WebGL: First Examples
Web links
dl.dropboxusercontent.com/u/8439397/WebGLbook/ch02/
HelloCanvas.html HelloCanvas.js
HelloPoint1.html HelloPoint1.js
HelloPoint2.html HelloPoint2.js
ClickedPoints.html ClickedPoints.js
ColoredPoints.html ColoredPoints.js
HelloCanvas.html
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" /> <title>Clear "canvas"</title>
</head>
<body onload="main()">
<canvas id="webgl" width="400" height="400">
Please use a browser that supports "canvas"
</canvas>
<script src="../lib/webgl-utils.js"></script> <script src="../lib/webgl-debug.js"></script>
<script src="../lib/cuon-utils.js"></script> <script src="HelloCanvas.js"></script>
</body>
</html>
HelloCanvas.js
// HelloCanvas.js (c) 2012 matsuda
function main() {
// Retrieve <canvas> element
var canvas = document.getElementById('webgl');
// Get the rendering context for WebGL
var gl = getWebGLContext(canvas);
if (!gl) {
console.log('Failed to get the rendering context for WebGL');
return;
}
// Set clear color
gl.clearColor(0.0, 0.0, 0.0, 1.0);
// Clear <canvas>
gl.clear(gl.COLOR_BUFFER_BIT);
}
Processing Flow
HelloPoint1.html
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" /> <title>Draw a point (1)</title>
</head>
<body onload="main()">
<canvas id="webgl" width="400" height="400">
Please use a browser that supports "canvas"
</canvas>
<script src="../lib/webgl-utils.js"></script><script src="../lib/webgl-debug.js"></script>
<script src="../lib/cuon-utils.js"></script><script src="HelloPoint1.js"></script>
</body>
</html>
HelloPoint1.js 1/2
// HelloPoint1.js (c) 2012 matsuda
// Vertex shader program
var VSHADER_SOURCE =
'void main() {\n' +
' gl_Position = vec4(0.0, 0.0, 0.0, 1.0);\n' + // Set the vertex coordinates of the point
' gl_PointSize = 10.0;\n' + // Set the point size
'}\n';
// Fragment shader program
var FSHADER_SOURCE =
'void main() {\n' +
' gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);\n' + // Set the point color
'}\n';
HelloPoint1.js 2/2
function main() {
var canvas = document.getElementById('webgl'); // Retrieve <canvas> element
var gl = getWebGLContext(canvas); // Get the rendering context for WebGL
if (!gl) { console.log('Failed to get the rendering context for WebGL'); return; }
// Initialize shaders
if (!initShaders(gl, VSHADER_SOURCE, FSHADER_SOURCE)) {
console.log('Failed to intialize shaders.');
return; }
gl.clearColor(0.0, 0.0, 0.0, 1.0); // Specify the color for clearing <canvas>
gl.clear(gl.COLOR_BUFFER_BIT); // Clear <canvas>
gl.drawArrays(gl.POINTS, 0, 1); // Draw a point
}
getWebGLContext
gl.clearColor
gl.clear
Buffers
WebGL Flow of Execution
WebGL Simplified Flow of Execution
Processing Flow
initShaders
Behavior of InitShaders
Variables and Data Types
Variables for Fragment Shader
gl.drawArrays
gl.getAttribLocation
gl.vertexAttrib**