Game Theory - 4th Part
Game Theory - 4th Part
A pure strategy is a rule that tells the player which move to choose.
Mixed strategy, on the other hand, is a rule that tells the player
with what probability to choose a move.
Mixed Strategy Games
Games don't always have a pure strategy balance.
Such games that do not have pure strategy balance are called
Mixed strategy balanced games.
Mixed Strategy Games
This situation prevents reaching a direct solution on how the
players will behave, and the game does not have a definite
solution anyway.
Player B
Strategies B1 B2
Player A A1 K11 K12
A2 K21 K22
Mixed Strategy Games
Let X1 be the probability that player A chooses strategy A1 and,
let X2 be the probability of choosing strategy A2.
Same way; Let Y1 be the probability that player B chooses
strategy B1 and, let Y2 be the probability of choosing strategy
B2.
Thus, the profit and loss matrix is reconstructed by including
the determined probabilities:
Player B
Frequencies - Y 1-Y
- Strategies B1 B2
Player A
X A1 K11 K12
1-X A2 K21 K22
Mixed Strategy Games
X1 , X2 ≥ 0 and X1 + X2 =1
ü X1 = X
ü X2 = 1-X
Y1 , Y2 ≥ 0 and Y1 + Y2 =1
ü Y1 = Y
ü Y2 = 1-Y
Player B
Frequencies - Y 1-Y
- Strategies B1 B2
Player A
X A1 K11 K12
1-X A2 K21 K22
Mixed Strategy Games
If player B chooses strategy B1,
ü X*K11 + (1-X)* K21
Player B
Frequencies - Y 1-Y
- Strategies B1 B2
Player A
X A1 K11 K12
1-X A2 K21 K22
Mixed Strategy Games
Similarly, the expected losses of player B according to the
strategies that player A will choose are as follows:
If player A chooses strategy A1,
ü Y*K11 + (1-Y)* K12
If player A chooses strategy A2,
ü Y*K21 + (1-Y)* K22
Player B
Frequencies - Y 1-Y
- Strategies B1 B2
Player A
X A1 K11 K12
1-X A2 K21 K22
Mixed Strategy Games
The best possible value for X for player A will be determined
when the expected payoffs are equal for both strategies that B
can choose.
X*K11 + (1-X)* K21 = X*K12 + (1-X)* K22
or
Player B
Strategies B1 B2
Player A A1 1 3
A2 2 -1
Mixed Strategy Games (Example)
When checked, it will be seen that there is no dominant
strategy for either player in the game.
When we try to solve the game with pure strategy, it will be
seen that there is no balance point in a game
Player B
Strategies B1 B2
Player A A1 1 3
A2 2 -1
Player B
Frequencies - Y 1-Y
- Strategies B1 B2
Player A
X A1 1 3
1-X A2 2 -1
Mixed Strategy Games
The expected payoff for player B for player A's strategy A1 is:
Y + 3*(1-Y)
The expected payoff for player B for player A's strategy A2 is:
2Y - (1-Y)
Player B
Frequencies - Y 1-Y
- Strategies B1 B2
Player A
X A1 1 3
1-X A2 2 -1
Mixed Strategy Games
The best possible value for X for player A will be determined
when the expected payoffs are equal for both strategies that B
can choose.
X + 2*(1-X) = 3X - (1-X)
X + 2 – 2X = 3X – 1 + X
2 – X = 4X -1
5X = 3
X = 3/5
Mixed Strategy Games
Likewise for player B, the best possible value for Y will be
determined if the expected losses are equal for both strategies
that player A can choose.
Y + 3*(1-Y) = 2Y - (1-Y)
Y + 3 – 3Y = 2Y - 1 + Y
3 – 2Y = 3Y -1
5Y = 4
Y = 4/5
Mixed Strategy Games
Mixed strategy vector of player A:
X = 3/5 è X1= 3/5 and,
X2= (1-X) = 1 - 3/5 = 2/5
X = (3/5 2/5)
Zero-Sum Games
Two Person Zero-Sum Games
There are two players (called the row player and the column
player).
The row player must choose 1 of m strategies. Simultaneously,
the column player must choose 1 of n strategies.
If the row player chooses his ith strategy and the column player
chooses his jth strategy, then the row player receives a reward
of aij and the column player loses an amount aij.
Two Person Zero-Sum Games
A two-person zero-sum game has the property that for any
choice of strategies, the sum of the rewards to the players is
zero.
In a zero-sum game, every dollar that one player wins comes
out of the other player’s pocket, so the two players have
totally conflicting interests.
Thus, cooperation between the two players would not occur.
John von Neumann and Oskar Morgenstern developed a
theory of how two-person zero-sum games should be played.
Each player chooses a strategy that will allow her/him to do
her/his best because s/he knows the strategy her opponent is
following.
Two Person Zero-Sum Games (Example)
For example, in the two-person zero-sum game in below table,
if the row player chose his/her 2nd strategy and the column
player chose his/her 1st strategy;
ü the row player would receive two units, and
ü the column player would lose two units.
Two Person Zero-Sum Games (Example)
Two Person Zero-Sum Games – Saddle Point (Example)
This game has the property of satisfying the saddle point
condition:
max (row minimum) = min (column maximum)
Any two-person zero-sum game satisfying this condition is said
to have a saddle point.
A saddle point occurred where the row player chose row 3 and
the column player chose column 2.
Two Person Zero-Sum Games – Saddle Point (Example)
The row player could make sure of receiving a reward of at
least five units (by choosing the optimal strategy of row 3),
and the column player could ensure that the row player would
receive a reward of at most five units (by choosing the optimal
strategy of column 2).
If a game has a saddle point, then this game has a value of 5.
Two Person Zero-Sum Games – Saddle Point (Example)
Many two-person zero-sum games do not have saddle points.
max (row minimum) = -1
Not equal
min (column maximum) = +1
Two Person Constant-Sum Games
A two-person constant-sum game is a two-player game in
which, for any choice of both player’s strategies, the row
player’s reward and the column player’s reward add up to a
constant value c.
According to the equation, network 1’s choosing a soap opera and network
2’s choosing a western yield a saddle point.
Neither side will do better if it unilaterally changes strategy. (You can check
this)
Two-Person Constant-Sum Games (Example)
The value of the game to network 1 is 45 million viewers, and the value of
the game to network 2 is 100 - 45 = 55 million viewers.
The optimal strategy for network 1 is to choose a soap opera, and the
optimal strategy for network 2 is to choose a western.
7th Week
If 2nd player thinks that 1st player will play the “don’t give
way” move, will the 2nd player stay on the “give way”
move?