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US20090234788A1

This patent application describes a proposed method for time travel using teams of intelligent robots. The method requires robots that work together in both the virtual world and real world to generate a complete timeline recording all events on Earth. A time traveler selects a date, and atom manipulators change the current environment incrementally according to the timeline until reaching the selected date. Components of the proposed time machine could also enable advanced technologies like faster-than-light travel, intelligent weapons, and manipulating physical objects. The application claims the method allows travel into the past or future and transferring objects between times.

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0% found this document useful (0 votes)
76 views78 pages

US20090234788A1

This patent application describes a proposed method for time travel using teams of intelligent robots. The method requires robots that work together in both the virtual world and real world to generate a complete timeline recording all events on Earth. A time traveler selects a date, and atom manipulators change the current environment incrementally according to the timeline until reaching the selected date. Components of the proposed time machine could also enable advanced technologies like faster-than-light travel, intelligent weapons, and manipulating physical objects. The application claims the method allows travel into the past or future and transferring objects between times.

Uploaded by

mdeychess
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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US 20090234788A1

(19) United States


(12) Patent Application Publication (10) Pub. No.: US 2009/0234788 A1
KWOk (43) Pub. Date: Sep. 17, 2009
(54) PRACTICAL TIME MACHINE USING Dec. 20, 2007, provisional application No. 60/909,
DYNAMIC EFFICIENT VIRTUAL AND REAL 437, filed on Mar. 31, 2007.
ROBOTS
Publication Classification
(76) Inventor: Mitchell Kwok, Honolulu, HI (US) (51) Int. Cl.
Correspondence Address: G06N 5/04 (2006.01)
Mitchell Kwok G06F 7/30 (2006.01)
1675 Kamamalu Ave. (52) U.S. Cl. ..................... 706/46; 707/3: 718/1901/50:
Honolulu, HI96813 7O6/12

(21) Appl. No.: 12/471.382 (57) ABSTRACT


A method for time travel, which allows an objector a group of
(22) Filed: May 24, 2009 objects to travel into the past or the future, as well as a method
Related U.S. Application Data to cut objects from the past or future and paste them to the
current environment. The present invention, called the prac
(63) Continuation-in-part of application No. 12/135,132, tical time machine, requires teams of Super intelligent robots
filed on Jun. 6, 2008, Continuation-in-part of applica that work together in the virtual world and the real world to
tion No. 12/129,231, filed on May 29, 2008, which is a generate a perfect timeline of planet Earth. The timeline of
continuation-in-part of application No. 12/110,313, Earth records all objects, events and actions every fraction of
filed on Apr. 26, 2008, which is a continuation-in-part a nanosecond for the past or the future. A time traveler will set
of application No. 12/014,742, filed on Jan. 15, 2008, a time travel date; the time traveler can be one object or a
which is a continuation-in-part of application No. group of objects. Next, atom manipulators are scattered
11/936,725, filed on Nov. 7, 2007, which is a continu throughout the Earth to change objects in our current envi
ation-in-part of application No. 1 1/770,734, filed on ronment based on the timeline; and incrementally, change the
Jun. 29, 2007, which is a continuation-in-part of appli current environment until the time travel date. Each atom
cation No. 1 1/744,767, filed on May 4, 2007. manipulator is intelligent and manipulates the current envi
ronment as well as generating ghost machines to manipulate
(60) Provisional application No. 61/155,113, filed on Feb. the current environment. Also, components of the practical
24, 2009, provisional application No. 61/083,930, time machine can be used to create technology for the purpose
filed on Jul. 27, 2008, provisional application No. of building cars, planes and rockets that travel at the speed of
61/080,910, filed on Jul. 15, 2008, provisional appli light, building intelligent weapons, creating physical objects
cation No. 61/079,109, filed on Jul. 8, 2008, provi from thin air, using a chamber to manipulate objects, building
sional application No. 61/077,178, filed on Jul. 1, force fields, making objects invisible, building Super power
2008, provisional application No. 61/074,634, filed on ful lasers, building anti-gravity machines, creating strong
Jun. 22, 2008, provisional application No. 61/073,256, metals and alloys, creating the Smallest computer chips, col
filed on Jun. 17, 2008, provisional application No. lecting energy without any solar panels or wind turbines,
61/042,733, filed on Apr. 5, 2008, provisional applica making physical DNA, manipulating existing DNA, making
tion No. 61/035,645, filed on Mar. 11, 2008, provi single cell organisms, controlling the Software and hardware
sional application No. 61/028,885, filed on Feb. 14, of computers and servers without an internet connection, and
2008, provisional application No. 61/015,201, filed on manipulating any object in the world.

Real world
A team of workers
(human) (robot)
clicnt Contractor
(robot) (robot)
(robot) worker1 worker2
Architecture

Virtual world
W
Patent Application Publication Sep. 17, 2009 Sheet 1 of 38 US 2009/0234788 A1

FIG. 1 Real World (the robot)

Virtual world (the robot)

Time machine
(The virtual character)

FIG. 2

Virtual world brain

Current pathway for Optimal robot pathway


robotA (input)
O-O-O 9

Optimal virtual character pathway

Time machine brain


Patent Application Publication Sep. 17, 2009 Sheet 2 of 38 US 2009/0234788 A1

FIG. 3

Make a patent Patent drawings


drawing (input) (dcsircd output)
Robot
pathways

Virtual character
pathways Scarch thc USc photoshop Makc patcnt
internet drawings
using Software

FIG. 4

input results input results input results input results

- Robot pathway
| | | | | |-
FIG.S
Universal computer program

Robot
pathways
(virtual world)
input

Virtual character O-O-O-O-O-O-O


pathways
(time machine world)
Patent Application Publication Sep. 17, 2009 Sheet 3 of 38 US 2009/0234788 A1

F.G. 6
Universal computer program

Robot
pathways
(virtual world)
input

Virtual character O-O-O-O-O-O-O-O-O-O


pathways
(time machine world) l l
preSS press preSS
l? buttonA buttonB button B PTCSS
2 buttonA

FIG. 7
Team work pathways
(or station pathways)
2" virtual character
i7
reference link
main virtual character

3" virtual character


Patent Application Publication Sep. 17, 2009 Sheet 4 of 38 US 2009/0234788 A1

FIG. 8

(real world) (real world) (real world)


(real world) robot) human B robot E
robotA

Time machine (T1)


Virtual
SA characterA Virtual
Virtual characterD
characterB
Virtual
characterC
Patent Application Publication Sep. 17, 2009 Sheet 5 of 38 US 2009/0234788 A1

Time machinc

A. Universal brain B. New technology,


knowledge, and
computer software

Work done by
virtual characters

Work done by virtual characters

Simulation brain Pathways to do


work for users
Simulated Predicted
models models

Timcline of Earth
Timeline of
the internet All events,
actions, and
objects on Earth.
All knowledge,
technology, and
artwork
Patent Application Publication Sep. 17, 2009 Sheet 6 of 38 US 2009/0234788 A1

Current
-b

Timeline of the internet

All user activities, all computer


activities and all server activities
All internet content: including all
videos, websites, music, software
applications and So forth. All physical aspects of users, servers,
computers, signal transmissions,
software programs and so forth.

FIG. 12
Real world
A team of workers
(robot)
COntractOr
(robot) (robot)
(robot) worker1 worker2
Architecture

Virtual world
N
Patent Application Publication Sep. 17, 2009 Sheet 7 of 38 US 2009/0234788 A1

F.G. 13A
Contractor

1. talk to client and have him/her 1. talk to architecture and discuss


fill in preference forms. the project.
2. meet with client 2-3 times 2. hire and meet with all potential
during the build phase to make members involved in the project
Sure everything is done according and assign task to each one
to plan
3. meet with construction
3. meet with construction Workers to discuss progreSS and
Workers regularly to check on the possible changes in the blueprint.
house.

Real world Virtual world

F.G. 13B
Architecture

1. talk to client and have him/her 1. talk to contractor and discuss


fill in preference forms. the project.
2. meet with client 2-3 times to 2. Work on the blueprint
modify the blueprint.
3. meet with construction
3. meet with construction Workers to discuss progreSS and
Workers regularly to check on the possible changes in the blueprint.
house.

Real world Virtual world


Patent Application Publication Sep. 17, 2009 Sheet 8 of 38 US 2009/0234788 A1

F.G. 14
Hierarchical structure of a business

President

Rules
CEO
1. real world
2. virtual world
Managers

Supervisors

Individual workers

FIG. 15
Multiple minor interruptions
President

Manager

Supervisor

Individual
worker
Patent Application Publication Sep. 17, 2009 Sheet 9 of 38 US 2009/0234788 A1

FIG. 16
Emergency interruption
President

Manager

Supervisor

Individual
worker

FIG. 17

Viewable
environment
w

N
camera Y
w
Y -1
Patent Application Publication Sep. 17, 2009 Sheet 10 of 38 US 2009/0234788 A1

FIG. 18

Desired output

F.G. 19A
Short distance long distance

a targeted
Patent Application Publication Sep. 17, 2009 Sheet 11 of 38 US 2009/0234788 A1

FIG. 19B
short distance long distance

O NA Ho -Y
o -> O ---------
2 targeted
Atom O O u- al
manipulat
MX O
- O -> O O

NO u
Y -
FIG. 20

Atom reserves
-1 (outer layer)

Laser Systems
Patent Application Publication Sep. 17, 2009 Sheet 12 of 38 US 2009/0234788 A1

FG, 21

FIG. 22
Patent Application Publication Sep. 17, 2009 Sheet 13 of 38 US 2009/0234788 A1

FIG. 23
Data structure of pathways for
the atom manipulator
1 clarity tree 2. robot's pathways
O-O-O-O human
4 different data types
O-DO >O-DO molecule
visibility
N
O-DO >O-DO aton
visibility

3. encapsulated work
(or hidden instructions)
situation

encapsulated work
Patent Application Publication Sep. 17, 2009 Sheet 14 of 38 US 2009/0234788 A1

FIG. 24

Framel Framc2

peripheral visio

peripheral vision multiple focus areas and


peripheral areas is possible

FIG. 25
Station pathways 3"robot

2"robot

5"robot
Patent Application Publication Sep. 17, 2009 Sheet 15 of 38 US 2009/0234788 A1

FIG. 26

5 Sense data (relational links)

visibility (relational links)


2. Robot's pathway
O->O->O->O
W
molecule
visibility

O-O-O-O visibility
atom

FIG. 27

1. clarity tree
W
y Reference pointers (for learned words/sentences)
W

Reference pointers
W
A.
y Reference pointers
W
Patent Application Publication Sep. 17, 2009 Sheet 16 of 38 US 2009/0234788 A1

- - --> relational links

Main virtual character (captain)

3rd virtual character b.


OH)OH)O-DO

5th virtual character


O-DO-DO-DO

7th virtual character N 6th virtual character


O-DO-DO-DO

Station pathway for one function of the plane (encapsulated work)

Encap2 Encap3
Patent Application Publication Sep. 17, 2009 Sheet 17 of 38 US 2009/0234788 A1

FIG. 30
Station pathway (1 section)
Clarity tree
Main virtual character (captain)
O-O-O-O uses D1 D
W
W
W

2nd virtual character (chief engineer)


O->O->O-DO uses D2, D3

N 3rd virtual character


O-O-O-DO uses D4

FIG. 31
Clarity tree
l station pathway
D1
captain
Uses D2, D3

5 worker (all using D4)


Patent Application Publication Sep. 17, 2009 Sheet 18 of 38 US 2009/0234788 A1

FIG. 32

environment

laser system laser System laser system laser system

FIG. 33
Universal computer program

Captain pathways
(time machine world)

Worker
pathways
(time machine world)
Patent Application Publication Sep. 17, 2009 Sheet 19 of 38 US 2009/0234788 A1

FG. 34

Move forward Move backward

Move at an angle

joystick
move forward
Y (5 mph)
target area

joystick

7 move forward
- target area (20 mph)

joystick

2) move forward
- target area (43 mph)
Patent Application Publication Sep. 17, 2009 Sheet 20 of 38 US 2009/0234788 A1

FIG. 36

Joystick increments Joystick increments


C)
4 5 6 7 1 2 3 4 5 6 7

FIG. 37

Diagram E5
Patent Application Publication Sep. 17, 2009 Sheet 21 of 38 US 2009/0234788 A1

FIG.38 Diagram E5
Patent Application Publication Sep. 17, 2009 Sheet 22 of 38 US 2009/0234788 A1

atom bounces

atom bounces

FIG. 40
Different gameplays
target area
target area target area
Patent Application Publication Sep. 17, 2009 Sheet 23 of 38 US 2009/0234788 A1

FIG. 41
Clarity trec
1 station pathway
captain
Uses D2, D3

5 worker (all using D4)

FIG. 42

current environment

()
O

C O
.
laser system laser system laser system laser system
(worker1) (worker2) (worker3) (worker4) (workerS)
Patent Application Publication Sep. 17, 2009 Sheet 24 of 38 US 2009/0234788 A1

FG, 43

The virtual world The real world

The real world 1. design one 1. test the training


training Session. Session.
Input:
Current 2. predict the 2. modify future
environment future of training Strategies for
session training sessions

1B. Station pathways


O-DO-DO-DO W2
e

peripheral vision
1A. clarity tree
peripheral vision
Patent Application Publication Sep. 17, 2009 Sheet 25 of 38 US 2009/0234788A1

FIG. 45

relational
1. training situation links 2. fabricated situation

(A). Station pathways relational (A). clarity tree


(B). clarity tree links (B). robot pathways
(or ghost machine pathways)

FG. 46

low priority relational


high priority
1. training situation links 2. fabricated situation

(A). Station pathways relational


(A). clarity tree
h
(B). clarity tree links (B). robot pathways
(or ghost machine pathways)

Target objects C) Element objects


(fabricated situation) (training situation)
Patent Application Publication Sep. 17, 2009 Sheet 26 of 38 US 2009/0234788 A1

FIG. 47

Virtual world Real world


— — is W
w
Take a station Test one training
pathway and create Session. (do this
incremental incrementally)
fabricated situations

FIG. 48

Increment 1

Station pathway Fabricated situation


(Training situation)

Increment2

Station pathway Fabricated situation


(Training situation)

Increment3

Station pathway Fabricated situation


(Training situation)
Patent Application Publication Sep. 17, 2009 Sheet 27 of 38 US 2009/0234788A1

FIG. 49

Training fabricated D) Instructions to


training Situation situation atom manipulator

Training Instructions to
automat1C situation atom manipulator

FIG. SO

pattern
links
1. training situation 2. fabricated situation

(A). Station pathways relational (A), clarity tree


(B). clarity tree links (B). robot pathways
(or ghost machine pathways)

Virtual world Real world



Take a station Test one training
pathway and create Session. (do this
incremental incrementally)
fabricated Situations

(1 millisecond)
Patent Application Publication Sep. 17, 2009 Sheet 28 of 38 US 2009/0234788 A1

FIG.S2

Training 1 Training2

1A. clarity tree 1A. clarity tree

Training3 Training4

1A. clarity tree 1A. clarity tree


Patent Application Publication Sep. 17, 2009 Sheet 29 of 38 US 2009/0234788 A1

FIG. 53
Training 1 Atom
manipulator
Original area

Target area
-1
Training2
Original area

Target area
-1 Atom
manipulator

FIG. S4

Training situation Fabricated situation


(1 station pathway) (robot pathway)

or- H H H
big robot pathway
controlling a tiny robot
using a videogame
Patent Application Publication Sep. 17, 2009 Sheet 30 of 38 US 2009/0234788 A1

FIG. 55
A Clarity tree (levels)
Fabricatcd situation
D1
captain (robot)
Uses D2, D3

5 workers (all using D4)

F.G. 56 air pressure

Si t vcinS

Disktop computer

take out CPU

cut out edges


Patent Application Publication Sep. 17, 2009 Sheet 31 of 38 US 2009/0234788 A1

FIG. 58

Atom
manipulator

FIG.S9
Design of nanobot

USer
interface clippers

gearS/circuits
Patent Application Publication Sep. 17, 2009 Sheet 32 of 38 US 2009/0234788 A1

F.G. 60
hod: Training Fabricated
Training method: Situation Situation

Fabricated
new method: Situation

F.G. 61

Fabricated situation
Clarity tree (visual)
D1
captain (robot)
Uses D2, D3

5 workers (all using D4)

F.G. 62
Patent Application Publication Sep. 17, 2009 Sheet 33 of 38 US 2009/0234788 A1

FIG. 63
Clarity tree
Fabricated situation
big ghost
captain (robot) D1 machine

Uses D1, D2 D2

5 workers (all using D4) nanobots

Clarity tree
Fabricated situation
big ghost
Super captain (robot) D1 machine

D2

3 captains
(all using D1, D2) Small ghost
machine
5 workers (all using D4)
Patent Application Publication Sep. 17, 2009 Sheet 34 of 38 US 2009/0234788 A1

F.G. 65
Cure lung cancer for 3 patients (encapsulated work)

Encap1 Encap2 Encap3

F.G. 66
Simulated model

brai del
a1 OCC 4 different data types: 5 sense
O-O-O-O objects,
objects, activated element
hidden objects and
pattern objects.

Software data
Hidden data typcs and work
O O CD CD done by intelligent robots

hardware data
Physical action or objects
O-O-O-O recorded in a universal 3-d
environment (called 3-d
animation).
Patent Application Publication Sep. 17, 2009 Sheet 35 of 38 US 2009/0234788 A1

FIG. 67

5 sense data (relational links)


l, clarity tree
4
(- - - - - - sentences/words
O-O-O->O visibility
h" (relational links)

O->O->O->O
's
molecule
visibility
w 4.
N
O-DODO-DO atom
visibility 2B. Virtual character's
pathway

F.G. 68

Physical body 5 Sense and thoughts Brain organs and


and actions (4 different data types) functions

pattern object
Patent Application Publication Sep. 17, 2009 Sheet 36 of 38 US 2009/0234788 A1

FIG. 69

O O O O O O O O human being
cell baby teen adult old adult

O DO DO DO DC) DO->O->O dog


teen dog adult dog

FIG. 70
Self-organization of different organisms (3D)
organism traits:
1. brain model
2. Software data
3. hardware data

O
Patent Application Publication Sep. 17, 2009 Sheet 37 of 38 US 2009/0234788 A1

FIG. 71

1. clarity tree

O->O-DO->O visibility
satellite

O-DO->O->O visibility
human
WW
W W
Y
N
O-DO DOH)O moleculeV
W visibility

O-O-O-O atom
visibility

FIG. 72

win game lose game quite game

Spaced out future pathways


Patent Application Publication Sep. 17, 2009 Sheet 38 of 38 US 2009/0234788 A1

FIG. 73

results

Cut, copy and pastc future pathways

FIG. 74

good bad bad good good good

o? 21. SPs. O 93 O
US 2009/0234788 A1 Sep. 17, 2009

PRACTICAL TIME MACHINE USING travel theory. He is right in that different space has “slightly”
DYNAMIC EFFICIENT VIRTUAL AND REAL different time, but for the most part, time travel into the past or
ROBOTS future is impossible.
0007. Other theories related to time travel will include
CROSS REFERENCE TO RELATED using wormholes, using black holes, warping time, spinning
APPLICATIONS the earth backwards and using cosmic strings. These are
0001. This application claims the benefit of U.S. Provi theories that have been past down from generation to genera
sional Application No. 61/155,113, filed on Feb. 24, 2009, tion. They don’t work very well because these theories are
which claims the benefit of U.S. Provisional Application No. difficult or impossible to implement in the real world.
61/083,930, filed on Jul. 27, 2008, which claims the benefit of SUMMARY OF THE INVENTION
U.S. Provisional Application No. 61/080,910, filed on Jul. 15,
2008, which claims the benefit of U.S. Provisional Applica 0008 All inventions below are encapsulated which means
tion No. 61/079,109, filed on Jul. 8, 2008, which claims the they are built on top of each other. The present invention,
benefit of U.S. Provisional Application No. 61/077,178, filed called the practical time machine, need all 9 inventions in
on Jul. 1, 2008, which claims the benefit of U.S. Provisional order to build.
Application No. 61/074,634, filed on Jun. 22, 2008, which 0009. 1. Universal artificial intelligence
claims the benefit of U.S. Provisional Application No. 0010 2. Human level artificial intelligence
61/073,256, filed on Jun. 17, 2008, which claims the benefit 0011 3. AI robots thousands of times smarter than human
of U.S. Provisional Application No. 61/053,334, filed on May beings
15, 2008, which is a Continuation-in-Part application of U.S. 0012 4. Exponential human artificial intelligence
Ser. No. 12/135,132, filed on Jun. 6, 2008, entitled: Time 0013 5. The time machine
Machine Software, which claims the benefit of U.S. Provi 0014) 6. Signalless internet and signalless telephone sys
sional Application No. 61/042,733, filed on Apr. 5, 2008, this tems
application is also a Continuation-in-Part application of U.S. 00.15 7. Dynamic efficient virtual and real robots
Ser. No. 12/129,231, filed on May 29, 2008, entitled: Human 0016 8. The atom manipulator
Artificial Intelligence Machine, which claims the benefit of 0017 9. Ghost machines
U.S. Provisional Application No. 61/035,645, filed on Mar. 0018. The understanding of how the practical time
11, 2008, which is a Continuation-in-Part application of U.S. machine works will require the understanding of all 9 inven
Ser. No. 12/110,313, filed on Apr. 26, 2008, entitled: Human tions previous to it. The reader should have a comprehensive
Level Artificial Intelligence Machine, which claims the ben understanding of all 9 inventions before proceeding onward.
efit of U.S. Provisional Application No. 61/028,885 filed on 0019. The practical time machine makes time travel pos
Feb. 14, 2008, which is a Continuation-in-Part application of sible. It works by having Super intelligent robots create a
U.S. Ser. No. 12/014,742, filed on Jan. 15, 2008, entitled: timeline of planet Earth every fraction of a nanosecond for the
Human Artificial Intelligence Software Program, which past and future. A time traveler will set a time travel date, said
claims the benefit of U.S. Provisional Application No. time traveler comprising at least one object; and said time
61/015,201 filed on Dec. 20, 2007, which is a Continuation traveler can be in at least one of the following states: frozen
in-Part application of U.S. Ser. No. 1 1/936,725, filed on Nov. state and controlled changed State. Next, anatom manipulator
7, 2007, entitled: Human Artificial Intelligence Software is used to manipulate the environment, incrementally, accord
Application for Machine & Computer Based Program Func ing to the timeline. The atom manipulator generates what is
tion, which is a Continuation-in-Part application of U.S. Ser. known as "ghost machines' to change the environment in an
No. 1 1/770,734, filed on Jun. 29, 2007 entitled: Human Level intelligent way. These ghost machines can be Small like a
Artificial Intelligence Software Application for Machine & molecule or it can be big like a forklift. Sometimes, thousands
Computer Based Program Function, which is a Continuation of ghost machines are created and they have to work together
in-Part application of U.S. Ser. No. 1 1/744,767, filed on May in order to change the environment. The creation of the ghost
4, 2007 entitled: Human Level Artificial Intelligence Soft machines, their intelligence, and their physical actions are
ware Application for Machine & Computer Based Program controlled by the atom manipulator. From the current envi
Function, which claims the benefit of U.S. Provisional Appli ronment, the atom manipulator will incrementally manipu
cation No. 60/909,437, filed on Mar. 31, 2007. late the current environment until it reaches said time travel
date.
STATEMENT REGARDING FEDERALLY 0020. The practical time machine doesn’t just allow
SPONSORED RESEARCH ORDEVELOPMENT objects to travel in time, it can cut and paste objects from any
0002 (Not applicable) time period. It can essentially “bring people back from the
dead. For example, a person that died in 1941 can be brought
BACKGROUND OF THE INVENTION back to life in 2009. Famous people and actors can all be
brought back from the dead. Non-intelligent objects such as
0003 1. Field of the Invention bridges and statues can also be restored to its prime in 2009.
0004. This invention relates generally to the field of time Remember, the timeline tracks all atoms, electrons and EM
travel. Moreover it pertains specifically to technologies that radiations every fraction of a nanosecond for Earth. Most of
manipulate objects in our current environment. the atoms that existed in 1800 are still here together (thanks to
0005 2. Description of Related Art Earth's gravity). All the atom manipulator has to do is find
0006 Is time travel possible? Einstein stated that time these atoms and put all these atoms together again, forming
travel is possible if an object can travelfaster than the speed of the deceased object.
light. He also discovered that no object in the universe can 0021 How do you create a perfect timeline of Earth for the
travel faster than the speed of light, which disproves his time past and future? How does the atom manipulator change the
US 2009/0234788 A1 Sep. 17, 2009

environment? How does the ghost machines work? How do 0044 FIGS. 72-74 are diagrams depicting various predic
you collect information from the environment with minimal tion methods.
tampering? How do you know the movements of an electron
orbiting its nucleus? How do you predict future events with DESCRIPTION OF THE PREFERRED
pinpoint accuracy? These are some questions that will be EMBODIMENTS
answered in this patent application.
How Time Travel Happens
BRIEF DESCRIPTION OF THE DRAWINGS
0045. The practical time machine comprises two parts:
0022. For a more complete understanding of the present (1). a perfect timeline of planet Earth for the past and future.
invention and for further advantages thereof, reference is now (2). Atom manipulators.
made to the following Description of the Preferred Embodi 0046. The Dynamic efficient robots will create the perfect
ments taken in conjunction with the accompanying Drawings timeline of planet earth and track every single atom, electron
in which: and em radiation every fraction of a nanosecond. The time
0023 FIG. 1 is a software diagram illustrating a robot with traveler has to plot out a time travel date. The current state is
a 6" sense. also identified in the timeline. Next, multiple atom manipu
0024 FIGS. 2-4 are diagrams depicting how a robot uses lators are sent out into Earth to shoot lasers at atoms and to
the virtual world to do work. position atoms, electrons and em radiations based on the
0025 FIGS. 5-6 are diagrams depicting the universal com timeline. These atom manipulators will work as a team and to
puter program. use the timeline as a blueprint to incrementally position atoms
0026 FIG. 7 is a diagram illustrating a station pathway. to their before state. Some objects require the atom manipu
0027 FIG. 8 is a diagram depicting multiple robots work lator to break open and to insert things into it. For example,
ing in a dynamic environment. blood that flows out of a human being has to comeback into
the human being. They can only do this if they “break' open
0028 FIGS. 9-11 are diagrams illustrating various inves a human being and insert the blood back in.
tigative tools and knowledge the robots uses to generate a 0047. The atom manipulator has to position atoms exactly
perfect timeline of Earth for the past and future. to the incremental states of the timeline. By doing this, it is
0029 FIGS. 12-13B are diagrams demonstrating one easier to track atoms and to move them around. They will first
example of multiple robots structured hierarchically to work on one incremental state of the timeline. When all atom
accomplish a task. manipulators have finished that state and checked to make
0030 FIGS. 14-16 are diagrams depicting hierarchical Sure nothing is misplaced, they can move on to the next
structures and organizations. incremental state. This will go on and on until the time travel
0031 FIGS. 17-18 are diagrams depicting the signalless date is reached. At that point, all atoms will be released from
technology. their stationary state and the atoms will behave normally.
0032 FIGS. 19A-22 are diagrams depicting the atom 0048. In order to position an atom in a certain area, the
manipulator. atom manipulator has to cancel out forces acting upon the
0033 FIGS. 23-24 are diagrams depicting pathway data atom, including gravity and external objects. In some respects
types of the atom manipulator. that is very hard to do because gravity is constant. However,
0034 FIGS. 25-33 are diagrams demonstrating encapsu they have to work together to position these atoms in their
lation of work by robots or virtual characters by using the proper areas.
universal computer program. 0049. The atom manipulator also create “ghost machines'
0035 FIGS. 34-36 are diagrams illustrating assigning that will work together to accomplish tasks. Ghost machines
controllers to encapsulated work. are created by the environment and powered by the environ
0036 FIGS. 37-42 are diagrams depicting the virtual char ment. These ghost machines replace any physical machines to
acters, structured in a hierarchical manner, using videogame do work. For example, a group of Surgeons are needed to do
Software to generate the instructions for the laser system in lung cancer Surgery. The atom manipulator can create ghost
the atom manipulator. machines to do the same Surgery.
0037 FIGS. 43-49 are diagrams illustrating training ses 0050. These ghost machines will manipulate objects in the
sions for the atom manipulator and how the robots create environment according to the blueprint in the timeline. Blood
these training sessions. that comes out of a human being from a cut, has to go back
0038 FIGS. 50-54 are diagrams illustrating ghost into the human being, EM radiation that is emitted from an
machines. electron has to go back into the electron, and a fetus going
0039 FIGS. 55-59 are diagrams illustrating various through mitosis has to go through reverse-mitosis.
examples of ghost machines. 0051. The practical time machine took me a total of 8.5
years to design. 21 patent applications have been filed and 17
0040 FIGS. 60-65 and FIG. 67 are diagrams depicting full books have been written. Condensing 6,000 unique pages
encapsulated work for ghost machines. into this patent application isn't very easy to do. I will try to
0041 FIG. 66 is a diagram depicting the data structure of describe the most fundamental and basic data structures of the
the simulation brain. various components related to the practical time machine.
0042 FIG. 68 is a diagram illustrating a personal model 0.052 The present invention will be explained in terms of
for one intelligent object. topics. Breaking various components into topics will make
0043 FIGS. 69-71 are diagrams further illustrating the this patent application more organized. Here are the topics
simulation brain. listed in linear order.
US 2009/0234788 A1 Sep. 17, 2009

