Uninformed Search Algorithms
Uninformed Search Algorithms
1. Breadth-first Search
2. Depth-first Search
3. Depth-limited Search
4. Iterative deepening depth-first search
5. Uniform cost search
6. Bidirectional Search
1. Breadth-first Search:
o Breadth-first search is the most common search strategy for traversing a tree or
graph. This algorithm searches breadthwise in a tree or graph, so it is called
breadth-first search.
o BFS algorithm starts searching from the root node of the tree and expands all
successor node at the current level before moving to nodes of next level.
o The breadth-first search algorithm is an example of a general-graph search
algorithm.
o Breadth-first search implemented using FIFO queue data structure.
Advantages:
Disadvantages:
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o It requires lots of memory since each level of the tree must be saved into memory
to expand the next level.
o BFS needs lots of time if the solution is far away from the root node.
Example:
In the below tree structure, we have shown the traversing of the tree using BFS
algorithm from the root node S to goal node K. BFS search algorithm traverse in layers,
so it will follow the path which is shown by the dotted arrow, and the traversed path will
wi
be:
1. S---> A--->B---->C--->D---->G
>G--->H--->E---->F---->I---->K
Time Complexity: Time Complexity of BFS algorithm can be obtained by the number of
nodes traversed in BFS until the shallowest Node. Where the d= depth of shallowest
solution and b is a node at every state.
Space Complexity: Space complexity of BFS algorithm is given by the Memory size of
frontier which is O(bd).
Completeness: BFS is complete, which means if the shallowest goal node is at some
finite depth, then BFS will find a solution.
Optimality: BFS is optimal if path cost is a non-decreasing function of the depth of the
node.
2. Depth-first Search
o Depth-first search isa recursive algorithm for traversing a tree or graph data
structure.
o It is called the depth-first search because it starts from the root node and follows
each path to its greatest depth node before moving to the next path.
o DFS uses a stack data structure for its implementation.
o The process of the DFS algorithm is similar to the BFS algorithm.
Note: Backtracking is an algorithm technique for finding all possible solutions using
recursion.
Advantage:
o DFS requires very less memory as it only needs to store a stack of the nodes on
the path from root node to the current node.
o It takes less time to reach to the goal node than BFS algorithm (if it traverses in
the right path).
Disadvantage:
o There is the possibility that many states keep re-occurring, and there is no
guarantee of finding the solution.
o DFS algorithm goes for deep down searching and sometime it may go to the
infinite loop.
Example:
In the below search tree, we have shown the flow of depth
depth-first
first search, and it will follow
the order as:
It will start searching from root node S, and traverse A, then B, then D and E, after
traversing E, it will backtrack the tree as E has no other successor and still goal node is
not found. After backtracking it will traverse node C and then G, and here it will
terminate e as it found goal node.
Completeness: DFS search algorithm is complete within finite state space as it will
expand every node within a limited search tree.
Time Complexity: Time complexity of DFS will be equivalent to the node traversed by
the algorithm. It is given by:
T(n)= 1+ n2+ n3 +.........+ nm=O(nm)
Where, m= maximum depth of any node and this can be much larger than d
(Shallowest solution depth)
Space Complexity: DFS algorithm needs to store only single path from the root node,
hence space complexity of DFS is equivalent to the size of the fringe set, which
is O(bm).
o Standard failure value: It indicates that problem does not have any solution.
o Cutoff failure value: It defines no solution for the problem within a given depth
limit.
Advantages:
Disadvantages:
Example:
Completeness: DLS search algorithm is co
complete
mplete if the solution is above the depth-
depth
limit.
Optimal: Depth-limited
limited search can be viewed as a special case of DFS, and it is also not
optimal even if ℓ>d.
4. Uniform-cost
cost Search Algorithm:
Uniform-cost
cost search is a searching algorithm used for traversing a weighted tree or
graph. This algorithm comes into play when a different cost is available for each edge.
The primary goal of the uniform
uniform-cost
cost search is to find a path to the goal node which has
the lowest cumulative cost. Uniform
Uniform-cost
cost search expands nodes according to their path
costs form the root node. It can be used to solve any graph/tree where the optimal cost
is in demand. A uniform-cost
cost search algorithm is implemented by the priority queue. It
gives maximum priority to the lowest cumulative cost. Uniform cost search is equivalent
to BFS algorithm if the path cost of all edges is the same.
Advantages:
o Uniform cost search is opt
optimal
imal because at every state the path with the least cost
is chosen.
Disadvantages:
o It does not care about the number of steps involve in searching and only
concerned about path cost. Due to which this algorithm may be stuck in an
infinite loop.
Example:
Completeness:
Uniform-cost
cost search is complete, such as if there is a solution, UCS will find it.
Time Complexity:
Space Complexity:
The same logic is for space complexity so, the worst-case space complexity of Uniform-
cost search is O(b1 + [C*/ε]).
Optimal:
Uniform-cost search is always optimal as it only selects a path with the lowest path cost.
This algorithm performs depth-first search up to a certain "depth limit", and it keeps
increasing the depth limit after each iteration until the goal node is found.
This Search algorithm combines the benefits of Breadth-first search's fast search and
depth-first search's memory efficiency.
