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Scribe User Guide

This document provides instructions for using the Scribe software for creating captions. It begins with an overview of the user interface and how to set up a new project. It then describes how to use the various tools to create and style text, graphics, and captions. Finally, it explains how to assemble captions into a program and process the final output. The goal is to guide users through all aspects of designing, editing, and producing captions with Scribe.

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erickashif53
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0% found this document useful (0 votes)
27 views

Scribe User Guide

This document provides instructions for using the Scribe software for creating captions. It begins with an overview of the user interface and how to set up a new project. It then describes how to use the various tools to create and style text, graphics, and captions. Finally, it explains how to assemble captions into a program and process the final output. The goal is to guide users through all aspects of designing, editing, and producing captions with Scribe.

Uploaded by

erickashif53
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 38

User Guide

Scribe

www.s-a-m.com
Stereo 3D Information and Notices

Information and Notices

Copyright and Disclaimer


Copyright protection claimed includes all forms and matters of copyrightable material and
information now allowed by statutory or judicial law or hereinafter granted, including without
limitation, material generated from the software programs which are displayed on the screen
such as icons, screen display looks etc.
Information in this manual and software are subject to change without notice and does not
represent a commitment on the part of SAM. The software described in this manual is
furnished under a license agreement and can not be reproduced or copied in any manner
without prior agreement with SAM, or their authorized agents.
Reproduction or disassembly of embedded computer programs or algorithms prohibited.
No part of this publication can be transmitted or reproduced in any form or by any means,
electronic or mechanical, including photocopy, recording or any information storage and
retrieval system, without permission being granted, in writing, by the publishers or their
authorized agents.
SAM operates a policy of continuous improvement and development. SAM reserves the right
to make changes and improvements to any of the products described in this document
without prior notice.

Contact Details
Customer Support

For details of our Regional Customer Support Offices please visit the SAM web site and
navigate to Support/Customer Support Contacts.

https://s-a-m.com/support/247-support/
Customers with a support contract should call their personalized number, which can be found
in their contract, and be ready to provide their contract number and details.

Conventions Used
Text

<Text> indicates a specific key press on the QWERTY keyboard.


NN/nn indicates a value entered on a numeric keypad.
Text/text indicates either an application menu function or a Windows/SAM
installation/system setting.

Symbols

See: Reference to items in other documents.

Notes: System, software and workflow points to consider and remember.

Tips: Useful hints and advice when undertaking tasks.

Issue 2 Rev 1 Page 2 © 2016 SAM


Stereo 3D Contents

Contents
1. Getting Started . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
1.1 Opening Scribe . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
1.1.1 GUI Functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
1.1.2 Set up a New Project . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
1.2 Using the Tool Kit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
1.2.1 Create Text and Vector Shapes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
1.2.2 Select and Transform Tools . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
1.2.3 Creating Text Tools. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
1.2.4 Vector Shape Tools . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
1.2.5 Bezier Line/Curve Tools . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .11
1.2.6 Position and Copy Tools. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
1.3 GUI Functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
1.3.1 Basic Text Characteristics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
1.3.2 Object Tags . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
1.3.3 Use Style Containers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
1.3.4 Position and Size Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
1.3.5 Alignment – Tabs (Text) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
1.3.6 Alignment – Grid Menu (Text and Graphics) . . . . . . . . . . . . . . . . . . . . . 16
1.3.7 Alignment – Align Menu (Text and Graphics). . . . . . . . . . . . . . . . . . . . . 17
1.3.8 Arrange and Order Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
1.4 Create a Caption . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
1.4.1 Create Stills, Rolls and Crawls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
1.4.2 Save a Still Caption and Key . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
1.4.3 Load an Existing Layout or Template . . . . . . . . . . . . . . . . . . . . . . . . . . . 21

2. Styling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
2.1 Style Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
2.1.1 Add Effects and Colour . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
2.1.2 Face and Edge Functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
2.1.3 Colour Combinations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
2.1.4 Distorting Text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
2.2 Create Colours . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
2.2.1 Add Colour with the Palette . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
2.3 Texture. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
2.3.1 Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
2.3.2 Load a Texture . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
2.3.3 Align the Texture . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
2.3.4 Scale the Texture . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
2.3.5 Position the Texture . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
2.3.6 Advanced Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
2.3.7 Texture Images and Alpha (Key) Channels . . . . . . . . . . . . . . . . . . . . . . 32

3. Compositor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
3.1 Create a Caption Program . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
3.1.1 Use the Caption Compositor (CC) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
3.1.2 Assemble and Modify a Caption Program . . . . . . . . . . . . . . . . . . . . . . . 33
3.1.3 Caption and Clip Layers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
3.1.4 Position Captions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
3.1.5 Delete, Add and Edit Captions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
3.1.6 Navigate through Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
3.1.7 Process, Render and Save . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
3.1.8 Save and Reuse Program Parameters . . . . . . . . . . . . . . . . . . . . . . . . . 38

Issue 2 Rev 1 Page 3 © 2016 SAM


Stereo 3D Getting Started

1. Getting Started
1.1 Opening Scribe
Start the Scribe application by pressing the Scribe tab on the Application Bar.

Figure 1 Scribe Menu

The image window may either be empty or contain the previous session’s video material and
caption text (indicated before opening by the blue Scribe tab on the Application Bar). To use
the current Edit timeline instead (including any blank segments) hold down <Ctrl> on the
keyboard and press the Scribe tab.
To delete any loaded video material, press delete at the top-left of the menu area. Captions,
objects and layouts are not deleted.

1.1.1 GUI Functions


The menu area displays text styling and formatting functions and the image window above
provides a visual representation of the caption at the current frame position in the clip. A tool
kit is provided on the right allowing text and vector objects to be created and modified.
The main menu provides all the basic controls needed to create text and align it. The Layout,
Style and Style Extras menus provide extra formatting options. A colour palette can be
toggled for mixing and creating colours before applying them to text or graphic objects.
Style containers are used to store font, colour and effects information for text and graphic
objects. These containers can be used to quickly apply a stored style to a new object.
The add box adds captions created in Scribe to the Caption Compositor (press the CC box in
the GUI to open the Caption Compositor). Selecting Scribe from the Caption Compositor
window adds any ‘CC’ video to Scribe. See “Compositor” on page 33.

Issue 2 Rev 1 Page 4 © 2016 SAM


Stereo 3D Getting Started

1.1.2 Set up a New Project


The boxes at the bottom of the menu area show the current set-up.

Figure 2 Project Set-up

Scribe has a frame rate scroll box (25i, 25p, 50p or 30i, 30p, 60p) and colour scroll box (yuv,
rgb) in between the resolution and aspect ratio boxes.
If a clip from another application is used, or has been dropped into the Scribe window from
the Clips Bin, the information in these boxes changes accordingly. Select an alternative
resolution, frame rate, colour and aspect before loading material by setting the scroll boxes
accordingly then pressing new for changes to be adopted.
When choosing an option from the still/roll/crawl scroll box the new file initialises as the
selection with the name ‘Untitled’.
The blue scroll box below allows working at full, half or quarter resolution. When working
with very large clips, reduce the resolution to improve performance.
The new button on the left of the menu area does the following:
• Used to reset (clear) the image area of any captions, layouts and shapes. Video
material is not deleted.
• Initiates a new Scribe file after the resolution, frame rate, colour and aspect options
have been set. Always press new after setting these options in order for Scribe to
apply them to the new file.

1.1.2.1 Toggle the Safe Area


Press <F3> to toggle the safe area on and off (it is indicated by an orange box over the Scribe
image area).

1.1.2.2 Import and Copy Text


Simple text files (.txt) can be imported for use in captions. Open the ‘Desktop’ Bin via the tab
on the Application Bar and drag and drop the required text files from the bin to the image area
to create a caption on screen. This text can then be formatted and styled using the Scribe
tools.
Text from a Microsoft Word document can also be copied and pasted into a text box in Scribe.

Issue 2 Rev 1 Page 5 © 2016 SAM


Stereo 3D Getting Started

1.2 Using the Tool Kit

1.2.1 Create Text and Vector Shapes


The Scribe tool kit consists of the following:

Figure 3 Toll Kit

These tools and how to use them are described in the next sections.

