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IER Yeruns ens of
by Anne Brown
3123IBTHRIGHT
es
Khourane
table of contents
Last Words from the Emira. .
History of the Realm.
Geography
Culture
Map of Ber Falaia.
Supporters and Scoundrels . -
Assets and Holdings .....
Rumors, Secrets, and Piots
Strategies een
Sunsiuucier andthe TSR Topeaesteremarks owned by TSR, Toe
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fhe lands of the Khinasi seem to stretch
‘on forever. From the fringes of the Har-
rowmarsh all the way across the conti-
nent to the coast of the Sea of Dragons, a trav-
ler could spend a lifetime visiting every settle-
ment and every point of interest. It is a land of
both riches and desolation—and certain
domains include more than their share of one or
the other. But Khourane is a realm that benefits
from a long, beautiful coast, deep forests, and
shining deserts spotted with oases. It has been
the subject of envy more than once in its long
history. Today, this domain recognizes a new
Teader—your player character.
what you need
to play
This domain sourcebook is designed for use
with the BIRTHRIGHT® campaign setting. In
addition to the Player's Handbook and the
DuNnGEON Master® Guide for the ADVANCED
DUNGEONS & DrAGONs® game, you or your
Dungeon Master (DM) should have a copy of
the BirrHriGut boxed set. The Cities of the
Sun accessory will also prove helpful. Before
attempting to incorporate this material into an.
existing campaign, be sure that you and your
DM have thoroughly read this product.
using this
domain sourcebook
This product is designed as an aid for players
who wish to install a character as the regent of
Khourane. This sourcebook expands upon the
information in the BixtHRiGHT boxed set and
Cities of the Sun to provide details of the Khi-
nasi settlements and strongholds, progress in
disputes with enemies, the current political situ-
ation, resources and shortfalls, and the disap-
pearance of Emira Kalilah bint Farid el-Mashil
It also provides an examination of the distinc
tive cultures in these lands and their interac-
tions with outsiders.
Like all game products, this sourcebook may
be modified by the player and DM to suit an
individual campaign, Because a player character
will be assuming the role of regent, that player
is free to drive Khourane’s future in any direc~
tion. This material is also appropriate for a non-
regent PC or a DM wishing to play Khourane as,
a nonplayer character domain.last words
even she cannot
°°
hear us above this how!-
from the emica mf eemeen
he formal garden of the emira’s palace is
I especially beautiful in the early morning.
‘Your character lingers over breakfast in
this small paradise, enjoying the shade of cypress
trees and the brilliant blooms of hibiscus and lilies.
‘Their scents waft over you as you gaze at the deep
blue sky and feel the warm morning breeze. The
air is remarkably clear following last night's
storm—the wind and rain were so fierce that you
wondered if it weren't a typhoon, But morning has
dawned with no sign of damage in the immediate
area, Just a storm, you think to yourself—and how
wonderfully it cleansed the air and washed the
dust from rooftops and paving stones.
‘A servant boy steps forward to pour coffee. He
raises the silvered pot, then an object sails over
the high wall surrounding the garden and lands
on your table with a thump. The boy barely man-
to keep his grip on the coffee um, but skill-
fully prevents the hot liquid from spilling.
‘The object that landed on the table suddenly
gives a little hop, You see that it is a golden
scrolicase—and you recognize it as belonging to
the emira, It flutters slightly on richly colored
feathery wings; their blue and emerald tones
glint in the sunlight. The case half hops, half
flutters over to you and stops.
The latch is easily opened and you lift the lid.
Inside the case are a quill pen and a sodden sheet
of papyrus. You unroll it carefully and discover a
sf letter addressed to you. The handwriting looks
like that of the emira, but is crooked and shaky.
“My trusted ambassador,
“L hope this missive finds you! We are nearly
| home from our journey to the cold country—we
hhave passed the Magian’s peninsula. But a
storm of such wrath has whipped up that I
fear we may never make landfall. The ship
rocks terribly, and as you know, Tam no
weakling when it comes to sea travel.
"Even the captain has a gleam of fear
"in his eye. The ship is secured and
the sailors have lashed them-
selves to the deck, but the
beams and mast creak
‘hoevibly; We are pray-
pene
— perhaps
that I am lost.
“In the event of my demise, you must carry
on in my absence. I know that you will
encounter opposition from others who would sit
‘on my throne, but this letter must serve as my
official notice that I wish to pass the scepter to
you. I pray that this scrollcase reaches you and
‘does not fall into enemy hands!
“have every faith in you as a leader, but I will
not rest unless I can give you these warnings.
“Be wary in dealing with the elves! They will
take any opportunity to recover their beloved
lands. Never take anything they say at face value,
“Beware the awnsheghlien, especially the
Serpent! I know you recognize their dangers,
but they will try to fool you or make a fool of
you. Keep our trusted wizards near in any deal-
ings with them—and depend on magical reports
of activities in enemy lands. The Serpent is
especially tricky—he will try to take the land out
from under you when you are not looking,
rather than marching in with an army.
“Do something about that scoundrel el-Sirad!
He is a traitor without rival—and if he can
strike once and seal off our lands to steal them,
he can surely do so a second or third time. You
must eliminate him or somehow strike a treaty
with him. Make an example of him to anyone
“Turn to Beshir for everything. She knows
‘who can be trusted and who should be buried in
the garden with yesterday's fish bones. She will
reveal to you many of the palace’s secret magi-
cal devices for safety and for spying,
“Tihara min Buseri is also trustworthy. She
will embrace you as if were your sister.
The treasury is healthy and our lands are
prosperous. Our people are loyal. Do your best
for them and they will repay you tenfold.
“Foreign matters will occupy all of your time.
Do not forget to keep a watchful eve on your own
realm! The minute you avert your eyes for more
‘than a blink, someone will try to force their way in
and steal the domain from the inside out.
“Squash Mairada like an overripe melon if
you must, That land causes us more and more
trouble as the Serpent extends his influence.
“Finally, never give up the fight. Our lands
are worth preserving and our freedom is with-
‘out price. Always remember the lessons of —"
‘The letter ends in a smear of ink. It bears the
date of eleven days ago.the transfer
of power
jhe moment the letter from the emira
I Merived. you sncbiOSA Oey age the
fleet and every wizard in the realm. But
no combination of searches and scrying turned
up any clue as to the emira’s whereabouts. Even
those magical items specifically attuned to
locating the emira provided no hope.
‘The last several days have been some of the
worst you can remember. The palace has been
in uproar; mourners have been arriving daily,
the staff has been thrown into confusion, and
the palace guards have had all they can do to
keep the building in one piece. Further, you
have received personal messages ranging from
sincere congratulations to thinly veiled pleas for
favors—and from ludicrous attempts at black-
‘mail to outright accusations of the emira’s mur-
der, Fortunately, an assembly of mages from all
across Khourane has authenticated the emira’s
letter, At least the accusation that you engi-
neered her disappearance has been quelled.
The next several weeks will he difficult. Cer-
tain staff members are already jockeying for posi-
tion; some of your rivals still do not seem con-
vinced that you were legitimately given rule of
the domain. You know that you can expect any
number of scandals to surface in the next few
months, and that anyone with an ax to grind will
‘make an appearance to try to take advantage of
the new (and presumably inexperienced) ruler.
The oasis of calm in the midst of this stormy
‘tumult has been Beshir min Barein, the emira’s
most trusted adviser. She has managed to keep
the undesirable elements at bay—individuals
ranging from beggars and looters to scandal
seekers and spies have all been turned away by
her sharp tongue. You've watched Beshir for
years, and have always known her to be a quiet
woman. But amid this chaos, she has taken con-
trol of palace operations and has reserved her
mourning for her private time. Without her
experience and guidance, the palace would be
in considerably worse shape and would likely be
relieved of some of its treasures.
Just at the times when you think you cannot.
take any more of the stresses of office, Bes!
appears with a pot of hot tea laced with honey
and orange, Over a cup of her brew, she has
soothed your aching head and worried brow.
She assures you that Kalilah made the right
choice in naming you ruler, and that the docu-
‘ment you received was authentic.
“I shall make it my business to ensure that no
‘one questions your right to rule,” she tells you.
“Some rulers might pass an edict demanding
respect and outlawing talk to the contrary. But
that is not how Kalilah would have wanted it,
and that is not the way to gain loyalty among
your people. Controlling the way that people
think is never good for their souls. Instead, we
shall plan a goodwill campaign that will garner
loyalty and instill trust. Your people will soon
follow you the way they followed Kalilah.
“In the meantime, I am afraid I must report
that the search for the emira has still yielded no
success. We must call some ships back to the
harbor; we are defenseless without them. We
must also plan the emira’s funeral and then see
to your coronation. The sooner the affairs of
state are finished, the sooner our land can
return to a life ruled by the rising and setting of
the sun.”
That conversation was a little more than two
weeks ago. The emira has since been laid to’
rest, and you have ascended the throne of
Khourane. You stand ready to serve as the new
ruler of the domain.history of
the reulit
jhe history of Cerilia since the human
arrival has been filled with chaos, unrest,
and bloodshed. The Khinasi states have
suffered more than their share of battle; these
nations first defended themselves against the
Roeles, eventually falling under their influence,
then fought again to regain their freedom. The
later battle was well worth the price; the result
was the independence of all the Khinasi states
with the exception of Suiriene (which Anuire
eventually abandoned),
Approximately half of the lands that would
eventually be known as Khourane fell to
Anuirean expansionism in 555 MA. The eastern
half of the nation spent the next 250 years
resisting the advances of the Anuirean armies.