The iterative search algorithm is useful uninformed search when search space is large,
and depth of goal node is unknown.
Advantages:
o Itcombines the benefits of BFS and DFS search algorithm in terms of fast search
and memory efficiency.
Disadvantages:
o The main drawback of IDDFS is that it repeats all the work of the previous phase.
Example:
Following tree structure is showing the iterative deepening depth-first search. IDDFS
algorithm performs various iterations until it does not find the goal node. The iteration
performed by the algorithm is given as:
1'st Iteration
Iteration----->
> A
2'nd Iteration----
---->
> A, B, C
3'rd Iteration------>A,
>A, B, D, E, C, F, G
4'th Iteration------>A,
>A, B, D, H, I, E, C, F, K, G
In the fourth iteration, the algorithm will find the goal node.
Completeness:
Time Complexity:
Let's suppose b is the branching factor and depth is d then the worst-case
wor time
d
complexity is O(b ).
Space Complexity:
Optimal:
IDDFS algorithm is optimal if path cost is a non- decreasing function of the depth of the
node.
Bidirectional search can use search techniques such as BFS, DFS, DLS, etc.
Advantages:
Disadvantages:
Example:
In the below search tree, bidirectional search algorithm is applied. This algorithm divides
one graph/tree into two sub-graphs. It starts traversing from node 1 in the forward
direction and starts from goal node 16 in the backward direction.
The informed search algorithm is more useful for large search space. Informed search
algorithm uses the idea of heuristic, so it is also called Heuristic search.
Heuristics function: Heuristic is a function which is used in Informed Search, and it
finds the most promising path. It takes the current state of the agent as its input and
produces the estimation of how close agent is from the goal. The heuristic method,
however, might not always give the best solution, but it guaranteed to find a good
solution in reasonable time. Heuristic function estimates how close a state is to the goal.
It is represented by h(n), and it calculates the cost of an optimal path between the pair
of states. The value of the heuristic function is always positive.
Here h(n) is heuristic cost, and h*(n) is the estimated cost. Hence heuristic cost
should be less than or equal to the estimated cost.
On each iteration, each node n with the lowest heuristic value is expanded and
generates all its successors and n is placed to the closed list. The algorithm continues
unit a goal state is found.
In the informed search we will discuss two main algorithms which are given below:
1. f(n)= g(n).
Advantages:
o Best first search can switch between BFS and DFS by gaining the advantages of
both the algorithms.
o This algorithm is more efficient than BFS and DFS algorithms.
Disadvantages:
In this search example, we are using two lists which are OPEN and CLOSED Lists.
Following are the iteration for traversing the above example.
Expand the nodes of S and put in the CLOSED list
Time Complexity: The worst case time complexity of Greedy best first search is O(b m).
Space Complexity: The worst case space complexity of Greedy best first search is
O(bm). Where, m is the maximum depth of the search space.
Complete: Greedy best-first search is also incomplete, even if the given state space is
finite.
In A* search algorithm, we use search heuristic as well as the cost to reach the node.
Hence we can combine both oth costs as following, and this sum is called as a fitness
number.
At each point in the search space, only those node is expanded which haveh the lowest
value of f(n), and the algorithm terminates when the goal node is found.
Algorithm of A* search:
Step1: Place the starting node in the OPEN list.
Step 2: Check if the OPEN list is empty or not, if the list is empty then return failure and
stops.
Step 3: Select the node from the OPEN list which has the smallest value of evaluation
function (g+h), if node n is goal node then return success and stop, otherwise
Step 4: Expand node n and generate all of its successors, and put n into the closed list.
For each successor n', check whether n' is already in the OPEN or CLOSED list, if not then
compute evaluation function for n' and place into Open list.
Step 5: Else if node n' is already in OPEN and CLOSED, then it should be attached to the
back pointer which reflects the lowest g(n') value.
Step 6: Return to Step 2.
Advantages:
Disadvantages:
o It does not always produce the shortest path as it mostly based on heuristics and
approximation.
o A* search algorithm has some complexity issues.
o The main drawback of A* is memory requirement as it keeps all generated nodes
in the memory, so it is not practical for various large-scale problems.
Example:
In this example, we will traverse the given graph using the A* algorithm. The heuristic
value of all states is given in the below table so we will calculate the f(n) of each state
using the formula f(n)= g(n) + h(n), where g(n) is the cost to reach any node from start
state.
Here we will use OPEN and CLOSED list.
Solution:
Iteration3: {(S--> A-->C--->G, 6), (S--> A-->C--->D, 11), (S--> A-->B, 7), (S-->G, 10)}
Iteration 4 will give the final result, as S--->A--->C--->G it provides the optimal path
with cost 6.
Points to remember:
o A* algorithm returns the path which occurred first, and it does not search for all
remaining paths.
o The efficiency of A* algorithm depends on the quality of heuristic.
o A* algorithm expands all nodes which satisfy the condition f(n)<="" li="">
o Admissible: the first condition requires for optimality is that h(n) should be an
admissible heuristic for A* tree search. An admissible heuristic is optimistic in
nature.
o Consistency: Second required condition is consistency for only A* graph-search.
If the heuristic function is admissible, then A* tree search will always find the least cost
path.