Researchpaper 101
Researchpaper 101
CHAPTER I
Study, Statement of the Problem, Scope and Delimitation, Significance of the Study and
Definition of Terms.
Introduction
In today’s generation, gadget has been widely known as a very useful thing
especially for the people who were born this 20th century. A gadget is a small machine or
device which does something useful but is often thought as a novelty. It is invariably
invention.
The reasons why the researchers chose this topic is because of its relativity on the
modern society. A lot of students are involved in gadget which may also affect the
students’ academic performance, physical, emotional/ mental and social life, that’s why
the researchers want to know the reasons, advantages and disadvantages, and the effect of
using gadgets.
The importance of this research is that, it may give the readers a lot of knowledge
about using gadget. This research may also help us to know more about the possible
effects that gadget can bring us that brings awareness in an individual especially to the
The purpose of this research is to find out the possible effects of using gadget
In our generation nowadays, our world is full of high technologies that makes our
life much easier, it helps us to do our works faster and can even connect us to the people
who are far from us with the use of gadgets such as cellphone/ smartphone, computer,
Dictionary).
Many people have lesser stress in their lives because there are new useful hi-tech
inventions created each day to help them do things quicker and easier. The use of gadget
is important for us. Adults, children, men and women are using it. We can’t deny that
gadget has a great help to us but we can’t also deny that gadgets can harm us. It affects
individual’s health, social, moral/emotional, and academic life. It has a lot of advantages
and at the same time, it has disadvantages too. In our current situation, many researchers
found out that there are mobile devices in the world than people that means we are living
in a world full of high technologies not just smart phones. According to Statista,
the current number of smartphone users in the world today is 3.5 billion, and this
means 45.12% of the world’s population owns a smartphone. Just smartphones. Almost
half of the population in the world are using gadgets now, but did you ever thought about
phones, tablets, and computer desktops can cause physical and mental damage to
children. According to a study, a child will likely to become overweight and develop
seizure and vision problems when they spend too much time using gadgets. But gadget
plays a great role in developing everyone’s future and professional career. It is becoming
a major part of the world today. It has developed and become more central to learning.
The use of technologies has a great impact in life of a person especially students
The aim of the researchers is to find out the reasons, advantages and
disadvantages, and the possible effects of using gadget in everyday life of the students.
Theoretical Framework
Internet or network using personal mobile devices, such as tablets and smartphones to
obtain learning materials through mobile apps, social interactions and online educational
devices are not only used for playtime or pass time but it is also essential for learning.
Through these mobile devices, we can easily learn and gain knowledge that will help us
in our study and that is what "Mobile learning Theory" is all about. It is recognized in
A key point in mobile learning theory is that it is the learner that is mobile, not the
technology (Shuler, 2009). Gadgets has been part of daily lives of an individuals. Dede
by mobile technologies. This theory make an easy and advanced way of learning by using
gadgets.
M-learning is not the only way for effective learning, it may cause any harm too.
According to Chu, H.C (2014), it is interesting to find that, without proper treatment, the
“effective,” might be disappointing or may even negatively affect the students' learning
achievements. Furthermore, the negative effects could be due to the heavy cognitive load
caused by an improper learning design. Such findings offer good references for those
who intend to design and conduct mobile learning activities. Just like gadget, it is not
always as you expected, it may bring you positive and also negative effects by using it.
Conceptual Framework
classroom?
disadvantages of using
classroom?
High students?
Generally, this study aims to answer the Effects of Gadgets in everyday life of the
a. Name
b. Age
c. Gender
d. Grade Level
5. What are the possible effects of using gadget among the Senior High students?
a. Physical Health
c. Social Life
a. Physical Health
Students. They will know the benefits of using gadget and at the same time, they
will become more aware on how to use this effectively with care on health.
Teachers. This will allow the teachers to guide the students in using gadget.
Teachers will be inform too that using gadget doesn’t require age. Either you’re a student
School Administrators. This will inform them that using gadget is not just a
hindrance inside the school as they cannot avoid using it because gadget/ technologies
will also help the school administrator work faster and easier. Staffs and administrators
can conduct seminars to help students manage their time in using gadget.
Future Researchers. This research will help the future researchers to widen their
and positive effects in individual’s life. Excessive use of gadget can give us negative
effects especially in our health but it can also help us in our everyday life.
The researchers will conduct this study because they want to help the individual
City, Isabela.
The respondents of the study are the Grade 11 Senior High students. The
researchers will choose 15 persons each block (A to I) in each strand (ABM, STEM,
HUMSS and HE/ICT) who uses gadget with the total of 135 students.
The researchers started last February and the estimated date that the research will
end on May.
Definition of Terms
purpose.
(Oxford Dictionary).
(Oxford Dictionary).
Over-use is about using an object or a thing too much.
