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Kill Team - Salvation (Blades of Khaine)

Warhammer 40k Kill Team Blades of Khaine

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0% found this document useful (0 votes)
1K views11 pages

Kill Team - Salvation (Blades of Khaine)

Warhammer 40k Kill Team Blades of Khaine

Uploaded by

jaydourman2020
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Le eect ncaa orev CTT ee ROR nr emunra ey equipped with, Te a Cee nee a4 2 Se aes aeue eete hs i S the following options; . 5 © Shuriken catapult; fists © Twin shuriken catapult; gun butts ro eR eis A Cece em Tr y © Shimmershield or shuriken pistol oc) - DUNC sa0 Wu ke Ren) ra of the following options: ml reety Sconce lg a STUN o Mau mL a Sacer at al t Score STRIKING SCORPION EXARCH equipped with or ours cis Sere en ener © Shuriken pistol; scorpion’s clay and chainsword mS Uns oe ct oe Pe Oat aCe sce ee eure Plea des Sand Saas ai Soe at WARRIOR, * ARCHETYPE Meh cunt Ry estes yy or an archetype determined by the most common ed CM Remit yard ON eee) eT ale Ue eee eat DC Was ea AC eu RU eee 1c] Pe eae ra » DIRE AVENGER: Security See 2a en) Ue iia. mailer) TAC OPS ifyour faction is BLADES OF KHAINE®, you can use the Blades Of Khaine Tac Ops listed below, as specified in the mission sequence. Faceless Blades of Khaine - Faction Tac Op 1 Reveal this Tac Op in the Target Reveal step of any, Juming Point. » |fa friendly DIRE AVENGER, friendly HOWLING BANSHEE and friendly STRIKING SCORPION operative inflict damage on enemy operatives during the same Turning Point, you score 1VP. * Ifyou achieve the first condition in any subsequent Turning Points, you score 1VP. WSS eNO =A) Blades of Khaine - Faction Tac Op 2 Reveal this Tac Op in the ‘Target Reveal step of any Turning Point, * Ifyou use all five Aspect Techniques from an Aspect in any Turning Point (eg. all five STRIKING SCORPION Aspect Techniques), you score 1VP. Note that you must actually Use each Aspect Technique, e.g. if you use Vigilance of the Avenger (pq 57), you must make a shooting attack against an enemy operative in Cover, al , oz rs I you achieve the first Condition in any subsequent Turning ints, You score 1VP. MARTIAL HARMONY Blades of Khaine - Faction Tac Op 3 Reveal this Tac Op in the Target Reveal step of any Turning Point. At the end of each Turning Point, check the following three criteria: a friendly DIRE AVENGER operative controls an objective marker, a friendly STRIKING SCORPION operative is within @ of an enemy operative; a friendly HOWLING BANSHEE operative is within @ of your opponent's drop zone * At the end of a Turning Point, if at least two of the three criteria above are true, you score 1VP. * Ifyou achieve the first condition at the end of any subsequent Turning Points, you score 1VP. STRATEGI(: If your faction is BLADES OF KHAINE®, you following Strategic Ploys during a gam EMINENT GRACE Until id of the Turning Point * Add A to the Movement characteristic of friendly BLADES OF KHAINE operatives. Friendly BLADES OF KHAINES operatives can move around, across and over other friendly BLADES OF KHAINE® operatives (and their bases) as if they were ot there, but cannot finish the move on top of them (or their bases). Nad atti Until the end of the Turning Point, each time a shooting attack is made against a ready friendly BLADES OF KHAINE® operative, in the Roll Defence Dice step of that shooting attack, you can reroll one of your defence dice RUTHLESS POISE nied Until the end of the Turning Point, each time an active friendly BLADES OF KHAINE® operative fights in combat against an enemy operative that is ready, in the Roll Attack Dice step of that combat, you can reroll one of your attack dice KHAINE'S VENGEANCE AlciP. Until the end of the Turning Point, each time @ friendly, BLADES OF KHAINE® operative makes a shooting attack against an enemy operative that isn't ready, in the Roll Attack Dice step of that shooting attack, you can re-oll one of your attack dice. /AGTIGAL PLOYS If your faction is BLADES OF KHAINE®, You can use th following Tactical Ploys during a game, pce IBLADEWIND cp Use this Tacical Ploy ding fiery BLADES OF Ke opeatve's activation (ecuing a EKARCH operate ue the end oFits activation, that operative can perfy m a petform Fight actions. ae Sie 7 Use this Tactical Ploy during a fiely BLADES OF KHAN operative's activation (excluding an EXARCH operative) Up the end ofits activation, that operative can perform two Shoot actions. FADING LIGHT Ta Use this Tactical