status Pts per model
Wagon 4-8 Defended 4 _ None _ 5
Obstacle
Foot Number Weapon CF FF Armour Status Pts per model
Muskets 12-24 Musket 3 3 None Trained 3
Guns Number Weapon CF FF Armour Status Pts per model
Gun and 0-1 Field gun 1 - None Trained 40
4 crew
Light gun 0-2 Light gun 1 - None Trained 21
and 2 crew
Infantry defending wagons use the CF (4) of the wagons.
Cavalry cannot assault the Wagon Tabor and only foot may attempt to capture it.
Pikes are the only unit that may use 2 ranks when attacking the Wagon Tabor, all other units fight
only the front rank.
Deploying the Wagon Tabor
The Wagon Tabor is modelled as a complete piece and placed on the table at the beginning of the
battle. The tabor may be placed anywhere within the Cossack deployment zone as per p. 22 of the
1644 rules.
Modelling the Wagon Tabor
I have modelled my Wagon Tabor of 8 wagons, 2 light guns and 1 field gun on a triangular piece
of MDF measuring 24 inches (60cm) by 18 inches (45cm) along the axis. This also allows me to
place pieces within the Tabor to give it a diorama look. Vignettes such as tents, cooking fires and
baggage add to the look.
Base 24 inches (60cm)
Ottoman Turks - 1640-1673
1 Mounted General
General Number Weapon CF FF Armour Status Pts per model
General 1 Pistol Heavy General 50
3-8 Spahi Units
Horse Number Weapon CF FF Armour Status Pts per model
Spahi 6-16 Bow 3 3 None Trained 4
Extra to equip any units with lance +1 per model.
Extra to upgrade any units to veteran +1 per model.
Extra to upgrade up to two units to elite +2 per model.
Extra to give any unit armour +1 per model.
Extra to upgrade any unit to CF 4 +1 per model.
Extra to upgrade elite units to CF 5 +1 per model.
Extra to give elite unit heavy armour +2 per model.
2-5 Tartar Light Horse Units
Horse Number Weapon CF FF Armour Status Pts per model
Tartar 6-12 Bow 2 3 None Trained 3
Extra to equip one unit with lance +1 per model.
Extra to upgrade unit with lance to veteran +1 per model.
Extra to upgrade unit with lance to CF 4 +1 per model.
Extra to give veteran unit armour +1 per model.
Can fire when evading a charge, and are considered to be facing the enemy after withdrawing so
they can fight if they are caught by the charger.
2-6 Janissary units
Foot Number Weapon CF FF Armour Status Pts per model
Muskets 12-20 Musket 4 3 see below Veteran 5
Sword and buckler
Infantry equipped with sword and bucklers are considered to be armoured.
Extra to upgrade up to two units to elite status +2 per model.