RLCraft v2.9.3 + v2.9.2d Changelog
RLCraft v2.9.3 + v2.9.2d Changelog
9 release) This update has been over a year in the making, thank
you to everyone who's been waiting so patiently, to the awesome RLCraft
communities, all the folks helping test things, report bugs, everyone who worked on
RLCraft (credited at the end of this changelog) making this update possible, and to
my sponsor Bisect Hosting who, without, I wouldn't of had the time to work on
RLCraft so much. I really hope you enjoy this update, there is a lot...and I mean
a LOT of new stuff, changed stuff, reworked and overhauled stuff...and should
theoretically be a whole new beast for you to conquer. Enjoy!
===============
IMPORTANT INFO:
===============
- 2.9 and 2.9.1c Worlds ARE (mostly) compatible with 2.9.2/2.9.3 HOWEVER there
are 2 commands you will need to run if you insist on staying on old worlds to
update quests and loot tables;
/bq_admin default load
/bqs_loot default load
- You will also need to run "/fml confirm" (for servers only) on first boot, to
confirm some item registry changes
- 2.8.2 Worlds are NOT compatible with 2.9+. If you attempt to update an old
world, you will likely run into issues, crashes, and quests not working.
- USE LATEST FORGE - Due to the recent Log4j exploit found in Java, you will
want to use the Forge version ending in 2860 or later! We recommend latest Forge
currently.
- Command blocks must be enabled in server.properties, otherwise
villages/structures won’t work.
- IF USING OPTIFINE you can no longer use the E3 version, 2.9 and up will need
version G5 or later.
- Better Foliage has been updated with shader support. If your leaves/grass
are not waving with your shaders, press F8, go to Shader Configuration, and add 100
to the beginning of the Grass and Leaves block ID, so it should look like 10018 and
10031 (Sildur's currently needs this, other shaders may use different ID's though,
such as Complementary Reimagined using 10004 and 10008).
- The default allocated 3GB's of RAM should still be perfectly fine for 2.9+.
You should not allocate more than 4GB's for your client, as this ends up causing
Java garbage collection to go wonky (very scientific I know).
============
Server Info:
============
- Many performance fixes for servers, to the point where 2.9+ server's should
no longer require frequent restarts for clearing RAM/cache (restarts still
recommended of course just in case but we ran a 2.9+ server for 2 weeks straight
with no restarts and zero issues, so i think that says somethin' at least =P
massive credit to Charles for a ton of the insane performance fixes)
Server.Properties Settings:
- NEW: Server's MUST enable "enable-command-block". Set this to TRUE in your
server.properties or structures won't generate correctly and villager spawns will
be missing.
- "allow-flight" must be TRUE for flying mounts, fairy ring, and more, or the
server will wrongly kick players.
- "max-tick-time" must be -1 (that's negative 1) for large structures
generating and for pregenning worlds.
- "difficulty" should be 3 (Hard) for the correct balance and features RLCraft
is centered around.
===================================================================================
================
RLCraft v2.9.3 - The "I love old mods breaking forcing me to update" update
(Quality Of Life Patch)
===================================================================================
================
This is just a small update to address the issue with TickProfiler no longer
working as the website used to download its libraries has shut down, causing an
error upon launch for most users. This small update also introduces some minor
Quality Of Life improvements.
Removed:
- TickProfiler (This mod was only used as a debugging tool and will not effect
RLCraft's gameplay)
Mods Updated:
- CarryOn
- ShieldBreak
- RLMixins
Changed:
===================================================================================
================
RLCraft v2.9.2d - Investigative AI, End Structure Overhaul, Combat Rework, and
"Dragonsteel" :):):)
===================================================================================
================
=============
New Features:
=============
- Investigative AI!
- Potion dipped weapons returns!!!!
- Combat/Reach fixed and reworked!
- Enchantment reworks!
- New End Cities and Nether Cities!
- All new end structures!
- Reworked Roguelike Dungeons, and new Lycanite water dungeons!
- Rebalanced Lycanite Mob Events!
- New Champion mobs!
- New unique tooltips for classes of items!