Despite the enormous enemy that waited to
gobble it up, Khourane was founded in 815 MA
by Rashad ibn Khourane. Rashad was the son of
a freedom fighter who hoped to unite the free
Tanils of the nation.
Khourane died on the battlefield only six
months before his son accomplished the task of
declaring the
realm a nation.
Khourane’s dearest hope was that
‘by uniting the lands under a single banner,
the people would exhibit greater loyalty to their
homelands and thus see increased success in the
war against Anuire. This dream was eventually
realized; Khourane became a nation, and under
el-Arrasi’s guidance, the Anuirean-held lands
regained their freedom in 1299.
‘The desert lands west and north of Ber Falaia
had at one time been considered part of what
was now called Khourane, and the young nation
immediately seized control of these regions.
The removal of Anuirean influence in the
Khinasi realm meant that many tracts of land
were suddenly without lawful rule. The elves of
the Rhuannach prepared to lay rightful claim to
the forested areas, but they had no way of
knowing the human reaction to this sudden lack
of title. The humans began carving up large
areas of the Docandragh before the elves real-
ized what was happening. Never before in their
history had they experienced such outright
thievery, but stopped short of retaliation.
Stories from the region tell that elf philoso-
phers still argue the issue of exactly how the
humans rationalize that once one group gives
up a claim, the others may rush in and seize
that which does not belong to them.recent cule
he most recent royal lineage in Khourane
that of the el-Mashil family. Seventy-
seven years ago, Aziza el-Mashil gained
control of the throne following the overthrow of a
corrupt regime. The overthrow itself was
extremely dangerous; the previous emir had spies
in every alley who were willing to implicate their
own forebears in order to gain the most paltry
favor or trinket from the palace.
After a full year of careful planing, the effort
‘was accomplished and Aziza was placed on the
throne by unanimous decision of her cohorts.
Every servant in the palace was dismissed, many
advisers were executed (those who did not imme-
diately flee the province), and the palace was
burned to the ground, The new emira and her
court had considerable reservations about living
and working in a palace the previous offenders
knew in intimate detail and that might be riddled
with dangerous magical weapons or scrying
devices. The burning of the old palace and the
construction of the new also gave symbolism to
the rise of the new
El-Mashil was a strong but fair leader. In a few
short years, her policies became known in even the
remotest corners of Khourane: attempts to bribe
her government were met with strict punishment,
dirty dealings of any kind were not tolerated, and
the emira never placed her needs above those of
her realm. She ruled for only 11 years, but her son
Farid carried on her work of restoring Khourane
to an honorable nation. Aziza'a granddaughter
Kalilah is said to bear a remarkable likeness to her
ancestor in appearance, mannerism, and style of
rule. The new emir will find the task of filling
Kalilah’s slippers to be formidable indeed.
timeline
Khinasi use Masetian Arrival reckon-
g in their histories, and the dates
below are all listed in MA. To convert to
the Anuirean standard, Haelyn's Count (HC),
subtract 515 years from the dates listed below.
Date
(Masetian
Asrival) Event
0 Acrival of humans in Cerilia
12 ‘Maltos Sariya founds Masetian city
of Sariya
495
315
523
Widespread colonization effort
by Basarji
Battle of Mount Deismaar;
Masetians practically exterminated
Founding of Ariya
525-555. Roele unifies Anuire; surviving
555
575
815
890.
1065
1249
1271
1279
1299
1300
1302
1303
1311
1313
1488
1743.
1903
1912
1962
1973
1996
2023
2029
2033
2039
Masetians flee to the Ajari Deeps
Djapar breaks contact with the
Basarji; Roele conquers the
Saere Siendere
Death of Roele
Founding of Khourane
Dwarf city of Kheleb-Izhil sealed
Serpent curses surviving Masetians
Birth of el-Arrasi
EL-Arrasi ascends the throne of Ari
EL-Arrasi organizes Basarji Federa-
asarji Revolution begins
Basarji Revolution ends with Anuire
holding only Suiriene
Khourane struggles to reestablish
itself as a nation
Diyab el-Falaia emerges as victor in
bloody maneuvering for the throne
City of Ber Falaia founded
El-Arrasi assassinated by an agent of
the Serpent
Diyab el-Falaia is assassinated; son
‘Yezeed ibn Diyab el-Falaia succeeds
him
Death of Michael Roele; Anuire
abandons Suiriene
“Appearance of the Minotaur in
the Maze
‘The Serpent seizes control of Mairada
Ber Falaia fends off an attack by the
Black Spear Tribes
Coronation of Aziza el-Mashi
Death of Emira Aziza el-Mashil; yg
Coronation of Farid bin Aziza 5 I
|
el-Mashil
Refugees from Djafra spill into
Khourane
Death of Emir Farid bin Aziza
el-Mashil of extreme old age:
Coronation of Kalilah bint Farid el-
Mashil
El-Sirad forms Mour el-Sirad
‘The Mesias cotien ina
Emira Kalilah bint Farid
el-Mashil is lost at s
Coronation of the
new emirgeography
‘ew nations in Cerilia
£: range of terrains four
is a realm of sparkling white beaches,
treacherous cliffs, rocky wastelands, forbidding
mountains, and lush forests. A. bit of
_ Khouranean wisdom advises, “Should the cli-
‘mate be disagreeable, simply pack your famil
Bet sia patel your family
nore kag any direction
fingers of ayan
oe the
passable: The few passes are
and choked with dense jungle
tho al or impossi-
be ae
“LE ler, but the tem-
Menor cad local apartatonice in i
‘employ to guide those who would undertake the
journey to swear to the oaths.
‘This range of mountains is home to some of
the most exotic wildlife in Khinasi. Brightly col-
ae chatter in the jungle’s drooping
ite: lizards and salamanders scuttle in
growth, and monkeys and apes make
hom ‘in inaccessible caves. The ayara, or
, dvvell here as well. This breed
“boasts exquisitely soft far the color
Stasi {its fur rivals that of a chinchilla),
ortunately for the species, the Khinasi con-
sider it bad luck to kill the ayara.
Perhaps two dozen families reside in
the rugged mountains. For the most
rt, they live an isolated life and are
Se ee topea to trae in
"nearby villages. These individu-
~ als tend to escape the notice
se ofrovel tax collectors, So
‘ esl do no all
pinchers. Even if
the tax collectors could
find these mountain dwellers, itis
unlikely that the rusties would have
anything of value to contribute.
the rain serpent
as ereiey we Es ave little trou =
who venture
ble traversing their realm. Humans
beyond the borders of Khourane will find them-
selves undecided about which is the greater
danger—the terrain or the hateful elves.
All varieties of jungle wildlife dwell in the
Rain Serpents. Brightly colored birds screech in
the treetops; lizards and snakes keep watch
from the underbrush; insects in every shape and
color chomp on leaves and jungle debris; and
monkeys, chimpanzees, and orangutans swing
in select areas of the mountains. A noteworthy
creature peculiar to the region is the ruby
snake. This water-dweller makes its home in
rivers and flowing pools (stich as those below
waterfalls). It boasts bright red scales that glis-
ten like rubies even when dry. The creature can
grow up to twenty feet in length, and the males
bear hoods like those of a cobra. The bite of
both the male and female snake is poisonous
(Type D poison). The creatures are prized for
their skins, which usually fetch a price higher
than that for rubies because of the extreme dan-
ger involved in obtaining them.
Legends of the great rain serpent abound
among natives of the mountain range, Tales of the
creature are attributed to Masetian times.
Descriptions of the serpent vary, but the common
‘elements in every story are the creature's silver
and gold scales, a pair of delicate but powerful
{an uncanny power to mentally affectandragh
sncompasses a large portion of the
iragh, named froman elvish phrase
Bg "heart's wonder.” It is a beautiful, wild
and of frequent rainfalls, hidden lakes, and
. where the region
as the Rhuannadaraight ends and the
lragh begins, but everyone knows that
guard their forest jealously and would
‘the chance to reclaim their ancestral
Biadte: ‘The Khinasi aS are so ety
enti sd, however, that only a massive
likely bloody) effort by the elvesamight recl
those lands. fan awnshegh were to suddenly
take an interest in the
assault or team up with the elves, hoy
Khinasi states would no doubt)
‘turning in a slightly different ss
The climate and features 0 eh
closely match the description of the Rain Forest.
Mountains. This is a place of misty glades, deep
Tavins degused by dense undengeo¥y nd
exotic wildlife, Any visitors to the re
be foolish to venture into the Docandrs
‘out an experienced guide.
lake ibnoume
Hidden in the deepest inner reaches of the
Docandragh, Lake Ibnoume is at once both wild
and civilized. The northern end of the lake
abuts the city of Totie el-Fasil in Min
To call this settlement a city is an act
erosity; the place more closely resemble:
fortress. Crude walls encircle th
‘compound, and traffic in and out i
monitored. satin Sew d
placed by wats in Min ao:
sh rn
= oa
The shores of
untouched within 25.01
Wild creatures avoi
to snack on fools or unf
‘the water. Elven scouts
any who traverse the rit
p a watchful eye on
5; those who appear
arrow fire before they are
taf theit enemy.