Ploy when a friendly BLADES OF KHAING® operative is activated. Until the end of its activation, that operative can perform the Fall Back action for one less action point (to a minimum of OAP) ole ea Use this Tactical Ploy in the Roll Attack Dice st combat in which a friendly BLADES OF KHAINE is not the active operative, or a shooting attack made a friendly BLADES OF KHAINE® operative. For that combat or shooting attack, your opponent cannot revoll their attack dice. Note that you use this Tactical Ploy after seeing the result of your opponent's initial roll, but before revolls (ifyouy opporient declared the use of the Command Revoll Tact, Ploy, it's cancelled and their Command point is refy apiLiTY Jow, you will find 2 common ability of the BLADES OF fi AINES kill team. spect TECHNIQUES Aspect Wantiors are sublimely skilled fighters dedicated to the yrsuit of mastering @ particular art of war. Each is trained in myriad killing techniques, movements and progressions. When practised in combat, these forms are as breathtaking to behold as they are lethal to the Aspect Warriors’ foes. Aspect Techniques are unique abilities you will find over the following pages that are available to BLADES OF KHAINE® operatives with the relevant keyword. * You cannot use more than one technique per activation. * You cannot use each technique more than once per Turning Point. ° If every friendly BLADES OF KHAINE® operative selected for deployment has the same Aspect keyword (e.g. STRIKING SCORPION), you cannot use each technique more than twice per Turning Point instead. These warriors are masters of | ee ewe eee Wd eer tactical flexibility of their Aspect, all are master marksmen and. UCT aa case shredding foes with volleys of razorsharp shuriken as they are duelling enemy heroes in single combat. HIME A a 1 © Shuriken catapult 4 2 3/4 S Rending Shuriken pistol 4. 3/4 Rng @ Rending © Twin shuriken catapult 4 8 3/3 Relentless Rending | % Diresword 5b 45 Lethal 5+ Rending % Fists 3 3/4 2 : % Gun butts cms : z 2% Power weapon 5 2+ 4/6 Lethal 5+ - Each time this operative performs the Shimmershield: If this operative is equipped with a shimmestie n, do not worsen the Ballistic Skill characteristic while a friendly BLADES OF KHAINES operative is within oft ranged weapons as a result of performing the Overwatch operative, that friendly operative has a 4+ invulnerable sve Te Soon ek, Exarch: This operative can perform two Shoot o Fight tos during its activation. HAINE®, AELDARI, ASURYANI, LEADER, DIRE AVENGER, EXARCH TT These operatives are famed for being as deadly on the ee ama ay eee a regarded as being the most tactically flexible of all the amma eco aed earner Ds a datas aa © Shuriken catapult > Fists nS a Defence Tactics: Each time this operative performs the - Overwatch action, do not worsen the Ballistic Skill characteristic Of its ranged weapons as a result of performing the Overwatch action for that shooting attack DIRE AVENGER ASPECT TECHNIQUES These warriors deliver death by a thousan, in which they visit destruction upon the fo indication of just how pitiless the craftwor THE SLICING HURRIGANE Fined to embrace supreme tactical flexibility, Dire Avengers remote than copable of unleashing clouds of razorsharp churiken while moving to secure ground, slipping out of reach seihe foe racing to intercept a charging enemy, se this Aspect Technique during a friendly DIRE AVENGER operatives Normal Move action. Perform one Shoot action sh that operative during that Normal Move action (i must doso ina location it can be placed, and any remaining incements of movement can be used after it does so), You must select a shuriken catapult, shuriken pistol or twin shutiten catapult for that shooting attack DEATH OF A THOUSAND BLADES ire Avengers can unleash great deluges of monomolecular Power weapon 4 3+ 46 ABILITIES Banshee Mask: Each time this operative performs the Fight action, worsen the Weapon Skill characteristic of the target operative’s weapons by 1 for that combat. This is not cumulative with being injured. oR ! Rng @ Rending Lethal 5+ - BLADES OF KHAINE®, AELDARI, ASURYANI, HOWLING BANSHEE, WARRIOR THE WOE | inaetdari mythology, the Banshee is seen as a harbinger of Moe As faras the Howling Banshees are concerned, they ae frat woe. The lightning speed of their swordplay sees themn purge teres ino flesh and armour with sickening eas, Bening into.combat with the next foe before the body of their prevous victim has even fallen to the ground Use this Aspect Technique during