1.2.1.1 Cursor Types


After an object is created with a specific tool, the cursor may change when hovered over the
inside/outside of the object’s outline. This indicates that different functionality is available,
such as scale or rotation.
For example, when using a tool such as the Bezier tool, immediately after drawing the shape
Scribe automatically selects the Append Control Point tool (on open curves/lines) or the
Select tool (on closed curves/lines) so that nodes can be added to close the curve or move,
distort or delete nodes. Similarly, if one of the text or basic shape tools are used (e.g. to draw
a rectangle), Scribe automatically returns to the Select tool after the object is created so that
the shape can be positioned, rotated or scaled.

Issue 2 Rev 1 Page 6 © 2016 SAM


Stereo 3D Getting Started

Cursors used throughout the Scribe tool kit include the following:

Figure 4 Cursor Types

Some of the cursors are not applicable for some tools in the Scribe tool kit.

1.2.2 Select and Transform Tools


1.2.2.1 Select
The Select tool is the most frequently used tool and the one with the most functionality.
Use it to choose existing text and graphic objects on screen so that they can be modified.
After adding text or drawing a new shape, Scribe automatically returns to the Select tool so
that text and edit nodes can be changed or the object can be scaled moved or rotated.
When selecting an object, a box with handles displays around it. When moving the cursor
over the inside and outside of the handles, the cursor changes to indicate extra functionality.
When pressing and dragging, e.g. to rotate an object, hover over the outside of any handle
until the ‘rotate’ cursor displays, then drag in the required direction. The object now rotates
about its centre until pressure is released.

Hold down <Shift> when rotating to snap to 45° increments.

If the cursor is pressed within text, its position is indicated by a vertical white line (I) enabling
characters to be added or deleted. Highlight parts of the text by holding down <Ctrl> and
pressing within the text (the cursor now changes to a yellow ‘I’) then drag over the required
characters before releasing pressure. This highlighted text can now be formatted or styled
without affecting any of the other characters. If the text box is moved, the highlighted text
remains highlighted during the move.

Issue 2 Rev 1 Page 7 © 2016 SAM


Stereo 3D Getting Started

With the Select tool the following GUI and keyboard combinations can be used:
• Press lock in the menu area to lock the selected object’s position.
• Press delete in the menu area to delete the selected object (or press <Delete> on the
keyboard).
• When moving an object, hold down <Shift> to restrain the object to its horizontal or
vertical axis.
• When rotating an object, hold down <Shift> to snap to 45° increments.
• When scaling a text or graphic object, hold down <Shift> to scale the object
proportionally about its centre.
• Multiple objects can be selected by holding down <Shift> and pressing on them with
the cursor, or by dragging a box around all or part of the multiple objects to be
selected.
• When using a shape tool, hold down <Shift> and drag the cursor out to create a
symmetrical shape, e.g. a circle or square.
• Use the align and back/forward functions in the Scribe menu to position objects on
screen.
• To add a node on Bezier objects, hold down <Shift> then press on the line where the
node is to be added.
• To delete individual nodes on Bezier objects, choose the Select tool, then hold down
<Shift> and press the red cursor on the node.
• To nudge objects, select either xpos or ypos then press the  or  arrow on the
keyboard as required.
• To copy objects using standard keyboard shortcuts, use <Ctrl>+<C>; to paste the
copy use <Ctrl>+<V>.
When editing text with the Select tool, use these GUI and keyboard combinations:
• Press the <Delete> key on the keyboard to delete the character to the left of the
current cursor position.
• Hold down <Ctrl> and drag to highlight text within the text frame.
• Press <Home> or <End> to move the text cursor to the start or end of the current text
line.
• With multiple text lines, press <> or <> to move the text cursor up or down to
another text line.
• Hold down <Shift>+<> or <> to highlight the character to the left or right of the
current cursor position.
• If the text cursor is placed anywhere on a line of text, selecting the line or word box in
the Scribe menu highlights the line of text or word so it can be formatted or deleted.

Issue 2 Rev 1 Page 8 © 2016 SAM


Stereo 3D Getting Started

1.2.3 Creating Text Tools


1.2.3.1 Text
The Text tool allows new text to be positioned on screen depending where the cursor is
placed.
Press with the cursor in the required position on the screen, and a vertical line (I) displays to
indicate where the text is inserted when typed.
A rectangular box surrounds the text as characters are typed.

Figure 5 Type Text

Press <Return> to start typing on a new line within the same box.
To change text at any point press in the text, highlighting characters then re-type.

Figure 6 Retype Text

Or, add and delete characters.

Figure 7 Insert text

Using the Select Tool, move, scale or rotate text just like any other graphic object. See
“Select” on page 7.

Figure 8 Rotate text

Alternatively, draw a box first to fit the text within a specific area on screen. To do this, press
the cursor to place the first corner of the box then drag-out the container and press again to
place the opposite corner. Type text into the box and it line-wraps within it.
If too much text is typed so that it cannot fit into the box, a small black ‘+’ displays on the right
side of the box frame to indicate that there is overset text.

Figure 9 Overset text

Either resize the box, decrease the font size or, change the leading (i.e. line spacing) so that
all text displays and the ‘+’ disappears). If there is no visible overset text but the marker
remains, there may be an unnecessary <Return> or <Space> character that needs deleting.

Issue 2 Rev 1 Page 9 © 2016 SAM


Stereo 3D Getting Started

Any text entered automatically has the default style characteristics of that in the first style
container. Use the Scribe menu to edit, format or style the text at any time. See “Use Style
Containers” on page 15 for how to set up and reuse custom styles.

1.2.3.2 Vertical Text


The Vertical Text tool allows vertical text to be placed on screen by pressing the cursor.
Use this tool in the same way as the ‘Text’ tool; the only difference is that the text displays
vertically.

It may be easier to create vertical text by creating horizontal text then holding down
<Shift> and rotating it to exactly 90°.

1.2.3.3 Text on a Spline


The Text on a Spline tool allows text to follow the curve of a line. Draw a line using this
tool by pressing in different positions on screen (for an angular line) or pressing while
dragging (for smooth curves).

Figure 10 Text on a Spline Example

A white line (I) cursor flashes to indicate that text can now be entered. Type text and it
displays along the line. At any point before or after text entry, change the shape of the line by
editing the nodes and their handles in the same way as with the Bezier tools. See “Cursor
Types” on page 6.

1.2.3.4 Vertical Text on a Spline


The Vertical Text on a Spline tool allows vertical text to follow the curve of a line. Use this
tool in the same way as the ‘Text on a Spline’ tool; the only difference is that the text displays
vertically.

1.2.4 Vector Shape Tools


1.2.4.1 Rectangle
Use the Rectangle tool to draw vector rectangles and squares on screen. Hold down the
cursor to place the first corner of the rectangle then drag the rectangle out and release
pressure at the opposite corner of the rectangle. Hold down <Shift> while dragging to create a
square.
Any vector shape can be styled in the same ways as for text; for example, change the colour,
edges, or add a shadow. Also, move, scale and rotate the object. See “Select” on page 7.

1.2.4.2 Bevelled Rectangle


Use Bevelled Rectangle tool to draw vector rectangles with bevelled (i.e. clipped)
corners. Use this tool in the same way as the ‘Rectangle’ tool. Hold down <Shift> while
dragging to create a symmetrical shape.

1.2.4.3 Rounded Corner Rectangle


The Rounded Corner Rectangle allows squares and rectangles with rounded corners to
be drawn. Use this tool in the same way as the ‘Rectangle’ tool described. Hold down <Shift>
while dragging to create a symmetrical shape.

Issue 2 Rev 1 Page 10 © 2016 SAM


Stereo 3D Getting Started

1.2.4.4 Round Rectangle


The Round Rectangle tool allows rectangles with rounded ends and straight sides to be
drawn.
If a square is drawn with the cursor (by holding down <Shift> and dragging), the appearance
is elliptical. If the horizontal scale of the square is then increased to a rectangle, the rounded
ends remain constant on the left and right giving a tube-like appearance.

1.2.4.5 Ellipse/Circle
The Ellipse/Circle tool allows vector circles and ellipses to be drawn on screen. Hold
down the cursor to position the ellipse then drag the ellipse out, releasing pressure to finish it.
Hold down <Shift> while dragging to create a circle.
Style any vector shape in the same way as for text; for example, change the colour, edges, or
add a shadow. Also, move, scale and rotate the object. See “Select” on page 7.