- Backpacks finally a bauble!!! >:|
- New secret baubles :)
- Oh god what is that in the Lost Ci- >>>ERROR: MESSAGE INTERRUPTED<<<
- And an absolute a**load of dupes, exploits, bugs, and performance issues
fixed =P
=============
Mods Updated:
=============
- Better Survival
- Chunk Animator
- CraftTweaker
- Doomlike Dungeons
- Dynamic Trees
- Entity Culling
- First Aid
- FoamFix
- Forgotten Items
- Grappling Hook
- ISeeDragons
- Lycanite's Mobs
- ModTweaker
- Particle Culling
- Recurrent Complex
- RLTweaker
- Scape & Run: Parasites
- ShieldBreak
- Snow! Real Magic!
- Varied Commodities
======
Added:
======
========
Removed:
========
=======================
Main Updates & Changes:
=======================
- All new animated and emissive textures for the following mods:
- Advanced Fishing
- Aquaculture
- Armorunder
- Bountiful Baubles
- Defiled Lands
- Familiar Fauna
- Fishing Made Better
- Forgotten Items
- Lycanite's Mobs
- Potion Fingers
- Quark
- Scaling Health
- Simple Difficulty
- Scape & Run: Parasites
- Switchbow
- Trinkets and Baubles
Better Survival:
- Fixes DIPPED WEAPONS! You can now once again (yes, this worked in 2.8.2 lol)
dip your weapons into cauldrons filled with potions to apply the effect to your
weapon
- Flamed and Iced variants of Dragonbone Better Survival weapons added
- Fixed dupe bug issue regarding Multi Shot/Infinity enchantments and Switch
Bows with custom arrows
- Fixed and re-enabled Myrmex weapon variants
- Fixed a dupe bug with Arrow Recovery enchantment
- Stun on Hammers now fixed (defuses creepers and stuns flying/swimming mobs)
and duration increased
- Stun and Disarm chances for Hammers and Battleaxes improved (now 15% chance
for both)
- Better Survival Stun and Disarm enchantments now increase Stun and Dismarm
chances by 10% per level
- Stun potion effect is now registered as a negative potion effect
- Milky is now a positive potion effect
- Nunchakus reworked, swing speed, and bonus damages adjusted
- Nunchakus can no longer swing when shield is raised
- Nunchakus no longer break everything
- Ice n Fire Nunchaku variant textures reworked
- Fixed Dragonbone Dagger recipe
- BattleAxe can now take Axe enchantments
- Spears should no longer accidentally hit yourself upon throwing sometimes
- Spear reach reduced to +0.5 blocks to match new reach with Spartan Weaponry
- Antiwarp Potion Effect should stop all forms of warping/teleporting now
- Fixed Vampirism working on non-living entities (RLMixins)
Bountiful:
- Reworked some bounty board rewards/quests; all fish values increased, min and
max required adjusted
- Increased chance for rare bounties to appear (from 27% to 30% per level)
- Increased bounty rarity worth (rare bounties are worth more now, so common is
1x, uncommon is 1.2x, rare is 1.4x, and epic is 2x)
- Added cleansing talisman to rewards pool
Champions:
>>>INFORMATION REDACTED<<<
Dynamic Surroundings:
- Mobs may be a little chattier than usual...
- Enabled Chat Bubbles above player's heads
- Fixed ambient Nether sound not playing
- Added missing armor sounds to wool, ice, sea serpent, deathworm, troll
leather, myrmex, umbrium, bookwyrm scale, and golem armor
- Added Canteens, Juices, and Rustic Elixir's/Juices to POTION sound effects
- Added all custom books, papers, and maps to BOOK sound effects
- Added FireFly particle effect to Lily Pads (swamps look a very nice now)
First Aid:
- Fixed negative armor attribute (armor reduction through e.g. Quality Tools)
not being displayed correctly
- Fixed a compatability issue with First Aid crashing due to other effects
going over the damage cap in very specific circumstances
Forgotten Items:
- Fix Golem Armor Chestplate and Leggings protection values being swapped,
Golem Chestplate now has 19 (from 15), Golem Leggings now has 16 (from 20)
- Added new Golem armor item textures courtesy of ArtsyDy
- Fixed exploit where Vein Pickaxe worked on Tile Entities causing issues/dupes
(RLMixins)
ISeeDragons:
Legendary Tooltips:
- All new tooltip borders and themes for various items, tiers, groups of items,
etc (artwork by Artsy!)