0053 1. Robots with the 6" sense. 2. Multiple robots company. These virtual characters are no exception because
working in a dynamic environment. 3. Signalless technology. they will work together in a team like setting, dividing tasks
4. The atom manipulator. 5. Ghost machines. 6. Other topics among each other and accomplishing goals.
0054) 1. Robots with a 6' Sense 0059 Since it can create hundreds of copies of itself, it has
0055 Patent application Ser. No. 12/110,313 describes the to maintain the activities of the virtual characters. Some vir
psychic robot in detail. Here is a Summary of the technology: tual characters might have better solutions than other virtual
A robot has a built in virtual world which serves as a 6" sense. characters or some virtual characters might be doing the
The robot can choose to enter the virtual world whenever and wrong things. It's up to the robot to coordinate their activities.
wherever it chooses. Usually, the robot defines a problem to Another method is to create coordinators and put them into
solve and understand the facts related to the problem. Then it the time machine to manage all the virtual characters.
will transport itself into the virtual world as a digital copy of 0060 All virtual characters are simply referencing the
itself (similar to the matrix movie). The digital copy will be pathways from the robot's brain in the real world. They arent
called “the robot' and the intelligence of the robot will be clones of the real robot, thus their work is considered the work
referencing pathways in the robot in the real world. In the of one entity: the robot in the real world. The digital image of
virtual world is a time machine, which consists of a the virtual character is only a shell and doesn’t have a digital
videogame environment that emulates the real world. All brain. Therefore, it isn't alive.
objects, physics laws, chemical reactions and computer soft 0061. In addition to the many copies of the robot (robotA)
ware/hardware are emulated perfectly inside the time in the time machine, there are pre-existing virtual characters
machine. The job of the robot is to control the time machine from other robots also co-exiting in the same time machine
to search and extract specific information from virtual char dimension. They can also help in accomplishing tasks (refer
acterS. ring to FIG. 8).
0056. The robot will set the environment of the time 0062) Encapsulated Work (or Hidden Instructions)
machine depending on the problem it wants to solve. For 0063. The AI for the time machine comprises pathways to
example, if the robot wanted to do a math homework, it has to do tasks. There are two worlds that must be addressed: the
create an appropriate setting to solve math equations. In the virtual world and the time machine world (FIG. 1). The vir
time machine the robot has to create a comfortable room void
tual world encases the robot and the time machine. The robot
of any noise, the math book the homework is located, several has to use the time machine to extract specific information
reference math books, a notebook, a pencil, a computer, a related to a problem being solved. The robot will determine a
chair and a calculator. Once the setting of the environment is problem to solve, set the environment of the time machine,
created, the robot will copy itself again into the time machine, copy itself into the time machine as a virtual character and do
designated as “the virtual character'. The virtual character is work. When the virtual character finishes its task it will send
another digital copy of the robot and the intelligence is refer the desired output to the robot in the virtual world and the
encing the same pathways in the brain of the robot located in virtual character will terminate itself.
the real world. Once the virtual character is comfortable in the
time machine environment it can start doing “work'. In this 0064. The pathways from the virtual world are the “situa
case, it consciously chooses to do a math homework. It will tion' and the pathways from the time machine are the “encap
spend 2 weeks doing the math homework. After it is finished, sulated work”. The situation will include input and desired
the virtual character will send a signal to the robot in the output (or results), while the encapsulated work mainly
virtual world that it has accomplished the task. The robot will include work done by the virtual characters and the desired
then take the math homework and store that information as a output being transmitted to the robot in the virtual world.
digital file in his home computer. Then the robot will exit the 0065. The AI of the time machine is from the stored path
virtual world and transport itself into the real world where it ways of the virtual characters accomplishing certain tasks.
will apply the information it has extracted from the time These stored work serves as the AI for the time machine so the
machine (FIG. 1). system can run in an efficient manner. For example, if the
0057. At this point, some people might ask: why is the virtual characters have done certain work over and over again,
time machine encased in the virtual world? Why not simply then a universal pathway to accomplish that work is used
have one virtual world? The reason is that the robot has to set instead of the virtual character redoing the same work. Only
the environment of the time machine so that the virtual char work that the AI time machine didn't do will be done manu
acters can do their job. Another reason is that the virtual ally, while work that has already been done numerous times
characters have to have goals that they want to accomplish the will be done by pathways stored in the time machine brain.
moment they are in the time machine. The robot is also 0.066 FIG. 2 is a diagram depicting a virtual world brain
responsible for searching and extracting information from the and the time machine brain. The current pathway is inputted
virtual characters. into the virtual world brain and the output is an optimal robot
0058. The robot in the virtual world can actually make as pathway. The robot is inside the virtual world, at this point,
many copies of itself as needed to solve a problem. It can and the current pathway is a pathway exclusively in the virtual
create a team of itself to solve a problem, each copy referenc world the current pathway is not a pathway in the real world
ing the pathways in the brain of the robot located in the real or a pathway in the time machine. The optimal robot pathway
world. The problem that the team of virtual characters want to will have relational links to work done by the virtual character
Solve might be large, for example, they might want to cure (also a pathway).
cancer. They will work together to get things done by dividing 0067 By matching the best pathway from the virtual
the workload and structuring the virtual characters in a hier worldbrain, there are relationships to the pathways in the time
archical manner. The team will be like a company, whereby machine brain. The pathways from the time machine brain is
each member of the company will have their own jobs to do considered the “encapsulated work” and the pathway in the
and they will all work together to achieve the goals of the virtual world brain matched is considered the “situation'.
US 2009/0234788 A1 Sep. 17, 2009

When the situation is matched the encapsulated work (or completely different. The yahoo that existed in 1997 is totally
hidden instructions) are automatically executed. different from the yahoo that exists in 2008. The pathways
0068 Sequence of Tasks from the virtual character, if trained properly, should be able
0069. The robot in the virtual world and the virtual char to handle the modified information over the internet. These
acter in the time machine are intelligent at a human-level. pathways are universalized and go through self-organization,
They are also the same entity. Their pathways store both whereby universal instructions are used to search for specific
analytical and manipulation of external technology to accom type of data in a dynamic environment.
plish tasks. In other words, they use technology and their 0075. However, it is recommended that the virtual charac
intelligence to extract specific information. FIG. 8 is a dia ters update itself and to create pathways in the time machine
gram depicting how a virtual character uses technology and brain to adapt its knowledge to new technology and to find
human intelligence to extract information. new and better methods of extracting information. It is also
0070 FIG.3 depicts one task to be done. The input from recommended that fixed computer programs be used in the
the robot is to make a patent drawing. The desired output (or virtual characters' pathways because this will generate more
result) is the patent drawings done according to the robot's accurate results. For example, if the virtual character's path
specification. The robot's pathways are considered the situa way is using internet explorer, then internet explorer should
tion and the virtual character's pathways are considered the be used instead of some browser that is different from the
encapsulated work. As stated before, the robot and the virtual pathway. The more specific the computer programs that
character is one entity. When the robot intentionally wants to matches to the virtual characters' pathways the better (this
do something, Such as make patent drawings, it will copy would include universal pathways as well).
itself into the time machine as the virtual character. This 0076. The virtual characters should also be up-to-date on
virtual character will have all the knowledge of the robot, searching the internet Pathways in 1997 should not be used to
including its current intentions and what its goals are in the search for information over the internet in 2008. There should
time machine. Its main goal is to make patent drawings. be pathways trained in the time machine brain that has search
0071. The virtual character knows exactly what it has to results for 2008. In fact, if you observe the HLAI program,
do. In the diagram, the virtual character uses multiple com new pathways build on previously learned pathways. What
puter software to extract relevant information. In the first step this means is that the new pathways can change and adapt
it searches the internet for black and white pictures that fit the previous pathways to the current environment. So, if the time
patent drawings. This is done using the virtual characters machine brain trains pathways in 2008 to search for informa
human-level intelligence. Next, it will use a photo software tion over the internet, then previous pathways such as the
such as photoshop to fix the pictures found over the internet pathways trained in 1997, can be adapted to search for infor
There might be some drawings that are too light, so the virtual mation over the internet in 2008.
character has to modify the contrast. Other times, the drawing (0077 Robot's Pathways and Encapsulated Work
might be too small and the virtual character has to scale the 0078. A method is needed to encapsulate work done by
size according to patent rules. After the drawings are modified virtual characters and to assign it to a fixed interface function
it will open up a patent Software that will make patent draw in a software, whereby other virtual characters can use the
ings easier to create. The virtual character will make the software to do their own work. This method is also known as
drawing pages according to patent rules. After the desired the “universal computer program’ because it encapsulates
output is finished, the virtual character will send the patent entire work and assigns it to fixed software functions. The
drawings to the robot in the virtual world. The patent draw user can simply use user-friendly interface functions to call
ings are considered the desired output. The virtual character the encapsulated work (or hidden instructions).
will wait to see if the robot has any other task to be done or to 007.9 The universal computer program basically encapsu
question the desired output. For example, if the robot is dis lates work. It sets up the situation and the encapsulated work
appointed with the patent drawings the robot can request the are linked to the situation. Just to give you an idea of how
virtual character to modify some parts of the patent drawings. work is encapsulated, there are two factors: 1. the robot's
0072 FIG. 3 is only one task to be done. FIG. 4 depicts pathways. 2. the universal computer program (FIG. 5).
multiple sequences of tasks that must be done by the virtual 0080. In FIG. 5, the robot's pathway stores a dummy user
characters. The robots input data and the virtual characters interface button called “buttonA'. ButtonA is pressed and the
generate the results. robot will copy itself into the time machine world and it will
0073. The software and technology they use to extract do work. After finishing the work it will send the desired
information can be similar to one another. For example, using output to the robot in the virtual world. Thus, the idea is to
internet explorer is similar to using netscape or firefox. Using trick the robot's pathways to include user interface functions
the windows operating system is similar to using the Mac or (fixed) that will represent the “encapsulated work”.
Linux.The pathways from the virtual characters (or the robot) I0081. This is a powerful method because, now, the robot
can be universalized to handle different types of software or can do work with the fixed software that was created previ
technology and the same/similar information will be ously, to further do other work. So work is encapsulated in a
extracted. recursive manner.
0074 The question about changes in software has to be I0082 Let's just imagine that there are three tasks to do: A.
addressed. What if the pathways were used to search for build a software function to resize an image. B. build a soft
information on the internet in 1997 while using outdated ware function to do one patent drawing. C. build a Software
search engine technology? Will the same pathway be able to function to write a patent. We have to use the universal com
search for information in 2008? The internet is a dynamic puter program to assign fixed user buttons to each task. FIG.
network of data that changes constantly. Information, web 6 is a diagram depicting three buttons: buttonA, buttonB and
sites, video contents, computer programs and so forth change buttonC. The robot has to work on buttonA. It will trick the
over the internet as time passes. Even the search engines are pathway and press buttonA, then it will copy itself as a virtual
US 2009/0234788 A1 Sep. 17, 2009

character to work on taskA. After it has done taskA it will way comprises pathways from multiple virtual characters that
send the desired output to the robot in the virtual world. Many work with each other to accomplish tasks. Pathways in the
similar examples have to be trained in order to universalize stationary pathways have relational links with each other.
the desired output. (0090 Work that Requires a Team of Virtual Characters
0083. After this is done taskA is encapsulated and (Station Pathways)
assigned to a fixed software buttonA. That means when a user 0091 Let's make the program a little more complex by
presses buttonA, the encapsulated instructions will automati including teams of virtual characters working to solve a prob
cally execute. If the function has errors, the robot can always lem or to accomplish a task. FIG. 7 is a diagram depicting the
modify the function. structure of how pathways are organized based on teams of
0084. Now that buttonA is defined, we can move on to virtual characters. The main virtual character is the primary
button B. ButtonB was designed to do one patent picture. The entity that is being analyzed. This main virtual character
pathways from the virtual character will include all the steps contains majority of the pathway that will allow work to be
that it has to do in order to accomplish the task. In taskB, the done. For example, if a football team is playing, the main
virtual character has to use buttonA in order to do some of the virtual character is the coach or the quarterback because they
steps. For example, the virtual character might take a picture are primarily involved in the direction of the team. If a star
and it presses buttonA so that the picture can resize itself. ship is being analyzed, the captain is the main virtual charac
Then the virtual character might do something else to the ter because he/she commands the entire ship. The main vir
picture Such as make the contrast of the picture darker. Essen tual character can be anyone, even a minor person involved in
tially, the virtual character is using a pre-existing function solving a problem. It really depends on the problem that is
(buttonA) to accomplish taskB. being solved.
0085. Once taskB is assigned to button Busing the univer 0092 FIG. 7 is a diagram depicting a team of virtual
sal computer program, we can move on to taskC. TaskC is to characters working in the time machine as a group to accom
write a patent application. The same method will be used. The plish a task or to solve a problem. The main virtual character
robot will copy itself as a virtual character to work on taskC. is the primary pathway that is being followed. Any intelligent
It will use buttonA and buttonB to accomplish some of the objects involved in producing results for the problem must be
steps. In FIG. 6, pointer 2 is an illustration of this method. The referenced. In this case, there are 2 other virtual characters
robot's pathway is tricked in pressing buttonC, then the robot that are involved in solving the problem: the 2" virtual char
copy itself as a virtual character to do work. The virtual acter and 3' virtual character. Although these two intelligent
character uses buttonA and buttonB to do work. When the objects play a minor role in the main virtual character's path
virtual character is finished doing taskC, it will send the way their pathways create results that require human intelli
desired output to the robot in the virtual world. The purpose of gence.
buttonC is to encapsulate work done by the virtual characters. 0093. In turn, each one of the virtual characters can be the
The reference pointers, indicated by input and output, are the main virtual character. It depends on the problem being
relationships between the robot pathway and the virtual char solved and who is being analyzed. The 3' virtual character
acter pathway. As stated before, many similar examples have can be the main virtual character and in his pathways are
to be trained before a universal pathway can be created. reference links to the 1 and 2" virtual characters' respective
I0086. The virtual character's pathway does the intelligent pathways.
work. The virtual character is Smart at a human-level and is 0094. To complicate things even more “maybe’ all intel
able to do complex tasks. The universal computer program ligent and non-intelligent objects involved in the main virtual
uses fixed interface functions to represent virtual character character's pathways have to be referenced. This would
pathways. include things like machinery, or computers, or internet, or
0087. The very interesting part about this is that the fixed Software, or search engines, or electronic devices and so forth.
interface functions are separate and independent from the 0.095 Pathways represent the work done by virtual char
virtual character's pathways. The virtual character pathways acters. Storing pathways and retrieving pathways to do work
only store the pressing of the buttons and seeing the results, serve as the AI of the time machine. FIG. 7 is a diagram
but none of the software instructions are ever stored in the showing the hierarchical structure of work done by all virtual
virtual character's pathways. characters. If each virtual character is working using runtime
0088. There are several advantages to this method. One intelligence, it would take up a lot of disk space and process
advantage is that the virtual characterpathways can be used to ing time. Each character has to be copied into the time
work on similar software. If it was trained to work on internet machine and each has to have the necessary brain activities in
explorer, the pathways can be used to work on netscape or order to think and sense. On the other hand, if we use my
firefox. If the pathways were trained to work on the windows method, things can be done quicker and more efficiently.
operating system, it can be used to work on the Mac or Linux. Instead of using virtual characters to do work we can use
The hidden instructions of each software are not stored in the “their pathways' to do work. The idea is to extract one long
virtual character pathways and are totally independent from continuous pathway for each virtual character and trick each
each other. Only what the robot sees on the monitor and what pathway into thinking it has accomplished work. Each con
the results of the software is will be stored. tinuous pathway should have the minimum amount of possi
0089. The above is an easy example because this is only bilities—to use the minimum amount of universal and spe
one robot involved in doing the encapsulated work. For a cific pathways. Each pathway should be universal and
more complex situation, teams of robots must work together ambiguities or minor obstacles should be bypassed. Each
to accomplish tasks. Sometimes an entire government or pathway should also be tricked into believing they happened
business organization is needed to do things. During the self sequentially and relevant results are created.
organization phase, the AI will compare similar examples and 0096 Referring to FIG. 7, notice that each virtual charac
come up with universal types of pathways. A stationary path ter has only one pathway (or a few pathways) to represent
US 2009/0234788 A1 Sep. 17, 2009

their work. Each virtual character has no brain activity. The AI that the robots in the virtual world have to insert, modify,
is simply taking pathways from the virtual characters and update and delete data in the quickest time possible. All
using one pathway per person to do team work. This tech information stored in the internet should be readily available
nique will only work if the team work has a lot of similar to all users of the internet.
examples trained. 0107. A very good example of why the internet is needed
0097 2. Multiple Robots Working Together to synchronize all activities of the robots doing work in the
0098. In the last topic I described 1 robot. There are arbi virtual world is: predicting the future or past. Predicting the
trary amounts of robots in the virtual world. There can be 5 future requires enormous amounts of disk space. It also
robots or 10 billion robots. Each robot can do a task, either by requires robots with human-level intelligence to actually gen
itself, in a team or in an organization. In FIG. 8, there are two erate the predictions. These robots have to work in a team like
groups of robots, group1 and group2. In group1 there are setting to do investigative work to predict the future or past.
three robots and in group2 there are 2 robots. The task for both They also have to use the internet as a way to update their
groups might be to predict the future. In group1, robotA, predictions in the quickest way possible so that everyone that
robotR and robotC are in a room where they can see each is involved can have the latestand up-to-date information. For
other. In group2, robotD and robotE are in a different room example, if a team of robots predicted eventA, then other
that is located 100 miles away from the first group. However, robots can move on to predict other events.
group1 and group2 are communicating through the internet in 0108. In my previous books, I talk about the prediction
the virtual world. internet. The prediction internet is specifically designed so
0099 Each robot also has access to the same time that robots in the virtual world can predict the future or past
machine, which is represented by T1. This means that all with pinpoint accuracy. It has software and technology
robots are using the same time machine, but they are access options that the robots can use to do their predictions as well
ing T1 from different terminals. In some cases, robotA from as communicate their predictions with other robots doing
the real world (or real human beings) can also access the time similar predictions. There are AI software that also distributes
machine (T1). However, this is inefficient because robotA has prediction tasks to the appropriate groups and organizations
to control and extract specific information from T1 in the real in the virtual world. For example, it would be wrong to have
world. an organization predict ocean events if they are specialized in
0100. A robot can extract information from the time predicting plants.
machine and use the data to do their work or to share that data 0109. By having unlimited disk space and the ability for
with other robots working on the same task. For example, in arbitrary robots (any number of users) to communicate infor
group 1, robotA might extract data from the time machine and mation in the quickest way possible, extremely complex tasks
decides to give this data to robotC so he can use the time can be accomplished.
machine to process the data further. RobotA can also send the 0110. Another advantage is the robots in the virtual world
data, via communication transmission, to group2 and let them can be organized in any group, team, organization, adminis
process the data. tration, business, data structure and so forth, to accomplish
0101 Regardless of what type of organization exist in the tasks. The robots can be structured in a business setting that
virtual world or how the robots work together to accomplish have workers organized in a hierarchical manner, whereby
tasks, robotA is ultimately responsible for extracting infor each worker have rules they must follow to do tasks. Even the
mation he thinks is relevant to his own goals. RobotA is an structure of the United States can be used by the robots in the
individual and decides what specific information to extract virtual world to accomplish tasks—in this case, the task is to
from the time machine. govern a country.
0102 The AI of the Time Machine 0111. Knowledge in the Time Machine
0103 Work that are done by virtual characters are stored 0112 FIG. 9 is a diagram depicting the data structure of
as pathways in the time machine brain. These pathways are the time machine. The time machine is made up of two parts:
used as the AI for the time machine so that the user of the time 1. a universal brain that stores pathways from robots living in
machine can do tasks not by creating virtual characters to do the real world. Any experiences (or pathways) each robot
tasks, but by using pathways in the time machine brain. This goes through are stored in the universal brain. Each robot can
method will prevent any repeated tasks done by virtual char range from different types of species—they can be a human
acters and to make the system more efficient. being, an animal, an insect or even a bacteria. 2. a 3-d envi
0104 AS stated many times in my previous patent appli ronment where virtual characters can do work. When a robot
cations, there are three dimensions: the real world, the virtual copies itself into the time machine they are designated as a
world and the time machine; and each dimension have their virtual character. Their job is to do work that the robot in the
own brain which stores their respective pathways. For more virtual world wants to do (do work based on self-choice).
details on this subject matter refer to my previous patent 0113. These virtual characters will use information from
applications. the (A) universal brain and (B) new technology, knowledge,
0105. The Internet and the Virtual World an emulated internet and computer software to do “work”.
0106. The forms of communication between robots in the Work in this case can be “anything. The virtual characters
virtual world will have the same forms of communication in can: create a timeline of Earth, create a simulation brain, Solve
the real world: internet, telephone system, teleconferencing problems, answer questions, run a business, do research, find
and so forth. The internet is a very important part of the virtual cures for various diseases, create better technology, write
world because of several reasons. One reason is that the software, produce artwork or predict the future. Any “work”
storage of data can expand by adding more computers and that one human or a group of humans can do these virtual
servers to the internet. This means that the storage space can characters can also do. Their work will be stored in pathways
run to infinite, depending on the amount of computers that can and stored in the time machine brain. These pathways make
fit in space and time in the real world. The second reason is up the artificial intelligence of the time machine.
US 2009/0234788 A1 Sep. 17, 2009

0114) Referring to FIG. 10, the work done by the virtual hardware data and software data. The virtual characters will
characters are stored as pathways. One virtual character can be using the simulated models to predict how object/s behave
do work and a pathway will represent that work. A group of in the past and future. The simulation brain is essential when
virtual characters can do work and a series of linked pathways it comes to creating the perfect timeline of Earth every frac
will represent that work. In the case of a group of virtual tion of a millisecond. The more work is done on the simula
characters doing work, a main virtual character will be des tion brain the more accurate it will simulate an intelligent or
ignated and reference pointers are established to each virtual non-intelligent object.
character involved in the group work. Members in a business 0.122 Simulated models are completed work and stored in
is one form of group work. They work together, sharing the simulation brain to self-organize with other simulated
information and debating with each other to accomplish models. This result in simulated model floaters that contains
objectives of the business. a fuzzy range related to one object, action or event. On the
0115 The virtual characters produce work and work can other hand, predicted models are work in progress. The Vir
be any fixed tangible media. It can be a book, a digital file, a tual characters are still working on these models and they
Video, a software program or a research paper. These fixed arent stored in the simulation brain yet.
tangible media are also stored in the time machine brain. Note (0123. The timeline of Earth also records the advancement
the difference. Work by virtual characters are represented by of knowledge and technology. Back in 1800, no one knew
pathways which are stored in the time machine brain; and about Einstein's physic laws. In 1850, no one knew about
their work creates fixed tangible media which is also stored in computers. By predicting far into the future, the virtual char
the time machine brain. acters can use the latest future technology to do work in the
0116 FIG. 10 also depicts some major work the virtual time machine. Imagine the year is 2006 and the virtual char
characters have to do. One is creating the perfect timeline of acters are able to predict 10 years into the future, 2016. They
planet Earth. All events, actions and objects for Earth have to can use the technology that will exist in 2016 to do work.
be recorded in a timeline for the past and the future. In order 0.124. The virtual characters can use any technology that
to do this, the virtual characters have to work in a prediction exists today (or in the future) to do work in the time machine.
internet where they will input knowledge of what is known so They don’t need to buy the software or the computer from a
far about events on Earth. Then they have to use new technol store, they can predict how it works and simulate and use that
ogy and past history to fill in all the missing pieces. Things technology in the time machine. Instead of predicting the
that happened 100,000 years ago have to be predicted accu technology, they can get a copy from a store in the real world.
rately. A single drop of water that existed 100,000 years ago The whole purpose of simulating all objects and events on
has to be predicted, which includes predicting the exact planet Earth is to gather that knowledge from the real world
movements of tiny organisms living in the drop of water. via Scanners or manual input; and to do work to fill in any
0117 All knowledge that exists on any fixed tangible missing data.
media has to be recorded in the timeline of when they were 0.125. The virtual characters can also use any knowledge
created and by whom. This would include all books, all art that currently exists today to do work in the time machine.
work, all videos, all musics, all software programs, all Someone already invented the wheel. History books record
machines, all knowledge that ever existed on Earth. Materials how the wheel works. The virtual characters don't have to
that are registered and available to the public, as well as, reinvent the wheel. Any fixed tangible media in the real world
materials that are privately known are to be recorded in the is potential knowledge. This includes books, research papers,
timeline. Referring to FIG. 11, this timeline of Earth also diagrams, structured methods, videos, music, artwork, archi
include recording the timeline of the internet. Every single tecture, machines, electronic devices, computer files and so
data that is stored over the internet and all machines involved forth. The current knowledge is based on the most up-to-date
that make up the internet have to be recorded in the timeline. books written on a given Subject matter.
0118 All internet content: including all videos, websites, 0.126 Machines that collect information on the Earth such
music, chat data, telecommunication transmissions, credit as satellites, weather statistics, security cameras, Sonar infor
card transactions, software applications and so forth will be mation from Submarines, traffic statistics and so forth are also
recorded. information that must be stored in the timeline as they occur
0119. If a person owns a website and he frequently modi in the real world.
fies content on his site, the timeline must record when and I0127. The virtual characters using knowledge in the time
what they modified. The only way to do this is by predicting machine to accomplish tasks. I was watching an episode of
what this person has done in the past, and also, to predict what CSI on TV and had an insight that all of the investigators
this person will do in the future. If you think about all the work to catch criminals can be done in a virtual world. Well,
people who use the internet on a daily basis, all their activities at least most of the work they do. Tasks such as observing
must be recorded along with the activities of their computer security cameras and extracting information can be done in
and servers. the virtual world. Other tasks such as doing research on all the
0120 All physical aspects of users, servers, computers, evidence gathered from the crime scene can also be done in
signal transmissions, software programs, routing codes, Secu the virtual world. Any task that are hard to do like gathering
rity Software, firewalls, wires, machinery, satellites, relay evidence from the crime scene or interrogating possible Sus
towers, landlines and so forth that allow the internetto operate pects has to be done in the real world using real time. Unless,
also has to be recorded in the timeline. It's not just the data Suspects and crime scenes in the real world can be simulated
that is Zipping through the internet that matters, but how these in a virtual world, these things have to be done the long way.
data are generated by machines. I0128. The robots (or investigators) can agree to discuss
0121 FIG. 10 depicts the simulation brain, which stores and work as a team in the virtual world. For example, robotA
simulated models of objects, actions and events on Earth. and robotE can exist in the real world and they can collect
Each simulated model has 3 types of pathways: brain model, evidence from the crime scene and ask possible Suspects
US 2009/0234788 A1 Sep. 17, 2009