1.2.4.6 Arc
Use the ARC tool to draw vector arcs of 90° (i.e. quadrants) on screen. Hold down the
cursor to position the arc then drag the arc out and release to finish it.
Hold down <Shift> while dragging to create a perfect quadrant (quarter circle). To create all
four quadrants resembling a circle, use the Duplicate tool and rotate each quadrant. Holding
down <Shift> while rotating snaps the object to 90°; holding down <Shift> while moving the
copy restrains the object to it’s horizontal or vertical axis.

1.2.4.7 Wedge/Triangle
The Wedge/Triangle tool allows right-angled triangles to be drawn on screen. Hold down
the cursor to position the triangle then drag the triangle out and release to finish it.
Hold down <Shift> while dragging to create an isosceles right triangle.

1.2.5 Bezier Line/Curve Tools


The following options are available (indicated by their associated cursors) after drawing a
shape with the filled or outlined Bezier tools:
When hovering the cursor over lines and nodes the cursor changes. Only edit node handles
on curves (where there is a bend in the line, not on angular or straight lines) can be edited.
To delete individual nodes, choose the Select tool, then hold down <Shift> and press the red
cursor on the node.

Change a straight line to curved by adding a node at any position on the line.
Choose the Select tool, hold down <Shift> then press where the node is to be added.
Now move the handles or the node itself to edit the curve.

1.2.5.1 Bezier (Filled)


The Filled Bezier tool allows a filled angular or curved shape to be drawn on screen.
Draw with this tool by pressing in different positions on screen (for an angular shape) or
pressing while dragging (for a smooth curved shape). When finished drawing the object,
press on the outline to add more nodes, move existing ones or move node handles.
Use the Select tool to edit nodes on previously drawn objects. Style any vector shape in the
same way as for text; for example, change the colour, edges, or add a shadow. Also, move,
scale and rotate the object. See “Select” on page 7.

Issue 2 Rev 1 Page 11 © 2016 SAM


Stereo 3D Getting Started

1.2.5.2 Bezier (Outline)


The Outline Bezier tool allows an outlined (i.e. not filled) angular or curved shape to be
drawn on screen. This tool is used in the same way as the filled Bezier tool.

With this tool, any face colour applied affects the shape’s outline only (use the filled
Bezier tool to fill within the shape). Any edge colour applied creates a line around it.

1.2.5.3 Append Control Point (Add Node at End)


Use this tool to add new nodes at the end (finish) of lines and curves previously created
with the Bezier filled/outline tools. This is useful to make the curve more complex or to join an
open shape’s ends together.
Select the Bezier object to edit, then press with this tool near its final node (i.e. the last point
on screen where the object was finished). Each new node added joins to the previous one,
starting at the final node.

1.2.5.4 Prepend Control Point (Add Node at Start)


Use this tool to add new nodes at the start of lines and curves previously created with the
Bezier filled/outline tools. This is useful to make the curve more complex or to join an open
shape’s ends together.
Select the Bezier object to edit, then press with this tool near its first anchor node (i.e. the first
point on screen where the object was started). Each new node added joins to the previous
one, starting at the anchor node.

1.2.6 Position and Copy Tools


1.2.6.1 Horizontal Guideline
Select this tool then press on the screen to add the horizontal guideline. To move a
guideline, place the cursor over the guideline, and the cursor becomes a positional cursor
allowing the guideline to be dragged to its new position.
Hold down <Shift> to select multiple horizontal and vertical guidelines—they should highlight
white after selection—which is useful to move their on-screen position without affecting their
relative position.

1.2.6.2 Vertical Guideline


This tool allows a vertical guideline to be placed on screen and is used in the same way
as the Horizontal Guideline tool.

To add multiple horizontal and/or vertical guidelines, it is easier and more accurate
to set-up a grid from the Scribe menu. The horizontal and vertical grid spacing can
be changed, and objects can be snapped to it. Hide the grid to improve the view of
objects (while still being able to snap to it). See “Alignment – Grid Menu (Text and
Graphics)” on page 16.

1.2.6.3 Duplicate
The Duplicate tool allows a copy (duplicate) of the selected object to be made. These are
copies and not clones (so each object can be formatted and styled individually).
Press on the selected object to be copied then select the Duplicate Tool. The new copy is
placed directly over the master object. Drag the copy to the required position. Press <Shift>
and drag the copy, to snap to the master’s x or y axis (depending in which direction the copy
is dragged). This process can be repeated to create multiple copies. To prevent more copies
being made, choose one of the other tools.

Objects can also be copied using standard keyboard shortcuts; use <Ctrl>+<C> to
copy, or <Ctrl>+<V> to paste.

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1.3 GUI Functions

1.3.1 Basic Text Characteristics

Figure 11 Text Characteristics

1.3.1.1 Typeface and Font Attributes


Use the blue scroll box to select the required typeface from the list.

Figure 12 Font Attributes

This list displays all Windows OS typefaces and therefore additional typefaces can be added
via the Windows Control Panel.

Users are responsible for ensuring that they have the appropriate rights to install
and use specific typefaces.

The  box displays the list of the last five typefaces used.
The B box makes the currently selected text bold.
The I box makes the currently selected text italic.
The U box makes the currently selected text underlined.
The values in the green xpos and ypos boxes defines the horizontal and vertical position of
the text.
The green size box defines the text height.
The value in the green kern box adjusts the space between characters (i.e. kerning/tracking).
This can be applied to the whole text block or to selected characters.
The L, C and R boxes align the text within its box as left, centred or right.

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The wrap box selects word-wrap and should be selected before text is typed. Both horizontal
and vertical text is wrapped based on the current position and size of the characters used, so
moving or resizing a block of text after typing does not rewrap that line or subsequent lines.
Word-wrap is based on spaces in the text for Roman languages but on character cells for
Japanese.
The vertical box vertically aligns the current text line. This is used for Japanese font display.
Place the first line of text at the right of the screen, place the cursor at the end of the line then
hold down <Ctrl>+<Enter> to create a new line to the left of the original.
The R to L box allows text to be created in Arabic and other right-to-left reading languages.
This box has no function on typefaces used for left-to-right reading languages.
The layout box opens detailed text layout menu options.
The style box opens detailed colour effects menu options.
The style extras box opens detailed text positioning menu options.

1.3.1.2 Text Layout


The layout box when selected, opens text layout options.
These are divided into type attributes in the top half of the menu and line spacing in the
bottom half.

Figure 13 Text Layout

The values in the green height and width boxes determine the height and width of the
current text box (and therefore the height/width of text within it).
The charwidth (character width) box defines the text character width as a percentage of the
standard width for the character.
Under the blue leading box there are two options:
• The value in the green all box controls the way multiple lines of text display within the
selected text box. Larger numbers inserted in the green box increase the line spacing
between text and negative numbers reduce the line spacing.
• The value in the green line box allows only the line spacing under the selected (or
partially selected) line of text to change.

1.3.2 Object Tags


The TAG box adds a new tag (Text 1, Text 2, Rectangle 1 etc.) to each new text box or vector
object created on screen.

Figure 14 TAG Box

This is useful for identifying items when creating complex layouts with multiple text and
objects.
Override tags by selecting the object and typing a new tag name into the field via the soft
keyboard.

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1.3.3 Use Style Containers


The area towards the right of the menu area displays containers for storing text and graphic
styles. Store a typeface, size, style, face and edge colours, and associated textures. Stored
styles can then quickly and accurately be applied to the currently selected text or graphic
object. See “Styling” on page 23 for details of how to style and colour text.

Figure 15 Style Containers

The style stored in the first container is the default style that is applied to any new text or
graphic object when it is created. The vertical 1, 2, 3 boxes on the left scroll the container
levels down if more empty ones are required:

Aa indicates that the container holds attributes for text objects (i.e.
typeface, style, face and edge colour, texture).
G indicates that the container stores attributes for graphic objects (i.e.
face and edge colour, texture).
To save a style... into an empty container, select the object with the style to be saved,
then hold down in an empty container and the settings of the object
are saved into it (indicated by Aa or G).
To apply a style... to a text or graphic object, select the object to be styled then hold
down in the style container holding the required style. If a graphic
style (indicated by G) is applied to a text object the face, edge colour
and texture are applied. If a text style (indicated by Aa) is applied to a
graphic object the face and edge attributes are applied.
To name a style... move the cursor over the bottom-right corner of the container and a T
displays. Press this then enter the required title. A title of any length
can be entered, but only the last eight lower case (or six upper case)
characters are visible in the container.
To delete a style... move the cursor over the top-right corner of the container.and a
yellow X displays. Press this to delete the style. Only the contents of
the container are deleted, not any of the objects associated with it.

