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Patch Notes

The document provides release notes for multiple versions of the Nitrox mod for Subnautica. The 1.7.1.0 update includes minor fixes for incompatibility with Subnautica 2.0, including bugs preventing launching on Windows 7 and for Subnautica 2.0 users. The 1.7.0.0 update focuses on improvements to base building and overall improvements to networking, localization, and debuggers. It also includes many quality of life improvements for both the launcher and gameplay.

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radijet07
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0% found this document useful (0 votes)
78 views

Patch Notes

The document provides release notes for multiple versions of the Nitrox mod for Subnautica. The 1.7.1.0 update includes minor fixes for incompatibility with Subnautica 2.0, including bugs preventing launching on Windows 7 and for Subnautica 2.0 users. The 1.7.0.0 update focuses on improvements to base building and overall improvements to networking, localization, and debuggers. It also includes many quality of life improvements for both the launcher and gameplay.

Uploaded by

radijet07
Copyright
© © All Rights Reserved
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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-- Nitrox 1.7.1.

0 --

-Minor fix and Adjustement for the subnautica 2.0 incompatibility.


* Fixed a bug where Windows 7 users would not be able to open the launcher.
* Fixed a bug where Subnautica 2.0 users were able to launch the client or start a
server.

Steam Users
* Will now temporarily show the steps needed to downgrade to Legacy version so that
the mod works.

Epic Users
* No it's not working yet...

MSStore
* Don't look here either...

-- Nitrox 1.7.0.0 --

-Revamps and Improvements on the base building experience.


* You can no longer build/destroy base parts when a player is in the way.
* Significant reduction of red structure occurances.
* Vast improvements on base building loading properly after re-logging (ladders,
reactors, alien containments, ...)

-Overall Improvements
* Improvements on our network layer (faster, uses less memory, more secure and
produces a smaller output).
* Improvements on our localization process (Switched to WebLate).
* Improvements on our InGame Debuggers.
* Improvements on platform detection for Linux systems.

-Nitrox Launcher Quality of Life Improvements.


* Added a way to configure nitrox firewall rules automatically.
* Added a way to specify subnautica installation path through environment
variables.

-Gameplay Quality of Life Improvements.


* Added LAN server discovery inside main menu.
* Added player list tab inside PDA.
* Added command history to the ingame chat (up/down arrows).
* Added mute system to the chat (/mute).
* Players will no longer be loosing health/food/oxygen during loading time.
* Players will no longer be able to clip through the map during both loading and
teleportation.
* Added sync for aurora commands (explode/restore/countdown).
* Added sync for vehicle destruction (seamoth/cyclops/exosuit).
* Added sync for ping preferences (colors, visibility, ...).
* Added sync for analyzed technologies.
* Added sync for rocket launch sequence.

-Bug Squashing
* Fixed a bug where player color would not match his ping color.
* Fixed a bug where moonpool undocking sequence was not working.
* Fixed a bug where player's skin lighting was dark when entering lifepod/bases.
* Fixed a bug where teleporting commands would clip the player through the world.
* Fixed a bug where teleport commands were not working inside base/cyclops.
* Fixed a bug where inventory items would duplicate after death.
* Fixed a bug where cyclops was not moving if driver was using cameras.
* Fixed a bug where you could modify another player's inventory.
* Fixed a bug where the main menu was freezing while joining a server.
* Fixed a bug where join queue could break when a player was leaving during loading
time.
* Fixed a bug where timeout system for the join queue was not functional. No need
to restart the whole game.
* Fixed a bug where the commands like "kick/server stop" would allow you to keep
playing through the pop-up.
* Fixed a bug where Steam was not starting Subnautica.
* Fixed a bug where you can see "unprocessable command" when using the help
command.
* Fixed various instances of inventory wiping.
* Fixed issues with Discord integration.
* Updated to latest translations
* Project cleanup and upgraded to latest dependencies.