Outside the Docandragh and west of the
Magian’s borders, the Pipryet River sees a fair
amountf trade between Min Dhousai and
Khourane, This section of the river is,unhin-
dered by natural dangers, clf arche¥8, of the
Magian’s patrols. The river does not see nearly. |,
the amount of traffic it might if neighbors fo the |
asi and west were more hospitable,
ic caster ig of tne Fieve isiavieahla ea
entire length. It might serve as an excellen
vehicle for trade if not for the Magian's p
jat enforce martial law. Traders who:
“the river usually find themselves subjec
Searches, tariffs, and confiscation of "ques-
tionable” ease
take hesagthing since the
ity, It is well
fea anyone can
Id love to expand his
-. Controlling its
the balance of
guess that the wizard w
domain to include Lake
shores would considerably s!
power in this comer of Khinasi
crate of the»,
he features of Khourane’s 13 provinces .
“are described below. Details are given,
. for terrain type, flora and fauna,
, settlements, and bits of local interest,
Dominant terrain: Rolling plains, jung
mountains. The Rain Serpent mountains fill
ere
ardy shrubs, flax, serub
mole
125, however, this egress was abt
Residents of Djafra are fully aware th
is controlled by the mage; all who ent
realize that they could be facing great
than those they escaped.
ghoucin
Dominant terrain: Rolling plains, jungled
mountains. Like Bicheda, half this provi
covered by the Rain Serpent Mountains
barely habitable,
Flora and faui igle—deciduo
vines, ferns, flowering plants and orchids; birds,
snakes, lizards, parfots, monkeys, jungle cats
Plains—grasses, shrubs, flax, scrub trees;
prairie dogs, weasels, birds of prey, snakes.
‘Regoureaty ‘incense, flowering plants
2 royal gardens)
ariele is a trading town in the
ne to 1,200 permanent res-
200 occasional residents
peculiarities: Like Bicheda, Ghourin
was sealed off by el-Sitad ten years ago. The
xesidents were at first unaware of their plight:
‘when no newcomers arrived in Mariele for
several months was the magical barrier discov-
ered. Citizens who have been questioned about
‘their decade of isolation have no memory of
jing unusual in that time.
: Jungled mountains.
: Deciduous trees
; snakes,
ferns,
ards,dhoumaire are rumored to live in this
Province every few years.
el-sirte
‘Dominant terrain: Rolling plains, desert.
Flora and fauna: Plains—scrub trees, shrubs,
hemp, grasses: snakes, lizards, gazelles, small
mammals, birds of prey. Desert—cacti, grasses,
weeds; small mammals, vultures, other birds.
‘Settles > Yar ill. f le
2 tlements: Yariz is a village of 900 people
‘on the eastern border of the province. The vil-
gers raise pigeons, pheasants, and quail; these
birds are not only exceptionally healthy, but are
sd in a variety of bright jeweltone colors that
are found nowhere else on the continent.
Local peculiarities: El-Sirte is one of the
less hospitable provinces in Khourane.
south ibnoume
vines, bromeliads, orchids; snakes, lizards,
birds, foxes, rodents.
Resources: Plants and colorful birds some:
imes trapped for export; exotic fish usually
exported for reflecting pools in the homes of
wealthy merchants and nobles.
Settlements: A pair of villages known as
Ibnim and Tbnam lie along the Pipryet river.
Roughly 3,000 people are settled here in the vil-
lages themselves and on the riverbanks between
the cities. Life on the river is hard, but the peo
ple here live in isolation and relative peace from
the outside world, 3
Local peculiarities: The populations of
Ibnim and Ibnam remain steady despite the
harsh conditions in the tropical forest. The folk
here are extremely superstitious, and are stispi-
cious of strangers. Wizards seeking exotic spell
ingredients sometimes journey here to learn of
local herbs and plants.
ras mhin
Dominant terrain: Jungle, -
Flora and fauna: Palm trees, ferns, vinesy ©
bromeliads, orchids; snakes, lizards, birds,
foxes, rodents, tarsiers, beetles and insects:
Resources: Timber, exotic birds and plants,
insects used in making dyes. ‘
Settlements: None.Local peculiarities: The interior of the
province is especially dense and impassable:
‘The fringes are slightly more accessible. The
area is so wild, however, that no humans are
known to livehhere. A rumor tells that the elves
who once lived bai charmed the animals and
: plants to grow sc ‘that humans would
: never succes the province.
zulaf
Dominant terrain: Mountains, plains.
Flora and fauna: Mountains—evergreens
such as cedars, deciduous trees, serub.trees,
=. shrubs, bay trees, laurels, grasses; mountain
“ions, small mammals, birds of prey, todents,
, mountain’sheepy llamas. Plains-
feral iene
te dogs.
“Resources: Lamitel ‘timber, limited furs. ie
‘Settlements: The city of Moura is the second
gems such as topaz.
: ents: Tamir, located in
‘the interior of the province, is a
~ © mining town of about 600
people. Life here is
difficult; residents
must travel many
miles for
trees, flowering plants; rodents,
supplies
and the climate
is usually hostile. Work
inthe mines is dificult and
ous and hardly a first choice for
iployment. The town is filled with desperate
fnlividuals who have come here ta escape the
law, creditors, or other problems. The mines pay
well; a man can earn enough in five years to
support himself for the rest of his life—if the
mines don't kill or maim him first.
Hallam and Yazira are coastal trading towns
that each support about 900 persons. Life here
is much easier than in Tamir. Even the most
‘exotic goods will be found for sale in these busy
villages. Most of the gemstones harvested in
‘Tamir through these two ports.
Local pec jes: While the coastline of
Adeid is strikingly beautiful, this province
‘would probably not worth settling if not for the
gem resources in the interior of the province.
Most of the landscape is barren, varying
between ever-shifting sand dunes or rocky out-
croppings. In some areas, sandstone pillars rise
from the earth in bizarre formations, worn by
centuries of wind and blowing sand
: Desert, mountains.
Flora and fauna: Desert—cacti, scrub trees;
desert foxes, small mammals, birds of prey,
scavengers, reptiles, Mountains—scrub trees,
‘evergreens, grasses, birds of prey, rodents.
Resources: Semi-precious gems.
Settlements: The village of Dhotir is prac-
tically a mirror image of Tamir (see Adeid).
Ramek is an unruly frontier town that func~
tions as a stopover for caravans and a haven
for criminals, Ramellan is an elegant, civilized
city of about 1,600 people: it is often consid-
ered a little sister to Ber Falaia. In addition to
serving as a busy port, Ramellan is also a
resort; wealthy tradesman and minor royalty
often visit here on holiday.
Local peculiarities: The terrain in Tuarime is
so rugged that only about 20% of itis habitable.
ber falaia
Dominant terrain: Desert
Flora and fauna: Desert—cacti, serub
trees; desert foxes, small mammals, birds of
prey, scavengers, reptiles. Forest—deciduous
trees (including citrus), scrub trees, shrubs,
birds, small mammals.
‘Resources: Semi-precious gems, incense.‘Settlements:
Falaia is the capital of Khourane
and the site of the emir’s palace
Approximately 5,000 people reside here,
making their living as craftsmen, sailors, dock-
workers, traders, royal servants ad guard and
adventurers.
Falaset is a mining town similar to Tamir and
Dhotir, It is home to about 400 people, the
majority of whom are desperate for work or hid-
ing from their pasts.
‘Local peculiarities: This province is some-
what barren and has limited natural resources.
The founder of Ber Falaia was so taken with
the beauty of the Inlet of Samih that he gave no
second thought to the surrounding lands and
ordered
‘the palace overlooks the sea; roughly one-third
of the city rests atop a 200-foot wooded cliff.
The rest of the city spills down the hillside par-
allel to the coastline, and about one-quarter of
the city is at sea level.
sahadein
Dominant terraii
‘mountains.
Flora and fauna: Desert—grasses, cacti,
scrub trees; gazelles, wild dogs, wolves, rodents,
birds of prey, scavengers. Mountains—scrub
trees, shrubs, mosses, grasses; wild goats and
sheep, mountain lions, small mammals, birds of
prey, giant eagles. Jungled mountains—decidu-
ous trees, vines, ferns; exotic birds, yellow mon-
keys, apes, reptiles.
Resources: Timber, spices, fish.
Settlements: Maja is a remote but prosper-
ous town populated by about 1,100 people. Its
success is due to its strategic location on the.
Desert, mountains, jungled
shores of Lake Ketihr and proximity to trade
routes. The lake provides meunly endleasy
source of fresh water and food (fish, sea
and other greens).
Bahara is a wild scattering of
Flora and fauna: Desert—grasses, shrubs,
cacti; small mammals, foxes, scavengers. Moun-
tains—evergreens, shrubs, succulent plants; lla-
mas, alpacas, birds of prey, rodents, wolves.
Resources: Fish, stone, some furs.
Settlements: is a quarry town. Little
occurs here other than the labor of cutting
stone. Loads of gravel, huge blocks, and slabs
a de Gh copier aina whitey
are loaded of bee and exported via' ge:
Maral teaport, home tffabout
1,800 pes ireds of years ago,
flocked her ¢ solitude and co
nous, ancient library i
f terrain: Mountains,
fauna: Scrub trees, spic
jon and nutmeg, grasses
Flora
as cin
Settlements: Eyas is a village
trappers, traders, and sailors, It is
ily environment; law enforces
have all they can do to keep
Bocal peculiarities: Av
righ in resources but diffieult to traverse.
ost all forms of trade aretonducted by sea.
