Rules and Rulings Sister Renee 1 / 2= 1 CM
PLAYER NAME CHARACTER NAME LEVEL COMBAT MASTERY
Heavily Mixed Barbarian
ANCESTRY BACKGROUND CLASS & SUBCLASS
.
E T T ER DM STAMINA POINTS MANA POINTS HIT POINTS PHYSICAL MENTAL
VIC EP PER ST AN
NO AD EX MA GR DEFENSE
2 4 6 8 10 SKILLS SAVES CM
PRIME = Highest Attribute
1 10 14 7
AWARENESS
19 12
10
HEAVY
MIGHT SAVE 4 ●
24 17
1 MAX BRUTAL
P ● ATHLETICS
H MAX MAX
Y 3 ● INTIMIDATION TEMP PDR MDR
S REDUCTION
I
C AGILITY SAVE 3 COMBAT DEATH
A -1 -2 -3 -4 -5
L ● ACROBATICS
3 TRICKERY
● STEALTH
EXHAUSTION
ACTION POINTS
+4 ATTACK / SPELL CHECK = CM + Prime DEATH THRESHOLD = 0 HP - Prime
CHARISMA SAVE 0
12 SAVE DC = 8 + CM + Prime
● ANIMAL
M 4 3
E 0 INFLUENCE +5 MARTIAL CHECK = ATH or ACRO MOVE SPEED JUMP DISTANCE
N INSIGHT
T
INTELLIGENCE SAVE -1 ● ATTACKS RESOURCES
A
Name Dmg. Type Total Cap
L
INVESTIGATION Great Maul 3 Bludgeoning REST POINTS = Level
-2 MEDICINE Impact (+1 on Heavy+ Hits)
SURVIVAL
KNOWLEDGE
ARCANA
1 Skill Point = HISTORY
2 Knowledge NATURE
Masteries OCCULTISM
INVENTORY FEATURES
RELIGION
Ancestry Rage - 1AP+1SP
Toxic Fortitude PD 9, 14, 19
TRADES Lightning Insulation Resistance to Physical Damage
Holy Resistance
Fiendish Resistance
Draconic Resistance
Resistance to Cold, Fire, Holy, Lightning,
LANGUAGES and Poison.
LANGUAGE CHECK = d20 + Intelligence or Charisma
Short Legged
LIMITED ELEMENTARY FLUENT
Heavy Riser
Divine Dampening
Reckless
CURRENCY
LIF K
E IS RIS
THE
WORTH
WORTH
THE
RIS E IS
K LIF
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