1.3.4 Position and Size Objects


Text and graphic objects can be positioned on screen by using the following different
methods:
• Use the cursor and Select tool to manually reposition objects.
• Enter numeric values in the xpos and ypos green boxes; these values define the
horizontal and vertical position of the object from the left of the image.
• To nudge objects, select either xpos or ypos then press the <> or <> arrow on the
keyboard.
• Use tabs to vertically align columns of text.
• Use the grid to align/position text or graphics.
• Use the align menu to align/position text or graphics.
• Use the size, height and width boxes to change the object’s size.

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1.3.5 Alignment – Tabs (Text)


1.3.5.1 Use Tabs
Text can be horizontally aligned to left, centre or right tabs. This is useful when working with
multiple columns of text.
Use the horizontal bar above the image window to insert or delete tabs and to set their
position and alignment type. This bar also allows the left margin to be set.

Figure 16 Tab Alignment

Numeric tab boxes can be shown/hidden via << or >> on the right of the horizontal tab bar.
Tab settings are applied to the text using a horizontal reference point. This reference point is
where the text was inserted and not the edge of the image. Therefore multiple lines of text can
have the same tab settings but can be positioned differently on the image. To avoid this
always use the <Enter> or <Return> key to start a new line.

1.3.5.2 Insert Tabs


Insert tabs before entering text. To do this, press in the grey tab bar above the clip. A white
arrow displays which can now be dragged to the required position (or alternatively enter a
number in the green box to the right of the clip).

1.3.5.3 Set Tab Alignment


The type of tab alignment can be changed by pressing down on the white arrow in the grey
tab bar and dragging upwards repeatedly until the required alignment is displayed.
Alternatively, change the type of tab alignment by selecting one of the L (left), C (centre) or R
(right) boxes.

1.3.5.4 Delete a Tab


To delete any tab hold down on its white arrow and drag downwards. The tab is removed from
the tab bar.

1.3.5.5 Align Text to Tabs


When tabs are set on the tab bar any text that is typed adopts these settings. When <Tab> is
pressed, the text jumps to the set tabs.

1.3.6 Alignment – Grid Menu (Text and Graphics)


Text and graphics can be aligned on a grid. Set up and control the grid via the grid menu.

Figure 17 Grid menu

The values in the green xOrg and yOrg boxes define the horizontal and vertical position of
the grid.

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The values in the green xLen and yLen boxes define the distance between vertical and
horizontal grid lines.
The visible box shows the grid on screen. The grid is active with this box disabled; it’s just not
visible.
When the snap box is enabled, objects ‘snap’ to the grid when moved. When moving an
object, a positional white line highlights in the x and y axes to indicate the grid line that the
edge/corner of the object will snap to (these lines highlight even if the grid is not visible).

1.3.7 Alignment – Align Menu (Text and Graphics)


1.3.7.1 The Align and Advanced Menus
The align and advanced menus provide options for aligning blocks of text and graphic
objects in the image area.

Figure 18 Align menu

Alignment is also modified by the settings of the relative and safe area functions. Choose
from the following options:

All objects/text/graphics left/centre/right/top/middle/bottom/horizontal


centre/vertical centre
Selected objects/text/graphics left/centre/right/top/middle/bottom/horizontal
centre/vertical centre
(selection) left/centre/right/top/middle/bottom/horizontal
centre/vertical centre

If relative is off, all selected objects are aligned to the screen or safe area. With relative on, a
group of selected objects are aligned so that they retain their positional relationship relative to
each other.
With safe area off, the alignment of the objects are made within the area of the full screen.
With safe area on, the alignment is within the safe area defined in the <F1> Configuration
Window: e.g. if horizontal centre is selected with safe area on, the selected objects are
placed in the horizontal centre of the safe area.

1.3.7.2 Distribute Objects


When the dist (distribute) box is on in the advanced menu, the objects are spaced apart
equally to the set alignment options. If dist is off the objects maintain their current spacing
relationship.

Figure 19 Advanced Menu

Example 1: the following image shows some evenly spaced text with five rectangles that need
to be evenly spaced like the text. The top and bottom rectangles have been placed in their
required positions. With relative off, select all the objects and choose selected, graphics
and vertical centre.

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Press the dist box and the rectangles in between the top and bottom ones align themselves
evenly around their vertical centres.

Unaligned Aligned
Figure 20 Example 1

Example 2: Enabling relative collapses all selected objects to make their centre line overlap.
This can be useful when multiple objects need to be centred over each other.
Three objects are drawn randomly on the screen and they need to be placed in the centre of
the circle.
Enable relative and choose selected, objects and vertical centre. Then press the dist box.
Now choose selected, objects, horizontal centre and press the dist box.

Unaligned Aligned
Figure 21 Example 2

To keep the objects together, press the group box in the object menu.

1.3.8 Arrange and Order Objects


1.3.8.1 The Object Menu
Use the object menu to group text and graphic objects together, or move objects in front or
behind others.

Figure 22 Object Menu

As objects are created, they are placed on different levels in relation to each other, with the
most recently created object on the nearest foreground level and any original (first created)
object on the furthest background level. This is not visible unless objects overlap, then the
‘stack’ of levels is visible with most recent objects obscuring the older objects.

1.3.8.2 Group and Ungroup Objects


Text and graphic objects can be grouped together so that they can be moved and styled as a
single object. The group box in the object menu is used to group currently selected objects
and the ungroup box is used to ungroup them.

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1.3.8.3 Object Priority/Level


The prev obj and next obj boxes toggle through all levels of previous or latest graphic and
text objects in the stack. These can be used when it is difficult to select an object that is
hidden behind another.
The back box moves the selection to the background/furthest level of all the created text and
graphic objects.
The forward box moves the selection to the front/nearest of all the created text and graphic
objects.

1.3.8.4 Select Lines and Words


If the text cursor is placed anywhere on a line of text, selecting the line or word box highlights
the line of text or word so it can be formatted or deleted.

1.3.8.5 Lock Objects


Any text or graphic object can be locked in place on screen so that it is not affected when
selecting objects near it. Select the object to be locked and press the lock box in the menu.
When a locked object is selected, the lock box becomes pink. To unlock it, select the lock box
again.

1.3.8.6 Delete Objects


Press delete to delete the selected object (shapes can also be deleted by pressing <Delete>
on the keyboard).

To delete multiple objects, hold down the <Shift> key and press on them with the
cursor, or drag a box around all or part of the objects to select. Then press delete.

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1.4 Create a Caption

1.4.1 Create Stills, Rolls and Crawls


New static, vertical or horizontal captions can be created or previously set up layouts or
templates can be edited. See “Load an Existing Layout or Template” on page 21.

Figure 23 Stills, Rolls and Crawls

To create a new still, roll or crawl:


1. Select still, roll or crawl from the blue scroll box on the left of the menu area.

Figure 24 Captions Menu

2. If no clip is required with the caption, select an output video format from the blue scroll
box on the left side of the menu area.
3. Press the new box to create the new caption.
4. If a clip is to be captioned, drag the required clip from the Clips Bin and drop it on to
the image area.
5. Use the timeline and black dur box to move to the point in the clip where the first line
of text is to display (from the bottom of the screen for rolls and from the right for
crawls) and enter the numeric value in the first In box. Use timecode or frames; simply
press on the black dur box to change the display. The second In box is used to set a
fade-in value for the caption; this is indicated on the timeline by a green line from the
caption ‘in’ point.

Figure 25 Caption Settings

6. Likewise, move to the point in the clip where the last line of text is to disappear (off the
top of the screen for rolls and off the left for crawls) and enter the numeric value in the
first Out box. The second Out box is used to set a fade-out value for the caption; this
is indicated on the timeline by a green line from the caption ‘out’ point.
7. Press near the caption ‘in’ point and start typing text in the box. If a text box doesn’t
display automatically, select the Text tool, press on the image area and start typing.
As the screen fills, the text may scroll up (for rolls) or left (for crawls). Keep typing until
all lines of the title sequence have been entered.

If a fade-in value is set, text may be transparent when typing at the caption ‘in’ point;
to avoid this move forward on the timeline and type.