‘not for the terrain, Ayandlir might be a much
ore civilized land.
is a provincejhe territory currently recognized as
Khourane falls among the oldest settled
human lands. The Masetians, being
among the first humans to arrive in Cerilia, set-
tled here in year 0 on the Masetian calendar.
Only 12 years later, the city of Sariya was
founded on the site of modern-day Aria, quali-
fying it as the oldest human
this day, Anuireans take exception to this claim,
But in the Khinasi lands, Afiya is considered the
oldest|city on the continent
‘The culture of Khourane still shows evidence
of the Masetians that first settled here, While al
consider themselves Khinasi who
sacs from the Basarj, s of Maset-
ian culture still exist. In many€ases, lingering
few people
d mistaking
‘Masetian customs are so old
recognize them as Masctian, i
them for Basarji habits.
~All Khinasi people prize knowledge, beauty,
{and honge. In the lands of Khouraie, a person
lors his education anduatery of
ude
sogial 's than by his wealth or posi
educ
jon. If
ition (or that of his children) or
masterthe social graces (by better serving
guests Oaiding the poor), then he is using his,
blessings.wisely. A person of mea:
flaunts his money, spends it foolishly, or ube:
to embarras§ those around him is eet:
shamefully.
street beggar
wealthiest meré
The code of
Khouraneans pri
lives with honor an
the Khinasi culture, a si
xy hold more honor than
t in a district.
iim is alive and well here,
yemselves in living thi
iching their children the’
finer points of face One of the highest com-
pliments that can be paid to a Khouranean is,
“Your child honors yOur face.” A polite and
subtle comment fo aiparent about a rude
child is, “Your child shares your face.”
To say that the Khouraneans prize
4s not to imply that they are
people. Rather, it refers to
tecture and decorating, A single stone
objects of oe will
gain the respect of her peers for
her talents; such a woman who is
honorable in her business and a gracious host-
ss is prized indeed,
‘The Khinasi sense of aesthetics revolves
around harmony in the surroundings and an
integration with nature, When building a city, a
palace, a temple, a simple house, or even a wall,
the builder will evaluate the surroundings to
determine how the new structure will blend
with its environment. Every effort will be made
to ensure that the shape, color, and position of
the new construction harmonizes with the cle-
ments around it. A new temple, for example,
would not be built in such a way as to cast a
‘shadow on neighboring houses: likewise, the
roofs of its minarets might be painted blue to
reflect the sky or green to emulate a palm tree,
but would never be painted black, red, or pur-
ple, for example, unless an architect saw a par-
ticular purpose for that color.
The interiors of buildings are designed to
provide a sense of comfort and welcome. Nearly
every structure has a greeting room just inside
the front door. These rooms are equipped with
fresh water, towels, comfortable benches or pil
lows, and sometimes fresh fruit or bread. Vis
tors can then refresh themselves after a long,
ing journey and make themselves presentable
to their hosts
Most homes and places of business are
designed to be respites from the heat and dust.
Rooms tend to be painted in soothing shades of
blue, green, and lavender. Green plants (espe-
cially palm trees and succulents) are typically
grown for their cool, relaxing qualities. Indoor
fountains and reflecting pools are common for
the sense of serenity they convey.
‘Khouraneans also seek balance in their archi-
the entrance to a palace or temple will,
‘out of place to a Khouranean; a pair of
‘on the other hand, lends a sense of bal-
harmony, But more is not necessarilycode of colors
hether this is a throwback to the
Masetians or an ancient Basarji cus-
tom, no scholar can say. References
to the Code of Colors can be found in the lit-
erature of both cultures as far back as docu-
ments exist
The Code of Colors is an unwritten system
for the expression of various sentiments, The
interpretations of the colorsare nestrved pri-
marily for gift-giving arid the observances of
certain holidays and rituals. When-a person
arises in the morning and prepares to dress, he
does not choose his wardrobe based on what he
hopes the day will bring. When he chooses a gift
of silk pillows for his neighbor's wedding, how-
‘ever, he might choose green to express his wish
for prosperity or yellow to wish them joy. Black
or red, for example, would be inappropriate—
black is considered an insult for a joyous ocea~
sion, A man may give red as a wish for passion
for only his wife, brother, or an extremely close
friend; likewise, a woman would give a red gift
only to her husband, sister, or a friend she has
known since childhood,
Color Sentiment
Red Passion
Maroon Comfort
Pink Health
Yellow
Orange ity
Deep green Prosperity.
Pale green Knowledge
Deep blue
Pale blue
Turquoise
Violet
Lavender Patience
White Purity; sincerity
Black Perseverance
Gray Strength
Brown Fortitude
Silver Peace
Gold Good fortune
Brass Courage
‘The Code of Colors is quite flexible in inter-
pretation. A turquoise-colored gift sent to the
parents of a new baby might be interpreted as,
*May your child bring you honor.” A light bluesift sent to an individual as a celebration of a pro-
‘motion might signal, "May the size of your head
not impede your passage through doorways.”
‘The Code is also used for holidays and reli-
gious observances. On such occasions, colors
may be worn to express the wearer's wishes.They
might also be worn to express wishes for the
guests of honor; for example, wearing turquoise
‘or pink to a wedding is considered appropriate,
while wearing black, lavender, or brass is consid
‘ered rude. Similarly, a woman might wear orange
ij ‘on a religious holiday in the hope that the gods
will bless her with a child; a sailor preparing for a
long voyage might wear brass so that the gods
will end him courage.
education
jhe Khinasi people place a high value on
education, learning, and knowledge. The
folk of Khourane are no different; every
effort is made to enroll children in state schools
; \ and provide educational opportunities for
adults.
pecans eae, a child learns to walk, he
j jins his first experience in school. Toddlers are
foro Diadoialgcser io which they
earn manners, polite interaction with other
i: reget Yor eldeter and other basic
potent in.these areas.
sod Here fl
and research techniques, practice exeicised
of dexterity, learn arcane script, and study
herb lore to learn the properties of spell
a lients.
“components and potion ingredl
Until the age of ten, all children
7 are required to attend a state
school. (This education is
considered so important that
parents of repeatedly truant
children are sometimes
fined.) Around a
to. gence and discipline. Khourane has.
attend schoo in this manner —-tidn of mapicy and even 9 sanctuary of male
ic and pass some basic courses are requi
4 en to the Temple of Teint eines 4
parents and
‘child determine his
future course of study. At this
age, a child may be apprenticed to an
artisan or craftsman, may be enrolled in a
school of magic if he has shown aptitude and
passed an entrance exam, or may attend a
state-funded secondary school. Children who
continue in a secondary school ultimately pur-
sue careers as teachers, engineers, healers,
merchants, scholars, chemists, and so on.
Attendance in a secondary school may con-
tinue for four to sixteen years before an indi-
vidual is satisfied that he is prepared to take
on his chosen career.
Because of the high value placed on educa-
tion, teachers of all levels are held in high
regard. From the most learned instructors in
the secondary schools right down to the care-
givers in the socialization schools, teachers are
well respected for their work. Teachers of all
levels are allowed to wear a pale green sash to
reflect their status; these may be embroidered
with a'tiny turquoise flame for every year of
teaching service.
wizard | schools
ch the hi
Spokes es
d for their i
ards:are always resp
secondary schools that specialize in the instruc
‘just outside Ber Falaia. ‘
by fe pore accepted inte a school of =
-swear the ave Oaths nee ‘Once this is
accomplished, the-student may return
‘school to continue his education. ee
‘Not all wizards gain thetr knowledge through
formal schooling. Some apprentice themselves
to accomplished to learn the craft “in_
thé field.” However, no wizard in Khinasi lands’
will accept an apprentice who has not sworn to
the Five Oaths.
For most students of magic, graduation from
1 secondary school practically guarantees a suc-
cessful career. For some, however, no amount of
study is enough; they may tum to the sanctuary
of magic or strike out on their own to continue
their studies.
‘The magic sanctuary, known as al-Azuk mir
Ta'laya (translated as “House of the Shining
Dawn”), provides a refuge where mages canare thoroughly teste ais investi
gated before they are admitted to the
sanctuary, Some applicants petition for admit-
tance as soon as they are ready to graduate
from a secondary school; others turn to al-Azuk
after years of practice or adventuring when they
find that they are weary from the demands of
the world.
adult education
Once an individual has graduated from a sec~
‘ondary’school to pursue the career for which
he studied, his education is not finished. At
east four weeks of every year are spent return-
ing to school for courses addressing new
advances in the technology of a given field
(such as engineering or mathematics) or new
opinions on philosophical subjects (such as
; new teaching or healing methods). These
courses are considered a normal part of one’s
occupation; attendance is expected by employ-
ers andiis funded by the state.
In addition, many adults attend classes in
theif free time to study subjects that qualify as
sobbies—foreign languages, philosophy, the
+ axts, horticulture, or other diversions. A bit of
3S ivigdom advises, “The wisest men stop
wg only after they are dead.” Most
aM seem eager to follow this advice.
=
ernment
bureaucracy in Khourane is surprisingly
E ‘Considering the large siz8-of the nation.
==. Because oi code ae im is $0 important in
iets ie nag nd vil ‘makes reparations of
his own volition; lawsuits are virtually
unknown in this land.
