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Roblox Aimbot Script Setup Guide

This document contains Lua code for an aimbot script that loads into the CoreGui folder. It creates a circle drawing that represents the field of view and changes transparency based on distance from closest player. It connects to input and render stepped events to aim at the closest player's head position each frame. It also creates a UI library window with aimbot toggle and settings.

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0% found this document useful (0 votes)
490 views3 pages

Roblox Aimbot Script Setup Guide

This document contains Lua code for an aimbot script that loads into the CoreGui folder. It creates a circle drawing that represents the field of view and changes transparency based on distance from closest player. It connects to input and render stepped events to aim at the closest player's head position each frame. It also creates a UI library window with aimbot toggle and settings.

Uploaded by

sizov0801
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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if not game.

CoreGui:FindFirstChild("LoadedAimbot") then
local loadedaimb = Instance.new("Folder", game.CoreGui)
loadedaimb.Name = "LoadedAimbot"

local fov = getgenv().Fov


local maxTransparency = 0.1 -- Transparência máxima dentro do círculo (0.1 = 10% de
transparência)
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local Players = game:GetService("Players")
local Cam = game.Workspace.CurrentCamera

local FOVring = Drawing.new("Circle")


FOVring.Visible = getgenv().CircleFov
FOVring.Thickness = 2
FOVring.Color = Color3.fromRGB(128, 0, 128) -- Cor roxa
FOVring.Filled = false
FOVring.Radius = fov
FOVring.Position = Cam.ViewportSize / 2

local function updateDrawings()


local camViewportSize = Cam.ViewportSize
FOVring.Position = camViewportSize / 2
end

local function onKeyDown(input)


if input.KeyCode == Enum.KeyCode.Delete then
RunService:UnbindFromRenderStep("FOVUpdate")
FOVring:Remove()
end
end

UserInputService.InputBegan:Connect(onKeyDown)

local function lookAt(target)


local lookVector = (target - Cam.CFrame.Position).unit
local newCFrame = CFrame.new(Cam.CFrame.Position, Cam.CFrame.Position +
lookVector)
Cam.CFrame = newCFrame
end

local function calculateTransparency(distance)


-- Ajuste a transparência com base na distância do centro do círculo
local maxDistance = fov -- A distância máxima do centro do círculo
local transparency = (1 - (distance / maxDistance)) * maxTransparency
return transparency
end

local function getClosestPlayerInFOV(trg_part)


local nearest = nil
local last = math.huge
local playerMousePos = Cam.ViewportSize / 2

for _, player in ipairs(Players:GetPlayers()) do


if player ~= Players.LocalPlayer then
local part = player.Character and
player.Character:FindFirstChild(trg_part)
if part then
local ePos, isVisible = Cam:WorldToViewportPoint(part.Position)
local distance = (Vector2.new(ePos.x, ePos.y) -
playerMousePos).Magnitude

if distance < last and isVisible and distance < fov then
last = distance
nearest = player
end
end
end
end

return nearest
end

local uilibrary =
loadstring(game:HttpGet("https://raw.githubusercontent.com/Kiet1308/tvkhub/main/
rac"))()
local windowz = uilibrary:CreateWindow("Universal DarkCheatClient", "Aimbot", true)

local Page = windowz:CreatePage("Aimbot")


local Pages = Pages:CreateSection("Aimbot")

Pages:CreateToggle("Aimbot Toggle", {Toggled=false , Description = false},


function(val)
if val then
if AimbotOn then AmbotOn:Disconnect() return end
wait(1.1)
AimbotOn = RunService.RenderStepped:Connect(function()
updateDrawings()
local closest = getClosestPlayerInFOV("Head")
if closest and closest.Character:FindFirstChild("Head") then
lookAt(closest.Character.Head.Position)
end

if closest then
local ePos, isVisible =
Cam:WorldToViewportPoint(closest.Character.Head.Position)
local distance = (Vector2.new(ePos.x, ePos.y) - (Cam.ViewportSize /
2)).Magnitude
FOVring.Transparency = calculateTransparency(distance)
else
FOVring.Transparency = 0.1 -- Mantenha completamente visível quando nenhum
jogador estiver no FOV
end
end)
else
if not AimbotOn then return end
if AimbotOn then
AimbotOn:Disconnect()
end
end
end)

Pages:CreateToggle("Circle Fov Visible", {Toggled=false , Description = false},


function(val)
getgenv().CircleFov = val
end)

Pages:CreateSlider("Circle Fov Transparency", {Min = 0, Max = 1, DefaultValue =


maxTransparency}, function(Value)
maxTransparency = Value
end)

Pages:CreateSlider("", {Min = 40, Max = 150, DefaultValue = 40}, function(Value)


getgenv().Fov = Value
end)

local gui = Instance.new("ScreenGui")


gui.Name = "ToggleUiDCCHub"
gui.Parent = game.CoreGui

local toggleui = Instance.new("TextButton")


toggleui.Size = UDim2.new(0, 75, 0, 75)
toggleui.Position = UDim2.new(0.01001973976, 0, 0.343832953, 0)
toggleui.BackgroundColor3 = Color3.fromRGB(28,28,28)
toggleui.Active = true
toggleui.Draggable = true
toggleui.Parent = gui
toggleui.Text = "Toggle Ui"
toggleui.TextSize = 18
toggleui.TextScaled = true
toggleui.TextColor3 = Color3.fromRGB(255,255,255)
toggleui.Font = Enum.Font.SourceSans
toggleui.ZIndex = 0

toggleui.MouseButton1Click:Connect(function()
uilibrary:ToggleUI()
end)
game:GetService("StarterGui"):SetCore("SendNotification",{["Title"] = "Loaded!",
["Text"] = "Credits to DarkCheatClient Devs."})
else
game:GetService("StarterGui"):SetCore("SendNotification",{["Title"] = "Error",
["Text"] = "Aimbot Has Already Loaded!"})
end

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