questions. They can then agree to enter the virtual world to do 0.137 3. Answer “any question. How was the Earth cre
their research. They might run into problems and decide to ated, how did the Universe develop, what happened to Amelia
question more witnesses in the real world. After gathering Eirheart, how did the Egyptians create the great pyramids,
more information from the real world they can enter the who are the authors of the bible? Extremely complex ques
virtual world again to resume their investigation. tions that require years of research can be answered. Simple
0129. The robots can decide and choose which tasks questions that require basic internet searches can also be
should be done in the virtual world and which tasks should be answered. If you have to find a definition on a word, simply
done in the real world. The idea is to minimize the time it takes ask the time machine. It will tell you what the definition is and
to accomplish tasks in the real world and to maximize the time to present it in a manner that is understood. If you want to
it takes to accomplish tasks in the virtual world. It would be know specific information from the internet, the time
optimal if all work for a task is done in the virtual world. machine can do complex searches and present it to the user in
However, in some cases, such as investigating a crime case, a viewable manner.
require work done specifically in the real world. 0.138 4. Accomplish sequences of tasks. Searching for
0130 Capabilities of the Time Machine answers on the internet and our planet is one thing, but to take
0131 The robots in the virtual world will each be using the this knowledge and to produce logic from it is another thing.
time machine to do work. The AI in the time machine is An AI search engine can search for knowledge over the inter
generated by pathways from one or more virtual characters net based on the preferences of the user. For example, if the
that have been universalized through self-organization. user wanted the time machine to search the internet for a black
Repeated tasks done by one virtual character or a team of and white drawing of a rare species, the time machine might
virtual characters are universalized and represented by uni be able to find a set of drawings over the internet. The AI in the
Versal pathways. This prevents any virtual character from time machine will then convert a drawing from the set into a
doing task that has already been done numerous times. The modified drawing using various photo Software. This black
robots in the virtual world use the time machine to accomplish and white drawing will be presented to the user. The user
tasks quickly. might complain about the drawing and require more specific
0132) Not only can the time machine predict the future and things done to it. For example, the user might want the draw
past with pinpoint accuracy, but it can also answer questions, ing to be clearer, the lines to be more defined and the drawing
search for information over the internet, operate a computer, to be in a certain size. The time machine must accomplish
operate different machines, do tasks, solve problems, follow these tasks sequentially based on the user's preferences.
commands, analyze a situation, compare complex situations, I0139 5. Follow orders and to give opinions. The time
derive logical explanations or accomplish any “work done machine will follow orders given by the user. If the time
by one or a group of human beings. machine is given an order to search for information on the
0133. This time machine is the total package that serves as weather, then it will do as told. In some cases, the time
an AI search engine, an AI operating system, a prediction machine will give its own opinions about things related to the
system, a knowledge gathering system, a problem solving situation that the user might not be aware of. The question
system, a pattern recognition system, a universal AI system about slavery pops up and certain sections in my books will
and so forth. explain how this slave issue is solved.
0134. Among Some of the things this time machine can do 0140. 6. Accomplish work requiring one person or a team
a. of people. The AI that will do “work' can be work accom
0135 1. Predict all events, actions and objects on planet plished by one person or a team of people. As the reader is
Earth every fraction of a millisecond in the future and the past. well aware, work is done by the virtual characters inside the
The maximum prediction limit is 200-500 years into the time machine. There can be 1 virtual character accomplishing
future and billions of years into the past. This means that the tasks or there can be 50 virtual characters, structured as a
time machine can predict, with pinpoint accuracy, up to the team, to accomplish tasks. Curing cancer require a team of
maximum prediction limits. It can predict beyond the maxi Scientists specialized in different fields working together to
mum prediction limit, but the predictions won't be 100% find a cure, building Software require a team of Software
accurate. Events that happened 10,000 years ago can be wit engineers working together to write the codes, writing a book
nessed first hand—every frame of that event is recorded in the require a person to come up with the contents and solving a
timeline of Earth. Events that will happen 100 years into the criminal case require many detectives, police person, and
future can be witnessed first hand. computer specialists working together to solve a crime.
0.136 2. The time machine can have a past and future 0141 Any type of work that requires human intelligence
timeline of all contents on the internet. Since the time can be accomplished through the time machine. It doesn't
machine records all objects on planet Earth every fraction of matter if its research, producing an artwork, writing a book,
a millisecond, the internet can be an object. Why would writing Software, making a movie, searching the internet,
people want to search the current internet, when they can gathering knowledge, learning a skill, operating a computer,
search data from the internet that existed in 1998 or the using Software, managing a business, Solving complex math
internet that will exist 10 years into the future? The time problems, or making money through the Stock market, the AI
machine can also do analytical tasks, such as compare data in the time machine can accomplish any work that can be
between a website that existed in 1998 and the same website done by one or more human beings.
that existed in 2003. What is different about the two websites? 0142. Unfortunately “work” in this case is strictly limited
What was changed? What was added, modified or deleted? to knowledge gathering and problem solving, which don't
An internet time machine is very important to things like require moving physical objects in the real world. Any work
court cases. Some technology companies might have engaged should only be done in a virtual world because the user can
in criminal activities in the past and the only way to prove accomplish tasks quickly. The virtual world is void of time
their guilt is by looking at the internet time machine. because a computer can fast forward time. A 20 year task in
US 2009/0234788 A1 Sep. 17, 2009

the real world can be done in the virtual world in less than 5 about certain bills. Even the president should hear the voices
seconds, depending on how fast the computer processor is. of the people and pass or veto bills according to their men
0143 Building a house in the real world will take up a lot tality in real time.
of time, but building a house in a virtual world will take up 0151. Each robot (robotA, robotD and robotE) will have
little or no time at all. The objects in the real world can't move full control of which tasks should be done in the real world
faster than the speed of light. The objects in the virtual world and which tasks should be done in the virtual world. Super
can break this law. vised learning in terms of input sequences and desired output
0144 One possible solution to this problem is to simulate will determine the “situation' and the “encapsulated work”.
physical objects from the real world and to manipulate these Supervised learning can also be used in conjunction with the
objects in the virtual world. These simulations are done by universal computer program to provide applications in the
scanners or predictions from robots. However, the downfall is time machine so that a user can harness the work done by one
that the simulation may not happen exactly to the event in the or a team of virtual characters. The universal computer pro
real world. gram can only work if there are enough training examples
0145 7. Controlling any machine and sharing intelligence stored in memory—similar work has to be learned numerous
by assumption. My first invention is the universal videogame times, forming universal pathways. These universal pathways
program and that Software can control any machine to act will form computer programs that will cater to certain tasks.
intelligently in our environment. I incorporated this invention 0152 The purpose of each robot is to find a balance
with the time machine and added new features. The time between the real world and the virtual world. They need to do
machine is a host shell and it needs a physical body and user as much tasks as possible in the virtual world and to minimize
interface functions to communicate with a user. Different tasks done in the real world. The reason is to save time.
machines can be built as the time machines physical body. However, they also have to understand that certain tasks can't
The universal videogame program can be used to create path be done without other dependable tasks. For example, a team
ways from a machine, regardless of what that machine physi of robots have to build a house, the roof can’t be built unless
cally looks like. The universal videogame program basically the foundation is built first. The house can’t be painted unless
stores pathways that record arbitrary data from a given the house is constructed first. So, even though certain tasks
machine. A car will store different data compared to a plane. can be done in a virtual world, all tasks done by the team has
0146 The added feature is that intelligence can be shared to be synchronized. If a team of robots have to build a concrete
among all the different AI machines. If a car learns how to plot floor, a mixing machine has to pour concrete on the floor first
routes, then the AI can use those intelligent pathways in a before the robots can shape the floor. The robots have to wait
motorcycle. If a plane learns how to engage in a conversation for the concrete to solidify before they can build the founda
with a co-pilot, then a car can use the intelligent pathways and tion of the house. Thus, robots have to wait their turn to do
engage in a conversation with a passenger. This added feature certain tasks. A manager is there to coordinate the team so that
of sharing intelligent pathways will prevent relearning of the job is done in an efficient manner.
knowledge and to make the universal videogame program 0153. One way to synchronize the activities of each robot
more efficient. is through books. People who buildhouses have to go through
0147 Multiple robots working together in the real world years of college and to understand the steps and procedures.
and the virtual world When a robot has enough knowledge then he can devote
0148. In the first topic I explained how one robot (robotA) certain tasks to the real world and other tasks to the virtual
is able to use the time machine and to extract information. A world. Handbooks about what tasks should be done in the
more complex situation is when multiple robots living in the virtual world and the real world can be created for any given
real world work together, using the time machine, to accom task. A handbook on brain Surgery has different procedures
plish tasks. FIG. 8 is a diagram of multiple robots, robotA, compared to a handbook on building a house. Just like all
robotD and robotE, working together in the real world. These knowledge books, these books will go through trial and error
robots can also work with other real human beings. HumanB to find out which are the most effective ways for these robots
is a real human being in the real world and these robots have to do tasks.
to understand that their work is based on time in the real 0154 Three examples will be given to illustrate my point
world. about teams of robots working together in a dynamic envi
014.9 The future United States government is one ronment; and how these robots work in an optimal manner.
example. Robot delegates that have the 6' sense will have to O155 Building a House Example
work with human delegates to pass laws they think will ben 0156 The first example will illustrate teams of workers
efit the US. Human delegates can’t jump into the time that will build houses or bridges. When a client decides to
machine to extract information because their brain is based on build a house, they have to contact a contractor (FIG. 12). The
organic components. In other words, human beings can’t use contractor will have agencies at his disposal to hire the nec
the virtual world to do tasks quickly. essary people to accomplish the task of building a house.
0150. This may sound inefficient, however, citizens of the First, an architecture must be hired to draft the house. This
United States are human beings or robots with 5 senses. They architecture will meet with the client to work out the blue
live in the real world and therefore laws that are passed should print. After the blueprint of the house is finalized the contrac
correlate with their time period. These robots can't pass laws tor will hire a team of construction workers to build the house.
that will benefit human beings in the distant future. Also, Within the construction workers is a hierarchical structured
governments exist to serve the people. The people decide team of people who are specialized in certain fields. For
what laws should be passed or rejected. The government is example, the leader will coordinate tasks to individual work
simply there to propose possible laws. Representatives and ers and the Supervisors check to make Sure certain workers are
Senators “represent regions of people and what they think performing their tasks correctly.
US 2009/0234788 A1 Sep. 17, 2009

0157. The people involved in building the house can be to do certain tasks and it's up to each Supervisor to distribute
human beings or robots. In this case, the client is a human tasks to their respective workers.
being and the rest of the builders are robots (for simplicity 0163 The process of doing research on a project, having
purposes). The architecture is a robot and the contractor is a the architecture create a blueprint, hiring construction work
robot. All people involved are living in the real world; only ers, and distributing instructions to the team of construction
robots with the 6" sense are able to utilize the virtual world. workers, took less than 1 second to accomplish because
0158. The purpose of the team of robots is to build the everything was done inside a virtual world. Since all these
house in the fastest time possible and to follow the descrip tasks are done in the virtual world, it has to be clear to the
tions given by the client. The satisfaction of the client is the client that once a contract is signed that he/she can't take it
main goal as well. If the client wanted something at the back and must follow the terms specified in the contract. The
beginning, but the end result was a disappointment, then the reason why is because after the contract is signed 1 second
later the job is done. The only task left is building the physical
robots didn't do a very good job, even if they followed every house.
description given by the client. I will be discussing interrup 0164. It is very important to understand the time difference
tions and problems that will emerge when doing tasks in later between the real world and the virtual world. There has to be
examples. For instance, the architecture's blueprint might be laws and limitations set forth for robots with the 6" sense.
wrong and the construction workers will notify the architec There should be some tasks that need permission in order to
ture to correct the problem. Maybe, the client decides to do. Building a bomb that will vaporize the entire universe is
change certain aspects of the house during the building an obvious task that is forbidden. In terms of building houses,
phase? These interruptions happen and they need to be either a team of real construction workers, at an average, spends 5
dealt with in a quick manner or minimized. months building a single house. If we use these robots, the
10159. The robots with the 6" sense (controlling the virtual work can be narrowed downto less thana week. Changing the
world) have two options in order to do their tasks efficiently: blueprint of the house during the 5 months is easy, but trying
1. follow instructions in books describing what tasks to do in to change the blueprint in 1 week is a little harder. The client
the real world or in the virtual world. 2. use its own judgments, has to understand that tasks are done faster and that once they
based on certain limitations set by common knowledge, to agree to something it can’t be changed.
decide which tasks should be done in the real world and which 0.165. There can be common rules that can be set up in
tasks should be done in the virtual world. A process of trial which during certain spaced out phases of a project, the client
and error is needed to write books that will instruct robots to is able to see how the house will look like. During each check
optimize their work. Years and years of building houses are phase, the contractor can Suspend all team activities and allow
needed in order to understand the best options workers need the client to see the progress of the construction. Using meth
to do to build a house in the quickest time possible—in the ods like a virtual tour at the beginning of the project is rec
case of these robot workers, which tasks should be done in the ommended. Now, a more advance way is to manipulate
virtual world and which tasks should be done in the real objects in the real world using light speed. Instead of 5 months
world. or 1 week to build a house, the house can be built in less than
0160 People, robot or humans, can also arrange a place 1 minute. This technology would include using atom manipu
and time to meet and discuss project affairs. The word “place' lators that will position atoms quickly and efficiently or
is referring to the real world or the virtual world. The human change an atom from one type to another type.
client canarrange to meet the contractor in the real world. The 0166 These dynamic robots can work at the speed of light
contractor and the architecture, which are robots, can meet in to manipulate physical objects using new technology. They
the virtual world to discuss business. The contractor and the can do tasks in a virtual world as well. So, with both factors
architecture can also meet in the real world to make sure the working together, the robots are able to accomplish "any
physical house is built correctly. The house can be simulated task in the quickest way possible. In other words, there is no
in the virtual world, so they can actually meet in the virtual other “faster way of accomplishing these tasks. This is one of
world to analyze and discuss any potential problems. the reasons why I call this technology: dynamic efficient
0161 FIG. 13 A-B are two diagrams depicting the contrac robots.
tor and the architecture and what tasks they will do in the real 0.167 By building robots that can think faster and have
world and the virtual world. When the client goes to the special capabilities of moving objects in the environment
contractor to build a house, they will discuss the project in faster, tasks in the real world can be done in an efficient
detail. The client will have to take home a series of forms to manner. Human beings think slowly and they act slowly as
fill out and a program is given to the client to describe what well. If a gun was fired at a human being, they are not quick
kind of home he/she wants to build. The client will give the enough to move out of the bullet's pathway. On the other
contractor the description of the house and all specifications. hand, when a gun is fired at these robots, they are able to
The contractor will take this information and enter the virtual observe every fraction of a nanosecond of the bullet being
world, wherein he will analyze the information, hire the nec discharged and they have more than enough time to move out
essary workers and do research related to the project (this of the bullets pathway. If these dynamic robots were to have
saves time). the 6" sense, they can do miracles in the real world. They can
0162. While the contractor is inside the virtual world, he run into a classroom and out of the classroom without being
can hire robots in the real world. Robots in the real world detected.
submit their resumes in the internet and robots in the virtual 0168 Sewing Factory Example
world can hire them. The contractor can hire workers and 0169. In terms of a business environment (sewing busi
arrange a meeting in the virtual world to discuss the specifi ness), workers are structured in a hierarchical manner and one
cation of the project. He can also assign each worker their business can have partnerships with any number of other
tasks. If the project is large the contractor can tell Supervisors businesses (FIG. 14). In terms of robots with the 6" sense,
US 2009/0234788 A1 Sep. 17, 2009

each has to obey common rules that are set for them in text cials will go into the virtual world and modify the plan to
books. These common rules are known to CEOs, managers, resolve the interruption and give new or modified instructions
business people, workers, Supervisors and anyone involved in to all workers.
the daily operations of a business. These rules will be used to 0.178 Another idea is that if there is an interruption, a
determine what tasks can and can’t be done in the virtual virtual business meeting will take place where all workers
world. They are also strategies to optimize how a business have to attend and discuss ways to solve the problem. Then
operates in an age where robots are involved in their business. certain workers can modify the “plan” and distribute instruc
0170 For sewing factories, certain tasks are done in the tions to individual workers hierarchically.
real world and other tasks are done in the virtual world. The 0179 I realize that what I’m stating sounds a lot like
actual making of the clothing has to be done in the real world. regular knowledge from business School. However, I'm
Things like planning business strategies, creating the design including robot workers and workers that can do tasks in a
of the clothing, conducting business deals, holding meetings, virtual world and not the real world. I’m trying to apply my
researching the cheapest fabrics can all be done in the virtual technology into modern business and to make the business as
world. optimal as possible. For example, in modern business, when
0171 Business Interruptions there is an interruption, the manager will immediately hold an
0172. The company should work as a team and any prob executive meeting, where high officials will debate what the
lems that arise should be dealt with immediately so that it best possible solutions are to resolve the problem. If this is
doesn’t disrupt future business activities. Because the busi done in the real world it will take hours, if not, days to resolve.
ness is structured in a hierarchical manner, the disruption can In my methods, high officials (most of them will be robots)
happen at any level. A small group of team in the lower level will hold the debate inside the virtual world. Instead of hours
might run into problems and the Supervisor might assist in or days to resolve, the debate will take less than a second and
Solving the problem. However, ifa manager engages in illegal each worker will have the instructions it needs in order to
activities such as hiring illegal workers, then the entire com correct the interruption and to resume business.
pany will be injeopardy. This interruption must be told to the 0180 Referring to FIG. 14, the rules that are part of a
highest representative of the business, the president. He/she business should be understood by all robot employees. They
will decide what course of action to take. decide how a robot should accomplish tasks (in the real world
0173 FIG. 15 is a diagram depicting how the interruption or virtual world). There are rules that are strongly followed as
will be handled up the hierarchical tree. The individual well as rules that are versatile. There should be sets of rules
worker will notify his supervisor and the supervisor will that are written to give individual workers freedom to decide
notify the manager and the manager will notify the president. how they will accomplish tasks. In other words, they can pick
0.174 FIG. 16 is a diagram depicting how the interruption which tasks should be done in the virtual world and which
will be handled in the case of an emergency. The individual tasks should be done in the real world.
worker will directly notify the president. There are laws that 0181. These rules also outline the structure of the business
are set up in terms of how the business is run and each Such as regular meetings and check-ups and interruption
employee is aware of their roles. In the case of an emergency, problems and so forth, not just for the real world, but also for
each worker will notify the president. For example, if the the virtual world. Laws are written for a business under many
individual worker sells a product to a customer and the cus situations so that members of the business know how to act,
tomer dies from using the product and family members what their objectives are, and what powers they claim. These
decides to Sue the company, then this situation will be pre rules of business can also adapt to technological advances.
sented to the president. For example, business meetings in the old days require mem
0175 Let's present an example of an interruption in a bers to meet at a certain location and it takes time for all
sewing factory. Sometimes, under rare conditions, a Supervi members to meet at certain places. However, because we have
Sor might interpret the manager's instructions incorrectly. teleconferencing, members of a business can attend the meet
The workers might have already finished 50 clothing before ing anywhere in the world. The business world adapts to
the mistake has been detected. The manager finds out and technological and Social changes and business people are
orders the supervisor to correct the problem. This will stop aware of the changes by either communicating with each
operation for the entire factory and all workers have to work other or by reading business books.
together to fix the problem. When there is a mistake they order 0182 Multiple robots must work together in order to cre
individual workers to dig out every needle thread from the ate the perfect timeline of planet Earth. This timeline records
mistake areas for all copies incorrectly made. Then they have all objects, events and actions. The next problem is: how do
to give these modified copies to the appropriate sewers to the robots collect information from the environment? Every
correct the mistake. Other times, the mistake is so badly made atom, electron and em radiation has to be tracked from the
that the copies mistakenly done are thrown away. environment and this process has to be done in the quickest
0176). If we apply the interruption problem to dynamic time possible. The signalless technology is the tool used to
robots working in a sewing factory, sections of the sewing track all objects in the current environment and input that
factory will come to a screeching halt, depending on what the information into the timeline. This process has to be done
interruptionis. The manager might stop all workers, humanor quickly. The signalless technology has to track every single
robot, and inform members of the company in the real world atom, electron and em radiation as it occurs in the current
and the virtual world to stop all activities until this problem is environment. The signalless technology will be explained in
resolved. the next section.
(0177. I think that there should be some kind of “plan” of 0183 3. Signalless Technology (One Camera)
operations that synchronize all activities in the real world and 0.184 Imagine a criminal that is hiding in a city some
the virtual world. If there is an interruption, sections of the where and he is making a video of himself telling the police
business, should stop all activities. The manager or high offi ransom demands. The video can be analyzed using artificial
US 2009/0234788 A1 Sep. 17, 2009

intelligence to fabricate a probable 3-d environment of and they can prioritize their importance. A human being can
objects outside the video. It doesn’t matter if this criminal is logically analyze a video and say a good place to search is the
locked inside a room with one window or the room is blocked mirror or the retina of a person or the metal box. Human
off with curtains. As long as there exist air and as long as there intelligence is also good for deriving facts from the video. If
is sunlight and EM radiation bouncing off objects, the method a person sees a particular handbag, they can logically say that
described in my signalless technology book should be able to this handbag is made only in certain areas. This fact will
create a 1 mile radius of all objects centered around the video. narrow down where this particular video is made.
0185. Thus, the input is the video of the criminal and the 0194 Step5: Layer out unknown EM radiations and place
desired output is the 3-d environment of the surround areas them into hierarchically structured groups. Try to identify the
outside the video. FIG. 17 is a diagram depicting a camera as atom composition of each EM radiation and the path each
the input media and the 3-d environment as the desired output. took to get to the camera lenses. There might exist 2-3 EM
The 3-d objects in the camera are known as the viewable radiations that will indicate probable locations where the
environment and the 3-d objects outside the camera are video was shot. These EM radiation only exists in specific
known as the non-viewable environment. The purpose of this areas. For example, if you live in a desert, there are certain EM
technology is to generate the non-viewable environment radiation in the air that is exclusive in that area compared to
based on the viewable environment. The more objects that can EM radiation found in another place like Alaska.
be created in the non-viewable environment the better the
technology. 0.195 The idea is to take all the data in the video, regard
0186 I call this technology signalless technology because less of how minor they may be, and to process them using
someone can know what is happening in distant places with human intelligence and Sophisticated Software. The main
out transmitting any signals (all spectrum of EM radiation). If goal is to map out the non-viewable environment in a detailed
two people have the same type of signalless technology and and precise manner based on the contents in the video. The
they have a common communication language, they can longer the radius of the non-viewable environment is the
exchange messages with each other. better. For example, 1 mile radius from the camera is a better
0187 5 Steps to Generate the Non-Viewable Environment output than 2 meter from the camera. In my opinion, the better
0188 The instructions for the signalless technology come the AI software to process the video and the more work that is
from virtual character pathways that use human intelligence put into analyzing the video the longer the radius of the
non-viewable environment will be.
and fixed software to do things. These virtual character path
ways (work) are assigned to fixed interface functions in soft (0196) The Camera has 5 Senses
ware. Essentially, this is how work is encapsulated recur 0197) The modern camera was designed to capture visible
sively. This is also how the instructions in the software light and things that humans can see. The camera I’m talking
program for the signalless technology are not fixed, but it can about captures more than simply visible light, it captures all
build on itself and become more complex. spectrum of EM radiation ranging from ultraviolet to X-ray to
0189 There are several instructional steps that the AI has visible light to infrared light. Even man-made EM radiation
to process from the video before it can generate the non Such as radio waves and satellite signals are captured by the
CaCa.
viewable environment. The steps are listed below in sequence
order. A more detailed description of each step will be given 0.198. In addition to things that we can see, the camera
in later sections of this chapter. should also have other senses such as the sense of touch. It can
(0190. Step 1: Determine all 3-d objects in the video and record how hard the EM radiation hit the camera lens and at
identify each EM radiation and their atom/molecule compo what angle. It is said in science books that all EM radiation,
sition. The AI should also map out the time and the place the theoretically, travel at the speed of light in a vacuum. It is very
EM radiation hit the camera and what possible paths did each hard for me to believe that an X-ray travels at the same speed
EM radiation travel. All matter, liquid and gas should be as a purple colored light in a vacuum. X-rays have more
accounted for including air movements and air composition. photons and because it has more photons it should travel
0191 Step2: Determine all light sources, especially infra slower than a purple colored light. These two EM radiations
red light, and how each EM radiation bounces off objects in arent the same so they shouldn't behave the same way in a
the environment. Determine wither each EM radiation was vacuum. Maybe at an extremely microscopic level they travel
refracted or reflected. Use simulated models of EM radiation differently.
bounces and determine possible objects that were bounced 0199 Let's say science is right and that “all” EM radiation
from. Also, analyze wither light sources are artificially made travels at the speed of light in a vacuum, we still have many
(light bulb) or naturally made (Sunlight). other factors that can distinguish one EM radiation from
0.192 Step3: Determine invisible light such as X-ray, ultra anther. An X-ray has a smaller wave length. So it can cut
violet ray, gamma rays. Next, determine man-made EM through lots of objects in the air. The purple colored light has
radiation Such as radio waves, Sonar waves, satellite signals a longer wave length and it bounces off or gets absorbed by
and infrared signals. Then, identify what atoms/molecules/ objects in the air. Thus, the X-ray travels faster than a purple
objects caused these EM radiations—did a machine create colored light in open air. Using spectrum patterns we can also
these EM radiations or was it naturally made from the envi determine what kind of atoms/molecules emitted the EM
ronment. For man-made EM radiation, determine the signals radiation. Scientists use spectrum patterns to understand what
within the EM radiation. kinds of atoms exist in far away planets.
0193 Step 4: Use human intelligence to help guide step 1, 0200. The point I’m trying to make is that we can analyze
step2 and step3. For example, in Step2, reflective surfaces EM radiation in a hierarchical manner, from general to spe
Such as glass, mirrors, water, metal, eyes, and plastic can cific, to determine (1) what atoms/molecules emitted the EM
reflect light. A human can easily identify which objects or radiation and (2) what path did the EM radiation take to get to
areas within the video are more likely to be reflective surfaces the camera lens.
US 2009/0234788 A1 Sep. 17, 2009