SS" The former emira controlled one law holding
per province, with two in Zulaf and Tuarime and
three in Ber Falaia. The new emir inherits con-
trol of these. Kalilah always found these units of
royal police to be sufficient to maintain order in
their respective provinces. One exception has
arisen to this status: The new emir would be
wise to quickly and cleanly eliminate the Ser-
pent’s law holding in Ber Falaia,
esoteric soa 2
ii atthe nd rage
holidays and
eligious
celebrations
fhe people of Khourane recognize a num-
- ff ber of holidays and religious occasions
that require the observance of ancient
‘traditions. On such days, businesses are closed |
‘workigrinds to a halt, The only acceptable
are those that contribute to the
the Day of
recognizes the end of the old
reginning of the new; el-Arrasi’s
Festival, celebrating el-Arrasi’s victory and the
eventual liberation of the Khinasi lands; Mehar
al-Biziz, a day of-thanks for land’s resources; :
and the Eve of the Dead, a solemn festival that >
honors all who have passed to the next life.
In generaly the Khinasi people take their teli
Bion very seriously; many symbols and da
atti bold religious sgicance, On Sal
days, colors are worn according to the Code to
for blessings, great feasts are prepared
according to ancient traditions, and the streets
are strewn with herbs and flowers which per-
fume the air as they are trampled underfoot.
The Eve of the Dead differs significant
from the other three festivals. All persons of
means travel to the buri
tors to.lay. a sae
ts, Families unable to travel-set-up small
shrines in their homes to Ree Wat loved
‘oes. This observation lasts for three days,
diting ios colots sf cosiar
sérenity, humility, honor, and peace omen
The ine tds rie daye re spat in media. ee
festival is a gelebration of life-aat
future.of the family. eeThe City of Ber Falaia
ae ”
Docks
PSone
bgiga CO
a tHe
i ae
fsa at .
= Se ggeiantar
SaaS
iasuppor
an
scoundrels
Note: Beshir min Barein has statistics appropri-
ate for serving Kalilah bint Farid el-Mashil. If
the new emir is a lower-level PC, the DM may
wish to either adjust Beshir’s level, or disallow
Beshir’s lieutenant action per domain turn as
listed in the BrerrniGHtr rulebook.
tihara min buseri
Leader of the Shield of Halata
Sth-level female Kbinasi fighter
scimitar 148/148),
spear (146/148),
‘mace (1d6+1/1d6)
Bloodline: Basaia, tainted, 9
Blood Ability: Enhanced sense
Equipment: Improved mail
scimitar, spear, mace, scarab
holy symbol,
protection
Tihara has held the reins of the Shield of
Halaia for about 12 years. The temples
hhave flourished and attracted new
followers under her leadership.
Unfortunately, Tihara and the former
‘emira had a personality clash and never
| qhite trusted each other. They treated
each other civilly, but neither went out
: ‘of her way to accommodate the
other. The two had no reason to
distrust each other, but the
©» relationship was strained.
: ‘Tihara, in her middle
forties, isin
physical condition,
although her many battles have
taken their toll on her appearance.
Tihara is looking forward to working
with the new emir, and hopes to cultivate
a better relationship with the new ruler.
Her biggest concern is the territory of Mour el-
Sirad; although her temples there have suffered
no ill effects from the sorcerer’s rule, she is
uneasy about thesituation. She would be willing
to join any battle to unseat el-Sirad.
omar el-rehal
Regent of the Docandragh Coster
Stb-level male Kbinasi thief
4 (leather
armor + Dex)
hp: 39
Dmg: by weapon; short sword
(1d6/1d8), whip (142/1)
Bloodline: Basaia, major, 28
Blood Ability: Bloodmark, resistance (major)
Equipment: leather armor, short sword, whip
Omar el-Rehal is a fast talker and quick thinker;
those who have dealt with him will swear that
they have never seen him at a loss for words. This
regent is able to bargain for the best deals and still
leave his trade partners feeling that they got the
best end of the exchange. Omar never walks away
from a deal until he is completely satisfied.
‘Omar is in his late sixties. He inherited prop-
erties and investments when he was 19. Traders
often expect him to be senile or ineffective, not
realizing that he has spent two-thirds of his life
wheeling and dealing, and his mind is as sharp
as ever. Omar is rather attractive and consid-
ered an eligible mate; he has two wives, but
might consider a third.
The guilder stood to control most of the holdings
in Khourane until the Serpent began exerting his,
influence. If Omar hopes to bringthose holdings
under his charge, he must step carefully $0 as not
to anger the awnshegh, His other choice of actionwould be
to prove to the new
emir just how far-reaching the
Serpent’ influence has become. This
would no doubt lead to war, not for the sake of
the guilds, but for the imminent danger created
by the Serpent's infiltration.
beshir min bacein
Adviser to the Emir
10th-level female Khinasi Magician
Dmg: by weapon;
dagger (1d4/1d3),
quarterstaff
(146/146).
Bloodline: Basaia, minor, 18
Blood Ability: Detect lie
Equipment: ring of protection +3
Beshir is a seemingly ageless woman (she is,
actually in her late sixties but appears to be in
her forties) who emanates a sense of calmness.
Servants follow her orders without question,
bartering street merchants find themselves giv-
ing in to her offers, and even enraged diplomats
are mysteriously soothed by her presence. It is
no wonder that she was the most trusted and
valued adviser to the emira.
Although she carries a minor bloodline and
could have pursued a career as a true mage,
Beshir instead chose to follow the path of the
‘magician. She never held a desire to wield flashy
spells such as fireballs; rather, she was more fas-
inated with divination magic and crafting intri-
cate illusions. She is highly skilled in both these
schools of magic, and her illusions are the envy
of her peers. Her talents in these areas have
served her wel in her duties within the palace.
The new emir will find Beshir to be unfail-
ingly wise and completely trustworthy. Enemies
‘of Khourane have begun to re.
Beshir's
fenpoctancer wine rues wl sks peceni oe
safeguard her, as she is perhaps the most valu-
able member of the palace staff,
taeric uluine, the
gray shadow
Lith-level male Anuirean wizard
u
15
2
18
14
14
#aT: 1
Dmg: By spell or weapon;
quarterstaff
(1d6/1d6)
Bloodline: Vorynn, minor, 19
Blood Ability: Resistance
Equipment: Bracers of defense AC 5, wand of
flame extinguishing, staff of tbunder and lightning,
ring of mind shielding
Taeric is an Anuirean wizard who became some-
what disgruntled with the power-hungry rulers in
Anuire. He served as a court wizard for many
years, but grew tired of territorial rulers with no
respect for the magic potential ofthe land, Now 60
years old, Taeric has wandered the southeastern
‘quadrant of Cerilia for the past two decades. He
recently settled in Khourane, discovering magic-
rich lands and little opposition to his presence.
In an effort to safeguard his holdings, Taeric
approached Emira Kalilah, expecting to pay
dearly for his right to control some of the magic
in Khourane. He was pleasantly surprised, how-
ever, to learn that the emira had no intention
of ordering him to serve her needs; in fact,
she was perfectly willing to grant him the —\,
right to control the magic in his chosen.
provinces and to subsidize his is Pe
in return for his future aid, if needed.)
Furthermore, she had no intention
ed
of civilizing those
8el-sirad
Regent of Mour el-Sirad
17th-level male Khinasi wizard
S: 12
13.
35
12
: 15
1
By spell or
weapon; dagger
(14/143)
Bloodline: Azrai, major, 27
Blood Ability: Alter appearance (minor), height-
‘ened ability (Charisma), resistance (major)
‘Equipment: Wand of paralyzation, ring of buman
influence, wand of fear, ring of protection +3
El-Sirad will no doubt prove to be the new
emir’s greatest worry. Little is known about
this stranger; in fact, no one had heard of him
\ until he magically sealed the borders of
Bicheda and-Ghourin ten years ago. When the
© enchantment was removed less than a year
ago, the inhabitants seemed none the worse
~ for the experience; apparently, life continued
ina more or less normal fashion. Residents
‘have little memory of anything unusual tak-
ing place in the past decade. Currently, they
“>have little concern over the fact that el-
~~ Sirad.claims control of the lands. Some
bs ie thankful for the seclusion
Pei pate ten years; refugee traffic
from Djafra was naturally brought
pe 0 aha by the magical barrie.
z onably dangerous.
and sought to
study them. He traveled
to a number of sages and scholars
to learn of the awnsheghlien and of the
process to become one of their kind. The deaths
of at least two scholars are attributed to him;
local rumors report that el-Sirad murdered the
men when they were unable to provide the for-
mula to become an awnshegh. The wizard’s cur-
rent bloodline reflects his past deeds of murder
and bloodtheft.
Rumors also tell that el-Sirad visited the
Chimaera in order to learn more about
awnsheghlien. Whether he gained the infor-
mation he desired is open to speculation. Both
he and the Chimaera emerged from the meet-
ing unscathed; this might indicate that the
pair reached an understanding. The Chimaera
is not known to be particularly bloodthirsty,
but she is known to have little patience for
those weaker than her.
The limited information that has come back
from scouts in Bicheda and Ghourin indicates
that el-Sirad has constructed a fortress at the
base of a mountain on the southern edge of
the Rain Serpents in Ghourin. Reports of his
appearance are conflicting; itis difficult to get
close to the mage for an accurate description,
and he is known to have a talent for disguise
(including his blood ability that allows him to
alter appearance). The points on which these
reports agree are that the wizard has black
hair, stands over six feet tall, and appears to
be in his mid-thirties,
El-Sirad’s fortress is described as a small,
black granite castle. The main portion is known
to have two levels with two three-story towers.