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8. The new text automatically adopts the default style characteristics stored in the first
style container. Select the required typeface from the blue scroll box (e.g. Arial), then
select a font choice (bold, italic or underscore) from the B, I, U boxes. Change the font
size from the numeric box if required.

Styles already stored in a container can be used instead of manually setting size and
colour etc. See “Use Style Containers” on page 15.
9. The caption displays in the image area over the current frame of the clip. To reposition
it, enter numeric values in the menu or use the Select tool and drag it to a new
position.
10. For rolls and crawls, the LB box (leading blank) and TB box (trailing blank) on the top
left of the menu can be enabled to add a blank page to the beginning or end of the text
so that it starts and finishes off the edge of the screen. The effect of the LB and TB
boxes is not visible until the clip is rendered.
11. Move the current frame through the clip to preview and edit the caption.
12. Selecting the Render box renders the text and graphic objects over the clip and saves
the result in the Clips Bin with the name format ‘Original Clip Title+Caption Name’.

Review the captioned clip in the Edit application or by dragging the clip from the Clips
Bin to the desktop to create a Floating Clip. Changes can be made by returning to the
Scribe application. Every time the Render box is pressed, a new clip is created in the
Clips Bin with the same title+number (1, 2, 3 etc.). The latest version displays at the
top if there are duplicates.
Add captions to the Caption Compositor by pressing add. This places the caption at the
current timeline cursor position (i.e. the current frame in the background clip) and on the
currently selected layer in the Caption Compositor. After the caption is placed on the timeline
it can be re-timed as required. See “Compositor” on page 33.

If the L (render for transfer) box is enabled before Render is selected, the result is
available as an MLT FX layer. The field box enables field by field clip processing
instead of frame based processing.

1.4.2 Save a Still Caption and Key


1.4.2.1 Save Frame
A still caption and its associated key can be used directly in other applications including Edit
– MLT FX when it is saved in the Clips Bin by pressing the save frame box. It is saved in the
format ‘clip title+number’ and the bin icon is red with a white outline to indicate that there is a
key.

1.4.3 Load an Existing Layout or Template


Layouts and templates can be used on captions to provide a consistent style and format, e.g.
a program may require a specific caption style and position so a layout or template can be
created as a master page into which different text is typed each time it is required.

1.4.3.1 What are Layouts and Templates?


layout a page of text that has been styled and positioned in preparation for
captioning a clip segment.
template a blank page that has been styled and positioned ready to accept text entry.

Both templates and layouts can be created within Scribe or can be produced elsewhere using
Inscriber and then imported.

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The Layout Bin is used to select and save locally created layouts and templates.

Figure 26 Layout bin

Any layout can be deleted, renamed, copied, imported, exported or saved as a template via
this bin. The captions held in the Layout Bin are available in the Caption Compositor via the
Caption Bin.

1.4.3.2 Save a Layout


The layout field in the bottom-left corner of the Scribe menu area defaults to ‘untitled’ but a
name for the layout can be entered as required.

Figure 27 Layout Field

After entering a name, press the layout bin tab and press save from the bin menu.
There are also import and export options from the bin (with a path field to set the file
folder/directory for the process).
The ‘Desktop’ Bin is used to select externally created layouts, templates and code pages.
Drag these from the bin into the Layout Bin then drag and drop them onto the image area to
apply them.
When loading an externally created template file the correct code page must be assigned so
that Scribe can correctly interpret it. Select the code page from the <F1> Configuration
Window SLY Import box in the Text menu.

When saving a layout, the size, aspect, caption type and resolution values are saved
with the layout. When dropping a base layer into Scribe, its original values are used
to set-up the current desktop to match. If a layout is now dropped on top, the values
from the base are applied to the layout.

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2. Styling
2.1 Style Objects

2.1.1 Add Effects and Colour


2.1.1.1 Style menu

Figure 28 Style menu

The face, edges and shadow of any object can be set separately via the various boxes. The
blue scroll box displaying ‘solid colour’ is used to apply solid or ramped (i.e.
graduated/fountain) fills to the face or edges of an object.
The example shows a rounded rectangle with three separate solid colours applied to three
edges and a two colour ramp fill (from cyan to white) on the face.

Figure 29 Style Effect

See “Create Colours” on page 27 for details of mixing and adding colours.

2.1.2 Face and Edge Functions


The face box allows the main ‘face’ area of any graphic object or horizontal column of text to
be coloured using one of the following functions; solid colour, four colour ramp, two colour
ramp, two colour bevel, eliminate or ghost. In addition, shadow, transparency, sheen
and texture can be applied to the face. These functions are detailed in the following sections.
The edge 1, 2 and 3 boxes allow up to three edges to be applied to any text or graphic object
and coloured using one of the following functions; solid colour, four colour ramp, two
colour ramp, two colour bevel, eliminate or ghost. In addition shadow, transparency,
sheen and texture can be applied to the edge.
The following ‘edge’ options are also available:
First Scroll Box
• Selecting depth creates an extruded effect on the selected edge. Use the size and
angle boxes to modify the depth.
• Selecting edge creates an outline around the object. Use the size box to make the
outline thinner or thicker.
• Selecting drop face creates a copy of the face and drops it behind the selected
object. The effect and quantity of faces dropped depends on the option in the blue
scroll box below. The size box moves the dropped face nearer or further from the
original object and the angle box changes the angle of the dropped face in relation to
the original object.

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Second Scroll Box


• Selecting unused removes and resets the edge and its settings.
• Selecting hidden removes the edge, collapsing the outer edges in.
• Selecting invisible hides the selected edge making the immediate outer edge larger
(on multiple edges only).
• Selecting exists uses the selected depth, edge or drop face attributes.
• Use the size and angle settings to modify the above.
Basic Scroll Box
Controls how the colour combinations spread over the line of text (this is not applicable to
other vector objects):
• Select basic for the colour combination to repeat over each text character in isolation.
• Select text by line or text by style run by line for the colour combination to spread
horizontally over each line of text from left to right.

2.1.2.1 Add Shadow


Press shadow to display the shadow menu. Select the square process box on the right to
apply a feathered shadow to the selected object. By default it is feathered black to
transparent, but the colour can be changed if required.
The shadow’s angle from the object can be changed by using the wheel to the right, or by
entering a number in the box below. The shadow can also be modified by using the following:
• The green size box allows the depth of the shadow to be adjusted.
• The green glo and soft boxes allow a glow effect to be applied and the shadow’s
softness (feather) to be changed.
• The transp box allows the shadow’s transparency to be changed.

Toggle the shadow on and off by pressing the square process box to the right of the
shadow box.

2.1.2.2 Add Transparency


The transparency box allows the transparency of the selected part of the object (face or
edges) to be modified independently.
The number of transparency controls changes depending on the colour mode selected, e.g.
with four colour ramp selected the transparency box allows the transparency of the four
individual colours (on face, edges or shadow) to be modified. With two colour ramp
selected, the transparency affects the top/bottom or outer/inner colour.

2.1.2.3 Add Sheen


Press sheen to display the sheen menu. Select the square process box to apply a sheen to
the selected object’s face or edges.
Sheen is similar to a highlight and makes the object appear shiny, metallic or tubular (on thin
objects).
The green size box is used to set the width of sheen line. The value in this box must be
greater than 0 to display a sheen.
The green angle box is used to rotate the sheen line about the centre of the face or edge. A
value of 0 produces a horizontal sheen; a value of 90 produces a vertical sheen.
The green transp box (transparency) enables the transparency of the sheen within the face
or edge to be adjusted.

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The green pos box (position) enables the position of the sheen within the face or edge to be
moved.

Toggle the sheen on and off by pressing the square process box to the right of the
sheen box.

2.1.3 Colour Combinations


Select the required colour mode from the solid colour scroll box.
Colours are selected from the colour palette. See “Create Colours” on page 27.

2.1.3.1 Solid Colour


When solid colour (default) is selected the colour values are applied to the complete face or
edge of the object.

2.1.3.2 Eliminate
When eliminate is selected the object’s face, edges and shadow are removed (depending on
the option selected in the menu), which allows any object below to be visible. The selected
part is also removed from any associated shadow.

2.1.3.3 Ghost
When ghost is selected the object’s face or edges are removed (depending on the option
selected in the menu) and the removed part leaves a shadow.

2.1.3.4 Four Colour Ramp


When four colour ramp is selected four colours can be selected and placed in the pots.
These colours graduate into each other from each corner of the object’s face or edge.