This chapter contains local and foreign literature and studies related to the effects
Foreign Literature
work easy. They play a substantial duty in the typical guy’s life and we have grown so
used to it that it becomes really tough for us to think of daily life chores in the absence of
devices. Varying from a washing machine, a chimney or an electric hub, the churner or
merely the television set; devices have gotten into each and every part of our life and
Vinod Koverkathu told us about the difference between life with gadget and life without
gadget. According to the researchers, devices have been evolving into powerful and smart
that it feels like having a super-computer on one’s hand. As the day goes by, the natural
world without devices is gradually replaced by the world full of devices that’s why the
researchers tried to study and compare the difference between life with gadget and life
without gadget.
Indrakanti et al., shown that the life with and without gadget have both
advantages and disadvantages. But in life without gadget has more advantages than
disadvantages. It simply tell us that even without gadget, we can live a long life.
Some of the difference between life without gadget and life with gadget:
People enjoyed spending time outdoors with their family and friends.
Chat jargon did not exist so that people read more books that’s why they are good
at spelling.
Doing research was hard; frequent visits to the library or scouring through
Health monitoring apps on the cellphone remind the people to run, walk, bike,
There has been a lot of advantages when people had the access to internet but that
does not mean there would be no harm using gadget. Life without gadget is natural,
people before 1980’s had a lot of fun even without an access to internet and that means
people can live without gadget holding anytime and anywhere before but it changed
because in the generation today technology or gadget makes our life much easier.
own sets of advantages we tend to love but at the same time, we let it control our lives. To
put it simply, we let technology hijack our lives that we might think that it cannot harm us
but the truth is, it can affect us from head to toe. “Our increasing gadget addiction is
leading to some changes in our body that are leading to deformities” –Patwa. She wrote
the possible effects of gadget on our health and these are some of effects: harming your
spine, eye strain hearing problem, thumb damage, etc. She simply tells us that we need to
limit the usage of gadget because it can really harm us in different ways that we might not
know.
Gadget addiction is nothing but the use/abuse of gadgets so much that it starts
negatively influencing your health and life as a whole (Sareeta Behera, 2014). The
researcher talked about the symptoms of the gadget addiction and some tips to keep you,
children, teens away from gadget addiction. Some symptoms of gadget addiction are:
making, Headache, eye problems and backache, Problems in fertility due to over-
exposure to the radiation or EMF (Electromagnetic field) of the gadget, Stress, anxiety
and communication disorders, Other hazardous physical and psychological ailments that
may possibly lead to “Digital Dementia”. It is common memory disorder that has
developed due to over-use of gadget and it targets brain chemistry and cells that causing
dementia.
Local Literature
Philippine One, highlighted that “Technology is important, but is NOT that
important”. It talks about the connections of people from their friends, family and love
ones. The comparison between the connection using gadget and the real connection
which is the “real conversation” from your love ones has big difference. People thinks
that if they have no load or internet, they think that they are in the middle of nowhere,
they feel like they are standing in a deserted island with no other islands being far away
and unreachable. But they shouldn’t think that way because having “real conversation”
with your love ones will strengthen the connection to them. It simply says that we don’t
need internet connection or load just to connect with someone because there are ways to
The Manila Times also talked about the gadget. Sharon Ibera Pulido (2019),
highlighted the gadget in case of school. Using gadget inside the school or during class
hour is not right for the students because it may be the reasons why the students does not
take down notes, does not listen to the lectures and perform poorly in school.
phones during class hours. Regional Director May Eclar said text messaging, gaming,
watching videos and chatting through social media applications were distracting students
and could sometimes stir disturbance in class. “[The] use of cellphones within the school
premises has various negative effects not only to the students, but [to the] teachers as
well. Using cellular phones inside the classroom does not only affect the academic
performance of the students, but also their behavior inside and outside the classroom,”
she said.
Foreign Studies
The researcher, Kathryn Zichuhr, said that on our present and modern society,
many devices have become popular across generations, with a majority now owning
mobile phones, laptops, and desktop computers or simply gadgets. Younger adults are
leading the way in increased mobility, preferring laptops to desktops and using their
cellphones for a variety of functions, including internet, email, social media, music,
games, and video. Using of gadgets has no age requirement and limitations. If younger
generations got exposed to gadgets at their very young age, it may affect their mental and
Now we understand that use of any technology has an effect on the mental health
and the life style directly or indirectly and the effect may be positive or negative. When
the use takes the form of addiction then the impact may be negative upon both. The
following statements also show the same. Prof. Phil Reed (2013), Professor of
Psychology in Swansea University’s College of Human and Health Sciences claims the
net addiction as the cause of the depression, social isolation, and disrupted sleep of the
present generation. He also argues that the same has many other negative impacts on their
health.