Another tower approximately five stories high
stands about 100 yards forward of the main
structure. Two walls extend from the castle to
meet the towei g to form a massive,
pointed courtyard, Hell hounds are known to
roam this courtyard, attacking anyone not wear-
ing el-Sirad’s magical warding devices.
From all indications, el-Sirad is making plans
to become an awnshegh. He is believed to have
Killed two minor awnshegh and has presumably
absorbed their bloodlines. If he is successful in
this endeavor, Khourane will face an entirely
new set of problems. Through his mechanical
police, the meharmaine, the wizard stands to
enforce any commands he wishes over his
provinces,
Khonrane’s greatest hope for vanquishing el-
ies in the other awnsheghlien in the area
se individuals, especially the Serpent, will
not take kindly to a new awnshegh carving outhis own
slice of territory
and thus leaving less for
the rest of them. IFel-Sirad
appears to pose too great a threat, the
other awnsheghlien may decide to eliminate
him while they have the chance.
A final point of speculation regarding el-
Sirad regards his practice of magic. No one is
certain whether the wizard traveled to the
Temple of Rilni to swear the Five Oaths. If it
can be proven that he has neglected this duty,
little effort will be needed to rally dozens (per-
haps hundreds) of wizards from around
Khourane to face off against the sorcerer. If
this can be accomplished, the battle that
ensues will no doubt qualify as the greatest
magical conflict ever seen in Khinasi.
the meharmaine
Servants of el-Sirad
CLIMATE/TERRAIN: Bicheda and
Ghourin
FREQUENCY: Very Rare
ORGANIZATION; Solitary
ACTIVITY CYCLE: Any
DIET: None
INTELLIGENCE: Non
TREASURE: ‘Weapons
ALIGNMENT: Neutral
NOLAPPEARING: 1-4
ARMOR CLAS: 3
MOVEMENT 3
HIT DICE: 18 (80 hp)
THACO: 6
NO. OF ATTACKS: 2
DAMAGE/ATTACK: 2d6 (claw) or
2d4/1d6 (Ihopesh)
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: Nil
SIZE: L (9 tall)
MORALE: Fearless (19)
XP VALUE: 7,000
The meharmaine are el-Sirad’s not-so-secret
police. They have never been known to exist in
Khinasi; by the time el-Sirad dispelled the magi-
cal barrier around Bicheda and Ghourin, the
meharmaine were patrolling the provinces in full
force. The creatures stand 9 feet tall and are
built entirely of brass. They are all identical,
exhibiting the same facial features, markings,
and mannerisms. Some sages have likened them
to iron golems in form and function.
‘Twelve meharmaine are known to patrol each
of the cities of Bebrid, Jallam, and Mariele. No
one is certain whether el-Sirad has extras to
replace any that might become damaged.
‘The brass constructs keep order by intimida-
tion, Their height, hard brass armor, four
clawed arms, and clawed feet are more than
enough to instill fear in the average citizen. In
combat, the creatures are fearsome, swinging
their claws and khopesh swords to attack two
enemies at once.
‘The creatures have no intelligence but can
obey simple commands. Because they cannot
reason, it is unclear how they decide whom to
attack and whom to ignore. Some speculate that
agents of el-Sirad are posted in his cities to
secretly command the meharmaine,
The meharmaine have Strength 24 for pur-
poses of lifting and throwing objects. Because
Of their limited Dexterity, they gain only a +4
Stooeth apie fontestba
‘The creatures may use a blinding gaze attack
three times per day. This is the equivalent of
reflecting a highly polished shield under the
midday sun directly into an opponent's eyes.
‘The victim is stunned for one round and can
make no attacks. A successful saving throw ver-
sus petrification allows the victim to act in the
subsequent round; failure means the victim is
blinded for three rounds, ‘
The meharmaine suffer only half damage
from slashing weapons and electrical attacks,
They are immune to heat, cold, sleep, and
mind-affecting spells.
Some observers believe that the mehar-
maine suffer from the effects of tarnish
and from sand clogging their joints,
No one has ever observed the
meharmaine retiring for routine
‘maintenance; some speculate
that the creatures are rotated
for servicing ona regularassets and
holdings
fortifications
Because so much of Khourane is inhospitable,
Civilization is scattered far and wide. Some
areas of land are settled, but are hardly the
object of envy;
‘wage war for control of the lands themselves.
Holdings are far more valuable: wars are likely
to be fought in political or economic arenas.
Asa result, the only fortification in Khourane
is the palace in Ber Falaia, which is rated as a
level 4 castle. e
armies 3
The new emir gains command of the standing
armies of Khourane, consisting of five units of
Khinasi spearmen, five units of Khinasi archers,
and two units of scouts. Each unit costs one
Gold Bar per domain turn to maintain. All of
the units report to the royal guard headquarters
“in Ber Falaia, but may be posted anywhere in
the realm except the provinces of Mour el-Sirad
(moving troops into these areas would be con-
sidered an act of war). One unit of spearmen is
always posted in Zulaf.
Khourane also supports a top-rate navy con-
sisting of four zebecs, nine dhouras, and two
hows. The maintenance cost for these ships is
‘one Gold Bar for each zebec, dhoura, and
dhow. These ships are constantly patrolling
‘Khourane’s coastline, Mairada’s position,
which breaks up the coast into two distinct
areas, is often cause for tensions between
ships of the opposing nations.
either side wishes to start a war,
however, and these encounters
are normally peaceful.
is unlikely that anyone will”
coads
Khourane’s rugged terrain makes overland
travel difficult, Fortunately, the realm’s lengthy’
coastline allows for easier transportation via
sea. Trade goods are usually hauled from inland
areas to the nearest seaport, then traded to
other provinces by seafaring merchants.»
‘The road connecting Bebrid, Jallam, and
Mariele is an easily traveled route that has
changed little in its past ten years of isolation.
Before el-s 3 ier appeared, this >
‘road ‘of Yazir ct
(two tray _* cock, oe ne i
runs roughly 50 yards from the edge of the
Coast tele eawall used tba i set : if
(no guide is to trace its
is always in seni The road is some-
‘times abandoned in foul weather: When storms
and hurricanes blow in from the sea, caravans
‘caught unawares along the route must some-
times head further inland to ride out the winds
and driving rains.
Moura is connected to Ber Falaia via a long
and eipgetiteallof net sor the unit of royal
troops constantly stationed in Zulaf (and
rotated monthly with a fresh unit), this road
would be much more dangerous as a result of
marauding bandits, Most of the road is an easy
journey, with the exception of the mountain
passes near Ramek.
Other roads in Khourane are little more than
partly cleared trails. In many areas, an experi-
enced guide can navigate these trails successfully.
trade routes
Trade is the most lucrative and political busi-
ness in Khourane. The control of any resource
offers significant power; any ruler of Khourane
must keep an eye turned toward trade to sup-
plement the royal coffers. The new emir gains
control of two important trade routes: one con-
necting Ber Falaia with Izédas in Ghamoura
(yielding 4 GB per domain turn), and another
Connecting Ber Falaia with Ber Mera in Merasaf
(yielding 6 GB per domain turn).the court
The palace at Ber Falaia is on of the most
- beautiful structures in all of Khinasi It was'con-
structed less than re ago, and thas does
ine to age)
* toplcbemitt ate ind work.”
5 Because ‘Khouranc has no caste system and
lividualsiare treated equally, and because’
houraneans follow the code of sayim, the
“palace ruins more efficiently than many royal
(especially those in Anuire). As a result,
the »may spend fewer Gold Bars on his
_ colirt with no ill effect. The court is treated as
gel highér than the amount spent; thus, if
‘spends 7, GB to maintain his court, the
Fe steriga treated as 29GB cour.
=
: ley lines
Khourane benefits from many untspoilediregions
‘of high magic potential, Provinces within the
Docandragh provide a unique magical advantage:
Because the lands.are go,Wild, they are
to be settled and civilized at any time, ‘Thus,
ards who gain Bibs ‘ofthese magic-ri
provinces are vistilally guaranteed. that’ Mist
sources will not diminishwith, 9
Mie oew omic ¢lite omit of i “lines. #
ovtingtng in South ibaa Be first runs:
ae Zolaf and terminates in Ber Fal:
through Ber Djin and aus: inte.
atter particularly
i peters are srstegically planned so that plats
_ ase in bloom year
palace is designed for secu-
tity and beauty. Visitors are welcomed by a
‘meandering path, bubbling fountains, and
lush gardens, while riffraff are turned away
by the efficient and discreet royal guards.
88 Steer nod main gate: The
t-thick stone wall surround-
ing the palace grounds is an effec-
tive ea ‘would-be
__ troublemakers. The brilliant
~ © white wall probably would
not ws
ornate
‘wrought iron
gate provides access
to the courtyard.
_ B, Guard houses: These plain white
structures are covered in flowering vines so that
they are almost hidden. Ten guards are on duty
here at all times; the houses include a small din-
ing area and weapon storage.
. Citrus groves: Grapefruit, oranges,
lemons, limes, and kumquats grow here year
round. The groves include winding stone paths
and teak benches for visitors to enjoy the shade.
The refreshing scent of citrus fruits constantly
the air,
built of
vines and caniouflaged by trees and lilies. The
palace’s 75 guards reside and train here.
E, Formal garden: This garden,
surrounded by a low stone wall, is especially
pampered. Tended to by the head gardener he
self, this area is reserved for the most exotic,
rare, and tender plants. It includes a comfort
able sitting area to conduct business or enter
‘tain guests. Peacocks stroll the grounds, adding
to the garden's beauty.