Lycanites:
Material Tweaker:
- Fixed Myrmex Chitin weapons, tools, and armor not being repairable
- Jungle Myrmex weapons and tools are now repairable with the correct type of
Myrmex Chitin, that being Jungle of course
- Blindfold and Earplugs no longer provide armor (get rekt)
- Golem Armor durability buffed >:| >:|
- Golem Armor now gives +4 Armor Toughness (from +4.5, because I like even
numbers idk)
- Golem armor now uses steel as its repair/reforging material instead of
Obsidian
- Fixed and added repair recipes for all SRParasite weapons
- Fixed armor values on Sea Serpent Chestplate and Leggings being swapped
- Tide Guardian Armor now gives +1 Armor Toughness (from +2.5, shouldn't be
better than Dragon Armor >:| )
PotionCore:
- Added Potion Sickness effect when having 13 (ha spooky number) or more
positive potion effects at once
- Fixed potioncore.damageResistance attribute doing some whacky incorrect
calculations (RLTweaker)
- Reach Potion is now half a block per level to match new Spartan Weaponry
Reach effect
- Replaced PotionCore's broken Reach calculations (replaced with ReachFix, more
info under RLCombat)
Quark:
- Added more maps to Cartographer, can now find Pathfinder maps to various
Defiled Lands biomes, Meadow and Badlands from Traverse, and Glacier biome from Ice
And Fire
- Fixed rune recipes
- Fixed sync of sign edit toggle for servers so they can disable it if using
sign plugins (RLMixins)
- Enabled linking items to chat so people would stop bugging me lel (removed in
hotfix 2.9.2d for causing a serious exploit)
Reskillable:
Roguelike Dungeons:
- Mobs now get lower enchanted gear at earlier floors, and higher enchanted
gear at later floors
- Chance for mobs to get enchanted gear increases 20% per floor of the dungeon
- Both of these changes should fix every mob getting thorns all the damn time,
but will still be thorny at deeper floors giggity
- Fixed house entrance generating 1 block too high
- Added Tie Fighters
- Fixed an issue where certain dungeons were not randomizing their generation
correctly
- Fixed an issue where hallways were generating too short
- The 2 above changes should make Roguelike Dungeons feel larger and more
labyrinth like, with more varied rooms as well
- Fixed cake room (I swear it's not a lie)
- Mob spawner rooms have the mob spawner in the center again (OG way)
- Hidden walls and secret rooms chance increases each floor
- The items Roguelike mobs can wield are more varied
RLMixins:
- Eye level changes are now smooth, lowered crouching eye level (similar to
newer Minecraft)
- Fixes baubles unequipping when entering End portal due to having Reskillable
requirements
- Fixes Flaregun, removes Albedo dependency, Flaregun is now usable and has new
features
- Fixes trumpet causing gluttony effect with gluttony pendant
- Fixes render bounding boxes on many Lycanite mobs
- Fixes render bounding boxes on several Ice n Fire mobs
- Fixed a dupe exploit with Toolbelt
- Fixed a dupe exploit with the Switchbow Quiver
- Blights and Infernals no longer enter boats (get rekt)
- Anvils now properly display proper level required instead of saying "Too
Expensive"
- Fixed Food Expansion foods deleting entire stack of food upon eating 1
- Fixed Rune: Piercing Capabilities enchantment, now works consistently and
does not break other enchantments. No longer incorrectly bypasses the Defense
attribute of specific Lycanite Mobs.
- Fixed particles not rendering in certain instances (most notably, dragon
breath attacks now correctly spawn particles)
- Canteen's properly get filled with purified water now instead of dirty water
from rain
- Fixed the Iron Canteen and Dragon Canteen not being able to collect water
from a Rain Collector
- Broken Heart bauble fixed and reworked
- Obsidian Skull bauble fixed
- Added Encumbered Potion Effect for Backpacks
- Nether Wart stew crash fixed
- Bounty Boards can no longer be glitched to break
- Golden Book Wyrm armor can now be repaired with the Golden Osmosis skill from
Reskillable
- Undershirt skill from Reskillable now works correctly and has sound effect,
slightly reworked in order to work with First Aid
- Infernal Mobs no longer spam your game with particles when game is paused
- Mending will prioritize damaged items first (like newer Minecraft versions)
- Bauble Reforging station no longer removes curse of binding armor
- Fixed the Sweeping Edge enchantment compatibility due to changes in the Sweep
Weapon Property. It can only be applied on Sweep 1 weapons.