2.1.3.5 Two Colour Ramp


When two colour ramp is selected, the colour graduation can be made from top to bottom of
the object. The following controls are available for the face, edge and shadow:
• Selecting the green top box allows the starting point of the colour graduation from the
top of the object to be modified. A value of .10 produces more of the top colour. A
value of .50 produces an equal graduation of top and bottom colour and a value of .90
produces less graduation of the top colour and more of the bottom colour.
• Selecting the green btm (bottom) box allows the starting point of the colour
graduation from the bottom of the text to be modified in a similar way to the top box
described above.
• The value in the green a (angle) box sets the degree at which the graduation starts (a
value of 180° swaps the two colours):

0 graduates from top (top colour) to bottom (bottom colour)


90 graduates from left (top colour) to right (bottom colour)
180 graduates from bottom (top colour) to top (bottom colour)

• The green r (repeat) box controls the number of times the graduation is repeated over
the surface of the object. This gives the effect of straight bars.
• The radial box radiates the graduation out from the centre of the object. To create
concentric rings, set an r value as well.

For concentric rings/ripples on an object, set both a radial and r (repeat) value. This
works best when the two colours are similar.

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2.1.3.6 Two Colour Bevel


When two colour bevel is selected, the edge of the object can be graduated into the face to
produce a bevelled effect. The following controls allow the bevel to be edited:
• The two green % boxes control the spread of bevel and face colour, so if the
percentage in the first box is increased, the bevel colour spreads inwards into the
face.
• The green bal (balance) box controls the balance of the edge and face colours. The
higher the value, the less of the face colour shows through the edge colour (e.g. a
value of -1.00 shows solid face colour and a value of 1.00 shows solid edge colour).
• The tube box shapes the edge of the bevel to form a tube instead of a flat edge.
• The lit (illuminate) box uses the top colour to give the effect of illuminating or
highlighting the bevel.
• The green size box controls the size of the bevel edge.

2.1.4 Distorting Text


2.1.4.1 Style Extras Menu
The style extras menu provides detailed text positioning and distortion options.

Figure 30 Style Extras Menu

The small caps box forces all lower case characters in the selected text box to upper case
(capitals) and allowing the size of these ‘small’ characters to be decreased using the % box
while not affecting any upper case capital letters originally typed.
The green rotate box rotates the selected object.
The green slant box determines the slant applied to the selected text. This should not be
used instead of an italicised font; an italicised font contains characters individually designed to
ensure legibility; using a high value of slant on some fonts, text may become difficult to read.
The baseline function is similar to vertical character kerning (or superscript/subscript).
Selected text characters or lines of text can be raised or lowered in relation to the other
characters surrounding it.
The punch thru box is used in colour modes where the face is not present. This punches
through the shadows beneath to expose the objects or background below.
Under the blue distortion box, the green magn and angle boxes allow objects to be distorted
vertically and horizontally.

When entering numeric values, use the inc and dec boxes on the number pad to
increase and decrease the values.

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2.2 Create Colours

2.2.1 Add Colour with the Palette


Press <F2> on the keyboard to toggle the Colour Palette. This palette enables colours to be
created and added to text or graphic objects. Mixed colours can also be dropped into pots in
the palette and stored.

Figure 31 Colour Palette

The palette has some functions that are not available in Scribe (e.g. brush type and
size cannot be used for painting on the image area but can be used to mix colours in
the palette).

2.2.1.1 Choose and Mix Colours


Colours can be selected either from the pots, from colours mixed on the palette, or from
numbers entered into the green boxes under the pots. In HSL mode, the colour wheel
appears to enable colour and hue selection. The slider to the right controls the luminance
(brightness) of the colour.
The blue scroll box at the bottom of the palette allows working colour space values to be
entered as either rgb (red, green, blue), yuv (luminance, blue-luminance, red-luminance), or
hsl (hue, saturation, luminance).
When enabled, the % box that displays in YUV and RGB modes allows colours to be defined
as percentage values and when disabled, colours are defined as actual data bit values (e.g.
with 8-bit RGB the 100% value is 255. 255. 255).
The raw box allows colours to be entered as actual 8-bit YUV values of the native colour
space.
Press on a colour in the mixing area or on a pot in the palette to select it. Then place it in one
of the empty pots in Scribe by pressing on the required pot (e.g. there are four empty pots to
choose from in the four colour ramp menu). To save colours in the palette, press on the
colour, then hold down in an empty colour pot in the palette (the colour is now added to the
pot).
To mix a colour, it is useful to choose a soft brush to enable shade variation. When another
colour is painted over the first, new shades appear in the areas of overlap. There are four
main brushes in the palette. These are paint, chalk, airbrush and chair (chalk-airbrush).
Brushes are displayed in the scroll box below the mixing area and size options are displayed
to the right. Size can also be adjusted numerically in the green box in the bottom-right corner.

When entering numeric values or mixing colour spaces, it is possible to create


illegal colours that must not be transmitted. These include negative values of RGB,
zero values of U or V, and saturated colours on very low or peak luminance levels. If
an illegal colour is detected or created, the raw box turns orange as a warning.

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2.2.1.2 Select from Graduated Colour


The palette allows two or more colours to be added to the mixing area to create a graduation
or blend from which to choose a new colour. This is useful if similar hues within a limited
range are required.

Figure 32 Graduated Colours

The four corner tabs in the mixing area (defaults are white and black) display the colour in the
mixing area which is dropped onto them, with a maximum of four colours. However, if more
colours are required in the gradient, select the required colour and press on the grey line in
the black bar above the mixing area. A triangular tab displays with the selected colour in it. If
this tab is moved, the position of the colour moves with it, changing the graduation.
Repeat this process adding new colours as necessary. These colours can be changed or their
positions moved to allow more accurate colour selection. To delete a colour, select the tab
and drag it downwards into the mixing area.

2.2.1.3 Move and Resize the Palette


The palette can be moved to a different position in the menu or image area by placing the
cursor on any empty (i.e. grey) area of the palette and dragging and dropping it in a new
position. To place the palette in its original position, hover the cursor over the bottom-right
corner of the menu area and press on the yellow triangle that displays.
If the cursor is held down on the yellow triangle and dragged to the right, the palette expands
to show multiple brush selection boxes and an expanded mixing area. Drag to the left, to
contract the palette to its original size.

2.2.1.4 Open and Save Palettes


Palettes can be saved into a bin for future use by pressing the palettes box on the Application
Bar. This opens the bin and allows the current palette to be saved by pressing save at the
bottom of the bin. Palettes can also be deleted or renamed. Existing palettes can be applied
by selecting one from the bin and dragging and dropping it onto the current palette.

If the preset colours in a palette are changed by mistake, the original palette can be
restored. Press <F2> to display the palette then press on the palettes tab on the
Application Bar to open the Palettes Bin. Drag the palette named ‘standard’ onto the
current palette in the bin.

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2.3 Texture

2.3.1 Overview
Selecting the texture box displays a menu that allows a texture from an image file (e.g. sky,
pattern etc.) to be applied to the face or edge of any text or graphic object. If the texture file
has an alpha (key) channel this can also be used.

Figure 33 Texture Menu

The file field at the top of the menu area displays the current texture image’s directory path.
This can be changed to obtain images from other directories.

2.3.2 Load a Texture


The texture image must be uncompressed Windows bitmap (*.bmp) or Targa (*.tga) format.
Files must be placed in a folder accessible to Scribe; the default is
C:\Data\Scribedata\Images, which is visible via the ‘Desktop’ Bin.
With the alignment options set, select the image from a bin as described in the following
paragraphs then drag it onto the file field. The image now covers the object’s face or edge
depending on the alignment options previously set; adjust these and scale or reposition the
image if required.

2.3.2.1 Use the ‘Desktop’ Bin


Drag and drop a texture from the ‘Desktop’ Bin to the file field. The texture file path is
referenced (i.e. linked to); the file itself is not saved to local workspace.

Figure 34 Load Texture from Desktop Bin

If a project is archived out cpy the TGA or BMP texture files to the same parent folder as the
archive. When archiving in, place the texture files in the same folder or manually reload them.

2.3.2.2 Use the Clips Bin


Drag and drop a texture from the Clips Bin to the file field.

Figure 35 Load Texture from Desktop Bin

The uncompressed file is inserted in C:\Data\User\Qscribe. During a subsequent archive, this


directory is referenced and the texture file is also archived.