-- Nitrox 1.6.1.0 --
* Fixed a bug where fragments wouldn't spawn at all
* Added fallback when external IP returned by router is a private network

-- Nitrox 1.6.0.0 --
* Added a brand new launcher UI
* Reworked Discord integration with modernized UI
* Save files will now use JSON format by default
* Temporary workaround for vehicle stuck on nothing (exit and enter the vehicle)
* Disabled daynightspeed, speed and sub Subnautica commands
* Improved performance and reliability with matrix computing
* Improved help command to provide information over specific command
* Improved sit animation and added multiple seats to bench
* Improved UPnP support and added fallback for getting public IP
* Improved clarity of IP messages in console
* Improved game platform check (Steam, Epic, Discord, MSstore)
* Improved sync of rocket stages and pre-flights checks
* Improved sync of Subnautica events (Aurora, radio, ...)
* Added more translations (Danish, Croatian, Dutch, Czech, Polish, ...)
* Added sync for player goals on per-player basis (i.e: goals like collecting
resources)
* Added sync for blueprints scan progress
* Added a join queue to server to improve reliability upon loading
* Added a streamer mode options (hide IP, hide chat, ...)
* Added a server option to fully load the map upon server start (can take few
minutes)
* Added a server option to disable UPnP port forwarding
* Added a way to customize launch arguments (like VR options)
* Reduced instances of random errors while loading a save
* Reduced instances of antivirus false positive
* Fixed a bug where vehicles modules would not persist upon reload
* Fixed a bug where Aurora could explode multiple times
* Fixed a bug where vehicles color and name could desync
* Fixed a bug where ion cubs would spawn stuck underground
* Fixed a bug where wrecks and precursors bases were not fully loading
* Fixed a bug where seaglides were loosing battery way too quickly
* Fixed a bug where items were not well parented with other objects (wrecks
parts, ...)
* Fixed a bug where using free-cam would spam logs with errors
* Fixed a bug where cyclops sonar would be executed for every player
* Fixed a bug where cyclops decoy launcher button cooldown wasn't applied.
* Fixed a bug where cyclops motor state sync could fail
* Fixed a bug where lockers/signs labels could disappear upon restart
* Fixed a bug where nitrox version label were disorienting in VR
* Fixed a bug where you could get disconnected if you clicked on join button twice
* Fixed a bug in joining menu where you could not join a server if you tabbed out
* Fixed a bug where config file values could not be updated when properties were
missing
* Fixed a bug where config file could became invalid upon switching format with
commands
* Fixed a bug where you could leave your chair/bench while chatting (when pressing
E key)
* Fixed a bug where storage's name wasn't persisted
* Fixed a bug where discord game platform wasn't recognize
* Fixed various random errors inside logs.
* Removed limitation on port under 1024 (use it if you know what you're doing)
* Huge project cleanup and technical migrations (C#10, latest dependencies, ...)

-- Nitrox 1.5.0.1 --
* Added option to disable UPnP port forwarding
* Added backwards compatibility of previous "servers" file format
* Added auto save for missing server.cfg properties when server.cfg is loaded
* Fixed regression that prevented using hostname instead of IP

-- Nitrox 1.5.0.0 --
* Vastly improved player modules (reduced instances of seamoth explosions)
* Vastly improved load time while launching the mod
* Vastly improved server logic inside the launcher
* Improved save files reliability (reduced instances of corruption)
* Improved reliability for rockets (reduced instances of stages rollback)
* Improved steam path discovery (new format has been introduced recently)
* Added seed system for save files (The escapepod will now generate at a random
place depending on the seed)
* Added audio sync (include most of the basic sounds)
* Added sync for incubator enzyme terminal and power pillar
* Added sync for plant growth (inside storage too)
* Added sync for bench/chair (Only one person can sit now)
* Added sync for inventories (quickslots will be persisted upon relog)
* Added sync for held items
* Added support for UPNP (automatic port forwarding for compatible router)
* Added support for translations
(French,Spanish,German,Romanian,Finnish,Russian,Italian,Hungarian,Slovak,Portuguese
...)
* Added automatic file upgrade between nitrox updates
* Fixed a bug causing fabricators/workenches to loop forever
* Fixed a bug causing vehicle bay to be able to only craft 1 vehicle
* Fixed a bug causing non fully vehicle inside cyclops to quickly drain all the
energy
* Fixed a few instances of item disappearing
* Fixed a bug causing server restart to wipe the save
* Fixed a bug where world backup was incomplete
* Fixed a bug causing seamoth not to take depth damage
* Fixed a bug causing story timing data to disappear
* Fixed a bug with log files that couldn't be open upon errors
* Fixed a bug where files couldn't be copied between drives (causing Nitrox start
issues)
* Fixed a bug causing incubator babies not to move while spawning
* Fixed a bug causing base pieces to disappear while using the JSON save format
* Fixed a bug causing a 0,0,0 ping to appear
* Fixed a bug causing /warp command inside cyclops/bases
* Fixed a bug causing color UI not to display the actual player color in server
menu
* Fixed a bug causing wrong user path (i.e: C:\Users\Sunrunner) inside exceptions
* Added a new server command to easily swap save files format (JSON or PROTOBUF) :
"/swapserializer [serializer]"
* Added a new server command to easily rank players : "/promote [player] [rank]"
* Added a new rank to server : MODERATOR
* Added the ability to launch Nitrox even if QMods is installed
* Unity logs will now be redirected to Nitrox logs
* Upgraded to C# 9 and latest dependencies