a friendly HOWLING BANSHEE operative’s activation, after it has performed the ‘Charge action, incapacitated an enemy operative in combat nds no longer within Engagement Range of an enemy operative. Perform a free Charge action with that friendly operative using any remaining increments of movement from the fist Charge action. This Aspect Technique allows that ‘operative to perform two Charge actions to do so. - RAIN OF TEARS Those few warriors who survive the Howling Banshees’ screams ‘and the slices, cuts and thrusts that rain down upon them find the Aspect Warriors almost impossible to confront. The lithe warriors bend and dive in and out of combat with stunning still and speed. Use this Aspect Technique in the Resolve Successful Hits step ofa combat, after an active friendly HOWLING BANSHEE operative strikes with a critical hit. Immediately perform a free ‘Dash or Fall Back action with that operative up to Ill as though it can FLY (any remaining attack dice are discarded). Do so even if that operative has performed an action during ‘that activation that prevents it from performing the Dash or fall Back action (e.g. the Charge action). HOWLING BANSHEE ASPECT TECHNIQUES In their Aspect Shrines, the Howling Banshees practise their lightning assaults each and every day, refining their techniques and acrobatic skills. To them, there is no greater pleasure than turning the poignant fury and despair ofthe Aeldari race into a weapon ~ another tool in the arsenal of the craftworlds with which to destroy their foes ACROBATIC When Howling Banshees traverse the battlefield, few obstacles truly slow them down. With little effort and great beauty they leap and flip over intervening terrain and barricades, driving blades into the foe as they land with peerless poise. Use this Aspect Technique when a friendly HOWLING BANSHEE operative performs an action in which it moves. It performs that action as though it can FLY, but cannot move more than 3) (normal Movement characteristics still apply, e.g. ifthe operative is injured). SGREAM-THAT-STEALS Any hope the Howling Banshees’ foes have of retaining the initiative over the terrifying Aspect Warriors is lost the moment the leaping sword-mistresses activate their Banshee masks, Their senses overwhelmed, the enemy are all but hopeless against the Banshees’ merciless melee attacks. Use this Aspect Technique at the start of the Resolve Successful Hits step of a combat involving a friendly HOWLING BANSHEE operative, if you retained any successful hits. Resolve one successful hit before the Attacker, it must be used to parry. SHRIEK-THAT-MILLS Those Howling Banshees who have learned how to focus their vocal chords correctly can emit a scream so piercing and deafening that it can not only cause permanent injury to a foe, but even kill them. Use this Aspect Technique when a friendly HOWLING BANSHEE operative performs the Shoot action. Until the end of that shooting attack, that operative is equipped with and must use the following ranged weapon: Nam a Shriek-that-kills Special Rules : alae Rng @, Indirect, No Cover, Torrent #& i Stun BU TETAS UH a ete eee ake Oc Warriors they lead. With the gigantic chainsword known as the biting blade, a Striking Scorpion Exarch can cleave their a Re eR ea claw to tear open Space Marine power armour with ease. a, 3/4 fing @ Sol Rending > Shuriken pistol 4 | © Twin shuriken pistols 4 3/4 Rng @, Relentless Rending | Biting blade 5 5/6 : Rending > Twin chainswords 5 cE Relentless Rending % Scorpions claw and chainsword 5 4/6 Brutal, Lethal 5+ - | Mandiblasters: Each time this operative performs the Fi at the end of the Select Valid Target step of that combat, the target suffers 2 mortal wounds. Exarch: This operative can perform two Shoot or Fight actions during its activation. BLADES OF KHAINE®, AELDARI, ASURYANI, LEADER, STRIKING SCORPION, EXARCH. SU TTT RUT With limitless patience, after stalking their prey for ‘hours or waiting in position for days, Striking Scorpions Oe Me reer en ee ean eed GLa eed ea ea ee eas DML Ra Se ae ~ Shuriken pistol % Chainswiord i = Mandiblasters: Each time this overative perfarms the Fight action, atthe end of the Select Valid Target step of that combat, the target suffers 2 mortal wounds. BLADES OF KHAINE®, AELDARI, ASURYANI, STRIKING SCORPION, WARRIOR STRIKING SCORPION ASPECT TECHNIQUES BS alae eieetion, Striking Scorpions revel in the patient hunt and the sudden kill They are Hors, expert in becoming one with the shadows to « lose enough to drive the whitting