- Added Cleansing Talisman, this can be combined with any enchanted book to
give you an enchanted book of Curse Break
- Added Curse Break potion, made with Cleansing Talisman
- Steel weapons do +2 damage to nether mobs and fire elementals now
- Vanilla Nether Portal Spawner disabled (Lycanites takes this over now)
- Revival potion only works on players now
- Tipped arrows of Revival no longer work (they can be made, just don't do
anything)
- Tipped arrows of Curse Break no longer work (they can be made, just don't do
anything)
- Fixed teleporting long distances with Grave Scroll causing massive lag (game
still breaks if you try teleporting 300k blocks, so don't :P)
- Fixed cow milk cooldown and squid ink collection cooldown not working
- Can no longer shear stoned chickens. Stoned Chickens no longer passively
drop feathers
- Fixed rare bug with First Aid that could cause player to enter fake death
state
- Fixed bug with Scaling Health that could cause mobs to enter the fake death
state if mobs took damage in the same tick that they spawned
- Fixed Stray/Husk mob spawners not working
- Curing a Zombie Villager from a mob spawner will now count towards the "kill"
count for that spawner to automatically break
- Clay tool is no longer enchantable on an Enchanting Table
- Fixed exploit with Gorgon head
- Fixed a crash with the Disenchantment Table
- Fixed potion effects not displaying a Roman Numeral above IV on potions
higher than level IV (Up to X)
- You can now eat potatoes and carrots even though they require Farming 4
YOOOOOOOOOOOOOO POG
RLTweaker:
- Adds INVESTIGATIVE AI!! Certain (smart) mobs will now search for you or have
a chance to search for you if shooting them from far awaaaaaaaaaaaaaaaay. The
further you are, the less accurate their search will be. Certain group mobs can
call upon friends to search with them.
- Cleanup Worldgen Files mineshaft crash fix, now it does not check for loaded
chunks
- Potion sickness and effects from potion sickness are now incurable from Cure
(Cure will still cure negative effects from other sources)
- Inebriated and effects from Inebriated are now incurable from Cure (Cure will
still cure negative effects from other sources)
- Cure potion effect no longer cures Hunger, Thirsty, Hypothermia,
Hyperthermia, or bleed effects
- Fix RealBench dupe bug ( again >:| )
- Fixed Chest Of Drawers (Better Nether) not dropping items it contained when
destroyed
- Fixed bauble modifier books (Bountiful Baubles) modifying original item
instead of output item in an anvil
Rustic:
- Wine from Rustic now increases duration by 1 minute (at full 1.0 quality)
instead of 2 minute, and to a max of 5 minutes instead of 10 (RLTweaker)
- Rustic Ale, Cider, and Mead effects reworked (RLMixins)
- Water Bottles no longer reduce the effect of Inebriation (RLMixins)
- Coffee will now reduce the effect of Inebriation at a higher rate than water
bottles did (RLMixins)
ScalingHealth:
- onFire damage type now scales at a 0.5* multiplier with your max hearts (was
3.0, oops)
- drowning damage type now scales at a 0.5* multiplier with your max hearts
(was 0.1)
- dragonBreath damage type now scales at a 0.5* multiplier with your max hearts
(this is ender dragon, not ice n fire dragons)
- hypothermia, hyperthermia, and parasites damage types now scale at a 0.25*
multiplier with your max hearts
- starve damage type now scales at a 0.5* multiplier with your max hearts
- dehydration damage type now scales at a 0.25* multiplier with your max hearts
- outOfWorld damage type will scale 100% with your max hearts
- yes
ShieldBreak:
- Successfully parrying (timed block) a mob will stun the mob briefly and make
them vulnerable, making them take more damage from your next attack within 2
seconds
- A mob breaking/knocking down your shield from a too strong attack will stun
you (slowness) and give you the vulnerable effect, making you take more damage for
the next 2 seconds
So Many Enchantments:
SpartanWeaponry:
- Fixed a rendering bug with Quivers that could cause FPS drops for some people
- Replaced Better Combat Rebirth compatibility for the more updated fork called
RLCombat. Better Combat Rebirth will no longer work with Spartan Weaponry anymore.