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2.3.3 Align the Texture


The blue scroll box next to align determines which part of the image displays in the face or
edge of the text or graphic object as follows:

2.3.3.1 Align – Arbitrary


The arbitrary setting automatically places the image in the top-left corner of the screen (over
the background clip) and tiles it horizontally and vertically until the screen area is covered.
The part of the image displayed is determined by where the text or graphic object displays on
screen. When used on text, each character displays a different part of the image.

2.3.3.2 Align – Clipped Face


The clipped face setting automatically places the image in the top-left corner of the object
bounding area and tiles it horizontally and vertically over the object. The part of the image
displayed is determined by where the text or graphic object displays on the text line. When
used on text, each character displays a different part of the image.

2.3.3.3 Align – Face


The face setting automatically fixes the image on the text or graphic object so that it covers
an area of the face or edge. When the object is moved, the image moves with it. When used
on text, each character displays the same part of the image.

2.3.3.4 Align – Extended Character


The extended character setting automatically fixes the image on the text or graphic object so
that it covers the total extent of any edges. When the object is moved, the image moves with
it. When used on text, each character displays the same part of the image.

2.3.3.5 Align – Render Bounds


The render bounds setting adds the text or graphic object’s area of shadow to the image on
the object.

2.3.3.6 Align – Embellishment


The embellishment setting extends the text or graphic object’s face by the edge amount
which is covered by the image.

Pressing advanced allows the above settings to be applied to the horizontal and
vertical axes independently. See “Advanced Options” on page 31.

2.3.4 Scale the Texture


The blue scroll box next to scale determines the size of the image that appears in the face or
edge of the text or graphic object as follows:

2.3.4.1 Scale – Arbitrary


The arbitrary setting maintains the original image size.

2.3.4.2 Scale – Clipped Face


The clipped face setting automatically places the image in the top-left corner of the object
bounding area.

2.3.4.3 Scale – Face


The face setting resizes the image to match the object bounding area.

2.3.4.4 Scale – Extended Character


The extended character setting automatically places the image on the text or graphic object
so that it covers the total extent of any edges.

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2.3.4.5 Scale – Render Bounds


The render bounds setting places the image on the text or graphic object including its area of
shadow.

2.3.4.6 Scale – Embellishment


The embellishment setting places the image on the text or graphic object so that it extends
the face by the edge amount.

Pressing advanced allows the above settings to be applied to the horizontal and
vertical axes independently. See “Advanced Options” on page 31.

2.3.5 Position the Texture


The blue scroll box next to rule is used to position the image on the text or graphic object as
follows:

The top setting places the top of the image at the top of the rectangle bounding the
object.

The centre setting places the centre of the image over the centre of the object.

The bottom setting places the bottom of the image at the bottom of the rectangle
bounding the object.

2.3.6 Advanced Options


The separate xy boxes that appear when the advanced box is selected allow the current
settings to be applied to the horizontal and vertical axes independently.

Figure 36 Advanced Options

All parts of the texture image can be selected. This is useful when working with large images;
for example the top-middle part of the image can be obtained by selecting top; centre in the
two rule xy boxes, or the bottom-left corner of the image can be obtained by selecting
bottom; bottom.
The offset xy numeric boxes allow the texture’s position to be offset in relation to the text or
graphic object.
The tile x and tile y boxes can be enabled when the texture file is smaller than the text or
graphic object so that the texture image tiles (repeats). If these boxes are disabled, the
background image may be visible in the graphic or text face, depending on the position of the
texture image.
The values below in the green h and v boxes are used to reduce the scale of the original
image together with its tiles.
The autorotate box rotates the texture image with the text or graphic object if it is rotated.

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2.3.7 Texture Images and Alpha (Key) Channels


The texture file’s alpha channel can be used as a key over the texture image. An example of
this is a textured logo with the logo shape determined by the alpha channel of the texture file.
The blue scroll box displaying none, red, blue, green or alpha is used to select which
channel of the image the key is on.
alpha uses the key channel of the image. red, blue or green uses the corresponding colour
channel from the image as the key; and none ignores any alpha channel (if there is no alpha
channel the box automatically defaults to none).
The value in the green mix box determines the amount of face or edge colour that shows
through the texture image. A value of 1 makes the texture opaque. A value of 0 makes the
texture image 50% transparent and a value of -1 makes the texture image totally transparent.
The use texture key box enables the key from the texture image to be used to key through
(i.e. cut out) the object. The transparency of this key is controlled by the mix value.
The use transparency box applies the transparency setting of the face to the texture image.
Disabling this box turns off the transparency setting.

Figure 37 Transparency

The invert function inverts the key from the selected channel (if one is present) in the texture
image file.
Press render to save the final clip in the Clips Bin.

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3. Compositor
3.1 Create a Caption Program

3.1.1 Use the Caption Compositor (CC)


The Caption Compositor within Scribe allows different captions (and caption types) to be
started and stopped at different frames on the background clip. A caption program can be
produced that can be used, for example, to provide an opening title roll at the start of a
programme, to provide a lower third crawl to introduce different programme elements, and
finally to provide a credit roll at the end of the programme.

Figure 38 Caption Compositor

As well as placing multiple captions over a background clip, it is possible to add dynamic
graphics, blur captions and position them using an integrated DVE (with full keyframe control)
to produce dynamic caption transitions. Captions can be placed over the background clip in
sequence one after the other or placed on separate layers that can overlap.
Captions used in the Caption Compositor are created and saved in the Clips Bin. See “Create
a Caption” on page 20. Captions can then be taken from this bin (or the Layout or Settings
Bin) or directly from within Scribe and placed over the background clip at specified points.

3.1.1.1 Launch the Caption Compositor


Select the CC box on the left of the Scribe menu. The Caption Compositor menu displays.
Press Program to return to the Compositor from the Blur, Graphics or Dve process menus.
The boxes on the left of the timeline are used to control the layers within the caption program.
See “Caption and Clip Layers” on page 34.

3.1.2 Assemble and Modify a Caption Program


A caption program can be created in the Caption Compositor by dropping a background clip
(or clips) into the image window and then placing the required captions at the required places
on the timeline so that they correspond to clip events.
The general procedure for a single layer caption:
1. Drag the required clip from the Clips Bin and drop it into the image window. This clip
becomes the background over which the captions are placed. Keep all graphic/video
layers separate to caption layers.
2. Create a new layer for the captions. With use gestures on (in the <F1> Configuration
Window) a blank layer can be inserted by enabling a Layer Selector box then holding
down on the layer box then dragging to the right. The blank layer is placed above the
current layer when cursor pressure is released. With use gestures off, press the
layer box, then press insert layer in the pop-up menu.

Figure 39 Assemble a Caption Program

Captions can only be created on a blank video layer and not directly onto the background clip.

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3. Drag the required captions either individually from the Clips Bin or the Settings Bin’s
Caption Compositor folder (if already saved as a CC layer), or the Layout Bin (this bin
does not display unless the program menu is selected) in the order they are to
appear in the program, and drop them in the menu area. Captions cannot overlap on
this layer and they are automatically placed end to end from the start of the clip.
4. Move the timeline cursor along the clip to select the first caption. This caption
becomes the current caption and the menu boxes change to display this caption’s
current values. Mark the timecode where the caption starts, i.e. the ‘in’ frame; and the
timecode where the caption stops, i.e. the ‘out’ frame. See “Position Captions” on
page 35. Move along the timeline to select the next caption and repeat the process.
5. Select each caption individually by pressing the cursor within the duration of the
caption and apply DVE, graphics or blur as required. After modifying the caption
program, select the render box to ‘burn’ the caption into the background clip.
6. Select the save box to save the result in the Clips Bin.

3.1.3 Caption and Clip Layers


3.1.3.1 Layer Selector Boxes
As each video layer (clip or caption) is added to the caption program it is represented by a title
bar and Layer Selector box above the menu area. This Layer Selector box is used to select
the specific layer for set-up, modification or processing.

Figure 40 Layer Controls

When a Layer Selector box is selected it turns pink to indicate that the specific layer is
enabled. When the layer is disabled the box is grey.
If the Layer Selector box is yellow this indicates that it is a previously rendered caption
program with layer data. Holding down the Layer Selector box and dragging the cursor to the
right opens the layers of the caption program (i.e. its history) and allows them to be modified.