F, Inner walll: This white stone wall provides
a second line of defense against intruders. It is
watched by eight royal guards at all times who
are conspicuous in their inconspicuousness.
the palace structure
The entire palace is built of glistening white
marble. The exterior is decorated with brightly
colored tiles and mosaics, carefully designed not
to compete with the beauty of the gardens.
1. Main entrance: These arching, double
doors are the primary entrance to the palace
and are tended at all times by four guards.
These posts are filled by senior members of the
guard staff.
2. Welcoming hall: This wide lobby, deco-
rated with fountains and sculptures, is a place
to welcome guests and allow travelers to refresh
themselves. It is furnished with comfortable
divans and wash facilities. Servants are posted
here at all hours to provide water, fresh fruit,
and bread for guests. A curtain wall divides the
guest areas from the servants’ facilities.
3. Servants’ stations: This area is stocked
with towels, linens, and cleaning supplies. Ser~
vants are always posted here to assist
4, East and west kitchens: Equipped with
all types of utensils and cooking implements,
*5. Servants’ dining rooms: These
rooms are plain but functional. Servants dine
here and relax between duties.
6. Empty chambers: These rooms are inten-
tionally unused so that space is available if an
unusual need should arise
7. Servants’ quarters: These sections are
divided into chambers housing two to three
individuals. They are plain but comfortable, and
would be considered luxurious compared to ser-
vants' quarters in other royal dwellings.
8. Guest rooms: These chambers are
reserved for visitors such as and the
of dignitaries. They are clean and
: Spiral stairs from the
‘room lead into this passage. Two guards
are posted at all times,
2. Private audience chamber/meditation
oom is intended for the emir's pri-
vate meetings and his own relaxation.
3. Council room: The emir's advisers meet
here for all matters of state.
4. Storeroom: Because the rulers of
Khourane tend to be wizards, this room is
stocked with herbs, spell components, and
magic tomes. Ze 5
5. Laboratory: This space is reserved for
magical research and experiments.
6. Advisor irtment: This area serves as
Beshir's personal quarters and includes a pri-
vate bath. 9 :
fntourages Dignitaties’ rooms: Important and
simple; but outfitted with the finest trappings trusted guests of state are housed here. -
jaths: These private baths\are
(feather pillows, silk bedding, etc.).
9. Guest baths: The baths are miniature
sanctuaries decorated with flowering plants and
detailed mosaics. Servants attend these areas to
provide fresh towels and perfumed oils.
10. Formal dining room: State dinners are
served here. The room is outfitted with the
finest furniture, silk pillows, and intricate tapes-
tries.
11. Library: The royal library is an impres-
sive collection of books and scrolls gathered
throughout the centuries. Fiction, genealogies,
and magical tomes may be found here.
12. Conservatory: This area is reserved for
quiet study and research, The room is rimmed
with potted trees and plants to provide a relax-
ing environment, The ceiling is open all the way
to the top of the minaret,
13. Throne room: The most lavish cham-
ber in the palace, the emir holds court here
and conducts the business of state, Two spiral
staircases at the back of the room lead to the
royal apartment.
14, Guard chambers: Guards are posted
here at all times to provide invisible security.
15. Ball oom: Entertainment for state
tions is provided here. The ceiling is open:
‘top of the minaret; at night, the stars
viewed through the glass roof.
~ 16. Empty chambers. S
's of the emir’s personal ser-
comfortable chambers are occu-
pied by the ten most trusted servants of the
palace who see to the emir's personal needs.
10. Servants’ baths.
11, Servants’ dining room.
iy kitchen: Meals for
9. Quai
vants: The
I apartment: To be
ed by the new emir.his section is designed
to provide 2 DM with Ds Jk
ideas for adventures in
Khourane, and also to provide players with
story threads they would like to follow. Some
may be short adventures; others may turn
into long campaigns or open new opportuni-
ties or difficulties for the emir of Khourane.
It is recommended that the player not read
this section for maximum game enjoyment. secrets
the dhoumaire
¢ mysterious race known as the
dhoumaire rumored to live in the
Docandragh are not merely creatures of
legend. They actually exist inhabiting remote
“4 . — teaches of the deep forest. The clan moves se
sonally to follow the best hinting. sr eee:
and these moves also help to ensure their safety.
Over the centuries, adventurers, hunters, and
6 explorers who have sighted the dhoumaire and
|-Sirad is demanding to he recognized returned have never had success locating the
of Khourane. (False) reclusive clan. Thus, their culture has remained
. unchanged for over 1,000 years,
i The dhoumaire are a remnant from the Bat-
tle of Mount Deismaar. Before the war, they
were an ordinary clan of Cerilian brownies
minding their own business and living peace-
fully in the forests. When the gods exploded at
Mount Deismaar, some of their essence rained
7 down upon this clan of brownies, changing
Spies frofik every corner of Khourane have them forever.
descended 9 the city of Ber Falaia sincé the Fortunately for the brownies, the only
emira’s ceagooee (True) essence that affected them was that of Reyn
q and the entire clan was affected with minor
‘The palace hasbeen hiring adventurers #6 bloodlines. Because of their solitary lifestyle,
clear out spies x provide extra security the bloodline has been maintained to this day at
e
around the ¢i ‘the emira’s disappeat-’ its original strength.
ance. (True) My ~The dhoumaire do not consider themselves
“ scions in the same way that humans do. Rather,
‘¢:The emira cecietedin unknowa-trearire Wie a dam bowers that specificaligatained
somewhere north of Her Falaia outside the them to their lands and that allow them to live
city limits. (True) “% ‘solitude. Members of the clan are immedi
ge “ately aware of any strangers who venture within
al ‘mile of their traditional territory. They can
cove. Legend ‘alls that it was
pirate hideclothing, and
tools naturally take on
the colors of their surroundings,
much like the ability of a chameleon, The
colors naturally shift and adjust so that some-
‘one observing a dhoumaire running full-speed
through a forest would have only a 20% chance
of detecting the brownie, A dhoumaire standing
still in her native lands would be undetectable
by any means.
The dhoumaire are a peaceful folk whose
only goal is to live in solitude. They are nonag-
gressive and will fight only if cornered; in the
past century, however, no story of a conflict,
with the brownies has ever been reported...
Explorers who claim tohaye sighted the
dhoumaire describe.thém as-tall (for faerie
folk—they are believed to average about five
feet in height), slender, and graceful, with the
ability to run and cavort in the forest with the
utmost ease, They are said to have wide, watch-
ful, intelligent eyes and a language that sounds
like wind rustling the leaves. They are believed
to have mind-controlling or charming powers,
since anyone who claims to have seen a
dhoumaire never has a recollection of interac-
tion. From time to time, wanderers in the
Docandragh have emerged from the forest after
several weeks with no recollection of their
ordeal. Whether the dhoumaire saved them
from injury or simply turned them back on their
Propet course is open to speculation,
Remote human villages that have existed on
the fringes of the Docandragh for centuries
usually refer to the dhoumaire as “the ones
who wait,” but no scholar or adventurer has
ever determined what meaning this reference
might hold
the lost city of
kheleb-izhil
According to human and dwarven records, a
city named Kheleb-Izhil once existed in Cerilia
It was a vast and powerful dwarf realm of inde-
seribable beauty at the heart of a great moun-
tain. The city was rumored to be one of the old-
est civilizations in Cerilia,
From all estimates, around the year 890 MA,
the dwarves sealed the doors to their city and
disappeared completely. Over time, the location
of the city was forgotten; most speculate that it
lay in eastern Rhuannach,A handful of Khouranean scholars have taken
icular interest in the city of Kheleb-Izhil.
Their hope is that if the city still exists, the
dwarves may have records dating further back
in history than human accounts and that gaps in
Cerilia’s history might be filled. Their greater
hope is that the dwarves may harbor lost knowl-
edge about the awnsheghlien that might be used
to battle the abominations, Khourane is begin-
ning to feel the squeeze of its awnshegh neigh-
bors—any secret weapon that might prove
ffective against Azrai’s children would be
invaluable indeed.
Scholars are divided on the issue of the
most likely location for Kheleb-Izhil. Some
are convinced that the southern pair of peaks
in Rhuannach mark the lost city; others insist
that the northernmost peak in Khourane is the
only logical site.
In any case, the search for Kheleb-Izhil
offers no end of adventuring possibilities.
Does the hidden dwarf nation with its roofs of
beaten gold still thrive under the mountains?
If so, what technology has evolved throughout
the past centuries? What wonders have the
dwarves invented in their seclusion? And if
discovered, will they be willing to bargain and
interact with the humans on the surface, or
will they regard their discovery with hostility?
thousand questions about this nation of
unanswered,
the cain secpent
a is Known about the Rain Serpent, but
oo Khinasi and most folk in the rest
© aware of the legends, According
0 the tales, the Rain
buaibangyelent
3t beat ifs name.
No one in a civilized
‘Serpent was a powerful
dian of the mountains _
o eee
n has heard of a
regions is unknown,
Legends of the Rain Serpent origi-
“so onated'in the south of the mountains in
the province currently known as
Ghourin. The stories date back to
the era of the first Masetian
settlers. The original legend,
as it is best traced, tells of
an ancient ruin on a
high mountain
plateau. The
ruin was
a
decorated with
hieroglyphs that have
never been identified, and were
accompanied by drawings of an enormous
feathered serpent with rays of light radiating
from its head. The builders of the city that even-
tually became this ruin, as well as their demise,
has never been explained,
Tales also tell that the early Masetian settlers
actually sighted the Rain Serpent. It is always
described as a feathered serpent with eyes like
liquid gold. The legends do not describe any
frightening or horrific behavior, but instead
describe it as a guardian and protector.