0201 Extra note: Most of my research is based on a rudi 0209 FIG. 18 is a diagram illustration for the signalless
mentary knowledge about physics and chemistry So if I say technology. 360 degree cameras will be set up in two distant
Something that is wrong don’t be surprised. I take what I know places, USA and Europe. Each circle represents a camera and
and I try to apply it to Artificial Intelligence. they are scattered in the USA and Europe. These camera data
0202 The pathway of an EM radiation or a group of EM is considered the input and the AI has to generate the desired
radiation is crucial because EM radiation bounces off objects output which is to create a 3-d environment of non-viewable
in the environment. If we can determine its pathway we can objects outside the input. The dotted circle is the desired
determine the probable object it bounced off. The EM radia output for the USA and the dotted square is the desired output
tion serves as a Sonar sensor that draws a picture of what 3-d for Europe. Notice that Europe can see everything that is
objects are in the environment. The type of EM radiation is happening in the USA and vice versa. This is the essence of
important because different EM radiation will have a different the signalless technology. Since each party can see each other
way of travel. Different EM radiation will also bounce of a they can also communicate with each other as well.
same object differently. Some EM radiation actually gets 0210 Each input area records all information regarding
absorbed by objects or they cut through certain objects. It the movements of all matter, liquid, gas, particles and EM
really depends on what type of EM radiation is being ana radiations. The more accurate the input data the better the
lyzed. desired output. Sometimes information in the input area is not
0203 The camera will also be a nose and it can smell the enough and the desired output can only be an estimation.
air. Seeing Smoke is one thing, but Smelling Smoke is another. 0211 Signalless Technology Applied to the Practical
Time Machine
There are certain things that can't be seen in order to under 0212. The signalless technology is used to collect infor
stand. Smell can sense what might be in the air. Things that mation and to track all atoms, electrons and em radiations
can’t be seen such as perfume, or food, or Smoke, or flowers, from the environment in the quickest way possible. A high
or sewage and so forth should be sensed by the camera. This resolution camera can be used and it should map out the
camera should have as much knowledge, based on 5 Senses, external and internal structures of objects. For example, if the
about our environment.
Signalless Technology (Multiple Cameras) camera was pointed at a human being, every atom inside the
0204 human being is mapped out. No X-ray machines are needed to
0205 We will use the technique from the previous section see the internal atoms. The AI in the signalless technology is
to create the signalless internet or signalless telephone sys used instead, to fill in the missing pieces that the camera
tem. One camera captures only one Small area in the environ doesn’t capture.
ment. In order to predict all matter, liquid, gas, particles and 0213. The Heisenberg theory states that it is impossible to
EM radiation, an army of cameras are used to capture data know the movements of an electron around an atom. The
from the environment. In conventional cameras, only one timeline for Earth has to track all object movements, includ
view point can be seen. A special type of camera is needed. ing electrons. The signalless technology uses virtual charac
This special camera can see in 360 degree and captures EM ter pathways and the universal computer program to encap
radiation from all angles. This camera will be called: 360 Sulate their work. The universal computer program assigns
degree camera. The 360 degree camera contains one camera fixed interface functions to virtual character pathways. The
in each angle and forms a spherical shape. The amount of instructions for the signalless technology are non-fixed and
clarity will depend on how many angles are designated for the have a bootstrapping process, whereby they build on previ
360 degree camera. ously learned instructions.
0206. The 360 degree camera has to be big enough to 0214. The method in which the signalless technology finds
capture as much EM radiation from the environment as pos out how an electron orbits its nucleus is based on the simula
sible, but Small enough so that tampering of the environment tion brain. The virtual characters have to analyze and observe
will be brought to a minimal. simulated models of how atoms behave. They will use this
0207 I would like to emphasize that the signalless tech data to “assume' where the electron is moving at any given
nology doesn't predict the future or the past, it simply predicts moment (refer to my books to understand the details of this
the current state of the environment. Tampering with the method).
environment is possible and the signalless technology will 0215 4. Introduction to Atom Manipulators
still work in predicting distant areas. On the other hand, 0216. The atom manipulator is a technology that “manipu
predicting the past would require as little tampering as pos lates' atoms, electrons and EM radiations (for simplicity
sible, so that the environment is preserved (I will not be purposes this patent application will discuss only manipula
discussing this issue in this patent application). The technol tion of atoms). The technology is made up of a laser system
ogy is only concerned with what is happening in far off embedded inside a machine that tracks Surrounding atoms
places. The faster the signalless technology can predict what and shoots beams of laser at them so they can bounce off other
is currently happening in distant places the better. For atoms to move things around.
example, if the signalless technology captures the local area 0217. A good analogy is pool. Think of atoms as balls on
using the 360 degree camera, the faster it predict events in far a pool table and the laser beam as the pool stick. The pool
offplaces the better. If it can predict events in distant places in player has an objective to move certain balls to certain loca
1 millisecond, that would be better than predicting events in tions on the table. By using the pool stick and bouncing balls
distant places in 5 Seconds. around, certain balls can move around and station themselves
0208. The signalless technology can also be built using at certain locations on the pool table.
current methods. Predicting the timeline of Earth for the 0218. In the real world, atoms are not stored in a vacuum,
distant past and future is much harder to build. The signalless but they move around, sometimes systematically and other
technology doesn't require the AI to predict the future or the times randomly. We live in a dynamic world where forces by
past, only the current state of the environment. intelligent and non-intelligent objects move atoms around.
US 2009/0234788 A1 Sep. 17, 2009

The idea is to use the laser system to shoot photons at Sur 0225 Essentially, the atom manipulator can control how a
rounding atoms and these atoms will hit other atoms repeat computer will behave in terms of software and hardware from
edly until the targeted atoms are reached. If a person blows a distance. If a computer was turned on and running the
wind with his mouth, the wind can only affect close-by windows operating system, the atom manipulator can go into
objects, while far away objects won't be affected. The reason the monitor and use the pixels to Super-impose a message on
why is because the force of wind sent by the mouth is not the screen. The message has nothing to do with the Software.
monitored atom by atom. FIGS. 19A and 19B are demonstra In another case, the atom manipulator can explode the power
tions of two examples of how wind affects distance objects. transformer and disable the hardware of the computer. It can
The first example shows a human being blowing wind with also damage any targeted area of the computer in terms of
hardware.
his mouth. Notice that the wind disperses quickly because the
atoms are bouncing chaotically and away from the targeted 0226. Other capabilities of the atom manipulator includes:
area. In the second example, the atom manipulator shoots building cars/planes that travel at the speed of light, building
concentrated laser beams at atoms so they can either avoid intelligent weapons, creating physical objects from thin air,
other atoms or bounce atoms toward the targeted area. The using a chamber to manipulate objects, making objects invis
second example shows that by tracking where each atom will ible, building Super powerful lasers, creating strong metals
be in the future, the atom manipulator can bounce atoms and alloys, creating the Smallest computer chip, storing
toward the targeted area and the energy that is used to shoot energy without any solar panels or wind turbines, making
the laser beams from the atom manipulator are not wasted. physical DNA, manipulating any object in the world and so
forth.
0219. This is the basic idea behind the atom manipula 0227 Summary of the Atom Manipulator
tor—to build a machine (a laser System) that will track Sur 0228. The atom manipulator can be applied to many dif
rounding atoms and to fire concentrated photons at atoms to ferent machines. For simplicity purposes let's apply the atom
either make them go to a target area or to bounce off other manipulator to a plane. Using the methods I described above,
atoms to reach the targeted area. this plane doesn't need wings or a propulsion system. Also,
0220 How is this going to move physical objects in the the plane can travel at the speed of light which is the fastest
real world? Well, wind can move objects around if there are plane that can be built. The plane will also have anti-gravity
enough forces involved. A small gust of wind can move abilities and can float in the air, accelerate quickly, stop
objects in short distances, while strong wind like a tornado abruptly, maneuver around obstacles efficiently and so forth.
can move a car in long distances. It’s about how much force is 0229. Some of my ideas might not be perfect, but I try to be
in the wind and where the force is being applied. The energy as creative as possible. FIG. 20 is a diagram of this plane. The
and the force are Supplied by the laser system in the atom shape is basically a sphere so that it can travel in all directions
manipulator. The more lasers that hit atoms the more force is equally. My original idea was a disk like shape (shapes of
involved.
common UFOs), but it would be very hard to travel up or
0221) If you think about it, we can apply this technology to down because the top and bottom of the craft are flat. I
a number of different things. An anti-gravity machine can be decided to us a spherical-shaped plane instead. The occupants
built, whereby it has the capability of levitating any object will be located in the center of the plane and there are various
(think of Star wars). We can make objects float in the air or laser systems set up around the center. On the outer shell,
move them around based on our preferences. These objects there is a layer that contains moveable atoms in various types.
can weigh 5 ounces or 5 tons, the atom manipulator will The lasers can shoot some of these atoms out into the envi
simply apply enough force to certain areas to levitate these ronment and let it bounce around to the targeted areas. I call
objects. this part the atom reserves layer. On the other hand, the laser
0222 Another great feature of the atom manipulator is that can shoot at atoms that pre-exist in the environment.
it can be used to concentrate energy in an “intelligent way. 0230. The atom reserves layer contains different types of
Since the AI can track all atoms, electrons and EM radiation, atoms that can be introduced into the environment so they can
the laser can Zapother electrons and force it to go in certain do things. For example, iron atoms can be used to form tools
directions. The laser system will try to Zap as much electrons that can accomplish tasks. The plane can shoot lasers at the
from the environment and force it to travel to a targeted area. atom reserves layer to form an axe so that it can be used to
It can also generate its own electrons, so in addition to the chop trees or to form a knife to do Surgery on a patient. When
electrons in the environment the atom manipulator can use its the axe is formed, the plane has to also manipulate the air so
own power source. All energy will then travel toward the that the axe will move a certain way to chop a tree.
target area and be there at a specific time. 0231. The atom reserves layer can also open up pockets of
0223) The laser beam can be controlled and can do any holes so that the laser can shoot out into the environment.
thing that the user wants. It can make an explosion at certain 0232. In order to fly, the plane has to manipulate the air in
areas at certain times. For example, if the atom manipulator is the environment and to push the plane in a certain direction
two yards away from a computer (or server), it can concen with a certain force. If you look at conventional propulsion
trate enough energy to explode targeted computer chips in the engines, they simply spin propellers and the force of the
computer. The computer can be 50 miles away, the atom propellers pushes the plane in one direction. The force that
manipulator can still explode the chip in the computer. pushes the plane in one direction has a lot of wasted energy. In
0224 Exploding a computer chip is just one function of order to understand this let's use a hover craft for example.
the atom manipulator, it can also: Stop the flow of power to Imagine that a hover craft has a propeller at the bottom that
certain areas of the computer, introduce certain external spins and the force of the spin pushes it upwards. Referring to
instructions, block gates inside computer chips, turn certain FIG. 21, notice that most of the air is pushed out of the hover
functions of Software on or off by introducing external com craft. The air that is pushed out is the wasted energy from the
puter codes and so forth. propeller.
US 2009/0234788 A1 Sep. 17, 2009

0233. In FIG. 22, the plane with the atom manipulator is plane and the robot's pathways is looking at one point of view
different because all the energy from the laser system is used of the environment, the 2-dpathways from the robot will lock
efficiently. Notice that atoms that bounce outside of the plane onto the area it is seeing in the 3-d pathways.
are bounced back in? This is how energy is conserved. In 0244. The clarity tree is created from the signalless tech
order to do this the atom manipulator has to know where all nology. Multiple cameras will be mounted on the plane's
atoms are in the future and create bounces that will bounce external shell and the information will be fed into an AI
any given atom back to push the plane. As stated before Software called the signalless technology to generate a clarity
artificial intelligence is needed in order to build these types of tree. The signalless technology will take all information from
planes. the cameras and formulate what actually exist inside and
0234. The plane can move at any angle and it can slow outside the cameras. It uses artificial intelligence to map out
down or accelerate. If the pilot wants to move the plane up all atoms, electrons and EM radiations from the environment.
then the laser system has to bounce atoms around the bottom 0245. With a detailed map of all atoms, electrons and em
of the plane. If the pilot wants to move the plane to the right radiations from the environment, the signalless technology
then the laser system has manipulate the air to push the plane will generate different levels of clarity of the environment.
from the left. These levels will be stored hierarchically from general to
0235 Acceleration will be done gradually. If too much specific. FIG. 23 is an illustration of a clarity tree, whereby
force is put on the plane at one time, the plane might we each level has a pathway with different clarity. At the top level
damaged. The pushing of air has to come gradually, slowly at is a 3-d pathway that has human visibility, at the medium level
first, and then as the plane moves, apply more and more force is a 3-d pathway that has molecule visibility and at the lowest
So it can speed up. level is a 3-d pathway that has atom visibility.
0236 Planes that Travel at Light Speed 0246 Referring to FIG. 24, each frame of the pathway is a
0237. In order to travel at light speed, the plane has to snapshot of the environment in a 3-d manner, whereby there
travel in a vacuum. The atom manipulator can clearapathway is a focus area and a peripheral area. The focused area is very
for the plane to travel before it moves. The atom manipulator detailed and clear, while the peripheral area is blurry and
in the plane must first create a pathway (a vacuum pathway) information are partially missing.
by putting up a force field around the pathway. The force field 0247 The robot's pathways are also stored in the path
serves two purposes: it pushes air out and it prevents air from ways because the robotis controlling the plane and his actions
coming in. Then when the connection is met, the plane will and his thoughts should be stored with what is in the environ
accelerate itself to travel to the destination location. In later
ment. The clarity tree is not based on what the robot is sens
chapters I will discuss how the force field is created. ing. The clarity tree is extra data to help the pathways under
0238. How does the Technology Work? stand the environment. However, the robot's pathways and
0239 Let's discuss what is needed for the plane to operate the clarity tree have relations in that the robot is controlling
correctly. The plane has to store pathways that have various the plane based on the same environment.
data types such as sensed data, laser instructions, robot com 0248 Thus, the pathways store what the robot senses from
mands and so forth in order to operate the plane. The AI has to the environment as well as what it doesn't sense from the
search for the pathways that best match a given situation; and environment.
use these pathways to instruct the laser system to shoot atoms 0249. The last data type is encapsulated work. Each robot
in the environment.
has a 6" sense that allows them to enter the virtual world to do
0240. This method is no different from a human robot work. The robot will create the instructions in how the laser
searching for a pathway based on a given situation. The only system should operate based on many training examples. The
difference is that “extra data types have to be included in the robots will also build the interface functions that will link the
pathways. We arent dealing with simply one level of sensed controls of the plane to the hidden instructions accomplished
data, we are dealing with many hierarchical levels of sensed by work done in the virtual world.
data. For example, a human being can only see the environ
ment using one type of visual frames. In this plane, the visual 0250 When the robot presses the acceleration button,
senses see in multiple levels of clarity. The plane will record there are instructions to accomplish this task. If the robot push
visual senses in hierarchical levels. For example, the top-level on the breaks there are instructions to accomplish this task. If
visual environment has human visibility, and on the other the robot turns the joystick to the right there has to be instruc
hand, the bottom-level visual environment has microscopic tions to accomplish this task. By working in the virtual world,
visibility, whereby every atom is seen. the robots can use technology and train the pathways to do
0241 The visual frames will be 360 degrees and not the certain things based on fixed controller or software interfaces.
traditional 2-d frames used in human robots. In other words, 0251 Encapsulation of work means that the robots have to
the vision part will have the images of an object externally and build certain functions and encapsulate these functions into
internally. other functions. For example, the functions at the atom level
0242. The brain of the atom manipulator (the plane) com will be built first and the robot will encapsulate these func
prises pathways that store 3 data types: 1. the clarity tree. 2. tions into functions at the molecule level.
the robot's pathways. 3. encapsulated work (or hidden 0252. In the next section I will describe in detail how all
instructions). FIG.23 is a diagram depicting the data structure three data types work.
of the atom manipulator. (0253 Robot's Pathways and Encapsulated Work (Part1)
0243 All three data types must have reference pointers to 0254. In the last section I talked about the clarity tree and
each other. The clarity tree is 3-d, but 3-d is derived from 2-d how it works. In this section I will deal with the other two
and since the robot's pathways are in 2-d, they will be refer pathway types: robot's pathways and encapsulated work (or
enced to the 3-d pathways from the clarity tree. For example, hidden instructions). I think that the last two pathway types
if the top level of the clarity tree is the environmentaround the have to be explained simultaneously instead of separately.
US 2009/0234788 A1 Sep. 17, 2009

0255. The robot's pathways are the data sensed from the 0264. Using language to organize data in the clarity tree
robot while operating the plane. The thoughts of the robot are 0265 Language is the key to establishing more relation
also stored in the pathway. The robot's pathway contains the ships between the clarity tree and the robot's pathways. The
4 different data: 5 sense objects, hidden objects, activated clarity tree has only commonality groups (by default), but it
element objects and pattern objects. Language is very impor doesn’t have any learned groups. The intelligence from the
tant to intelligence because it brings order to a chaotic world. robot will give the objects in the clarity tree (especially the
Life is dynamic and no one experiences the same situations human visibility level) the ability of language. The robot will
twice. They can experience similar situations, but not the identify objects from activated element objects and these
exact situations. activated element objects serve as the learned groups. For
example, in the human visibility level, if there is a cat that is
0256 The robot controls the eyes and ears of the plane and identified, the pathway from the robot will identify that as the
makes decisions for the plane to act intelligently in the future. word: "cat'. This learned word "cat' identifies what the visual
Commands are given by the robot to the different machines cat is in the clarity tree.
inside the plane to operate. The robot also identifies objects, 0266 AS stated numerous times in the past, a visual cat can
set goals, solve conflicts of tasks, avoid obstacles, focus on come in different sizes, shapes and color. The learned word
objects, learn knowledge, apply knowledge, solve problems, "cat' identifies the visual catas one fixed word. A car accident
give commands to other people and so forth. can be presented in infinite ways, but the learned words “car
0257 The robot essentially is the brain that controls all accident' identifies that event into a fixed word/s.
aspect of intelligence for the plane. The clarity tree is there to 0267 FIG. 26 is a diagram depicting the two relational
help the robot understand the environment with greater detail. links between the clarity tree and the robot's pathways. The
The clarity tree also provides data that the robot is and isn't human visibility level is referenced because that is the sight
aware off. For example, the robot is only aware of certain the robot sees. The 5 senses of the robot are referenced and the
objects in the human visibility level, but it isn't aware of any conscious thoughts of the robot are also referenced.
objects in the atom visibility level. 0268. The interesting thing about the relational links
0258. A Team of Robots Working to Control the Plane between the robot's pathways and the clarity tree is that the
0259. In Star Trek, there are multiple people that work clarity tree can reference words/sentences to its lower levels.
together to control the plane. The captain gives the orders and FIG. 27 is a diagram depicting the learned words/sentences in
the other people follow the instructions given by the captain. the human visibility level are carried over to the molecule
There might be a hierarchical structure of people working visibility level. Next, the learned words/sentences in the mol
together. The captain might have a chief engineer that gives ecule visibility level are carried over to the atom visibility
level. The robot's intelligence provides these learned words/
orders to lower level workers or a first officer that gives orders sentences and identify and prioritize visual objects (or any
to other workers to handle secondary tasks. other 5 sense data).
0260 Thus, in addition to the robot's pathways there can 0269. The encapsulated Work for the Plane
be many robots that are working together to operate the plane. 0270. The universal computer program must be used to
If all these robot pathways self-organize, a station pathway is encapsulate work for the plane (atom manipulator). Creating
created. A station pathway is one universal pathway that a software to control how a laser system shoot photons at
contains multiple robot pathways that have relational links to Surrounding atoms and to make the atoms behave a certain
one another. FIG.25 is a diagram depicting a station pathway. way is very very difficult. My first computer program was the
There are 5 robots all together. The main robot is the leader or universal AI program which trains machines to do tasks with
captain that decides how the plane will operate. The 4' robot human visibility like drive a car, fly an airplane, mow the
has its own worker that takes orders from only the 4' robot. lawn, or vacuum the carpet. Building a machine to do things
0261 Station pathways can be structured in any business at an atomic level is infinitely harder.
or organization. A hierarchical structure of a business can be 0271 The clarity tree is very valuable because work has to
created and represented by a station pathway. A school be done by different robots on all levels of the tree. Work must
administration system can be created and represented by a be done at the human visibility level, at the moleculevisibility
station pathway. Each member of the station pathway knows level, and at the atom visibility level. These work are not done
the rules, the objectives of the team and the powers of the team by one robot, but by a hierarchically structured team of
from common knowledge. These common knowledge can be robots, each having their own responsibilities and duties.
found in books, or instruction manuals, etc. For example, a 0272. Also, work has to be done in fragmented sequences,
worker knows his own rules, powers, and objectives from whereby work is encapsulated in fixed interface functions so
business School. If the worker is the president of a company, these fixed interface functions can be reused in the future.
he knows what powers he has and what rules other lower level Think of one control function in the plane as a very long
workers must follow. The policy from the company will give station pathway. All sections of the station pathway have to be
a more definite guideline to behave in the company. This trained, starting from the lower levels and working up towards
guideline should set the environment so that all members of the top levels. FIG. 28 is an illustration of one long station
the company know what rules to follow, know their status in pathway to control one function for the plane. Multiple virtual
the company, and what their objectives are. characters, structured in a hierarchical manner, are working
0262 Each member that is in the plane has their own together to make this function work properly.
responsibilities and duties. Each member is also intelligent at 0273 Since the station pathway can’t be trained all at
a human-level. once, it is the job of each section of the station pathway to
0263 For simplicity purposes let's say that the plane was encapsulate their work using the universal computer pro
controlled by only one robot. All operations of the plane are gram. FIG. 29 shows that each section has to be trained from
commanded by a single robot. the bottom first and then trained towards the top levels. It can't
US 2009/0234788 A1 Sep. 17, 2009

be trained from the top to the bottom because if encap3 was 0282. Thus, the main robot that is controlling the actual
trained first the desired output will be wrong and further plane is using its conscious to identify objects, actions and
because encap3 needs encap2 and encap1. events in the human visibility level. On the other hand, the
0274. However, when all sections of the station pathway virtual characters who are working on the other lower visibil
are trained adequately, any section or combination of sections ity levels are also using their conscious to identifying objects,
can be trained and each trained section will be stored in their actions and events. Language interms of sentences and words
respective areas. For example, if all sections in the station bring order to chaos. It will further help organize the data in
pathway are trained, encap3 or encap2 or encap1 or element the clarity tree. FIG. 27 shows that learned words/sentences
combinations from each section can be trained. from any level of the clarity will reference upper or lower
0275. The idea is to separate sections of the station path levels. Just like how the robot controlling the plane has the
ways into independent sections. What sections in the station ability to assign language to the human visibility level, the
pathway should be grouped together independently and virtual robots can also assign language to the lower levels of
assigned to a fixed software function? People can do research the clarity tree. Commonality groups and learned groups will
and find the best groupings. These research are then put into reference each other from different levels in the clarity tree.
books and should be widely read by people who are in the (0283 Determining Visibility Levels in the Clarity Tree
field. Ofcourse these research methods don't have to be fixed; 0284. The signalless technology creates the clarity tree. It
if other writers find a better method they can also replace the will use the cameras on the plane to form a reasonable clarity
old method with newer methods. tree. Another factor is the signalless technology will search in
(0276 TV Monitors to View Different Levels of the Clarity memory for any pathway matches to the current pathway. The
Tree pathway matches found in memory will further help to gen
erate an optimal clarity tree. The pathways in memory self
0277 As stated before, the virtual characters have to do organize and they are structured in terms of priority—the
work on many different levels in the clarity tree. Each virtual most important objects in a pathway are delineated and the
character might have to manage multiple visibility levels in least important objects are not delineated. By finding the best
order to do work. The TV monitor is the media that will allow match in memory the pathway matched will tell the signalless
virtual characters to view different visibility levels in the technology which objects in the clarity tree are important and
clarity tree. Software will be included to switch from one which objects in the clarity tree are not important. It will also
level to the next or to view multiple visibility levels at the determine how many levels to include in the clarity tree and
same time. For example, there can be two monitors. One what these levels are.
monitor will display human visibility and the other monitor (0285 For example, in FIG. 30, D1, D2, D3, D4 are vis
might display molecule visibility. ibility levels that are used by virtual characters. They will be
0278 A hierarchical team structure is more complex. Let's created based on how important they are to the team work.
say that there is a captain and he is in charge of 2 workers. The Maybe D1 is very important, so the signalless technology
captain is viewing the environment using human visibility creates a detailed pathway for that level. Maybe D4 is the
and the workers are viewing the environment using molecule second most important level, so the signalless technology
visibility. The workers will do their jobs according to the creates a medium detailed pathway for level D4.
commands given by the captain, but the captain isn't con 0286. How many levels the signalless technology will
cerned with the molecule level, he is concerned with the generate for the clarity tree will depend on what information
overall human visibility level. is stored in memory. If there are lots of pathway matches
0279 I will give another example to better illustrate my found in memory, there will be many levels to the clarity tree.
point. A captain is viewing the environment using human If there are little pathway matches found in memory, there
visibility. The captain has 1,000 workers that are controlling will be small levels to the clarity tree. It’s the same with
lasers that will shoot molecules and to force atoms to behave human beings and how they learn things. When we search for
in a certain way. These workers are also assigned to certain a face in memory there are lots of information about faces so
areas of the environment. The workers are given orders to our brain have more detailed information about faces. When
push atoms in their area toward a targeted location in the we search for fingerprints in memory there are little informa
environment. These workers are not aware of how their job tion about finger prints, so our brain have little information
will affect the overall job of all workers. The captain's respon about fingerprints. Even though faces are very similar to one
sibility is to monitor what happens in the human visibility another we are able to recognize the details to distinguish one
level and to use software to communicate with the lower level person from another. On the other hand, the fingerprint has
workers and give them instructions so that a desired goal is little information in memory, and therefore a person can't
met. recognize details on the fingerprint.
0280 FIG.30 is a diagram depicting a station pathway that 0287. The more information that is stored in memory that
is viewing different visibility levels in the clarity tree. The matches to the current pathway (the current environment) the
main virtual character is viewing D1, Virtual character2 is more visibility levels the clarity tree will have.
viewing D2 and D3, and virtual character3 is viewing D4. 0288 If there are little or no pathway matches found, the
They are working as a group using the data from the clarity signalless technology will defaultly create its own visibility
tree. levels. It will learn from experience to find out which objects,
0281 Another very interesting note is that as each virtual actions or events in the clarity tree are important and it will
character does work on the different clarity levels (D1-D4), adapt. The next time it encounters a similar situation it will
the virtual characteris identifying objects, actions and events. know what to include in the clarity tree.
Sentences and words are assigned to objects/actions/events 0289. Other factors also determine how many levels to
that are in the clarity tree via the virtual characters conscious create in the clarity tree. Pain and pleasure felt by the virtual
thoughts. characters will prioritize objects. Which objects causes pain
US 2009/0234788 A1 Sep. 17, 2009