3.1.3.2 Layer Solo and Disable Buttons


The small green (solo) and red (hide) boxes next to the Layer Selector boxes control which
layers are displayed and rendered. Pressing the green box shows only that specific layer and
the red box hides the layer.

3.1.3.3 Overlay Captions


To overlap captions so that one caption sequence remains on screen as another one starts,
these captions must be on different caption layers. If the caption program is to consist of
different clips these must be placed in the caption program in the correct layer order starting
with the background clip (layer 1) and then with subsequent foreground clips.

3.1.3.4 Add Layers


Layers of clip material can be added by dragging clips from the Clips Bin and dropping them
in the image area, where they are placed at the top.
A new layer can also be inserted by dragging and dropping a clip over the layer display,
where each layer highlights individually. The new layer is placed above the highlighted layer
when cursor pressure is released.

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With use gestures on (in the <F1> Configuration Window) a blank layer can be inserted in
the caption program by enabling the appropriate Layer Selector box then pressing the layer
box and moving the cursor to the right. The blank layer is placed above the current layer when
cursor pressure is released. With use gestures off, press the layer box then press insert
layer in the pop-up menu.

3.1.3.5 Remove Layers


Any video layer in the caption program can be removed by pressing the delete box followed
by the Layer Selector box of the layer to be removed.

3.1.3.6 Re-order Layers


To move a layer up or down with use gestures on, select the layer by holding down its Layer
Selector box then drag it up or down to the required position. Release cursor pressure and
the layer moves.
With use gestures off, select the appropriate Layer Selector box, press the layer box and
then change the value in the green priority box. Value 1 indicates the background layer and
all values above 1 indicate foreground layers.

3.1.3.7 Replace Layers


Any layer in the caption program can be replaced by enabling the appropriate layer (using the
Layer Selector box) and then dragging and dropping the required clip from a bin onto the
layer to be replaced (the selected layer highlights).

3.1.3.8 Work with Multiple Layers


As layers are added to the caption program, a scroll bar displays on the right side of the
timeline area. Use this to scroll through layers or drag the yellow triangle that displays when
hovering the cursor above the scroll bar. Dragging this triangle up or down changes the ratio
between the layer and image display.

3.1.3.9 Work with Clip Segments


Segments of clips displayed on the timeline can be moved and viewed in different ways to
allow easier editing:

The Cut box allows different clip segments to be cut from their current position on the
timeline and then pasted by selecting a new point on the timeline then pressing
Paste.

The Edit box returns to Scribe in order to edit the caption.

3.1.4 Position Captions


Captions can be placed at the correct frames over the background clip using various
methods. They can be positioned manually using the buttons on the hand unit or keyboard or
numerically using the timecode values in the GUI.

3.1.4.1 Set In and Out Frames Manually


After all required captions have been dragged down onto the menu, pressing the Stack box
holds the captions at the end of the timeline ready to be placed using the hand unit or
keyboard. Button 1 on the hand unit can be used to set the ‘in’ frame and button 4 can be
used to set the ‘out’ frame. Alternatively, press <Insert> on the keyboard to set the ‘in’ point
and <Page Up> to set the ‘out’ point.
If the Replace box is enabled, a new caption can be dragged from the bin to replace the
current caption. If Replace is disabled, the new caption is placed at the end of the current
caption.
The green In Offset box allows for the delay in human reaction times when setting in and out
positions, e.g. if button 1 on the hand unit is pressed and In Offset has been set to 6, the ‘in’
point is placed six frames before the button press. The higher the number, the greater the
number of frames inserted before the press.

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Button 2 of the hand unit can be used to review the previous caption and button 3 can be
used to preview the next caption.
If the timeline cursor is placed anywhere within the duration of a caption, pressing button 1
automatically places the ‘in’ frame of the current caption at this frame on the timeline.
Likewise, pressing button 4 places the ‘out’ frame at this point on the timeline.

3.1.4.2 Set In and Out Frames via GUI


The exact position of each caption along the caption layer can be adjusted using the timecode
boxes in the menu. See “Assemble and Modify a Caption Program” on page 33.
The timecode values next to the blue in and out boxes determine where in the background
clip the current caption starts and stops.

3.1.4.3 Set Fade, Frame Hold and Duration


The timecode value next to the blue Fade Up box determines where in the clip the current
caption becomes fully faded-up. The caption fades-up from the caption ‘in’ frame to the value
set. This is indicated on the timeline by a green line starting at the caption start frame and
stopping at the fade-up frame.
The timecode value next to the blue Fade Down box determines where in the clip the current
caption starts to fade-down. The caption becomes fully faded-down at the out frame. This is
indicated on the timeline by a green line starting at the fade-down frame and stopping at the
caption stop frame.
The timecode value next to the blue Duration box defines the caption duration. This value
can be adjusted to increase or decrease the duration of the original caption to match events in
the background clip.
If the Lock function is enabled, the duration of the caption is locked. Setting the caption ‘in’
frame automatically moves the ‘out’ frame to maintain duration of the caption. Likewise setting
the ‘out’ frame moves the ‘in’ frame.

Press Set to all followed by Confirm to apply the Fade up/down and Duration values
to all captions on the current layer.

3.1.5 Delete, Add and Edit Captions


3.1.5.1 Delete a Caption
To remove a caption from the caption program, select the corresponding caption layer using
its Layer Selector box, place the timeline cursor within the duration of the caption that is to be
removed and select the Cut box.

3.1.5.2 Add a New Caption from Settings Bin


To add a new caption to the caption program, select the corresponding caption layer using its
Layer Selector box, place the timeline cursor where the ‘in’ frame of the caption is to display,
then drag the required caption from the Settings Bin (Caption Compositor folder) and drop it
on the menu area. When the caption displays on the timeline it can be re-timed etc.

3.1.5.3 Add a New Caption from Scribe


A caption open in Scribe can be added to the Caption Compositor by pressing add. This
places the caption at the current timeline cursor position (i.e. the current frame in the
background clip) and on the currently selected layer in the Caption Compositor. After the
caption is placed on the timeline it can be re-timed etc.

3.1.5.4 Edit a Caption


From the Caption Compositor the current caption can be edited by selecting its Layer Selector
box, placing the timeline cursor within the duration of the caption, then pressing the Edit box.
This allows the caption to be edited in Scribe, without having to delete and re-create the
caption.

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3.1.5.5 Blur, Graphics and Dve on Captions


The Blur menu allows a directional blur to be applied to each layer individually.
The Graphics menu allows a range of dynamic shapes to be created for use as keys etc.
The Dve menu can be used to create static or dynamic changes to captions.

See the Blur, Graphics and DVE sections in the MLT FX User Guide for more details.

3.1.6 Navigate through Clips


Use these control boxes in the menu area to navigate through the clip.
On the left of the menu area (to the left of auto):

I< Jump to the previous keyframe


>I Jump to the next keyframe

On the right of the menu area:

[< Jump to the start of the clip


|< Jump to the previous edit point
>| Jump to the next edit point
>] Jump to the end of the clip
< Step back one frame
> Step forward one frame
 Play clip backwards
 Play clip forwards.

The timecode of the current selection is displayed in the blue bar with the file name and the
type of caption being edited (still, roll or crawl).

3.1.7 Process, Render and Save


The full, half, quarter resolution scroll box in Scribe is only for previewing/editing purposes.
When the program is rendered, the resolution is automatically changed to ‘full’.
After all processes have been set, they can be rendered by pressing the render box. Only the
processes that are currently enabled (indicated by a pink square box to the right of each Blur,
Graphics or Dve process box) are rendered. Pressing render creates a Floating Clip on the
desktop: this can then be saved into a bin or used in another application as required.
At any point before or after rendering, press the save box which saves the caption clip in its
current state in the Clips Bin with the background clip’s title.
Within Scribe, the caption program can be played and edited as required and each time save
is pressed, a new version is saved in the Clips Bin.

Hold down save then drag the clip onto the desktop to create a Floating Clip.

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3.1.8 Save and Reuse Program Parameters


Press settings on the Application Bar to open the Settings Bin. As well as providing access to
the Caption Compositor folder (where captions are saved), the current process parameters
(Blur, Graphics, DVE) plus keyframes for the current caption layer can be saved into this bin
for future use.
To save process settings, select the process from the scroll box at the bottom of the bin then
press save to the left. Enter a title in the pop-up as required.

Figure 41 Save program parameters

Existing program settings can be applied to the current clip by dragging a title from the
Settings Bin and dropping it on the desktop.

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