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Chapter 1 Input Output

The document discusses input and output in computer programming. It explains that input involves transferring data from a user to a computer program using the cin stream and >> operator. Output involves transferring data from the program to the user using the cout stream and << operator. It provides examples of printing variables and values to the screen using cout and reading input from the user into variables using cin. It also discusses operators like addition, subtraction, multiplication, and division that are used in programming expressions.

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0% found this document useful (0 votes)
40 views

Chapter 1 Input Output

The document discusses input and output in computer programming. It explains that input involves transferring data from a user to a computer program using the cin stream and >> operator. Output involves transferring data from the program to the user using the cout stream and << operator. It provides examples of printing variables and values to the screen using cout and reading input from the user into variables using cin. It also discusses operators like addition, subtraction, multiplication, and division that are used in programming expressions.

Uploaded by

wasfihamza592
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 39

Reference: www.netacad.

com 1

CHAPTER 1
Introduction to computer programming
(Input, Output, Operators, and Expressions)

Computer Science Department


Jordan University of Science and Technology
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1.7 CONNECTING WITH THE


REAL WORLD: INPUT AND
OUTPUT
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1.7 Input and output


• When data moves in the direction of the human (user) to
the computer program, it’s called the input
• cin stream, used with the >> operator to insert data.
• The >> operator itself is sometimes referred to as an extraction
operator.

• The data transferred from the computer to the human, is


called the output.
• cout stream, used with the << operator to output data.
• The << operator itself is sometimes referred to as an insertion
operator.
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1.7 output
• To print the value of an integer variable we need to send it
to cout stream through << operator
• Both the << operator and cout stream are responsible for
printing
• You can connect more than one << operator in
one cout statement and each of the printed elements
may be of a different type and a different nature
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1.7 output
• To break the line being sent to the screen using two ways:
• First, we can use one of the control characters called “newline” and
coded as \n (note: we use two characters to write it down but the
compiler sees it as one character).
• The newline character forces the console to complete the current line
and to start a new one.
• Second, using a manipulator called endl (as “end line”). Using endl
We can achieve exactly the same effect as \n.
• Example:

• This snippet causes the console to display the following three lines of
text:
1
2
3
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1.7 Input
• C++ program allow getting information from the user,
transfer it to the program, and then use it for calculations.

• C++ use cin stream with the operator >>, referred to as an


extraction operator.

• The cin stream, along with the extraction operator, is


responsible for:
• transferring the human-readable form of the data from the input
device e.g. a console.
• converting the data into the internal (machine) representation of the
value being input.
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1.7 Input
• Using cin stream with the operator >>; C++ language
program get data from a human and store it in variables.
• C++ program can ask the user to enter a value from the
keyboard and the program stores it in a specified variable
• For example: cin>>MaxPrice;

• A difference between cout and cin streams is that the


argument for cout may not be a variable. It can also be an
expression or constants.
• For example: cout << 2 * i;
• But using an input stream, we need to explicitly specify the
variable that can store the data entered by the user.
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1.7 Input
• Example:
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1.4 Operators
• An operator is a symbol of the programming language,
which is able to operate on the values
• For example, an assignment operator is (=)
• Used to assign values to variables X= 4
• Other operators available in C++ language associated
with widely recognizable arithmetic operations.
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1.4 Multiplication ( * )
• An asterisk * is a multiplication operator.
• For example:

• k will be set to the value of 120, while the z variable will be set to
0.625.
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1.4 Division ( / )
• A slash / is a divisional operator. The value in front of the
slash is a dividend, while the value behind the slash is
a divisor.
• For example:

• k will be set to 2, z to 0.5.


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1.4 Division by zero


• This will result with a compilation error, runtime error or
some message at runtime. As a general rule, you
shouldn't divide by zero.
• For example:

• And the code:

• when you try to execute that code, the result of the operation is not
a number. It’s a special featured value named inf (as in infinitive).
Generally, this kind of illegal operation is a so-called exception.
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1.4 Addition ( + )
• The addition operator is the + (plus) sign.
• For example:

• k is equal to 102 and z to 1.02..


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1.4 Subtraction( - )
• The subtraction operator is the – (minus) sign.
• this operator has another meaning – it can change the sign of a
number.
• For example:

• k will be equal to -100, while z will be equal to 0.0.


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1.4 Unary minus ( - )


• In “subtracting” applications, the minus operator expects two
arguments: the left (a minuend in arithmetical terms) and right
(a subtrahend).
• For this reason, the subtraction operator is considered to be one of the binary
operators, just like the addition, multiplication and division operators.

• The minus operator used as the unary operator, as it expects only


one argument - the right one.
• For example:

• The variable j will be assigned the value of 100.


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1.4 Unary plus (+)


• Its role is to preserve the sign. Take a look at the snippet
• Although such a construction is syntactically correct, using it
doesn’t make much sense and it would be hard to find a good
rationale for doing it.
• For example:

• The variable j will be assigned the value of 100.


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1.4 Remainder ( % )
• Its representation in the C++ language is the % (percent)
character.
• It’s a binary operator (it performs the modulo operation) and
both arguments cannot be floats.
• For example:

• The k variable is 3 (because 2 * 5 + 3 = 13).


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1.4 Priorities
• The hierarchy of priorities is the phenomenon that causes some
operators to act before others is known as the priority.

• The C++ language precisely defines the priorities of all operators and
assumes that operators of larger (higher) priority perform their
operations before the operators with lower priority.
• For example:

• The result will be 17.