and which objects causes pleasure is very important to deter example will be given. Imagine that there are 100 randomly
mine which objects/actions/events are important. For scattered atoms in each area and these atoms don't move. The
example, if a virtual character touches a needle, the pain will Videogame is for the workers (players) to use a laser system to
cause the virtual character to make the needle have higher hit atoms so that a desired result will occur. The tasks are
priority because the needle caused great pain for the virtual given to the workers by the captain via the videogame. Let's
character. While the virtual characters are working on the just say that the captain wants the workers to work together to
different levels of visibility, the pain/pleasure they feel will move the atoms in the target area. The captain wants certain
prioritize objects in the clarity tree. atoms in the targeted area to move at a certain speed and
0290 Another important thing is where does the focus direction. The job of the workers is to play the game and to
area begin and end should be based on what parts of the follow the rules and objectives of the captain.
environment are important. And like I said before, the focus 0299. The laser can shoot X amount of laser beams and
areas should be based on the pathways in memory. The sig each laser beam can be in any intensity. The workers have to
nalless technology can also have a default focus area or a set the coordinates of where to shoot the laser beams, how
focus area depending on the cameras visibility. The signalless strong does the laserbeams have to be, how many laser beams
technology can also have software programs to create more to shoot, and when to shoot the laser beams. Part of the
information to be included in the clarity tree besides the Videogame is to try something and if that strategy doesn't
information stored in pathways in memory. The clarity tree work then try another strategy. This trial and error process
should provide “extra' information that the pathways in will loop itself until a desired result occurs.
memory don't have. 0300. This is where human intelligence is needed in order
0291 Robot's Pathways and Encapsulated Work (Part3) to play the videogame. Each worker is intelligent at a human
0292. How exactly does the laser system of the plane know level and they are able to receive commands from someone
what atoms to hit and when to hit them? How does the plane and to achieve these commands by using intelligence. In other
train the laser system? These are just some of the questions we words, the workers' pathways store how it thinks and senses
will be exploring in this section. The idea is to create complex while they play the videogame. The station pathways are the
encapsulated work and assign these encapsulated work to instructions to control the laser system in the plane to accom
fixed software functions using the universal computer pro plish tasks.
gram. The laser system has to be aware of all visibility levels 0301 This example is basically like the game of pool,
in the clarity tree and to train itself to recognize commands where a player has to determine how hard to hit a ball and
from a hierarchically structured team of virtual characters. where to hit the ball so that the ball will bounce other balls
0293 Encapsulated work is done by entire station path around. The goals and rules of pool can be changed and the
ways. Each station pathway has one or a team of virtual human player can still adapt to the game. The videogame for
characters working together and there are relational links the laser system is no different.
between virtual character interactions. In the last section we 0302 Each worker can share laser systems or each can
explored how encapsulated work can be trained in frag have their own laser system. In fact, the plane can have one
mented sections. The training starts from the bottom up, laser system and all workers have to share resources. Soft
whereby work has to be encapsulated and assigned to fixed ware will determine what terminals of the laser system are
Software functions using the universal computer program. given to what workers.
0294 It's kind of hard to explain this process because the 0303 Building the videogame interface functions
steps are so complex. I will be giving examples instead to between the captain and the workers
illustrate this process. 0304. The captain's pathway and the workers pathways
0295 Making Videogames to Train the Plane (Atom don’t have to be happening at the same time. The videogame
Manipulator) can be set up to define tasks for workers and to let them submit
0296 A videogame is created to help the virtual characters the desire output. For example, the captain can be running at
to do their tasks and to communicate with higher level com 1 millisecond per frame and the workers can be running at 1
manders. A videogame is set up, whereby the controls of the nanosecond per frame. The captain will use the universal
plane are linked to certain goals that are given to virtual computer program and trick his pathways on clicking but
characters. The videogame also has tools and Software to help tonA, then it will define what it wants the workers to do and
the virtual characters to accomplish their goals. what the desired output should be. As soon as the workers
0297. There are two points I want to make: 1. the receive the instructions they will be hard at work trying to
Videogame is created by virtual characters and can be modi achieve the goals set by the captain. They can use the process
fied. 2. the pathways of virtual character store the usage of the of trial and error, whereby they try strategies until a desired
Videogame. These two points are very important to under result occurs. When the workers are satisfied with their work
standing how work is encapsulated. FIG. 31 is a diagram they will submit a desired output to the captain. Since the
depicting a captain and 5 lower level workers (all are virtual captain is running at a slower speed than the workers, the
characters). The captain is the main virtual character and the captain will receive his desired outputs quickly.
workers are other virtual characters that follow the command 0305. This method is slightly different from the previous
and Supervision of the captain. universal computer program examples, but it comes from the
0298 Each worker is assigned to certain areas of the envi same ideas. Referring to FIG.33, the station pathway is done
ronment. Usually, they are assigned to spaced out areas in the in the time machine. The captain is the main virtual character
environment, each worker has to do tasks in their own bound and the workers are the other virtual characters that must
ary. Software in the videogame can manage interactions and follow commands given by the captain. The captain will
conflicting problems. FIG. 32 depicts the current environ create a dummy Software, in which it presses a buttonA. Then
ment divided into 5 equally spaced out areas and each area is it will send commands to the workers, which are running at a
assigned to one worker. For simplicity purposes a simple faster speed than the captain. After the workers receive the
US 2009/0234788 A1 Sep. 17, 2009

commands they will be hard at work trying to accomplish the have the workers use the laser system to manipulate the envi
commands. They will work as a team, using trial and error, ronment. Next in the second increment, the captain pushes the
and to produce a desired output. When this desired output is joystick forward harder, then he has to have the workers use
done it will “only' submit the desired output. The videogame the laser system to manipulate the environment. Finally in the
will ask the workers what it wants to output and it will output third increment, the captain pushes the joystick forward
the strategy that works the best. harder, then he has to have the workers use the laser system to
0306 Let's say that the command was to use the laser manipulate the environment.
system to shoot atoms and to let them bounce around until 0313 The first increment might include the command of
they hit 50 atoms in the targeted area. The 50 atoms have to moving 100 atoms in the targeted area to push the plane
move to the right and it has to travel at a certain speed. The forward. The second increment might include the command
workers will work together using the videogame to create that of moving 300 atoms in the targeted area to push the plane
desired result. Sometimes they might make a mistake and forward. The last increment might include the command of
they use software to correct that problem. Their work is over moving 9,567 atoms in the targeted area to push the plane
when the laser System does hit atoms in the environment and forward. Each atom might be given a force. For example, the
they bounce around, hitting 50 atoms in the targeted area. The first increment might include light force, while the last incre
50 atoms in the targeted area are moving to the right and they ment might include medium force.
are moving at the speed specified by the captain. Once this 0314. The captain has to do this for all speeds and direc
desired output is reached, the workers will capture these tions of the plane. Self-organization will do the rest to average
instructions into the videogame and execute the codes to out how the joystick is handled and what the desired output
control the laser to physically carry out the instructions. When are in every increment.
the laser does its job, the environment will be changed and the 0315. The controls of the joystick will only work if the
50 atoms in the targeted area are moved according to the plane doesn't change its shape. If the plane does change its
captain's commands. The workers' pathways to control the shape the joystick has to be modified. When the plane has to
Videogame to fire the laser system are pegged to buttonA. manipulate objects in its environment a different joystick is
0307 Because the workers use trial and error to carry out needed and this joystick will have to be trained with many
the commands of the captain, there are some instructions in different objects in the environment. For example, if the joy
the pathway that might have to be bypassed. Self-organiza stick can lift objects in the environment it has to be trained
tion and pain/pleasure by the workers will determine which of with lifting many different types of objects. Lifting a book is
the instructions in the workers pathways are important or not. different from lifting a truck. The joystick has to be trained
Usually, the workers are skilled in what they do and they can with lifting a book and also lifting a truck. When the oppor
play the videogame and get it right the first time. If not, at tunity presents itself, and there is a table in the environment,
least, they get better and better as they play the videogame. the AI of the plane will know what encapsulated work is
0308 The idea is to capture the work done by the workers needed to lift the table. The AI will find the pathways in
(the virtual characters) and to assign this encapsulated work memory that has an object that matches to the size, shape and
to a fixed software function (buttonA). The captain controls weight of the table.
the “dummy' buttonA and the captain uses the videogame to 0316 The joystick increments of training don’t have to be
send commands to the workers. In the future, the captain can perfect. The software from the videogame will manage the
simply press buttonA to get the desired results without any increments. However, let's say the increments are self defined
workers. The pathway with the captain pressing button A is by the captain. FIG. 36 is a diagram depicting increments
relationally linked to the workers' pathway. If many examples trained at non-spaced out manner. The encapsulated work in
are trained with the captain and the workers (a station path each increment may not be correct all the time. But because of
way) for this problem, then a universal type of pathway is self-organization, the joystick increments average itself out
created. Users can press the buttonA and the encapsulated and a smooth joystick movement results.
work will occur. 0317 All controls of the plane including radio buttons,
0309. How the Plane Moves Software interface functions, joysticks, monitor, Switches and
0310. The plane moves by using the laser system to so forth has to be trained in this fashion. Work has to be
bounce atoms around the environment and to push the plane's encapsulated repeatedly. The more complex the task is the
exterior Surface. FIG.34 is a diagram depicting how the plane more encapsulated work is present.
moves in different directions. When moving forward, the 0318. The one thing I want to note is that in regular virtual
target area is behind the plane. The atoms have to move character pathways, the Software instructions and functions
forward and push the plane forward. When moving back are not stored along with the pathways. Only the virtual
ward, the target area is in front of the plane. The atoms have character's experience with the software is stored. This sepa
to move forward and push the plane backwards. rates virtual character pathways and Software programs into
0311 Moving forward, backward, right, left, at an angle separate data.
and so forth require manipulating the joystick of the plane. 0319. When the plane wants to use a virtual character
When the captain wants to move the plane, he has to gently pathway (or station pathway) to do work, it needs a physical
push the joystick slowly at first, then position that joystick to copy of each Software used in the pathways. For example, if
the speed it wants to travel. The joystick isn't a fixed function the pathway records the virtual character using internet
like a button so it's kind of hard to put encapsulated work into explorer to search for information from the web, it will get a
a joystick. physical copy of internet explorer and it will use the pathways
0312 The captain has to use software to train the joystick to control the certain functions in the software.
in increments. FIG. 35 is a diagram illustrating three incre 0320. This method works because if you have a function in
ments of the movement joystick. In the first increment, the a software and this function is represented by a button. The
captain pushes the joystick forward slightly, then he has to virtual character pathways record the pressing of the button.
US 2009/0234788 A1 Sep. 17, 2009
20

The result is the function executing after the button is pressed. number of atoms and they can be positioned anywhere, the
All of the steps in the function and the computer codes to pathways will still be able to shoot the laser to move atoms in
execute the function are not stored in the virtual characters the target area.
pathways. The pathways get the function from the physical 0330. The self-organization is very important because it
copy of the software. Another benefit is that the virtual char generates hidden objects. These hidden objects will be in the
acter pathways can be used to work on similar Software. For form of math equations that can cater to infinite possibilities.
example, instead of using internet explorer, the AI can use For example, in E1, the second atom can be anywhere, but the
netScape. hidden object (a fixed math equation), will help bounce atom2
0321 Videogame Training (Details) to atom3 with the same force and direction.
0322 The videogame has tools that let the workers see 0331 Self-organization will create floaters in memory.
their area in a clearer manner. The Software can display the The most important floaters will be outlined while the least
3-d shape of one atom, a molecule, or a group of molecules. important floaters will not be outlined. Since the controls of
The workers need this tool to determine how two atoms will the laser system is from intelligent workers (or virtual char
interact with each other. FIG. 37 is a diagram showing how acters) then the strongest floaters in memory are intelligent
two atoms are positioned in different areas. The job of the pathways. This is important because Some neural networks
worker is to us the laser and determine how the beam of light use random training at the beginning to set the foundation for
will hit the first atom so that it can bounce the second atom in the AI. In the atom manipulator nothing is random and every
a certain direction and speed. This process will be called E1. thing is based on intelligence. It has to be guided intelligence
0323. E1 can be viewed in any angle or dimension the because if you try to train the videogame to randomly hit
monitor can show a sky view of the atoms or it can show a 3-d balls, the desired outcome will not be met regardless of how
angled view of the atoms. The videogame has image Software many times you train the videogame. The videogame has to
to show the worker details of E1. be trained by an entity with human-level intelligence.
0324 E1 is just one task of the worker. In diagram E5, the 0332 The pattern to E1 and E5 is the laser shoots one
job of the robot is to Zap the first atom and let it bounce around beam starting from the closest atom. Then it has a target area
until it reaches the atom in the targeted area. In some sense and the first atom has to bounce around until it hits an atom in
this problem is just like the game of pool. The worker has to the target area. The patterns found between similar examples
work in sections. First it has to know how the laser can hit the will setup math equations for the laser to hit atoms. If the laser
first atom to bounce the second atom towards atom3. When system is trained adequately the result is: you can set the
that is successful the robot will use the videogame software target area anywhere (near or far) and the environment can
and record the instructions. Next, it has to find out away to use have any number of atoms positioned in various areas, the
atom3 to bounce atom4 toward atom5. This will go on and on laser system will still have the instructions to move atoms in
until the instructions to bounce atom1 to atom7 is perfected. the target area. That is the ideal outcome of this videogame.
0325 The process of trial and error has to be done. During 0333 By training it using short distances at first and then
each try, the robot can use the videogame software to save longer distances, behavior of bounces can be grouped
certain behaviors and use this behavior in the future. The together. Referring to FIG. 40, notice that in all three game
worker also has the ability to analyze the atoms microscopi plays there are repeated behavior. E1, E2, E3, E5 are all
cally to see where the atom should be hit in order to generate repeated behavior. Instead of trying to find patterns in E1, E2,
a desired output. If the worker made a mistake, he can retry E3 and E5, there are copies already stored in memory and
the last play and see where the atom was hit and to use these copies contain hidden objects. For example, in the third
software to determine where the atom should be hit in order to gameplay, E2 and E3 already exist in memory and the AI
bounce the atom in a certain direction and speed. doesn’t have to worry about finding hidden objects for these
0326 Referring to FIG. 38, the bouncing of atoms has to two sections. The AI will try to find patterns in J1 and J2. They
be done in sections (E1, E2 and E3). The worker will start will compare this example to similar examples already stored
with E1, then when it is successful it will start on E2, next in memory to find the hidden patterns. Even entire gameplay
when it is successful it will start on E3. Along the way, it will like E5 can be encapsulated. This makes it easier for the
use the videogame tools and functions to help accomplish its pattern recognition to find patterns and to find hidden objects.
goals. 0334 More Complex Examples
0327 Training Small Distances then Longer Distances 0335 The illustrations given above are very simple. The
0328. Similar examples will self-organize in memory. Of atoms are stationary and there is only one target area. In a
course, the more simple the example is the easier it is to find more complex situation, the atoms are constantly moving and
a pattern. The more complex an example is the harder it is to the laser system has to predict where these non-intelligent
find a pattern. One simple example is E1 and a complex atoms will be in the future, so that it knows how to shoot the
example is the diagram in FIG. 38. Basically, the longer the laser to bounce atoms to the target area. In real life, wind
first atom is to the target area the more complex the example moves quickly outdoors, while wind in a room moves slowly.
1S The laser system has to train itself to work in a dynamic
0329 Referring to FIG. 39, the videogame will first environment.
present short distance examples from the laser system to the 0336 Also, in the real world, the distance from the laser to
target area. As the worker gets better and better at playing the the target area might be billions and billions of atoms/mol
game, the videogame will present longer distance examples. ecules. The laser system in the plane doesn't have to be
As the worker plays the game, patterns are found and math perfect at an atomic level. As long as air is manipulated in the
equations are set up for bounce behaviors. The idea is that the target area, the laser Successfully did its job. For example,
target area can be anywhere and the environment can have any there can be infinite ways that atoms can bounce around to get
US 2009/0234788 A1 Sep. 17, 2009

to the target area. If the laser can execute one successful way lated. The videogame comprises multiple workers that are
to bounce atoms to the target area, that would be considered a assigned to different areas in the environment. The software
SCCCSS, in the videogame will allocate the laser system each worker
0337. By tracking every atom, electron and em radiation, will use and which areas they have to focus on.
the atoms can bounce in a way that will minimize interacting 0345 The captain will input into the videogame a target
with other atoms. By minimizing atom interactions energy area and specific instructions to move atoms in the target area.
from the bounce is conserved. Let's say that you wanted the The videogame will send programmed instructions to specific
laser to shoot an atom against a gust of wind. The objective is workers to do things based on the input by the captain. Next,
to avoid any atom that will hit the atom in the direction of the the workers will work together and by themselves to accom
wind. By using the signalless technology, the laser can know plish the goal the captain wants to accomplish.
where all the atoms of the wind are and to bounce an atom
around to avoid any interacts with them. It's kind of like 0346 Gameplay is a term used for each bounce pathway
navigating a ship through an asteroid belt. Because the sig plotted by a worker. For example, in the last chapter E1 and
nalless technology tracks all atoms, electrons and em radia E5 are gameplays. Each worker has to know that he/she is not
tions, the chances of Success are very high. working alone and that the environment changes based on all
0338. The signalless technology gives the atoms a sense of 5 workers. The gameplays each work does will be inputted
intelligent guidance. If you try to randomly fire an atom into the videogame and the video monitor of the environment
against a wind gust, most likely the wind gust will prevent the will change as a result of the gameplay. Each player has to
atom from getting through. It's kind of like randomly navi confirm that they want to use a gameplay before it can be used
gating a ship into an asteroid belt. The atom manipulator does to update the environment. Often times a worker will devise
things in a hierarchical manner. It might not be able to track 20 gameplays and select the most optimal one to be inputted
every single atom or em radiation, but it can track larger into the videogame.
objects like molecules or tiny particles. Instead of using the 0347 For simplicity purposes all atoms in the environ
laser to fire an atom at a gust of wind, it can fire a molecule. ment are stationary and they don't move unless they are acted
0339. Thus, the atom manipulator can accomplish tasks in upon. As each worker inputs their optimal gameplays the
an approximate manner. This is why the videogame trains the environment changes. The videogame Software has to keep
laser system in a hierarchical manner. This is why the plane track of which atoms are used by which workers. If one atom
has a clarity tree that sees things in different levels of clarity. is used by worker1 and worker2 wants to use the same atom,
And this is why multiple virtual characters have to train the the videogame will forbid worker2 from using that atom.
laser system at all visibility levels, either simultaneously or Multiple usage of atoms will lead to conflicts between work
independently. ers gameplays.
0340. By the way, the signalless technology is only con 0348. In order to solve this problem there are three meth
cerned with tracking atoms at the moment and what will ods that can be used in combinations: 1. common knowledge
happen in the short future. That is the difference between the of atom priority. 2. the videogame software outline atom
atom manipulator and the time machine. The time machine is priority. 3. the captain defines areas in the environment that
a more difficult technology to create because, a perfect time has priority or not.
line of all atoms, actions and events have to be mapped out not 0349 (1) Referring to FIG. 42, common knowledge of
only for the short past/future, but distant past/future. The conflicting gameplay can be learned in books and manuals.
atom manipulator can be a much easier technology to build. Strategy books can be read to better play this game and how
The atom manipulator only needs to track non-intelligent to interact with other workers. One strategy might be to stay
objects and it can guess where the intelligent objects might away from atoms closest to other workers’ boundary area. For
be. For the most part organic species are much larger than a example, in the first area in the diagram, all atoms that are
molecule. Even viruses are made up of thousands of mol located in area 4 will have top priority, while atoms located
ecules. outside area 4 will have low priority.
0341 The atom manipulator can track as much non-intel 0350 What this means is that the worker can use the atoms
ligent atoms/molecule as possible and use physics to deter within area 4 and be confident that these atoms will not
mine where they will be located in the short future. Tracking conflict with other workers gameplays. Common knowledge
Solid matter is easy because they need force in order to move, in books will also give strategies for the workers to identify
but tracking gas and liquid is harder. The atom manipulator sections of atoms that might have top priority. There might
will do very well in gas/air because atoms can move freely. even be steps that a worker has to go through to find the
0342 TeamWork to Accomplish Tasks priority of atoms. One of these strategies is to communicate
0343 A station pathway is a team of virtual characters with other workers and to come to a compromise when they
working together to accomplish goals. This team of virtual design their gameplayS. Workers have to communicate espe
characters can be structured in any manner. The diagram in cially when they have to use atoms from another workers
FIG. 41 shows that a station pathway is structured in a hier boundary area.
archical manner. A captain is in charge of 5 workers. His task 0351 (2) In the second method, the videogame has to
is to monitor the visibility level D2 and D3, while he instructs outline, for all the workers, the priority of atoms. To minimize
his workers to do tasks in visibility level D4. A videogame gameplay conflicts the Software will give the workers a pri
software will be used between the captain and his workers. oritized area based on whatever gameplay has already been
This videogame provide tools for communication and aid in inputted or in the working state. When a gameplay is inputted,
accomplishing tasks. then it is confirmed that atoms used in the gameplay are
0344) The videogame is specifically designed to control a reserved. If a worker is in the working state of a gameplay, the
laser system to hit atoms and let them bounce around until atoms used should also be communicated with other workers
atoms in the targeted area of the environment are manipu because other workers might be using the same atoms. The
US 2009/0234788 A1 Sep. 17, 2009
22

Videogame will look through the inputted gameplay and the who will control the laser system to manipulate that environ
working state gameplays and prioritize all atoms in the envi ment. The short sequence only records the environment with
ronment for all workers. out any tampering.
0352 (3) The captain will be observing all gameplays 0361. The future prediction function is used to predict
inputted by the workers and he might be disappointed with what the environment will be in the short sequence if the laser
Some gameplays because gameplays might have high levels system was used. This means that every gameplay inputted
of conflict in a particular area. The captain might delete into the videogame will update the future predictions to
unwanted gameplays and tell certain workers to redo their include the gameplay. The videogame is responsible for
gameplays in a different area. Thus, the captain can help to modifying the short sequence and providing an accurate
depiction of what that short sequence will be if the inputted
prioritize the atoms in certain areas. gameplays are used to manipulate the environment.
0353 Working Together to Play the Videogame 0362. The complexity isn't as difficult because the laser
0354 Referring to FIG. 42, the target area falls in the system only manipulates a small fraction of the atoms from
boundary of worker2 and worker3. That means these two the environment. Only the bounces and the atom interactions
workers must do most of the work. Worker2 and worker3 as a result of the laser beams fired by the plane need to be
controls the closest lasers to hit the atoms in the target area. changed in the short sequence.
Other workers have to bounce atoms around for longer dis 0363 The question about how does the modifications of
tances. This means that worker2 and worker3 have to work the short sequence happens should be asked? The answer is
closely to plot gameplays that will reach the target area. They by using the simulation brain on how atoms interact with each
might argue back and forth using sentences like: “no, that is other. The bounces can be calculated by matching pathways
my atom. Go get the nearest atom' or “but that will take a long concerning atom bounces. The laser interacting with the
time to get to the target area’’ or “if you use that atom and I use original atom can be calculated by finding a pathway that
that atom, both of our gameplays will lead to the target area in matches to that object interact. The simulation brain stores the
the shortest time” or “you concentrate on this area and I will behavior, properties, object interactions for a given object or
concentrate on that area'. Sentences like these will be groups of objects.
exchanged back and forth between workers to make their 0364 For example, the simulation brain has to be trained
optimal gameplays. with many examples of how atoms interact with other atoms
0355 The videogame software can also reassign worker1. or how electrons act with other objects. A laser is one object
worker-4 and workers to help worker2 and worker8 to do their and a molecule is another object. A universal pathway has to
jobs—to help them plot out gameplays. The videogame soft be trained regarding the interactions between the laser beam
ware is essentially giving each worker new boundary areas and the atom. The future prediction will use these learned
and new goals to achieve. This will reallocate resources of the pathways to fabricate what might happen to the environment
Videogame, wither that be workers or laser terminals. if the laser system was introduced in a given short sequence.
0356. The videogame software has tools that the workers 0365 Training the Atom Manipulator in the Virtual World
can use in addition to help from the captain. Calculations of and Testing it in the Real World
atom interactions can be done quickly by AI Software. If you 0366 Why does the training of the atom manipulator have
watch an episode of CSI, you will notice that these detectives to be done in a virtual world, why not in the real-time? The
use software as tools to find information. The workers are reason why is because it's very hard to build a laser system
using the videogame software in the same manner. with fixed functions and fixed computer codes. It has to be
trained through a videogame. We have to give the atom
0357 When everything is said and done, all workers have manipulator a training session (inputted gameplay) in the
accomplished their goals set by the captain. They have virtual world. This would mean all the work that is needed to
resolved their differences and come to a compromise. The control the laser System for one training session has to be done
unified gameplays will be the desired output that will be sent in the virtual world. All of the debates between workers, all
to the captain. The gameplays will be stored as encapsulated the captain's orders and all the encapsulated work has to be
work by all the virtual characters in one station pathway (in done within a fraction of a millisecond.
this case, the station pathway is one captain and 5 workers). 0367. In the computer, time is void and depends on the
This station pathway will be universalized and the captain processing speed. This can be used as an advantage because
will assign this station pathway to a fixed software function. all the work needed to control the laser for one training
These station pathways, if trained adequately will represent session can be done in the virtual world during runtime. After
the AI of the plane; and will be used to control the laser system the work is done, the laser system can test the training session
for one function in the future.
during runtime to see if the predicted results of the laser
0358 Predicting the Future and Each Gameplay system are correct or wrong.
0359 By the way, the gameplays are plotted in a future 0368 For example, we can use one training session and
timeline because we are dealing with predicting the environ the plane can fire beams of light at atoms in the environment
ment in the future. The future prediction function needs to based on the training session. The robot piloting the plane will
predict how the inputted gameplays will affect the environ observe if the predicted future of the training session (input
ment in the future. This example is easier because the atoms ted gameplay) is accurate or not. If the future prediction is
in the environment are non-moving and they don't move accurate, then the laser successfully fulfilled its mission for
unless acted upon. that one training session. If it failed, then it can train it with a
0360 Everything has to be trained in the virtual world. The more desired training session in the future. The atom manipu
signalless technology will capture a short sequence of the lator (the plane) will learn as more training is presented. Each
environment and track all atoms, electrons and em radiations. training session has to be perfect or near perfect so that the AI
Then, this short sequence will be presented to the workers can average all the controls and what these controls do to the
US 2009/0234788 A1 Sep. 17, 2009