-- Alpha 1.4.0.0 --
* Vastly improved the base building experience (reduced instances of red ghosts and
partial constructions)
* Vastly improved building experience inside the cyclops (reduced instances of
objects relocating outside)
* Vastly improved world loading (reduced instances of missing bases and gun)
* Fixed multiple bugs related to vehicle docking
* Fixed a few instances of seamoth explotions (still, try to avoid collisions)
* Fixed a bug with furniture being unpowered when relogging (such as the
fabricator)
* Fixed a bug causing story pings and radio messages to disappear when relogging
* Fixed a bug causing the infection not to reveal
* Fixed a bug causing rocket buildbots to desync between clients
* Fixed a bug causing seamoths to stack when there are more than one moonpool
* Fixed a bug causing some entities to not spawn their children properly
* Fixed a bug causing entities to not spawn while using the JSON save format
* Fixed most instances of players swimming inside bases when relogging
* Added username validation upon logging (Usernames with spaces or weird characters
will no longer be valid)
* Added password input field when connecting to password protected servers
* Added sync for rocket preflights
* Added sync for bio reactor inventory
* Added sync for modules inside the scanner room
* Added support for updating the max discord party size through configuration
* Added the ability to run multiple servers with different ports
* Added a brand new user-friendly config file for the server (config.properties)
* Added a new server command to open the config file: "config"
* Added a new server command to open the server directory: "directory"
* Added a new server command to restart: "restart"
* Server will now be paused with no player inside
* Added support for IPV6 server addresses
* Improved JSON save files
* Upgraded to C# 8, .NET 4.7.2, and latest dependencies

-- Alpha 1.3.0.0 --
* Compatibility updates for the latest version of Subnautica.
* Added new JSON world saving format (still defaults to old protobuf format)
* Added syncing for the Neptune Rocket.
* Added syncing for teleporter and precursor key terminal.
* Added syncing for batteries in both equipment and vehicles.
* Improved door syncing in the Aurora with new support for weldable doors and
corresponding panels.
* Fixed an instance of inventory wipe upon closing the game.
* Fixed laser cutter sync when reloading the game.
* Added screenshot saving support for Nitrox - these will now be saved in "Nitrox
Screenshots/"
* Fixed a bug causing the game mode to not be correctly transmitted to players.
* Fixed incorrect display of users when using the list command.
* Fixed chat hint obscuring the Subnautica interface.
* Removed rpg text from the 'no player name entered' error message.
* Added Microsoft Store support for those who completed the UWPDumper process.
* Switched logging to use the Nlog framework.
* Improved launcher version check logic.