Some legends connect the Rain Serpent
with the dhoumaire, stating that the dhoumaire
are the Rain Serpent's ears and eyes. Whether
this explains the reference “the ones who wait”
is a mystery. It has even been suggested that
the dhoumaire; through a fantastic form of
ancient magic, actually transform themselves
to meld into the single creature known,as the
Rain Serpent. »
If the Rain Serpent actually exists and was
present during the time of Mount Deismaar, no
one ran even speculate what effect'a bloodline
might have on this mythical creature,
Robipabisiapy
ter caves filled with treasure and:inhabi
‘stfange sea creatures. The rumors are true—
“beneath the surface of this rocky isle is a
As
ilabyrinth of covés that stretches forsat least™ ©
Te ad ite five males fi
ie island itself measures les, ti
tip. The seavard side is a sheet ellfabott |
feet high, The island slopes toward the con- ~~
tinent, and its edge nearest to Ber Falaia
below the water. A narrow beach fringes
point, and a coral reef stretches toward
Khourane for about half a mile, The island's sur-
face is rocky and barren, but scrub trees and
~sii6s6es cling to-the stone. Pelicans and gulls
nest in the nooks and crannies of the rocks.
The island isa remnant of an ancient volcano
and was thrust up from the ocean floor millen-
nia ago. As lava spewed forth beneath the sea
and was quickly cooled by the water, bizarre
twisting columns and tunnels resulted. Water in
the tunnels either tuned to steam and escaped
‘or was forced out by pressure, leaving the ropy
tunnels that exist today.
&
as‘The Mas ew
of this island and used the coves
as storage vaults and refuges against bad
weather. The tunnels have never been fully
explored in the past few centuries, so no one
knows what dangers or treasures may hide in
those dark crevices.
‘The outer caves afe inhabited by a colony of
lawful neutral kuo-toa who are secretly paid
from Khourane’s coffers to keep would-be
explorers at bay. The emira and her predeces-
sors maintained this relationship in order to
safeguard a magical research station on the
island.
plots
the serpent
ne of Khourane's worst enemies is its
southern neighbor—the awashegh
known as the Serpent. Instead of
down on the nation aid seizing it by
force, this creature of evil has decided:to infil-
traté Khoutane litte by litle, enjoying his eves-
ightoning grip on thé unsuspecting citizens.
The Serpent already controls a significant
“of guild holdings and has spies in
ity and settlement in Khourane. His
Je a quiet campaign of subversion
g Persons of political and economic
Me Bicchis sway: be will promise any.
{potential follower (regardless of
sweepit
is appointed to the new emir's staff
llery maids to the’captain of the
| guard can expect to be approached
those they approach; they use caution not to
reveal the true nature of their offers
re certain that their new recruits are com
pletely devoted to the Serpent's cause. Those
unlucky few who refuse the Serpent's veiled
offers but correctly suspect the awnshegh as the
perpetrator usually meet with an untimely, acci-
dental demise.
If necessary, the Serpent may ally with el- /
‘Sirad to deliver the final blow upon Khourane. é
Both parties, however, are likely to think that
they will be able to eliminate the other after the
“work has been done. The result of this could
range from a clean and swift assassination to a
Jong and ugly battle of magical talents. The
result of the battle, regardless of the winner, can
only spell bad tidings for the Khinasi lands.
the magian »
Liou ‘agian’ arrived in Cerilia only six
ars ago and has gained control of a large
to Khourane. The new emir
to make any sort of decisions
Att the attention of the Magian
fuding such innocuoms actions as trade
sanctions or travel restrictions) until the ruler is
completely confident in his leadership abilities
and in his advisers.
| Although the Magian denies accusations that
he plans to annex Khourane and Min Dhousai,
no one doubts that these nations will face off
‘against the Magian’s troops sometime soon—
probably, within the next decade. The sorcerer
‘would like nothing better than to control the
powerful mebhaighl originating within'the
Docandragh.
Khourane's emir would be wise to appoint a
councilof advisers to study and spy upon the
Magian, Residents of the Magian’s peninsula
are sneaking out of the domain with increasing
regularity, and interviews with these individuals
{especially in exchange for safe
be telling: Any in it
bled about t
Khourane and her neighbors are lucky, a weak-
ness might be revealed.
41¢ Emir of Khourane faces no end of
challenges in ruling this land, One of his
first tasks will be to build a trustworthy
and loyal staff. Beshir min Barein will make this
job considerably less difficult; she is personally
acquainted with hundreds of people in Ber
Falaia and can quickly and accurately'assess
newcomers, The emir would be wise 16 take pre-
cautions for her safet g s
The emir must also chose an efficient and
loyal captain of the ‘Only: a proper choice
for this position will ensure the safety pf the
ruler, the palace stall and aatiers oo al
security, LEI ‘
A wise emir will also.assemb!
team of diplomatic ambassado:
both domes and fara a.
provinces in Khourane all ne
and numerous foreign neigh!
everything from trade to warfate, the e
needs dependable emissaries. A motto painted
in the royal dining room reads."A ruler who &,
in two places at once is in neithes.” When the
emir isvabroad on issues of diplomacy, he can-
not afford to be distracted by worries over
matters at palace rp |
‘The following are pearls of wisdom for affect”
ing matters abroad, |
the serpent
This beast is perhaps the most troubling of the
awnsheghlien who inhabit the Docandragh
region. The Serpent is a mastet of ini
he will'steal half a rea :
happ
ation;
although am jerpent or
his minions are forbidden by law, the crea-
a Ids considerable influence
eee eee ace Hl er
Fe it from its
assault it,
ategi
a
might convince Ghamoura, Suiriene, and
Djafra to wage war against the Serpent. If
Khourane agrees to claim Mairada and split
the remaining spoils between the other
nations, these potential allies just might agree
to the effort.
the magian
‘The wizard known only as the Magian poses a
dangerous threat for both his power and his
sheer unpredictability. No one can ventuire a
‘guess as to what the Magian maybe scheming:
the Emir of Khourane would do well to normalize
‘other situations and ensure the realm’s strength
before taking a stand against this awnshegh,
el-sicad o
As soon.as the emir is comfortable in his under-
standing of the realm and can place full trust in
his staff; he would be wise to eliminate’elSirad,
The wizard wields considerable power, as evi-
denced-by his takeover of Mout el-Sirad. Care-!
fully-gathered espionage reports requested by
Kalilah have come back recently; all accounts
point to the conclusion that el-Sirad is using fy
resources to become an awnshegh. Mis success
in this goal could spell the downfall o
human realms in this corner of “i. .
jafra - ie :
holdings are controlled by the greedy guild:
_If the emir of Khourane could find a way to
weitere deere
the nation or at least a significant number of
holdings. A military takeover would be cost!
terms of gold and lives; garnering control gradu-
ally through the guilds or temples would prove
safer and less expensive. Any ruler who could
offer to free the Djafrans from the oppressive
rule of the guilds would gain the support of the
populace; an all-out rebellion to overthrow the
lds would not be difficult to orchestrate.
Phere, he would stand to Control ===Khourane
Bicheda
) FAMIN
DHOUSAIemira’s aeeca
ee
teemira’s palace
second Level
& Door lecurtain
$ Secret Door i Window
| @ GateGenealogy of the el-Mashil line
Kerim el-Mashil = —_ wife unknown
Gem trader
(1845 MA ~ 1890 MA)
Aasim el-Mashil Zobeida (f.)
Gem trader
(1870 MA - 1944 MA) (1875 MA - 1940 Ma)
Aviza (f) el-Mashil = Umar Ishil
(1912 MA- 1973 Ma) | __ (1907 MA - 1940 Ma)
——
‘Tufala (f.) = Nabil el-Baran
(Aziza's sister)
(1916 MA -1987 MA) (1901 MA ~ 1979 MA)
—,
Mamoon el-Mashil
{Aziza's brother; fathered one
illegitimate child)
(1921 MA - 1982 Ma)
Alejan el-Baran _ Ketifa (f.)
whereabouts whereabouts
unknown unknown
Farid bin Aziza el-Mashil () Safana (f.) (2) Amsha (f.)
(1936 MA - 2023 MA) (1938 MA - 1962 MA) (1960 MA - 2018 MA)
2 =
Married.
Kalilah bint Farid el-Mashil (f) Female
(1986 MA - 2039 MA) First Marriage
Lost at sea: unmarried, no children RegentPEE.
Player’s Seérets of
by Anne Brown
hourane stands out among the arid Khinasi lands like a blooming lily in
Pe OC ea eee Ra ame ee ee
the world: mountains, deep jungles, and a stunning coastline.
These enviable features inevitably lead to conflict, however: The lands are coveted by
os eee OME Reece eh ecm tT
humans who claim control of their hereditary forests.
Combine these problems with fierce trade wars, a harsh climate, and a missing ruler,
and the result is trouble. Khourane needs a new regent in a hurry—is your character
ready to face its challenges? The new ruler of this domain will be challenged by some
of the greatest problems—and could realize some of the finest rewards—in all of
Coralie a
This Birruricrr® domain sourcebook is designed for players who wish to take the
role of the Emir of Khourane. It may also be used by players seeking to play nobles,
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