laser system. There might be mistakes made, but self-organi 0379 This can be done repeatedly until all previous mis
Zation of Station pathways will average everything out. takes are corrected or a desired outcome results.
0369 FIG. 43 is an illustration depicting how the atom 0380. This method is important because the plane (the
manipulator will train itself using the virtual world to design atom manipulator) doesn't predict the exact future, but an
one training session and using the real world to do the physi approximate future using its laser system. The future predic
cal training. tion function isn't concerned with predicting every atom,
0370 First, the current environment is inputted into the electron and em radiation on planet Earth every fraction of a
plane. The plane will use the signalless technology to track all millisecond. It is only concerned with predicting every atom,
atoms, electrons and em radiation from a targeted environ electron and em radiation within a focused area. Intelligent
ment. This short sequence will be handed over to virtual objects like human beings and animals are extremely hard to
characters in the time machine. These virtual characters can predict and they are usually ignored. However, when dealing
work as a team or by themselves. They will design the training with air and the open sky, most of the objects are non-intel
session using a videogame Software and they will also create ligent and they are easily predicted. The simulation brain
a future prediction for the training session. Next, when the stores non-intelligent objects and their interactions. Since
captain is satisfied with the training session (inputted game non-intelligent objects are based on physics and chemistry,
plays by the workers) he will transmit this information to the they are systematic and they have repeated patterns.
robot in the real world and the training session will be 0381 Also, people and animals sense and act every sec
executed to be tested in the real world. The robot will see if the ond. Atoms and molecules act every fraction of a nanosecond.
desired output has occurred. If not, then the robot will tell the To the atom manipulator, intelligent objects behave very
workers in the time machine to do a better job in the future or slowly and they can be considered Stationary objects. Thus,
to input some advice. the atom manipulator manipulates the environment So
0371 Training the Atom Manipulator in a Dynamic Envi quickly that the infinite possibilities of an intelligent object
rOnment don't really matter. Large intelligent objects like human
0372. The examples above only describe atoms that are beings and animals think slowly so they won't affect the atom
stationary in the environment. In real world situations atoms/ manipulator. Small intelligent objects like viruses and spores
molecules move in a dynamic way. They move based on are too small so they won't affect the atom manipulator.
physics and chemistry laws. Wind outdoors moves fast, while 0382. However, it is prudent that the plane have the ability
wind indoors moves slowly. The plane has to be trained under to predict an accurate future of how the laser system changes
many situations. the environment. It must also predict what pre-existing
0373 The example above must be adapted to include a objects in the environment will do in the future as a result of
dynamic environment. Instead of atoms staying in a fixed the laser beams. The plane should use adaptive methods to
position, the atoms are constantly moving. The workers have change the environment in the moment that something unex
pected happens.
to come up with gameplays that will predict future positions 0383 4. Introduction to Ghost Machines
of atoms. Where will a certain atom be in the future and how
can the workers bounce that atom to hit other moving atoms? 0384. In previous topics I talked about dynamic efficient
robots and how these robots work in the real world and the
The future prediction function has to also do a good job in virtual world to accomplish tasks. In the real world, intelli
predicting the short future environment, and also, to modify gent robots are used to accomplish tasks. Station pathways
this short future environment as the workers input new game are formed in memory as a result of intelligent robots working
plays. together as a group to accomplish tasks.
0374 Training an Adaptable Laser System 0385. These intelligent robots are physical machines with
0375 Let's say that the first training session was a failure human-level intelligence that work in the real world to do
and the future prediction is also a failure. The plane has to things. The technology described in this topic, called ghost
adapt and to teach itself another training session. This time, machines, replaces intelligent robots. Ghost machines are
the future prediction will modify itself based on the updated created by the environment and powered by the environment
current environment. By training the plane with sequences of to do tasks. They are also intelligent and can consciously act
adaptable updates, the AI can learn what is desired and what on their own.
is not desired. It will form patterns to keep the desired training 0386. In essence, ghost machines replace any physical
sessions and to delete the bad training sessions. The plane can machine (wither it be robot machines or expert machines) to
also know that the bad training sessions are not wanted and do any task in the real world.
that this isn't what the robot pilot is looking for. 0387 What exactly does a ghost machine look like? Some
0376. However, it is better to train the plane perfect or near ghost machines are purely energy and they are there to let
perfect in every training session. The more desired training other people see them and hear them. Think of it as holo
the plane goes through the more likely it will behave in a graphic illusions created by the molecules and energy from
desirable way in the future. the environment. Other ghost machines are made up of solid
0377 Training to Correct Previous Mistakes matter that uses the atom reserves layer of the atom manipu
0378 If one training session is badly executed and the lator to get its form. The ghost machine needs a physical body
results are wrong, the plane can modify the previous training because it needs to do things to the environment. It has to
session to make it correct. For example, if the first training move objects around, take objects out of another object or to
session is wrong and the laser miscalculated, the plane can position an object in a certain location.
come up with a second training session that will correct the 0388. The ghost machine can be both solid matter and
first training session. The second training session might holographic at the same time. A human ghost will be holo
include introducing more laser beams into the environment to graphic, but the hand of this ghost can be solid matter. This
bounce misguided atom bounces back to their original course. means that the ghost can phase through other objects, but the
US 2009/0234788 A1 Sep. 17, 2009
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hand of the ghost can’t. To make the ghost machine more way of doing a task by one or a group of workers. The station
functional, they can also shift matter around and change their pathways have pathways from multiple robots working
compositions. The hand can be made from air particles or together. Each worker will store their 5 senses and thoughts
pure energy or solid metal. The hand can also shift interms of into their respective pathways and relational links will bind
its matter from one state to another depending on the task to the station pathway together.
be done and the current environment.
0389 What are the main goals of ghost machines? If you Training Situation
look at a simple task Such as carrying a table from the living 0395. The clarity tree for the station pathways is a 3-d
room to the kitchen, a physical robot has to be present to do representation of all the workers and objects in the environ
the task. What if it was possible to create ghost hands from the ment. All atoms, EM radiation, molecules and objects are
environment and use the hands to carry the table'? When the stored in terms of a hierarchical tree called the clarity tree.
task is finished the hands will disappear into thin air. An even The levels in the clarity tree will go from general to specific.
bigger task is to build a house. Many construction workers For example, at the top of the tree, the visibility level is human
and authorities are needed to accomplish the task. The archi visibility and at the bottom level the visibility level is atom
tecture has to draw out the blueprints to the house; the client visibility.
has to make Sure the design is satisfactory; and the construc 0396 The station pathways are 2-d and data in the clarity
tion workers have to work to bring the materials and build the tree are 3-d. Both will be referencing each other. For example,
house. Now, what if all the workers are replaced with ghost the position of a worker (a robot) will have a reference pointer
machines and the workers are created from the environment to where they are positioned in the 3-d clarity tree. What that
and powered by the environment to build the house? What if worker is sensing and thinking will also have reference point
the material to build the house can be transported to the target ers to the 3-d clarity tree. If the environment is a house and the
area instead of a truck? worker is looking at the stove, then the 3-d clarity tree will
0390 The atom manipulator will do all the hard work by have reference pointers of the worker's visual sense (which is
creating the ghost machines, instructing them to do tasks, 2-d) to the area where the stove is located (which is 3-d).
transporting materials to the target area, and controlling the 0397 FIG. 44 is a diagram depicting this example. There
actions of the ghost machines. are three workers in the station pathway (W1, W2 and W3). In
0391) Not only can the atom manipulator create and con the pathway of worker W1, the visual sense is looking at a
trol these ghost machines, it can also provide the intelligence stove. The clarity tree has references from W1's pathway to
needed to accomplish tasks. For example, if an architecture the stove in the 3-d environment. Notice that all workers
was created from thin air, it needs a brain to think, it needs a (W1-W3) are also tracked as they move in the 3-d environ
functional body so that the brain can send electrical signals to ment. Both the station pathways and the clarity tree deals with
appendages to move. Instead of creating a functional body of sequence of data and information is based on when they exist
the architecture, the atom manipulator can create only body simultaneously.
parts needed for that task, such as eyes to see, ears to hear and 0398. The 3-d clarity tree and the station pathway can be
hands to draw. The intelligence of the architecture is simply a trained simultaneously (which is preferred) or it can be
simulation inside the atom manipulator. The atom manipula trained separately. Either way, through the self-organization
tor only controls what the “output of the architecture will do. process, both data types will associate with each other
but it doesn't control the internal aspects of the architecture. through common traits. It is preferred that the 3-d clarity tree
For example, the brain sends signals to the hand to move. The is created along with the station pathways. This will store the
atom manipulator will mimic what the hand is doing, but it two data types together in memory so that the AI can find
will not mimic the electrical signals from the brain to the hand common traits easily. If they were trained separately, it will be
(these subject matters will be explained in greater detail in harder for the AI to find common traits.
later sections). 0399. A station pathway will be one continuous sequence
0392 FIG. 23 is a diagram depicting the data structure of of pathways from one or multiple robots working together to
the atom manipulator. The pathways from the atom manipu accomplish a task. Sometimes these workers can be struc
lator are made up of three parts: the clarity tree, the robot's tured in a hierarchical manner Such as in a business. Every
pathways, and encapsulated work. worker is professional and each does their jobs very well. It’s
0393 FIG. 45 is a diagram depicting the data structure of very important that the station pathway is the desired work
a ghost machine. There are two factors involved: the training done by all workers. Also, the station pathway has to depict an
situation and the fabricated situation. The training situation exact beginning of the task and the exact ending of the task.
comprises 'one' station pathway and a clarity tree to repre An approximate beginning and ending of a task can be used,
sent that station pathway. In the fabricated situation, is the but an exact beginning and ending is desired.
atom manipulator that comprises a clarity tree that represents 0400 Station pathways and its clarity tree should depict
the current environment, robot and virtual characterpathways non-intelligent and intelligent objects. Each station pathway
to control the atom manipulator, and encapsulated work done just records the 5 senses and thought processes of many
by the virtual characters (Robot or virtual character are refer intelligent robots (called workers). Each worker pathway is
ring to the same object. Also, robots in the station pathway are one intelligent entity and will have reference pointers to the
different from robots that control the atom manipulator. To 3-d environment (the clarity tree). This will outline each
make it simpler I will be referring to robots in the station intelligent object interms of what they are sensing/thinking as
pathways as “workers' and I will be referring to robots that well as their physical bodies (both internal and external atom
control the atom manipulator as “robots'). structures).
0394 The training situation is “one' event that depicts all 04.01. In addition, non-intelligent objects are also identi
workers involved in a task. It also depicts the beginning and fied by both the station pathways and the 3-d clarity tree.
the ending of a task. This training situation should be an ideal When a worker see an object, it is automatically identified as
US 2009/0234788 A1 Sep. 17, 2009

an object (wither its intelligent or not). The identification of non-intelligent objects must be present in the targeted area.
non-intelligent and intelligent objects will be required in For example, building materials to build a house has to be in
order to understand the fabricated situation. Being able to the target area where the house will be built. Materials can be
know what an intelligent object is sensing/thinking is also an transported by truck or any other means. Materials can also be
important thing. “beamed into the target area by the atom manipulator and
0402. The Fabricated Situation assembled there. For example, if workers need 50 timber
0403. Referring back to FIG. 45, the fabricated situation is wood, the atom manipulator can use the atom reserves layer to
the second part of the ghost machines. The fabricated situa shoot atoms into the target area and assemble these atoms
tion comprises a clarity tree of the “current environment'. together to create the 50 timber wood. On the other hand, a
pathways from robots or virtual characters that control the worker can buy the 50 timber wood from home depot and
atom manipulator, and encapsulated work. bring it to the target area via a truck. Either way, the 50 timber
04.04 Since the station pathways and its clarity tree depict of wood is needed to build the house—the workers have to use
intelligent and non-intelligent objects, the robots that control the material to build the house.
the atom manipulator has to create fabricated situations based 0411. How the Pathways Will be Matched in Memory
on the training situation. In other words, they have to make the 0412. The training situation and the fabricated situation
ghost machines behave like the physical workers in the station comprise pathways. The AI will find a match that will be the
pathway. The robots controlling the atom manipulator has to closest match to the current environment in terms of the
create the ghost machines based on the workers, copy the fabricated situation and not the training situation. As stated
intelligence of the workers, and to make the ghost machine do earlier, the training situation is a situation where physical
things exactly like the workers. robots are present to do tasks in the real world. This isn't the
04.05 The intelligence in how to accomplish a task has pathways we are searching for in memory. The training situ
already been outlined in the station pathways. Based on asso ation is considered guided pathways that have some data that
ciation, the intelligence can be “carried over to the fabricated we want to find and some data we don’t want to find.
situation to do tasks. 0413. On the other hand, the fabricated situation is a situ
0406. When I say robots controlling the atom manipulator ation where there are no physical robots present to do work in
I’m referring to robots in the real world and the virtual world. the real world. The atom manipulator creates ghost machines
These robots can be structured in any organization or struc to do work that correlate to the training situation.
ture. For example, if the atom manipulator is a plane, there 0414. Because of this fact, the fabricated situation should
might be a captain that is in charge of the plane. Under his/her have higher priority than the training situation (FIG. 46).
command is a first officer. These two high officials may have When the AI finds the best match, the fabricated situation will
a crew of 5 that will follow orders from both the captain and have higher priority than the training situation.
the first officer. 0415. When the AI tries to find a match in memory it will
0407 On the other hand, virtual characters are also doing search for the closest matches. Pathways in memory are
the encapsulated work. They have to provide the instructions searched in terms of fuzzy logic. Because the training situa
that is needed to operate the atom manipulator to function a tion and the fabricated situation have strong relational links
certain way. with one another, they are grouped very close to one another.
0408. Both the robots controlling the atom manipulator Referring to FIG. 46, think of the fabricated situation as target
and the virtual characters must take each worker pathway objects and think of the training situation as element objects.
from the station pathway and try to mimic each worker's The AI will find the best matches to the target objects in the
behavior using the atom manipulator. The atom manipulator current pathway and activate the strongest element objects.
pathways are called the fabricated situation and they are Because the training situation has strong association with the
pegged to the data in the training situation—most notably the fabricated situation, when the fabricated situation is matched
station pathways. Referring to FIG. 46, relational links will in memory, the strongest training situation is activated.
further bind all data between the training situation and the 0416) This is very important because the intelligence of
fabricated situation. The worker's pathways in the training the ghost machines come from the station pathways in the
situation will have relational links to their respective ghost training situation. When the fabricated situation is matched,
machine pathways in the fabricated situation. the intelligence of these ghost machines are activated as well.
04.09 Each worker in the station pathway has to be recre In other words, the intelligence of the workers' pathways are
ated as a ghost machine. The robots controlling the atom “carried over to the ghost machines.
manipulator has to try to understand what each workers’ goals 0417 Bootstrapping Process
are and what their rules are before they can fabricate a ghost 0418 Pathways stored in memory build on pre-existing
machine. The robots also have to mimic the physical work pathways in memory. This is where the term bootstrapping
that these workers are doing with the atom manipulator. For comes from. What's so wonderful about the brain is that
example, if one task for a worker is to carry a table and put it pathways are floating around and these pathways can group
in the living room, then the atom manipulator has to create a together to form larger pathways. Below is a demonstration of
ghost machine to do the same task. The ghost machine might how pathways group themselves incrementally.
be a holographic human with solid-matter hands that will 1. Station pathways
carry the table and bring it into the living room. The task that 2. station pathways+3-d clarity tree
the worker and the ghost machine have to do is exactly the 3. station pathways+3-d clarity tree+robot pathways (control
same. The only difference is the physical worker is replaced of atom manipulator)
with a ghost machine that was created by the atom manipu 0419 First, station pathways are created in memory. Then,
lator. 3-d clarity trees are created in memory. Since station path
0410 All intelligent objects (workers) in the station path ways and 3-d clarity trees have relational links they are
way must be represented by their own ghost machine. All grouped together. Finally, station pathways and 3-d clarity
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trees are combined with the robot pathways that control the 0430. Further Details on the Ghost Machines
atom manipulator. All three are grouped closely to one 0431. The main purpose of the ghost machines is to create
another because they have strong commonality groups and the same exact work that is done by workers in the station
learned groups. pathway using the atom manipulator. Instead of physical
0420. The third listing above shows that the intelligence of robots to do work the atom manipulator does the work. It
the station pathways can be “carried over to the robot's creates ghost machines, provide intelligence for each ghost
pathways. machine, and control the ghost machines to manipulate the
0421. How the Atom Manipulator is Trained environment. These ghost machines can be small to manipu
0422 The main idea behind the ghost machines is for the late molecules or atoms or it can be big to manipulate furni
atom manipulator to create ghost machines to do tasks that ture or cars. And these ghost machines can work as a team or
individually to do tasks. For example, 1 trillion tiny ghost
physical machines can do. It replaces the physical machines machines can work together to make a car float in the air. Or
to do work. 10 big ghost machines can work together to do heart Surgery
0423 Training has to be done during runtime. FIG. 47 and on a patient.
FIG. 48 are diagrams depicting a loop whereby “one station 0432. The station pathways are from physical robots doing
pathway is extracted and at each increment a fabricated situ work in the real world. Their collective pathways are stored
ation is generated which is called a training session. All work into one station pathway in terms of what they sense and
will be done in the virtual world. It might take several years of think. The responsibility of the robots controlling the atom
work from many virtual characters in order to generate one manipulator is to “mimic' the work that these physical robots
training session. When the training session is completed, it in the station pathway are doing. Thus, the atom manipulator
will be tested out in the real world to make sure that the atom can do any task that one or more physical machine can do.
manipulator functions correctly. 0433. In the last section, I described only “one' training,
0424 Referring to FIG. 47, if the atom manipulator does whereby the robots in the atom manipulator are trying to
its work correctly then the training session was a success and provide a fabricated situation for “one' station pathway. In
the virtual characters can move on to making the next training order to train the atom manipulator in terms of fuZZy logic,
session. If the training session is wrong then the virtual char thousands and thousands of training is needed for a given
acters might have to generate a new training session to correct situation. The pathways in memory have to self-organize to
the previous mistake. create a fuZZy range of itself so that the atom manipulator can
0425 Referring to FIG. 48, in each increment, the station take action under any circumstance or situation.
pathway time will correlate with the fabricated situation time. 0434. The whole idea is to train the atom manipulator so
As the workers in the station pathway do their work, a fabri well that it can take a station pathway in memory and auto
cated situation is generated in every increment. matically generate the instructions to the atom manipulator
0426. This loop will repeat itself over and over again until through patterns. FIG. 49 is a diagram depicting training for
the entire station pathway is pegged with its respective fabri the atom manipulator and automatic instructions for the atom
cated situation (or until the entire task is completed). As each manipulator. Basically, the training state requires the fabri
cated situation in order to create the instructions to the atom
fabricated situation is generated, called a training session, the manipulator. In the automatic state, the AI can find the best
atom manipulator will test it out in the real world in real time. station pathway match in memory and patterns will automati
Each training session will be done in the virtual world and cally generate the instructions to the atom manipulator. All
might take 3 years to generate, but the training session is ghost machines will be created along with their intelligence
tested in the real world. The good thing about working in a and this is all done through the station pathway.
virtual world is that 3 years can past and only 1 millisecond 0435. If you think about how powerful this method is, you
has past in the real world. This gives the atom manipulator a will see why the atom manipulator is so important. You can
perfect opportunity to test a training session in the real world have physical robots working in the real world as individuals
using real time. or in a team. Their pathways are stored in memory. Self
0427 Encapsulated Work (for the Atom Manipulator) organization will knit relational pathways together forming
0428 The work that is needed to instruct the atom manipu station pathways. If we assign groups of work to a fixed
lator to do tasks is overwhelming. Robots and virtual charac interface function using the universal computer program,
ters have to do tasks in an encapsulated manner. They have to then we can use software to accomplish tasks.
use the universal computer program to assign fixed interface 0436 All the work done by physical robots can be stored
functions or joysticks to encapsulate work. Once work is in memory as station pathways and they can be assigned to
assigned to a fixed interface function, the virtual characters fixed interface functions. The atom manipulator can then use
can use the interface functions to do other work. Thus, this is these station pathways and generate their equivalent ghost
how work is encapsulated. machines to do tasks. Thus, this method replaces any physical
0429. Also, work has to be done in fragmented sequences. robot.
A group of virtual characters might have to do work in the 0437. If the atom manipulator is trained properly, any sta
human visibility level in the clarity tree and another group of tion pathway can be extracted and the instructions to the atom
virtual characters might have to do work in the atom visibility manipulator to create ghost machines can be generated auto
level. Encapsulation of work has to be done from the bottom matically. Of course, a simple task like carrying a table from
up. Each group has to use the universal computer program to the living room to the kitchen is easy, while a difficult task like
assign their work to fixed interface functions so that they can building a house is hard. Lots of training is needed for more
reuse these work in the future or to let other virtual characters difficult tasks.
(or robot) use the fixed interface function. The next section Universal Computer Program
will illustrate how work is encapsulated. Just a reminder,
when I say the robot and the virtual character, they are basi 0438 Entire work that is done by one robot or a team of
cally the same things. robots can be encapsulated into a fixed interface function or it
US 2009/0234788 A1 Sep. 17, 2009
27

