SETEDIT COMANDOSPRINCIPAIS
ro.config.enable.hw_accel = true
sys.use_fifo_com.dts.freefireth= 1
sys.use_fifo_files= 1
sys.use_fifo_contentcache = 1
sys.use_fifo_Compulsory = 1
sys.use_fifo_Optional = 1
sys.use_fifo_android = 1
sys.use_fifo_gameassetbundles = 1
sys.use_fifo_avatar= 1
sys.use_fifo_config= 1
sys.use_fifo_ingame = 1
sys.use_fifo_localization= 1
sys.use_fifo_main = 1
sys.use_fifo_ui = 1
ro.sf.compbypass.enable = 1
dalvik.vm.heapsize = 48m
doze.display.supported = true
doze.use.accelerometer = 0
doze.pulse.delay.in = 580
pm.dexopt.first-boot = speed
pm.dexopt.install = speed
pm.dexopt.bg-dexopt = speed
pm.dexopt.boot = speed
--EXTRA
user_refresh_rate = 90
peak_refresh_rate = 90
androidsmgr.max_events_per_sec = 150
ro.min_pointer_dur = 8
ro.max.fling_velocity = 12000
ro.min.fling_velocity = 8000
/Lag Compensation\\
cl_lagcompensation "1"
cl_lagcomp_errorcheck "3"
sv_lagcompensationforcerestore "1"
sv_showlagcompensation "1"
sv_unlag "1"
sv_maxunlag "3"
sv_showhitboxes "1"
net_fakelag"1"
LAG_COMPENSATE_BOUNDS"1"
LAG_COMPENSATE_HITBOXES"1"
LAG_COMPENSATE_HITBOXES_ALONG_RAY"1"
StartLagCompensation"1"
cl_updaterate "66"
sv_minrate"60"
sv_maxrate "66"
sv_minupdaterate"60"
sv_maxupdaterate"66"
cl_cmdrate "66"
cl_fullupdate"66"
cl_interp 0.1
cl_extrapolate"340"
cl_extrapolate_amount"344"
cl_interp_ratio "60"
cl_interp"66"
cl_updaterate"66"
net_graph 1
sv_showhitboxes "1"
cl_predict "1"
sv_showimpacts 1
net_fakelag "1"
net_graph "2+graph"
cl_updaterate "4500"
#ifdef GAME_DLL
#include "freefire\server\ilagcompensationmanager.h"
void CMyPlayer::FireBullets ( const FireBulletsInfo_t &info )
{
// Source 2007
lagcompensation->StartLagCompensation( this, this->GetCurrentCommand() );
// Alien Swarm and later (see also sub-section below)
lagcompensation->StartLagCompensation( this, LAG_COMPENSATE_HITBOXES );
BaseClass::FireBullets(info);
lagcompensation->FinishLagCompensation( this );
}
#endif