- Fixed attributes from weapons not working correctly in Offhand when dual
wielding is enabled in RLCombat
- Fixed Daggers not working with Advanced/Supreme Sharpness enchants when
thrown
- Fixed Qualities not working with Crossbows
- Reach I now extends player's reach by 0.5 blocks and Reach II now extends
player's reach by 1.0 blocks (was previously 1.0 and 2.0 but due to PotionCore
Reach being broken, this was never consistent. With the fixed Reach, 0.5 and 1.0
feels incredibly solid, and now correctly stacks with all other Reach effects)
- Iron and Diamond Bolts reworked; Iron Bolt Range now 1.25x with Damage Base
at 2.0x. Diamond Bolt Range now 0.75x with Damage Base at 6.0x.
- Iron and Diamond Arrows reworked to match their Bolt counterparts. Note Iron
and Diamond Arrows will still do less damage than their Bolt counterparts as they
fly slower, and speed still determines damage.
- Longbows now scale draw time and arrow speed with higher materials (tooltips
updated to reflect these)
- Crossbows now scale load time and aim time AND bolt speed with higher
materials (tooltips updated to reflect these)
- Fixed damage modifier bugs for throwing weapons where only the most recent
damage modifying Weapon Property was being applied and overriding previous ones.
This should make Silver and some addon throwing weapons work properly again.
- Fixed Lance! Actually does more damage now based on your speed when on a
mount. epic pog poggington
- Battleaxe can now take Axe only enchantments
Structures:
- 32 New End Structures! Credit to the following awesome people who submitted
these during the End Structure Competition! Rayquazafallout, ShadowCat,
Fonnymunkey, DerZocker97HD, Tybonel13, Hi_Ther3, Samimiliano01, Stranding,
RedStar_Gamelock, Frontenac
- Added a ruined variant of RLCraft_PlainsCamp (credit Stingin)
- Added new Nether Cities hooray (thanks Ray!)
- Added new Mega End Cities hooray hooray (also thanks Ray and AgentStarbuck!)
- Added Defiled Cult structure (Ray, and a little me)
- Added Viking House structure for snowy biomes (AgentStarbuck)
- Added Vindicator Viking Mansion structure for snowy biomes (Stranding)
- Added Starter Water Base structure (AgentStarbuck)
- Fixed P_IcyCity structure not being able to generate
- Fixed P_PreysPerch structure not being able to generate, revamped loot tables
- Fixed P_SkyCastle structure not being able to generate
- Fixed P_SnowTemple structure not being able to generate, modified diamond
block layout
- Fixed PirateChest generating 1 block too low, hiding the red X
- Fixed Flagship structure having bad spawn conditions that made them way too
rare
- Increased spawnrate of PirateHideout (beach biome spawn only)
- Increased spawnrate of RLCraft_PhilbosaurusRex structure
- Increased spawnrate of RLCraft_WilySmile structure
- Increased spawnrate of RLCraft_Lyquix structure
- Increased spawnrate of RLCraft_SwampHut structure
- Slightly adjusted spawnrate of Collin Lore structures
- Lowered generation chance of RLCraft_Vineyard
- Fixed Cathedral of Madness structure missing spires on top (Thanks Ray!)