can be assigned to avoice recognition system. For example, a movement in the station pathway. When the task is done, the
user can sign a form and Submit the form so that a team of table has gone from the living room to the kitchen without any
robots can do a task. Or a user can use their voice to give a physical robot doing the task. The task in the fabricated situ
command and a team of robots will do a task. Either way, the ation is completed exactly to the task in the training situation
universal computer program encapsulates work done by one (station pathway). This is the desired result we want.
or more robots. 0448. On the other token, it is sometimes very important to
0439 Now, imagine that the atom manipulator replaces also mimic the visual aspects of the task because other depen
physical robots to do tasks. We can use a Software to encap dant workers might have to communicate with the worker.
sulate work. We can provide a fillable form for a user to fill in When working in a team-like-setting to do tasks it is very
and submit what they want done. For example, if they want to important that the visual representation of workers also be
build a house, they have to Submit their preferences regarding mimicked. A good idea is to use holographic representations
what the house will look like or to give a general idea of the for workers. Holograms are made up of energy or Small air
house. Then professional robots will start to work and to particles. These energy and Small air particles are positioned
accomplish the task of building the house. a certain way in space and time so that a consistent image is
0440 On the other hand, the user can fill in forms and present. Ghosts are made up of air particles and we can see
Submit it through a software. Then, the atom manipulator can them, but they are transparent.
do all the work. Instead of physical robots building a house, 0449 Since ghosts are transparent they can't move things
the atom manipulator will extract the station pathway of around. The solution to this problem is to create solid matter
building a house, create ghost machines, provide intelligence on certain areas of the ghost machine. In this example, the
to each ghost machine, and send the instructions to each ghost hand must be made from solid matter because it has to hold a
machine to act. When everything is said and done, the house table and carry it around from room to room. Everything else
is built based on a user's preferences using the atom manipu about the ghost machine is transparent, but the hand is made
lator and not physical robots. from Solid matter (or semi-transparent matter).
0441 There are infinite tasks that the atom manipulator 0450 Another problem is that a physical robot gets its
can do. It can build a bridge, build a car, run a business, move force to move the table based on its body weight. The foot of
a mountain, extract pollutions from the air, create a computer, the physical robot is partly a factor in carrying the chair. The
create a cellphone, transport materials and so forth. electrical signals to move muscles to transfer force from the
0442. Intelligence of the Ghost Machines ground to the table is another factor. The way to solve this
0443 The training situation houses the station pathways problem is by generating a holographic image of the worker.
and the station pathways contain pathways of individual Then, solid matter will be devoted to certain areas, such as the
workers (robots) interms of the way they sense and think. The hands. Next, air will be manipulated in that area to make the
intelligence of each worker is already stored in the station table float. Possibly knocking atoms from the ground all the
pathway (called activated element objects). On the other way up to the hand to move the table—this is important
hand, in the fabricated situation, the robots controlling the because the atom manipulator should move things similar to
atom manipulator is only concerned with translating data the station pathways, even the motion of force.
from the station pathways. They will look at a worker's path 0451. The robots controlling the atom manipulator has to
way and see what the worker's goals are and what they are also make Sure to neglect certain things from the worker's
trying to do. Then, they will provide the instructions to the pathways. The worker's hand to lift the table comes from
atom manipulator to mimic their behavior. electrical signals sent from his brain. The ghost machine
0444 Referring to FIG. 50, the station pathway has the doesn’t have to mimic this behavior. It can simply make a
intelligence of each worker and the robots controlling the Solid matter hands and to manipulate them to do the things
atom manipulator also is aware of the intelligence of each that the worker's hands are doing.
worker. Both pathway types will generate relational links
with one another. This basically makes the intelligence of the 0452 Reference Pointers from the Ghost Machine to Sta
ghost machines stronger. The robot's pathways and workers’ tion Pathways
pathways in the station pathway outline the intelligence of the 0453 The ghost machine has eyes and those eyes have
ghost machines and what they should sense and think. reference pointers to the worker's eyes in the station pathway.
0445. In some ways, the intelligence of the ghost machines Most of the time, what this ghost machine sees will be a big
is simply following a pathway in memory in linear order. The factor to how it acts. For example, if there was a bed in front
pathways outline how the ghost machine should sense and of the ghost machine, he will go around the bed. If the ghost
think what its goals are and what rules to follow. machine tries to go through the bed, he might go through, but
0446. A fabricated situation example This example will the table he is carrying will hit the bed.
illustrate a worker in a station pathway carrying a table from 0454 What the worker is sensing should reference to the
the living room to the kitchen. The robots controlling the atom ghost machine's senses. This will create a realistic ghost
manipulator has to translate this into instructions for the atom machine that basically has a brain (referenced from the sta
manipulator. First, they will determine if the physical aspects tion pathway) to sense information from the environment.
of the worker are important or not. For example, is it impor The thinking part of the worker's pathway is invisible, but it is
tant that other people see this worker carry the table from referencing to the ghost machine's brain because that is where
room to room. Maybe this information is used to do work for intelligence comes from.
other workers. 0455 This is why it is very important that the robots con
0447 There can be many different approaches to this trolling the atom manipulator try to mimic the behavior of the
problem. The robots controlling the atom manipulator can workers in the station pathways exactly. Sensing from the
create no ghost machine. Instead, they can use the air in the environment has everything to do with intelligence for the
environment and make the chair move in the air exactly to the ghost machines.
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0456. In addition, the station pathway contains encapsu 3 years can be 1 nanosecond in the real world. After the
lated work as well. Workers, called virtual characters, do fabricated situation is created, which is called one training
work in the time machine and robots do work in the real session, the atom manipulator will test the training session in
world. The fabricated situation will only be concerned with the real world to make sure it is correct. This process will
fabricating ghost machines to do work in the real world. Any repeat itself over and over again until the entire task in the
work in the station pathway that are done in a virtual world are station pathway is completed.
ignored. 0465 Thus, 1 nanosecond passes then a training session is
0457 Fragmented Encapsulated Work (Using Videoga executed. Then, 1 nanosecond passes then a training session
mes) is executed. Next, 1 nanosecond passes than a training session
0458. The fabricated situation is done in fragmented is executed. Then, 1 nanosecond passes then a training ses
sequences. They are combined together through encapsula sion is executed. This process will repeat itself over and over
tion. When it is combined it will be tested out in the real world again until the entire task in the station pathway is completed.
called a training session. 0466. The end result is an atom manipulator that is trained
0459. In FIG. 44 there are three workers (W1, W2 and during runtime to accomplish a task.
W3). The station pathway stores each worker's pathway in 0467. DifferentTypes of Atom Manipulators
terms of what they are sensing and thinking. Relational links 0468. The atom manipulator must have a physical body.
will be established with all three workers. Dependant steps The atom manipulator is made up of a laser system and it can
are linked with each other. In order to build a fabricated
situation for this station pathway, robots that control the atom be applied to a plane, a car, a terminal, a computer, a human
manipulator has to provide ghost machines for each worker. robot, a forklift, etc. For different types of atom manipulators
One group of robots will work on W1, another group of robots there will be different types of instructions to control them.
The instructions to control a car is different from the instruc
will work on W2 and another group of robots will work on tions to control a plane.
W3. All three groups have to collaborate with each other to
synchronize their fabricated situations. 0469 Different interface functions (or controls) are
0460. The current environment must also match with the pegged to encapsulated work to do things. The robots can
environment of the station pathway. If building materials are make any controls for each atom manipulator. A control stick
located in one area in the station pathway, then the same can be included in a plane, a steering wheel can be included in
building materials must be located in the same area in the a car and so forth. The controls on the atom manipulator will
current environment. The current environment and the envi depend on what that machine is.
ronment of the station pathways can be slightly different, but 0470 Regardless of what physical shape and size the atom
it should be similar or same. The way to solve this problem is manipulator is, it must be trained to do tasks from different
by setting up the current environment to look exactly like the angles. Getting back to the building house example, imagine
beginning environment of the station pathway. Again, the two that the task of building a house is the same for all training
environments can be slightly different, but the two environ examples. Referring to FIG. 52, all 4 training examples show
ments have to be as similar as possible. If the current envi that the work is exactly the same, but the position of the atom
ronment and the environment in the station pathway are dif manipulator is different (the X is the position of the atom
ferent in certain states, the robots controlling the atom manipulator). Regardless of where the atom manipulator is
manipulator has to modify the ghost machines to do tasks that located the same work must be done to build the house.
will mimic the environment in the station pathways. 0471. This is accomplished by training it with different
0461. After every group has done their jobs they can use a angles and different situations. The AI will self-organize data
Videogame software to combine their work. For example, in a fuzzy logic manner and it will understand the complex
when a fabricated situation is created for W1, the robots can patterns. FIG. 53 is a diagram showing one type of pattern.
insert those instructions into the videogame software. When a Let's imagine that the station pathway was to carry a table
fabricated situation is created for W2, the robots can insert from the living room to the kitchen, the atom manipulator can
those instructions into the videogame Software. Finally, when be in the kitchen and it will manipulate the environment so
a fabricated situation is created for W3, the robots can insert that the table will go from the living room to the kitchen. The
those instructions into the videogame software. atom manipulator can be in the bathroom and it can still move
0462. The videogame software will combine all instruc the table from the living room to the kitchen.
tions together. Encapsulation of work can also be managed by 0472. It looks at all the common traits between all the
the videogame software. If there was one virtual character training examples. Patterns are established and it instructs the
captain and 3 thousand workers under his command, the atom manipulator to do a task regardless of where it is located.
encapsulated work from these hierarchical virtual characters These patterns will include intelligence of the workers, the
will be managed by the videogame software (refer to my last goals of the workers, the physical task to be done and so forth.
book for more information about this subject matter). 0473. To complicate things, thousands of atom manipula
0463 Another fact about encapsulated work is that the tors are sent into the environment to do many tasks. For
robots have to provide fabricated situations for the station example, the total job of the atom manipulators is to build a
pathway in terms of hierarchical visibility levels. A group of city with many buildings, houses, and factories. These atom
robots must do work in the human visibility level and another manipulators are controlled by a hub that instructs them to
group of robots must do work in the atom visibility level. The work in certain areas and to do certain tasks. In the hub, there
Videogame software will manage the complexity of frag might be a robot/s that will use a videogame to plot out where
mented encapsulated work and combine them together. houses and buildings should be built. The videogame can
0464 Referring to FIG.51, the whole process of providing instruct the atom manipulators to accomplish these goals. In
a fabricated situation for one increment of a station pathway the videogame, populous, the player can control what the
will take 3 years. Since all work is done inside a virtual world, environment will look like. The hub that controls thousands
US 2009/0234788 A1 Sep. 17, 2009
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of atom manipulators can work the same way. Instead, the Software of the computer. It can stop the power Supply from
Videogame in the hub can physically create houses, buildings reaching the mother board, which results in the computer
and factories. shutting down. It can introduce new software instructions into
0474. To complicate things even more. Imagine there are the computer that will manipulate the operating system to do
millions of hubs and in each hub there are thousands of atom a foreign task. The monitor's hardware can be tampered with
manipulators. The tasks that these hubs can accomplish can so that the display shows foreign visual picture that wasn't
be unlimited—they can build an entire Earth in less than a created by the computer's software. For example, the monitor
minute, equipped with a civilized Society. can have a picture of a bird Super-imposed on the operating
0475. The hubs control certain atom manipulators and it system screen. This picture wasn’t generated by any software,
does have the capabilities of communicating with other hubs. but was generated by the ghost machines that went inside the
However, it should be noted that tasks should be independent monitors hardware to introduce foreign instructions to the
and hubs only have the power to change the environment in Video microchip.
their given areas. By isolating tasks and hubs, it is easier to 0481. In the case of the practical time machine, the ghost
manage complexity. In some cases, using a law book to do machines have to work backwards and put all atoms, elec
things, whereby all hubs have common knowledge of what trons and em radiations back to the way they were in the past.
can be done and what can’t be done is preferred. There might EM radiation that comes from an electron has to travel back
be some hubs that have higher ranking than other hubs or they into the electron. Atoms that are moving forward have to
have higher power. The hierarchical structure of hubs should move backwards. Blood that comes out of the skin, must go
be written down in knowledge books so that everyone knows back into the skin. Water that fall from the sky must go back
the rules. Also, videogame Software can be used to manage up the sky. Babies born have to go through reverse mitosis
hierarchical structured hubs. What powers and privileges until it reaches its single cell state.
does one hub have can depend on knowledge books or
Videogame software they are given. 0482. The atom manipulator has to provide the means of
0476. In order to time travel, trillions of hubs are sent manipulating the environment. In my last book, I describe
throughout the Earth and each hub has a responsibility to how the atom manipulator manipulates the air to move
fulfill. The atom manipulators will all work together to objects around. Using air can also break up molecular bonds
manipulate the environment based on the timeline of Earth. or bind molecules together. However, manipulating air can
These atom manipulators will create ghost machines to only go so far. A more powerful method is to create ghost
change the environment. The primary duties for these ghost machines and to use the ghost machines to do intelligent
machines is: to take out molecules, combine atoms, to move work. These ghost machines must have some kind of shape
Solid objects, to bind molecules, to bend materials, to position and size so objects can be manipulated. A tiny hand the size of
air in a certain location, to knockem radiations around and so a needle point can be used to grab certain viruses from an area.
forth. The tiny hand has to have a shape made from solid matter that
0477. DifferentTypes of Ghost Machines and their Func can grab the virus and pull it out of an area.
tions 0483. As of this writing, the news talkalot about the Swine
0478 Ghost machines can be small like nanobots or it can flu possibly infecting our public Schools. Human workers are
be big like a human robot. The functions of these ghost needed to clean every square inch of the School, in hopes of
machines are to do work by using the atoms, electrons and em getting rid of the virus. Viruses are very Small and they can't
radiations in the environment. Wind can move ghost be seen with the naked eye. Workers can’t possibly get rid of
machines around from one place to the next, air pressure can all germs and viruses from the School. If the atom manipulator
push certain appendages of ghost machines to carry objects, was used to get rid of all germs and viruses from the school,
and the physical aspects of ghost machines can push objects “all” germs and viruses can be destroyed. First, the atom
around. The atom manipulator is used to create the ghost manipulator has to identify all germs and viruses, it has to
machines as well as to make them function a certain way. A send out tiny nanobots, in the shape of a hand, to search and
laser system inside the atom manipulator will shoot beams of extract every germ or virus.
light at atoms (as well as electrons or em radiations) and these 0484 Viruses might be lurking below the surface of
atoms will hit other atoms until atoms in a target area are objects and it is the job of the tiny nanobots to go deep inside
moved. liquid or solid matter to get rid of these viruses. The identifi
0479 Topics in this section will include discussing how cation of the virus will be done by the intelligence of robots
certain objects are manipulated by the atom manipulator. If a that control the atom manipulator. The signalless technology
person has lung cancer and the atom manipulator was used to will be used to map out a 3-d clarity tree of the environment.
extract all cancer cells from that person, the procedure will This clarity tree will contain all visibility levels of the envi
include opening up that person, moving certain organs ronment. Once the 3-d clarity tree is created, the robots will
around, identifying the cancer cells, cutting out all cancer run software to id possible areas where viruses can be found.
cells, putting all the person's organs back into their original Next, nanobots are sent to these areas to extract them and put
positions, and sealing all wounds made. The atom manipula them in a disposable area.
tor has to function like a Surgery team, whereby doctors, each 0485 Atomic and Molecule Visibility Level
specialized in different fields, work together to save a per 0486 If you look at a solid coin, you will notice that it is
son's life. made from Solid compact atoms. You are simply looking at it
0480. In the case of manipulating a computer, tiny ghost from a human visibility level. If you look at it from an atomic
machines are needed to go into the computer and to manipu visibility level, you will notice that the atoms are miles apart
late the computer's chips and circuits so a desired result and each atom and their parts are constantly moving. For
occurs. These ghost machines are manipulating the physical example, the metal atom's electrons are orbiting the nucleus
aspects of the computer so it can access the hardware and and em radiations are being emitted from these electrons.
US 2009/0234788 A1 Sep. 17, 2009
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0487. The speed of object movements is also another fac gravity works, you can see that arbitrary amounts of energy
tor. An electron can emit thousands of em radiations in all waves push objects downward. The atom manipulator has to
directions in less than a second. We might look at an object cancel out these downward energy waves with opposite
like gravity as a constant thing, but if we observe gravity in upward force so objects can float in the air.
terms of a fraction of a nanosecond, it really doesn't affect an 0497 Now that gravity is canceled out, the object itselfhas
atom continuously. Atoms are in a state of animated Suspen to have a neutral position. If the object is moving forward the
sion as time is slowed. We can shoot lasers at an object with a atom manipulator has to use the laser system to bounce atoms/
specific intensity continuously and the object will cancel out energy to hit the object by using an opposite force. If gravity
the gravity. is canceled and the movement of the object is canceled, then
0488 Lasers are used to bounce around objects (most the object should float in the air.
notably atoms/molecules) because light travels fast. Even if 0498. In order for the object to be stationed in one specific
we slow time, light still travels fast. The atom manipulator area in the air, the atom manipulator has to cancel out forces
will use this as an advantage to manipulate the environment. incrementally. Gravity is constant and it hits objects on Earth
The AI in the atom manipulator can store more frames in a every nanosecond. The atom manipulator has to adapt and
pathway. This basically slows time in the environment. Build change the forces in and around the object every increment so
ing the most advance laser system that can shoot beams of that the object floats in the air every second.
controlled light in specific areas in the environment is another 0499. The atom manipulator can work in slow motion. The
advantage. environment is frozen pictures in the mind of the atom
0489 Atom bondings will depend on physical or chemical manipulator. This can be accomplished by increasing the
bonding. A water molecule consists of a hydrogen atom and number of frames in the pathways.
two oxygen atoms. All three atoms go through chemical (0500 Building Different Sized Human Robots (Ghost
bonding, whereby their electrons are shared. Other water Machines)
molecules can bond with other water molecules to form vis 0501 So far, we only discussed human robots in the sta
ible water. Since atoms have miles and miles of space tion pathways. We can build any type of robot and store their
between them, the atom manipulator can change each atom pathways in the station pathway. As stated earlier, the robots
and its parts even if we are dealing with a solid coin. The atom controlling the atom manipulator has to take the station path
manipulator can change one atom in the coin or it can change ways and provide a fabricated situation. These fabricated
20 molecules in the coin or it can change all atoms in the coin. situations will provide the instructions for the atom manipu
Sometimes, we want to change molecules that are located in lator to create and manipulate ghost machines.
the middle of the coin. Ghost machines are built to dig into the 0502. Now, imagine that we create human robots the size
coin to a target area, manipulate the molecules, and then put of bacteria and they are given commands to do certain tasks.
all the digged out molecules back to the way they were. For example, a task might be to enteracell and manipulate the
0490 The laser system is versatile and each beam of light dna strand. There orders might be to do this for every single
can be controlled in terms of how intense the light should be, cell on an organism.
how fast the light is traveling and what direction it is traveling. 0503. These tiny human robots may have less intelligence
The laser system can also shoot arbitrary numbers of light for than a real human robot, but they have two hands, two legs,
each fire. eyes, ears, and mouth and they can function similar to a big
0491. The next couple of sections will be examples to human robot. As they live and breathe, their pathways can be
illustrate how the atom manipulator generates ghost stored in a universal brain and self-organize into station path
machines for certain situations. ways. The robots controlling the atom manipulator can take
0492 Nuclear Blast these station pathways and make ghost machines to do their
0493 A nuclear blast can vaporize a city in less than 5 tasks.
seconds. However, if we slow the time of the nuclear blast and 0504. A better idea is to build tiny dummy human robots
look at it from an atomic level, each chain reaction is in a and use a videogame to remote control these tiny robots. On
frozen state. The atom manipulator can be used to shoot one hand, the big robots are intelligent at a human-level and
photons at many specific areas and to cancel out the nuclear they are controlling a videogame that controls the tiny robot.
blast during the beginning of its chain reaction. This will This way the intelligence of the tiny robots are not present in
create an “anti-nuclear weapon'. their brains, but is hidden in the pathways that come from the
0494. In the case of the practical time machine, the atom big robot's brain. The station pathway can store the big
manipulator has to reverse the chain reaction of the nuclear robot's pathways controlling the tiny robots body through a
blast and work backwards. Energy that is released will be put Videogame.
back to its original state. However, a perfect timeline of a 0505. The robots that control the atom manipulator can
nuclear blast event must be recorded and every atom, electron use this station pathway to create ghost machines (tiny robots)
and em radiation must be tracked every fraction of a nano that is controlled by a videogame and the player of the
second. The timeline that records the event has to record every videogame is a big robot. The intelligence of the tiny robot is
frozen state of the blast. The laser system will be used to from the big robot.
reverse everything that occurred—it has to position the 0506 Referring to FIG. 54, the station pathway contains a
atoms, electrons and em radiation exactly to the timeline big robot's pathway that is playing a videogame and this
incrementally. The atom manipulator can essentially “undo' Videogame is controlling the actions of a tiny robot. On the
a nuclear blast. other hand, in the fabricated situation, the robot controlling
0495 Making Objects Float the atom manipulator has to translate the station pathway.
0496 Gravity pulls objects onto the ground. Energy waves They have to create ghost machines based on the tiny robot in
or movements of particles in the air push down on objects so the station pathway, but the intelligence of the tiny robot
they stay on the ground. If we slow time and look at how comes from the big robot in the station pathway.
US 2009/0234788 A1 Sep. 17, 2009

0507. In more special cases, the big robot in the station and to use tools to tighten up bolts. This ghost hand should
pathways can use the videogame to control many tiny robots. have the same capabilities as a real hand.
The big robot can also use the universal computer program to 0514. The solid matter of the hand can be made up of
encapsulate work and assign it to a user interface function in various mixtures of molecules from the air or it can be con
the videogame. By the way, if you encapsulate work in the structed from metal or soft plastic. As long as the ghost hand
station pathways, it will give the atom manipulator more functions like a real worker's hand, then the ghost hand is a
functionality, but at the same time, the robots that control the SCCCSS,
atom manipulator has a harder time doing the fabricated 0515 Using Air Particles to Manipulate the Environment
situation because they are trying to mimic encapsulated work. 0516 A ghost hand can be used to manipulate the envi
0508. This method is not desired because encapsulated ronment. Another alternative is to simply use air particles to
work in the station pathways must be recreated in the fabri manipulate the environment. Imagine that a task for the atom
cated situation. Instead, the robots controlling the atom manipulator is to take out the CPU of a computer. The com
manipulator can combine encapsulated work together by puter is encased in a sealed casing. For human beings, we
using a videogame software. For example, one robot can have to open the computer's case and then take out the CPU.
create one fabricated situation and another robot can create The atom manipulator can cut up certain areas of the casing
another fabricated situation. A videogame will then combine and use air pressure to pull out the CPU. If the CPU is
these two fabricated situations together. One fabricated situ integrated into the desktop, then the atom manipulator has to
ation will have a ghost machine that manipulates the DNA in cut out certain areas around the CPU and then carry it out of
a cell, and another fabricated situation will have a ghost the casing. After the CPU is extracted, the atom manipulator
machine that manipulates the DNA in another cell. The will put the cut out plastic back into its original location (FIG.
videogame will combine the two fabricated situations so that 57).
in the combined fabricated situation, there are two tiny ghost 0517 Cutting out objects is done by breaking the bondings
machines that are extracting DNA from their respective cells. between molecules at a microscopic level. If the bonding is a
0509 Another method is by using a hierarchical structure chemical bond, then the atom manipulator will hit the elec
of robots to control multiple tiny ghost machines to extract trons that bind atoms together. If it is a physical bond, then the
DNA from every cell in a living organism. FIG.55 shows a atom manipulator will hit the atoms that are bond together.
captain and 5 workers. Each worker has to take their own 0518. In cases where there is sufficient air movement, the
fabricated situations to do and generate ghost machines to do outer shell of the object doesn’t have to be cut opened.
their tasks. Also, each robot is responsible for their own Instead, atoms have to bounce around and enter the object
visibility levels. For example, the captain is using D2 and D3 through any air openings. For example, if the object is a house
visibility level and the workers are all concerned with D4 and the atom manipulator wants to turn the lights off in the
visibility level.
0510 A Ghost Hand living room, then the atom manipulator can shoot laser beams
0511 When doing surgery on a patient it is vital to make so that atoms can bounce around through openings in the
physical hands to move things around and to use cutting tools. house Such as windows, cracks on the walls, the chimney, or
The ghost hand will serve two purposes: 1. it can hold and the opening under the front door. All the atoms bounced
push objects aside. 2. it can manipulate objects and use tools. around, through air openings in the house, will meet at a
certain time and at a certain location. The certain area I'm
There are slight problems that arise when creating this ghost referring to is the light switch for the living room. The air
hand. For human beings, we have a full body and our legs are pressure around the light switch has to push the switch off. All
pushing the floor so that our hands are positioned above the the air pressure will converge at the light Switch at the same
legs. When we move our hands we are using our legs to push time. This will result in the lights for the living room to shut
the ground so that the force of the push is transferred over to off (FIG. 58).
our hands. If we build a ghost hand only, where will the force 0519 Nanobots Tiny Machines
to move the ghost hand come from?
0512. The answer is to use air pressure and to push certain 0520. This section will only outline the functionality of
areas of the ghost hand. This push will make the hand move. tiny machines and not the intelligence behind it. The atom
The ghost hand is like a machine and it has user interfaces. manipulator creates tiny machines called nanobots. The
Inside the ghost hand are veins that send signals to the fingers nanobots are machines that have gears and interfaces so that
to move a certain way. Maybe the atom manipulator can it can do things. At the same time, the nanobots move by the
create electrical signals to certain veins to move the fingers. atom manipulator.
And at the same time it can send air pressure to the base of the 0521 FIG. 59 is a diagram depicting a nanobot. It is con
hand to move. FIG. 56 is an illustration of a ghost hand. The structed to act and behave like a machine. Appendages and
ghost hand will copy the physical aspects of a worker's hand user interfaces are built into each nanobot so that it can do
in the station pathways. Maybe it's prudent to copy certain things Such as carry an object around or pushan object around
muscles and veins too. The ghost hand should be a functional or extract molecules from a larger object. In the diagram, the
machine to do tasks similar to a real hand. Air pressure will be nanobot have clippers to hold objects. There are gears that
used to position the hand in a certain area and to move the allow air pressure to push to control certain functions of the
hand. If the hand has to push a small button, then air pressure nanobot. There are also two wings attached to the nanobot
is applied to the base of the hand. This air pressure will give that guide the machine in certain directions.
the hand the force to push the button and stay in its current 0522 The back of the nanobot contains user interfaces.
position. These user interfaces acceptair pressure to move certain parts
0513. This hand must be able to push things aside and to of the nanobot. For example, the atom manipulator bounces
get deep inside an object to extract things. When a worker atom1 to move the upper wing. It will bounce atom2 to move
fixes a car, they have to reach inside certain gears to turn caps the left clippers. It will bounce atom3 to physically move the
US 2009/0234788 A1 Sep. 17, 2009
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nanobot. These atoms are hitting the user interfaces only. The 0531. In the diagram D1-D4 represent visibility levels and
gears and circuits inside the nanobot will do all the hard work the visibility level goes from general to specific. At the top of
to make the machine work. the tree (D1) human visibility is present and big ghost
0523 You can build any type of ghost machine. The user machines are being controlled. At D4, the level is atom vis
interface can be in any media type. For example, instead of ibility and Small ghost machines are being controlled called
accepting atoms, the user interface might accept photons. In nanobots. In the hierarchical team of robots controlling the
fact, the user interface can accept a coded sequence of pho atom manipulator, the captain is responsible for controlling
tons to carry out certain tasks. The Smaller the ghost machine the big ghost machines and will send tasks to the workers to
is the more limited in what it can do. control the Smaller ghost machines. The captain and the
0524 Controlling Multiple Nanobots (Ghost Machines) workers are different entities and they do their own tasks. The
to do Group Tasks Videogame Software will provide the communication means
0525 We can create ghost machines without using the for the captain to communicate with the workers and vice
method described in previous sections. In the previous sec Versa. The captain is responsible for controlling the big ghost
tions I use the training method, whereby there is a training machine to do tasks and the workers are responsible for
situation and there is a fabricated situation. The fabricated controlling the Small ghost machines (nanobots) to do tasks.
situation should correlate with the training situation. The new 0532. For example, the task to be done by the team of
method is to get rid of the training situation. Only the fabri robots might be to do lung cancer Surgery on a patient. The
cated situation is present (FIG. 60). captain will control the big robot to open up the body of the
0526. This means that the robots controlling the atom patient and to provide an opening toward the lungs. When that
manipulator don't have to mimic the data in the station path task has been fulfilled, the captain will send orders to the
way. They can make up “any” fabricated situation and test it workers to control the tiny ghost machines (nanobots) to
out in the real world during runtime. This new method only search and extract any cancer cells in the lungs. The workers
works for non-intelligent ghost machines like the nanobots. will use the videogame software to do their jobs. Each worker
The nanobots don’t have brains so they don't store data might be given specific areas to search and destroy and these
sequences of what they are thinking. given areas areassigned by the videogame Software. When all
0527. A hierarchical group of robots controlling the atom workers are done accomplishing their task, they will send a
manipulator can use a videogame software to create the message to the captain via the videogame Software stating
encapsulated work for the atom manipulator (FIG. 61). Each they are done. The captain will observe the results and deter
worker is under the Supervision of the captain and the captain mine if the task is completed successfully. If it is, then the
will communicate and analyze the work done by the workers captain will control the big ghost machine to pull out of the
through a videogame software. The captain will give orders patient and he will give orders to the workers again. This time,
for each worker to create the instructions to their ghost they have to use the tiny ghost machines to seal off all wounds
machines (nanobots) to do certain work in this area or that made by the big robot. Their task includes bonding molecules
area. The workers will follow the captain's command. The together exactly to the state before the surgery layer by layer
videogame software will combine all the work done by all starting from the closest organ to the lungs.
workers. The captain can then use the universal computer 0533. After the workers have accomplished their second
program to assign the encapsulated work to a fixed software job, they will send a message to the captain via the videogame
function Such as a button. The captain can use the button in the Software stating they completed the task. The captain will
future to do further work. observe the results to see if the tasks are completed Success
0528 FIG. 62 shows each worker controls a group of fully. If the captain is satisfied, then the entire task of curing
nanobots and they each have goals that are given by the a patient from lung cancer is completed.
captain. The captain will not only tell them which nanobots 0534. This example shows that hierarchical teams of
they are in charge of, but also what their goals are. If many of robots controlling the atom manipulator have to work
these examples are trained and the AI generates floaters from together in order to communicate and control different sized
this example, the task can be accomplished regardless of how ghost machines. Each ghost machine is controlled in different
many nanobots are present or where these nanobots are visibility levels and each worker is working in different vis
located. In other words, the floater can solve the problem ibility levels. The videogame software is what allows the
under “any circumstances or challenges. robots to communicate with each other and to organize infor
mation for each robot.
0529. Different Sizes of Ghost Machines Working
Together 0535 Encapsulated Work by Different Sized Ghost
Machines
0530 We talked about tiny robots like nanobots and we
talked about big human robots that take the physical form of 0536 The last example only serves one patient. What if the
a ghost machine. In a dynamic environment different sized task to be done is to serve 3 patients. We simply add another
ghost machines have to work together to do work. The big upper level to the hierarchical team of robots controlling the
ghost machines have to work with the tiny ghost machines to atom manipulator. FIG. 64 is an illustration of a team of 3
accomplish tasks. In order for different sized ghost machines captains and each captain has 5 workers. Each captain is given
to communicate with each other, a hierarchical team of robots orders by the Super captain to do tasks. The Super captain will
have to control the atom manipulator. FIG. 63 is a diagram assign one patient per captain and their orders are to cure the
depicting a hierarchical team of robots providing the instruc patient from lung cancer.
tions (fabricated situation) for the atom manipulator. Just a 0537 Most of the time work has to be encapsulated by the
reminder, the fabricated situation is done in fragmented videogame. What this means is that work has to be done at
sequences and is combined by the videogame software. The different times and independently from each other. Usually,
fabricated situation can also be encapsulated. encapsulated work is done from the bottom up.
US 2009/0234788 A1 Sep. 17, 2009

0538 For extremely complex tasks, teams of robots work The robots working in the time machine will convert work
independently. Since all teams can’t be trained at once, it is into certain data type and insert them in a manner that is
the job of each team member to encapsulate their work using compatible with the pathways in memory (a simulated model
the universal computer program. FIG. 65 shows that each is made up of pathways). The more work is put into the
section has to be trained from the bottom first and then trained simulated model, the more detailed that simulated model will
towards the top levels. It can't be trained from the top to the be. For example, if the simulated model is a human being, the
bottom because if encap3 was trained first the desired output robots have to predict each body part and how these body
will be wrong and further because encap3 needs encap2 and parts will be simulated in the computer. This will go on and on
encap1. until the individual cells are predicted.
0539. However, when all sections of the overall task are 0549. The hardware data (FIG. 66) represents the simu
trained adequately, any section or combination of sections lated model in a 3-dimensional manner. Any type of physical
can be trained and each trained section will be stored in their
respective areas. For example, if all sections in the overall task data of the simulated model is put as sequences in a 3-d
environment called a 3-d animation. The 3-d animation is a
are trained, encap3 or encap2 or encap1 or element combina sequence of physical objects that happen in a timeline. There
tions from each section can be trained.
0540. The videogame software will store the fixed inter is no one camera angle to represent the 3-d animation. A
face functions in memory and combine them if necessarily. universal camera, from all angles, captures events or objects
0541. The idea is to separate sections of the overall task in sequence order. For example, in a human being simulated
into independent sections. What sections in the task should be model, the human being's physical trait and actions will be
grouped together independently and assigned to a fixed soft the 3-d animation. The human being's external body and
ware function? People can do research and find the best internal body will be stored in the 3-d animation. All actions
groupings. These research methods are then put into books of the human being as a direct result of its brain activities will
and should be widely read by people who are in the field. Of also be recorded in the timeline of the 3-d animation. By the
course these research methods don’t have to be fixed; if other way, brain activities in terms of electrical discharges and how
writers find a better method they can also replace old methods the electricity travels in pathways are known as hardware
with newer methods. data. The information inside the electricity is known as the
Software data.
(0542 5. Other Topics: 0550 The material presented in this patent application
0543. Simulated Models related to the atom manipulator creates the 3-d animation for
(0544 Referring to FIG. 66, each simulated model com an object. The 3-d animation is actually the clarity tree. Here
prises primarily three parts: brain model, Software data and are the steps in creating the clarity tree:
hardware data. Sequences containing all three parts are stored
and organized inside the simulation brain and represented as 0551 1. The signalless technology takes cameras captur
a simulated model. Intelligent objects such as cells, insects, ing from different angles of the environment and a form of AI
animals and human beings have a brain model, however, to track all atoms, electrons and em radiation from the current
non-intelligent objects like chairs, computers, videogames, environment. For simulated models, the same idea is used,
phones, furniture, buildings and so forth do not have a brain whereby the intention is to use the signalless technology to
model. store a 360 degree visual frame of the object we want to
0545. The brain model comprises the 4 different data capture into pathways. A 3-d frame works like a regular 2-d
types: 5 sense objects, hidden objects, activated element camera frame, but it is in 3-dimensions. That means all inter
objects and pattern objects. This will house all the data sensed nal and external atoms are tracked within a given focused
aca.
from the intelligent object as well as its thought processes.
There is a sub-part called the personal model that stores 0552. The clarity tree (or 3-d animation) for a given simu
behavior patterns for that object. lated model have defined boundary areas on an object. For
0546. The software data (FIG. 66) comprises hidden types example, a human being object will have only the physical
of data or work done by intelligent robots. One example of boundaries related to a human being. The boundaries are
Software data are electrical signals sent over telephone lines. determined through the self-organization process, whereby
The electrical signals are the physical aspect of the signal, but similar examples are compared and common traits are found.
the O's and 1’s that make up the signal is the hidden aspect of Sometimes boundaries are just estimates. A boundary for a
the signal. The Software data is the hidden aspect because it is human being might include clothing.
“hidden' and can’t be accessed by observing physical traits. 0553. The clarity tree is based on how many times the
For example, we can't observe how the signal is transmitted to simulation brain encountered this object. If there are lots of
understand what that signal contains (the O's and 1s). data related to an object in the simulation brain, then the
(0547 Work for that simulated model done by the intelli clarity tree will have many visibility levels. If there are little
gent robots in the time machine is also stored in the Software data related to an object in the simulation brain, then the
data. Work can be classified as any fixed tangible media, clarity tree will have little visibility levels.
which includes books, computer programs, papers, computer 0554 2. Robots in the real world or the virtual world will
files, holograms and so forth. Work can be a computer pro analyze each visibility level and their conscious thoughts, in
gram that the robots built to store, retrieve and modify data. terms of words/sentences, will identify objects, actions and
Work can also be stored in a computer file that contains events. These virtual characters have to do this for all visibil
schematic diagrams, pictures, videos, Step instructions, ity levels. Things that the virtual characters say will have
knowledge and so forth. reference pointers to objects in other levels of visibility. For
0548. As the robots predict that simulated model, it will example, if one virtual character is in the human visibility
store this work in the software data. Work can be inserted, level he might say: “that is a car accident’, the words car
deleted, modified or merged and can be in any media type. accident will be referenced to the data in the lower levels such
US 2009/0234788 A1 Sep. 17, 2009
34