teeth of their chainswords into flesh, Tene upon the foe . PATIENT STALK, SUDDEN BLOW gqetuly conceated in cover or in shadows, Striking Scorpions cent there completely oblivious prey. The Aspect Warriors ancouvee in complete Silance around their targets to select fheoetimue position to launch a kiling strike se this Aspect Technique when a friendly STRIKING SCORPION operative with a Conceal order performs the Normal Move action. During that action, that operative can snd must move within Engagement Range of one or more aren operatives (but it cannot finish that move there). One gnemy operative that it moved within Engagement Range of suffers 03*2 mortal wounds, STRIKE AND FADE asters of the hit and tun attack, Striking Scorpions withdraw from combat as suddenly as they strike, slipping back into the shadows and disappearing like murderous ghosts. {Use this Aspect Technique after a friendly STRIKING SCORPION operative with an Engage order incapacitates an enemy operative in combat, and is now more than ll from enemy operatives. Change that friendly operative's order ‘p Conceal, and you can immediately perform a free Dash acion with it. You can do so even if it has performed an action during that activation that prevents it from performing tte Dash action (eg. the Charge action). SCORPION'S EVE A Stiiking Scompion’s shuriken pistol has a viewhnder sychically linked to its bearer With it, the Aspect Warrior can see through multiple spectra as well as swiftly identify friend from foe, Use this Aspect Technique when a friendly STRIKING SCORPION operative performs the Shoot action. Until the end of that shooting attack that operative's win shuriken pistols or shuriken pistol gains the indirect special rule, and that operative must make a shooting attack with it against an enemy operative in Cover. MERCILESS STRIKES When Striking Scorpions launch their assault, they attack with relentless ferocity landing blow ofter blow to grant the enemy no moment of reprieve in which to collect themselves. Use this Aspect Technique at the start of the Resolve Successful Hits step of a Fight action performed by a friendly ‘STRIKING SCORPION operative, if you retained any critical hits. Until the end of that combat, that operative's melee weapons gain the Stun critical hit rule. ONE WITH THE GLOOM Years of strict practise see Striking Scorpions able to blend uncannily with the shadows, striking out at unsuspecting foes with terrifying accuracy. Use this Aspect Technique when a friendly STRIKING. SCORPION operative moves within A of a Light or Heavy terrain feature. Until the start of its next activation, while that operative has a Conceal order, it's always treated as having a Conceal order, regardless of any other rules (e.9. Vantage Point), TTT BLADES OF KHAINE® operatives in you kil team can be equipped with equipment from tis ist, as specie in 7 ete neni Lome re eC ce caer at reel bes WEAPONISED PANOPLY [1EP] mae — ane telptetinresier tint Ce ARs nd characteristic for the battle, ae UT) Clee gam |} The operative gains the following ability for the battle: Rune of Prophecy: Once per battle, after rolling off to determine initiative, you can add or subtract 1 from Sta RUNE OF FORESIGHT’ C1EPI ‘The operative gains the following ability for the battle: Rune of Foresight: When you reveal this equipment, select ‘one of your opponent's Strategic or Tactical Ploys (excluding De Me pel ge nuk soa Deere med RUNE OF SHIELDING* C3EPI ‘The operative gains the following ability for the battle: Rune of Shielding: Once per battle, when this operative fights in combat or a shooting attack is made against it, in Dect eer tee) attack, you can ignore the damage inflicted on it from one eet oe UEP att eee eT le {oh Mt mgd Dd moar} fights in combat, makes a shooting attack or a shooting attack is made against it, you can use the Command Re-oll Tactical Ploy (see the Kill Team Core Book) without spending any Command points, PLE UI bel LAA Lit tt ‘The operative can perform the following action during Oa REEL (@oF this operative. That token creates an area of smoke yi A Serre cid a) OCU Gece cee fete if every Cover line drawn to it crosses an area of smoke. This ‘operative can only perform this action once, and cannot perform this action while within Engagement Range of an ec PLASMA GRENADE C3EP] ‘The operative is equipped with the following ranged weapon ba Name Aa Bs La ESE CUED Ce ae) Special Rules Rng @, Blast @, Indirect, Limited

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