3.33% is sad, 16.67 are more focus on their studies, 23.33% nothing happens and 56.67
percent of that felt bored without gadget. That simply shows that students are more likely
to use gadget all the time. In some survey, SMC students need gadget to obtain their
personal excellence in study. Fifteen out of 30 students agreed that gadget help in terms
of studying. Based on the results SMC’s students prefer to use gadget and surf the
internet because it helps them in their studies and in their leisure time.
Local Studies
There were 21.77 million smartphone user in the Philippines when the population
was over 101.7 million but in 2018, the population rose in 106.5 million as the
smartphone users rose from 21 million to 34.44 million (Statistics Portal, 2015).
In Urdaneta City National High school, the researchers conducted a study about
the impact of gadget among the Grade 11 STEM students of UCNH. In conclusion,
cellphones were always used by the students, computers were sometimes used by the
students and tablets were seldom used by the students in learning. The use of gadgets
has a moderately positive impact in learning because of its features that extend the ability
of the students to do more things but it also has a slightly negative impact because
students are most likely to be distracted by it.3. There was no significant correlation
between the frequency of use and the impact of gadgets which means the frequency of
the use of gadgets does not affect its impact but instead, it was based on how we use it
years old uses to play on portable screen. The researcher talks about the effect of gadget
into the younger generation. In generation today, toddlers are lacking in motor skills to
play with building blocks because they spend too much time in gadgets and lesser time in
physical activities. It can also affect the child’s sleep. Over-use of gadget can lead to child
obesity, depression, anxiety, autism and other problematic child behaviors, that simply
tells that gadget is not good for mental and physical health especially for children.
Chapter III
RESEARCH METHODOLOGY
The description on how the study was conducted is described in this chapter. It
presents a description of the method of research that was used, the respondents of the
study, the research instruments used, the procedure for gathering data, and the tools
Research Design
The descriptive method was used in this study. Descriptive research involves the
or thing behaves or functions in the present. It often involves some type of comparison or
practices, beliefs, processes, trends and cause effect relationships and then making
adequate and accurate interpretation about such data with or without the aid of statistical
This study utilizes the qualitative approach of research with the combination of
case study and descriptive method of research to analyze data as it aimed to gather data
pertinent to the Perception of Grade 11 Senior High Students about the effect of using
gadget inside the classroom and in their health. The data were gathered through
through respondents’ perception and by the researchers’ interpretation about the data
gathered.
The institution was the first to offer Secondary Education in the province,
originally started with the first and second levels with Dona Emeteria Bautista Pascual
serving as the classroom teacher and principal as one. Foremost, the institution lives by
The respondents of the study consists 15 persons coming from random strands of
grade 11 male and female students in Northeastern College, Santiago City. In this study,
Research Instrument
The researchers used survey questionnaires in this study in order to obtain
information about the effects of using gadget among the grade 11 students of
Multiple choices and open-ended questions were used to ask the respondents in
this study.
The researchers made questionnaire and asked questions through surveying. The
questions was divided into two parts: (1) the demographic profile of the respondents and
(2) the information proper. Data were interpreted through respondents’ perception and the
researchers’ interpretation about the gathered data at Northeastern College, Santiago City.
SUEVEY. A method used for collecting data from the respondents to gain
the questionnaire upon the approval of the topic. Items in the questionnaire were referred
administration with the approval of the research adviser. The final draft of the
questionnaire was sent to the respondents via online and was returned to the researchers
already answered.
Statistical Treatment Applied
To interpret the data effectively, the researchers will employ the following
statistical treatment.
Percentage Distribution
Formula:
Frequency
x 100 = percentage
Respondents
Chapter IV
Northeastern College, Santiago City to answer the given questions. The 15 respondents
consists of eleven (11) females with an average of 73.33%, and four (4) males with an
average of 26.66%. A percentage of 53.33% of the respondents are 16 years old and
respondents answered two times on a one question. Out of 15 respondents in the study,
6.66% of the respondents are using both cellphones and computer, and 13.3% uses both
Out of 15 respondents, 20% uses their gadget for recreational purpose such as
gaming, using social media, watching, etc., 26.66% of the respondents are using gadget
for communication with family, friends, schoolmates, teachers, etc. and 13.33% is for
school purpose. Some answered two to three times on a one question. 33.33% are using
their gadget for recreational, communication, and for school purpose, and 6.66% is both
Respondents are questioned about how often they use gadget a day and according
to the results, 6.66% or 1 out of 15 respondents uses gadget 1 hour a day. 33.33% uses
gadget for about 1-2 hours, and 20% is about 2-3 hours a day. Some respondents
answered on the “others” section. 13.33% said they use gadget almost 5-7 hours, 6.66%
is using their gadget 6-7 hours and same percentage for the respondents who answered 8
hours and above, 16-17 hours a day, and almost 24 hours a day.