as the molecule visibility level or the atom visibility level. All the top levels of each hierarchical tree are words/sentences
data related to car accident in all levels will be referenced and simplified data, while the bottom levels are the detail
(FIG. 67). data.
0555 Words and sentences to identify objects, actions and 0562 Species of Simulated Models
events in the clarity tree is important because language helps 0563 The robots have to create the simulated models for
to organize data and to establish reference links for different all robot species. All experiences of an intelligent object will
visibility levels for each object. The learned groups (words/ be stored from the day it was born to the day it will die. The
sentences) will help the commonality groups (the physical robots also have to define the 3-d animation for each fraction
aspects) to organize data further. Automatic software to iden of a millisecond for that intelligent object. FIG. 69 is a dia
tify objects, events and actions can also be used. A Software gram depicting the life-span of different intelligent objects: a
can be created, whereby it looks through each level of the human being, a dog and an ant. All their experiences will be
clarity tree to identify objects, events and actions. stored in their respective simulated model and data on their
0556) 3. Using external software to simplify certain 3-d animation will be filled in by the robots working in the
time machine.
objects, actions and events. Hidden data are put into the data 0564 FIG.70 is a diagram depicting the self-organization
in each visibility level to help in identifying and grouping of different organisms in the simulation brain. Notice that
objects. For example, if the object is ambiguous like the organisms are classified according to their species. Human
weather on Earth, software can be used to put arrows for wind beings will most likely be organized with other human
direction/speed; and groups can be generated for strong cloud beings. Within a human being, young men will be organized
coverage. These software simply makes it easier to delineate with similar young men and older women will be organized
boundaries of objects, actions and events. with similar older women. Cats are more likely to be stored
0557. The simulated models stored in the simulation brain close to other similar animals such as a dog. Organisms like
are created by “work” done by intelligent robots working in bugs and ants are similar objects because of their size and
the time machine. They must define the brain model of the shape. They also sense data and act in similar manners.
simulated model. Things that the intelligent objects are sens 0565. The simulation brain also stores non-intelligent
ing from the environment and thought processes must be objects and also interactions between two or more objects. A
predicted. The hardware data (or 3-d animation) have to be simulated model can be created for two objects that interact
predicted using tools like the signalless technology and the with each other. For example, a human being can be one
simulation brain. Finally, software data that is needed to object and the other object can be a chair. The simulated
understand the inner functions of the intelligent or non-intel model can outline how the two objects interact with each
ligent object must be predicted. other and how the interactions change each other in terms of
0558 Personal Model and Predicting the Exact Actions of the three pathway types.
a Human being 0566. Of course, the more objects involved the more pos
0559 Predicting the exact future actions of a human being sibilities are stored in the simulated model. For example, the
is very difficult. Learning human behavior in terms of path human being and the chair simulated model needs to store
ways won't lead to an exact future action of a human being. “all” sequence of interactions. This simulated model will be
They can help in aiding the predictions and giving probabili stored next to similar examples such as a human being sitting
ties of what might happen. The only way to solve this problem on a stool. Universal pathways will be created so that a fuzzy
is to formulate the personal model. A simulated model has range of simulated models can be generated. An object can
three pathway types: brain model, Software data and hard come in different sizes and shapes. All human beings look
ware data. The person model is a sub-function in the brain different, but if many examples are trained, a fuzzy range can
model of an object (an object can be a human being or a table be created called a floater. This floater will represent all
or a single cell). human beings regardless of what they look like. Floaters help
0560. The pathways from the lifespan of a human being to manage infinite data in the simulation brain by creating
have to self-organize and pattern objects will emerge. These simulated models that has a fuZZy range of itself.
patterns dictate the behavior of the specific human being it 0567. In terms of the practical time machine, the intelli
is a personal model of that human being because this model is gent robots that create the timeline for planet Earth has to use
only concerned with how he/she thinks. FIG. 68 is a diagram the simulation brain to do their predictions. They have to
depicting how patterns are found between all aspects of the extract simulated models of objects they want to analyze and
human being. The physical body movements of the human predict events in the timeline.
being are compared with the mental thoughts of the human 0568. Various Methods to Predict the Future or Past
being. Brain organs of the human being and how they behave 0569. This section will outline the various prediction
will be compared to the 5 senses of the human being. Thus, all methods that the intelligent robots will use to predict the
aspects of a human being are searched and compared to find future or past. These are the most important prediction meth
any pattern objects. ods, my books outline hundreds of different prediction meth
0561. If you think about all the permutations and combi ods.
nations of all data related to a human being, the outcome can 0570) 1. Using human intelligence to plot out events in a
run exponentially. The only way to solve this problem is to use fixed tangible media. The most important aspect of predicting
Supervised learning and to emphasize which data should be the future is work done by robots with human-level intelli
compared first, next and last. Data should be compared in a gence. The robot can use various software and hardware to
hierarchical manner. Data at the top of the tree are compared predict events in the past or future. Investigators in CSI use
first because they are easier to compare and their possibilities human intelligence to solve crimes. They collect information
are limited. FIG. 68 is a diagram depicting 3 hierarchical tree from the crime scene, analyze evidence, plot out the timeline
representing certain aspects of a human being. Most likely, on in a computer or report notebook, discuss with other investi
US 2009/0234788 A1 Sep. 17, 2009

gators about possible events and so forth. These robots are no a human being, how exactly will these types of prediction be
different. The only difference is that these robots can work in made? If you observe comic book artists such asjimlee, marc
the real world or in a virtual world to investigate events. silvestri, todd mcfarlene and roblefield you will notice that
0571 2. Using the clarity tree in the simulated models to each artist has a style of drawing. Under certain story telling
plot out events in the timeline. Events in the timeline should situations they draw in a certain way or they layout their
be plotted in a hierarchical manner. The most likely events to characters in a certain way. I have been collecting comic
happen should be plotted first. Then, the details should be books for over 14 years and I can tell you from past experi
next. The robots (or investigators) use the simulation brain to ence that I can be presented with a drawing and I can tell
find out what are the most likely actions of an object. The people who drew that picture. I can also predict what kinds of
simulation brain has software that can search for information layout each artist will probable do.
quickly and accurately. The simulated models in the simula 0579. The reason I was able to predict each artists artwork
tion brain are already structured in a hierarchical manner is because I have seen so much of their artwork. If you look at
because of self-organization. This hierarchical tree goes from a famous artist like Leonardo di Vinci and observe all his
general to specific. This will give the robots an easier time to artwork, there is a clear pattern or style to his artwork.
extract the possibilities of an event in ranking order. 0580. The idea behind this first method of predicting the
0572. 3. Using the personal model of a simulated model to future is to generate similar future pathways of how an artist
give a more detail prediction of an event. A simulated model will create an artwork. Let's say that the robots wanted to
is an average model of how an object should behave. On the predict a person writing a book. They can put the person into
other hand, the personal model depicts a model of how that slightly different situations to create the book and generate
object will behave in a personal way. For example, if the robot multiple similar future pathways. The robots store the future
wanted to predict the future actions of a person7, he can pathways in a 3-d grid to self-organize common traits
extract the best matched simulated model from the simulation between all predicted pathways. This will form universal
brain. Based on what has already been predicted of person 7. pathways that will happen regardless of what the environment
the robots can generate a personal model. This personal 1S.
model will give more details on how person7 will behave in 0581. If I was to write a book 1,000 times and each book is
the future. written in a slightly different environment, there will be com
0573 4. Combining simulated models together and using monthings I will write about. Maybe the exact words will not
human intelligence to plot events in the timeline. Since the be used or the exact content will not be in sequence order.
simulation brain can't store “all” permutations and combina However, there are common traits among the 1,000 books I
tions of simulated models, the robots have to use human have written. These common traits might be the book is about
intelligence to determine the future events when multiple time travel using AI, the book will outline methods to predict
simulated models interact with each other. The more simu the future, the beginning of the book will be the introduction,
lated models the simulation brain has the easier it is to predict the book will also have additional topics at the end, the overall
other events. idea behind the book is similar and so forth. By generating
0574 5. Using software to simplify and structure data in similar future pathways, and determining the universal and
simulated models in a hierarchical manner. The clarity tree rare events, the robots can better understand what are the
structures data, most notably visual data, in a hierarchical universal events that will happen and what are the rare events
manner. The data goes from general to specific. The AI in the that will happen.
signalless technology is used to generate the clarity tree so 0582 Let's look at another example, when I was a teen I
that it goes from general to specific. remember going to the park with my friend and playing catch
0575 Let's move our attention towards liquid. Water is the tennis ball. For a time we threw the tennis ball back and
harder to track because the molecules slide from one mol forth. On one of the plays, my friend was distracted by some
ecule to the next based on force. Water can only be tracked thing that was happening on the road. I accidentally threw the
using a hierarchical tracking system. A large lake is one area ball and the ball landed on top of his head. The event where
that water can be positioned and the water can't leave the lake. my friend was distracted and I threw the ball and it landed on
Within certain regions of the lake are smaller water regions. top of his head is considered a rare event.
Within these Smaller regions are even Smaller regions. Liquid 0583. If the robots have to predict the entire day I was on
will be tracked hierarchically and in how they move. Com the park, how exactly will they predict the rare event? How
puter Software will be used to create hidden data pegged to will they know that I threw the tennis ball 30 yards and it
this hierarchical structure of water. If you observe water from happen to land on someone's head? The answer lies in gen
a satellite image, the water isn't moving. However, if you erating many similar future pathways and to establish rela
observe the same water from a camera, you can see the move tional links to each other. If the robots generate 1,000 differ
ments of the water. The AI should track the water from a ent future pathways there might be 5 pathways that have me
hierarchical visibility tree. The AI might be able to track water throwing the tennis ball and it landing on that person. The
movement from satellite visibility, but unable to track the other future pathways might be similar events and they show
water movement in terms of molecular visibility. The AI can that I threw the tennis ball and that ball came close to landing
use the satellite visibility and human visibility and to guess on his head. By establishing relational links between similar
the water movement for the molecular and atom visibility examples the rare event may not actually be rare.
levels. FIG. 71 is a diagram depicting the hierarchical struc 0584 We can also use these future pathways and compare
ture of water and how the AI tracks water movements. them to previous events in life. I notice in my life this rare
0576. Some Methods to Predict the Future event wasn't the first time it happened. I remember in high
0577 1. Fabricating Similar Future Pathways school I was playing basketball and I threw the ball from full
0578 Predicting things like creativity and rare events are court and the ball went into the basket. In anotherevent I made
very hard to do. If the robots had to predict an artwork done by a bet with someone that I can throw a paper ball and it will
US 2009/0234788 A1 Sep. 17, 2009
36

land into the trash can. I actually won that bet. By observing 0593. 5. Simulating every aspect of an independent object
my past and comparing similar rare events the robots can into a software to determine its future actions. One method to
determine wither or not a rare event is actually rare. predict a random number outputted by a computer is to simu
0585 Great golfers are great because they have the path late the entire computer inside a software and let the simula
ways in memory to perform their job well. That's why people tion output the random number. Any dependant factors that
like tiger woods always do well. He might slip up on some result in the random number must be included in the simula
games but he always does well. People who are sport players tion.
Such as quarterbacks are also consistent. They do well con 0594 Conclusion: all predicted methods mentioned above
sistently and fans know how a player will perform in a game. work together in combinations in order to predict the future
Some people even have sports prediction sites that will rank with pinpoint accuracy. These methods are used to outline
each player and why certain teams are more likely to win a universal and rare event so that the robots can predict very
championship. complex situations such as artistic expressions or coinciden
0586 2. Spaced Out Future Pathways tal events. If an event predicted is considered rare these pre
diction methods can outline how rare these rare events are.
0587 Pathways can also be spaced out by having the
robots plot out future events. For example, if the robots 0595 Additional Features Added to the AI Time Machine
wanted to predict the future of a baseball game it might be 0596. The AI time machine is an all purpose software
difficult. Instead of plotting out the exact events leading up to machine that can do tasks for a user. It can search over the
the end results, the robots can predict the various possibilities internet to find information, answer questions, do individual
of the end result. FIG. 72 is a diagram depicting 3 future or group tasks and so forth. A list of features was presented in
pathways. Each is plotted with sentences to represent an event the beginning of this patent application. Additional features
as a result of a baseball game. A team can lose the game, win of the AI time machine will include: controlling dummy
the game or quite the game. There might be circumstances robots and controlling the atom manipulator.
where the game can't continue because of weather related 0597 Dummy robots are simply robot shells that receive
conditions or a team refuses to continue the game. These pathways to do tasks. The AI time machine can use the uni
conditions are categorized into quitting the game. So, these Versal computer program to assign station pathways to
plotted future pathways are created because of common sense dummy robots to do individual or group tasks. For example,
and logical analysis. If you observe most of the simulated 10 dummy robots are located in a car factory. A user inputs
models for sport games, they already have these three out instructions into the AI time machine to build 5 custom made
comes stored in their pathways. cars. The input media can be a software fillable form that
0588 Spaced out future pathways isn't totally based on takes in commands from the user. After the fillable form is
intelligent robots plotting future events, but are also selected submitted the AI time machine will search for the station
from pathways in simulated models. Imagine that there are pathways that will allow the dummy robots to operate to make
1,000 pathways to choose from in a simulated model and they 5 custom made cars.
are all equal in probability, the robots can use a form of AI to 0598. The AI time machine uses the universal computer
randomly pick spaced out outcomes. Similar outcomes are program to train itself to assign certain fixed interface func
excluded, the robots are only interested in a wide range of tions to certain tasks.
possibilities that are not related to each other. An AI software 0599. To make the AI time machine more efficient, the
can be created to extract certain pathways from simulated dummy robots are replaced with ghost machines. The user
models based on a user's preference. can input the commands to build 5 custom made cars and the
0589 3. Cut, Copy and Paste Future Pathways AI time machine will control the atom manipulator to create
0590 Sometimes, if a person does something in one area, ghost machines to build the 5 custom made cars.
they may not do the same thing in another area. Other times a 0600 The AI time machine will use the universal com
person may not do the same things in different times. Space puter program to assign fixed interface functions to encapsu
and time is very important to determine the appropriate late work done by the atom manipulator. The atom manipu
actions for a person. This prediction method would require lator can build a house, write a book, Solve a math equation,
the robot to cut out certain events from a pathway and change do research, do Surgery and so forth without any physical
the place and time it will occur (referring to FIG. 73). By robot. Once the interface functions are assigned to certain
having a wide variety of events put in different times and work, a user can execute these work by accessing the interface
places, the robots will have a better idea of what are universal functions. It is very important the AI time machine goes
events and what are rare events. If it is proven that an event is through adequate training in order for these fixed interface
rare, these prediction methods can outline how rare it truly is. functions to operate correctly.
0591. 4. Determining Similar Traits Between Future Path 0601 Additional Capabilities of the Ghost Machines
ways Based on Pain and Pleasure 0602 Building Physical DNA and Single Cells
0592. In addition to all the common traits mentioned 0603. In my patent application called DNA machine soft
above, the future pathways self-organize based on pain and ware program, I describe how physical DNA is created. With
pleasure (referring to FIG. 74). Each object, event or action the help of the atom manipulator, it is possible to create
has their own powerpoints. Some of these powerpoints are physical DNA and single cell organisms. We can actually
encapsulated. The robots have to outline the powerpoints for build organic computers, cellphones, printers, cars, planes or
each event, object or action in each future pathway and to aliens. These single cell organisms will go through mitosis
establish relational links to powerpoints of other future path and develop into an adult organism. In fact, we can design any
ways. This type of self-organization is based on pain and type of dna we want. We can design a human being with 8
pleasure. If two events have the same pleasure, but both arms and 4 legs or a human being with blue skin. The various
events are totally different they will still be grouped together. possibilities of design for dna can be unlimited.
US 2009/0234788 A1 Sep. 17, 2009
37

0604 DNA is very small, but individual DNA strands are ment based on said timeline, and will further create
made from thousands of molecules. If this atom manipulator intelligent ghost machines to manipulate said current
can manipulate atoms, it can manipulate molecules even bet environment, and
ter. Organic life-forms use 4 chemical bases as the foundation from said current environment, the atom manipulator will
for the DNA's genetic code. We can build DNA using only 2 incrementally manipulate said current environment until
chemical base or 8 chemical bases. said current environment reaches said time travel date.
0605 Existing organic DNA and RNA can also be 2. A method of claim 1, wherein said investigative tools
manipulated to function a certain way. We can design the cells comprises: all knowledge from said timeline of Earth, all
to create anything we want it to create—grow back an adult knowledge from said timeline of the internet, research knowl
arm or grow a child heart, cure genetic diseases and so forth. edge, knowledge data, Software programs, hardware devices,
We can also control the shape, size, and cell division aspects computers, a time machine, networks, encapsulated work
of the organic object. done by virtual characters, a simulation brain, and a universal
0606. This atom manipulator is one level higher than con brain.
ventional nanotechnology because we are able to build mate 3. A method of claim 1, wherein each robot has a 6" sense,
rials atom-for-atom. We can control how materials are built at which is a virtual world, said robot comprising:
an atomic level. This will allow the atom manipulator to build an artificial intelligent computer program repeats itself in a
the Smallest machines, Smallest computer chips, strongest single for-loop to:
metals, 100% pure materials and so forth. receive input from the environment based on the 5 senses
0607. No Post Office called the current pathway,
0608. Instead of shipping boxes and products through the use an image processor to dissect said current pathway
post office, the atom manipulator can beam all objects from into sections called partial data,
one location to a destination instantaneously. When a person generate an initial encapsulated tree for said current
orders a product online, the company can ship the product in pathway; and prepare variations to be searched,
less than one second. The atom manipulator has to fire atoms average all data in said initial encapsulated tree for said
from the atom reserves layer to make a product. The process current pathway,
goes like this: the atom manipulator has to have a simulated execute two search functions, one using breadth-first
model of a product in its database. This simulated model search algorithm and the other using depth-first
contains a detail atom-by-atom specs of the product being search algorithm,
shipped. According to the simulated model, the atom manipu target objects found in memory will have their element
late will fire atoms from its atom reserves layer and bounce objects extracted and all element objects from all said
these atoms to their customer's home. These atoms will reach target objects will compete to activate in said artificial
the customer's home in “packets', just like packets over the intelligent program's mind,
internet. The atom manipulator will then create ghost find best pathway matches,
machines to combine the atoms together, forming a product find best future pathway from said best pathway matches
that the customer ordered.
and calculate an optimal pathway,
0609 Building rockets or any vehicle that can travel at the extract specific data from predicted future pathways and
speed of light. The speed of light is about 380 billion miles per insert them into said artificial intelligent program's
second. Using this technology, rockets can travel from Earth conscious,
to Pluto in a few minutes (certainly less than an hour). generate an optimal encapsulated tree for said current
0610 The foregoing has outlined, in general, the physical pathway,
aspects of the invention and is to serve as an aid to better store said current pathway and its said optimal encap
understanding the intended use and application of the inven Sulated tree in said optimal pathway, said current
tion. In reference to such, there is to be a clear understanding pathway comprising 4 different data types: 5 sense
that the present invention is not limited to the method or detail objects, hidden objects, activated element objects,
of construction, fabrication, material, or application of use and pattern objects,
described and illustrated herein. Any other variation of fab follow future instructions of said optimal pathway,
rication, use, or application should be considered apparent as
an alternative embodiment of the present invention. retrain all objects in said optimal encapsulated tree start
ing from the root node,
What is claimed is: universalize pathways or data in said optimal pathway,
1. A method for time travel, the steps comprising: and
multiple robots working in the real world and the virtual repeat said for-loop from the beginning;
world using investigative tools and a signalless technol a 3-dimensional memory to store all data received by said
ogy to create a perfect timeline of Earth, whereby all artificial intelligent program;
objects, events and actions are recorded in said timeline a long-term memory used by said artificial intelligent pro
every fraction of a nanosecond for the past and the gram; and
future, a time machine used by said artificial intelligent program.
a time traveler will set a time travel date, said time traveler 4. A method of claim 3, in which said robot uses 3 world
comprising at least one object; and said time traveler can brains, comprising: real world brain, virtual world brain, and
be in at least one of the following states: frozen state and time machine brain, each brain stores pathways from objects
controlled changed State, existing in their world, said object being at least one of the
multiple atom manipulators are scattered throughout Earth following: a robot or a virtual character, an intelligent entity,
and said atom manipulators will work together in an a group of robots, a non-intelligent machine, a computer, and
organized manner to manipulate the current environ a network.
US 2009/0234788 A1 Sep. 17, 2009

5. A method of claim 4, wherein said pathways in said pathways, and encapsulated work, said atom manipulator
virtual world brain and said time machine brain generates a uses fixed interface functions to control said laser system to
universal computer program, whereby said robot in the Vir operate, the steps comprising:
tual world establishes the situation and the results; and said at least one robot will identify a task to accomplish with
virtual characters in the time machine world establishes the said atom manipulator,
encapsulated work. entering a training session for-loop:
6. A method of claim 4, wherein each world brain self robots in the virtual world and virtual characters in the time
organize their pathways and establish relational links with machine are structured in a hierarchical manner to create
their pathways, forming station pathways, said station path encapsulated work for one training session;
ways being teams of virtual characters or robots working generating the training session;
together to accomplish tasks. testing said training session in the real world;
7. A method of claim 5, in which said universal computer assigning said encapsulated work to a fixed interface func
program comprises software to encapsulated work, the steps tion in said atom manipulator using said universal com
to assign a dummy fixed interfacefunction from said Software puter program; and
to an encapsulated work, comprises: repeating said training session for-loop from the beginning
said robot in the virtual world will determine a problem to until said task is accomplished.
Solve and to plan steps to solve said problem, 13. A method of claim 1, in which said atom manipulator
generate intelligent ghost machines that work together to
set the environment of the time machine according to said manipulate said current environment, said atom manipulator
problem, uses fixed interface functions to control said laser system to
create the dummy interface function and pretend to access operate, the steps comprising:
said dummy interface function, at least one robot will identify a task to accomplish with
copy itself into the time machine designated as a virtual said atom manipulator,
character to do work, entering a training session for-loop:
submit desired output to said robot in the virtual world in a robots in the virtual world and virtual characters in the time
viewable manner, said desired output can be in any machine are structured in a hierarchical manner to create
media. encapsulated work for one training session;
8. A method of claim 1, wherein said atom manipulator generating the training session;
comprises: a laser System, a signalless technology, an atom testing said training session in the real world;
reserve layer, a passenger storage area, and a machine host assigning said encapsulated work to a fixed interface func
body. tion in said atom manipulator using said universal com
9. A method of claim 8, wherein said signalless technology puter program; and
generates a map on said current environment in the quickest repeating said training session for-loop from the beginning
time possible, and records all objects in said current environ until the ending of said station pathway.
ment in a hierarchical clarity tree, comprising: 14. A method of claim 13, wherein said training session for
at least one sensing device, said sensing device compris ghost machines comprises: a training situation and a fabri
ing: a camera, a 360 degree camera, GPS, Sonar device, cated situation; said training situation comprises: a station
an EM radiation device; and pathway and a clarity tree; and said fabricated situation com
prises robot pathways, a clarity tree, and encapsulated work.
an AI system that uses the universal computer program to 15. A method of claim 13, wherein said encapsulated work
process input data from said sensing device. comprises teams of virtual characters or robots using the
10. A method of claim 1, in which said multiple robots in universal computer program, and further using videogame
the virtual world further uses a prediction internet to commu Software and said investigative tools to repeatedly encapsu
nicate with other robots and input, delete, and modify indi late their work.
vidual predictions. 16. A method of claim 13, wherein said encapsulated work
11. A method of claim 1, wherein said multiple robots for said teams of virtual characters or robots, comprises:
further uses investigative methods to predict the past or future translating tasks done in said station pathway by at least one
of Earth, comprising at least one of the following: using of a physical robot and physical machine; and providing the
human intelligence to plot out events in a fixed tangible same task done by said ghost machines, called a fabricated
media, using the clarity tree in the simulated models to plot situation.
out events in the timeline, combining simulated models 17. A method of claim 13, in which said virtual characters
together and using human intelligence to plot events in the understand their rules, objectives, powers, and status from
timeline, using Software to simplify and structure data in common knowledge, learned through at least one of the fol
simulated models in a hierarchical manner; and said investi lowing: books, research papers, television, radio, School and
gative methods further comprising: fabricating similar future college.
pathways, fabricating spaced out future pathways, cutting, 18. A method of claim 2, wherein said simulation brain
copying and pasting future pathways, determining similar comprises: simulated models and predicted models, each
traits between future pathways based on pain and pleasure, model comprising 3 pathway types:
simulating every aspect of an independent object into a soft a brain model, comprising the 4 different data types: 5
ware using human intelligence to determine said object's sense objects, hidden object, activated element objects
future actions. and pattern objects, and further comprising a personal
12. A method of claim 8, in which said atom manipulator model, which self-organize behavioral and aspects of an
go through training sessions, said training sessions compris object and outputting repeated pattern behavior in terms
ing 3 pathway data types: a clarity tree, at least one robot of thought and physical action;
US 2009/0234788 A1 Sep. 17, 2009
39

a software data, which store hidden data related to the ling atom manipulators, and controlling ghost machines; said
object being analyzed; and fixed interface functions can be at least one of the following
a hardware data, which store the physical aspects of the media: Software interface functions, voice activation and
manual hardware controls.
object being analyzed in terms of a clarity tree, said 20. A method of claim 1, wherein said atom manipulator
clarity tree is generated by a signalless technology, manipulates objects in said current environment, generate
which depicts hierarchical levels of visibility, each vis hierarchically structured ghost machines, and providing said
ibility level comprises pathways, which records objects ghost machines intelligence, physical actions, and commu
in an environment in a 3-d manner and has at least one nications, to create at least one of the following technologies:
focus and at least one peripheral area. a technology to build cars, planes and rockets that travel at the
19. A method of claim 2, in which said time machine or AI speed of light, build intelligent weapons, create physical
time machine is an all purpose AI system using said universal objects from thin air, use a chamber to manipulate objects,
computer program to assign fixed interface functions to build force fields, make objects invisible, build super power
encapsulated work; and capabilities of the AI time machine ful lasers, build anti-gravity machines, create strong metals
comprises the following: predicting all events, actions and and alloys, create the Smallest computer chips, store energy
objects on planet Earth every fraction of a millisecond in the without any Solar panels or wind turbines, make physical
future and the past, predicting the past and future timeline of DNA, manipulate existing DNA, make single cell organisms,
all contents on the internet, answering any question, accom control the software and hardware of computers and servers
plishing sequences of tasks, following orders and giving without an internet connection, and manipulate any object in
opinions, accomplishing work requiring one person or a team the world.
of people, controlling any physical machine and sharing intel
ligence by assumption, controlling dummy robots, control

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