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Ankh. Pharaon Cards

To acquire political cards in Ankh, players summon priests to war rooms after control monument events. There are 20 total cards that can be played alongside actions. Cards remain face up after use until a Book of the Dead or Cycle of Ma'at card returns them to hand. The cards have various effects like stealing followers, summoning figures, or gaining devotion.

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0% found this document useful (0 votes)
272 views1 page

Ankh. Pharaon Cards

To acquire political cards in Ankh, players summon priests to war rooms after control monument events. There are 20 total cards that can be played alongside actions. Cards remain face up after use until a Book of the Dead or Cycle of Ma'at card returns them to hand. The cards have various effects like stealing followers, summoning figures, or gaining devotion.

Uploaded by

gemma.lop.90
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Acquiring cards - To get the cards, you can summon one of your three priests to a war room whenever

you perform a summon action. Everyone starts with a priest in the Chamber of Law at the start of the
game. You can move the priests that are already in the war rooms whenever you perform a move
action. After each control monument event (7 times prior to the merge, 10 max), you get to pick a
political card if you have the most priests in a room that gives you a card or if you are tied with others
but have less devotion than them. Cards are not replenished when a player takes one. They are
replenished after all rooms have been resolved. Playing cards - You can play one (and only one) card
alongside an action (move, summon, gain followers or unlock ankh power). After using a political card,
they stay face up in front of you, similar to battle cards, and a Cycle of Ma'at battle card (or Book of the
Dead political card; see above) will have to be played to return them to your hand

There are 2 copies of each card (2 x 20 cards in total).


Index Name of card Card's effect
Sacrifice 3 followers to reclaim all of your used battle cards and other
1 Book of the Dead
political cards.
Steal 1 follower from each opponent for each of their monuments your
2 Convert the weak
figures are adjacent to.
3 Declare War Summon up to 2 Warriors Adjacent to Any Different Gods.

4 Destroy and rebuild Move 1 of your monuments to a space adjacent to any figure.

5 Exodus Move up to 2 enemy warriors in your god's region up to 3 spaces each.


Your second action may be the same as your first action this turn (move
6 Harmony of Ma'at
the marker twice).
Immediately unlock an Ankh power by sacrificing double the amount of
7 Justice of Ma'at
followers.
Kill an Enemy Warrior in your God's Region. You may summon a Guardian
8 Join the Pantheon
in that space.
9 Obelisk Affinity Summon 1 figure adjacent to each of your Obelisks (and Sphinxes).
Gain 1 Follower for each of your used Battle and Political cards, including
10 Order of Ma'at
this one.
11 Piety Summon a Priest in any Room.
Move each of your figures that are adjacent to your pyramids and sphinxes
12 Pyramid affinity
up to 5 spaces.
Sacrifice all of your followers (it can be zero if you have none). Each
13 Rapture
opponent loses 2 devotion.
Forfeit 1 of your actions (still move the marker) to build and control a
14 Righteous Worship
Temple, Pyramid, or Obelisk anywhere in your God's region, for free.
15 Smite Kill all enemy warriors adjacent to your god.
Gain 2 followers for each of your figures in fertile (green) spaces in your
16 Sow the fields
god's region.
Gain 2 Followers for each of your Temples (and Sphinxes) adjacent to at
17 Temple Affinity
least 1 of your figures.
18 Their Faith Wavers Each Opponent with any Figures in your God's Region loses 1 Devotion.
Summon up to 2 warriors in any desert (yellow) spaces in your god's
19 To the caravan
region.
20 Walk through Worlds Move your God any number of spaces.

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