All the respondents thinks that using gadget has its advantages when it talks about
using gadget inside the classroom so, 15 out of 15 or 100% answered yes in the question
‘do you think there is/are advantage/s using gadget inside the classroom?”. The
respondents were asked what those advantages are. 93.33% checked the option “it helps
me to speed up my work (assignments, projects, etc.)” and only 6.66% checked “it helps
inside the classroom and only one respondent or 6.66% disagreed. The 46.66%
respondents who agreed said that it can result in lack of interest in studies, 26.66% agreed
that using gadget inside the classroom can only result to addiction, and there are 20%
chose that it can result to both addiction and lack of interest in studies.
The last question is a type of open-ended question where the respondents told the
mentally/emotionally, and socially. To sum up, when it comes to positive effects of using
gadget, in terms of physical health, 13.33% respondents said that they can search ways to
improve their physical health such as imitating some exercise through watching YouTube.
Also they said that it provides information through seeking at social media and websites.
It also finish In terms of mental/emotional health, 33.33% said that gadget can relieve
their stress by using it and some respondents says that it can give happiness and positive
mind to them because they use it during leisure time that’s why they avoid boringness
when holding a gadget. When talking about social health, 53.33% of the respondents said
that gadget helps for communication through messaging/chatting their friends or family.
Talking about the negative effects, in terms of physical health, 46.66% of the respondents
said these: gadget can result to back pain, lack of exercise, lack of sleep, less active
physically, forget duties because of using gadget and can cause addiction. In
mental/emotional health, 46.66% also said that gadget can create eye blurriness that can
result to mental issue, and some said it can also result to stress. And in social health, the
respondents said that they are lacking of personal communication with their friends and
especially in their families because they use too much gadget and results to lesser time
for family.
Chapter V
This chapter discusses the summary of findings, states the conclusion and
Summary of Findings
respondents which is the name, age, gender, and the respondents’ grade level. The
researchers gathered information about the reasons of using gadget, advantages and
disadvantages of using gadget inside the classroom, and the possible effects of using
The respondents of the study were the Grade 11 Senior High students of
Northeastern College, Santiago City. Purposive type of sampling was used in this study.
Percentage Distribution was used as the statistical tool to get the percentage of the
demographic profile of the respondents in this study, such as age, gender, etc.
Most of the respondents are female with an average of 73.33% and most are 16
years old with an average of 53.33%, this proves that respondents are most likely to use
Based on the result, out of 15 respondents, 33.33% are using gadget for
recreational use such as for gaming, watching, etc., for communication, and for school
purpose.
According to 33.3% of the respondents, they often use their gadget 5 hours and
above.
All the respondents are agreed that using gadget inside the classroom has
advantages because it helps them to speed up their works such as assignments, projects,
etc.
46.66% of the respondents agreed that using gadget inside classroom has
Over using also can result to back pain, lack of sleep, lack of exercise, becoming
less active physically, and often forget their duties according to them. Most of the
respondents said that, when they over use their gadgets, it is resulting to the blurriness of
their eye vision which can lead to eye strain/damage, and can also lead stress. The
respondents also talked about the lack of personal communication with their families,
friends, etc.
Conclusion
Using gadget moderately is not so bad but excessive use of gadget gives negative
effect on a person’s life especially for a student. This study was done to find out what are
the reasons, advantages, disadvantages, and possible effects of using gadget among the
4. The reasons of using gadget are: for recreational use, for communication, and for
school purpose.
5. The advantages of using gadget inside the classroom, based on the results of this
study, the respondents said that it helps them to speed up works (assignments,
projects, etc.), and some said it can contribute to focus on the study (school) more.
6. Most of the respondents or 93.33% proved that using gadget inside the classroom
inside classroom can result in lack of interest in studies, can cause to gadget
addiction.
7. The possible effects based on the result of this study, over usage of gadget can
lead to negative effects in your physical, mental/emotional, and social health. (1)
Physical Health: lack of exercise, back pain, lack of sleep, lesser time for physical
activities, and often forget duties. (2) Mental/emotional Health: can lead to stress,
and blurriness of eye vision or eye strain/damage that may lead to mental issue.
(3) Social Health: lack of personal communication with family, friends, etc.
Recommendations
1. For the students, although using gadget may help you a lot, using it excessively
cannot help you and it could possibly bring harm to you. Have physical activities
at your home such as exercising, and communicating with your family, managing
your time and using gadget moderately would be a great help for you to avoid
2. For the teachers, guide your students about using gadget as their adviser/teacher.
Help the students to expose their selves in physical activities at school so that they
are not just exposing themselves in gadget that may lead to any health issue.
3. For school administrators, conduct seminars to inform students about the effects
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