-- Alpha 1.2.2.0 --
* Fixed a few major bug causing stuck loading screens.
* Initial syncing of the propulsion cannon.
* Initial syncing for sealed doorways that are opened with the laser cutter.
* Improvements to some entity syncing such as keypads and the precursor doorway.
* Characters will be kicked from the server and have the corresponding name banned
upon a hardcore death.
* Some rework to our command system, with three new commands: WhoIs <player>,
ChangeServerGamemode <mode>, and AutoSave <true/false>.
* Fixed a bug causing the new chat window to reset out of bounds.
* Fixed a bug causing random player disconnects.
* Fixed a bug causing log file noise which resulted in large log files. This may
also increase FPS for some players.
* Removed ability to send in-game bug reports when Nitrox is running.
* Upgraded several dependencies including our networking layer (LiteNetLib)

-- Alpha 1.2.1.0 --
* Vastly improved the experience when building and deconstructing bases.
* The loading screen will properly keep track of status and display what Nitrox is
doing.
* Many new improvements to the look and feel of the Nitrox Launcher.
* Added a newly reskinned in-game chat window.
* Added several enhancements to the integration with discord rich presence.
* Added some improvements to aurora timer syncing.
* Added syncing for the player infection.
* Fixed a bug causing player stats to not save across restarts.
* Added a new entity debugger feature for developers.
* Added a message to inform the player when they are kicked from a server.
* Added a message to restart the launcher in administrative mode if required.
* Added an error if Nitrox is started from a temp directory (usually occurs when
running from a zip without extracting)
* Fixed a bug with the kick command not working nor displaying a reason for the
kick.
* Added syncing for changes in beacon naming.
* Added a new packet debugger for developers.
* Added a new summary command for showing the contents of the save file.
* Removed the day/night server commands in favor of a new time command.
* Fix for hostnames not allowing a different port when joining a server.
* Fix for the server menu crashing in-game when opening for a second time.
* Fix for black text on the join button after the join page was canceled.
* Fixed a bug causing the epic version to open in VR mode.
* Fixed for the launcher being unable to detect the Subnautica installation in the
current directory.
* Disabled "Quick Edit" mode from the server console window to avoid confusion.

-- Alpha 1.2.0.1 --
* Fix for a common instance of infinite loading when reconnecting.
* Fix for base inventories being wiped when reconnecting.
* Fix for vehicles modules being wiped when reconnecting.
* Fix for radio messages being lost when reconnecting.
* Fix for furniture being unpowered when reconnecting.
* Fix for vehicle health being majorly out-of-sync causing seamoths to randomly
explode.

-- Alpha 1.2.0.0 --
* Many changes to support the latest updates to the Subnautica engine.
* Major updates to spawning to achieve better placement and entity functioning
(such as doors in the Aurora).
* Several functional and stylistic changes to the Nitrox Launcher.
* Removing Lidgren as a potential client - Nitrox now only supports LiteNetLib.
* World saves will now be split into several files within a new folder.
* Removed single player button when starting via the multiplayer launcher.
* The Nitrox Launcher will now default to running the server in a new window.
* Added fixes for world versioning not working as intended.
* Local players (127.0.0.1) will now receive admin by default.
* Removed the save button and prevented save on quit. - The save button in-game did
nothing except freeze the game. Server handles saving.
* Fix with Nitrox Launcher sometimes syncing to the wrong directory.
* Fix for players sometimes spawning outside the escape pod.
* Fix for cyclops horn not syncing across clients.
* Fixes for platform detection within Nitrox.
* Fixed an issue with the server not being able to start after Subnautica.
* Some fixes to achive a more accurate player position.
* Pirate check will no longer trigger on certain ini files.
* Added tooltips to the launcher.
* Added descriptions to some server commands.

-- Alpha 1.1.0.1 --
* Fix for spawning issues on EU locales.

-- Alpha 1.1.0.0 --
* The great reefback migration has ended.-
* Added new launcher that replaces the installer. This also has the ability to
launch the server directly.-
* Players can now visually see equipment on other players.
* Introduced full exosuit syncing including movement, arms, and actions.
* Enhanced Cyclops syncing for engine modes, silent running, shields, horn, and
lights.
* Added cyclops structural syncing to handle damage, fires, destruction, and hull
repair.
* Fixes to improve seamoth docking experience.
* Decreased amount of missing entities throughout the world: fragments, doors,
debris, and fish.
* Added correct syncing and saving of vehicle batteries.
* Story goals are now shared between players.
* Added sync for radio messages.
* Modules in vehicles will be properly added upon load.
* Vehicles should no longer take damage upon load if exceeding crush depth with
modules.
* Added LiteNetLib as an alternative networking implementation for server
operators.
* Added fix causing out of sync issues with the Lidgren networking layer.
* Added fix with players getting out of sync when using a fabricator.
* Prevent 'Would you like to save' pop-up when quiting a multiplayer game.
* Fix causing odd naming and coloring to the rocket ship, seamoth, and exosuits.
* Added new console commands: help and ChangeServerPassword
* Fixed death message text using the player id instead of player name.
* Removed extra player model that was floating around.