- Removed command blocks from P_CathedrealOfMadness (they didn't do anything
anyway)
- Fixed Waystone in P_Meridor
- Randomized XP tomes a little bit that spawn in 4Towers Dungeon
Varied Commodities:
==========================
Minor Bug Fixes & Changes:
==========================
- Fixed Spawn Radius ( now correctly spawns players between 10,000 and -10,000,
was 5,000 by -5,000 before, because diameter =/= radius Mojang! >:| )
- Fixed (another) exploit with Iron Berry >:|
- Fixed Magikarp Quest
- Fixed broken mob spawner in Jungle Doomlike Dungeons (typo in config)
- Fixed common theme Doomlike Dungeons spawning in SWAMP biomes (typo in
config)
- Hid Aqua Culture Fish Fillet items from JEI menu as they're no longer used
- Crafting Wool and Dyes no longer gives XP with the Crafting XP skill in
LevelUp
- Skirts can now take ozzy liners and legging liners (you're omega welcome)
- Warp Stone now only has a 30 second cooldown
- Unhid Bronze Sword in JEI
- Bronze Sword now requires Attack 4, and is smeltable
- Removed redundant leather_boots to leather crafting recipe
- Removed redundant recipes from JEI
- Fixed crops being able to grow in Ocean and River biomes during Winter
- Disabled crops from being able to be grown in Badlands
- Crops can now grow in all seasons in a Flower Forest biome (just like
Mushroom Island biomes)
- Fixed Deer not spawning in Traverse Forested Biomes
- Added tooltip to Ozzy Liners to make it more obvious they are destroyed upon
removal (it already says single install you nerds >:|)
- Added Reforging material for Better Survival Crossbows, now takes Wooden
Planks just like normal Bow
- Fixed scaling for Fire Protection, Blast Protection, Advanced Fire
Protection, and Advanced Blast Protection enchantments (these previously hit the
80% damage reduction cap before level 4, etc)
- Pimped out Flaming Skull Dungeon structure in Badlands
- Added tooltip for Greenhouse Glass
- Holding and placed Blaze Rods now give off a small amount of heat
- Added Neptunium loot to ocean Doomlike dungeons
- Renamed the Reforging Station from Bountiful Baubles to Baubles Reforging
Station to help differentiate it from the Quality Tools Reforging Station
- Fixed Chest Of Drawers (Better Nether) model to cull proper faces now (no
more vanishing sides and backs when blocks are placed against it)
- Fixed Fence recipes using Stalagnate and Reeds (Better Nether)
- Nether Wart Soup recipe now requires Black Apples to craft
- Black Apples cannot be bonemealed anymore
- Explosion Potion base is now Thick Potion
- Burst Potion base is now Awkward Potion
- Possibly did something about Herobrine
- Banner bounding box fixed
- Fixed voiding your held item with clicking on an item frame with both left
and right click at the same time
- Changed Quark:Grate recipe to output 4 instead of 1 now
- Cobalt shield recipe removed to be treasure only item (this has been in since
2.9, was just missing from changelog)
- Removed L ALT/R ALT drop key shortcut from Inv Tweaks for causing crashes,
just use Q
- Added Glacier Cream (opposite of Magma Cream, used for Ice Resistance Potion)
- Snail Shells can be crafted into Slime Balls now
- Neptunium Armor and Tools are now smeltable! Added Neptunium Nugget
- Golem Armor, Myrmex Armor, and Deathworm Armor now have new set bonuses!
- Added new models/textures for living/sentient weapons
- Miner's Ring can now be reforged with Iron
- Cincinnasite Frames now have a crafting recipe
- Added shield smelting recipes
- Hoppers can no longer be explodedededededed
- Crates can no longer be hopper'd into shulkers >:|
- Blacklisted Composter from being used with Hoppers since it was broken anyway
- Removed Thatch to Wheat recipe
- Blacklisted and made Empty Splash and Empty Lingering Potions unusable to
avoid exploits
- Made new crafting recipes to convert Empty Splash/Lingering bottles into
normal bottles
- Fixed the dreaded stone spear recipe
- Only Rainbow Runes can be turned into Spectral Silt now (since we fixed
Rainbow Rune recipe and they're much more obtainable, that and every new structure
in the end using an absurd amount of crystal blocks >:| )
- WildBerry Wine no longer infinitely buffs Set Bonus potion effects (oops)
- Maze timeout generation 10 seconds instead of 20 (Recurrent Complex, to
fonny's dismay, no I did not disabel mazes entirely rofl)
- Fixed several incorrect and missing enchantment descriptions
- Renamed Sharpshooter enchantment from Defiled Lands to Precision yay
- Scarlite Reaver now gives Leech effect for 1 second to avoid a previous
exploit
- Fixed missing tooltip with Umbrium Pellets
- Fixed some typos in Goopaks description
- Wolves/Foxhounds have been blacklisted from CarryOn to avoid a potential dupe
and for better compatibility with Wolf Storage
- Crushed F3+A's hopes and dreams, git gud
- Turned clouds back on lel (oops)
- Both Entity Culling and Particle Culling fix some performance issues that
help with FPS and should overall be much smoother
- Moo
- Added "Dragonsteel" 🙂 🙂 🙂
- Removed stick recipe from Stalagnate Planks to stop confusing players like
Nagzz21 :)
====================
MASSIVE THANK YOU!!!
====================
RLCraft v2.9+ would not have been possible without the following people who spent
countless hours, time and effort, helping and working on RLCraft, from their own
sheer passion, even changing their mods specifically for RLCraft, massive massive
thank you <3