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1.4 Bindings
• The binding of the operator determines the order of computations
performed by some operators with equal priority, put side by side in
one expression.
• Most operators in the C++ language have the left-sided binding,
which means that the calculation of this sample expression is
conducted from left to right.
• For example:

• 3 will be added to 2, and 5 will be added to the result.


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1.4 List of priorities


• Priorities from the highest to the lowest priority.
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1.4 List of priorities


• Quiz

• Result is:
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1.4 Parentheses
• Parentheses can change the natural order of calculation. Sub
expressions in parentheses are always calculated first.
• You can use as many parentheses as you need and we often
use them to improve the readability
• For example:

• I will take 10.


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Expressions
• If all operands are integers
• Expression is called an integral expression
• Yields an integral result
• Example: 2 + 3 * 5

• If all operands are floating-point


• Expression is called a floating-point expression
• Yields a floating-point result
• Example: 12.8 * 17.5 - 34.50

C++ Programming: From Problem Analysis to Program Design, Fifth Edition 23


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Mixed Expressions
• Mixed expression:
• Has operands of different data types
• Contains integers and floating-point
• Examples of mixed expressions:
2 + 3.5
6 / 4 + 3.9
5.4 * 2 – 13.6 + 18 / 2

• If operator has both types of operands


• Integer is changed to floating-point

C++ Programming: From Problem Analysis to Program Design, Fifth Edition 24


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Type Conversion
Cast operator: provides explicit type conversion
static_cast<dataTypeName>(expression)

C++ Programming: From Problem Analysis to Program Design, Fourth Edition 25


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Implicit conversion
• cout is able to recognize the actual type of its element even
when it is an effect of a conversion.

• A conversion can be done using the syntax: (newtype)expr


• Changes the type of the expr expression into the newtype type.

• We can see the ASCII code of any character stored within


a char variable and vice versa, or see a character whose ASCII
code is placed inside an int variable.
• For example:

• This snippet outputs the following text to the screen: X 88 88 X


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1.4 Increment Operator ( ++ )


• Used to increment a variable by one.
• This is often done when we’re counting something .
• For example:
int Counter;
Counter = 0;
Counter = Counter + 1;
• We achieve the same effect in a shorter way:
Counter++;
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1.4 Decrement Operator ( -- )


• Used to decrease the value of a chosen variable by one.
• This is often done when we’re counting something .
• For example:
int Counter;
Counter = 10;
Counter = Counter - 1;
• We achieve the same effect in a shorter way:
Counter--;
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1.4 Increment and Decrement Operators


• Both operators can be used as postfix and prefix operators
with the same effect to increment or decrement a given
variable by 1 called Pre/post increment/decrement
operators.
• For example:
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1.4 Increment and Decrement Operators


• There is a fairly significant difference between prefix and
postfix.
• Operation: Variable++ Variable--
• Effect: Use the original (unchanged) variable's value and
then increment/decrement the variable by 1.
• For example:

• The variable i is set to 1. In the second statement : the value of i will


be taken (as we use the post-increment operator), then the
variable i will be increased by 1.
• In effect, j will receive the value of 1, and i will receive the value of 2.
Reference: www.netacad.com 31

1.4 Increment and Decrement Operators


• There is a fairly significant difference between prefix and
postfix.
• Operation: ++Variable --Variable
• Effect: Increment/decrement the variable by 1 and use its
value already increased/reduced.
• For example:

• The variable i is assigned the value of 1; next, the I variable is


incremented and becomes 2; next, the increased value is assigned
to the j variable.
• In effect both i and j will be equal to 2.
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1.4 Increment and Decrement Operators


• Example:

• The program execution step by step:


1. The i variable is assigned the value of 4;
2. We take the original value of i (4), multiply it by 2, assign the
result (8) to j and eventually (post-)increment the i variable (it’s
now equal to 5).
3. We (pre-)decrement the value of j (it's now equal to 7), this
reduced value is taken and multiplied by 2, and the result (14) is
assigned to the variable i.
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1.4 Pre- and post- operators (priorities)


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1.4 Shortcut operators


• In the C++ language there is a short way to write the
operators.
• If op is a two-argument operator and the operator is used
in the following context:
variable = variable op expression;
It can be simplified and shown as follows:
variable op = expression;
• For example:
i=i*2;  i *= 2 ;
counter = counter + 10;  counter +=10;
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1.4 Shortcut operators


Reference: www.netacad.com 36

Character and Literals


• char is a type
• literal is a symbol that uniquely identifies its value
• Examples:
• char Character = ‘A’
• char A = 100
• Character: this is not a literal; it’s a variable name
• 'A‘ : this is a literal; when you look at it you immediately know its value
• 100 : it's a literal, too (of type int)
• 100.0 : it's another literal, this time of the float type
• i + 100 : this is a combination of a variable and a literal joined together
with the + operator; such a structure is called an expression.
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1.5 Character literals


• The C++ language uses a special character backslash( \)
• it named as escape character because by using the \ we
escape from the normal meaning of the character that
follows the slash

• You can also use the escape character to escape from


the escape character.
• For example:
Reference: www.netacad.com 38

1.5 Escape characters


Reference: www.netacad.com 39

1.5 Escape characters


• The C++ language use escape character to denote literals
representing white spaces.
• \n : denotes a transition to a new line and is sometimes called
an LF (Line Feed).
• \r : denotes a return to the beginning of the line and is
sometimes called a CR (Carriage).
• \a : as in alarm if you send this character to the screen, you’ll hear
a short beep.
• \0 : called null (none) is a character that does not represent any
character.

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