-- Alpha 1.0.3.1 --
* Fix for missing sulphur spawning.
* Fix for chat messages not causing chat log to appear.
-- Alpha 1.0.3.0 --
* Fixed a large portion of entity duplication issues in the aurora, island, and
world.
* Fixed entities spawning with the wrong variation or scaling.
* Fixed bug with mushrooms and coral despawning when re-entering a chunk.
* Fixed some entities not able to be moved by the propulsion cannon.
* Added Discord Rich Presence: let others know you are playing Nitrox and request
invites directly into Nitrox games.
* Added better syncing to vehicle docking.
* Added a better player chat log with the ability to scroll with the mouse wheel.
* Added saving of vehicle names and colors.
* Added initial broken life pod state and properly sync repairs.
* Fixed a bug causing vehicle modules to not persist when rejoining a game.
* Added a version check when starting the game to ensure clients are using the same
version.
* Added better syncing of Day/Night commands. These now require elevated server
permissions to run.
* Added syncing of beds when players use them to fast forward time.
* Added ability for server owners to login with a remote admin password. This
password is generated automatically if it is not set in the configuration.
* Added ability for server owners to set the save game name via config. (default:
save.nitrox)
* Added freedom to potential server game modes.
* Fixed a bug were new worlds were not respecting the game mode config.
* Added graceful shutdown functionality for linux.
* Removed WPF version of NitroxServer and a few deprecated binaries.
* Changed logger to use log4net.
* Updated to the latest version of Harmony.

-- Alpha 1.0.2.2 --
* Fixed an additional instance of base pieces becoming out of sync

-- Alpha 1.0.2.1 --
* Fixed two instances of base pieces becoming out of sync
* Fix for a PlayerVitals error message spamming the log file

-- Alpha 1.0.2.0 --
* Fixes for constructing / deconstructing bases
* Fixes for escape pod inventory saving
* Players will now join the server with the starting items (Flare, nutrient block,
water) instead of needing to get these from the escape pod
* Fix for unlimited oxygen in tanks
* Stalkers will now correctly drop teeth when picking up scrap
* Fixed a bug causing mushrooms and coral disappearing from lockers and inventories
* Player vitals will now follow the camera
* Added permissions system for server commands
* Adding new server commands (op [operator], deop [remove operator], w [whisper
player])
* Server commands can now be typed in Nitrox chat with a slash, example: (/w
Sunrunner Hi)
* Fixed signs not persisting after rejoining
* Improvements to debugging tools (such as selecting object in scene with F9 or
looking up via name)
* Fixes for paths on Linux
* Silence peeper serialization warning at startup
* Fixed crash when not able to resolve the local IP address in the server
* Added save interval to the server settings file
* Small changes to text when joining a server
-- Alpha 1.0.1.0 --

* Fixed 10x spawning in players running servers in non-US locales.


* Large rewrite of entity system to better handle dropped / picked up items
* Dropped items should now be visible to all players.
* Dropped creatures will now be properly simulated.
* Dropped items are now reloaded and saved properly.
* Fixed a bug causing simulation ownership to not fully switch over when a player
disconnects.
* Overall save file size has been reduced.
* Escape pod inventories now properly sync.
* Floating container inventories now properly sync.
* Fixed placement issue with bulkheads & reactors when logging back into servers.
* Fixed some instances of items disappearing from inventories.
* Fixed some instances of duplicating items.
* Fixed "You are on your own" message always appearing.
* Allow hostnames to be preoperly resolved to ipv4
* Revamped player vitals to be above the players head
* Added new console commands to the server: say, list, kick
* Added file logging to the Nitrox server
* Client side logging is now done per instance and doesn't override. These can be
found in Subnautica/NitroxLogs

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